Add color support.
This commit is contained in:
@@ -2,15 +2,20 @@ module('spritebatch')
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module('time')
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module('camera')
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module('glm')
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module('color')
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camera = cameraCreate(CAMERA_PROJECTION_TYPE_PERSPECTIVE)
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color = colorBlue()
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function sceneDispose()
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-- print('Disposing initial scene')
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end
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function sceneUpdate()
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-- print('Updating initial scene')
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color.r = 255 * (math.sin(TIME.time) + 1) * 0.5
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color.g = 255 * (math.sin(TIME.time + 2) + 1) * 0.5
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color.b = 255 * (math.sin(TIME.time + 4) + 1) * 0.5
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end
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function sceneRender()
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@@ -19,8 +24,8 @@ function sceneRender()
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spriteBatchPush(
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nil,
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0, 0,
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1, 1,
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nil
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1, 2,
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color
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)
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spriteBatchFlush()
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@@ -37,4 +37,12 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
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DISPLAY_HEIGHT=272
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DISPLAY_SIZE_DYNAMIC=0
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)
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endif()
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endif()
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dusk_run_python(
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dusk_color_defs
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tools.display.color.csv
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--csv ${CMAKE_CURRENT_SOURCE_DIR}/color.csv
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--output ${DUSK_GENERATED_HEADERS_DIR}/display/color.h
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)
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add_dependencies(${DUSK_LIBRARY_TARGET_NAME} dusk_color_defs)
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@@ -19,4 +19,5 @@ brown,0.6,0.4,0.2,1
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pink,1,0.75,0.8,1
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lime,0.75,1,0,1
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navy,0,0,0.5,1
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teal,0,0.5,0.5,1
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teal,0,0.5,0.5,1
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cornflower_blue,0.39,0.58,0.93,1
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@@ -14,7 +14,45 @@
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void moduleColor(scriptcontext_t *context) {
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assertNotNull(context, "Context cannot be NULL.");
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scriptStructRegister(context, "color_mt", moduleColorGetter, NULL);
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scriptStructRegister(
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context, "color_mt", moduleColorGetter, moduleColorSetter
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);
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scriptContextRegFunc(context, "color", moduleColorFuncColor);
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scriptContextExec(context, COLOR_SCRIPT);
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}
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int moduleColorFuncColor(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL.");
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scriptcontext_t *context = *(scriptcontext_t **)lua_getextraspace(L);
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assertNotNull(context, "Script context cannot be NULL.");
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// Needs 4 channel uint8_t
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if(
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!lua_isnumber(L, 1) || !lua_isnumber(L, 2) ||
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!lua_isnumber(L, 3) || !lua_isnumber(L, 4)
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) {
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return luaL_error(L, "color(r, g, b, a) requires four number arguments.");
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}
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colorchannel8_t r = (colorchannel8_t)lua_tonumber(L, 1);
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colorchannel8_t g = (colorchannel8_t)lua_tonumber(L, 2);
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colorchannel8_t b = (colorchannel8_t)lua_tonumber(L, 3);
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colorchannel8_t a = (colorchannel8_t)lua_tonumber(L, 4);
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// Create color_t as lua memory
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color_t *color = (color_t*)lua_newuserdata(L, sizeof(color_t));
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color->r = r;
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color->g = g;
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color->b = b;
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color->a = a;
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// Push color struct
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scriptStructPushMetatable(context, "color_mt", color);
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return 1;
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}
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void moduleColorGetter(
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@@ -45,4 +83,51 @@ void moduleColorGetter(
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outValue->value.intValue = color->a;
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return;
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}
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}
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void moduleColorSetter(
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const scriptcontext_t *context,
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const char_t *key,
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void *structPtr,
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const scriptvalue_t *inValue
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) {
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color_t *color = (color_t*)structPtr;
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if(stringCompare(key, "r") == 0) {
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if(inValue->type == SCRIPT_VALUE_TYPE_INT) {
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color->r = (colorchannel8_t)inValue->value.intValue;
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} else if(inValue->type == SCRIPT_VALUE_TYPE_FLOAT) {
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color->r = (colorchannel8_t)(inValue->value.floatValue);
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} else {
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assertUnreachable("Invalid type for color channel r");
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}
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return;
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} else if(stringCompare(key, "g") == 0) {
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if(inValue->type == SCRIPT_VALUE_TYPE_INT) {
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color->g = (colorchannel8_t)inValue->value.intValue;
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} else if(inValue->type == SCRIPT_VALUE_TYPE_FLOAT) {
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color->g = (colorchannel8_t)(inValue->value.floatValue);
