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@@ -1,58 +0,0 @@
|
|||||||
name: Build Dusk
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
branches:
|
|
||||||
- main
|
|
||||||
pull_request:
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|
||||||
branches:
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|
||||||
- main
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|
||||||
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|
||||||
jobs:
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|
||||||
build-linux:
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|
||||||
runs-on: ubuntu-latest
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|
||||||
steps:
|
|
||||||
- name: Checkout repository
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|
||||||
uses: actions/checkout@v5
|
|
||||||
- name: Install dependencies
|
|
||||||
run: |
|
|
||||||
apt-get update
|
|
||||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
|
||||||
- name: Configure CMake
|
|
||||||
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=linux
|
|
||||||
- name: Build
|
|
||||||
run: cmake --build build -- -j$(nproc)
|
|
||||||
- name: List build output
|
|
||||||
run: ls -lh build
|
|
||||||
- name: Upload Linux binary
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
name: dusk-linux
|
|
||||||
path: build/Dusk
|
|
||||||
if-no-files-found: error
|
|
||||||
|
|
||||||
build-psp:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v5
|
|
||||||
- name: Install dependencies
|
|
||||||
run: |
|
|
||||||
apt-get update
|
|
||||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
|
||||||
- name: Configure CMake
|
|
||||||
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=psp
|
|
||||||
- name: Build
|
|
||||||
run: cmake --build build -- -j$(nproc)
|
|
||||||
- name: Move EBOOT.PBP to Dusk subfolder
|
|
||||||
run: |
|
|
||||||
mkdir -p build/gitea/Dusk
|
|
||||||
mv build/EBOOT.PBP build/gitea/Dusk/EBOOT.PBP
|
|
||||||
- name: List build output
|
|
||||||
run: ls -lh build/gitea/Dusk
|
|
||||||
- name: Upload PSP binary
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
name: dusk-psp
|
|
||||||
path: build/gitea/
|
|
||||||
if-no-files-found: error
|
|
||||||
@@ -0,0 +1,174 @@
|
|||||||
|
name: Build Dusk
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- '*'
|
||||||
|
jobs:
|
||||||
|
run-tests:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Run tests in Docker
|
||||||
|
run: ./scripts/test-linux-docker.sh
|
||||||
|
|
||||||
|
build-linux:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build Linux
|
||||||
|
run: ./scripts/build-linux-docker.sh
|
||||||
|
- name: Upload Linux binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-linux
|
||||||
|
path: build-linux/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-psp:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build psp
|
||||||
|
run: ./scripts/build-psp-docker.sh
|
||||||
|
- name: Move EBOOT.PBP to Dusk subfolder
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk/PSP/GAME/Dusk
|
||||||
|
cp build-psp/EBOOT.PBP ./git-artifcats/Dusk/PSP/GAME/Dusk/EBOOT.PBP
|
||||||
|
- name: Upload psp binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-psp
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
# build-vita:
|
||||||
|
# runs-on: ubuntu-latest
|
||||||
|
# steps:
|
||||||
|
# - name: Checkout repository
|
||||||
|
# uses: actions/checkout@v6
|
||||||
|
# - name: Set up Docker
|
||||||
|
# uses: docker/setup-docker-action@v5
|
||||||
|
# - name: Build Vita
|
||||||
|
# run: ./scripts/build-vita-docker.sh
|
||||||
|
# - name: Upload Vita binary
|
||||||
|
# uses: actions/upload-artifact@v6
|
||||||
|
# with:
|
||||||
|
# name: dusk-vita
|
||||||
|
# path: build-vita/Dusk.vpk
|
||||||
|
# if-no-files-found: error
|
||||||
|
|
||||||
|
build-knulli:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build knulli
|
||||||
|
run: ./scripts/build-knulli-docker.sh
|
||||||
|
- name: Move output to Dusk subfolder
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp -r build-knulli/dusk ./git-artifcats/Dusk
|
||||||
|
- name: Upload knulli binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-knulli
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-gamecube:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build GameCube
|
||||||
|
run: ./scripts/build-gamecube-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp build-gamecube/Dusk.dol ./git-artifcats/Dusk/Dusk.dol
|
||||||
|
cp build-gamecube/dusk.dsk ./git-artifcats/Dusk/dusk.dsk
|
||||||
|
- name: Upload GameCube binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-gamecube
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-gamecube-iso:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build GameCube ISO
|
||||||
|
run: ./scripts/build-gamecube-iso-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||||
|
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||||
|
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||||
|
- name: Upload GameCube ISO
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-gamecube-iso
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-wii:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build Wii
|
||||||
|
run: ./scripts/build-wii-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||||
|
cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
||||||
|
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
||||||
|
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||||
|
- name: Upload Wii binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-wii
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-wii-iso:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build Wii ISO
|
||||||
|
run: ./scripts/build-wii-iso-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||||
|
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||||
|
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||||
|
- name: Upload Wii ISO
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-wii-iso
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
+6
-1
@@ -83,7 +83,6 @@ assets/borrowed
|
|||||||
.VSCode*
|
.VSCode*
|
||||||
|
|
||||||
/vita
|
/vita
|
||||||
|
|
||||||
._*
|
._*
|
||||||
|
|
||||||
*~
|
*~
|
||||||
@@ -102,3 +101,9 @@ yarn.lock
|
|||||||
|
|
||||||
.editor
|
.editor
|
||||||
.venv
|
.venv
|
||||||
|
|
||||||
|
/build2
|
||||||
|
/build*
|
||||||
|
/assets/test
|
||||||
|
/tools_old
|
||||||
|
/assets/test.png
|
||||||
@@ -0,0 +1,432 @@
|
|||||||
|
# Dusk — Claude Code rules
|
||||||
|
|
||||||
|
## File headers
|
||||||
|
Every C, H, and JS file starts with:
|
||||||
|
|
||||||
|
```c
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
```
|
||||||
|
|
||||||
|
JS files use `//` comment style instead.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## C conventions
|
||||||
|
|
||||||
|
### Types
|
||||||
|
Always use the project-defined aliases instead of bare C primitives:
|
||||||
|
|
||||||
|
| Use | Not |
|
||||||
|
|-----------|--------------|
|
||||||
|
| `bool_t` | `bool` |
|
||||||
|
| `int_t` | `int` |
|
||||||
|
| `float_t` | `float` |
|
||||||
|
| `char_t` | `char` |
|
||||||
|
|
||||||
|
Use `uint8_t`, `uint16_t`, `int32_t`, etc. for fixed-width integers.
|
||||||
|
All struct and enum types end in `_t` (`animation_t`, `errorret_t`, …).
|
||||||
|
|
||||||
|
### Naming
|
||||||
|
- **Functions** — snake_case, prefixed with their module:
|
||||||
|
`assetLock()`, `entityPositionInit()`, `moduleAssetBatchCtor()`
|
||||||
|
- **Struct fields** — camelCase: `keyframeCount`, `localPosition`
|
||||||
|
- **Macros / constants** — UPPER_SNAKE_CASE:
|
||||||
|
`ENTITY_ID_INVALID`, `ERROR_OK`, `COMPONENT_TYPE_COUNT`
|
||||||
|
- **Files** — snake_case matching the primary type: `entityposition.c`,
|
||||||
|
`moduleassetbatch.c`
|
||||||
|
|
||||||
|
### Header files (`.h`)
|
||||||
|
- Use `#pragma once` — no include guards.
|
||||||
|
- Declare every public function, `#define`, and `extern` global.
|
||||||
|
- Write a JSDoc block (`/** … */`) above every declaration explaining
|
||||||
|
purpose, `@param`s, and `@returns`.
|
||||||
|
- Only include headers that the `.h` file itself strictly requires for
|
||||||
|
the types it exposes. Move everything else to the `.c` file.
|
||||||
|
Do not use forward declarations as a workaround — use the real
|
||||||
|
include in the `.c` file instead.
|
||||||
|
|
||||||
|
### Implementation files (`.c`)
|
||||||
|
- Contain function bodies only; no declarations.
|
||||||
|
- Pull in whatever additional includes the implementation needs.
|
||||||
|
- Do not use `static` or `inline` on **functions**. Every function,
|
||||||
|
including internal helpers, must be declared in the matching `.h` and
|
||||||
|
defined in the `.c` file. Internal helpers belong near the bottom of
|
||||||
|
the `.c` file, not at the top with a `static` qualifier.
|
||||||
|
`static` and `inline` on functions are only appropriate when the
|
||||||
|
function body is written directly inside a `.h` file.
|
||||||
|
`static` on **variables** (file-scope state) is fine and expected.
|
||||||
|
|
||||||
|
### Formatting
|
||||||
|
- Hard-wrap all lines at **80 characters**.
|
||||||
|
|
||||||
|
### Error handling
|
||||||
|
Return `errorret_t` from fallible functions. Use these macros:
|
||||||
|
|
||||||
|
```c
|
||||||
|
errorOk(); // return success
|
||||||
|
errorThrow("msg %d", val); // return failure with message
|
||||||
|
errorChain(someCall()); // propagate failure, continue on success
|
||||||
|
errorIsOk(ret) / errorIsNotOk(ret) // test a result
|
||||||
|
errorCatch(ret); // handle + free an error
|
||||||
|
```
|
||||||
|
|
||||||
|
Never return raw error codes or use `errno` for in-engine errors.
|
||||||
|
|
||||||
|
### Memory
|
||||||
|
Use the project allocator — never raw `malloc`/`free`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
memoryAllocate(size) // allocate
|
||||||
|
memoryFree(ptr) // free
|
||||||
|
memoryZero(dest, size) // zero a block
|
||||||
|
memoryCopy(dest, src, size) // copy
|
||||||
|
```
|
||||||
|
|
||||||
|
### Asserts
|
||||||
|
Prefer specific assert macros over bare `assert()`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
assertNotNull(ptr, "msg");
|
||||||
|
assertTrue(cond, "msg");
|
||||||
|
assertFalse(cond, "msg");
|
||||||
|
assertUnreachable("msg");
|
||||||
|
assertIsMainThread("msg");
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Build system
|
||||||
|
Each subdirectory has its own `CMakeLists.txt` that adds sources with:
|
||||||
|
|
||||||
|
```cmake
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
myfile.c
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
Never add source files to the root `CMakeLists.txt` directly.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Platform support
|
||||||
|
|
||||||
|
### Targets
|
||||||
|
Set `DUSK_TARGET_SYSTEM` at CMake configure time to select a platform:
|
||||||
|
|
||||||
|
| `DUSK_TARGET_SYSTEM` | Macro defined | Platform |
|
||||||
|
|----------------------|-------------------|------------------|
|
||||||
|
| `linux` | `DUSK_LINUX` | Linux desktop |
|
||||||
|
| `knulli` | `DUSK_KNULLI` | Knulli (handheld)|
|
||||||
|
| `psp` | `DUSK_PSP` | Sony PSP |
|
||||||
|
| `vita` | `DUSK_VITA` | PlayStation Vita |
|
||||||
|
| `gamecube` | `DUSK_GAMECUBE` | Nintendo GameCube|
|
||||||
|
| `wii` | `DUSK_WII` | Nintendo Wii |
|
||||||
|
|
||||||
|
### Layer structure
|
||||||
|
```
|
||||||
|
src/dusk/ core, platform-agnostic game logic
|
||||||
|
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP, Vita)
|
||||||
|
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP, Vita)
|
||||||
|
src/dusklinux/ Linux + Knulli platform impl
|
||||||
|
src/duskpsp/ PSP platform impl
|
||||||
|
src/duskvita/ Vita platform impl
|
||||||
|
src/duskdolphin/ GameCube / Wii platform impl (no SDL2/OpenGL)
|
||||||
|
```
|
||||||
|
|
||||||
|
Dolphin is the only target that bypasses SDL2 and OpenGL entirely —
|
||||||
|
it uses native GameCube/Wii rendering and input APIs.
