Fixed alpha textures properly on PSP
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This commit is contained in:
2026-02-08 09:54:40 -06:00
parent ad9e841a42
commit 53dd36efdd
5 changed files with 51 additions and 87 deletions

View File

@@ -74,7 +74,7 @@ if(ENABLE_TESTS)
${DUSK_LIBRARY_TARGET_NAME}
)
else()
set(DUSK_BINARY_TARGET_NAME "${DUSK_LIBRARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
endif()

View File

@@ -8,6 +8,7 @@
#include "assetpaletteimage.h"
#include "assert/assert.h"
#include "display/texture.h"
#include "display/palette/palettelist.h"
errorret_t assetPaletteImageLoad(void *data, void *output) {
assertNotNull(data, "Data pointer cannot be NULL.");
@@ -19,6 +20,9 @@ errorret_t assetPaletteImageLoad(void *data, void *output) {
// Fix endian
assetData->width = le32toh(assetData->width);
assetData->height = le32toh(assetData->height);
const palette_t *pal = PALETTE_LIST[assetData->paletteIndex];
assertNotNull(pal, "Palette index is out of bounds");
textureInit(
texture,
@@ -27,7 +31,7 @@ errorret_t assetPaletteImageLoad(void *data, void *output) {
TEXTURE_FORMAT_PALETTE,
(texturedata_t){
.palette = {
.palette = assetData->paletteIndex,
.palette = pal,
.data = assetData->palette
}
}