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} else {
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assertUnreachable("Invalid type for color channel g");
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}
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return;
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} else if(stringCompare(key, "b") == 0) {
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if(inValue->type == SCRIPT_VALUE_TYPE_INT) {
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color->b = (colorchannel8_t)inValue->value.intValue;
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} else if(inValue->type == SCRIPT_VALUE_TYPE_FLOAT) {
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color->b = (colorchannel8_t)(inValue->value.floatValue);
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} else {
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assertUnreachable("Invalid type for color channel b");
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}
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return;
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} else if(stringCompare(key, "a") == 0) {
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if(inValue->type == SCRIPT_VALUE_TYPE_INT) {
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color->a = (colorchannel8_t)inValue->value.intValue;
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} else if(inValue->type == SCRIPT_VALUE_TYPE_FLOAT) {
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color->a = (colorchannel8_t)(inValue->value.floatValue);
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} else {
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assertUnreachable("Invalid type for color channel a");
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}
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return;
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}
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}
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@@ -15,6 +15,14 @@
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*/
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void moduleColor(scriptcontext_t *context);
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/**
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* Lua function to create a color.
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*
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* @param L The Lua state.
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* @return Number of return values.
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*/
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int moduleColorFuncColor(lua_State *L);
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/**
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* Getter function for the color structure.
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*
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@@ -28,4 +36,19 @@ void moduleColorGetter(
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const char_t *key,
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const void *structPtr,
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scriptvalue_t *outValue
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);
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/**
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* Setter function for the color structure.
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*
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* @param context The script context.
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* @param key The key to set.
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* @param structPtr Pointer to the color structure.
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* @param inValue Input value.
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*/
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void moduleColorSetter(
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const scriptcontext_t *context,
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const char_t *key,
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void *structPtr,
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const scriptvalue_t *inValue
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);
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@@ -45,13 +45,17 @@ int moduleSpriteBatchPush(lua_State *L) {
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return luaL_error(L, "Sprite coordinates must be numbers");
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}
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// Color (struct), must be Nil for now
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if(!lua_isnil(L, 6)) {
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return luaL_error(L, "Color parameter must be nil");
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// Color (struct) or nil for white
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color_t *color = NULL;
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if(lua_isuserdata(L, 6)) {
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color = *(color_t**)lua_touserdata(L, 6);
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assertNotNull(color, "Color struct cannot be NULL");
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} else if(lua_isnil(L, 6)) {
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// Extrapolate later.
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} else {
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return luaL_error(L, "Sprite color must be a color struct or nil");
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}
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// if(!lua_istable(L, 6)) {
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// return luaL_error(L, "Color parameter must be a color struct");
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// }
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// Optional UV min and maxes, defaults to 0,0 -> 1,1
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float_t u0 = 0.0f;
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@@ -88,7 +92,7 @@ int moduleSpriteBatchPush(lua_State *L) {
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minY,
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maxX,
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maxY,
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COLOR_MAGENTA,
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color == NULL ? COLOR_WHITE : *color,
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u0,
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v0,
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u1,
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@@ -17,48 +17,88 @@ outHeader += '#include "dusk.h"\n\n'
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outHeader += f"typedef float_t colorchannelf_t;\n"
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colors = {}
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with open(args.csv, newline="", encoding="utf-8") as csvfile:
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reader = csv.DictReader(csvfile)
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# CSV must have id column.
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if "id" not in reader.fieldnames:
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raise Exception("CSV file must have 'id' column")
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if "name" not in reader.fieldnames:
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raise Exception("CSV file must have 'name' column")
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# For each ID
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inputIds = []
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inputIdValues = {}
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# For each color, by name...
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for row in reader:
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inputId = row["id"]
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if inputId not in inputIds:
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inputIds.append(inputId)
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name = row["name"]
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r = row["r"]
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g = row["g"]
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b = row["b"]
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a = row["a"] if "a" in row and row["a"] != "" else "1.0"
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# For each ID, create enum entry.