|
||||||
|
|
||||||
|
### Platform guards
|
||||||
|
Use the compile-time macros for platform-specific code:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#ifdef DUSK_PSP
|
||||||
|
// PSP-only path
|
||||||
|
#elif defined(DUSK_GAMECUBE) || defined(DUSK_WII)
|
||||||
|
// GameCube / Wii path
|
||||||
|
#else
|
||||||
|
// Generic / Linux fallback
|
||||||
|
#endif
|
||||||
|
```
|
||||||
|
|
||||||
|
Additional capability macros set per-target:
|
||||||
|
`DUSK_SDL2`, `DUSK_OPENGL`, `DUSK_OPENGL_ES`, `DUSK_OPENGL_LEGACY`,
|
||||||
|
`DUSK_INPUT_GAMEPAD`, `DUSK_INPUT_KEYBOARD`, `DUSK_INPUT_POINTER`,
|
||||||
|
`DUSK_PLATFORM_ENDIAN_BIG` / `DUSK_PLATFORM_ENDIAN_LITTLE`.
|
||||||
|
|
||||||
|
### Abstraction pattern
|
||||||
|
Platform-specific implementations are wired in via `#define` macros in
|
||||||
|
each platform's `displayplatform.h` / `inputplatform.h` etc., which
|
||||||
|
the core calls through. Functions that a platform does not support are
|
||||||
|
simply left undefined — the core guards calls with `#ifdef`.
|
||||||
|
|
||||||
|
### Adding platform-specific code
|
||||||
|
- Put it under `src/dusk<platform>/` in the matching subsystem folder.
|
||||||
|
- Gate any core call-site with the appropriate `#ifdef DUSK_<PLATFORM>`
|
||||||
|
or capability macro.
|
||||||
|
- Keep the `src/dusk/` core free of platform ifdefs — delegate through
|
||||||
|
the platform header macros instead.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new asset loader type
|
||||||
|
1. Add an enum value to `assetloadertype_t` (before `_COUNT`) in
|
||||||
|
`src/dusk/asset/loader/assetloader.h`.
|
||||||
|
2. Add fields to the input/loading/output unions in `assetloader.h`.
|
||||||
|
3. Implement `assetXxxLoaderSync`, `assetXxxLoaderAsync`, and
|
||||||
|
`assetXxxDispose` in a new `src/dusk/asset/loader/xxx/` directory.
|
||||||
|
4. Register the three callbacks in `ASSET_LOADER_CALLBACKS[]` in
|
||||||
|
`src/dusk/asset/loader/assetloader.c`.
|
||||||
|
5. If user-facing, create a JS module (see below) and a `.d.ts` file.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new entity component
|
||||||
|
1. Create `src/dusk/entity/component/<category>/entityMyComp.h/.c` with
|
||||||
|
struct `entityMyComp_t`, `entityMyCompInit()`, and optionally
|
||||||
|
`entityMyCompDispose()`.
|
||||||
|
2. Add the include to `src/dusk/entity/componentlist.h` header block.
|
||||||
|
3. Add a row to `src/dusk/entity/componentlist.h`:
|
||||||
|
```c
|
||||||
|
X(MYCOMP, entityMyComp_t, myComp, entityMyCompInit, NULL, NULL)
|
||||||
|
```
|
||||||
|
This auto-generates the enum, union field, and definition entry.
|
||||||
|
4. If JS-facing, create the script module and `.d.ts` (see below).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new script (JS) module
|
||||||
|
1. Create `src/dusk/script/module/<category>/moduleMyMod.h/.c`.
|
||||||
|
- Declare `extern scriptproto_t MODULE_MYMOD_PROTO;` in the header.
|
||||||
|
- Use `moduleBaseFunction(name)` to define JS-callable functions.
|
||||||
|
- Register props/funcs in `moduleMyModInit()` with
|
||||||
|
`scriptProtoDefineProp` / `scriptProtoDefineFunc` /
|
||||||
|
`scriptProtoDefineStaticFunc`.
|
||||||
|
2. `#include` the header in
|
||||||
|
`src/dusk/script/module/modulelist.c` and call
|
||||||
|
`moduleMyModInit()` in `moduleListInit()` (and `Dispose` in
|
||||||
|
`moduleListDispose()`).
|
||||||
|
3. For component modules also register in
|
||||||
|
`src/dusk/script/module/entity/component/modulecomponentlist.c`
|
||||||
|
so `entity.add()` returns the typed wrapper.
|
||||||
|
4. Create `types/<category>/mymod.d.ts` and add a
|
||||||
|
`/// <reference path="..." />` line to `types/index.d.ts`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Script module type declarations
|
||||||
|
Whenever a `src/dusk/script/module/**/*.c` file is created or modified,
|
||||||
|
check whether the corresponding `types/**/*.d.ts` needs updating and
|
||||||
|
apply any changes before finishing the task.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## JavaScript (asset scripts)
|
||||||
|
- Use `var` for module-level state; `const` for values that never
|
||||||
|
change.
|
||||||
|
- Always use semicolons.
|
||||||
|
- Scene objects are plain objects (`var scene = {}`) with assigned
|
||||||
|
methods.
|
||||||
|
- Export via `module.exports = scene`.
|
||||||
|
- Async scene init should use `async function` and `await`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Coding style
|
||||||
|
|
||||||
|
### ASCII only
|
||||||
|
Source files (`.c`, `.h`, `.js`) must contain only ASCII characters (U+0000–U+007F).
|
||||||
|
Non-ASCII characters are banned even in comments and string literals.
|
||||||
|
Use ASCII-only substitutes instead:
|
||||||
|
- `--` or `-` instead of `—` (em dash)
|
||||||
|
- `->` instead of `→` (arrow)
|
||||||
|
- `x` or `*` instead of `×` (multiplication)
|
||||||
|
|
||||||
|
Only non-script asset files (e.g. `.po` locale files) may contain non-ASCII text.
|
||||||
|
|
||||||
|
### Indentation
|
||||||
|
2 spaces. No tabs.
|
||||||
|
|
||||||
|
### Keyword and operator spacing
|
||||||
|
No space between a keyword or function name and its opening parenthesis:
|
||||||
|
|
||||||
|
```c
|
||||||
|
if(!ptr) return;
|
||||||
|
for(uint8_t i = 0; i < count; i++) {
|
||||||
|
while(entry->state != DONE) {
|
||||||
|
switch(type) {
|
||||||
|
sizeof(assetbatch_t)
|
||||||
|
memoryZero(ptr, size)
|
||||||
|
```
|
||||||
|
|
||||||
|
Spaces around all binary operators and after every comma:
|
||||||
|
|
||||||
|
```c
|
||||||
|
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
||||||
|
(size_t)end - (size_t)start
|
||||||
|
foo(a, b, c)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Braces
|
||||||
|
Opening brace on the **same line** as the statement (K&R style) for all
|
||||||
|
constructs — functions, `if`, `else`, `for`, `while`, `switch`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
void assetEntryLock(assetentry_t *entry) {
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
if(dirty) {
|
||||||
|
...
|
||||||
|
} else {
|
||||||
|
...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Guard returns
|
||||||
|
Short guards go on one line with no braces:
|
||||||
|
|
||||||
|
```c
|
||||||
|
if(!ptr) return;
|
||||||
|
if(!b || !b->batch) return jerry_undefined();
|
||||||
|
if(!(flags & DIRTY)) return;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Blank lines
|
||||||
|
- One blank line between functions; no blank line at the start or end of
|
||||||
|
a function body.
|
||||||
|
- One blank line between logical blocks inside a function body.
|
||||||
|
- No trailing blank lines at the end of a file.
|
||||||
|
|
||||||
|
### Pointer placement
|
||||||
|
`*` is attached to the variable name, not the type:
|
||||||
|
|
||||||
|
```c
|
||||||
|
assetentry_t *entry
|
||||||
|
const char_t *name
|
||||||
|
void *ptr
|
||||||
|
uint8_t *d = (uint8_t *)dest;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Casts
|
||||||
|
Space between cast and operand:
|
||||||
|
|
||||||
|
```c
|
||||||
|
(assetbatch_t *)user
|
||||||
|
(uint8_t *)dest
|
||||||
|
(textureformat_t)v
|
||||||
|
```
|
||||||
|
|
||||||
|
### Return
|
||||||
|
No parentheses around the return value:
|
||||||
|
|
||||||
|
```c
|
||||||
|
return ptr;
|
||||||
|
return MEMORY_POINTERS_IN_USE;
|
||||||
|
```
|
||||||
|
|
||||||
|
### switch / case
|
||||||
|
`case` indented 2 spaces from `switch`; body indented 2 more from `case`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
switch(type) {
|
||||||
|
case ASSET_LOADER_TYPE_TEXTURE:
|
||||||
|
descs[i].input.texture = (textureformat_t)v;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Multi-line function signatures
|
||||||
|
When parameters don't fit on one line, put each on its own line indented
|
||||||
|
2 spaces; the closing `) {` (definition) or `);` (declaration) goes on
|
||||||
|
its own line at column 0:
|
||||||
|
|
||||||
|
```c
|
||||||
|
void assetEntryInit(
|
||||||
|
assetentry_t *entry,
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
) {
|
||||||
|
|
||||||
|
errorret_t memoryCompare(
|
||||||
|
const void *a,
|
||||||
|
const void *b,
|
||||||
|
const size_t size
|
||||||
|
);
|
||||||
|
```
|
||||||
|
|
||||||
|
### Structs and enums
|
||||||
|
Anonymous inner struct or enum with a `typedef`, `_t` suffix, closing
|
||||||
|
brace and name on the same line:
|
||||||
|
|
||||||
|
```c
|
||||||
|
typedef struct {
|
||||||
|
errorcode_t code;
|
||||||
|
char_t *message;
|
||||||
|
} errorstate_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_LOADER_TYPE_NULL,
|
||||||
|
ASSET_LOADER_TYPE_COUNT
|
||||||
|
} assetloadertype_t;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Designated initialisers
|
||||||
|
Spaces inside braces; `.field = value`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
jsassetentry_t e = { .entry = entry };
|
||||||
|
assetbatchloadedpend_t init = { .batch = batch };
|
||||||
|
```
|
||||||
|
|
||||||
|
### Ternary operator
|
||||||
|
Spaces around `?` and `:`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
const float val = psx > 0.0f ? pt[0][0] / psx : 0.0f;
|
||||||
|
```
|
||||||
|
|
||||||
|
### const placement
|
||||||
|
`const` before the type, `*` attached to the variable:
|
||||||
|
|
||||||
|
```c
|
||||||
|
const char_t *name
|
||||||
|
const void *src
|
||||||
|
const size_t size
|
||||||
|
```
|
||||||
|
|
||||||
|
### Comments in `.c` files
|
||||||
|
- Do not use section dividers (`/* ---- ... ---- */`). Just let the
|
||||||
|
functions follow one another with a single blank line between them.
|
||||||
|
- Multi-line explanatory comments inside function bodies use `//` lines:
|
||||||
|
```c
|
||||||
|
// Script modules are freed; orphaned JS wrapper objects now get GC'd
|
||||||
|
// so their finalizers fire before assetDispose() checks ref counts.
|
||||||
|
jerry_heap_gc(JERRY_GC_PRESSURE_HIGH);
|
||||||
|
```
|
||||||
|
- Do not use `/* */` for inline or inline-block comments inside `.c`
|
||||||
|
function bodies.
|
||||||
|
|
||||||
|
### Comments in `.h` files
|
||||||
|
Every public declaration gets a Javadoc block (`/** … */`) with
|
||||||
|
`@param` and `@returns` where relevant. Keep it on the lines immediately
|
||||||
|
above the declaration with no blank line in between.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Tests
|
||||||
|
- Tests live in `test/` mirroring `src/dusk/` structure.
|
||||||
|
- Use cmocka; include `dusktest.h`.
|
||||||
|
- Test functions: `static void test_something(void **state)`.
|
||||||
|
- After each test, assert `memoryGetAllocatedCount() == 0` to catch
|
||||||
|
leaks.
|
||||||
|
- Build with `-DDUSK_BUILD_TESTS=ON`.
