ABout to try scene and script merger

This commit is contained in:
2026-06-02 16:46:39 -05:00
parent 241a52b94a
commit 2b3abbe13b
36 changed files with 1137 additions and 419 deletions
+3 -4
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@@ -1,5 +1,3 @@
Console.print('This is called from JavaScript');
const platformNames = {
[System.PLATFORM_LINUX]: 'Linux',
[System.PLATFORM_KNULLI]: 'Knulli',
@@ -8,5 +6,6 @@ const platformNames = {
[System.PLATFORM_WII]: 'Wii',
};
const platformName = platformNames[System.platform] || 'Unknown';
Console.print('Platform: ' + platformName);
Console.print('Platform: ' + (platformNames[System.platform] || 'Unknown'));
// Scene.set('testscene.js');
-24
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@@ -1,24 +0,0 @@
// Load rosa.
Console.print('Asset time');
const entry = Asset.lock('test.png', Asset.TYPE_TEXTURE, Texture.FORMAT_RGBA);
Asset.requireLoaded(entry);
Console.print('Asset loaded');
// Camera at (3,3,3) looking at origin
const cam = Entity.create();
const camPos = cam.add(Component.POSITION);
cam.add(Component.CAMERA);
camPos.localPosition = new Vec3(3, 3, 3);
camPos.lookAt(new Vec3(0, 0, 0));
// Test entity at origin
const testEntity = Entity.create();
const testPos = testEntity.add(Component.POSITION);
/** @type {RenderableSpritebatch} */
const testRenderable = testEntity.add(Component.RENDERABLE);
testRenderable.texture = entry.texture;
testRenderable.sprites = [
[0, 0, 1, 1, 0, 1, 1, 0]
];
testPos.localPosition = new Vec3(0, 0, 0);
+48
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@@ -0,0 +1,48 @@
var scene = {};
scene.batch = AssetBatch([
{ path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
]);
var cam;
var camPos;
var testEntity;
var testPos;
var testRenderable;
var texEntry;
scene.load = function() {
return scene.batch;
};
scene.init = function() {
texEntry = scene.batch.entry(0);
// Camera at (3, 3, 3) looking at origin
cam = Entity.create();
camPos = cam.add(Component.POSITION);
cam.add(Component.CAMERA);
camPos.localPosition = new Vec3(3, 3, 3);
camPos.lookAt(new Vec3(0, 0, 0));
// Test entity with textured quad at origin
testEntity = Entity.create();
testPos = testEntity.add(Component.POSITION);
testRenderable = testEntity.add(Component.RENDERABLE);
testRenderable.texture = texEntry.texture;
testRenderable.sprites = [
[0, 0, 1, 1, 0, 1, 1, 0]
];
testPos.localPosition = new Vec3(0, 0, 0);
};
scene.dispose = function() {
Entity.dispose(cam);
Entity.dispose(testEntity);
texEntry.unlock();
scene.batch.unlock();
};
module.exports = scene;
+7 -1
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@@ -222,6 +222,8 @@ errorret_t assetUpdate(void) {
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
"Loader did not set entry state to error on failed load."
);
} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
eventInvoke(&loading->entry->onLoaded, loading->entry);
}
loading++;
@@ -241,10 +243,14 @@ errorret_t assetUpdate(void) {
loading++;
break;
case ASSET_ENTRY_STATE_ERROR:
case ASSET_ENTRY_STATE_ERROR: {
assetentry_t *errEntry = loading->entry;
loading->entry = NULL;
threadMutexUnlock(&loading->mutex);
eventInvoke(&errEntry->onError, errEntry);
errorThrow("Failed to load asset asynchronously.");
break;
}
default:
threadMutexUnlock(&loading->mutex);
+69 -2
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@@ -11,6 +11,38 @@
#include "util/memory.h"
#include <unistd.h>
/* ---- Per-entry event trampolines ----------------------------------------- */
static void assetBatchEntryOnLoadedCb(void *params, void *user) {
assetentry_t *entry = (assetentry_t *)params;
assetbatch_t *batch = (assetbatch_t *)user;
batch->loadedCount++;
eventInvoke(&batch->onEntryLoaded, entry);
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
if(batch->errorCount == 0) {
eventInvoke(&batch->onLoaded, batch);
} else {
eventInvoke(&batch->onError, batch);
}
}
}
static void assetBatchEntryOnErrorCb(void *params, void *user) {
assetentry_t *entry = (assetentry_t *)params;
assetbatch_t *batch = (assetbatch_t *)user;
batch->errorCount++;
eventInvoke(&batch->onEntryError, entry);
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
eventInvoke(&batch->onError, batch);
}
}
/* ---- Public API ---------------------------------------------------------- */
void assetBatchInit(
assetbatch_t *batch,
const uint16_t count,
@@ -24,10 +56,40 @@ void assetBatchInit(
memoryZero(batch, sizeof(assetbatch_t));
batch->count = count;
eventInit(
&batch->onLoaded,
batch->onLoadedCallbacks, batch->onLoadedUsers, ASSET_BATCH_EVENT_MAX
);
eventInit(
&batch->onEntryLoaded,
batch->onEntryLoadedCallbacks, batch->onEntryLoadedUsers, ASSET_BATCH_EVENT_MAX
);
eventInit(
&batch->onError,
batch->onErrorCallbacks, batch->onErrorUsers, ASSET_BATCH_EVENT_MAX
);
eventInit(
&batch->onEntryError,
batch->onEntryErrorCallbacks, batch->onEntryErrorUsers, ASSET_BATCH_EVENT_MAX
);
for(uint16_t i = 0; i < count; i++) {
// Copy input into batch-owned storage so the descriptor need not persist.
