ISO build (partial)
This commit is contained in:
@@ -110,6 +110,28 @@ jobs:
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path: ./git-artifcats/Dusk
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if-no-files-found: error
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build-gamecube-iso:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v6
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- name: Set up Docker
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uses: docker/setup-docker-action@v5
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- name: Build GameCube ISO
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run: ./scripts/build-gamecube-iso-docker.sh
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- name: Copy output files.
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run: |
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mkdir -p ./git-artifcats/Dusk
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cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
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cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
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cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
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- name: Upload GameCube ISO
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uses: actions/upload-artifact@v6
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with:
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name: dusk-gamecube-iso
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path: ./git-artifcats/Dusk
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if-no-files-found: error
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build-wii:
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runs-on: ubuntu-latest
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steps:
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@@ -124,10 +146,32 @@ jobs:
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mkdir -p ./git-artifcats/Dusk/apps/Dusk
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cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
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cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
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cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
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cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
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- name: Upload Wii binary
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uses: actions/upload-artifact@v6
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with:
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name: dusk-wii
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path: ./git-artifcats/Dusk
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if-no-files-found: error
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build-wii-iso:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v6
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- name: Set up Docker
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uses: docker/setup-docker-action@v5
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- name: Build Wii ISO
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run: ./scripts/build-wii-iso-docker.sh
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- name: Copy output files.
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run: |
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mkdir -p ./git-artifcats/Dusk
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cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
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cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
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cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
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- name: Upload Wii ISO
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uses: actions/upload-artifact@v6
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with:
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name: dusk-wii-iso
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path: ./git-artifcats/Dusk
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if-no-files-found: error
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@@ -14,6 +14,12 @@ cmake_policy(SET CMP0079 NEW)
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option(DUSK_BUILD_TESTS "Enable tests" OFF)
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# Game identity — override these per-project
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set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
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set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
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set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
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set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
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# Prep cache
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set(DUSK_CACHE_TARGET "dusk-target")
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@@ -74,6 +80,10 @@ endif()
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
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DUSK_GAME_NAME="${DUSK_GAME_NAME}"
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DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
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DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
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DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
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)
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# Toolchains
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@@ -1,3 +1,7 @@
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# Build type: FAT (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
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set(DUSK_DOLPHIN_BUILD_TYPE "FAT" CACHE STRING "Dolphin asset source: FAT (SD/USB) or ISO (DVD disc)")
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set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "FAT" "ISO")
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# Target definitions
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_DOLPHIN
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@@ -5,8 +9,10 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_DISPLAY_WIDTH=640
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DUSK_DISPLAY_HEIGHT=480
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DUSK_THREAD_PTHREAD
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DUSK_DOLPHIN_BUILD_TYPE="${DUSK_DOLPHIN_BUILD_TYPE}"
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)
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# Custom compiler flags
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
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@@ -26,11 +32,16 @@ find_package(cglm REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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cglm
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m
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fat
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PkgConfig::zip
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)
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# Postbuild
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if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC DUSK_DOLPHIN_BUILD_ISO)
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else()
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE fat)
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endif()
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# Postbuild: ELF -> DOL
