Moved all defs into main file.

This commit is contained in:
2026-02-17 11:33:00 -06:00
parent 8b49902bf6
commit d0a057e0ee
8 changed files with 58 additions and 108 deletions

View File

@@ -38,10 +38,9 @@ file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
# Find packages
find_package(Python3 COMPONENTS Interpreter REQUIRED)
# Set target system
# Set target system, default to linux if not set.
if(NOT DEFINED DUSK_TARGET_SYSTEM)
set(DUSK_TARGET_SYSTEM "linux")
# set(DUSK_TARGET_SYSTEM "psp")
endif()
# Toolchains
@@ -82,13 +81,11 @@ endif()
# Add tools
add_subdirectory(tools)
# Assets
# add_subdirectory(assets)
# Add libraries
# Per Target Libraries and definitions
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
SDL2
pthread
@@ -97,9 +94,25 @@ if(DUSK_TARGET_SYSTEM STREQUAL "linux")
m
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DISPLAY_SDL2=1
DISPLAY_WINDOW_WIDTH_DEFAULT=1080
DISPLAY_WINDOW_HEIGHT_DEFAULT=810
DISPLAY_SCREEN_HEIGHT_DEFAULT=270
INPUT_SDL2=1
INPUT_KEYBOARD=1
INPUT_POINTER=1
INPUT_GAMEPAD=1
THREAD_PTHREAD=1
TIME_SDL2=1
TIME_FIXED=0
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
SDL2
@@ -113,10 +126,25 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
lzma
m
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DISPLAY_SDL2=1
DISPLAY_WINDOW_WIDTH_DEFAULT=480
DISPLAY_WINDOW_HEIGHT_DEFAULT=272
DISPLAY_WIDTH=480
DISPLAY_HEIGHT=272
DISPLAY_SIZE_DYNAMIC=0
INPUT_SDL2=1
INPUT_GAMEPAD=1
THREAD_PTHREAD=1
TIME_FIXED=1
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
# configure_file(opengl.pc.in opengl.pc @ONLY)
@@ -162,14 +190,28 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wi
fat
PkgConfig::zip
)
endif()
# Force turn tests off for now
set(ENABLE_TESTS OFF CACHE BOOL "Enable tests" FORCE)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DISPLAY_WINDOW_WIDTH_DEFAULT=640
DISPLAY_WINDOW_HEIGHT_DEFAULT=480
DISPLAY_WIDTH=640
DISPLAY_HEIGHT=480
DISPLAY_SIZE_DYNAMIC=0
INPUT_GAMEPAD=1
THREAD_PTHREAD=1
TIME_FIXED=1
)
endif()
# Add code
add_subdirectory(${DUSK_SOURCES_DIR})
# Include generated headers
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${DUSK_GENERATED_HEADERS_DIR}
)
# Handle tests
if(ENABLE_TESTS)
enable_testing()
@@ -190,11 +232,6 @@ add_custom_command(
add_custom_target(DUSK_ASSETS_BUILT DEPENDS "${DUSK_ASSETS_ZIP}")
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
# Include generated headers
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${DUSK_GENERATED_HEADERS_DIR}
)
# Postbuild
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
create_pbp_file(

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@@ -7,6 +7,4 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
debug.c
)
# Subdirs
)

View File

@@ -18,35 +18,7 @@ add_subdirectory(camera)
add_subdirectory(mesh)
add_subdirectory(texture)
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DISPLAY_SDL2=1
DISPLAY_WINDOW_WIDTH_DEFAULT=1080
DISPLAY_WINDOW_HEIGHT_DEFAULT=810
DISPLAY_SCREEN_HEIGHT_DEFAULT=270
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DISPLAY_SDL2=1
DISPLAY_WINDOW_WIDTH_DEFAULT=480
DISPLAY_WINDOW_HEIGHT_DEFAULT=272
DISPLAY_WIDTH=480
DISPLAY_HEIGHT=272
DISPLAY_SIZE_DYNAMIC=0
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DISPLAY_WINDOW_WIDTH_DEFAULT=640
DISPLAY_WINDOW_HEIGHT_DEFAULT=480
DISPLAY_WIDTH=640
DISPLAY_HEIGHT=480
DISPLAY_SIZE_DYNAMIC=0
)
endif()
# Color definitions
dusk_run_python(
dusk_color_defs
tools.display.color.csv

View File

@@ -11,30 +11,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
inputaction.c
)
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
INPUT_SDL2=1
INPUT_KEYBOARD=1
INPUT_POINTER=1
INPUT_GAMEPAD=1
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
INPUT_SDL2=1
INPUT_GAMEPAD=1
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
INPUT_GAMEPAD=1
)
endif()
# CSV
# Input Action Definitions
dusk_run_python(
dusk_input_csv_defs
tools.input.csv

View File

@@ -10,6 +10,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
backpack.c
)
# Item Definitions
dusk_run_python(
dusk_item_csv_defs
tools.item.csv

View File

@@ -9,6 +9,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
storyflag.c
)
# Story Flag Definitions
dusk_run_python(
dusk_story_defs
tools.story.csv

View File

@@ -8,21 +8,4 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
thread.c
threadmutex.c
)
# Compiler flags.
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
THREAD_PTHREAD=1
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
THREAD_PTHREAD=1
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
)
endif()
)

View File

@@ -7,23 +7,4 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
time.c
)
# Compiler defs
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
TIME_SDL2=1
TIME_FIXED=0
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
TIME_FIXED=1
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
TIME_FIXED=1
)
endif()
)