batch->inputs[i] = descs[i].input;
batch->entries[i] = assetLock(descs[i].path, descs[i].type, &batch->inputs[i]);
if(batch->entries[i]->state == ASSET_ENTRY_STATE_LOADED) {
/* Already loaded (cached) — count it now, no subscription needed. */
batch->loadedCount++;
} else if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) {
batch->errorCount++;
} else {
eventSubscribe(
&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb, batch
);
eventSubscribe(
&batch->entries[i]->onError, assetBatchEntryOnErrorCb, batch
);
}
}
}
@@ -88,7 +150,12 @@ errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
void assetBatchDispose(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetUnlockEntry(batch->entries[i]);
if(batch->entries[i]) {
/* Unsubscribe while we still hold a lock so the entry is guaranteed live. */
eventUnsubscribe(&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb);
eventUnsubscribe(&batch->entries[i]->onError, assetBatchEntryOnErrorCb);
assetUnlockEntry(batch->entries[i]);
}
}
memoryZero(batch, sizeof(assetbatch_t));
}
+25 -1
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@@ -8,8 +8,10 @@
#pragma once
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloader.h"
#include "event/event.h"
#define ASSET_BATCH_COUNT_MAX 64
#define ASSET_BATCH_COUNT_MAX 64
#define ASSET_BATCH_EVENT_MAX 4
typedef struct {
const char_t *path;
@@ -21,6 +23,28 @@ typedef struct {
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
uint16_t count;
uint16_t loadedCount;
uint16_t errorCount;
/** Fires once when every entry has loaded successfully. params = assetbatch_t * */
event_t onLoaded;
eventcallback_t onLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
void *onLoadedUsers[ASSET_BATCH_EVENT_MAX];
/** Fires each time a single entry finishes loading. params = assetentry_t * */
event_t onEntryLoaded;
eventcallback_t onEntryLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
void *onEntryLoadedUsers[ASSET_BATCH_EVENT_MAX];
/** Fires once when all entries have finished (any with errors). params = assetbatch_t * */
event_t onError;
eventcallback_t onErrorCallbacks[ASSET_BATCH_EVENT_MAX];
void *onErrorUsers[ASSET_BATCH_EVENT_MAX];
/** Fires each time a single entry errors. params = assetentry_t * */
event_t onEntryError;
eventcallback_t onEntryErrorCallbacks[ASSET_BATCH_EVENT_MAX];
void *onEntryErrorUsers[ASSET_BATCH_EVENT_MAX];
} assetbatch_t;
/**
+20 -4
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@@ -1,6 +1,6 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
@@ -31,6 +31,22 @@ void assetEntryInit(
entry->input = &entry->inputData;
}
refInit(&entry->refs, entry, NULL, NULL, NULL);
eventInit(
&entry->onLoaded,
entry->onLoadedCallbacks, entry->onLoadedUsers,
ASSET_ENTRY_EVENT_MAX
);
eventInit(
&entry->onUnloaded,
entry->onUnloadedCallbacks, entry->onUnloadedUsers,
ASSET_ENTRY_EVENT_MAX
);
eventInit(
&entry->onError,
entry->onErrorCallbacks, entry->onErrorUsers,
ASSET_ENTRY_EVENT_MAX
);
}
void assetEntryLock(assetentry_t *entry) {
@@ -67,11 +83,11 @@ void assetEntryStartLoading(
errorret_t assetEntryDispose(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(entry->type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
eventInvoke(&entry->onUnloaded, entry);
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
memoryZero(entry, sizeof(assetentry_t));
errorOk();
}
}
+42 -10
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@@ -1,12 +1,13 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/assetloading.h"
#include "event/event.h"
#include "util/ref.h"
typedef enum {
@@ -19,7 +20,12 @@ typedef enum {
ASSET_ENTRY_STATE_ERROR
} assetentrystate_t;
typedef struct assetentry_s {
/** Maximum number of subscribers for each per-entry event. */
#define ASSET_ENTRY_EVENT_MAX 2
typedef struct assetentry_s assetentry_t;
struct assetentry_s {
// Filename and cache key
char_t name[ASSET_FILE_NAME_MAX];
// What type of asset is this?
@@ -39,12 +45,37 @@ typedef struct assetentry_s {
assetloaderinput_t inputData;
// Pointer to inputData, or NULL if no input was provided.
assetloaderinput_t *input;
} assetentry_t;
/**
* Fired once when loading completes successfully (params = assetentry_t *).
* Always invoked on the main thread.
*/
event_t onLoaded;
eventcallback_t onLoadedCallbacks[ASSET_ENTRY_EVENT_MAX];
void *onLoadedUsers[ASSET_ENTRY_EVENT_MAX];
/**
* Fired once when the entry is disposed/reaped (params = assetentry_t *).
* The asset data is still accessible when the callback runs.
* Always invoked on the main thread.
*/
event_t onUnloaded;
eventcallback_t onUnloadedCallbacks[ASSET_ENTRY_EVENT_MAX];
void *onUnloadedUsers[ASSET_ENTRY_EVENT_MAX];
/**
* Fired once when loading fails (params = assetentry_t *).
* Always invoked on the main thread.
*/
event_t onError;
eventcallback_t onErrorCallbacks[ASSET_ENTRY_EVENT_MAX];
void *onErrorUsers[ASSET_ENTRY_EVENT_MAX];
};
/**
* Initializes an asset entry with the given name and type. This does not load
* the asset.
*
*
* @param entry The asset entry to initialize.
* @param name The name of the asset, used as a key for loading and caching.
* @param type The type of asset this entry represents.
@@ -59,14 +90,14 @@ void assetEntryInit(
/**
* Locks an asset entry, preventing it from being freed until it is unlocked.
*
*
* @param entry The asset entry to lock.
*/
void assetEntryLock(assetentry_t *entry);
/**
* Unlocks an asset entry, allowing it to be freed if there are no more locks.
*
*
* @param entry The asset entry to unlock.
*/
void assetEntryUnlock(assetentry_t *entry);
@@ -75,9 +106,9 @@ void assetEntryUnlock(assetentry_t *entry);
* Starts loading the given asset entry using an assetloading slot. This will
* be called by the asset manager when it deems it's a good time to begin the
* loading of this asset entry.
*
*
* Currently we return the error but in future this will not be returned.
*
*
* @param entry The asset entry to start loading.
* @param loading The assetloading slot to use for loading this asset entry.
* @return Any error that occurs during loading.
@@ -86,8 +117,9 @@ void assetEntryStartLoading(assetentry_t *entry, assetloading_t *loading);
/**
* Disposes an asset entry, freeing any resources it holds.
*
* Fires the onUnloaded event before releasing asset data.
*
* @param entry The asset entry to dispose.
* @return Any error that occurs during disposal.
*/
errorret_t assetEntryDispose(assetentry_t *entry);
errorret_t assetEntryDispose(assetentry_t *entry);
@@ -9,6 +9,7 @@
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloader.h"
#include "script/module/require/modulerequire.h"
#include "util/memory.h"
#include "assert/assert.h"
#include <jerryscript.h>
@@ -13,7 +13,12 @@
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct { void *nothing; } assetscriptloaderinput_t;
/**
* Pass isModule = true to evaluate in isolated module scope.
* The loaded result (entry->data.script) will be module.exports rather than
* the script's return value.
*/
typedef struct { bool_t isModule; } assetscriptloaderinput_t;
typedef uint32_t assetscriptoutput_t;
typedef enum {
-1
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@@ -58,7 +58,6 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
consolePrint("Engine initialized");
errorChain(scriptExecFile("init.js"));
sceneSet(SCENE_TYPE_INITIAL);
errorOk();
}
+3 -8
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@@ -1,15 +1,10 @@
# Copyright (c) 2025 Dominic Masters
#
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
scene.c
scenerenderpipeline.c
)
# Subdirectories
add_subdirectory(initial)
add_subdirectory(test)
)
-10
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@@ -1,10 +0,0 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
initialscene.c
)
-28
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@@ -1,28 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "initialscene.h"
#include "console/console.h"
#include "scene/scene.h"
#include "script/script.h"
#include "entity/entitymanager.h"
#include "entity/entity.h"
#include "entity/component/display/entityposition.h"
#include "entity/component/display/entityrenderable.h"
void initialSceneInit(void) {
consolePrint("Initial scene initialized");
errorCatch(errorPrint(scriptExecFile("testentity.js")));
}
errorret_t initialSceneUpdate(void) {
errorOk();
}
void initialSceneDispose(void) {
entityDispose(SCENE.data.initial.cubeEntityId);
}
-18
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@@ -1,18 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "entity/entitybase.h"
typedef struct {
entityid_t cubeEntityId;
} initialscene_t;
void initialSceneInit(void);
errorret_t initialSceneUpdate(void);
void initialSceneDispose(void);
+6 -55
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@@ -6,26 +6,15 @@
#include "scene.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "log/log.h"
#include "time/time.h"
#include "display/screen/screen.h"
#include "entity/entitymanager.h"
#include "display/shader/shaderunlit.h"
#include "display/display.h"
#include "console/console.h"
#include "util/string.h"
#include "ui/ui.h"
#include "scene/scenerenderpipeline.h"
#include "entity/component.h"
scenefuncs_t SCENE_FUNCTIONS[SCENE_TYPE_COUNT] = {
{ 0 },
#define X(structName, varName, varNameUpper, initFunc, updateFunc, disposeFunc) \
{ initFunc, updateFunc, disposeFunc },
#include "scene/scenelist.h"
#undef X
};
scene_t SCENE;
errorret_t sceneInit(void) {
@@ -34,37 +23,6 @@ errorret_t sceneInit(void) {
}
errorret_t sceneUpdate(void) {
// Handle scene change
if(SCENE.nextType != SCENE_TYPE_NULL) {
// Dispose current scene.