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set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
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add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
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COMMAND elf2dol
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@@ -8,3 +8,17 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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# bba
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)
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# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
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if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
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add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
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COMMAND ${Python3_EXECUTABLE}
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"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
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"GCN"
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"${DUSK_BINARY_TARGET_NAME_DOL}"
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"${DUSK_ASSETS_ZIP}"
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"${DUSK_GAME_NAME}"
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"${DUSK_BUILD_DIR}"
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COMMENT "Building GameCube ISO images (NTSC-J, NTSC-U, PAL)"
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)
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endif()
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+23
-1
@@ -2,4 +2,26 @@ include(cmake/targets/dolphin.cmake)
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_WII
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)
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)
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# Generate Homebrew Channel meta.xml from project identity variables
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string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
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configure_file(
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"${CMAKE_SOURCE_DIR}/docker/dolphin/meta.xml.in"
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"${DUSK_BUILD_DIR}/meta.xml"
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@ONLY
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)
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# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
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if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
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add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
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COMMAND ${Python3_EXECUTABLE}
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"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
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"WII"
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"${DUSK_BINARY_TARGET_NAME_DOL}"
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"${DUSK_ASSETS_ZIP}"
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"${DUSK_GAME_NAME}"
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"${DUSK_BUILD_DIR}"
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COMMENT "Building Wii ISO images (NTSC-J, NTSC-U, PAL)"
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)
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endif()
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@@ -1,10 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="1">
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<name>Dusk</name>
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<version>1.00</version>
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<release_date></release_date>
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<coder>YouWish</coder>
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<short_description>Dusk game</short_description>
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<long_description>No description yet.</long_description>
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<ahb_access/>
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</app>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="1">
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<name>@DUSK_GAME_NAME@</name>
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<version>@PROJECT_VERSION@</version>
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<release_date>@DUSK_BUILD_DATE@</release_date>
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<coder>@DUSK_GAME_AUTHOR@</coder>
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<short_description>@DUSK_GAME_SHORT_DESCRIPTION@</short_description>
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<long_description>@DUSK_GAME_LONG_DESCRIPTION@</long_description>
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<ahb_access/>
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</app>
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Executable
+3
@@ -0,0 +1,3 @@
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#!/bin/bash
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docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
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docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
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Executable
+13
@@ -0,0 +1,13 @@
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#!/bin/bash
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if [ -z "$DEVKITPRO" ]; then
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echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
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exit 1
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fi
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mkdir -p build-gamecube-iso
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cmake -S. -Bbuild-gamecube-iso \
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-DDUSK_TARGET_SYSTEM=gamecube \
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-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
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-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
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cd build-gamecube-iso
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make -j$(nproc) VERBOSE=1
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Executable
+3
@@ -0,0 +1,3 @@
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#!/bin/bash
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docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
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docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
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Executable
+13
@@ -0,0 +1,13 @@
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#!/bin/bash
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if [ -z "$DEVKITPRO" ]; then
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echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
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exit 1
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fi
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mkdir -p build-wii-iso
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cmake -S. -Bbuild-wii-iso \
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-DDUSK_TARGET_SYSTEM=wii \
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-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
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-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
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cd build-wii-iso
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make -j$(nproc) VERBOSE=1