|
||||||
+85
-74
@@ -5,14 +5,20 @@
|
|||||||
|
|
||||||
# Setup
|
# Setup
|
||||||
cmake_minimum_required(VERSION 3.13)
|
cmake_minimum_required(VERSION 3.13)
|
||||||
|
|
||||||
set(CMAKE_C_STANDARD 11)
|
set(CMAKE_C_STANDARD 11)
|
||||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
||||||
|
cmake_policy(SET CMP0079 NEW)
|
||||||
|
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
||||||
|
|
||||||
if(NOT DEFINED DUSK_TARGET_SYSTEM)
|
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||||
set(DUSK_TARGET_SYSTEM "linux")
|
|
||||||
#set(DUSK_TARGET_SYSTEM "psp")
|
# Game identity — override these per-project
|
||||||
endif()
|
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||||
|
set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
|
||||||
|
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
|
||||||
|
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
|
||||||
|
|
||||||
# Prep cache
|
# Prep cache
|
||||||
set(DUSK_CACHE_TARGET "dusk-target")
|
set(DUSK_CACHE_TARGET "dusk-target")
|
||||||
@@ -21,100 +27,105 @@ set(DUSK_CACHE_TARGET "dusk-target")
|
|||||||
set(DUSK_ROOT_DIR "${CMAKE_SOURCE_DIR}")
|
set(DUSK_ROOT_DIR "${CMAKE_SOURCE_DIR}")
|
||||||
set(DUSK_BUILD_DIR "${CMAKE_BINARY_DIR}")
|
set(DUSK_BUILD_DIR "${CMAKE_BINARY_DIR}")
|
||||||
set(DUSK_SOURCES_DIR "${DUSK_ROOT_DIR}/src")
|
set(DUSK_SOURCES_DIR "${DUSK_ROOT_DIR}/src")
|
||||||
|
set(DUSK_TEST_DIR "${DUSK_ROOT_DIR}/test")
|
||||||
set(DUSK_TEMP_DIR "${DUSK_BUILD_DIR}/temp")
|
set(DUSK_TEMP_DIR "${DUSK_BUILD_DIR}/temp")
|
||||||
set(DUSK_TOOLS_DIR "${DUSK_ROOT_DIR}/tools")
|
set(DUSK_TOOLS_DIR "${DUSK_ROOT_DIR}/tools")
|
||||||
set(DUSK_DATA_DIR "${DUSK_ROOT_DIR}/data")
|
set(DUSK_DATA_DIR "${DUSK_ROOT_DIR}/data")
|
||||||
set(DUSK_ASSETS_DIR "${DUSK_ROOT_DIR}/assets")
|
set(DUSK_ASSETS_DIR "${DUSK_ROOT_DIR}/assets")
|
||||||
set(DUSK_BUILT_ASSETS_DIR "${DUSK_BUILD_DIR}/built_assets" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_BUILT_ASSETS_DIR "${DUSK_BUILD_DIR}/built_assets" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
set(DUSK_GENERATED_HEADERS_DIR "${DUSK_BUILD_DIR}/generated")
|
set(DUSK_GENERATED_HEADERS_DIR "${DUSK_BUILD_DIR}/generated")
|
||||||
set(DUSK_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
|
||||||
set(DUSK_BUILD_BINARY ${DUSK_BUILD_DIR}/Dusk CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_BUILD_BINARY ${DUSK_BUILD_DIR}/Dusk CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
set(DUSK_ASSETS "" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_ASSETS "" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
|
set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
|
set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
|
set(DUSK_ASSETS_ZIP "${DUSK_BUILD_DIR}/dusk.dsk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
|
|
||||||
|
if(NOT DEFINED DUSK_TARGET_SYSTEM)
|
||||||
|
set(DUSK_TARGET_SYSTEM "linux")
|
||||||
|
endif()
|
||||||
|
|
||||||
# Create directories
|
# Create directories
|
||||||
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
|
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
|
||||||
|
file(MAKE_DIRECTORY ${DUSK_TEMP_DIR})
|
||||||
|
file(MAKE_DIRECTORY ${DUSK_BUILT_ASSETS_DIR})
|
||||||
|
|
||||||
# Find packages
|
# Required build packages
|
||||||
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
||||||
|
|
||||||
# Toolchains
|
# Init Project.
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
project(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
find_package(pspsdk REQUIRED)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Init Project
|
|
||||||
project(${DUSK_TARGET_NAME}
|
|
||||||
VERSION 1.0.0
|
VERSION 1.0.0
|
||||||
LANGUAGES C
|
LANGUAGES C
|
||||||
)
|
)
|
||||||
|
|
||||||
# Executable
|
# Either, create library and binary separately (used for tests), or make them
|
||||||
add_executable(${DUSK_TARGET_NAME})
|
# one in the same so all code is in the binary only.
|
||||||
|
# Binary Executable
|
||||||
|
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/dusk/null.c)
|
||||||
|
|
||||||
|
if(DUSK_BUILD_TESTS)
|
||||||
|
# MainLibrary
|
||||||
|
add_library(${DUSK_LIBRARY_TARGET_NAME} STATIC)
|
||||||
|
|
||||||
|
# Link library to binary
|
||||||
|
target_link_libraries(${DUSK_BINARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
)
|
||||||
|
else()
|
||||||
|
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT DEFINED DUSK_VERSION)
|
||||||
|
string(TIMESTAMP DUSK_VERSION "debug-%y%m%d%H%M%S")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Definitions
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
|
||||||
|
DUSK_GAME_NAME="${DUSK_GAME_NAME}"
|
||||||
|
DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
|
||||||
|
DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
|
||||||
|
DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
|
||||||
|
DUSK_VERSION="${DUSK_VERSION}"
|
||||||
|
)
|
||||||
|
|
||||||
|
# Toolchains
|
||||||
|
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
||||||
|
|
||||||
# Add tools
|
# Add tools
|
||||||
add_subdirectory(tools)
|
add_subdirectory(tools)
|
||||||
|
|
||||||
# Assets
|
# Include generated headers from tools.
|
||||||
add_subdirectory(assets)
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
|
||||||
# Add libraries
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
|
|
||||||
find_package(SDL2 REQUIRED)
|
|
||||||
find_package(OpenGL REQUIRED)
|
|
||||||
target_link_libraries(${DUSK_TARGET_NAME} PRIVATE
|
|
||||||
SDL2
|
|
||||||
OpenGL::GL
|
|
||||||
GL
|
|
||||||
)
|
|
||||||
|
|
||||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
|
||||||
find_package(SDL2 REQUIRED)
|
|
||||||
find_package(OpenGL REQUIRED)
|
|
||||||
target_link_libraries(${DUSK_TARGET_NAME} PUBLIC
|
|
||||||
${SDL2_LIBRARIES}
|
|
||||||
SDL2
|
|
||||||
OpenGL::GL
|
|
||||||
zip
|
|
||||||
bz2
|
|
||||||
z
|
|
||||||
mbedtls
|
|
||||||
mbedcrypto
|
|
||||||
lzma
|
|
||||||
)
|
|
||||||
target_include_directories(${DUSK_TARGET_NAME} PRIVATE
|
|
||||||
${SDL2_INCLUDE_DIRS}
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Add code
|
|
||||||
add_subdirectory(src)
|
|
||||||
|
|
||||||
# Build assets
|
|
||||||
add_custom_target(DUSK_ASSETS_BUILT ALL
|
|
||||||
COMMAND
|
|
||||||
${Python3_EXECUTABLE} ${DUSK_TOOLS_DIR}/assettool.py
|
|
||||||
--assets ${DUSK_GAME_ASSETS_DIR}
|
|
||||||
--output-assets ${DUSK_BUILT_ASSETS_DIR}
|
|
||||||
--output-file ${DUSK_BUILD_DIR}/dusk.dsk
|
|
||||||
--headers-dir ${DUSK_GENERATED_HEADERS_DIR}
|
|
||||||
--input ${DUSK_ASSETS}
|
|
||||||
)
|
|
||||||
add_dependencies(${DUSK_TARGET_NAME} DUSK_ASSETS_BUILT)
|
|
||||||
|
|
||||||
# Include generated headers
|
|
||||||
target_include_directories(${DUSK_TARGET_NAME} PUBLIC
|
|
||||||
${DUSK_GENERATED_HEADERS_DIR}
|
${DUSK_GENERATED_HEADERS_DIR}
|
||||||
)
|
)
|
||||||
|
|
||||||
# Postbuild
|
# Add main code
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
add_subdirectory(${DUSK_SOURCES_DIR})
|
||||||
create_pbp_file(
|
|
||||||
TARGET "${DUSK_TARGET_NAME}"
|
# Include generated headers
|
||||||
ICON_PATH NULL
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
BACKGROUND_PATH NULL
|
${DUSK_GENERATED_HEADERS_DIR}
|
||||||
PREVIEW_PATH NULL
|
|
||||||
TITLE "${DUSK_TARGET_NAME}"
|
|
||||||
PSAR_PATH ${DUSK_BUILD_DIR}/dusk.dsk
|
|
||||||
VERSION 01.00
|
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# Handle tests
|
||||||
|
if(DUSK_BUILD_TESTS)
|
||||||
|
enable_testing()
|
||||||
|
add_subdirectory(test)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# Build assets
|
||||||
|
file(GLOB_RECURSE DUSK_ASSET_FILES CONFIGURE_DEPENDS "${DUSK_ASSETS_DIR}/*")
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT "${DUSK_ASSETS_ZIP}"
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E make_directory "${DUSK_ASSETS_DIR}"
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E rm -f "${DUSK_ASSETS_ZIP}"
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E tar "cf" "${DUSK_ASSETS_ZIP}" --format=zip -- .
|
||||||
|
WORKING_DIRECTORY "${DUSK_ASSETS_DIR}"
|
||||||
|
DEPENDS ${DUSK_ASSET_FILES}
|
||||||
|
VERBATIM
|
||||||
|
)
|
||||||
|
add_custom_target(DUSK_ASSETS_BUILT DEPENDS "${DUSK_ASSETS_ZIP}")
|
||||||
|
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ following packages, depending on your system;
|
|||||||
|
|
||||||
Fedora;
|
Fedora;
|
||||||
```
|
```
|
||||||
sudo dnf install git make gcc python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl
|
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
|
||||||
```
|
```
|
||||||
|
|
||||||
Ubuntu;
|
Ubuntu;
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
import sys, os
|
import sys, os
|
||||||
from assetstool.args import args
|
from tools.asset.args import args
|
||||||
from assetstool.processasset import processAsset
|
from tools.asset.process.asset import processAsset
|
||||||
from assetstool.processpalette import processPaletteList
|
from tools.asset.process.palette import processPaletteList
|
||||||
from assetstool.processtileset import processTilesetList
|
from tools.asset.process.tileset import processTilesetList
|
||||||
from assetstool.processlanguage import processLanguageList
|
from tools.asset.process.language import processLanguageList
|
||||||
from assetstool.assethelpers import getBuiltAssetsRelativePath
|
from tools.asset.path import getBuiltAssetsRelativePath
|
||||||
import zipfile
|
import zipfile
|
||||||
|
|
||||||
# Parse input file args.
|
# Parse input file args.
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
import os
|
import os
|
||||||
from assetstool.args import args
|
from tools.asset.args import args
|
||||||
|
|
||||||
def getAssetRelativePath(fullPath):
|
def getAssetRelativePath(fullPath):
|
||||||
# Get the relative path to the asset
|
# Get the relative path to the asset
|
||||||
@@ -1,11 +1,11 @@
|
|||||||
import sys
|
import sys
|
||||||
# from processtileset import processTileset
|
# from processtileset import processTileset
|
||||||
from assetstool.processimage import processImage
|
from tools.asset.process.image import processImage
|
||||||
from assetstool.processpalette import processPalette
|
from tools.asset.process.palette import processPalette
|
||||||
from assetstool.processtileset import processTileset
|
from tools.asset.process.tileset import processTileset
|
||||||
from assetstool.processmap import processMap
|
from tools.asset.process.map import processMap
|
||||||
from assetstool.processlanguage import processLanguage
|
from tools.asset.process.language import processLanguage
|
||||||
from assetstool.processscript import processScript
|
from tools.asset.process.script import processScript
|
||||||
|
|
||||||
processedAssets = []
|
processedAssets = []
|
||||||
|
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
import os
|
import os
|
||||||
import sys
|
import sys
|
||||||
from PIL import Image
|
from PIL import Image
|
||||||
from assetstool.processpalette import extractPaletteFromImage, palettes
|
from tools.asset.process.palette import extractPaletteFromImage, palettes
|
||||||
from assetstool.args import args
|
from tools.asset.args import args
|
||||||
from assetstool.assethelpers import getAssetRelativePath
|
from tools.asset.path import getAssetRelativePath
|
||||||
from assetstool.assetcache import assetGetCache, assetCache
|
from tools.asset.cache import assetGetCache, assetCache
|
||||||
|
|
||||||
images = []
|
images = []
|
||||||
|
|
||||||
@@ -35,10 +35,24 @@ def processPalettizedImage(asset):
|
|||||||
imagePalette = extractPaletteFromImage(image)
|
imagePalette = extractPaletteFromImage(image)
|
||||||
|
|
||||||
# Find palette that contains every color
|
# Find palette that contains every color
|
||||||
for palette in palettes:
|
palette = None
|
||||||
if all(color in palette['pixels'] for color in imagePalette):
|
for p in palettes:
|
||||||
|
hasAllColors = True
|
||||||
|
for color in imagePalette:
|
||||||
|
for palColor in p['pixels']:
|
||||||
|
if color[0] == palColor[0] and color[1] == palColor[1] and color[2] == palColor[2] and color[3] == palColor[3]:
|
||||||
|
break
|
||||||
|
elif color[3] == 0 and palColor[3] == 0:
|
||||||
break
|
break
|
||||||
else:
|
else:
|
||||||
|
print('Pallete {} does not contain color #{}'.format(p['paletteName'], '{:02x}{:02x}{:02x}{:02x}'.format(color[0], color[1], color[2], color[3])))
|
||||||
|
hasAllColors = False
|
||||||
|
break
|
||||||
|
if hasAllColors:
|
||||||
|
palette = p
|
||||||
|
break
|
||||||
|
|
||||||
|
if palette is None:
|
||||||
palette = palettes[0] # Just to avoid reference error
|
palette = palettes[0] # Just to avoid reference error
|
||||||
print(f"No matching palette found for {assetPath}!")