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count = 0
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outHeader += "typedef enum {\n"
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outHeader += f" INPUT_ACTION_NULL = {count},\n\n"
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count += 1
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for inputId in inputIds:
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inputIdValues[inputId] = count
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outHeader += f" {csvIdToEnumName(inputId)} = {count},\n"
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count += 1
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outHeader += f"\n INPUT_ACTION_COUNT = {count}\n"
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outHeader += "} inputaction_t;\n\n"
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# Ensure values are between 0.0 and 1.0
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for channelValue in (r, g, b, a):
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fvalue = float(channelValue)
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if fvalue < 0.0 or fvalue > 1.0:
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raise Exception(f"Color channel value {channelValue} for color {name} is out of range (0.0 to 1.0)")
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# Write IDs to char array.
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outHeader += f"static const char_t* INPUT_ACTION_IDS[] = {{\n"
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for inputId in inputIds:
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outHeader += f" [{csvIdToEnumName(inputId)}] = \"{inputId}\",\n"
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outHeader += f"}};\n\n"
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colors[name] = (r, g, b, a)
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# Lua Script
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outHeader += f"static const char_t *INPUT_ACTION_SCRIPT = \n"
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for inputId in inputIds:
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# Reference the enum
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outHeader += f" \"{csvIdToEnumName(inputId)} = {inputIdValues[inputId]}\\n\"\n"
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outHeader += f";\n\n"
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# Prep output header
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outHeader = "#pragma once\n"
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outHeader += '#include "dusk.h"\n\n'
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# Write to output file.
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os.makedirs(os.path.dirname(args.output), exist_ok=True)
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# Typedefs for float and uin8t color channels
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outHeader += f"typedef float_t colorchannelf_t;\n"
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outHeader += f"typedef uint8_t colorchannel8_t;\n\n"
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# Typedefs for 3 and 4 channel colors in both float and uint8_t
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outHeader += f"typedef struct {{ colorchannelf_t r, g, b; }} color3f_t;\n"
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outHeader += f"typedef struct {{ colorchannelf_t r, g, b, a; }} color4f_t;\n"
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outHeader += f"typedef struct {{ colorchannel8_t r, g, b; }} color3b_t;\n"
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outHeader += f"typedef struct {{ colorchannel8_t r, g, b, a; }} color4b_t;\n"
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outHeader += "typedef color4b_t color_t;\n\n"# Preferred format.
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outHeader += "#define color3f(r, g, b) ((color3f_t){ r, g, b })\n"
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outHeader += "#define color4f(r, g, b, a) ((color4f_t){ r, g, b, a })\n"
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outHeader += "#define color3b(r, g, b) ((color3b_t){ r, g, b })\n"
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outHeader += "#define color4b(r, g, b, a) ((color4b_t){ r, g, b, a })\n\n"
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luaScript = ""
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# Define each color, in each format
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for color_name, (r, g, b, a) in colors.items():
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outHeader += f"// Color: {color_name}\n"
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r8 = int(float(r) * 255)
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g8 = int(float(g) * 255)
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b8 = int(float(b) * 255)
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a8 = int(float(a) * 255)
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macro_name = "COLOR_" + color_name.upper()
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outHeader += f"#define {macro_name}_4B color4b({r8}, {g8}, {b8}, {a8})\n"
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outHeader += f"#define {macro_name}_3B color3b({r8}, {g8}, {b8})\n"
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outHeader += f"#define {macro_name}_3F color3f({r}f, {g}f, {b}f)\n"
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outHeader += f"#define {macro_name}_4F color4f({r}f, {g}f, {b}f, {a}f)\n"
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outHeader += f"#define {macro_name} {macro_name}_4B\n\n" # Preferred format.
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nameSplit = color_name.split("_")
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camelFirstLetter = ""
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for part in nameSplit:
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camelFirstLetter += part[0].upper() + part[1:].lower()
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luaName = "color" + camelFirstLetter
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luaScript += f"function {luaName}()\n"
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luaScript += f" return color({r8}, {g8}, {b8}, {a8})\n"
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luaScript += "end\n\n"
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outHeader += "// Lua color functions\n"
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outHeader += "#define COLOR_SCRIPT \\\n"
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# Stringify and put each line with a backslash
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for line in luaScript.splitlines():
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outHeader += f' "{line}\\n" \\\n'
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outHeader = outHeader.rstrip(" \\\n") + "\n" # Remove last backslash and add newline
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# Write to output file
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with open(args.output, "w", encoding="utf-8") as outFile:
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outFile.write(outHeader)
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