Add color support.
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This commit is contained in:
2026-02-01 11:16:52 -06:00
parent 982d28a3e0
commit 78e1ae885a
8 changed files with 211 additions and 45 deletions

View File

@@ -2,15 +2,20 @@ module('spritebatch')
module('time')
module('camera')
module('glm')
module('color')
camera = cameraCreate(CAMERA_PROJECTION_TYPE_PERSPECTIVE)
color = colorBlue()
function sceneDispose()
-- print('Disposing initial scene')
end
function sceneUpdate()
-- print('Updating initial scene')
color.r = 255 * (math.sin(TIME.time) + 1) * 0.5
color.g = 255 * (math.sin(TIME.time + 2) + 1) * 0.5
color.b = 255 * (math.sin(TIME.time + 4) + 1) * 0.5
end
function sceneRender()
@@ -19,8 +24,8 @@ function sceneRender()
spriteBatchPush(
nil,
0, 0,
1, 1,
nil
1, 2,
color
)
spriteBatchFlush()

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@@ -37,4 +37,12 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
DISPLAY_HEIGHT=272
DISPLAY_SIZE_DYNAMIC=0
)
endif()
endif()
dusk_run_python(
dusk_color_defs
tools.display.color.csv
--csv ${CMAKE_CURRENT_SOURCE_DIR}/color.csv
--output ${DUSK_GENERATED_HEADERS_DIR}/display/color.h
)
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} dusk_color_defs)

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@@ -19,4 +19,5 @@ brown,0.6,0.4,0.2,1
pink,1,0.75,0.8,1
lime,0.75,1,0,1
navy,0,0,0.5,1
teal,0,0.5,0.5,1
teal,0,0.5,0.5,1
cornflower_blue,0.39,0.58,0.93,1
1 name r g b a
19 pink 1 0.75 0.8 1
20 lime 0.75 1 0 1
21 navy 0 0 0.5 1
22 teal 0 0.5 0.5 1
23 cornflower_blue 0.39 0.58 0.93 1

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@@ -14,7 +14,45 @@
void moduleColor(scriptcontext_t *context) {
assertNotNull(context, "Context cannot be NULL.");
scriptStructRegister(context, "color_mt", moduleColorGetter, NULL);
scriptStructRegister(
context, "color_mt", moduleColorGetter, moduleColorSetter
);
scriptContextRegFunc(context, "color", moduleColorFuncColor);
scriptContextExec(context, COLOR_SCRIPT);
}
int moduleColorFuncColor(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL.");
scriptcontext_t *context = *(scriptcontext_t **)lua_getextraspace(L);
assertNotNull(context, "Script context cannot be NULL.");
// Needs 4 channel uint8_t
if(
!lua_isnumber(L, 1) || !lua_isnumber(L, 2) ||
!lua_isnumber(L, 3) || !lua_isnumber(L, 4)
) {
return luaL_error(L, "color(r, g, b, a) requires four number arguments.");
}
colorchannel8_t r = (colorchannel8_t)lua_tonumber(L, 1);
colorchannel8_t g = (colorchannel8_t)lua_tonumber(L, 2);
colorchannel8_t b = (colorchannel8_t)lua_tonumber(L, 3);
colorchannel8_t a = (colorchannel8_t)lua_tonumber(L, 4);
// Create color_t as lua memory
color_t *color = (color_t*)lua_newuserdata(L, sizeof(color_t));
color->r = r;
color->g = g;
color->b = b;
color->a = a;
// Push color struct
scriptStructPushMetatable(context, "color_mt", color);
return 1;
}
void moduleColorGetter(
@@ -45,4 +83,51 @@ void moduleColorGetter(
outValue->value.intValue = color->a;
return;
}
}
void moduleColorSetter(
const scriptcontext_t *context,
const char_t *key,
void *structPtr,
const scriptvalue_t *inValue
) {
color_t *color = (color_t*)structPtr;
if(stringCompare(key, "r") == 0) {
if(inValue->type == SCRIPT_VALUE_TYPE_INT) {
color->r = (colorchannel8_t)inValue->value.intValue;
} else if(inValue->type == SCRIPT_VALUE_TYPE_FLOAT) {
color->r = (colorchannel8_t)(inValue->value.floatValue);
} else {
assertUnreachable("Invalid type for color channel r");
}
return;
} else if(stringCompare(key, "g") == 0) {
if(inValue->type == SCRIPT_VALUE_TYPE_INT) {
color->g = (colorchannel8_t)inValue->value.intValue;
} else if(inValue->type == SCRIPT_VALUE_TYPE_FLOAT) {
color->g = (colorchannel8_t)(inValue->value.floatValue);
} else {
assertUnreachable("Invalid type for color channel g");
}
return;
} else if(stringCompare(key, "b") == 0) {
if(inValue->type == SCRIPT_VALUE_TYPE_INT) {
color->b = (colorchannel8_t)inValue->value.intValue;
} else if(inValue->type == SCRIPT_VALUE_TYPE_FLOAT) {
color->b = (colorchannel8_t)(inValue->value.floatValue);
} else {
assertUnreachable("Invalid type for color channel b");
}
return;
} else if(stringCompare(key, "a") == 0) {
if(inValue->type == SCRIPT_VALUE_TYPE_INT) {
color->a = (colorchannel8_t)inValue->value.intValue;
} else if(inValue->type == SCRIPT_VALUE_TYPE_FLOAT) {
color->a = (colorchannel8_t)(inValue->value.floatValue);
} else {
assertUnreachable("Invalid type for color channel a");
}
return;
}
}

