Fixed PSP building
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This commit is contained in:
2026-01-05 20:13:11 -06:00
parent 8d00fe9d16
commit 024ace1078
7 changed files with 19 additions and 17 deletions

View File

@@ -57,7 +57,7 @@ jobs:
apt-get update
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
- name: Configure CMake
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=psp
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=psp -DENABLE_TESTS=OFF
- name: Build
run: cmake --build build -- -j$(nproc)
- name: Move EBOOT.PBP to Dusk subfolder

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@@ -11,11 +11,10 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/mod
option(ENABLE_TESTS "Enable tests" ON)
# Set target system
if(NOT DEFINED DUSK_TARGET_SYSTEM)
set(DUSK_TARGET_SYSTEM "linux")
# set(DUSK_TARGET_SYSTEM "psp")
# set(DUSK_TARGET_SYSTEM "linux")
set(DUSK_TARGET_SYSTEM "psp")
endif()
# Prep cache
@@ -85,7 +84,7 @@ if(DUSK_TARGET_SYSTEM STREQUAL "linux")
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
SDL2
OpenGL::GL
@@ -99,6 +98,9 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
# Force turn tests off for now
set(ENABLE_TESTS OFF CACHE BOOL "Enable tests" FORCE)
endif()
# Add code
@@ -130,11 +132,11 @@ target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
# Postbuild
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
create_pbp_file(
TARGET "${DUSK_LIBRARY_TARGET_NAME}"
TARGET "${DUSK_BINARY_TARGET_NAME}"
ICON_PATH NULL
BACKGROUND_PATH NULL
PREVIEW_PATH NULL
TITLE "${DUSK_LIBRARY_TARGET_NAME}"
TITLE "${DUSK_BINARY_TARGET_NAME}"
PSAR_PATH ${DUSK_BUILD_DIR}/dusk.dsk
VERSION 01.00
)

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@@ -9,7 +9,7 @@
#include "script/scriptcontext.h"
#include "input/input.h"
int32_t moduleInputBind(lua_State *L) {
int moduleInputBind(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
// Requires action and button.

View File

@@ -11,7 +11,7 @@
#include "assert/assert.h"
#include "rpg/world/map.h"
int32_t moduleMapLoad(lua_State *L) {
int moduleMapLoad(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
if(!lua_isstring(L, 1)) {

View File

@@ -9,7 +9,7 @@
#include "script/scriptcontext.h"
#include "scene/scenemanager.h"
int32_t moduleSceneSetScene(lua_State *L) {
int moduleSceneSetScene(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
assertTrue(lua_isstring(L, 1), "Expected string scene name");

View File

@@ -12,7 +12,7 @@
#include "util/string.h"
#include "script/scriptmodule.h"
int32_t moduleSysPrint(lua_State *L) {
int moduleSysPrint(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
int n = lua_gettop(L);
@@ -33,7 +33,7 @@ int32_t moduleSysPrint(lua_State *L) {
return 0; // no values returned to Lua
}
int32_t moduleSysInclude(lua_State *L) {
int moduleSysInclude(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
if(!lua_isstring(L, 1)) {
@@ -82,7 +82,7 @@ int32_t moduleSysInclude(lua_State *L) {
return 0;
}
int32_t moduleSysModule(lua_State *L) {
int moduleSysModule(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
if(!lua_isstring(L, 1)) {

View File

@@ -10,7 +10,7 @@
#include "rpg/entity/entity.h"
#include "assert/assert.h"
int32_t scriptFuncEntityAdd(lua_State *L) {
int scriptFuncEntityAdd(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
assertTrue(lua_isinteger(L, 1), "Expected integer entity type");
@@ -50,7 +50,7 @@ int32_t scriptFuncEntityAdd(lua_State *L) {
return 1;
}
int32_t scriptFuncEntitySetX(lua_State *L) {
int scriptFuncEntitySetX(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
@@ -75,7 +75,7 @@ int32_t scriptFuncEntitySetX(lua_State *L) {
return 0;
}
int32_t scriptFuncEntitySetY(lua_State *L) {
int scriptFuncEntitySetY(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
@@ -100,7 +100,7 @@ int32_t scriptFuncEntitySetY(lua_State *L) {
return 0;
}
int32_t scriptFuncEntitySetZ(lua_State *L) {
int scriptFuncEntitySetZ(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
assertTrue(lua_isinteger(L, 1), "Expected integer entity id");