|
print(f"No matching palette found for {assetPath}!")
|
||||||
# Find which pixel is missing
|
# Find which pixel is missing
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
import sys
|
import sys
|
||||||
import os
|
import os
|
||||||
from assetstool.args import args
|
from tools.asset.args import args
|
||||||
from assetstool.assetcache import assetCache, assetGetCache
|
from tools.asset.cache import assetCache, assetGetCache
|
||||||
from assetstool.assethelpers import getAssetRelativePath
|
from tools.asset.path import getAssetRelativePath
|
||||||
from dusk.defs import defs
|
from tools.dusk.defs import defs
|
||||||
import polib
|
import polib
|
||||||
import re
|
import re
|
||||||
|
|
||||||
@@ -142,13 +142,48 @@ def processLanguageList():
|
|||||||
with open(outputFile, "wb") as f:
|
with open(outputFile, "wb") as f:
|
||||||
f.write(langBuffer)
|
f.write(langBuffer)
|
||||||
|
|
||||||
|
|
||||||
# Write out the language keys header file
|
# Write out the language keys header file
|
||||||
outputFile = os.path.join(args.headers_dir, "locale", "language", "keys.h")
|
outputFile = os.path.join(args.headers_dir, "locale", "language", "keys.h")
|
||||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||||
with open(outputFile, "w") as f:
|
with open(outputFile, "w") as f:
|
||||||
f.write(headerKeys)
|
f.write(headerKeys)
|
||||||
|
|
||||||
|
# Generate language list.
|
||||||
|
langValues = {}
|
||||||
|
headerLocale = "#pragma once\n#include \"locale/localeinfo.h\"\n\n"
|
||||||
|
headerLocale += "typedef enum {\n"
|
||||||
|
count = 0
|
||||||
|
headerLocale += f" DUSK_LOCALE_NULL = {count},\n"
|
||||||
|
count += 1
|
||||||
|
for lang in LANGUAGE_DATA:
|
||||||
|
langKey = lang.replace('-', '_').replace(' ', '_').upper()
|
||||||
|
langValues[lang] = count
|
||||||
|
headerLocale += f" DUSK_LOCALE_{langKey} = {count},\n"
|
||||||
|
count += 1
|
||||||
|
headerLocale += f" DUSK_LOCALE_COUNT = {count}\n"
|
||||||
|
headerLocale += "} dusklocale_t;\n\n"
|
||||||
|
|
||||||
|
headerLocale += f"static const localeinfo_t LOCALE_INFOS[DUSK_LOCALE_COUNT] = {{\n"
|
||||||
|
for lang in LANGUAGE_DATA:
|
||||||
|
langKey = lang.replace('-', '_').replace(' ', '_').upper()
|
||||||
|
headerLocale += f" [DUSK_LOCALE_{langKey}] = {{\n"
|
||||||
|
headerLocale += f" .file = \"{lang}\"\n"
|
||||||
|
headerLocale += f" }},\n"
|
||||||
|
headerLocale += "};\n"
|
||||||
|
|
||||||
|
headerLocale += f"static const char_t *LOCALE_SCRIPT = \n"
|
||||||
|
for lang in LANGUAGE_DATA:
|
||||||
|
langKey = lang.replace('-', '_').replace(' ', '_').upper()
|
||||||
|
langValue = langValues[lang]
|
||||||
|
headerLocale += f" \"DUSK_LOCALE_{langKey} = {langValue}\\n\"\n"
|
||||||
|
headerLocale += ";\n"
|
||||||
|
|
||||||
|
# Write out the locale enum header file
|
||||||
|
outputFile = os.path.join(args.headers_dir, "locale", "locale.h")
|
||||||
|
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||||
|
with open(outputFile, "w") as f:
|
||||||
|
f.write(headerLocale)
|
||||||
|
|
||||||
return {
|
return {
|
||||||
'files': files
|
'files': files
|
||||||
}
|
}
|
||||||
@@ -2,12 +2,12 @@ import struct
|
|||||||
import sys
|
import sys
|
||||||
import os
|
import os
|
||||||
import json
|
import json
|
||||||
from assetstool.args import args
|
from tools.asset.args import args
|
||||||
from assetstool.assetcache import assetCache, assetGetCache
|
from tools.asset.cache import assetCache, assetGetCache
|
||||||
from assetstool.assethelpers import getAssetRelativePath
|
from tools.asset.path import getAssetRelativePath
|
||||||
from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_TILE_COUNT
|
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_TILE_COUNT
|
||||||
from dusk.map import Map
|
from tools.dusk.map import Map
|
||||||
from dusk.chunk import Chunk
|
from tools.dusk.chunk import Chunk
|
||||||
|
|
||||||
def convertModelData(modelData):
|
def convertModelData(modelData):
|
||||||
# TLDR; Model data stores things efficiently with indices, but we buffer it
|
# TLDR; Model data stores things efficiently with indices, but we buffer it
|
||||||
@@ -51,7 +51,7 @@ def processChunk(chunk):
|
|||||||
|
|
||||||
# Generate binary buffer for efficient output
|
# Generate binary buffer for efficient output
|
||||||
buffer = bytearray()
|
buffer = bytearray()
|
||||||
buffer.extend(b'DCF')# Header
|
buffer.extend(b'DMC')# Header
|
||||||
buffer.extend(len(chunk.tiles).to_bytes(4, 'little')) # Number of tiles
|
buffer.extend(len(chunk.tiles).to_bytes(4, 'little')) # Number of tiles
|
||||||
buffer.extend(len(models).to_bytes(1, 'little')) # Number of models
|
buffer.extend(len(models).to_bytes(1, 'little')) # Number of models
|
||||||
buffer.extend(len(chunk.entities).to_bytes(1, 'little')) # Number of entities
|
buffer.extend(len(chunk.entities).to_bytes(1, 'little')) # Number of entities
|
||||||
@@ -92,7 +92,7 @@ def processChunk(chunk):
|
|||||||
# Write out map file
|
# Write out map file
|
||||||
relative = getAssetRelativePath(chunk.getFilename())
|
relative = getAssetRelativePath(chunk.getFilename())
|
||||||
fileNameWithoutExt = os.path.splitext(os.path.basename(relative))[0]
|
fileNameWithoutExt = os.path.splitext(os.path.basename(relative))[0]
|
||||||
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dcf")
|
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dmc")
|
||||||
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
|
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
|
||||||
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
|
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
|
||||||
with open(outputFilePath, "wb") as f:
|
with open(outputFilePath, "wb") as f:
|
||||||
@@ -111,11 +111,11 @@ def processMap(asset):
|
|||||||
|
|
||||||
map = Map(None)
|
map = Map(None)
|
||||||
map.load(asset['path'])
|
map.load(asset['path'])
|
||||||
dir = map.getMapDirectory()
|
chunksDir = map.getChunkDirectory()
|
||||||
|
|
||||||
files = os.listdir(dir)
|
files = os.listdir(chunksDir)
|
||||||
if len(files) == 0:
|
if len(files) == 0:
|
||||||
print(f"Error: No chunk files found in map directory {dir}.")
|
print(f"Error: No chunk files found in {chunksDir}.")
|
||||||
sys.exit(1)
|
sys.exit(1)
|
||||||
|
|
||||||
chunkFiles = []
|
chunkFiles = []
|
||||||
@@ -133,21 +133,22 @@ def processMap(asset):
|
|||||||
result = processChunk(chunk)
|
result = processChunk(chunk)
|
||||||
chunkFiles.extend(result['files'])
|
chunkFiles.extend(result['files'])
|
||||||
|
|
||||||
outMap = {
|
# Map file
|
||||||
'files': chunkFiles
|
outBuffer = bytearray()
|
||||||
}
|
outBuffer.extend(b'DMF')
|
||||||
return assetCache(asset['path'], outMap)
|
outBuffer.extend(len(chunkFiles).to_bytes(4, 'little'))
|
||||||
|
|
||||||
# List files
|
# DMF (Dusk Map file)
|
||||||
chunkFiles = []
|
fileRelative = getAssetRelativePath(asset['path'])
|
||||||
for fileName in os.listdir(asset['path']):
|
fileNameWithoutExt = os.path.splitext(os.path.basename(fileRelative))[0]
|
||||||
if not fileName.endswith('.json'):
|
outputMapRelative = os.path.join(os.path.dirname(fileRelative), f"{fileNameWithoutExt}.dmf")
|
||||||
continue
|
outputMapPath = os.path.join(args.output_assets, outputMapRelative)
|
||||||
result = processChunk(os.path.join(asset['path'], fileName))
|
os.makedirs(os.path.dirname(outputMapPath), exist_ok=True)
|
||||||
chunkFiles.extend(result['files'])
|
with open(outputMapPath, "wb") as f:
|
||||||
|
f.write(outBuffer)
|
||||||
|
|
||||||
outMap = {
|
outMap = {
|
||||||
'files': chunkFiles
|
'files': chunkFiles
|
||||||
}
|
}
|
||||||
|
outMap['files'].append(outputMapPath)
|
||||||
return assetCache(asset['path'], outMap)
|
return assetCache(asset['path'], outMap)
|
||||||
@@ -1,8 +1,9 @@
|
|||||||
|
import json
|
||||||
import os
|
import os
|
||||||
from PIL import Image
|
from PIL import Image
|
||||||
import datetime
|
import datetime
|
||||||
from assetstool.args import args
|
from tools.asset.args import args
|
||||||
from assetstool.assetcache import assetCache, assetGetCache
|
from tools.asset.cache import assetCache, assetGetCache
|
||||||
|
|
||||||
palettes = []
|
palettes = []
|
||||||
|
|
||||||
@@ -78,6 +79,7 @@ def processPalette(asset):
|
|||||||
|
|
||||||
def processPaletteList():
|
def processPaletteList():
|
||||||
data = f"// Auto-generated palette list\n"
|
data = f"// Auto-generated palette list\n"
|
||||||
|
print(f"Generating palette list with {len(palettes)} palettes.")
