Testing on real wii hardware some more

This commit is contained in:
2026-04-18 15:59:25 -05:00
parent 8e49be5ac4
commit 7bacb3ee2b
4 changed files with 21 additions and 19 deletions
+1 -1
View File
@@ -8,7 +8,7 @@
#pragma once
#include "display/mesh/quad.h"
#define SPRITEBATCH_SPRITES_MAX 32
#define SPRITEBATCH_SPRITES_MAX 240
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
#define SPRITEBATCH_FLUSH_COUNT 4
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
+16 -16
View File
@@ -41,13 +41,13 @@ void onNetworkConnected(void *user) {
networkinfo_t info = networkGetInfo();
if(info.type == NETWORK_TYPE_IPV4) {
printf(
sceneLog(
"Connected to network with IPv4 address: " NETWORK_INFO_FORMAT_IPV4 "\n",
info.ipv4.ip[0], info.ipv4.ip[1], info.ipv4.ip[2], info.ipv4.ip[3]
);
#ifdef DUSK_NETWORK_IPV6
} else if(info.type == NETWORK_TYPE_IPV6) {
printf(
sceneLog(
"Connected to network with IPv6 address: " NETWORK_INFO_FORMAT_IPV6 "\n",
info.ipv6.ip[0], info.ipv6.ip[1], info.ipv6.ip[2], info.ipv6.ip[3],
info.ipv6.ip[4], info.ipv6.ip[5], info.ipv6.ip[6], info.ipv6.ip[7],
@@ -57,27 +57,27 @@ void onNetworkConnected(void *user) {
#endif
}
printf("Network connected, I will disconnect at: %.2f1.\n", onlineSwapTime);
sceneLog("Network connected, I will disconnect at: %.2f1.\n", onlineSwapTime);
}
void onNetworkFailed(errorret_t error, void *user) {
onlineSwapTime = TIME.time + 3.0f;
printf("Failed to connect to network, will try again at %.2f1.\n", onlineSwapTime);
sceneLog("Failed to connect to network, will try again at %.2f1.\n", onlineSwapTime);
}
void onNetworkDisconnected(errorret_t error, void *user) {
onlineSwapTime = TIME.time + 3.0f;
printf("Network disconnected, will go online at %.2f1.\n", onlineSwapTime);
sceneLog("Network disconnected, will go online at %.2f1.\n", onlineSwapTime);
errorCatch(errorPrint(error));
}
void onNetworkDisconnectFinished(void *user) {
onlineSwapTime = TIME.time + 3.0f;
printf("Finished disconnecting from network, will go online at %.2f1.\n", onlineSwapTime);
sceneLog("Finished disconnecting from network, will go online at %.2f1.\n", onlineSwapTime);
}
void goOnline() {
printf("Going online...\n");
sceneLog("Going online...\n");
networkRequestConnection(
onNetworkConnected,
onNetworkFailed,
@@ -87,7 +87,7 @@ void goOnline() {
}
void goOffline() {
printf("Going offline...\n");
sceneLog("Going offline...\n");
networkRequestDisconnection(onNetworkDisconnectFinished, NULL);
}
@@ -113,8 +113,8 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
errorChain(networkInit());
errorChain(gameInit());
// printf("Init done, going to queue online in 3 seconds...\n");
// onlineSwapTime = TIME.time + 3.0f;
sceneLog("Init done, going to queue online in 3 seconds...\n");
onlineSwapTime = TIME.time + 3.0f;
// Camera
entityid_t cam = entityManagerAdd();
@@ -178,12 +178,12 @@ errorret_t engineUpdate(void) {
uiUpdate();
errorChain(sceneUpdate());
// /* Reset the box to its start position on demand. */
// if(inputIsDown(INPUT_ACTION_ACCEPT)) {
// componentid_t posComp = entityGetComponent(phBoxEnt, COMPONENT_TYPE_POSITION);
// entityPositionSetPosition(phBoxEnt, posComp, (vec3){ 0.0f, 4.0f, 0.0f });
// entityPhysicsSetVelocity(phBoxEnt, phBoxPhys, (vec3){ 0.0f, 0.0f, 0.0f });
// }
/* Reset the box to its start position on demand. */
if(inputIsDown(INPUT_ACTION_ACCEPT)) {
componentid_t posComp = entityGetComponent(phBoxEnt, COMPONENT_TYPE_POSITION);
entityPositionSetPosition(phBoxEnt, posComp, (vec3){ 0.0f, 4.0f, 0.0f });
entityPhysicsSetVelocity(phBoxEnt, phBoxPhys, (vec3){ 0.0f, 0.0f, 0.0f });
}
/* Step physics: positions are updated directly on POSITION components. */
physicsManagerUpdate();
+3 -2
View File
@@ -180,8 +180,9 @@ errorret_t sceneRender(void) {
// errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_0TEXTURE, &DEFAULT_FONT_TEXTURE));
// errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, COLOR_WHITE));
errorChain(textDraw(
100, 100,
"Hello World",
32, 32,
// "Hello World",
SCENE_LOG,
COLOR_WHITE,
&DEFAULT_FONT_TILESET,
&DEFAULT_FONT_TEXTURE
@@ -52,6 +52,7 @@ errorret_t meshDrawDolphin(
assertTrue(offsetof(meshvertex_t, pos) == 8, "pos offset wrong");
#endif
// Flush vertex data to GPU. This is required before drawing with GX.
DCFlushRange(
(void*)&mesh->vertices[vertexOffset],
sizeof(meshvertex_t) * vertexCount