Fixed PSP building
This commit is contained in:
@@ -57,7 +57,7 @@ jobs:
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apt-get update
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apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
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- name: Configure CMake
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run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=psp
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run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=psp -DENABLE_TESTS=OFF
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- name: Build
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run: cmake --build build -- -j$(nproc)
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- name: Move EBOOT.PBP to Dusk subfolder
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@@ -11,11 +11,10 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/mod
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option(ENABLE_TESTS "Enable tests" ON)
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# Set target system
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if(NOT DEFINED DUSK_TARGET_SYSTEM)
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set(DUSK_TARGET_SYSTEM "linux")
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# set(DUSK_TARGET_SYSTEM "psp")
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# set(DUSK_TARGET_SYSTEM "linux")
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set(DUSK_TARGET_SYSTEM "psp")
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endif()
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# Prep cache
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@@ -85,7 +84,7 @@ if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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${SDL2_LIBRARIES}
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SDL2
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OpenGL::GL
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@@ -99,6 +98,9 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
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target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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${SDL2_INCLUDE_DIRS}
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)
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# Force turn tests off for now
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set(ENABLE_TESTS OFF CACHE BOOL "Enable tests" FORCE)
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endif()
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# Add code
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@@ -130,11 +132,11 @@ target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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# Postbuild
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if(DUSK_TARGET_SYSTEM STREQUAL "psp")
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create_pbp_file(
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TARGET "${DUSK_LIBRARY_TARGET_NAME}"
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TARGET "${DUSK_BINARY_TARGET_NAME}"
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ICON_PATH NULL
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BACKGROUND_PATH NULL
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PREVIEW_PATH NULL
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TITLE "${DUSK_LIBRARY_TARGET_NAME}"
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TITLE "${DUSK_BINARY_TARGET_NAME}"
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PSAR_PATH ${DUSK_BUILD_DIR}/dusk.dsk
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VERSION 01.00
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)
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@@ -9,7 +9,7 @@
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#include "script/scriptcontext.h"
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#include "input/input.h"
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int32_t moduleInputBind(lua_State *L) {
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int moduleInputBind(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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// Requires action and button.
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@@ -11,7 +11,7 @@
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#include "assert/assert.h"
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#include "rpg/world/map.h"
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int32_t moduleMapLoad(lua_State *L) {
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int moduleMapLoad(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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if(!lua_isstring(L, 1)) {
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@@ -9,7 +9,7 @@
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#include "script/scriptcontext.h"
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#include "scene/scenemanager.h"
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int32_t moduleSceneSetScene(lua_State *L) {
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int moduleSceneSetScene(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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assertTrue(lua_isstring(L, 1), "Expected string scene name");
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@@ -12,7 +12,7 @@
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#include "util/string.h"
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#include "script/scriptmodule.h"
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int32_t moduleSysPrint(lua_State *L) {
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int moduleSysPrint(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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int n = lua_gettop(L);
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@@ -33,7 +33,7 @@ int32_t moduleSysPrint(lua_State *L) {
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return 0; // no values returned to Lua
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}
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int32_t moduleSysInclude(lua_State *L) {
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int moduleSysInclude(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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if(!lua_isstring(L, 1)) {
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@@ -82,7 +82,7 @@ int32_t moduleSysInclude(lua_State *L) {
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return 0;
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}
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int32_t moduleSysModule(lua_State *L) {
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int moduleSysModule(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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if(!lua_isstring(L, 1)) {
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@@ -10,7 +10,7 @@
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#include "rpg/entity/entity.h"
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#include "assert/assert.h"
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int32_t scriptFuncEntityAdd(lua_State *L) {
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int scriptFuncEntityAdd(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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assertTrue(lua_isinteger(L, 1), "Expected integer entity type");
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@@ -50,7 +50,7 @@ int32_t scriptFuncEntityAdd(lua_State *L) {
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return 1;
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}
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int32_t scriptFuncEntitySetX(lua_State *L) {
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int scriptFuncEntitySetX(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
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@@ -75,7 +75,7 @@ int32_t scriptFuncEntitySetX(lua_State *L) {
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return 0;
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}
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int32_t scriptFuncEntitySetY(lua_State *L) {
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int scriptFuncEntitySetY(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
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@@ -100,7 +100,7 @@ int32_t scriptFuncEntitySetY(lua_State *L) {
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return 0;
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}
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int32_t scriptFuncEntitySetZ(lua_State *L) {
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int scriptFuncEntitySetZ(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL");
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assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
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