|
||||||
for palette in palettes:
|
for palette in palettes:
|
||||||
data += f"#include \"{palette['headerFile']}\"\n"
|
data += f"#include \"{palette['headerFile']}\"\n"
|
||||||
data += f"\n"
|
data += f"\n"
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
import sys
|
import sys
|
||||||
import os
|
import os
|
||||||
from assetstool.args import args
|
from tools.asset.args import args
|
||||||
from assetstool.assetcache import assetCache, assetGetCache
|
from tools.asset.cache import assetCache, assetGetCache
|
||||||
from assetstool.assethelpers import getAssetRelativePath
|
from tools.asset.path import getAssetRelativePath
|
||||||
from dusk.defs import defs
|
from tools.dusk.defs import fileDefs
|
||||||
|
|
||||||
def processScript(asset):
|
def processScript(asset):
|
||||||
cache = assetGetCache(asset['path'])
|
cache = assetGetCache(asset['path'])
|
||||||
@@ -16,6 +16,10 @@ def processScript(asset):
|
|||||||
|
|
||||||
# TODO: I will precompile or minify the Lua code here in the future
|
# TODO: I will precompile or minify the Lua code here in the future
|
||||||
|
|
||||||
|
# Replace all definitions in the code
|
||||||
|
for key, val in fileDefs.items():
|
||||||
|
luaCode = luaCode.replace(key, str(val))
|
||||||
|
|
||||||
# Create output Dusk Script File (DSF) data
|
# Create output Dusk Script File (DSF) data
|
||||||
data = ""
|
data = ""
|
||||||
data += "DSF"
|
data += "DSF"
|
||||||
@@ -3,10 +3,10 @@ import sys
|
|||||||
import os
|
import os
|
||||||
import datetime
|
import datetime
|
||||||
from xml.etree import ElementTree
|
from xml.etree import ElementTree
|
||||||
from assetstool.processimage import processImage
|
from tools.asset.process.image import processImage
|
||||||
from assetstool.assethelpers import getAssetRelativePath
|
from tools.asset.path import getAssetRelativePath
|
||||||
from assetstool.args import args
|
from tools.asset.args import args
|
||||||
from assetstool.assetcache import assetGetCache, assetCache
|
from tools.asset.cache import assetGetCache, assetCache
|
||||||
|
|
||||||
tilesets = []
|
tilesets = []
|
||||||
|
|
||||||
@@ -126,6 +126,7 @@ def processTileset(asset):
|
|||||||
data += f"#pragma once\n"
|
data += f"#pragma once\n"
|
||||||
data += f"#include \"display/tileset/tileset.h\"\n\n"
|
data += f"#include \"display/tileset/tileset.h\"\n\n"
|
||||||
data += f"static const tileset_t TILESET_{tilesetNameUpper} = {{\n"
|
data += f"static const tileset_t TILESET_{tilesetNameUpper} = {{\n"
|
||||||
|
data += f" .name = {json.dumps(tilesetName)},\n"
|
||||||
data += f" .tileWidth = {tilesetData['tileWidth']},\n"
|
data += f" .tileWidth = {tilesetData['tileWidth']},\n"
|
||||||
data += f" .tileHeight = {tilesetData['tileHeight']},\n"
|
data += f" .tileHeight = {tilesetData['tileHeight']},\n"
|
||||||
data += f" .tileCount = {tilesetData['columns'] * tilesetData['rows']},\n"
|
data += f" .tileCount = {tilesetData['columns'] * tilesetData['rows']},\n"
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetpalette.h"
|
||||||
|
#include "asset/assettype.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
errorret_t assetPaletteLoad(assetentire_t entire) {
|
||||||
|
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||||
|
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||||
|
|
||||||
|
assetpalette_t *assetData = (assetpalette_t *)entire.data;
|
||||||
|
palette_t *palette = (palette_t *)entire.output;
|
||||||
|
|
||||||
|
// Read header and version (first 4 bytes)
|
||||||
|
if(
|
||||||
|
assetData->header[0] != 'D' ||
|
||||||
|
assetData->header[1] != 'P' ||
|
||||||
|
assetData->header[2] != 'F'
|
||||||
|
) {
|
||||||
|
errorThrow("Invalid palette header");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Version (can only be 1 atm)
|
||||||
|
if(assetData->version != 0x01) {
|
||||||
|
errorThrow("Unsupported palette version");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check color count.
|
||||||
|
if(
|
||||||
|
assetData->colorCount == 0 ||
|
||||||
|
assetData->colorCount > PALETTE_COLOR_COUNT_MAX
|
||||||
|
) {
|
||||||
|
errorThrow("Invalid palette color count");
|
||||||
|
}
|
||||||
|
|
||||||
|
paletteInit(
|
||||||
|
palette,
|
||||||
|
assetData->colorCount,
|
||||||
|
assetData->colors
|
||||||
|
);
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "display/texture/palette.h"
|
||||||
|
|
||||||
|
typedef struct assetentire_s assetentire_t;
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
typedef struct {
|
||||||
|
char_t header[3];
|
||||||
|
uint8_t version;
|
||||||
|
|
||||||
|
uint8_t colorCount;
|
||||||
|
color_t colors[PALETTE_COLOR_COUNT_MAX];
|
||||||
|
} assetpalette_t;
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a palette from the given data pointer into the output palette.
|
||||||
|
*
|
||||||
|
* @param entire Data received from the asset loader system.
|
||||||
|
* @return An error code.
|
||||||
|
*/
|
||||||
|
errorret_t assetPaletteLoad(assetentire_t entire);
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
camera.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,107 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "camera.h"
|
||||||
|
#include "display/display.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "display/framebuffer/framebuffer.h"
|
||||||
|
#include "display/screen/screen.h"
|
||||||
|
|
||||||
|
void cameraInit(camera_t *camera) {
|
||||||
|
cameraInitPerspective(camera);
|
||||||
|
}
|
||||||
|
|
||||||
|
void cameraInitPerspective(camera_t *camera) {
|
||||||
|
assertNotNull(camera, "Not a camera component");
|
||||||
|
|
||||||
|
camera->projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE;
|
||||||
|
camera->perspective.fov = glm_rad(45.0f);
|
||||||
|
camera->nearClip = 0.1f;
|
||||||
|
camera->farClip = 10000.0f;
|
||||||
|
|
||||||
|
camera->viewType = CAMERA_VIEW_TYPE_LOOKAT;
|
||||||
|
glm_vec3_copy((vec3){ 5.0f, 5.0f, 5.0f }, camera->lookat.position);
|
||||||
|
glm_vec3_copy((vec3){ 0.0f, 1.0f, 0.0f }, camera->lookat.up);
|
||||||
|
glm_vec3_copy((vec3){ 0.0f, 0.0f, 0.0f }, camera->lookat.target);
|
||||||
|
}
|
||||||
|
|
||||||
|
void cameraInitOrthographic(camera_t *camera) {
|
||||||
|
assertNotNull(camera, "Not a camera component");
|
||||||
|
|
||||||
|
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
|
||||||
|
camera->orthographic.left = 0.0f;
|
||||||
|
camera->orthographic.right = SCREEN.width;
|
||||||
|
camera->orthographic.top = SCREEN.height;
|
||||||
|
camera->orthographic.bottom = 0.0f;
|
||||||
|
camera->nearClip = 0.1f;
|
||||||
|
camera->farClip = 1.0f;
|
||||||
|
|
||||||
|
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
||||||
|
glm_vec2_copy((vec2){ 0.0f, 0.0f }, camera->_2d.position);
|
||||||
|
camera->_2d.zoom = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void cameraGetProjectionMatrix(camera_t *camera, mat4 dest) {
|
||||||
|
assertNotNull(camera, "Not a camera component");
|
||||||
|
assertNotNull(dest, "Destination matrix must not be null");
|
||||||
|
|
||||||
|
if(
|
||||||
|
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
|
||||||
|
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
|
||||||
|
) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_perspective(
|
||||||
|
camera->perspective.fov,
|
||||||
|
SCREEN.aspect,
|
||||||
|
camera->nearClip,
|
||||||
|
camera->farClip,
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
|
||||||
|
if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
|
||||||
|
dest[1][1] *= -1.0f;
|
||||||
|
}
|
||||||
|
} else if(camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_ortho(
|
||||||
|
camera->orthographic.left,
|
||||||
|
camera->orthographic.right,
|
||||||
|
camera->orthographic.top,
|
||||||
|
camera->orthographic.bottom,
|
||||||
|
camera->nearClip,
|
||||||
|
camera->farClip,
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
|
||||||
|
assertNotNull(camera, "Not a camera component");
|
||||||
|
assertNotNull(dest, "Destination matrix must not be null");
|
||||||
|
|
||||||
|
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
||||||
|
glm_mat4_ucopy(camera->view, dest);
|
||||||
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_lookat(
|
||||||
|
camera->lookat.position,
|
||||||
|
camera->lookat.target,
|
||||||
|
camera->lookat.up,
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_2D) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_lookat(
|
||||||
|
(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.5f },
|
||||||
|
(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.0f },
|
||||||
|
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT) {
|
||||||
|
assertUnreachable("LOOKAT_PIXEL_PERFECT view type is not implemented yet");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,14 +8,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
#include "display/color.h"
|
#include "display/color.h"
|
||||||
|
#include "display/camera/cameraplatform.h"
|
||||||
|
|
||||||
#define CAMERA_COUNT_MAX 4
|
#ifndef cameraPushMatrixPlatform
|
||||||
|
#error "cameraPushMatrixPlatform must be defined"
|
||||||
|
#endif
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
CAMERA_PROJECTION_TYPE_PERSPECTIVE,
|
|
||||||
CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED,
|
|
||||||
CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC
|
|
||||||
} cameraprojectiontype_t;
|
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
CAMERA_VIEW_TYPE_MATRIX,
|
CAMERA_VIEW_TYPE_MATRIX,
|
||||||
@@ -24,28 +22,25 @@ typedef enum {
|
|||||||
CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT
|
CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT
|
||||||
} cameraviewtype_t;
|
} cameraviewtype_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct camera_s {
|
||||||
cameraprojectiontype_t projType;
|
|
||||||
cameraviewtype_t viewType;
|
|
||||||
|
|
||||||
union {
|
union {
|
||||||
mat4 view;
|
mat4 view;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
float_t position[3];
|
vec3 position;
|
||||||
float_t target[3];
|
vec3 target;
|
||||||
float_t up[3];
|
vec3 up;
|
||||||
} lookat;
|
} lookat;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
float_t offset[3];
|
vec3 offset;
|
||||||
float_t target[3];
|
vec3 target;
|
||||||
float_t up[3];
|
vec3 up;
|
||||||
float_t pixelsPerUnit;
|
float_t pixelsPerUnit;
|
||||||
} lookatPixelPerfect;
|
} lookatPixelPerfect;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
float_t position[2];
|
vec2 position;
|
||||||
float_t zoom;
|
float_t zoom;
|
||||||
} _2d;
|
} _2d;
|
||||||
};
|
};
|
||||||
@@ -65,6 +60,9 @@ typedef struct {
|
|||||||
|
|
||||||
float_t nearClip;
|
float_t nearClip;
|
||||||
float_t farClip;
|
float_t farClip;
|
||||||
|
|
||||||
|
cameraprojectiontype_t projType;
|
||||||
|
cameraviewtype_t viewType;
|
||||||
} camera_t;
|
} camera_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -83,13 +81,17 @@ void cameraInitPerspective(camera_t *camera);
|
|||||||
void cameraInitOrthographic(camera_t *camera);
|
void cameraInitOrthographic(camera_t *camera);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pushes the camera's view matrix onto the matrix stack.
|
* Gets the projection matrix for a camera.
|
||||||
*
|
*
|
||||||
* @param id The ID of the camera entity to use.
|
* @param camera Camera to get the projection matrix for
|
||||||
|
* @param dest Matrix to store the projection matrix in
|
||||||
*/
|
*/
|
||||||
void cameraPushMatrix(camera_t* camera);
|
void cameraGetProjectionMatrix(camera_t *camera, mat4 dest);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pops the camera's view matrix off the matrix stack.
|
* Gets the view matrix for a camera.
