Fixed whatever problem was with texture loading.
This commit is contained in:
@@ -199,7 +199,7 @@ function sceneRender()
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1, 1
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)
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textDraw(10, 10, "Minesweeper")
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textDraw(10, 10, "A")
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-- centerX = math.floor(screenGetWidth() / 2)
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-- centerY = math.floor(screenGetHeight() / 2)
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BIN
assets/ui/minogram.dtf
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BIN
assets/ui/minogram.dtf
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@@ -20,10 +20,8 @@ typedef struct assetentire_s assetentire_t;
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typedef struct {
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char_t header[3];
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uint8_t version;
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uint32_t width;
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uint32_t height;
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uint8_t paletteIndex;
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uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
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} assettexture_t;
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#pragma pack(pop)
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@@ -8,6 +8,7 @@
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#include "asset/asset.h"
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#include "assert/assert.h"
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#include "display/tileset/tileset.h"
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#include "util/memory.h"
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errorret_t assetTilesetLoad(assetentire_t entire) {
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assertNotNull(entire.data, "Asset data cannot be null");
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@@ -28,5 +29,51 @@ errorret_t assetTilesetLoad(assetentire_t entire) {
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errorThrow("Unsupported tileset version");
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}
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errorThrow("unfinished");
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// Fix endianness
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tilesetData->tileWidth = le16toh(tilesetData->tileWidth);
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tilesetData->tileHeight = le16toh(tilesetData->tileHeight);
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tilesetData->columnCount = le16toh(tilesetData->columnCount);
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tilesetData->rowCount = le16toh(tilesetData->rowCount);
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tilesetData->right = le16toh(tilesetData->right);
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tilesetData->bottom = le16toh(tilesetData->bottom);
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if(tilesetData->tileWidth == 0) {
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errorThrow("Tile width cannot be 0");
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}
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if(tilesetData->tileHeight == 0) {
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errorThrow("Tile height cannot be 0");
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}
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if(tilesetData->columnCount == 0) {
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errorThrow("Column count cannot be 0");
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}
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if(tilesetData->rowCount == 0) {
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errorThrow("Row count cannot be 0");
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}
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uint32_t temp;
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memoryCopy(&temp, &tilesetData->u0, sizeof(float_t));
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temp = le32toh(temp);
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memoryCopy(&tilesetData->u0, &temp, sizeof(float_t));
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if(tilesetData->u0 < 0.0f || tilesetData->u0 > 1.0f) {
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errorThrow("Invalid u0 value in tileset");
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}
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memoryCopy(&temp, &tilesetData->v0, sizeof(float_t));
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temp = le32toh(temp);
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memoryCopy(&tilesetData->v0, &temp, sizeof(float_t));
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if(tilesetData->v0 < 0.0f || tilesetData->v0 > 1.0f) {
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errorThrow("Invalid v0 value in tileset");
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}
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// Setup tileset
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tileset->tileWidth = tilesetData->tileWidth;
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tileset->tileHeight = tilesetData->tileHeight;
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tileset->tileCount = tilesetData->columnCount * tilesetData->rowCount;
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tileset->columns = tilesetData->columnCount;
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tileset->rows = tilesetData->rowCount;
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tileset->uv[0] = tilesetData->u0;
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tileset->uv[1] = tilesetData->v0;
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errorOk();
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}
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@@ -12,6 +12,14 @@
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typedef struct {
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char_t header[3];
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uint8_t version;
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uint16_t tileWidth;
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uint16_t tileHeight;
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uint16_t columnCount;
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uint16_t rowCount;
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uint16_t right;
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uint16_t bottom;
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float_t u0;
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float_t v0;
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} assettileset_t;
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#pragma pack(pop)
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@@ -88,6 +88,7 @@ errorret_t displayInit(void) {
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#else
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GLint mask = 0;
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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DISPLAY.usingShaderedPalettes = true;
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if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
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GLint numExtens = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &numExtens);
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@@ -100,7 +101,7 @@ errorret_t displayInit(void) {
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}
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} else {
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const char* ext = (const char*)glGetString(GL_EXTENSIONS);
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DISPLAY.usingShaderedPalettes = (
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DISPLAY.usingShaderedPalettes = !(
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ext && strstr(ext, "GL_EXT_paletted_texture")
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);
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}
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@@ -28,7 +28,7 @@ void paletteInit(
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memoryZero(palette, sizeof(palette_t));
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palette->colorCount = colorCount;
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memoryCopy(colors, palette->colors, colorCount * sizeof(color_t));
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memoryCopy(palette->colors, colors, colorCount * sizeof(color_t));
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}
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void paletteBind(palette_t *palette, const uint8_t slot) {
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@@ -36,7 +36,6 @@ void textDrawChar(
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if(tileIndex < 0 || tileIndex >= tileset->tileCount) {
