This commit is contained in:
2026-02-05 00:42:04 -06:00
parent 56e1696cd4
commit 67bf825cc9
5 changed files with 224 additions and 12 deletions

View File

@@ -48,6 +48,91 @@ void cameraInitOrthographic(camera_t *camera) {
void cameraPushMatrix(camera_t *camera) {
assertNotNull(camera, "Not a camera component");
#if DOLPHIN
Mtx44 guProjection;
Mtx guView;
Mtx modelView;
switch(camera->projType) {
case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC:
guOrtho(
guProjection,
camera->orthographic.left,
camera->orthographic.right,
camera->orthographic.bottom,
camera->orthographic.top,
camera->nearClip,
camera->farClip
);
break;
case CAMERA_PROJECTION_TYPE_PERSPECTIVE:
case CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED:
guPerspective(
guProjection,
// FOV is in degrees.
camera->perspective.fov * (180.0f / GLM_PIf),
(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND),
camera->nearClip,
camera->farClip
);
break;
default:
assertUnreachable("Invalid camera projection type");
}
switch(camera->viewType) {
case CAMERA_VIEW_TYPE_LOOKAT:
guVector eye = {
camera->lookat.position[0],
camera->lookat.position[1],
camera->lookat.position[2]
};
guVector up = {
camera->lookat.up[0],
camera->lookat.up[1],
camera->lookat.up[2]
};
guVector look = {
camera->lookat.target[0],
camera->lookat.target[1],
camera->lookat.target[2]
};
guLookAt(guView, &eye, &up, &look);
break;
case CAMERA_VIEW_TYPE_MATRIX:
break;
case CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT:
break;
case CAMERA_VIEW_TYPE_2D:
break;
default:
assertUnreachable("Invalid camera view type");
}
// Set Projection Matrix
GX_LoadProjectionMtx(
guProjection,
camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC ?
GX_ORTHOGRAPHIC :
GX_PERSPECTIVE
);
// Set view and model matrix. Dunno how I'll handle models but whatever.
guMtxIdentity(modelView);
guMtxTransApply(modelView, modelView, 0.0F, 0.0F, 0.0F);
guMtxConcat(guView,modelView,modelView);
GX_LoadPosMtxImm(modelView, GX_PNMTX0);
return;
#endif
mat4 projection;
mat4 view;