|
||||||
|
*
|
||||||
|
* @param camera Camera to get the view matrix for
|
||||||
|
* @param dest Matrix to store the view matrix in
|
||||||
*/
|
*/
|
||||||
void cameraPopMatrix(void);
|
void cameraGetViewMatrix(camera_t *camera, mat4 dest);
|
||||||
@@ -1,11 +1,11 @@
|
|||||||
import json
|
import json
|
||||||
import os
|
import os
|
||||||
from dusk.event import Event
|
from tools.dusk.event import Event
|
||||||
from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX, TILE_SHAPE_NULL
|
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX, TILE_SHAPE_NULL
|
||||||
from dusk.tile import Tile
|
from tools.dusk.tile import Tile
|
||||||
from dusk.entity import Entity
|
from tools.dusk.entity import Entity
|
||||||
from dusk.region import Region
|
from tools.dusk.region import Region
|
||||||
from editortool.map.vertexbuffer import VertexBuffer
|
from tools.editor.map.vertexbuffer import VertexBuffer
|
||||||
from OpenGL.GL import *
|
from OpenGL.GL import *
|
||||||
|
|
||||||
class Chunk:
|
class Chunk:
|
||||||
@@ -131,12 +131,12 @@ class Chunk:
|
|||||||
return self.dirty
|
return self.dirty
|
||||||
|
|
||||||
def getFilename(self):
|
def getFilename(self):
|
||||||
if not self.map or not hasattr(self.map, 'getMapDirectory'):
|
if not self.map or not hasattr(self.map, 'getChunkDirectory'):
|
||||||
return None
|
return None
|
||||||
dir_path = self.map.getMapDirectory()
|
dirPath = self.map.getChunkDirectory()
|
||||||
if dir_path is None:
|
if dirPath is None:
|
||||||
return None
|
return None
|
||||||
return f"{dir_path}/{self.x}_{self.y}_{self.z}.json"
|
return f"{dirPath}/{self.x}_{self.y}_{self.z}.json"
|
||||||
|
|
||||||
def draw(self):
|
def draw(self):
|
||||||
self.vertexBuffer.draw()
|
self.vertexBuffer.draw()
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
from dotenv import load_dotenv
|
from dotenv import load_dotenv, dotenv_values
|
||||||
import os
|
import os
|
||||||
import sys
|
import sys
|
||||||
|
|
||||||
@@ -13,6 +13,8 @@ if not os.path.isfile(duskDefsPath):
|
|||||||
load_dotenv(dotenv_path=duskDefsPath)
|
load_dotenv(dotenv_path=duskDefsPath)
|
||||||
defs = {key: os.getenv(key) for key in os.environ.keys()}
|
defs = {key: os.getenv(key) for key in os.environ.keys()}
|
||||||
|
|
||||||
|
fileDefs = dotenv_values(dotenv_path=duskDefsPath)
|
||||||
|
|
||||||
# Parsed out definitions
|
# Parsed out definitions
|
||||||
CHUNK_WIDTH = int(defs.get('CHUNK_WIDTH'))
|
CHUNK_WIDTH = int(defs.get('CHUNK_WIDTH'))
|
||||||
CHUNK_HEIGHT = int(defs.get('CHUNK_HEIGHT'))
|
CHUNK_HEIGHT = int(defs.get('CHUNK_HEIGHT'))
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
from dusk.defs import ENTITY_TYPE_NULL, ENTITY_TYPE_NPC, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
from tools.dusk.defs import ENTITY_TYPE_NULL, ENTITY_TYPE_NPC, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||||
from editortool.map.vertexbuffer import VertexBuffer
|
from tools.editor.map.vertexbuffer import VertexBuffer
|
||||||
|
|
||||||
class Entity:
|
class Entity:
|
||||||
def __init__(self, chunk, localX=0, localY=0, localZ=0):
|
def __init__(self, chunk, localX=0, localY=0, localZ=0):
|
||||||
@@ -1,10 +1,11 @@
|
|||||||
import json
|
import json
|
||||||
from dusk.event import Event
|
import sys
|
||||||
|
from tools.dusk.event import Event
|
||||||
from PyQt5.QtWidgets import QFileDialog, QMessageBox
|
from PyQt5.QtWidgets import QFileDialog, QMessageBox
|
||||||
from PyQt5.QtCore import QTimer
|
from PyQt5.QtCore import QTimer
|
||||||
import os
|
import os
|
||||||
from dusk.chunk import Chunk
|
from tools.dusk.chunk import Chunk
|
||||||
from dusk.defs import MAP_WIDTH, MAP_HEIGHT, MAP_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
|
from tools.dusk.defs import MAP_WIDTH, MAP_HEIGHT, MAP_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
|
||||||
import traceback
|
import traceback
|
||||||
|
|
||||||
MAP_DEFAULT_PATH = os.path.join(os.path.dirname(__file__), '../../assets/map/')
|
MAP_DEFAULT_PATH = os.path.join(os.path.dirname(__file__), '../../assets/map/')
|
||||||
@@ -129,10 +130,16 @@ class Map:
|
|||||||
return self.mapFileName if self.mapFileName and os.path.exists(self.mapFileName) else None
|
return self.mapFileName if self.mapFileName and os.path.exists(self.mapFileName) else None
|
||||||
|
|
||||||
def getMapDirectory(self):
|
def getMapDirectory(self):
|
||||||
fname = self.getMapFilename()
|
if self.mapFileName is None:
|
||||||
if not fname or not fname.endswith('.json'):
|
|
||||||
return None
|
return None
|
||||||
return fname[:-5] # Remove '.json' extension
|
dirname = os.path.dirname(self.mapFileName)
|
||||||
|
return dirname
|
||||||
|
|
||||||
|
def getChunkDirectory(self):
|
||||||
|
dirName = self.getMapDirectory()
|
||||||
|
if dirName is None:
|
||||||
|
return None
|
||||||
|
return os.path.join(dirName, 'chunks')
|
||||||
|
|
||||||
def anyChunksDirty(self):
|
def anyChunksDirty(self):
|
||||||
for chunk in self.chunks.values():
|
for chunk in self.chunks.values():
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||||
from editortool.map.vertexbuffer import VertexBuffer
|
from tools.editor.map.vertexbuffer import VertexBuffer
|
||||||
from OpenGL.GL import *
|
from OpenGL.GL import *
|
||||||
from OpenGL.GLU import *
|
from OpenGL.GLU import *
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
from OpenGL.GL import *
|
from OpenGL.GL import *
|
||||||
from dusk.defs import (
|
from tools.dusk.defs import (
|
||||||
TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH,
|
TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH,
|
||||||
CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH,
|
CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH,
|
||||||
TILE_SHAPE_NULL, TILE_SHAPE_FLOOR,
|
TILE_SHAPE_NULL, TILE_SHAPE_FLOOR,
|
||||||
@@ -6,9 +6,9 @@ from PyQt5.QtWidgets import (
|
|||||||
)
|
)
|
||||||
from OpenGL.GL import *
|
from OpenGL.GL import *
|
||||||
from OpenGL.GLU import *
|
from OpenGL.GLU import *
|
||||||
from editortool.maptool import MapWindow
|
from tools.editor.maptool import MapWindow
|
||||||
from editortool.langtool import LangToolWindow
|
from tools.editor.langtool import LangToolWindow
|
||||||
from editortool.cutscenetool import CutsceneToolWindow
|
from tools.editor.cutscenetool import CutsceneToolWindow
|
||||||
|
|
||||||
DEFAULT_TOOL = None
|
DEFAULT_TOOL = None
|
||||||
DEFAULT_TOOL = "map"
|
DEFAULT_TOOL = "map"
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
from PyQt5.QtWidgets import QMainWindow, QApplication, QWidget, QVBoxLayout, QHBoxLayout, QLabel, QPushButton, QListWidget, QListWidgetItem, QMenuBar, QAction, QFileDialog, QMessageBox
|
from PyQt5.QtWidgets import QMainWindow, QApplication, QWidget, QVBoxLayout, QHBoxLayout, QLabel, QPushButton, QListWidget, QListWidgetItem, QMenuBar, QAction, QFileDialog, QMessageBox
|
||||||
from PyQt5.QtGui import QKeySequence
|
from PyQt5.QtGui import QKeySequence
|
||||||
from editortool.cutscene.cutsceneitemeditor import CutsceneItemEditor
|
from tools.editor.cutscene.cutsceneitemeditor import CutsceneItemEditor
|
||||||
from editortool.cutscene.cutscenemenubar import CutsceneMenuBar
|
from tools.editor.cutscene.cutscenemenubar import CutsceneMenuBar
|
||||||
import sys
|
import sys
|
||||||
|
|
||||||
class CutsceneToolWindow(QMainWindow):
|
class CutsceneToolWindow(QMainWindow):
|
||||||
@@ -2,7 +2,7 @@ import math
|
|||||||
import time
|
import time
|
||||||
from OpenGL.GL import *
|
from OpenGL.GL import *
|
||||||
from OpenGL.GLU import *
|
from OpenGL.GLU import *
|
||||||
from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, RPG_CAMERA_PIXELS_PER_UNIT, RPG_CAMERA_Z_OFFSET, RPG_CAMERA_FOV
|
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, RPG_CAMERA_PIXELS_PER_UNIT, RPG_CAMERA_Z_OFFSET, RPG_CAMERA_FOV
|
||||||
|
|
||||||
class Camera:
|
class Camera:
|
||||||
def __init__(self, parent):
|
def __init__(self, parent):
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QGridLayout, QTreeWidget, QTreeWidgetItem, QComboBox
|
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QGridLayout, QTreeWidget, QTreeWidgetItem, QComboBox
|
||||||
from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPES
|
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPES
|
||||||
|
|
||||||
class ChunkPanel(QWidget):
|
class ChunkPanel(QWidget):
|
||||||
def __init__(self, parent):
|
def __init__(self, parent):
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QComboBox, QHBoxLayout, QPushButton, QLineEdit, QListWidget, QListWidgetItem
|
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QComboBox, QHBoxLayout, QPushButton, QLineEdit, QListWidget, QListWidgetItem
|
||||||
from PyQt5.QtCore import Qt
|
from PyQt5.QtCore import Qt
|
||||||
from dusk.entity import Entity
|
from tools.dusk.entity import Entity
|
||||||
from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, ENTITY_TYPES, ENTITY_TYPE_NULL
|
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, ENTITY_TYPES, ENTITY_TYPE_NULL
|
||||||
|
|
||||||
class EntityPanel(QWidget):
|
class EntityPanel(QWidget):
|
||||||
def __init__(self, parent):
|
def __init__(self, parent):
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
from OpenGL.GL import *
|
from OpenGL.GL import *
|
||||||
from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||||
|
|
||||||
class Grid:
|
class Grid:
|
||||||
def __init__(self, lines=1000):
|
def __init__(self, lines=1000):
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QLineEdit, QPushButton, QHBoxLayout, QMessageBox
|
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QLineEdit, QPushButton, QHBoxLayout, QMessageBox
|
||||||
from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
|
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
|
||||||
|
|
||||||
class MapInfoPanel(QWidget):
|
class MapInfoPanel(QWidget):
|
||||||
def __init__(self, parent):
|
def __init__(self, parent):
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QGridLayout, QPushButton, QTabWidget, QLabel
|
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QGridLayout, QPushButton, QTabWidget, QLabel
|
||||||
from editortool.map.chunkpanel import ChunkPanel
|
from tools.editor.map.chunkpanel import ChunkPanel
|
||||||
from editortool.map.entitypanel import EntityPanel
|
from tools.editor.map.entitypanel import EntityPanel
|
||||||
from editortool.map.regionpanel import RegionPanel
|
from tools.editor.map.regionpanel import RegionPanel
|
||||||
|
|
||||||
class MapLeftPanel(QWidget):
|
class MapLeftPanel(QWidget):
|
||||||
def __init__(self, parent):
|
def __init__(self, parent):
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
import os
|
import os
|
||||||
from PyQt5.QtWidgets import QAction, QMenuBar, QFileDialog
|
from PyQt5.QtWidgets import QAction, QMenuBar, QFileDialog
|
||||||
from PyQt5.QtGui import QKeySequence
|
from PyQt5.QtGui import QKeySequence
|
||||||
from dusk.map import MAP_DEFAULT_PATH
|
from tools.dusk.map import MAP_DEFAULT_PATH
|
||||||
|
|
||||||
class MapMenubar:
|
class MapMenubar:
|
||||||
def __init__(self, parent):
|
def __init__(self, parent):
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QComboBox, QHBoxLayout, QPushButton, QLineEdit, QListWidget, QListWidgetItem
|
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QComboBox, QHBoxLayout, QPushButton, QLineEdit, QListWidget, QListWidgetItem
|
||||||
from PyQt5.QtCore import Qt
|
from PyQt5.QtCore import Qt
|
||||||
from dusk.entity import Entity
|
from tools.dusk.entity import Entity
|
||||||
from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, ENTITY_TYPES, ENTITY_TYPE_NULL
|
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, ENTITY_TYPES, ENTITY_TYPE_NULL
|
||||||
|
|
||||||
class RegionPanel(QWidget):
|
class RegionPanel(QWidget):
|
||||||
def __init__(self, parent):
|
def __init__(self, parent):
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