if(SCENE.type != SCENE_TYPE_NULL) {
if(SCENE_FUNCTIONS[SCENE.type].dispose) {
SCENE_FUNCTIONS[SCENE.type].dispose();
}
}
// Init new scene
SCENE.type = SCENE.nextType;
SCENE.nextType = SCENE_TYPE_NULL;
if(SCENE.type != SCENE_TYPE_NULL) {
if(SCENE_FUNCTIONS[SCENE.type].init) {
SCENE_FUNCTIONS[SCENE.type].init();
}
}
}
// Update scene
#ifdef DUSK_TIME_DYNAMIC
if(TIME.dynamicUpdate) {
errorOk();
}
#endif
if(SCENE.type != SCENE_TYPE_NULL && SCENE_FUNCTIONS[SCENE.type].update) {
errorChain(SCENE_FUNCTIONS[SCENE.type].update());
}
errorOk();
}
@@ -103,21 +61,14 @@ errorret_t sceneRender(void) {
errorOk();
}
void sceneSet(const scenetype_t type) {
assertTrue(
type > SCENE_TYPE_NULL && type < SCENE_TYPE_COUNT,
"Invalid scene type"
);
SCENE.nextType = type;
void sceneSet(void) {
}
errorret_t sceneDispose(void) {
if(SCENE.type != SCENE_TYPE_NULL) {
if(SCENE_FUNCTIONS[SCENE.type].dispose) {
SCENE_FUNCTIONS[SCENE.type].dispose();
}
}
SCENE.type = SCENE_TYPE_NULL;
SCENE.nextType = SCENE_TYPE_NULL;
// if(SCENE.active) {
// scriptSceneDispose();
// SCENE.active = false;
// }
// SCENE.transitioning = false;
errorOk();
}
+11 -47
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@@ -6,74 +6,38 @@
*/
#pragma once
#include "asset/assetfile.h"
#include "scene/initial/initialscene.h"
#include "scene/test/testscene.h"
#define SCENE_EVENT_UPDATE_MAX 16
typedef enum {
SCENE_TYPE_NULL,
#define X(structName, varName, varNameUpper, initFunc, updateFunc, disposeFunc) \
SCENE_TYPE_##varNameUpper,
#include "scene/scenelist.h"
#undef X
SCENE_TYPE_COUNT
} scenetype_t;
typedef union {
#define X(structName, varName, varNameUpper, initFunc, updateFunc, disposeFunc) \
structName varName;
#include "scene/scenelist.h"
#undef X
} scenedata_t;
#include "error/error.h"
typedef struct {
void (*init)(void);
errorret_t (*update)(void);
void (*dispose)(void);
} scenefuncs_t;
typedef struct {
scenedata_t data;
scenetype_t type;
scenetype_t nextType;
void *nothing;
} scene_t;
extern scenefuncs_t SCENE_FUNCTIONS[SCENE_TYPE_COUNT];
extern scene_t SCENE;
/**
* Initializes the scene manager.
*
* @return Any error state that happened.
* Initialises the scene manager.
*/
errorret_t sceneInit(void);
/**
* Ticks the scene manager; may call the scene's update method.
*
* @return Any error state that happened.
* Ticks the scene manager. Processes any pending scene transition, then
* calls scriptSceneUpdate on the active scene.
*/
errorret_t sceneUpdate(void);
/**
* Renders the scene.
*
* @return Any error state that happened.
* Renders the current scene (entities, render pipeline, UI).
*/
errorret_t sceneRender(void);
/**
* Requests a scene change on the next safe opportunity.
*
* @param type The type of scene to change to.
* Requests a scene transition. The pending script scene (set via
* scriptSceneSetPending) will be activated at the start of the next
* sceneUpdate call.
*/
void sceneSet(const scenetype_t type);
// void sceneSet(void);
/**
* Disposes of the current scene.
*
* @return Any error state that happened.
* Disposes the active scene immediately.
*/
errorret_t sceneDispose(void);
-14
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@@ -1,14 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#ifndef X
#define X(structName, varName, varNameUpper, initFunc, updateFunc, disposeFunc) \
((void))
#endif
X(initialscene_t, initial, INITIAL, initialSceneInit, initialSceneUpdate, initialSceneDispose)
X(testscene_t, test, TEST, testSceneInit, testSceneUpdate, testSceneDispose)
-110
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@@ -1,110 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "testscene.h"
#include "console/console.h"
#include "entity/entitymanager.h"
#include "input/input.h"
#define TEST_SCENE_ENTITY_MAX (ENTITY_COUNT_MAX - 1)
static entityid_t cameraEntityId;
static componentid_t cameraCompId;
static entityid_t testEntities[TEST_SCENE_ENTITY_MAX];
static uint8_t testEntityCount = 0;
static void testSceneSpawnTestEntity(void) {
if(testEntityCount >= TEST_SCENE_ENTITY_MAX) return;
entityid_t entity = entityManagerAdd();
componentid_t posComp = entityAddComponent(entity, COMPONENT_TYPE_POSITION);
entityAddComponent(entity, COMPONENT_TYPE_RENDERABLE);
const int32_t cols = 20;
const float_t spacing = 1.5f;
int32_t col = testEntityCount % cols;
int32_t row = testEntityCount / cols;
vec3 pos = {
((float_t)col - (cols - 1) * 0.5f) * spacing,
0.0f,
(float_t)row * spacing
};
entityPositionSetLocalPosition(entity, posComp, pos);
testEntities[testEntityCount++] = entity;
}
static void testSceneUpdateCamera(void) {
if(testEntityCount == 0) return;
float_t minX = FLT_MAX, maxX = -FLT_MAX;
float_t minZ = FLT_MAX, maxZ = -FLT_MAX;
for(entityid_t i = 0; i < testEntityCount; i++) {
componentid_t posComp = entityGetComponent(
testEntities[i], COMPONENT_TYPE_POSITION
);
if(posComp == COMPONENT_ID_INVALID) continue;
vec3 pos;
entityPositionGetLocalPosition(testEntities[i], posComp, pos);
if(pos[0] < minX) minX = pos[0];
if(pos[0] > maxX) maxX = pos[0];
if(pos[2] < minZ) minZ = pos[2];
if(pos[2] > maxZ) maxZ = pos[2];
}
float_t centerX = (minX + maxX) * 0.5f;
float_t centerZ = (minZ + maxZ) * 0.5f;
float_t extentX = (maxX - minX) * 0.5f + 0.5f;
float_t extentZ = (maxZ - minZ) * 0.5f + 0.5f;
float_t extent = extentX > extentZ ? extentX : extentZ;
float_t dist = extent * 1.5f + 2.0f;
vec3 target = { centerX, 0.0f, centerZ };
vec3 eye = { centerX + dist, dist, centerZ + dist };
vec3 up = { 0.0f, 1.0f, 0.0f };
entityPositionLookAt(cameraEntityId, cameraCompId, eye, target, up);
}
void testSceneInit(void) {
consolePrint("Test scene initialized");
testEntityCount = 0;
cameraEntityId = entityManagerAdd();
cameraCompId = entityAddComponent(cameraEntityId, COMPONENT_TYPE_POSITION);
entityAddComponent(cameraEntityId, COMPONENT_TYPE_CAMERA);
vec3 eye, target, up;
glm_vec3_zero(target);
glm_vec3_copy((vec3){ 3.0f, 3.0f, 3.0f }, eye);
glm_vec3_copy((vec3){ 0.0f, 1.0f, 0.0f }, up);
entityPositionLookAt(cameraEntityId, cameraCompId, eye, target, up);
for(int i = 0; i < 5; i++) testSceneSpawnTestEntity();
}
errorret_t testSceneUpdate(void) {
if(inputPressed(INPUT_ACTION_ACCEPT)) {
