Delete JS assets
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@@ -1,30 +0,0 @@
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function MoveCubeCutscene(params) {
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Cutscene.call(this);
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this.cube = params.cube;
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var SPEED = 3.0;
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var DURATION = 2.0;
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this.anim = new Animation([
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[
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{ time: 0.0, value: 0, easing: Easing.inOutQuad },
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{ time: DURATION, value: -(SPEED * DURATION), easing: Easing.inOutQuad },
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{ time: DURATION * 2, value: 0 }
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]
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]);
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this.anim.onComplete = function() {
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Cutscene.finish();
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};
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}
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MoveCubeCutscene.prototype = Object.create(Cutscene.prototype);
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MoveCubeCutscene.prototype.constructor = MoveCubeCutscene;
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MoveCubeCutscene.prototype.update = function() {
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this.anim.update(TIME.delta);
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this.cube.position.position.x = this.anim.properties[0].value;
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};
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module = MoveCubeCutscene;
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@@ -1,24 +0,0 @@
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var OverworldEntity = include('entities/OverworldEntity.js');
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function CubeEntity() {
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OverworldEntity.call(this);
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this.add(RENDERABLE);
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this.cubeMesh = Mesh.createCube();
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this.renderable.mesh = this.cubeMesh;
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}
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CubeEntity.prototype = Object.create(OverworldEntity.prototype);
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CubeEntity.prototype.constructor = CubeEntity;
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CubeEntity.prototype.update = function() {
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OverworldEntity.prototype.update.call(this);
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var speed = 5.0;
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var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
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this.position.position.x += move.x * speed * TIME.delta;
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this.position.position.z += move.y * speed * TIME.delta;
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this.renderable.color = Color.rainbow();
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};
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module = CubeEntity;
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@@ -1,21 +0,0 @@
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function OverworldEntity() {
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Entity.call(this);
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this.add(POSITION);
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}
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OverworldEntity.prototype = Object.create(Entity.prototype);
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OverworldEntity.prototype.constructor = OverworldEntity;
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OverworldEntity.prototype.update = function() {
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// var speed = 3.0;
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// var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
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// this.position.position.x += move.x * speed * TIME.delta;
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// this.position.position.z += move.y * speed * TIME.delta;
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}
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OverworldEntity.prototype.dispose = function() {
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Entity.prototype.dispose.call(this);
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}
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module = OverworldEntity;
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@@ -1,93 +0,0 @@
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Console.visible = true;
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// Default input bindings.
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if (typeof PSP !== 'undefined') {
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Input.bind("up", INPUT_ACTION_UP);
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Input.bind("down", INPUT_ACTION_DOWN);
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Input.bind("left", INPUT_ACTION_LEFT);
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Input.bind("right", INPUT_ACTION_RIGHT);
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Input.bind("accept", INPUT_ACTION_ACCEPT);
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Input.bind("cancel", INPUT_ACTION_CANCEL);
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Input.bind("select", INPUT_ACTION_RAGEQUIT);
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Input.bind("lstick_up", INPUT_ACTION_UP);
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Input.bind("lstick_down", INPUT_ACTION_DOWN);
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Input.bind("lstick_left", INPUT_ACTION_LEFT);
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Input.bind("lstick_right", INPUT_ACTION_RIGHT);
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Input.bind("triangle", INPUT_ACTION_CONSOLE);
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} else if (typeof DOLPHIN !== 'undefined') {
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Input.bind("up", INPUT_ACTION_UP);
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Input.bind("down", INPUT_ACTION_DOWN);
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Input.bind("left", INPUT_ACTION_LEFT);
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Input.bind("right", INPUT_ACTION_RIGHT);
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Input.bind("b", INPUT_ACTION_CANCEL);
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Input.bind("a", INPUT_ACTION_ACCEPT);
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Input.bind("z", INPUT_ACTION_CONSOLE);
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Input.bind("lstick_up", INPUT_ACTION_UP);
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Input.bind("lstick_down", INPUT_ACTION_DOWN);
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Input.bind("lstick_left", INPUT_ACTION_LEFT);
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Input.bind("lstick_right", INPUT_ACTION_RIGHT);
