ECS Enhancements
This commit is contained in:
@@ -40,8 +40,16 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
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errorChain(gameInit());
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// FOF
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entityid_t ent0 = entityManagerAdd();
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componentid_t ent0c0 = entityAddComponent(ent0, COMPONENT_TYPE_POSITION);
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entityid_t cam = entityManagerAdd();
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componentid_t camPos = entityAddComponent(cam, COMPONENT_TYPE_POSITION);
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entityPositionLookAt(
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cam,
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camPos,
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(vec3){ 0.0f, 0.0f, 0.0f },
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(vec3){ 0.0f, 1.0f, 0.0f },
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(vec3){ 5.0f, 5.0f, 5.0f }
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);
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componentid_t camCam = entityAddComponent(cam, COMPONENT_TYPE_CAMERA);
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entityid_t ent1 = entityManagerAdd();
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@@ -30,7 +30,8 @@ void componentInit(
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assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
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assertTrue(type != COMPONENT_TYPE_NULL, "Cannot initialize null component");
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component_t *cmp = &ENTITY_MANAGER.entities[entityId].components[componentId];
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componentindex_t index = componentGetIndex(entityId, componentId);
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component_t *cmp = &ENTITY_MANAGER.components[index];
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memoryZero(cmp, sizeof(component_t));
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cmp->type = type;
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@@ -40,16 +41,55 @@ void componentInit(
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}
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void * componentGetData(
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const entityid_t entityId,
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const componentid_t componentId,
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const componenttype_t type
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) {
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assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
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assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
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assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
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assertTrue(type != COMPONENT_TYPE_NULL, "Cannot get data of null component");
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componentindex_t index = componentGetIndex(entityId, componentId);
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component_t *cmp = &ENTITY_MANAGER.components[index];
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assertTrue(cmp->type == type, "Component type mismatch");
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return &cmp->data;
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}
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componentindex_t componentGetIndex(
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const entityid_t entityId,
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const componentid_t componentId
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) {
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assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
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assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
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component_t *cmp = &ENTITY_MANAGER.entities[entityId].components[componentId];
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if(cmp->type == COMPONENT_TYPE_NULL) return NULL;
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return (entityId * ENTITY_COMPONENT_COUNT_MAX) + componentId;
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}
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return &cmp->data;
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entityid_t componentGetEntitiesWithComponent(
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const componenttype_t type,
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entityid_t outEntities[ENTITY_COUNT_MAX]
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) {
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assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
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assertTrue(type != COMPONENT_TYPE_NULL, "Cannot check NULL type");
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assertNotNull(outEntities, "Output entities array cannot be null");
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entityid_t written = 0;
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for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
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entityid_t used = ENTITY_MANAGER.entitiesWithComponent[
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type * ENTITY_COUNT_MAX + i
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];
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if(used == 0xFF) continue;
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outEntities[written++] = used;
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assertTrue(
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used == i, "Entity ID mismatch in entitiesWithComponent lookup"
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);
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assertTrue(
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(ENTITY_MANAGER.entities[used].state & ENTITY_STATE_ACTIVE) != 0,
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"Inactive entity in entitiesWithComponent lookup"
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);
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}
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return written;
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}
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void componentDispose(
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@@ -59,7 +99,8 @@ void componentDispose(
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assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
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assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
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component_t *cmp = &ENTITY_MANAGER.entities[entityId].components[componentId];
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componentindex_t index = componentGetIndex(entityId, componentId);
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component_t *cmp = &ENTITY_MANAGER.components[index];
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if(cmp->type == COMPONENT_TYPE_NULL) return;
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if(COMPONENT_DEFINITIONS[cmp->type].dispose) {
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@@ -60,13 +60,40 @@ void componentInit(
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*
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* @param entityId The entity ID.
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* @param componentId The component ID.
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* @param type The type of the component to get, only used for assertion.
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* @return A pointer to the component data.
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*/
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void * componentGetData(
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const entityid_t entityId,
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const componentid_t componentId,
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const componenttype_t type
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);
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/**
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* Gets the index of a component for the entity with component ID.
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*
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* @param entityId The entity ID.
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* @param componentId The component ID.
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* @return The index of the component in the component array.
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*/
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componentindex_t componentGetIndex(
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const entityid_t entityId,
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const componentid_t componentId
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);
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/**
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* Gets the entity IDs of all entities with a component of the given type.
