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@@ -59,7 +59,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
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consolePrint("Engine initialized");
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errorChain(scriptExecFile("init.js"));
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errorChain(sceneSet("testscene.js"));
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errorOk();
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}
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@@ -27,20 +27,6 @@ errorret_t sceneInit(void) {
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}
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void sceneUpdate(void) {
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if((SCENE.state & SCENE_STATE_LOADED) == 0) return;
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if((SCENE.state & SCENE_STATE_INITIALIZED) == 0) {
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errorret_t ret = sceneCallScriptMethod(SCENE.jsInit, "init");
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if(errorIsNotOk(ret)) {
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errorCatch(errorPrint(ret));
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errorCatch(errorPrint(sceneDispose()));
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return;
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}
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SCENE.state |= SCENE_STATE_INITIALIZED;
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}
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errorCatch(errorPrint(sceneCallScriptMethod(SCENE.jsUpdate, "update")));
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}
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errorret_t sceneRender(void) {
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@@ -78,87 +64,6 @@ errorret_t sceneRender(void) {
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errorOk();
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}
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errorret_t sceneSet(const char_t *jsFile) {
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assertStrLenMin(jsFile, 1, "jsFile cannot be empty");
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// Dispose any active scene before switching.
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errorChain(sceneDispose());
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// // Lock the asset
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// assetloaderinput_t input;
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// memoryZero(&input, sizeof(input));
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// assetentry_t *entry = assetLock(jsFile, ASSET_LOADER_TYPE_SCRIPT, &input);
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// if(!entry) errorThrow("sceneSet: failed to lock '%s'", jsFile);
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// // Wait for loaded.
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// errorret_t err = assetRequireLoaded(entry);
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// if(errorIsNotOk(err)) {
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// assetUnlockEntry(entry);
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// errorChain(err);
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// }
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// // Any export?
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// if(entry->data.script.exportedModule == 0) {
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// assetUnlockEntry(entry);
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// errorThrow("sceneSet: '%s' produced no exports", jsFile);
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// }
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// // Copy the exports reference before unlocking (entry may be reaped).
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// jerry_value_t exports = jerry_value_copy(entry->data.script.exportedModule);
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// assetUnlockEntry(entry);
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// // Extract the three lifecycle callbacks.
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// SCENE.jsInit = sceneExtractFn(exports, "init");
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// SCENE.jsUpdate = sceneExtractFn(exports, "update");
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// SCENE.jsDispose = sceneExtractFn(exports, "dispose");
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// jerry_value_free(exports);
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SCENE.state |= SCENE_STATE_LOADED;
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errorOk();
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}
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errorret_t sceneCallScriptMethod(jerry_value_t fn, const char_t *name) {
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assertStrLenMin(name, 1, "name cannot be empty");
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if(!jerry_value_is_function(fn)) {
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errorOk();
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}
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jerry_value_t ret = jerry_call(fn, jerry_undefined(), NULL, 0);
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if(jerry_value_is_exception(ret)) {
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char_t buf[256];
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moduleBaseExceptionMessage(ret, buf, sizeof(buf));
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errorThrow("Scene script exception in %s: %s", name, buf);
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}
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jerry_value_free(ret);
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errorOk();
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}
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jerry_value_t sceneExtractFn(jerry_value_t obj, const char_t *name) {
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jerry_value_t val = moduleBaseGetProp(obj, name);
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if(jerry_value_is_function(val)) return val;
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jerry_value_free(val);
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return jerry_undefined();
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}
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errorret_t sceneDispose(void) {
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if((SCENE.state & SCENE_STATE_LOADED) == 0) {
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errorOk();
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}
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if((SCENE.state & SCENE_STATE_INITIALIZED) != 0) {
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errorChain(sceneCallScriptMethod(SCENE.jsDispose, "dispose"));
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}
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jerry_value_free(SCENE.jsDispose);
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jerry_value_free(SCENE.jsInit);
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jerry_value_free(SCENE.jsUpdate);
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SCENE.jsDispose = jerry_undefined();
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SCENE.jsInit = jerry_undefined();
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SCENE.jsUpdate = jerry_undefined();
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SCENE.state = 0;
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errorOk();
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}
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+1
-43
@@ -7,16 +7,9 @@
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#pragma once
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#include "error/error.h"
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#include <jerryscript.h>
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#define SCENE_STATE_LOADED 0x01
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#define SCENE_STATE_INITIALIZED 0x02
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typedef struct {
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jerry_value_t jsInit;
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jerry_value_t jsUpdate;
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jerry_value_t jsDispose;
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uint8_t state;
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void *nothing;
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} scene_t;
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extern scene_t SCENE;
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@@ -37,41 +30,6 @@ void sceneUpdate(void);
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*/
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errorret_t sceneRender(void);
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/**
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* Requests a scene transition. The pending script scene (set via
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* scriptSceneSetPending) will be activated at the start of the next
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* sceneUpdate call.
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*/
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// void sceneSet(void);
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/**
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* Loads a JS file as a module, extracts the .init / .update / .dispose
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* callbacks from its exports, and stores them ready for the scene loop.
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* Disposes any previously active scene first.
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*
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* @param jsFile Asset path of the script (e.g. "testscene.js").
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*/
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errorret_t sceneSet(const char_t *jsFile);
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/**
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* Calls a scene script method and logs any exception.
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*
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* @param fn The function to call. If not a function, this is a no-op.
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* @param name The name of the method (for logging purposes).
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* @return Error state (if any).
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*/
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errorret_t sceneCallScriptMethod(jerry_value_t fn, const char_t *name);
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/**
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* Extracts a function from a scene module export. If the property doesn't
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* exist or isn't a function, returns undefined.
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*
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* @param obj The module exports object.
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* @param name The name of the property to extract.
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* @return The extracted function, or undefined.
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*/
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jerry_value_t sceneExtractFn(jerry_value_t obj, const char_t *name);
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/**
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* Disposes the active scene immediately.
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*/
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