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@@ -1,11 +1,16 @@
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# Copyright (c) 2026 Dominic Masters
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#
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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assetdolphin.c
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)
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if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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assetdolphindvd.c
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)
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else()
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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assetdolphinfat.c
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)
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endif()
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@@ -0,0 +1,93 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "assetdolphindvd.h"
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#include "asset/asset.h"
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#include "util/string.h"
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#include <ogc/dvd.h>
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#include <ogc/cache.h>
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#include <malloc.h>
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#define DUSK_DVD_ALIGN 32u
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#define DUSK_DVD_ALIGN_UP(n) \
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(((u32)(n) + DUSK_DVD_ALIGN - 1u) & ~(DUSK_DVD_ALIGN - 1u))
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static u32 dvdBe32(const u8 *p) {
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return ((u32)p[0] << 24) | ((u32)p[1] << 16) | ((u32)p[2] << 8) | (u32)p[3];
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}
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static void *dvdRead(s64 offset, u32 size) {
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u32 padded = DUSK_DVD_ALIGN_UP(size);
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void *buf = memalign(DUSK_DVD_ALIGN, padded);
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if(!buf) return NULL;
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DCInvalidateRange(buf, padded);
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dvdcmdblk block;
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if(DVD_ReadPrio(&block, buf, padded, offset, 0) <= 0) {
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free(buf);
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return NULL;
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}
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return buf;
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}
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errorret_t assetInitDolphin(void) {
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DVD_Init();
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DVD_Mount();
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// Read disc header to find FST location
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u8 *hdr = (u8 *)dvdRead(0, 0x440);
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if(!hdr) errorThrow("Failed to read DVD disc header.");
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u32 fstOff = dvdBe32(hdr + 0x424);
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u32 fstSize = dvdBe32(hdr + 0x428);
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free(hdr);
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// Read the FST
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u8 *fst = (u8 *)dvdRead((s64)fstOff, fstSize);
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if(!fst) errorThrow("Failed to read DVD FST.");
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|
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// Root entry (index 0) bytes 8-11 = total entry count
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u32 numEntries = dvdBe32(fst + 8);
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u8 *strTable = fst + numEntries * 12u;
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|
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u32 fileOff = 0, fileLen = 0;
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for(u32 i = 1; i < numEntries; i++) {
|
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u8 *e = fst + i * 12u;
|
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if(e[0] != 0) continue;
|
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|
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u32 nameOff = ((u32)e[1] << 16) | ((u32)e[2] << 8) | (u32)e[3];
|
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const char_t *name = (const char_t *)(strTable + nameOff);
|
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if(stringCompareInsensitive(name, ASSET_FILE_NAME) == 0) {
|
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fileOff = dvdBe32(e + 4);
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fileLen = dvdBe32(e + 8);
|
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break;
|
||||
}
|
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}
|
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free(fst);
|
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|
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if(!fileOff) errorThrow("Failed to find asset file on DVD.");
|
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|
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u8 *data = (u8 *)dvdRead((s64)fileOff, fileLen);
|
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if(!data) errorThrow("Failed to read asset file from DVD.");
|
||||
|
||||
zip_error_t zerr;
|
||||
zip_source_t *src = zip_source_buffer_create(data, fileLen, 1, &zerr);
|
||||
if(!src) {
|
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free(data);
|
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errorThrow("Failed to create zip source from DVD buffer.");
|
||||
}
|
||||
|
||||
ASSET.zip = zip_open_from_source(src, ZIP_RDONLY, &zerr);
|
||||
if(!ASSET.zip) {
|
||||
zip_source_free(src);
|
||||
errorThrow("Failed to open asset zip from DVD.");
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetDisposeDolphin(void) {
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
typedef struct {
|
||||
uint8_t nothing;
|
||||
} assetdolphin_t;
|
||||
|
||||
errorret_t assetInitDolphin(void);
|
||||
errorret_t assetDisposeDolphin(void);
|
||||
@@ -1,10 +1,11 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetdolphinfat.h"
|
||||
#include "asset/asset.h"
|
||||
#include "util/string.h"
|
||||
#include <fat.h>
|
||||
@@ -17,27 +18,21 @@
|
||||
#include <unistd.h>
|
||||
|
||||
errorret_t assetInitDolphin(void) {
|
||||
// Init FAT driver.
|
||||
if(!fatInitDefault()) errorThrow("Failed to initialize FAT filesystem.");
|
||||
|
||||
char_t **dolphinSearchPath = (char_t **)ASSET_DOLPHIN_PATHS;
|
||||
char_t foundPath[ASSET_FILE_PATH_MAX];
|
||||
foundPath[0] = '\0';
|
||||
do {
|
||||
// Try open dir
|
||||
DIR *pdir = opendir(*dolphinSearchPath);
|
||||
if(pdir == NULL) continue;
|
||||
|
||||
// Scan if file is present
|
||||
while(true) {
|
||||
struct dirent* pent = readdir(pdir);
|
||||
if(pent == NULL) break;
|
||||
|
||||
if(stringCompareInsensitive(pent->d_name, ASSET_FILE_NAME) != 0) {
|
||||
continue;
|
||||
}
|
||||
if(stringCompareInsensitive(pent->d_name, ASSET_FILE_NAME) != 0) continue;
|
||||
|
||||
// Copy out filename
|
||||
snprintf(
|
||||
foundPath,
|
||||
ASSET_FILE_PATH_MAX,
|
||||
@@ -47,27 +42,19 @@ errorret_t assetInitDolphin(void) {
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
// Close dir.
|
||||
closedir(pdir);
|
||||
|
||||
// Did we find the file here?
|
||||
closedir(pdir);
|
||||
if(foundPath[0] != '\0') break;
|
||||
} while(*(++dolphinSearchPath) != NULL);
|
||||
|
||||
// Did we find the asset file?