for(int i = 0; i < 5; i++) testSceneSpawnTestEntity();
}
if(inputPressed(INPUT_ACTION_CANCEL)) {
for(int i = 0; i < 5 && testEntityCount > 0; i++) {
entityDispose(testEntities[--testEntityCount]);
}
}
testSceneUpdateCamera();
errorOk();
}
void testSceneDispose(void) {
testEntityCount = 0;
cameraEntityId = ENTITY_ID_INVALID;
cameraCompId = COMPONENT_ID_INVALID;
}
-17
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@@ -1,17 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
typedef struct {
void *nothing;
} testscene_t;
void testSceneInit(void);
errorret_t testSceneUpdate(void);
void testSceneDispose(void);
+3
View File
@@ -7,3 +7,6 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
modulebase.c
)
# Subdirs
add_subdirectory(require)
@@ -10,6 +10,7 @@
#include "script/scriptproto.h"
#include "script/module/display/moduletexture.h"
#include "script/module/asset/moduleassetentry.h"
#include "script/module/asset/moduleassetbatch.h"
#include "asset/asset.h"
#include "asset/loader/assetloader.h"
@@ -89,6 +90,7 @@ moduleBaseFunction(moduleAssetUnlock) {
static void moduleAssetInit(void) {
moduleAssetEntryInit();
moduleAssetBatchInit();
scriptProtoInit(&MODULE_ASSET_PROTO, "Asset", sizeof(uint8_t), NULL);
scriptProtoDefineStaticFunc(&MODULE_ASSET_PROTO, "exists", moduleAssetExists);
scriptProtoDefineStaticFunc(&MODULE_ASSET_PROTO, "lock", moduleAssetLock);
@@ -134,5 +136,6 @@ static void moduleAssetInit(void) {
static void moduleAssetDispose(void) {
scriptProtoDispose(&MODULE_ASSET_PROTO);
moduleAssetBatchDispose();
moduleAssetEntryDispose();
}
@@ -0,0 +1,293 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "script/module/asset/moduleassetentry.h"
#include "asset/assetbatch.h"
#include "asset/asset.h"
#include "asset/loader/assetloader.h"
#include "util/memory.h"
static scriptproto_t MODULE_ASSET_BATCH_PROTO;
typedef struct {
assetbatch_t *batch;
} jsassetbatch_t;
static void moduleAssetBatchFree(void *ptr, jerry_object_native_info_t *info) {
(void)info;
jsassetbatch_t *b = (jsassetbatch_t *)ptr;
if(b && b->batch) {
assetBatchDispose(b->batch);
memoryFree(b->batch);
}
memoryFree(ptr);
}
static inline jsassetbatch_t *moduleAssetBatchSelf(
const jerry_call_info_t *callInfo
) {
return (jsassetbatch_t *)scriptProtoGetValue(
&MODULE_ASSET_BATCH_PROTO, callInfo->this_value
);
}
/**
* AssetBatch(descriptors[])
*
* Parses an array of {path, type, format?/input?/axis?} descriptor objects,
* locks all assets, and returns an AssetBatch JS object. Works with and
* without `new`.
*/
moduleBaseFunction(moduleAssetBatchCtor) {
if(argc < 1 || !jerry_value_is_array(args[0])) {
return moduleBaseThrow("AssetBatch: expected an array of descriptors");
}
uint32_t count = jerry_array_length(args[0]);
if(count == 0 || count > (uint32_t)ASSET_BATCH_COUNT_MAX) {
return moduleBaseThrow("AssetBatch: descriptor count out of range");
}
assetbatchdesc_t descs[ASSET_BATCH_COUNT_MAX];
char_t paths[ASSET_BATCH_COUNT_MAX][ASSET_FILE_NAME_MAX];
for(uint32_t i = 0; i < count; i++) {
jerry_value_t desc = jerry_object_get_index(args[0], i);
if(!jerry_value_is_object(desc)) {
jerry_value_free(desc);
return moduleBaseThrow("AssetBatch: each descriptor must be an object");
}
/* path */
jerry_value_t pathProp = moduleBaseGetProp(desc, "path");
if(!jerry_value_is_string(pathProp)) {
jerry_value_free(pathProp);
jerry_value_free(desc);
return moduleBaseThrow("AssetBatch: descriptor.path must be a string");
}
jerry_size_t pathLen = jerry_string_to_buffer(
pathProp, JERRY_ENCODING_UTF8,
(jerry_char_t *)paths[i], ASSET_FILE_NAME_MAX - 1
);
paths[i][pathLen] = '\0';
jerry_value_free(pathProp);
descs[i].path = paths[i];
/* type */
jerry_value_t typeProp = moduleBaseGetProp(desc, "type");
if(!jerry_value_is_number(typeProp)) {
jerry_value_free(typeProp);
jerry_value_free(desc);
return moduleBaseThrow("AssetBatch: descriptor.type must be a number");
}
descs[i].type = (assetloadertype_t)moduleBaseValueInt(typeProp);
jerry_value_free(typeProp);
/* input: accept format, input, or axis — whichever is present */
memoryZero(&descs[i].input, sizeof(assetloaderinput_t));
jerry_value_t inputProp = moduleBaseGetProp(desc, "format");
if(jerry_value_is_undefined(inputProp)) {
jerry_value_free(inputProp);
inputProp = moduleBaseGetProp(desc, "input");
}
if(jerry_value_is_undefined(inputProp)) {
jerry_value_free(inputProp);
inputProp = moduleBaseGetProp(desc, "axis");
}
if(jerry_value_is_number(inputProp)) {
int32_t v = moduleBaseValueInt(inputProp);
switch(descs[i].type) {
case ASSET_LOADER_TYPE_TEXTURE:
descs[i].input.texture = (textureformat_t)v;
break;
case ASSET_LOADER_TYPE_MESH:
descs[i].input.mesh = (assetmeshinputaxis_t)v;
break;
default:
break;
}
}
jerry_value_free(inputProp);
jerry_value_free(desc);
}
assetbatch_t *batch = (assetbatch_t *)memoryAllocate(sizeof(assetbatch_t));
assetBatchInit(batch, (uint16_t)count, descs);
jsassetbatch_t init = { .batch = batch };
return scriptProtoCreateValue(&MODULE_ASSET_BATCH_PROTO, &init);
}
/* ---- Properties ---------------------------------------------------------- */
moduleBaseFunction(moduleAssetBatchGetCount) {
(void)args; (void)argc;
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_number(0.0);
return jerry_number((double)b->batch->count);
}
moduleBaseFunction(moduleAssetBatchGetIsLoaded) {
(void)args; (void)argc;
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_boolean(false);
return jerry_boolean(assetBatchIsLoaded(b->batch));
}
moduleBaseFunction(moduleAssetBatchGetHasError) {
(void)args; (void)argc;
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_boolean(false);
return jerry_boolean(assetBatchHasError(b->batch));
}
/* ---- Methods ------------------------------------------------------------- */
/* Blocks until every entry is loaded. Returns this for chaining. */
moduleBaseFunction(moduleAssetBatchRequireLoaded) {
(void)args; (void)argc;
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) {
return moduleBaseThrow("AssetBatch.requireLoaded: batch already disposed");
}
errorret_t err = assetBatchRequireLoaded(b->batch);
if(errorIsNotOk(err)) return moduleBaseThrowError(err);
return jerry_value_copy(callInfo->this_value);
}