View File

@@ -16,9 +16,45 @@
#include "debug/debug.h"
#include "display/text.h"
#include "assert/assert.h"
#include "util/memory.h"
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <math.h>
#include <gccore.h>
display_t DISPLAY = { 0 };
static vu8 readyForCopy;
PADStatus pads[4];
Mtx view;
Mtx44 projection;
#define FIFO_SIZE (256*1024)
float_t vertices[] ATTRIBUTE_ALIGN(32) = {
0, 15, 0,
-15, -15, 0,
15, -15, 0};
u8 colors[] ATTRIBUTE_ALIGN(32) = {
255, 0, 0, 255,
0, 255, 0, 255,
0, 0, 255, 255
};
static void copy_buffers(u32 count __attribute__ ((unused)))
{
if (readyForCopy==GX_TRUE) {
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(DISPLAY.frameBuffer,GX_TRUE);
GX_Flush();
readyForCopy = GX_FALSE;
}
}
errorret_t displayInit(void) {
#if DISPLAY_SDL2
uint32_t flags = SDL_INIT_VIDEO;
@@ -81,11 +117,55 @@ errorret_t displayInit(void) {
VIDEO_Configure(DISPLAY.screenMode);
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer);
VIDEO_SetPostRetraceCallback(copy_buffers);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
// VIDEO_WaitVSync();
// if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
DISPLAY.fifoBuffer = MEM_K0_TO_K1(memalign(32, FIFO_SIZE));
memoryZero(DISPLAY.fifoBuffer, FIFO_SIZE);
GX_Init(DISPLAY.fifoBuffer, FIFO_SIZE);
// This seems to be mostly related to interlacing vs progressive
GX_SetDispCopyYScale(
(f32)DISPLAY.screenMode->xfbHeight /
(f32)DISPLAY.screenMode->efbHeight
);
GX_SetScissor(0,0,DISPLAY.screenMode->fbWidth,DISPLAY.screenMode->efbHeight);
GX_SetDispCopySrc(0,0,DISPLAY.screenMode->fbWidth,DISPLAY.screenMode->efbHeight);
GX_SetDispCopyDst(DISPLAY.screenMode->fbWidth,DISPLAY.screenMode->xfbHeight);
GX_SetCopyFilter(DISPLAY.screenMode->aa,DISPLAY.screenMode->sample_pattern,
GX_TRUE,DISPLAY.screenMode->vfilter);
GX_SetFieldMode(DISPLAY.screenMode->field_rendering, (
(DISPLAY.screenMode->viHeight == 2 * DISPLAY.screenMode->xfbHeight) ?
GX_ENABLE : GX_DISABLE
));
// Setup cull modes
GX_SetCullMode(GX_CULL_NONE);
GX_SetDispCopyGamma(GX_GM_1_0);
//?
GX_CopyDisp(DISPLAY.frameBuffer, GX_TRUE);
// Set up view and projection matrices
guPerspective(projection, 60, 1.33F, 10.0F, 300.0F);
GX_LoadProjectionMtx(projection, GX_PERSPECTIVE);
// Prepare Vertex descriptor
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetArray(GX_VA_POS, vertices, 3*sizeof(float_t));
GX_SetArray(GX_VA_CLR0, colors, 4*sizeof(u8));
GX_SetNumChans(1);
GX_SetNumTexGens(0);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
#endif
quadInit();
@@ -145,6 +225,37 @@ errorret_t displayUpdate(void) {
);
errorChain(sceneRender());
GX_InvVtxCache();
GX_InvalidateTexAll();
// This seems to setup camera
// guVector camera = {0.0F, 0.0F, 0.0F};
// guVector up = {0.0F, 1.0F, 0.0F};
// guVector look = {0.0F, 0.0F, -1.0F};
// guLookAt(view, &camera, &up, &look);
// Mtx modelView;
// guMtxIdentity(modelView);
// guMtxTransApply(modelView, modelView, 0.0F, 0.0F, -50.0F);
// guMtxConcat(view,modelView,modelView);
// // This seems to load the matrix into the GX pipeline?
// GX_LoadPosMtxImm(modelView, GX_PNMTX0);
camera_t camera;
cameraInitPerspective(&camera);
camera.lookat.position[0] = 32;
camera.lookat.position[1] = 32;
camera.lookat.position[2] = 32;
cameraPushMatrix(&camera);
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, 3);
GX_Position1x8(0);
GX_Color1x8(0);
GX_Position1x8(1);
GX_Color1x8(1);
GX_Position1x8(2);
GX_Color1x8(2);
GX_End();
cameraPopMatrix();
// Render UI
uiRender();
@@ -160,8 +271,11 @@ errorret_t displayUpdate(void) {
debugPrint("GL Error: %d\n", err);
}
#elif DOLPHIN
GX_DrawDone();
readyForCopy = GX_TRUE;
VIDEO_WaitVSync();
if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
// if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
#endif

View File

@@ -6,6 +6,7 @@
*/
#pragma once
#include "dusk.h"
#if DISPLAY_SDL2
#include <SDL2/SDL.h>

View File

@@ -103,10 +103,7 @@ int32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
void frameBufferBind(const framebuffer_t *framebuffer) {
if(framebuffer == NULL) {
#if DISPLAY_SDL2
frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
#endif
frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
return;
}
@@ -131,6 +128,15 @@ void frameBufferBind(const framebuffer_t *framebuffer) {
0, 0,
frameBufferGetWidth(framebuffer), frameBufferGetHeight(framebuffer)
);
#elif DOLPHIN
GX_SetViewport(
0, 0,
frameBufferGetWidth(framebuffer),
frameBufferGetHeight(framebuffer),
0, 1
);
#endif
FRAMEBUFFER_BOUND = framebuffer;
@@ -155,6 +161,12 @@ void frameBufferClear(uint8_t flags, color_t color) {
}
glClear(glFlags);
#elif DOLPHIN
GX_SetCopyClear(
(GXColor){ color.r, color.g, color.b, color.a },
GX_MAX_Z24
);
#endif
}

View File

@@ -31,7 +31,7 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
// Init systems. Order is important.
timeInit();
inputInit();
errorChain(assetInit());
// errorChain(assetInit());
errorChain(localeManagerInit());
errorChain(scriptManagerInit());
errorChain(displayInit());
@@ -41,10 +41,10 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
backpackInit();
// Run the initial script.
scriptcontext_t ctx;
errorChain(scriptContextInit(&ctx));
errorChain(scriptContextExecFile(&ctx, "init.dsf"));
scriptContextDispose(&ctx);
// scriptcontext_t ctx;
// errorChain(scriptContextInit(&ctx));
// errorChain(scriptContextExecFile(&ctx, "init.dsf"));
// scriptContextDispose(&ctx);
errorOk();
}