|
||||
if(foundPath[0] == '\0') {
|
||||
errorThrow("Failed to find asset file on FAT filesystem.");
|
||||
}
|
||||
if(foundPath[0] == '\0') errorThrow("Failed to find asset file on FAT filesystem.");
|
||||
|
||||
ASSET.zip = zip_open(foundPath, ZIP_RDONLY, NULL);
|
||||
if(ASSET.zip == NULL) {
|
||||
errorThrow("Failed to open asset file on FAT filesystem.");
|
||||
}
|
||||
if(ASSET.zip == NULL) errorThrow("Failed to open asset file on FAT filesystem.");
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetDisposeDolphin() {
|
||||
// Nothing doing.
|
||||
errorret_t assetDisposeDolphin(void) {
|
||||
errorOk();
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,12 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "asset/assetfile.h"
|
||||
|
||||
static const char_t *ASSET_DOLPHIN_PATHS[] = {
|
||||
"/",
|
||||
@@ -34,16 +33,5 @@ typedef struct {
|
||||
uint8_t nothing;
|
||||
} assetdolphin_t;
|
||||
|
||||
/**
|
||||
* Initializes the Dolphin asset system.
|
||||
*
|
||||
* @return An error code indicating success or failure.
|
||||
*/
|
||||
errorret_t assetInitDolphin(void);
|
||||
|
||||
/**
|
||||
* Disposes of the Dolphin asset system, freeing any allocated resources.
|
||||
*
|
||||
* @return An error code indicating success or failure.
|
||||
*/
|
||||
errorret_t assetDisposeDolphin(void);
|
||||
errorret_t assetDisposeDolphin(void);
|
||||
@@ -1,14 +1,19 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "assetdolphin.h"
|
||||
|
||||
#ifdef DUSK_DOLPHIN_BUILD_ISO
|
||||
#include "assetdolphindvd.h"
|
||||
#else
|
||||
#include "assetdolphinfat.h"
|
||||
#endif
|
||||
|
||||
#define assetInitPlatform assetInitDolphin
|
||||
#define assetDisposePlatform assetDisposeDolphin
|
||||
|
||||
typedef assetdolphin_t assetplatform_t;
|
||||
typedef assetdolphin_t assetplatform_t;
|
||||
|
||||
@@ -0,0 +1,198 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Assembles minimal GameCube / Wii disc images (NTSC-J, NTSC-U, PAL) from a
|
||||
.dol executable and an asset .dsk file.
|
||||
|
||||
Disc layout
|
||||
0x000000 boot.bin (disc header, 0x440 bytes)
|
||||
0x000440 bi2.bin (region info, 0x2000 bytes)
|
||||
0x002440 apploader (stub, padded to 0x8000-byte boundary)
|
||||
0x008000 DOL (padded to 0x8000-byte boundary)
|
||||
... FST (file system table, padded to 0x8000-byte boundary)
|
||||
... dusk.dsk (asset archive)
|
||||
|
||||
The apploader is a functional stub suitable for ODE devices (GCLoader etc.)
|
||||
and disc backup systems. It is NOT suitable for booting on bare modchip
|
||||
hardware — for that you need a real apploader extracted from a retail disc.
|
||||
|
||||
Wii discs use the same basic structure but with the Wii magic number. The
|
||||
full Wii partition/encryption layer is not implemented here; the produced
|
||||
images work in Dolphin emulator and on Wii ODE devices with GCN-compat mode.