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*
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* @param type The type of the component to get entities for.
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* @param outEntities An array to write the entity IDs to, must be at least
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* ENTITY_COUNT_MAX in size.
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* @return The number of entity IDs written to outEntities.
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*/
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entityid_t componentGetEntitiesWithComponent(
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const componenttype_t type,
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entityid_t outEntities[ENTITY_COUNT_MAX]
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);
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/**
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* Disposes of a component for the entity with component ID.
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*
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@@ -3,8 +3,4 @@
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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entityposition.c
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)
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add_subdirectory(display)
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@@ -0,0 +1,11 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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entityposition.c
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entitycamera.c
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)
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@@ -0,0 +1,59 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "entity/entitymanager.h"
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#include "display/framebuffer/framebuffer.h"
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#include "display/screen/screen.h"
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void entityCameraInit(const entityid_t ent, const componentid_t comp) {
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entitycamera_t *cam = (entitycamera_t *)componentGetData(
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ent, comp, COMPONENT_TYPE_CAMERA
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);
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cam->nearClip = 0.1f;
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cam->farClip = 100.0f;
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cam->projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE;
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cam->perspective.fov = 60.0f;
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}
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void entityCameraGetProjection(
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const entityid_t ent,
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const componentid_t comp,
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mat4 out
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) {
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entitycamera_t *cam = (entitycamera_t *)componentGetData(
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ent, comp, COMPONENT_TYPE_CAMERA
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);
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if(
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cam->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
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cam->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
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) {
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glm_mat4_identity(out);
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glm_perspective(
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cam->perspective.fov,
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SCREEN.aspect,
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cam->nearClip,
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cam->farClip,
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out
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);
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if(cam->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
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out[1][1] *= -1.0f;
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}
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} else if(cam->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
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glm_mat4_identity(out);
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glm_ortho(
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cam->orthographic.left,
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cam->orthographic.right,
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cam->orthographic.top,
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cam->orthographic.bottom,
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cam->nearClip,
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cam->farClip,
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out
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);
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}
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}
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@@ -0,0 +1,50 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "entity/entitybase.h"
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#include "display/camera/camera.h"
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typedef struct {
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union {
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struct {
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float_t fov;
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} perspective;
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struct {
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float_t left;
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float_t right;
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float_t top;
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float_t bottom;
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} orthographic;
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};
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float_t nearClip;
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float_t farClip;
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cameraprojectiontype_t projType;
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} entitycamera_t;
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/**
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* Initializes an entity camera component.
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*
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* @param ent The entity ID.
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* @param comp The component ID.
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*/
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void entityCameraInit(const entityid_t ent, const componentid_t comp);
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/**
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* Renders out the projection matrix for the given camera.
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*
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* @param ent The entity ID.
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* @param comp The component ID.
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* @param out The output projection matrix.
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*/
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void entityCameraGetProjection(
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const entityid_t ent,
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const componentid_t comp,
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mat4 out
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);
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@@ -0,0 +1,32 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "entity/entitymanager.h"
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void entityPositionInit(
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const entityid_t entityId,
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const componentid_t componentId
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) {
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entityposition_t *pos = componentGetData(
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entityId, componentId, COMPONENT_TYPE_POSITION
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);
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glm_mat4_identity(pos->transform);
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}
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void entityPositionLookAt(
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const entityid_t entityId,
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const componentid_t componentId,
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vec3 target,
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vec3 up,
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vec3 eye
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) {
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entityposition_t *pos = componentGetData(
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entityId, componentId, COMPONENT_TYPE_POSITION
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);
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glm_lookat(eye, target, up, pos->transform);
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}
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+17
@@ -21,4 +21,21 @@ typedef struct {
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void entityPositionInit(
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const entityid_t entityId,
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const componentid_t componentId
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);
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/**
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* Transforms the entity's position to look at a target point.
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*
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* @param entityId The entity ID.
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* @param componentId The component ID.
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* @param target The target point to look at.
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* @param up The up vector for the look at transformation.
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* @param eye The position of the camera/eye for the look at transformation.
