Camera
This commit is contained in:
@@ -48,6 +48,91 @@ void cameraInitOrthographic(camera_t *camera) {
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void cameraPushMatrix(camera_t *camera) {
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assertNotNull(camera, "Not a camera component");
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#if DOLPHIN
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Mtx44 guProjection;
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Mtx guView;
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Mtx modelView;
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switch(camera->projType) {
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case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC:
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guOrtho(
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guProjection,
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camera->orthographic.left,
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camera->orthographic.right,
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camera->orthographic.bottom,
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camera->orthographic.top,
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camera->nearClip,
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camera->farClip
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);
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break;
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case CAMERA_PROJECTION_TYPE_PERSPECTIVE:
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case CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED:
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guPerspective(
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guProjection,
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// FOV is in degrees.
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camera->perspective.fov * (180.0f / GLM_PIf),
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(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
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(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND),
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camera->nearClip,
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camera->farClip
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);
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break;
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default:
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assertUnreachable("Invalid camera projection type");
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}
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switch(camera->viewType) {
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case CAMERA_VIEW_TYPE_LOOKAT:
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guVector eye = {
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camera->lookat.position[0],
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camera->lookat.position[1],
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camera->lookat.position[2]
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};
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guVector up = {
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camera->lookat.up[0],
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camera->lookat.up[1],
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camera->lookat.up[2]
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};
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guVector look = {
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camera->lookat.target[0],
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camera->lookat.target[1],
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camera->lookat.target[2]
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};
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guLookAt(guView, &eye, &up, &look);
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break;
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case CAMERA_VIEW_TYPE_MATRIX:
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break;
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case CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT:
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break;
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case CAMERA_VIEW_TYPE_2D:
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break;
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default:
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assertUnreachable("Invalid camera view type");
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}
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// Set Projection Matrix
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GX_LoadProjectionMtx(
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guProjection,
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camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC ?
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GX_ORTHOGRAPHIC :
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GX_PERSPECTIVE
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);
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// Set view and model matrix. Dunno how I'll handle models but whatever.
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guMtxIdentity(modelView);
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guMtxTransApply(modelView, modelView, 0.0F, 0.0F, 0.0F);
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guMtxConcat(guView,modelView,modelView);
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GX_LoadPosMtxImm(modelView, GX_PNMTX0);
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return;
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#endif
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mat4 projection;
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mat4 view;
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@@ -16,9 +16,45 @@
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#include "debug/debug.h"
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#include "display/text.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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#include <math.h>
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#include <gccore.h>
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display_t DISPLAY = { 0 };
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static vu8 readyForCopy;
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PADStatus pads[4];
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Mtx view;
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Mtx44 projection;
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#define FIFO_SIZE (256*1024)
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float_t vertices[] ATTRIBUTE_ALIGN(32) = {
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0, 15, 0,
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-15, -15, 0,
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15, -15, 0};
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u8 colors[] ATTRIBUTE_ALIGN(32) = {
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255, 0, 0, 255,
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0, 255, 0, 255,
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0, 0, 255, 255
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};
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static void copy_buffers(u32 count __attribute__ ((unused)))
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{
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if (readyForCopy==GX_TRUE) {
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GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate(GX_TRUE);
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GX_CopyDisp(DISPLAY.frameBuffer,GX_TRUE);
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GX_Flush();
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readyForCopy = GX_FALSE;
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}
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}
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errorret_t displayInit(void) {
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#if DISPLAY_SDL2
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uint32_t flags = SDL_INIT_VIDEO;
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@@ -81,11 +117,55 @@ errorret_t displayInit(void) {
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VIDEO_Configure(DISPLAY.screenMode);
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VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer);
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VIDEO_SetPostRetraceCallback(copy_buffers);
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
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// VIDEO_WaitVSync();
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// if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
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DISPLAY.fifoBuffer = MEM_K0_TO_K1(memalign(32, FIFO_SIZE));
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memoryZero(DISPLAY.fifoBuffer, FIFO_SIZE);
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GX_Init(DISPLAY.fifoBuffer, FIFO_SIZE);
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// This seems to be mostly related to interlacing vs progressive
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GX_SetDispCopyYScale(
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(f32)DISPLAY.screenMode->xfbHeight /
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(f32)DISPLAY.screenMode->efbHeight
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);
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GX_SetScissor(0,0,DISPLAY.screenMode->fbWidth,DISPLAY.screenMode->efbHeight);
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GX_SetDispCopySrc(0,0,DISPLAY.screenMode->fbWidth,DISPLAY.screenMode->efbHeight);
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GX_SetDispCopyDst(DISPLAY.screenMode->fbWidth,DISPLAY.screenMode->xfbHeight);
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GX_SetCopyFilter(DISPLAY.screenMode->aa,DISPLAY.screenMode->sample_pattern,
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GX_TRUE,DISPLAY.screenMode->vfilter);
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GX_SetFieldMode(DISPLAY.screenMode->field_rendering, (
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(DISPLAY.screenMode->viHeight == 2 * DISPLAY.screenMode->xfbHeight) ?