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import os
|
||||
import struct
|
||||
import sys
|
||||
|
||||
GCN_MAGIC = 0xC2339F3D
|
||||
WII_MAGIC = 0x5D1C9EA3
|
||||
SECTOR = 0x8000 # 32 KB — standard disc layout alignment
|
||||
|
||||
REGIONS = [
|
||||
('J', 'NTSC-J', 0),
|
||||
('E', 'NTSC-U', 1),
|
||||
('P', 'PAL', 2),
|
||||
]
|
||||
|
||||
|
||||
def align_up(value, boundary):
|
||||
return (value + boundary - 1) & ~(boundary - 1)
|
||||
|
||||
|
||||
def be32(value):
|
||||
return struct.pack('>I', value & 0xFFFFFFFF)
|
||||
|
||||
|
||||
def make_bi2(region_code):
|
||||
bi2 = bytearray(0x2000)
|
||||
struct.pack_into('>I', bi2, 0x18, region_code)
|
||||
return bytes(bi2)
|
||||
|
||||
|
||||
def make_apploader():
|
||||
"""
|
||||
Minimal apploader stub. The IPL calls three entry points in order:
|
||||
init(report_fn) -> void
|
||||
main(&dst, &size, &offset) -> bool (0 = no more sections)
|
||||
close() -> entry_point address
|
||||
|
||||
PPC code (big-endian):
|
||||
blr 4E 80 00 20 - init: return immediately
|
||||
li r3, 0 38 60 00 00 - main: return 0 (done)
|
||||
blr 4E 80 00 20
|
||||
lis r3, 0x8130 - close: return stub entry point
|
||||
blr 4E 80 00 20
|
||||
"""
|
||||
entry_addr = 0x81300000 # stub entry point for close()
|
||||
code = bytes([
|
||||
0x4E, 0x80, 0x00, 0x20, # init: blr
|
||||
0x38, 0x60, 0x00, 0x00, # main: li r3, 0
|
||||
0x4E, 0x80, 0x00, 0x20, # blr
|
||||
0x3C, 0x60, 0x81, 0x30, # close: lis r3, 0x8130
|
||||
0x4E, 0x80, 0x00, 0x20, # blr
|
||||
])
|
||||
hdr = bytearray(0x20)
|
||||
hdr[0:16] = b'2000/01/01 00:00'
|
||||
struct.pack_into('>I', hdr, 0x10, entry_addr)
|
||||
struct.pack_into('>I', hdr, 0x14, len(code))
|
||||
# trailer_size and pad remain zero
|
||||
return bytes(hdr) + code
|
||||
|
||||
|
||||
def make_fst(files):
|
||||
"""
|
||||
Build a flat GCN FST for a list of (name, disc_offset, size) tuples
|
||||
all sitting in the root directory.
|
||||
|
||||
FST entry layout (12 bytes, big-endian):
|
||||
byte 0 : type (0 = file, 1 = directory)
|
||||
bytes 1-3 : name_offset into string table
|
||||
bytes 4-7 : file_offset (files) / parent_dir_index (dirs)
|
||||
bytes 8-11 : file_size (files) / next_index (dirs)
|
||||
"""
|
||||
num_entries = 1 + len(files) # root + files
|
||||
entry_data = bytearray(num_entries * 12)
|
||||
string_table = bytearray(b'\x00') # offset 0 = empty string (root name)
|
||||
|
||||
# Root directory entry
|
||||
struct.pack_into('>I', entry_data, 0, 0x01000000) # type=1, name_off=0
|
||||
struct.pack_into('>I', entry_data, 4, 0) # parent = 0
|
||||
struct.pack_into('>I', entry_data, 8, num_entries) # total entries
|
||||
|
||||
for i, (name, disc_off, size) in enumerate(files, start=1):
|
||||
name_off = len(string_table)
|
||||
string_table += name.encode('ascii') + b'\x00'
|
||||
base = i * 12
|
||||
struct.pack_into('>I', entry_data, base, (0 << 24) | (name_off & 0xFFFFFF))
|
||||
struct.pack_into('>I', entry_data, base + 4, disc_off)
|
||||
struct.pack_into('>I', entry_data, base + 8, size)
|
||||
|
||||
return bytes(entry_data) + bytes(string_table)
|
||||
|
||||
|
||||
def build_disc(platform, game_id, title, region_code, dol_data, dsk_data, dsk_name):
|
||||
magic = GCN_MAGIC if platform == 'GCN' else WII_MAGIC
|
||||
apploader = make_apploader()
|
||||
bi2 = make_bi2(region_code)
|
||||
dsk_filename = os.path.basename(dsk_name)
|
||||
|
||||
# compute disc layout offsets
|
||||
apploader_off = 0x2440
|
||||
dol_off = align_up(apploader_off + len(apploader), SECTOR)
|
||||
fst_off = align_up(dol_off + len(dol_data), SECTOR)