View File

@@ -9,6 +9,7 @@
#include "assert/assert.h"
#include "util/memory.h"
#include "util/math.h"
#include "util/string.h"
#include "display/palette/palettelist.h"
const texture_t *TEXTURE_BOUND = NULL;
@@ -55,70 +56,35 @@ void textureInit(
assertNotNull(data.alpha.data, "Alpha texture data cannot be NULL");
#if PSP
// PSP kinda broken with alpha textures, so we convert it to paletted
// texture here.
uint8_t colorCount = 0;
uint8_t alphas[UINT8_MAX] = { 0 };
uint8_t colorIndex[width * height];
// texture here. We also crunch the amount of alpha values.
#define PSP_ALPHA_PALETTE_CRUNCH 4
#define PSP_ALPHA_PALETTE_COUNT (256 / PSP_ALPHA_PALETTE_CRUNCH)
color_t paletteColors[PSP_ALPHA_PALETTE_COUNT];
for(uint8_t i = 0; i < PSP_ALPHA_PALETTE_COUNT; i++) {
paletteColors[i].r = 0xFF;
paletteColors[i].g = 0xFF;
paletteColors[i].b = 0xFF;
paletteColors[i].a = i * PSP_ALPHA_PALETTE_CRUNCH;
}
// Generate indexes, crunching the alpha values to fit.
uint8_t indexes[width * height];
for(int32_t i = 0; i < width * height; i++) {
uint8_t alpha = data.alpha.data[i];
// Already in the palette?
bool_t exists = false;
uint8_t j = 0;
for(j = 0; j < colorCount; j++) {
if(alphas[j] != alpha) continue;
exists = true;
break;
}
// if found use existing index, otherwise add to palette
if(exists) {
colorIndex[i] = j;
continue;
}
// Should never happen given the format, but just in case:
assertTrue(
colorCount < UINT8_MAX,
"Too many unique alpha values for paletted texture"
);
colorIndex[i] = colorCount;
alphas[colorCount] = alpha;
colorCount++;
uint8_t alpha = data.alpha.data[i] / PSP_ALPHA_PALETTE_CRUNCH;;
indexes[i] = alpha;
}
// Pad color count to power of two for PSP
uint8_t paddedColorCount = mathNextPowTwo(colorCount);
printf(
"Converted alpha texture to paletted format with %u unique alpha values (padded to %u)\n",
colorCount, paddedColorCount
);
palette_t palette = {
.colorCount = PSP_ALPHA_PALETTE_COUNT,
.colors = paletteColors
};
// Create a palette with the unique alpha values
texture->palette = (color4b_t*)memoryAllocate(
sizeof(color4b_t) * paddedColorCount
);
memoryZero(texture->palette, sizeof(color4b_t) * paddedColorCount);
for(uint8_t i = 0; i < colorCount; i++) {
texture->palette[i].r = 0;
texture->palette[i].g = 0;
texture->palette[i].b = 0;
texture->palette[i].a = alphas[i];
}
printf("Uploading paletted texture to GPU\n");
texture->format = TEXTURE_FORMAT_PALETTE;
glTexImage2D(
GL_TEXTURE_2D,
0, GL_COLOR_INDEX8_EXT,
width, height,
0, GL_COLOR_INDEX8_EXT,
GL_UNSIGNED_BYTE, (void*)colorIndex
);
glColorTableEXT(
GL_TEXTURE_2D, GL_RGBA, paddedColorCount, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)texture->palette
return textureInit(
texture, width, height, TEXTURE_FORMAT_PALETTE,
(texturedata_t){
.palette = { .palette = &palette, .data = indexes }
}
);
#else
glTexImage2D(
@@ -131,14 +97,9 @@ void textureInit(
case TEXTURE_FORMAT_PALETTE:
assertNotNull(data.palette.data, "Palette texture data cannot be NULL");
assertTrue(
data.palette.palette < PALETTE_LIST_COUNT,
"Palette index out of range"
);
assertNotNull(data.palette.palette, "Palette cannot be NULL");
// Get and validate the palette.
const palette_t *pal = PALETTE_LIST[data.palette.palette];
assertNotNull(pal, "Palette cannot be NULL");
GLenum err = glGetError();
if(err != GL_NO_ERROR) {
assertUnreachable("GL Error before setting color table");
@@ -153,10 +114,14 @@ void textureInit(
GLint mask = 0;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
GLint n=0; glGetIntegerv(GL_NUM_EXTENSIONS, &n);
for(GLint i=0; i<n; ++i) {
GLint numExtens = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtens);
for(GLint i = 0; i < numExtens; ++i) {
const char* e = (const char*)glGetStringi(GL_EXTENSIONS, i);
if(e && strcmp(e, "GL_EXT_paletted_texture")==0) { havePalTex = true; break; }
if(!e) continue;
if(stringCompare(e, "GL_EXT_paletted_texture") != 0) continue;
havePalTex = true;
break;
}
} else {
const char* ext = (const char*)glGetString(GL_EXTENSIONS);
@@ -170,10 +135,10 @@ void textureInit(
for(int32_t i = 0; i < width * height; i++) {
uint8_t index = data.palette.data[i];
assertTrue(
index < pal->colorCount,
index < data.palette.palette->colorCount,
"Palette index out of range"
);
formatted[i] = pal->colors[index];
formatted[i] = data.palette.palette->colors[index];
}
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
@@ -184,7 +149,8 @@ void textureInit(
#if PSP
// PSP requires the color table itself to be a power of two
assertTrue(
pal->colorCount == mathNextPowTwo(pal->colorCount),
data.palette.palette->colorCount ==
mathNextPowTwo(data.palette.palette->colorCount),
"Palette color count must be a power of 2 for PSP"
);
#endif
@@ -198,8 +164,8 @@ void textureInit(
);
glColorTableEXT(
GL_TEXTURE_2D, GL_RGBA, pal->colorCount, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)pal->colors
GL_TEXTURE_2D, GL_RGBA, data.palette.palette->colorCount, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)data.palette.palette->colors
);
}
@@ -393,12 +359,6 @@ void textureDispose(texture_t *texture) {
#if DISPLAY_SDL2
glDeleteTextures(1, &texture->id);
#if PSP
if(texture->palette) {
memoryFree(texture->palette);
texture->palette = NULL;
}
#endif
#elif DOLPHIN
switch(texture->format) {
case TEXTURE_FORMAT_RGBA:

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@@ -8,6 +8,7 @@
#pragma once
#include "display/color.h"
#include "display/displaydefs.h"
#include "display/palette/palette.h"
typedef enum {
#if DISPLAY_SDL2
@@ -24,9 +25,6 @@ typedef enum {
typedef struct {
#if DISPLAY_SDL2
GLuint id;
#if PSP
color4b_t *palette;
#endif
#elif DOLPHIN
GXTexObj texObj;
union {
@@ -47,7 +45,7 @@ typedef union {
} rgba;
struct {
uint8_t palette;
const palette_t *palette;
uint8_t *data;
} palette;

View File

@@ -35,7 +35,9 @@
#include <malloc.h>
#include <sys/endian.h>
#else
#define le32toh(x) (x)
#ifndef le32toh
#define le32toh(x) (x)
#endif
#endif
typedef bool bool_t;