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@@ -15,6 +15,14 @@
*/
void moduleColor(scriptcontext_t *context);
/**
* Lua function to create a color.
*
* @param L The Lua state.
* @return Number of return values.
*/
int moduleColorFuncColor(lua_State *L);
/**
* Getter function for the color structure.
*
@@ -28,4 +36,19 @@ void moduleColorGetter(
const char_t *key,
const void *structPtr,
scriptvalue_t *outValue
);
/**
* Setter function for the color structure.
*
* @param context The script context.
* @param key The key to set.
* @param structPtr Pointer to the color structure.
* @param inValue Input value.
*/
void moduleColorSetter(
const scriptcontext_t *context,
const char_t *key,
void *structPtr,
const scriptvalue_t *inValue
);

View File

@@ -45,13 +45,17 @@ int moduleSpriteBatchPush(lua_State *L) {
return luaL_error(L, "Sprite coordinates must be numbers");
}
// Color (struct), must be Nil for now
if(!lua_isnil(L, 6)) {
return luaL_error(L, "Color parameter must be nil");
// Color (struct) or nil for white
color_t *color = NULL;
if(lua_isuserdata(L, 6)) {
color = *(color_t**)lua_touserdata(L, 6);
assertNotNull(color, "Color struct cannot be NULL");
} else if(lua_isnil(L, 6)) {
// Extrapolate later.
} else {
return luaL_error(L, "Sprite color must be a color struct or nil");
}
// if(!lua_istable(L, 6)) {
// return luaL_error(L, "Color parameter must be a color struct");
// }
// Optional UV min and maxes, defaults to 0,0 -> 1,1
float_t u0 = 0.0f;
@@ -88,7 +92,7 @@ int moduleSpriteBatchPush(lua_State *L) {
minY,
maxX,
maxY,
COLOR_MAGENTA,
color == NULL ? COLOR_WHITE : *color,
u0,
v0,
u1,