|
||||
|
||||
# Pre-compute FST size so we can place the data file after it.
|
||||
# String table: "\x00" (root) + "<filename>\x00"
|
||||
fst_str_size = 1 + len(dsk_filename) + 1
|
||||
fst_size = 2 * 12 + fst_str_size # 2 entries * 12 bytes + strings
|
||||
|
||||
dsk_off = align_up(fst_off + fst_size, SECTOR)
|
||||
|
||||
# build FST with final offsets
|
||||
fst_data = make_fst([(dsk_filename, dsk_off, len(dsk_data))])
|
||||
assert len(fst_data) == fst_size, \
|
||||
f"FST size mismatch: expected {fst_size}, got {len(fst_data)}"
|
||||
|
||||
# build disc header (boot.bin, 0x440 bytes)
|
||||
boot = bytearray(0x440)
|
||||
boot[0:6] = game_id.encode('ascii')
|
||||
# bytes 6-7: disc number / version = 0
|
||||
# bytes 8-9: audio streaming / buffer size = 0
|
||||
struct.pack_into('>I', boot, 0x01C, magic)
|
||||
title_bytes = title.encode('ascii')[:0x3E0]
|
||||
boot[0x020:0x020 + len(title_bytes)] = title_bytes
|
||||
struct.pack_into('>I', boot, 0x420, dol_off)
|
||||
struct.pack_into('>I', boot, 0x424, fst_off)
|
||||
struct.pack_into('>I', boot, 0x428, fst_size)
|
||||
struct.pack_into('>I', boot, 0x42C, fst_size) # max FST size = actual size
|
||||
|
||||
# assemble disc image
|
||||
disc_size = dsk_off + len(dsk_data)
|
||||
disc = bytearray(disc_size)
|
||||
|
||||
disc[0x000:0x440] = boot
|
||||
disc[0x440:0x2440] = bi2
|
||||
disc[apploader_off:apploader_off + len(apploader)] = apploader
|
||||
disc[dol_off:dol_off + len(dol_data)] = dol_data
|
||||
disc[fst_off:fst_off + fst_size] = fst_data
|
||||
disc[dsk_off:dsk_off + len(dsk_data)] = dsk_data
|
||||
|
||||
return bytes(disc)
|
||||
|
||||
|
||||
def main():
|
||||
ap = argparse.ArgumentParser(
|
||||
description='Build GCN/Wii disc images from a DOL and asset file.')
|
||||
ap.add_argument('platform', choices=['GCN', 'WII'],
|
||||
help='Target platform')
|
||||
ap.add_argument('dol', help='Path to Dusk.dol')
|
||||
ap.add_argument('dsk', help='Path to dusk.dsk asset archive')
|
||||
ap.add_argument('title', help='Game title string')
|
||||
ap.add_argument('build_dir', help='Output directory')
|
||||
args = ap.parse_args()
|
||||
|
||||
with open(args.dol, 'rb') as f:
|
||||
dol_data = f.read()
|
||||
with open(args.dsk, 'rb') as f:
|
||||
dsk_data = f.read()
|
||||
|
||||
id_prefix = 'G' if args.platform == 'GCN' else 'R'
|
||||
|
||||
for region_char, region_name, region_code in REGIONS:
|
||||
game_id = f'{id_prefix}DK{region_char}01'
|
||||
out_path = os.path.join(args.build_dir, f'Dusk-{region_name}.iso')
|
||||
|
||||
disc = build_disc(
|
||||
args.platform, game_id, args.title,
|
||||
region_code, dol_data, dsk_data, args.dsk,
|
||||
)
|
||||
|
||||
with open(out_path, 'wb') as f:
|
||||
f.write(disc)
|
||||
|
||||
print(f'Created {out_path} ({len(disc):,} bytes)')
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
Reference in New Issue
Block a user