Speedup build
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This commit is contained in:
2026-02-06 16:50:50 -06:00
parent efaa3f6eea
commit cbe51cc8d0
7 changed files with 19 additions and 8 deletions

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@@ -8,6 +8,6 @@ docker run -it -v ./:/workdir myapp:latest /bin/bash -c ' \
# cmake -S. -Bbuild2 -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" && \
cmake -S. -Bbuild2 -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
cd build2 && \
make VERBOSE=1 && \
make -j$(nproc) VERBOSE=1 && \
cp ./Dusk.dol ./boot.dol
'

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@@ -7,7 +7,7 @@ docker run -v ./:/workdir myapp:latest /bin/bash -c ' \
mkdir -p build-wii && \
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
cd build-wii && \
make VERBOSE=1 && \
make -j$(nproc) VERBOSE=1 && \
mv ./Dusk.dol ./boot.dol
'
# docker run -it -v ./:/workdir myapp:latest /bin/bash

5
.ci/psp/build-psp.sh Executable file
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@@ -0,0 +1,5 @@
#!/bin/bash
mkdir -p build-psp
cd build-psp
cmake .. -DDUSK_TARGET_SYSTEM=psp
make -j$(nproc)

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@@ -118,7 +118,7 @@ jobs:
mkdir -p build-gamecube
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
cd build-gamecube
make VERBOSE=1
make -j$(nproc) VERBOSE=1
- name: Copy GameCube
run: |
@@ -142,7 +142,7 @@ jobs:
mkdir -p build-wii
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii
make VERBOSE=1
make -j$(nproc) VERBOSE=1
- name: Copy Wii
run: |

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@@ -38,8 +38,6 @@ file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
find_package(Python3 COMPONENTS Interpreter REQUIRED)
# Set target system
# message(FATAL_ERROR "DISABLED FOR NOW2 ${DUSK_TARGET_SYSTEM}")
if(NOT DEFINED DUSK_TARGET_SYSTEM)
set(DUSK_TARGET_SYSTEM "linux")
# set(DUSK_TARGET_SYSTEM "psp")

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@@ -3,5 +3,5 @@
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
# add_asset(TILESET minogram.png type=PALETTIZED tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
# add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)
add_asset(TILESET minogram.png type=PALETTIZED tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering

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@@ -51,6 +51,14 @@ void textureInit(
break;
case TEXTURE_FORMAT_ALPHA:
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
// RGB = vertex color
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
// A = texture alpha
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
glTexImage2D(
GL_TEXTURE_2D, 0, format, width, height, 0,
format, GL_UNSIGNED_BYTE, (void*)data.alpha.data