/* Acquires an additional lock on every entry. Returns this for chaining. */
moduleBaseFunction(moduleAssetBatchLock) {
(void)args; (void)argc;
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_undefined();
assetBatchLock(b->batch);
return jerry_value_copy(callInfo->this_value);
}
/* Releases all locks and clears the batch. The object becomes invalid. */
moduleBaseFunction(moduleAssetBatchUnlock) {
(void)args; (void)argc;
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_undefined();
assetBatchDispose(b->batch);
memoryFree(b->batch);
b->batch = NULL;
return jerry_undefined();
}
/* Returns the AssetEntry at index i, adding an independent lock to it. */
moduleBaseFunction(moduleAssetBatchEntry) {
moduleBaseRequireArgs(1);
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_undefined();
uint32_t idx = (uint32_t)moduleBaseArgInt(0);
if(idx >= (uint32_t)b->batch->count) return jerry_undefined();
assetentry_t *entry = b->batch->entries[idx];
if(!entry) return jerry_undefined();
assetEntryLock(entry);
jsassetentry_t e = { .entry = entry };
return scriptProtoCreateValue(&MODULE_ASSET_ENTRY_PROTO, &e);
}
/* ---- Event proxies ------------------------------------------------------- */
moduleBaseFunction(moduleAssetBatchGetOnLoaded) {
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_undefined();
return moduleEventProxyGetOrCreate(callInfo, &b->batch->onLoaded, "_onLoaded");
}
moduleBaseFunction(moduleAssetBatchGetOnEntryLoaded) {
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_undefined();
return moduleEventProxyGetOrCreate(callInfo, &b->batch->onEntryLoaded, "_onEntryLoaded");
}
moduleBaseFunction(moduleAssetBatchGetOnError) {
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_undefined();
return moduleEventProxyGetOrCreate(callInfo, &b->batch->onError, "_onError");
}
moduleBaseFunction(moduleAssetBatchGetOnEntryError) {
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_undefined();
return moduleEventProxyGetOrCreate(callInfo, &b->batch->onEntryError, "_onEntryError");
}
moduleBaseFunction(moduleAssetBatchToString) {
jsassetbatch_t *b = moduleAssetBatchSelf(callInfo);
if(!b || !b->batch) return jerry_string_sz("AssetBatch:invalid");
char_t buf[32];
snprintf(buf, sizeof(buf), "AssetBatch(%u)", (unsigned)b->batch->count);
return jerry_string_sz(buf);
}
/* ---- Init / Dispose ------------------------------------------------------ */
static void moduleAssetBatchInit(void) {
scriptProtoInit(
&MODULE_ASSET_BATCH_PROTO, "AssetBatch",
sizeof(jsassetbatch_t), moduleAssetBatchCtor
);
MODULE_ASSET_BATCH_PROTO.info.free_cb = moduleAssetBatchFree;
scriptProtoDefineProp(
&MODULE_ASSET_BATCH_PROTO, "count",
moduleAssetBatchGetCount, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_BATCH_PROTO, "isLoaded",
moduleAssetBatchGetIsLoaded, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_BATCH_PROTO, "hasError",
moduleAssetBatchGetHasError, NULL
);
scriptProtoDefineFunc(
&MODULE_ASSET_BATCH_PROTO, "requireLoaded",
moduleAssetBatchRequireLoaded
);
scriptProtoDefineFunc(
&MODULE_ASSET_BATCH_PROTO, "lock",
moduleAssetBatchLock
);
scriptProtoDefineFunc(
&MODULE_ASSET_BATCH_PROTO, "unlock",
moduleAssetBatchUnlock
);
scriptProtoDefineFunc(
&MODULE_ASSET_BATCH_PROTO, "entry",
moduleAssetBatchEntry
);
scriptProtoDefineProp(
&MODULE_ASSET_BATCH_PROTO, "onLoaded",
moduleAssetBatchGetOnLoaded, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_BATCH_PROTO, "onEntryLoaded",
moduleAssetBatchGetOnEntryLoaded, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_BATCH_PROTO, "onError",
moduleAssetBatchGetOnError, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_BATCH_PROTO, "onEntryError",
moduleAssetBatchGetOnEntryError, NULL
);
scriptProtoDefineToString(
&MODULE_ASSET_BATCH_PROTO, moduleAssetBatchToString
);
}
static void moduleAssetBatchDispose(void) {
scriptProtoDispose(&MODULE_ASSET_BATCH_PROTO);
}
@@ -9,6 +9,7 @@
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "script/module/display/moduletexture.h"
#include "script/module/asset/moduleeventproxy.h"
#include "asset/asset.h"
#include "asset/loader/assetloader.h"
#include "asset/loader/assetentry.h"
@@ -106,6 +107,24 @@ moduleBaseFunction(moduleAssetEntryUnlock) {
return jerry_undefined();
}
moduleBaseFunction(moduleAssetEntryGetOnLoaded) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_undefined();
return moduleEventProxyGetOrCreate(callInfo, &e->entry->onLoaded, "_onLoaded");
}
moduleBaseFunction(moduleAssetEntryGetOnUnloaded) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_undefined();
return moduleEventProxyGetOrCreate(callInfo, &e->entry->onUnloaded, "_onUnloaded");
}
moduleBaseFunction(moduleAssetEntryGetOnError) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_undefined();
return moduleEventProxyGetOrCreate(callInfo, &e->entry->onError, "_onError");
}
moduleBaseFunction(moduleAssetEntryToString) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_string_sz("AssetEntry:invalid");
@@ -115,6 +134,7 @@ moduleBaseFunction(moduleAssetEntryToString) {
}
static void moduleAssetEntryInit(void) {
moduleEventProxyInit();
scriptProtoInit(
&MODULE_ASSET_ENTRY_PROTO, "AssetEntry",
sizeof(jsassetentry_t), moduleAssetEntryCtor
@@ -142,6 +162,18 @@ static void moduleAssetEntryInit(void) {
scriptProtoDefineFunc(
&MODULE_ASSET_ENTRY_PROTO, "unlock", moduleAssetEntryUnlock
);
scriptProtoDefineProp(
&MODULE_ASSET_ENTRY_PROTO, "onLoaded",
moduleAssetEntryGetOnLoaded, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_ENTRY_PROTO, "onUnloaded",
moduleAssetEntryGetOnUnloaded, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_ENTRY_PROTO, "onError",
moduleAssetEntryGetOnError, NULL
);
scriptProtoDefineToString(
&MODULE_ASSET_ENTRY_PROTO, moduleAssetEntryToString
);
@@ -168,4 +200,5 @@ static void moduleAssetEntryInit(void) {
static void moduleAssetEntryDispose(void) {
scriptProtoDispose(&MODULE_ASSET_ENTRY_PROTO);
moduleEventProxyDispose();
}
@@ -0,0 +1,245 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "event/event.h"
/**
* Maximum number of JS subscriber slots per proxy. Must be >= the largest
* event capacity used (ASSET_ENTRY_EVENT_MAX, ASSET_BATCH_EVENT_MAX, etc.).
