See if dolphin will render the floating text demo
This commit is contained in:
@@ -5,62 +5,40 @@ module('color')
|
||||
module('text')
|
||||
module('screen')
|
||||
module('time')
|
||||
module('map')
|
||||
-- module('map')
|
||||
module('glm')
|
||||
|
||||
screenSetBackground(colorLime())
|
||||
screenSetBackground(colorBlack())
|
||||
-- mapLoad('map/testmap/testmap.dmf')
|
||||
camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
|
||||
mapCamera = cameraCreate()
|
||||
text = "Hello, Dusk!"
|
||||
|
||||
x = -35
|
||||
y = 0
|
||||
text = "Hello World"
|
||||
|
||||
function sceneDispose()
|
||||
end
|
||||
|
||||
function sceneUpdate()
|
||||
end
|
||||
|
||||
function sceneRender()
|
||||
mapCamera.position = vec3(50, 50, 50)
|
||||
cameraPushMatrix(mapCamera)
|
||||
|
||||
textDraw(x, y, text, colorBlue())
|
||||
|
||||
spriteBatchFlush()
|
||||
-- Map Test
|
||||
-- mapCamera.position = vec3(300, 300, 300)
|
||||
-- cameraPushMatrix(mapCamera)
|
||||
-- mapRender()
|
||||
-- cameraPopMatrix()
|
||||
|
||||
-- UI Test
|
||||
cameraPushMatrix(camera)
|
||||
camera.bottom = screenGetHeight()
|
||||
camera.right = screenGetWidth()
|
||||
|
||||
width, height = textMeasure(text)
|
||||
x = (screenGetWidth() - width)
|
||||
x = math.sin(TIME.time * 2) * (x / 2) + (x / 2)
|
||||
y = (screenGetHeight() - height) / 2
|
||||
y = math.cos(TIME.time * 3) * (y) + (y)
|
||||
textDraw(x, y, text, colorMagenta())
|
||||
|
||||
cameraPopMatrix()
|
||||
end
|
||||
|
||||
|
||||
-- screenSetBackground(colorBlack())
|
||||
-- mapLoad('map/testmap/testmap.dmf')
|
||||
-- camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
|
||||
-- mapCamera = cameraCreate()
|
||||
|
||||
-- text = "Hello World"
|
||||
|
||||
-- function sceneDispose()
|
||||
-- end
|
||||
|
||||
-- function sceneUpdate()
|
||||
-- end
|
||||
|
||||
-- function sceneRender()
|
||||
-- -- Map Test
|
||||
-- mapCamera.position = vec3(300, 300, 300)
|
||||
-- cameraPushMatrix(mapCamera)
|
||||
-- mapRender()
|
||||
-- cameraPopMatrix()
|
||||
|
||||
-- -- UI Test
|
||||
-- cameraPushMatrix(camera)
|
||||
-- camera.bottom = screenGetHeight()
|
||||
-- camera.right = screenGetWidth()
|
||||
|
||||
-- width, height = textMeasure(text)
|
||||
-- x = (screenGetWidth() - width)
|
||||
-- x = math.sin(TIME.time * 2) * (x / 2) + (x / 2)
|
||||
-- y = (screenGetHeight() - height) / 2
|
||||
-- y = math.cos(TIME.time * 3) * (y) + (y)
|
||||
-- textDraw(x, y, text, colorMagenta())
|
||||
|
||||
-- cameraPopMatrix()
|
||||
-- end
|
||||
end
|
||||
@@ -115,6 +115,15 @@ void cameraPushMatrix(camera_t *camera) {
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_2D:
|
||||
guOrtho(
|
||||
guProjection,
|
||||
camera->orthographic.top,
|
||||
camera->orthographic.bottom,
|
||||
camera->orthographic.left,
|
||||
camera->orthographic.right,
|
||||
camera->nearClip,
|
||||
camera->farClip
|
||||
);
|
||||
assertUnreachable("2D camera not implemented");
|
||||
break;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user