import OpenGL.GL as gl
|
import OpenGL.GL as gl
|
||||||
from dusk.defs import defs
|
from tools.dusk.defs import defs
|
||||||
import colorsys
|
import colorsys
|
||||||
from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||||
|
|
||||||
class SelectBox:
|
class SelectBox:
|
||||||
def __init__(self, parent):
|
def __init__(self, parent):
|
||||||
@@ -1,16 +1,16 @@
|
|||||||
import os
|
import os
|
||||||
from PyQt5.QtWidgets import QMainWindow, QWidget, QHBoxLayout, QMessageBox
|
from PyQt5.QtWidgets import QMainWindow, QWidget, QHBoxLayout, QMessageBox
|
||||||
from PyQt5.QtCore import Qt
|
from PyQt5.QtCore import Qt
|
||||||
from editortool.map.glwidget import GLWidget
|
from tools.editor.map.glwidget import GLWidget
|
||||||
from editortool.map.mapleftpanel import MapLeftPanel
|
from tools.editor.map.mapleftpanel import MapLeftPanel
|
||||||
from editortool.map.mapinfopanel import MapInfoPanel
|
from tools.editor.map.mapinfopanel import MapInfoPanel
|
||||||
from editortool.map.menubar import MapMenubar
|
from tools.editor.map.menubar import MapMenubar
|
||||||
from editortool.map.statusbar import StatusBar
|
from tools.editor.map.statusbar import StatusBar
|
||||||
from dusk.map import Map
|
from tools.dusk.map import Map
|
||||||
from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPE_NULL, TILE_SHAPE_FLOOR
|
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPE_NULL, TILE_SHAPE_FLOOR
|
||||||
from editortool.map.selectbox import SelectBox
|
from tools.editor.map.selectbox import SelectBox
|
||||||
from editortool.map.camera import Camera
|
from tools.editor.map.camera import Camera
|
||||||
from editortool.map.grid import Grid
|
from tools.editor.map.grid import Grid
|
||||||
|
|
||||||
class MapWindow(QMainWindow):
|
class MapWindow(QMainWindow):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
@@ -4,12 +4,10 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PRIVATE
|
PUBLIC
|
||||||
assetalphaimage.c
|
assettexture.c
|
||||||
assetpaletteimage.c
|
assettileset.c
|
||||||
assetlanguage.c
|
assetlanguage.c
|
||||||
assetmap.c
|
|
||||||
assetchunk.c
|
|
||||||
assetscript.c
|
assetscript.c
|
||||||
)
|
)
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "asset/asset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "locale/localemanager.h"
|
||||||
|
|
||||||
|
errorret_t assetLanguageHandler(assetcustom_t custom) {
|
||||||
|
assertNotNull(custom.zipFile, "Custom asset zip file cannot be NULL");
|
||||||
|
assertNotNull(custom.output, "Custom asset output cannot be NULL");
|
||||||
|
|
||||||
|
assetlanguage_t *lang = (assetlanguage_t *)custom.output;
|
||||||
|
errorChain(assetLanguageInit(lang, custom.zipFile));
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetLanguageInit(
|
||||||
|
assetlanguage_t *lang,
|
||||||
|
zip_file_t *zipFile
|
||||||
|
) {
|
||||||
|
errorThrow("Language asset initialization is not yet implemented.");
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetLanguageRead(
|
||||||
|
assetlanguage_t *lang,
|
||||||
|
const uint32_t key,
|
||||||
|
char_t *buffer,
|
||||||
|
const uint32_t bufferSize,
|
||||||
|
uint32_t *outLength
|
||||||
|
) {
|
||||||
|
errorThrow("Language string reading is not yet implemented.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetLanguageDispose(assetlanguage_t *lang) {
|
||||||
|
assertNotNull(lang, "Language asset cannot be NULL");
|
||||||
|
|
||||||
|
if(lang->zip) {
|
||||||
|
zip_fclose(lang->zip);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6,39 +6,13 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "locale/language/keys.h"
|
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "duskdefs.h"
|
#include "duskdefs.h"
|
||||||
#include <zip.h>
|
#include <zip.h>
|
||||||
|
|
||||||
#define ASSET_LANG_CHUNK_CACHE 4 // Number of chunks to cache in memory
|
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
|
||||||
typedef char assetlanguagechunk_t[ASSET_LANG_CHUNK_CHAR_COUNT];
|
|
||||||
#pragma pack(pop)
|
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
|
||||||
typedef struct {
|
|
||||||
uint32_t chunk;
|
|
||||||
uint32_t offset;
|
|
||||||
uint32_t length;
|
|
||||||
} assetlanguagestring_t;
|
|
||||||
#pragma pack(pop)
|
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
|
||||||
typedef struct {
|
|
||||||
assetlanguagestring_t strings[LANG_KEY_COUNT];
|
|
||||||
} assetlanguageheader_t;
|
|
||||||
#pragma pack(pop)
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
zip_file_t *zip;
|
zip_file_t *zip;
|
||||||
assetlanguageheader_t header;
|
|
||||||
zip_int64_t chunksOffset;
|
zip_int64_t chunksOffset;
|
||||||
|
|
||||||
// Chunk cache
|
|
||||||
assetlanguagechunk_t chunks[ASSET_LANG_CHUNK_CACHE];
|
|
||||||
uint32_t chunkIndices[ASSET_LANG_CHUNK_CACHE];
|
|
||||||
} assetlanguage_t;
|
} assetlanguage_t;
|
||||||
|
|
||||||
typedef struct assetcustom_s assetcustom_t;
|
typedef struct assetcustom_s assetcustom_t;
|
||||||
@@ -9,7 +9,7 @@
|
|||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "duskdefs.h"
|
#include "duskdefs.h"
|
||||||
#include <zip.h>
|
#include <zip.h>
|
||||||
#include <lua.h>
|
#include "script/scriptcontext.h"
|
||||||
|
|
||||||
#define ASSET_SCRIPT_BUFFER_SIZE 1024
|
#define ASSET_SCRIPT_BUFFER_SIZE 1024
|
||||||
|
|
||||||
@@ -0,0 +1,78 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assettexture.h"
|
||||||
|
#include "asset/assettype.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "display/texture/texture.h"
|
||||||
|
#include "util/endian.h"
|
||||||
|
|
||||||
|
errorret_t assetTextureLoad(assetentire_t entire) {
|
||||||
|
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||||
|
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||||
|
|
||||||
|
assettexture_t *assetData = (assettexture_t *)entire.data;
|
||||||
|
texture_t *texture = (texture_t *)entire.output;
|
||||||
|
|
||||||
|
// Read header and version (first 4 bytes)
|
||||||
|
if(
|
||||||
|
assetData->header[0] != 'D' ||
|
||||||
|
assetData->header[1] != 'T' ||
|
||||||
|
assetData->header[2] != 'X'
|
||||||
|
) {
|
||||||
|
errorThrow("Invalid texture header");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Version (can only be 1 atm)
|
||||||
|
if(assetData->version != 0x01) {
|
||||||
|
errorThrow("Unsupported texture version");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fix endian
|
||||||
|
assetData->width = endianLittleToHost32(assetData->width);
|
||||||
|
assetData->height = endianLittleToHost32(assetData->height);
|
||||||
|
|
||||||
|
// Check dimensions.
|
||||||
|
if(
|
||||||
|
assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
||||||
|
assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
||||||
|
) {
|
||||||
|
errorThrow("Invalid texture dimensions");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Validate format
|
||||||
|
textureformat_t format;
|
||||||
|
texturedata_t data;
|
||||||
|
|
||||||
|
switch(assetData->type) {
|
||||||
|
case 0x00: // RGBA8888
|
||||||
|
format = TEXTURE_FORMAT_RGBA;
|
||||||
|
data.rgbaColors = (color_t *)assetData->data;
|
||||||
|
break;
|
||||||
|
|
||||||
|
// case 0x01:
|
||||||
|
// format = TEXTURE_FORMAT_RGB;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
// case 0x02:
|
||||||
|
// format = TEXTURE_FORMAT_RGB565;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
// case 0x03:
|
||||||
|
// format = TEXTURE_FORMAT_RGB5A3;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorThrow("Unsupported texture format");
|
||||||
|
}
|
||||||
|
|
||||||
|
errorChain(textureInit(
|
||||||
|
texture, assetData->width, assetData->height, format, data
|
||||||
|
));
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "display/color.h"
|
||||||
|
|
||||||
|
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
||||||
|
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
||||||
|
#define ASSET_TEXTURE_SIZE_MAX ( \
|
||||||
|
ASSET_TEXTURE_WIDTH_MAX * ASSET_TEXTURE_HEIGHT_MAX \
|
||||||
|
)
|
||||||
|
|
||||||
|
typedef struct assetentire_s assetentire_t;
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
typedef struct {
|
||||||
|
char_t header[3];
|
||||||
|
uint8_t version;
|
||||||
|
uint8_t type;
|
||||||
|
uint32_t width;
|
||||||
|
uint32_t height;
|
||||||
|
uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
|
||||||
|
} assettexture_t;
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a palettized texture from the given data pointer into the output
|
||||||
|
* texture.
|
||||||
|
*
|
||||||
|
* @param data Pointer to the raw assettexture_t data.
|
||||||
|
* @param output Pointer to the texture_t to load the image into.
|
||||||
|
* @return An error code.
|
||||||
|
*/
|
||||||
|
errorret_t assetTextureLoad(assetentire_t entire);
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "asset/asset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "display/texture/tileset.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/endian.h"
|
||||||
|
|
||||||
|
errorret_t assetTilesetLoad(assetentire_t entire) {
|
||||||
|
assertNotNull(entire.data, "Asset data cannot be null");
|
||||||
|
assertNotNull(entire.output, "Asset output cannot be null");
|
||||||
|
|
||||||
|
assettileset_t *tilesetData = (assettileset_t *)entire.data;
|
||||||
|
tileset_t *tileset = (tileset_t *)entire.output;
|
||||||
|
|
||||||
|
if(
|
||||||
|
tilesetData->header[0] != 'D' ||
|
||||||
|
tilesetData->header[1] != 'T' ||
|
||||||
|
tilesetData->header[2] != 'F'
|
||||||
|
) {
|
||||||
|
errorThrow("Invalid tileset header");
|
||||||
|
}
|
||||||
|
|
||||||
|
if(tilesetData->version != 0x00) {
|
||||||
|
errorThrow("Unsupported tileset version");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fix endianness
|
||||||
|
tilesetData->tileWidth = endianLittleToHost16(tilesetData->tileWidth);
|
||||||
|
tilesetData->tileHeight = endianLittleToHost16(tilesetData->tileHeight);
|
||||||
|
tilesetData->columnCount = endianLittleToHost16(tilesetData->columnCount);
|
||||||
|
tilesetData->rowCount = endianLittleToHost16(tilesetData->rowCount);
|
||||||
|
tilesetData->right = endianLittleToHost16(tilesetData->right);
|
||||||
|
tilesetData->bottom = endianLittleToHost16(tilesetData->bottom);
|
||||||
|
|
||||||
|
if(tilesetData->tileWidth == 0) {
|
||||||
|
errorThrow("Tile width cannot be 0");
|
||||||
|
}
|
||||||
|
if(tilesetData->tileHeight == 0) {
|
||||||
|
errorThrow("Tile height cannot be 0");
|
||||||
|
}
|
||||||
|
if(tilesetData->columnCount == 0) {
|
||||||
|
errorThrow("Column count cannot be 0");
|
||||||
|
}
|
||||||
|
if(tilesetData->rowCount == 0) {
|
||||||
|
errorThrow("Row count cannot be 0");
|
||||||
|
}
|
||||||
|
|
||||||
|
tilesetData->u0 = endianLittleToHostFloat(tilesetData->u0);
|
||||||
|
tilesetData->v0 = endianLittleToHostFloat(tilesetData->v0);
|
||||||
|
|
||||||
|
if(tilesetData->v0 < 0.0f || tilesetData->v0 > 1.0f) {
|
||||||
|
errorThrow("Invalid v0 value in tileset");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup tileset
|
||||||
|
tileset->tileWidth = tilesetData->tileWidth;
|
||||||
|
tileset->tileHeight = tilesetData->tileHeight;
|
||||||
|
tileset->tileCount = tilesetData->columnCount * tilesetData->rowCount;
|
||||||
|
tileset->columns = tilesetData->columnCount;
|
||||||
|
tileset->rows = tilesetData->rowCount;
|
||||||
|
tileset->uv[0] = tilesetData->u0;
|
||||||
|
tileset->uv[1] = tilesetData->v0;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
typedef struct {
|
||||||
|
char_t header[3];
|
||||||
|
uint8_t version;
|
||||||
|
uint16_t tileWidth;
|
||||||
|
uint16_t tileHeight;
|
||||||
|
uint16_t columnCount;
|
||||||
|
uint16_t rowCount;
|
||||||
|
uint16_t right;
|
||||||
|
uint16_t bottom;
|
||||||
|
float_t u0;
|
||||||
|
float_t v0;
|
||||||
|
} assettileset_t;
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a tileset from the given data pointer into the output tileset.