*/
#define MODULE_EVENT_PROXY_MAX_SLOTS 4
static scriptproto_t MODULE_EVENT_PROXY_PROTO;
/** Native data stored on each EventProxy JS object. */
typedef struct {
event_t *event;
jerry_value_t fns[MODULE_EVENT_PROXY_MAX_SLOTS];
} jseventproxy_t;
/* ---- C trampolines (one per slot index) ---------------------------------- */
static void moduleEventProxyTrampoline0(void *params, void *user) {
(void)params;
jerry_value_t fn = (jerry_value_t)(uintptr_t)user;
jerry_value_t ret = jerry_call(fn, jerry_undefined(), NULL, 0);
jerry_value_free(ret);
}
static void moduleEventProxyTrampoline1(void *params, void *user) {
(void)params;
jerry_value_t fn = (jerry_value_t)(uintptr_t)user;
jerry_value_t ret = jerry_call(fn, jerry_undefined(), NULL, 0);
jerry_value_free(ret);
}
static void moduleEventProxyTrampoline2(void *params, void *user) {
(void)params;
jerry_value_t fn = (jerry_value_t)(uintptr_t)user;
jerry_value_t ret = jerry_call(fn, jerry_undefined(), NULL, 0);
jerry_value_free(ret);
}
static void moduleEventProxyTrampoline3(void *params, void *user) {
(void)params;
jerry_value_t fn = (jerry_value_t)(uintptr_t)user;
jerry_value_t ret = jerry_call(fn, jerry_undefined(), NULL, 0);
jerry_value_free(ret);
}
static eventcallback_t MODULE_EVENT_PROXY_TRAMPOLINES[MODULE_EVENT_PROXY_MAX_SLOTS] = {
moduleEventProxyTrampoline0,
moduleEventProxyTrampoline1,
moduleEventProxyTrampoline2,
moduleEventProxyTrampoline3,
};
/* ---- GC free callback ---------------------------------------------------- */
static void moduleEventProxyFree(void *ptr, jerry_object_native_info_t *info) {
(void)info;
jseventproxy_t *ep = (jseventproxy_t *)ptr;
if(ep) {
for(uint32_t i = 0; i < MODULE_EVENT_PROXY_MAX_SLOTS; i++) {
if(jerry_value_is_function(ep->fns[i])) {
if(ep->event) eventUnsubscribe(ep->event, MODULE_EVENT_PROXY_TRAMPOLINES[i]);
jerry_value_free(ep->fns[i]);
}
}
}
memoryFree(ptr);
}
/* ---- Self helper --------------------------------------------------------- */
static inline jseventproxy_t *moduleEventProxySelf(
const jerry_call_info_t *callInfo
) {
return (jseventproxy_t *)scriptProtoGetValue(
&MODULE_EVENT_PROXY_PROTO, callInfo->this_value
);
}
/* ---- Slot get/set helpers ------------------------------------------------ */
static inline jerry_value_t moduleEventProxyGetSlot(
const jerry_call_info_t *callInfo,
const uint32_t slot
) {
jseventproxy_t *ep = moduleEventProxySelf(callInfo);
if(!ep || !ep->event || slot >= ep->event->size) return jerry_null();
return jerry_value_is_function(ep->fns[slot])
? jerry_value_copy(ep->fns[slot])
: jerry_null();
}
static inline jerry_value_t moduleEventProxySetSlot(
const jerry_call_info_t *callInfo,
const jerry_value_t args[],
const jerry_length_t argc,
const uint32_t slot
) {
jseventproxy_t *ep = moduleEventProxySelf(callInfo);
if(!ep || !ep->event || slot >= ep->event->size) return jerry_undefined();
if(jerry_value_is_function(ep->fns[slot])) {
eventUnsubscribe(ep->event, MODULE_EVENT_PROXY_TRAMPOLINES[slot]);
jerry_value_free(ep->fns[slot]);
ep->fns[slot] = jerry_undefined();
}
jerry_value_t val = (argc > 0) ? args[0] : jerry_undefined();
if(jerry_value_is_function(val)) {
ep->fns[slot] = jerry_value_copy(val);
eventSubscribe(
ep->event,
MODULE_EVENT_PROXY_TRAMPOLINES[slot],
(void *)(uintptr_t)ep->fns[slot]
);
}
return jerry_undefined();
}
/* ---- Per-slot getter/setter pairs ---------------------------------------- */
moduleBaseFunction(moduleEventProxyGet0) {
(void)args; (void)argc;
return moduleEventProxyGetSlot(callInfo, 0);
}
moduleBaseFunction(moduleEventProxySet0) {
return moduleEventProxySetSlot(callInfo, args, argc, 0);
}
moduleBaseFunction(moduleEventProxyGet1) {
(void)args; (void)argc;
return moduleEventProxyGetSlot(callInfo, 1);
}
moduleBaseFunction(moduleEventProxySet1) {
return moduleEventProxySetSlot(callInfo, args, argc, 1);
}
moduleBaseFunction(moduleEventProxyGet2) {
(void)args; (void)argc;
return moduleEventProxyGetSlot(callInfo, 2);
}
moduleBaseFunction(moduleEventProxySet2) {
return moduleEventProxySetSlot(callInfo, args, argc, 2);
}
moduleBaseFunction(moduleEventProxyGet3) {
(void)args; (void)argc;
return moduleEventProxyGetSlot(callInfo, 3);
}
moduleBaseFunction(moduleEventProxySet3) {
return moduleEventProxySetSlot(callInfo, args, argc, 3);
}
moduleBaseFunction(moduleEventProxyGetLength) {
(void)args; (void)argc;
jseventproxy_t *ep = moduleEventProxySelf(callInfo);
if(!ep || !ep->event) return jerry_number(0.0);
return jerry_number((double)ep->event->size);
}
moduleBaseFunction(moduleEventProxyToString) {
(void)args; (void)argc;
return jerry_string_sz("EventProxy");
}
/* ---- Lazy-create helper (shared by all parent types) --------------------- */
/**
* Returns the event proxy pinned at pinKey on callInfo->this_value.