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tileIndex = ((int32_t)'@') - TEXT_CHAR_START;
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}
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assertTrue(
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tileIndex >= 0 && tileIndex <= tileset->tileCount,
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"Character is out of bounds for font tiles"
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@@ -52,12 +52,13 @@ void textureInit(
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uint8_t formatted[width * height];
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for(int32_t i = 0; i < width * height; i++) {
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uint8_t index = data.paletteData[i];
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formatted[i] = index;
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formatted[i] = index * 128;
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}
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glTexImage2D(
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GL_TEXTURE_2D, 0, GL_R, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, (void*)formatted
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GL_TEXTURE_2D, 0, GL_R8, width, height, 0,
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GL_RED, GL_UNSIGNED_BYTE, (void*)formatted
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);
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} else {
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glTexImage2D(
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GL_TEXTURE_2D,
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@@ -66,12 +67,16 @@ void textureInit(
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0, GL_COLOR_INDEX8_EXT,
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GL_UNSIGNED_BYTE, (void*)data.paletteData
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);
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// glColorTableEXT(
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// GL_TEXTURE_2D, GL_RGBA, data.palette.palette->colorCount, GL_RGBA,
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// GL_UNSIGNED_BYTE, (const void*)data.palette.palette->colors
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// );
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}
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GLenum err = glGetError();
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if(err != GL_NO_ERROR) {
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assertUnreachable("GL error uploading palette texture");
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}
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break;
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default:
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@@ -9,14 +9,12 @@
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#include "dusk.h"
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typedef struct tileset_s {
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const char_t *name;
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const uint16_t tileWidth;
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const uint16_t tileHeight;
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const uint16_t tileCount;
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const uint16_t columns;
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const uint16_t rows;
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const vec2 uv;
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const char_t *image;
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uint16_t tileWidth;
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uint16_t tileHeight;
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uint16_t tileCount;
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uint16_t columns;
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uint16_t rows;
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vec2 uv;
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} tileset_t;
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/**
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@@ -41,13 +41,7 @@ int moduleTilesetIndex(lua_State *l) {
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tileset_t *ts = (tileset_t *)luaL_checkudata(l, 1, "tileset_mt");
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assertNotNull(ts, "Tileset pointer cannot be NULL.");
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if(stringCompare(key, "name") == 0) {
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lua_pushstring(l, ts->name);
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return 1;
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} else if(stringCompare(key, "texture") == 0) {
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lua_pushstring(l, ts->image);
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return 1;
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} else if(stringCompare(key, "tileWidth") == 0) {
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if(stringCompare(key, "tileWidth") == 0) {
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lua_pushnumber(l, ts->tileWidth);
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return 1;
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} else if(stringCompare(key, "tileHeight") == 0) {
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@@ -72,7 +66,9 @@ int moduleTilesetToString(lua_State *l) {
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tileset_t *ts = (tileset_t *)luaL_checkudata(l, 1, "tileset_mt");
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assertNotNull(ts, "Tileset pointer cannot be NULL.");
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lua_pushfstring(l, "Tileset: %s", ts->name);
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lua_pushfstring(l, "Tileset: %dx%d tile, %d columns, %d rows",
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ts->tileWidth, ts->tileHeight, ts->columns, ts->rows
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);
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return 1;
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}
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@@ -151,7 +151,7 @@
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const getValues = () => {
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if(!pixels) return null;
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let tileWidth, tileHeight, columnCount, rowCount, right, bottom;
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let tileWidth, tileHeight, columnCount, rowCount;
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if(elDefineBySize.checked) {
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console.log('Defining by size');
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tileWidth = parseInt(elTileWidth.value) || 0;
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@@ -166,8 +166,8 @@
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tileHeight = Math.floor(imageHeight / rowCount);
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}
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right = parseInt(elRight.value) || 0;
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bottom = parseInt(elBottom.value) || 0;
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const right = parseInt(elRight.value) || 0;
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const bottom = parseInt(elBottom.value) || 0;
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const scale = parseInt(elScale.value) || 1;
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const scaledWidth = imageWidth * scale;
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@@ -177,13 +177,13 @@
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const scaledRight = right * scale;
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const scaledBottom = bottom * scale;
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const u0 = tileWidth / imageWidth - (right / imageWidth);
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const v0 = tileHeight / imageHeight - (bottom / imageHeight);
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const u0 = (tileWidth / imageWidth);
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const v0 = (tileHeight / imageHeight);
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const hoveredTileX = isNaN(hoveredX) || hoveredX < 0 ? 0 : hoveredX;
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const hoveredTileY = isNaN(hoveredY) || hoveredY < 0 ? 0 : hoveredY;
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const hoveredU0 = hoveredTileX * tileWidth / imageWidth;
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const hoveredV0 = hoveredTileY * tileHeight / imageHeight;
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const hoveredU0 = hoveredTileX * u0;
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const hoveredV0 = hoveredTileY * v0;
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const hoveredU1 = hoveredU0 + u0;
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const hoveredV1 = hoveredV0 + v0;
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const hoveredTileIndex = hoveredTileY * columnCount + hoveredTileX;
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