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GX_ENABLE : GX_DISABLE
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));
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// Setup cull modes
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GX_SetCullMode(GX_CULL_NONE);
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GX_SetDispCopyGamma(GX_GM_1_0);
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//?
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GX_CopyDisp(DISPLAY.frameBuffer, GX_TRUE);
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// Set up view and projection matrices
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guPerspective(projection, 60, 1.33F, 10.0F, 300.0F);
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GX_LoadProjectionMtx(projection, GX_PERSPECTIVE);
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// Prepare Vertex descriptor
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GX_ClearVtxDesc();
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetArray(GX_VA_POS, vertices, 3*sizeof(float_t));
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GX_SetArray(GX_VA_CLR0, colors, 4*sizeof(u8));
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GX_SetNumChans(1);
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GX_SetNumTexGens(0);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
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GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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#endif
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quadInit();
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@@ -145,6 +225,37 @@ errorret_t displayUpdate(void) {
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);
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errorChain(sceneRender());
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GX_InvVtxCache();
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GX_InvalidateTexAll();
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// This seems to setup camera
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// guVector camera = {0.0F, 0.0F, 0.0F};
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// guVector up = {0.0F, 1.0F, 0.0F};
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// guVector look = {0.0F, 0.0F, -1.0F};
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// guLookAt(view, &camera, &up, &look);
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// Mtx modelView;
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// guMtxIdentity(modelView);
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// guMtxTransApply(modelView, modelView, 0.0F, 0.0F, -50.0F);
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// guMtxConcat(view,modelView,modelView);
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// // This seems to load the matrix into the GX pipeline?
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// GX_LoadPosMtxImm(modelView, GX_PNMTX0);
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camera_t camera;
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cameraInitPerspective(&camera);
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camera.lookat.position[0] = 32;
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camera.lookat.position[1] = 32;
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camera.lookat.position[2] = 32;
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cameraPushMatrix(&camera);
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GX_Begin(GX_TRIANGLES, GX_VTXFMT0, 3);
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GX_Position1x8(0);
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GX_Color1x8(0);
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GX_Position1x8(1);
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GX_Color1x8(1);
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GX_Position1x8(2);
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GX_Color1x8(2);
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GX_End();
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cameraPopMatrix();
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// Render UI
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uiRender();
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@@ -160,8 +271,11 @@ errorret_t displayUpdate(void) {
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debugPrint("GL Error: %d\n", err);
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}
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#elif DOLPHIN
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GX_DrawDone();
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readyForCopy = GX_TRUE;
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VIDEO_WaitVSync();
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if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
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// if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
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#endif
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@@ -6,6 +6,7 @@
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*/
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#pragma once
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#include "dusk.h"
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#if DISPLAY_SDL2
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#include <SDL2/SDL.h>
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@@ -103,10 +103,7 @@ int32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
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void frameBufferBind(const framebuffer_t *framebuffer) {
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if(framebuffer == NULL) {
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#if DISPLAY_SDL2
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frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
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#endif
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frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
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FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
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return;
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}
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@@ -131,6 +128,15 @@ void frameBufferBind(const framebuffer_t *framebuffer) {
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0, 0,
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frameBufferGetWidth(framebuffer), frameBufferGetHeight(framebuffer)
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);
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#elif DOLPHIN
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GX_SetViewport(
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0, 0,
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frameBufferGetWidth(framebuffer),
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frameBufferGetHeight(framebuffer),
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0, 1
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);
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#endif
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FRAMEBUFFER_BOUND = framebuffer;
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@@ -155,6 +161,12 @@ void frameBufferClear(uint8_t flags, color_t color) {
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}
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glClear(glFlags);
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#elif DOLPHIN
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GX_SetCopyClear(
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(GXColor){ color.r, color.g, color.b, color.a },
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GX_MAX_Z24
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);
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#endif
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}
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@@ -31,7 +31,7 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
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// Init systems. Order is important.
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timeInit();
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inputInit();
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errorChain(assetInit());
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// errorChain(assetInit());
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errorChain(localeManagerInit());
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errorChain(scriptManagerInit());
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errorChain(displayInit());
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@@ -41,10 +41,10 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
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backpackInit();
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// Run the initial script.
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scriptcontext_t ctx;
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errorChain(scriptContextInit(&ctx));
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errorChain(scriptContextExecFile(&ctx, "init.dsf"));
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scriptContextDispose(&ctx);
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// scriptcontext_t ctx;
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// errorChain(scriptContextInit(&ctx));
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// errorChain(scriptContextExecFile(&ctx, "init.dsf"));
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// scriptContextDispose(&ctx);
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errorOk();
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}
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