* Creates and pins it on first access. event must remain valid for the
* lifetime of the parent JS object (it is stored by pointer, not copied).
*/
static inline jerry_value_t moduleEventProxyGetOrCreate(
const jerry_call_info_t *callInfo,
event_t *event,
const char_t *pinKey
) {
jerry_value_t keyStr = jerry_string_sz(pinKey);
jerry_value_t existing = jerry_object_get(callInfo->this_value, keyStr);
if(!jerry_value_is_undefined(existing)) {
jerry_value_free(keyStr);
return existing;
}
jerry_value_free(existing);
jseventproxy_t ep;
ep.event = event;
for(uint32_t i = 0; i < MODULE_EVENT_PROXY_MAX_SLOTS; i++) {
ep.fns[i] = jerry_undefined();
}
jerry_value_t proxy = scriptProtoCreateValue(&MODULE_EVENT_PROXY_PROTO, &ep);
jerry_object_set(callInfo->this_value, keyStr, proxy);
jerry_value_free(keyStr);
return proxy;
}
/* ---- Init / Dispose ------------------------------------------------------ */
static void moduleEventProxyInit(void) {
scriptProtoInit(
&MODULE_EVENT_PROXY_PROTO, NULL,
sizeof(jseventproxy_t), NULL
);
MODULE_EVENT_PROXY_PROTO.info.free_cb = moduleEventProxyFree;
scriptProtoDefineProp(
&MODULE_EVENT_PROXY_PROTO, "0",
moduleEventProxyGet0, moduleEventProxySet0
);
scriptProtoDefineProp(
&MODULE_EVENT_PROXY_PROTO, "1",
moduleEventProxyGet1, moduleEventProxySet1
);
scriptProtoDefineProp(
&MODULE_EVENT_PROXY_PROTO, "2",
moduleEventProxyGet2, moduleEventProxySet2
);
scriptProtoDefineProp(
&MODULE_EVENT_PROXY_PROTO, "3",
moduleEventProxyGet3, moduleEventProxySet3
);
scriptProtoDefineProp(
&MODULE_EVENT_PROXY_PROTO, "length",
moduleEventProxyGetLength, NULL
);
scriptProtoDefineToString(
&MODULE_EVENT_PROXY_PROTO, moduleEventProxyToString
);
}
static void moduleEventProxyDispose(void) {
scriptProtoDispose(&MODULE_EVENT_PROXY_PROTO);
}
+3 -17
View File
@@ -13,31 +13,17 @@
static scriptproto_t MODULE_VEC3_PROTO;
/**
* Returns the native float[3] pointer from the Vec3 instance that owns
* the current call (this_value). Returns NULL if not a Vec3.
*/
static inline float_t *moduleVec3Get(const jerry_call_info_t *callInfo) {
float_t * moduleVec3Get(const jerry_call_info_t *callInfo) {
return (float_t *)scriptProtoGetValue(
&MODULE_VEC3_PROTO, callInfo->this_value
);
}
/**
* Returns the native float[3] pointer from any jerry value.
* Returns NULL if the value is not a Vec3 instance.
*/
static inline float_t *moduleVec3From(const jerry_value_t val) {
float_t * moduleVec3From(const jerry_value_t val) {
return (float_t *)scriptProtoGetValue(&MODULE_VEC3_PROTO, val);
}
/**
* Creates a Vec3 JS object from a C vec3 array.
*
* @param v Source vec3 to copy.
* @return A new Vec3 JS instance owning a copy of the data.
*/
static inline jerry_value_t moduleVec3Push(const vec3 v) {
jerry_value_t moduleVec3Push(const vec3 v) {
return scriptProtoCreateValue(&MODULE_VEC3_PROTO, v);
}
+3
View File
@@ -16,6 +16,7 @@
#include "script/module/entity/moduleentity.h"
#include "script/module/input/moduleinput.h"
#include "script/module/math/modulevec3.h"
#include "script/module/require/modulerequire.h"
#include "script/module/scene/modulescene.h"
#include "script/module/system/modulesystem.h"
@@ -31,6 +32,7 @@ static void moduleListInit(void) {
moduleEntityInit();
moduleComponentListInit();
moduleInputInit();
moduleRequireInit();
moduleSceneInit();
moduleSystemInit();
}
@@ -38,6 +40,7 @@ static void moduleListInit(void) {
static void moduleListDispose(void) {
moduleSystemDispose();
moduleSceneDispose();
moduleRequireDispose();
moduleInputDispose();
moduleComponentListDispose();
moduleEntityDispose();
@@ -5,5 +5,5 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
testscene.c
modulerequire.c
)
@@ -0,0 +1,34 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "modulerequire.h"
#include "asset/asset.h"
#include "asset/assetfile.h"
jerry_value_t moduleRequireFunc(
const jerry_call_info_t *callInfo,
const jerry_value_t args[],
const jerry_length_t argc
) {
return jerry_undefined();
}
jerry_value_t moduleRequireAsyncFunc(
const jerry_call_info_t *callInfo,
const jerry_value_t args[],
const jerry_length_t argc
) {
return jerry_undefined();
}
void moduleRequireInit(void) {
moduleBaseDefineGlobalMethod("require", moduleRequireFunc);
moduleBaseDefineGlobalMethod("requireAsync", moduleRequireAsyncFunc);
}
void moduleRequireDispose(void) {
}
@@ -0,0 +1,54 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
/**
* Initializes the require() module system: creates the module cache and
* registers the global require() and requireAsync() functions.
*/
void moduleRequireInit(void);
/**
* Disposes of the require() module system, releasing the module cache.
*/
void moduleRequireDispose(void);
/**
* Records the directory of the script about to be evaluated so that relative
* require() paths can be resolved correctly. Call before jerry_eval; pair each
* call with moduleRequirePopDir().
*
* @param filePath Full asset path of the script (e.g. "scripts/Main.js").
*/
void moduleRequirePushDir(const char_t *filePath);
/**
* Pops the most recently pushed directory off the resolution stack.
*/
void moduleRequirePopDir(void);
/**
* Evaluates a script source in an isolated module scope.
*
* Sets up fresh module/exports globals, pushes the directory for nested
* require() calls, evaluates the source, then restores everything.
*
* On success returns module.exports (caller owns the reference).
* On eval error returns the exception value (caller must check with
* jerry_value_is_exception and free appropriately).
*
* @param path Full asset path — used only for directory resolution.
* @param src Source bytes.
* @param size Byte count of src (not including any null terminator).