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} else if (typeof LINUX !== 'undefined') {
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if (typeof INPUT_KEYBOARD !== 'undefined') {
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Input.bind("w", INPUT_ACTION_UP);
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Input.bind("s", INPUT_ACTION_DOWN);
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Input.bind("a", INPUT_ACTION_LEFT);
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Input.bind("d", INPUT_ACTION_RIGHT);
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Input.bind("left", INPUT_ACTION_LEFT);
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Input.bind("right", INPUT_ACTION_RIGHT);
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Input.bind("up", INPUT_ACTION_UP);
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Input.bind("down", INPUT_ACTION_DOWN);
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Input.bind("enter", INPUT_ACTION_ACCEPT);
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Input.bind("e", INPUT_ACTION_ACCEPT);
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Input.bind("q", INPUT_ACTION_CANCEL);
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Input.bind("escape", INPUT_ACTION_RAGEQUIT);
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Input.bind("`", INPUT_ACTION_CONSOLE);
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}
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if (typeof INPUT_GAMEPAD !== 'undefined') {
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Input.bind("gamepad_up", INPUT_ACTION_UP);
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Input.bind("gamepad_down", INPUT_ACTION_DOWN);
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Input.bind("gamepad_left", INPUT_ACTION_LEFT);
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Input.bind("gamepad_right", INPUT_ACTION_RIGHT);
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Input.bind("gamepad_a", INPUT_ACTION_ACCEPT);
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Input.bind("gamepad_b", INPUT_ACTION_CANCEL);
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Input.bind("gamepad_back", INPUT_ACTION_RAGEQUIT);
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Input.bind("gamepad_lstick_up", INPUT_ACTION_UP);
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Input.bind("gamepad_lstick_down", INPUT_ACTION_DOWN);
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Input.bind("gamepad_lstick_left", INPUT_ACTION_LEFT);
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Input.bind("gamepad_lstick_right", INPUT_ACTION_RIGHT);
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}
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if (typeof INPUT_POINTER !== 'undefined') {
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Input.bind("mouse_x", INPUT_ACTION_POINTERX);
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Input.bind("mouse_y", INPUT_ACTION_POINTERY);
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}
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} else {
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print("Unknown platform, no default input bindings set.");
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}
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Scene.set('scenes/cube.js');
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// Console.print("Testing save stuff;");
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// Console.print("Save Count: " + Save.count);
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// Console.print("Save 0 exists? " + Save.exists(0));
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// try {
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// Save.load(0);
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// Console.print("Successfully loaded save 0.");
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// } catch (e) {
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// Console.print("Error loading save 0: " + e);
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// Save.delete(0);
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// }
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// Console.print("Save 0 exists? " + Save.exists(0));
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// Console.print("Writing...");
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// Save.write(0);
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// Console.print("Save 0 exists? " + Save.exists(0));
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// Console.print("Save 0 data: " + Save.load(0));
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@@ -1,17 +0,0 @@
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var CubeEntity = include('entities/CubeEntity.js');
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function TestChunkN100(x, y, z) {
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MapChunk.call(this, x, y, z);
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this.cube = new CubeEntity();
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this.cube.position.position = new Vec3(-16, 0, 0);
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}
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TestChunkN100.prototype = Object.create(MapChunk.prototype);
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TestChunkN100.prototype.constructor = TestChunkN100;
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TestChunkN100.prototype.dispose = function() {
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this.cube.dispose();
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};
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module = TestChunkN100;
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@@ -1,17 +0,0 @@
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var CubeEntity = include('entities/CubeEntity.js');
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function TestChunk000(x, y, z) {
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MapChunk.call(this, x, y, z);
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this.cube = new CubeEntity();
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this.cube.position.position = new Vec3(0, 0, 0);
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}
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TestChunk000.prototype = Object.create(MapChunk.prototype);
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TestChunk000.prototype.constructor = TestChunk000;
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TestChunk000.prototype.dispose = function() {
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this.cube.dispose();
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};
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module = TestChunk000;
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@@ -1,17 +0,0 @@
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var CubeEntity = include('entities/CubeEntity.js');
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function TestChunk001(x, y, z) {
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MapChunk.call(this, x, y, z);
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this.cube = new CubeEntity();
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this.cube.position.position = new Vec3(0, 0, 16);
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}
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TestChunk001.prototype = Object.create(MapChunk.prototype);
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TestChunk001.prototype.constructor = TestChunk001;
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TestChunk001.prototype.dispose = function() {