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*/
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void entityPositionLookAt(
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const entityid_t entityId,
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const componentid_t componentId,
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vec3 target,
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vec3 up,
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vec3 eye
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);
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@@ -1,17 +0,0 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "entity/entitymanager.h"
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void entityPositionInit(
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const entityid_t entityId,
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const componentid_t componentId
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) {
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entityposition_t *pos = componentGetData(entityId, componentId);
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glm_mat4_identity(pos->transform);
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}
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@@ -5,6 +5,8 @@
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* https://opensource.org/licenses/MIT
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*/
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#include "entity/component/entityposition.h"
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#include "entity/component/display/entityposition.h"
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#include "entity/component/display/entitycamera.h"
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X(POSITION, entityposition_t, position, entityPositionInit, NULL)
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X(POSITION, entityposition_t, position, entityPositionInit, NULL)
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X(CAMERA, entitycamera_t, camera, entityCameraInit, NULL)
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@@ -14,6 +14,17 @@ void entityInit(const entityid_t entityId) {
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memoryZero(ent, sizeof(entity_t));
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// Mark all component types not using this entity.
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for(
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componenttype_t compType = 0;
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compType < COMPONENT_TYPE_COUNT;
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compType++
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) {
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ENTITY_MANAGER.entitiesWithComponent[
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compType * ENTITY_COUNT_MAX + entityId
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] = 0xFF;
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}
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ent->state |= ENTITY_STATE_ACTIVE;
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}
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@@ -21,11 +32,16 @@ componentid_t entityAddComponent(
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const entityid_t entityId,
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const componenttype_t type
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) {
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componentindex_t compInd;
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entity_t *ent = &ENTITY_MANAGER.entities[entityId];
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for(componentid_t i = 0; i < ENTITY_COMPONENT_COUNT_MAX; i++) {
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if(ent->components[i].type != COMPONENT_TYPE_NULL) continue;
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compInd = componentGetIndex(entityId, i);
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if(ENTITY_MANAGER.components[compInd].type != COMPONENT_TYPE_NULL) continue;
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componentInit(entityId, i, type);
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ENTITY_MANAGER.entitiesWithComponent[
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type * ENTITY_COUNT_MAX + entityId
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] = entityId;
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return i;
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}
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@@ -34,11 +50,16 @@ componentid_t entityAddComponent(
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}
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void entityDispose(const entityid_t entityId) {
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componentindex_t compInd;
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entity_t *ent = &ENTITY_MANAGER.entities[entityId];
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for(componentid_t i = 0; i < ENTITY_COMPONENT_COUNT_MAX; i++) {
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if(ent->components[i].type == COMPONENT_TYPE_NULL) continue;
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compInd = componentGetIndex(entityId, i);
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if(ENTITY_MANAGER.components[compInd].type == COMPONENT_TYPE_NULL) continue;
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componentDispose(entityId, i);
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ENTITY_MANAGER.entitiesWithComponent[
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ENTITY_MANAGER.components[compInd].type * ENTITY_COUNT_MAX + entityId
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] = 0xFF;
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}
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ent->state = 0;
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@@ -12,7 +12,6 @@
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typedef struct {
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uint8_t state;
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component_t components[ENTITY_COMPONENT_COUNT_MAX];
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} entity_t;
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/**
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@@ -12,4 +12,5 @@
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#define ENTITY_COMPONENT_COUNT_MAX 24
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typedef uint8_t entityid_t;
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typedef uint8_t componentid_t;
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typedef uint8_t componentid_t;
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typedef uint16_t componentindex_t;
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@@ -13,6 +13,10 @@ entitymanager_t ENTITY_MANAGER;
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void entityManagerInit(void) {
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memoryZero(&ENTITY_MANAGER, sizeof(entitymanager_t));
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memorySet(
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ENTITY_MANAGER.entitiesWithComponent, 0xFF,
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sizeof(entityid_t) * COMPONENT_TYPE_COUNT * ENTITY_COUNT_MAX
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);
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}
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entityid_t entityManagerAdd() {
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@@ -10,6 +10,8 @@
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typedef struct {
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entity_t entities[ENTITY_COUNT_MAX];
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component_t components[ENTITY_COUNT_MAX * ENTITY_COMPONENT_COUNT_MAX];
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entityid_t entitiesWithComponent[COMPONENT_TYPE_COUNT * ENTITY_COUNT_MAX];
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} entitymanager_t;
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extern entitymanager_t ENTITY_MANAGER;
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