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@@ -17,48 +17,88 @@ outHeader += '#include "dusk.h"\n\n'
outHeader += f"typedef float_t colorchannelf_t;\n"
colors = {}
with open(args.csv, newline="", encoding="utf-8") as csvfile:
reader = csv.DictReader(csvfile)
# CSV must have id column.
if "id" not in reader.fieldnames:
raise Exception("CSV file must have 'id' column")
if "name" not in reader.fieldnames:
raise Exception("CSV file must have 'name' column")
# For each ID
inputIds = []
inputIdValues = {}
# For each color, by name...
for row in reader:
inputId = row["id"]
if inputId not in inputIds:
inputIds.append(inputId)
name = row["name"]
r = row["r"]
g = row["g"]
b = row["b"]
a = row["a"] if "a" in row and row["a"] != "" else "1.0"
# For each ID, create enum entry.
count = 0
outHeader += "typedef enum {\n"
outHeader += f" INPUT_ACTION_NULL = {count},\n\n"
count += 1
for inputId in inputIds:
inputIdValues[inputId] = count
outHeader += f" {csvIdToEnumName(inputId)} = {count},\n"
count += 1
outHeader += f"\n INPUT_ACTION_COUNT = {count}\n"
outHeader += "} inputaction_t;\n\n"
# Ensure values are between 0.0 and 1.0
for channelValue in (r, g, b, a):
fvalue = float(channelValue)
if fvalue < 0.0 or fvalue > 1.0:
raise Exception(f"Color channel value {channelValue} for color {name} is out of range (0.0 to 1.0)")
# Write IDs to char array.
outHeader += f"static const char_t* INPUT_ACTION_IDS[] = {{\n"
for inputId in inputIds:
outHeader += f" [{csvIdToEnumName(inputId)}] = \"{inputId}\",\n"
outHeader += f"}};\n\n"
colors[name] = (r, g, b, a)
# Lua Script
outHeader += f"static const char_t *INPUT_ACTION_SCRIPT = \n"
for inputId in inputIds:
# Reference the enum
outHeader += f" \"{csvIdToEnumName(inputId)} = {inputIdValues[inputId]}\\n\"\n"
outHeader += f";\n\n"
# Prep output header
outHeader = "#pragma once\n"
outHeader += '#include "dusk.h"\n\n'
# Write to output file.
os.makedirs(os.path.dirname(args.output), exist_ok=True)
# Typedefs for float and uin8t color channels
outHeader += f"typedef float_t colorchannelf_t;\n"
outHeader += f"typedef uint8_t colorchannel8_t;\n\n"
# Typedefs for 3 and 4 channel colors in both float and uint8_t
outHeader += f"typedef struct {{ colorchannelf_t r, g, b; }} color3f_t;\n"
outHeader += f"typedef struct {{ colorchannelf_t r, g, b, a; }} color4f_t;\n"
outHeader += f"typedef struct {{ colorchannel8_t r, g, b; }} color3b_t;\n"
outHeader += f"typedef struct {{ colorchannel8_t r, g, b, a; }} color4b_t;\n"
outHeader += "typedef color4b_t color_t;\n\n"# Preferred format.
outHeader += "#define color3f(r, g, b) ((color3f_t){ r, g, b })\n"
outHeader += "#define color4f(r, g, b, a) ((color4f_t){ r, g, b, a })\n"
outHeader += "#define color3b(r, g, b) ((color3b_t){ r, g, b })\n"
outHeader += "#define color4b(r, g, b, a) ((color4b_t){ r, g, b, a })\n\n"
luaScript = ""
# Define each color, in each format
for color_name, (r, g, b, a) in colors.items():
outHeader += f"// Color: {color_name}\n"
r8 = int(float(r) * 255)
g8 = int(float(g) * 255)
b8 = int(float(b) * 255)
a8 = int(float(a) * 255)
macro_name = "COLOR_" + color_name.upper()
outHeader += f"#define {macro_name}_4B color4b({r8}, {g8}, {b8}, {a8})\n"
outHeader += f"#define {macro_name}_3B color3b({r8}, {g8}, {b8})\n"
outHeader += f"#define {macro_name}_3F color3f({r}f, {g}f, {b}f)\n"
outHeader += f"#define {macro_name}_4F color4f({r}f, {g}f, {b}f, {a}f)\n"
outHeader += f"#define {macro_name} {macro_name}_4B\n\n" # Preferred format.
nameSplit = color_name.split("_")
camelFirstLetter = ""
for part in nameSplit:
camelFirstLetter += part[0].upper() + part[1:].lower()
luaName = "color" + camelFirstLetter
luaScript += f"function {luaName}()\n"
luaScript += f" return color({r8}, {g8}, {b8}, {a8})\n"
luaScript += "end\n\n"
outHeader += "// Lua color functions\n"
outHeader += "#define COLOR_SCRIPT \\\n"
# Stringify and put each line with a backslash
for line in luaScript.splitlines():
outHeader += f' "{line}\\n" \\\n'
outHeader = outHeader.rstrip(" \\\n") + "\n" # Remove last backslash and add newline
# Write to output file
with open(args.output, "w", encoding="utf-8") as outFile:
outFile.write(outHeader)