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this.cube.dispose();
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};
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module = TestChunk001;
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@@ -1,17 +0,0 @@
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var CubeEntity = include('entities/CubeEntity.js');
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function TestChunk010(x, y, z) {
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MapChunk.call(this, x, y, z);
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this.cube = new CubeEntity();
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this.cube.position.position = new Vec3(0, 16, 0);
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}
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TestChunk010.prototype = Object.create(MapChunk.prototype);
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TestChunk010.prototype.constructor = TestChunk010;
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TestChunk010.prototype.dispose = function() {
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this.cube.dispose();
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};
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module = TestChunk010;
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@@ -1,17 +0,0 @@
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var CubeEntity = include('entities/CubeEntity.js');
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function TestChunk100(x, y, z) {
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MapChunk.call(this, x, y, z);
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this.cube = new CubeEntity();
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this.cube.position.position = new Vec3(16, 0, 0);
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}
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TestChunk100.prototype = Object.create(MapChunk.prototype);
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TestChunk100.prototype.constructor = TestChunk100;
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TestChunk100.prototype.dispose = function() {
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this.cube.dispose();
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};
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module = TestChunk100;
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@@ -1,17 +0,0 @@
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var CubeEntity = include('entities/CubeEntity.js');
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function TestChunk200(x, y, z) {
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MapChunk.call(this, x, y, z);
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this.cube = new CubeEntity();
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this.cube.position.position = new Vec3(32, 0, 0);
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}
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TestChunk200.prototype = Object.create(MapChunk.prototype);
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TestChunk200.prototype.constructor = TestChunk200;
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TestChunk200.prototype.dispose = function() {
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this.cube.dispose();
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};
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module = TestChunk200;
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@@ -1,17 +0,0 @@
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var CubeEntity = include('entities/CubeEntity.js');
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function TestChunk300(x, y, z) {
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MapChunk.call(this, x, y, z);
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this.cube = new CubeEntity();
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this.cube.position.position = new Vec3(48, 0, 0);
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}
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TestChunk300.prototype = Object.create(MapChunk.prototype);
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TestChunk300.prototype.constructor = TestChunk300;
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TestChunk300.prototype.dispose = function() {
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this.cube.dispose();
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};
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module = TestChunk300;
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@@ -1,17 +0,0 @@
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function TestMap() {
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Map.call(this);
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Map.setChunkSize(16, 16, 16);
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Map.setPosition(0, 0, 0);
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}
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TestMap.prototype = Object.create(Map.prototype);
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TestMap.prototype.constructor = TestMap;
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TestMap.prototype.update = function() {
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};
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TestMap.prototype.dispose = function() {
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};
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module = TestMap;
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@@ -1,33 +0,0 @@
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var CubeEntity = include('entities/CubeEntity.js');
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function CubeScene() {
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Map.load('test');
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this.cam = new Entity();
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this.cam.add(POSITION);
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this.cam.add(CAMERA);
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this.player = new CubeEntity();
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this.player.position.position = new Vec3(0, 0, 0);
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}
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CubeScene.prototype = Object.create(Scene.prototype);
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CubeScene.prototype.constructor = CubeScene;
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CubeScene.prototype.update = function() {
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this.player.update();
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var pos = this.player.position.position;
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this.cam.position.position = new Vec3(pos.x, pos.y + 8, pos.z + 8);
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this.cam.position.lookAt(pos);
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Map.setPosition(Math.floor(pos.x), Math.floor(pos.y), Math.floor(pos.z));
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};
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CubeScene.prototype.dispose = function() {
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this.cam.dispose();
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this.player.dispose();
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Map.dispose();
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};
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module = CubeScene;
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