|
||||||
|
*
|
||||||
|
* @param entire Data received from the asset loader system.
|
||||||
|
* @return An error code.
|
||||||
|
*/
|
||||||
|
errorret_t assetTilesetLoad(assetentire_t entire);
|
||||||
@@ -3,4 +3,4 @@
|
|||||||
# This software is released under the MIT License.
|
# This software is released under the MIT License.
|
||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_asset(MAP map.json)
|
add_subdirectory(testmap)
|
||||||
@@ -3,4 +3,4 @@
|
|||||||
# This software is released under the MIT License.
|
# This software is released under the MIT License.
|
||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_asset(SCRIPT test.lua)
|
add_asset(MAP testmap.json)
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
{
|
||||||
|
"name": "Test"
|
||||||
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "script/scriptcontext.h"
|
||||||
|
#include "debug/debug.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "rpg/overworld/map.h"
|
||||||
|
|
||||||
|
int moduleMapLoad(lua_State *L) {
|
||||||
|
assertNotNull(L, "Lua state cannot be NULL");
|
||||||
|
|
||||||
|
if(!lua_isstring(L, 1)) {
|
||||||
|
luaL_error(L, "Expected string map filename");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Potentially provide up to 3 params
|
||||||
|
chunkpos_t initial = { .x = 0, .y = 0, .z = 0 };
|
||||||
|
if(lua_isnumber(L, 2)) {
|
||||||
|
initial.x = (chunkunit_t)lua_tonumber(L, 2);
|
||||||
|
}
|
||||||
|
if(lua_isnumber(L, 3)) {
|
||||||
|
initial.y = (chunkunit_t)lua_tonumber(L, 3);
|
||||||
|
}
|
||||||
|
if(lua_isnumber(L, 4)) {
|
||||||
|
initial.z = (chunkunit_t)lua_tonumber(L, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load the map.
|
||||||
|
errorret_t ret = mapLoad(luaL_checkstring(L, 1), initial);
|
||||||
|
if(ret.code != ERROR_OK) {
|
||||||
|
luaL_error(L, "Failed to load map");
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void moduleMapSystem(scriptcontext_t *context) {
|
||||||
|
assertNotNull(context, "Script context cannot be NULL");
|
||||||
|
|
||||||
|
lua_register(context->luaState, "mapLoad", moduleMapLoad);
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
# Copyright (c) 2025 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
sdl2.c
|
||||||
|
psp.c
|
||||||
|
dolphin.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "dolphin.h"
|
||||||
|
|
||||||
|
void displayInitDolphin(void) {
|
||||||
|
VIDEO_Init();
|
||||||
|
DISPLAY.screenMode = VIDEO_GetPreferredMode(NULL);
|
||||||
|
DISPLAY.frameBuffer[0] = MEM_K0_TO_K1(
|
||||||
|
SYS_AllocateFramebuffer(DISPLAY.screenMode)
|
||||||
|
);
|
||||||
|
DISPLAY.frameBuffer[1] = MEM_K0_TO_K1(
|
||||||
|
SYS_AllocateFramebuffer(DISPLAY.screenMode)
|
||||||
|
);
|
||||||
|
VIDEO_Configure(DISPLAY.screenMode);
|
||||||
|
|
||||||
|
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
|
||||||
|
// VIDEO_SetPostRetraceCallback(copy_buffers);
|
||||||
|
VIDEO_SetBlack(FALSE);
|
||||||
|
VIDEO_Flush();
|
||||||
|
VIDEO_WaitVSync();
|
||||||
|
if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
|
||||||
|
|
||||||
|
DISPLAY.fifoBuffer = memalign(32, DISPLAY_FIFO_SIZE);
|
||||||
|
memoryZero(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
|
||||||
|
|
||||||
|
GX_Init(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
|
||||||
|
|
||||||
|
// This seems to be mostly related to interlacing vs progressive
|
||||||
|
GX_SetViewport(
|
||||||
|
0, 0,
|
||||||
|
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight,
|
||||||
|
0, 1
|
||||||
|
);
|
||||||
|
float_t yscale = GX_GetYScaleFactor(
|
||||||
|
DISPLAY.screenMode->efbHeight, DISPLAY.screenMode->xfbHeight
|
||||||
|
);
|
||||||
|
uint32_t xfbHeight = GX_SetDispCopyYScale(yscale);
|
||||||
|
GX_SetScissor(
|
||||||
|
0, 0,
|
||||||
|
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
|
||||||
|
);
|
||||||
|
GX_SetDispCopySrc(
|
||||||
|
0, 0,
|
||||||
|
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
|
||||||
|
);
|
||||||
|
GX_SetDispCopyDst(DISPLAY.screenMode->fbWidth, xfbHeight);
|
||||||
|
GX_SetCopyFilter(
|
||||||
|
DISPLAY.screenMode->aa,
|
||||||
|
DISPLAY.screenMode->sample_pattern,
|
||||||
|
GX_TRUE,
|
||||||
|
DISPLAY.screenMode->vfilter
|
||||||
|
);
|
||||||
|
GX_SetFieldMode(
|
||||||
|
DISPLAY.screenMode->field_rendering,
|
||||||
|
(
|
||||||
|
(DISPLAY.screenMode->viHeight == 2 * DISPLAY.screenMode->xfbHeight) ?
|
||||||
|
GX_ENABLE :
|
||||||
|
GX_DISABLE
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Setup cull modes
|
||||||
|
GX_SetCullMode(GX_CULL_NONE);
|
||||||
|
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
||||||
|
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
|
||||||
|
GX_SetDispCopyGamma(GX_GM_1_0);
|
||||||
|
|
||||||
|
GX_ClearVtxDesc();
|
||||||
|
GX_SetVtxDesc(GX_VA_POS, GX_INDEX16);
|
||||||
|
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX16);
|
||||||
|
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
|
||||||
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
||||||
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_U8, 0);
|
||||||
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void displayDolphinSwap(void) {
|
||||||
|
GX_DrawDone();
|
||||||
|
|
||||||
|
DISPLAY.whichFrameBuffer ^= 1;
|
||||||
|
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
||||||
|
GX_SetColorUpdate(GX_TRUE);
|
||||||
|
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
|
||||||
|
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
|
||||||
|
VIDEO_Flush();
|
||||||
|
VIDEO_WaitVSync();
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
#include "display/displaydefs.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
void *frameBuffer[2];// Double-Bufferred
|
||||||
|
int whichFrameBuffer;
|
||||||
|
GXRModeObj *screenMode;
|
||||||
|
void *fifoBuffer;
|
||||||
|
} displaydolphin_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the display for Dolphin.
|
||||||
|
*/
|
||||||
|
void displayDolphinInit(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Swaps the back buffer to the front for Dolphin.
|
||||||
|
*/
|
||||||
|
void displayDolphinSwap(void);
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "psp.h"
|
||||||
|
|
||||||
|
void displayInitPSP(void) {
|
||||||
|
DISPLAY.usingShaderedPalettes = false;
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the display for PSP.
|
||||||
|
*/
|
||||||
|
void displayInitPSP(void);
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "sdl2.h"
|
||||||
|
|
||||||
|
void displaySDL2Update(void) {
|
||||||
|
}
|
||||||
|
|
||||||
|
void displaySDL2Swap(void) {
|
||||||
|
SDL_GL_SwapWindow(DISPLAY.window);
|
||||||
|
|
||||||
|
GLenum err;
|
||||||
|
while((err = glGetError()) != GL_NO_ERROR) {
|
||||||
|
debugPrint("GL Error: %d\n", err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void displaySDL2Dispose(void) {
|
||||||
|
if(DISPLAY.glContext) {
|
||||||
|
SDL_GL_DeleteContext(DISPLAY.glContext);
|
||||||
|
DISPLAY.glContext = NULL;
|
||||||
|
}
|
||||||
|
if(DISPLAY.window) {
|
||||||
|
SDL_DestroyWindow(DISPLAY.window);
|
||||||
|
DISPLAY.window = NULL;
|
||||||
|
}
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
SDL_Window *window;
|
||||||
|
SDL_GLContext glContext;
|
||||||
|
bool_t usingShaderedPalettes;
|
||||||
|
} displaysdl2_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the display for SDL2.
|
||||||
|
*/
|
||||||
|
void displaySDL2Init(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the display for SDL2.
|
||||||
|
*/
|
||||||
|
void displaySDL2Update(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Swaps the display buffers for SDL2.
|
||||||
|
*/
|
||||||
|
void displaySDL2Swap(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of the display for SDL2.
|
||||||
|
*/
|
||||||
|
void displaySDL2Dispose(void);
|
||||||
@@ -4,8 +4,8 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PRIVATE
|
PUBLIC
|
||||||
rpg.c
|
rpg.c
|
||||||
rpgcamera.c
|
rpgcamera.c
|
||||||
rpgtextbox.c
|
rpgtextbox.c
|
||||||
@@ -14,4 +14,4 @@ target_sources(${DUSK_TARGET_NAME}
|
|||||||
# Subdirs
|
# Subdirs
|
||||||
add_subdirectory(cutscene)
|
add_subdirectory(cutscene)
|
||||||
add_subdirectory(entity)
|
add_subdirectory(entity)
|
||||||
add_subdirectory(world)
|
add_subdirectory(overworld)
|
||||||
@@ -4,8 +4,8 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PRIVATE
|
PUBLIC
|
||||||
cutscenesystem.c
|
cutscenesystem.c
|
||||||
cutscenemode.c
|
cutscenemode.c
|
||||||
)
|
)
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PRIVATE
|
PUBLIC
|
||||||
cutsceneitem.c
|
cutsceneitem.c
|
||||||
)
|
)
|
||||||
@@ -9,7 +9,8 @@
|
|||||||
#include "cutscenewait.h"
|
#include "cutscenewait.h"
|
||||||
#include "cutscenecallback.h"
|
#include "cutscenecallback.h"
|
||||||
#include "cutscenetext.h"
|
#include "cutscenetext.h"
|
||||||
#include "cutscenecutscene.h"
|
|
||||||
|
typedef struct cutscene_s cutscene_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
CUTSCENE_ITEM_TYPE_NULL,
|
CUTSCENE_ITEM_TYPE_NULL,
|
||||||
@@ -27,7 +28,7 @@ typedef struct cutsceneitem_s {
|
|||||||
cutscenetext_t text;
|
cutscenetext_t text;
|
||||||
cutscenecallback_t callback;
|
cutscenecallback_t callback;
|
||||||
cutscenewait_t wait;
|
cutscenewait_t wait;
|
||||||
const cutscenecutscene_t cutscene;
|
const cutscene_t *cutscene;
|
||||||
};
|
};
|
||||||
} cutsceneitem_t;
|
} cutsceneitem_t;
|
||||||
|
|
||||||
@@ -4,8 +4,8 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PRIVATE
|
PUBLIC
|
||||||
entity.c
|
entity.c
|
||||||
entityanim.c
|
entityanim.c
|
||||||
npc.c
|
npc.c
|
||||||
@@ -11,7 +11,7 @@
|
|||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
#include "util/math.h"
|
#include "util/math.h"
|
||||||
#include "rpg/cutscene/cutscenemode.h"
|
#include "rpg/cutscene/cutscenemode.h"
|
||||||
#include "rpg/world/map.h"
|
#include "rpg/overworld/map.h"
|
||||||
|
|
||||||
entity_t ENTITIES[ENTITY_COUNT];
|
entity_t ENTITIES[ENTITY_COUNT];
|
||||||
|
|
||||||
@@ -16,7 +16,7 @@ typedef struct map_s map_t;
|
|||||||
typedef struct entity_s {
|
typedef struct entity_s {
|
||||||
uint8_t id;
|
uint8_t id;
|
||||||
entitytype_t type;
|
entitytype_t type;
|
||||||
entitytypedata_t;
|
entitytypedata_t data;
|
||||||
|
|
||||||
// Movement
|
// Movement
|
||||||
entitydir_t direction;
|
entitydir_t direction;
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user