Asset moved some code around
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@@ -41,30 +41,11 @@ errorret_t assetLoad(
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assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
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assertNotNull(output, "Output pointer cannot be NULL.");
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assertNotNull(loader, "Asset file loader cannot be NULL.");
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assetfile_t file = {
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.filename = filename,
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.params = params,
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.output = output,
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.zipFile = NULL,
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.size = 0
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};
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// Get file size of the asset.
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zip_stat_init(&file.stat);
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if(!zip_stat(ASSET.zip, filename, 0, &file.stat) == 0) {
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errorThrow("Failed to stat asset file: %s", filename);
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}
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// Minimum file size.
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file.size = (zip_int64_t)file.stat.size;
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if(file.size <= 0) {
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errorThrow("Asset file is empty: %s", filename);
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}
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assetfile_t file;
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errorChain(assetFileInit(&file, filename, params, output));
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errorChain(loader(&file));
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assertNull(file.zipFile, "Asset file loader did not close the file.");
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errorChain(assetFileDispose(&file));
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errorOk();
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}
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@@ -7,6 +7,34 @@
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#include "asset/asset.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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errorret_t assetFileInit(
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assetfile_t *file,
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const char_t *filename,
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void *params,
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void *output
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) {
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memoryZero(file, sizeof(assetfile_t));
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file->filename = filename;
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file->params = params;
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file->output = output;
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// Stat the file
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zip_stat_init(&file->stat);
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if(!zip_stat(ASSET.zip, filename, 0, &file->stat) == 0) {
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errorThrow("Failed to stat asset file: %s", filename);
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}
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// Minimum file size.
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file->size = (zip_int64_t)file->stat.size;
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if(file->size <= 0) {
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errorThrow("Invalid asset file size: %s", filename);
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}
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errorOk();
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}
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errorret_t assetFileOpen(assetfile_t *file) {
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assertNotNull(file, "Asset file cannot be NULL.");
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@@ -50,4 +78,12 @@ errorret_t assetFileClose(assetfile_t *file) {
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file->zipFile = NULL;
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file->position = 0;
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errorOk();
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}
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errorret_t assetFileDispose(assetfile_t *file) {
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if(file->zipFile != NULL) {
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errorChain(assetFileClose(file));
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}
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memoryZero(file, sizeof(assetfile_t));
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errorOk();
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}
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@@ -25,6 +25,23 @@ typedef struct assetfile_s {
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zip_file_t *zipFile;
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} assetfile_t;
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/**
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* Initializes the asset file structure in preparation for loading. This will
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* stat the file but not open the handle.
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*
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* @param file The asset file structure to initialize.
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* @param filename The name of the asset file to load.
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* @param params Optional loader params.
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* @param output Output pointer for the loader.
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* @return Error indicating success or failure.
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*/
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errorret_t assetFileInit(
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assetfile_t *file,
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const char_t *filename,
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void *params,
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void *output
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);
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/**
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* Opens the asset file for reading. After opening the loader is responsible
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* for closing the file.
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@@ -54,4 +71,13 @@ errorret_t assetFileRead(
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* @param file The asset file to close.
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* @return An error code if the file could not be closed properly.
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*/
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errorret_t assetFileClose(assetfile_t *file);
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errorret_t assetFileClose(assetfile_t *file);
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/**
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* Disposes the asset file structure, closing any open handles and zeroing
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* out the structure.
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*
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* @param file The asset file to dispose.
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* @return An error code if the file could not be disposed properly.
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*/
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errorret_t assetFileDispose(assetfile_t *file);
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