*/
jerry_value_t moduleRequireExecModule(
const char_t *path,
const jerry_char_t *src,
const size_t size
);
+4 -35
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@@ -7,48 +7,17 @@
#pragma once
#include "script/module/modulebase.h"
#include "script/module/asset/moduleassetbatch.h"
#include "script/scriptproto.h"
#include "scene/scene.h"
#include "asset/asset.h"
#include "asset/loader/assetloader.h"
#include "util/memory.h"
static scriptproto_t MODULE_SCENE_PROTO;
moduleBaseFunction(moduleSceneGetCurrent) {
return jerry_number((double)SCENE.type);
}
moduleBaseFunction(moduleSceneSet) {
moduleBaseRequireArgs(1);
moduleBaseRequireNumber(0);
const scenetype_t type = (scenetype_t)moduleBaseArgInt(0);
if(type <= SCENE_TYPE_NULL || type >= SCENE_TYPE_COUNT) {
return moduleBaseThrow("Scene.set: invalid scene type");
}
sceneSet(type);
return jerry_undefined();
}
static void moduleSceneInit(void) {
scriptProtoInit(&MODULE_SCENE_PROTO, "Scene", sizeof(uint8_t), NULL);
scriptProtoDefineStaticProp(
&MODULE_SCENE_PROTO, "current", moduleSceneGetCurrent, NULL
);
scriptProtoDefineStaticFunc(
&MODULE_SCENE_PROTO, "set", moduleSceneSet
);
/* Scene.INITIAL, Scene.TEST, Scene.OVERWORLD, ... */
jerry_value_t global = MODULE_SCENE_PROTO.prototype;
#define X(structName, varName, varNameUpper, initFunc, updateFunc, disposeFunc) \
do { \
jerry_value_t _key = jerry_string_sz(#varNameUpper); \
jerry_value_t _val = jerry_number((double)SCENE_TYPE_##varNameUpper); \
jerry_object_set(global, _key, _val); \
jerry_value_free(_val); \
jerry_value_free(_key); \
} while(0);
#include "scene/scenelist.h"
#undef X
}
static void moduleSceneDispose(void) {
+86
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@@ -0,0 +1,86 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
/**
* Descriptor for one entry in an `AssetBatch`.
*
* `format` — texture format constant (`Texture.FORMAT_*`). Alias for `input`
* when the type is `Asset.TYPE_TEXTURE`.
* `axis` — mesh axis constant (`Asset.MESH_AXIS_*`). Alias for `input`
* when the type is `Asset.TYPE_MESH`.
* `input` — generic numeric input for all other loader types.
*/
interface AssetBatchDescriptor {
path: string;
type: number;
format?: number;
axis?: number;
input?: number;
}
/** A group of asset entries locked and queued for loading together. */
interface AssetBatch {
/** Number of entries in the batch. */
readonly count: number;
/** `true` when every entry has reached `LOADED`. */
readonly isLoaded: boolean;
/** `true` if any entry is in an `ERROR` state. */
readonly hasError: boolean;
/**
* Blocks until every entry is loaded.
* Returns `this` for chaining.
* @throws If any entry fails to load.
*/
requireLoaded(): this;
/**
* Acquires one additional lock on every entry.
* Returns `this` for chaining.
*/
lock(): this;
/**
* Releases all locks and clears the batch.
* After this call the object is invalid — do not use it again.
*/
unlock(): void;
/**
* Returns the `AssetEntry` at `index`, adding an independent lock.
* The returned entry must be unlocked separately when no longer needed.
* Returns `undefined` if `index` is out of range or the batch is disposed.
*/
entry(index: number): AssetEntry | undefined;
/**
* Fires once when every entry has loaded successfully.
* Subscribe with `onLoaded[0] = () => { ... }`.
*/
readonly onLoaded: AssetEventProxy;
/**
* Fires each time a single entry finishes loading.
* Subscribe with `onEntryLoaded[0] = () => { ... }`.
*/
readonly onEntryLoaded: AssetEventProxy;
/**
* Fires once when all entries have finished but at least one errored.
* Subscribe with `onError[0] = () => { ... }`.
*/
readonly onError: AssetEventProxy;
/**
* Fires each time a single entry transitions to an error state.
* Subscribe with `onEntryError[0] = () => { ... }`.
*/
readonly onEntryError: AssetEventProxy;
toString(): string;
}
interface AssetBatchConstructor {
/** Creates a batch from an array of descriptors. Works with or without `new`. */
(descriptors: AssetBatchDescriptor[]): AssetBatch;
new(descriptors: AssetBatchDescriptor[]): AssetBatch;
}
declare var AssetBatch: AssetBatchConstructor;
+24
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@@ -5,6 +5,24 @@
* https://opensource.org/licenses/MIT
*/
/**
* An array-like proxy over one of an asset entry's events.
* Assign a function to a numbered slot to subscribe; assign `null` to
* unsubscribe that slot.
*
* @example
* entry.onLoaded[0] = () => Console.print('loaded!');
* entry.onLoaded[0] = null; // unsubscribe
*/
interface AssetEventProxy {
readonly length: number;
0: (() => void) | null;
1: (() => void) | null;
2: (() => void) | null;
3: (() => void) | null;
toString(): string;
}
/**
* A live reference to an entry in the asset cache.
* Holds a lock that keeps the entry alive; the lock is released automatically
@@ -26,6 +44,12 @@ interface AssetEntry {
* is not yet loaded.
*/
readonly texture: Texture | undefined;
/** Event proxy — subscribe up to 4 callbacks for when loading completes. */
readonly onLoaded: AssetEventProxy;
/** Event proxy — subscribe up to 4 callbacks for when the entry is disposed. */
readonly onUnloaded: AssetEventProxy;
/** Event proxy — subscribe up to 4 callbacks for when loading fails. */
readonly onError: AssetEventProxy;
/**
* Blocks until the entry reaches `LOADED` (or `ERROR`).
* Returns `this` for chaining.
+4
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@@ -14,6 +14,9 @@
* { "compilerOptions": { "typeRoots": ["./types"] } }
*/
// module system
/// <reference path="./require.d.ts" />
// math
/// <reference path="./math/vec3.d.ts" />
@@ -24,6 +27,7 @@
// asset
/// <reference path="./asset/assetentry.d.ts" />
/// <reference path="./asset/assetbatch.d.ts" />
/// <reference path="./asset/asset.d.ts" />
// engine systems
+69
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@@ -0,0 +1,69 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
/**
* CommonJS-style module loader. Accepts a single path or an array of paths.
*
* - Single string → returns that module's `exports`.
* - Array of strings → returns an array of `exports` in the same order.
*
* Modules are cached after their first load. Subsequent calls with the same
* resolved path return the cached exports without re-executing the file.
*
* Path rules: `"./foo"` / `"../foo"` resolve relative to the calling script's
* directory; any other string resolves from the archive root. `.js` is
* appended automatically when missing.
*
* @example
* const NPC = require('./entities/NPC');
* const [NPC, Item] = require(['./entities/NPC', './entities/Item']);
*/
declare function require(path: string): any;
declare function require(paths: string[]): any[];
/**
* Asynchronous module loader. Accepts a single path or an array of paths.
* The asset file(s) are read in the background; once all are loaded and
* evaluated, `callback` is invoked.
*
* - Single string → `callback(exports)` — first argument is the module's
* `exports`, or `null` on load failure.
* - Array of strings → `callback(exportsArray)` — first argument is an array
* of `exports` values in the same order; failed entries are `null`.
*
* Cached modules resolve synchronously (callback fires on the same call).
* Path rules are identical to `require`.
*
* @example
* requireAsync('./entities/NPC', function(NPC) {
* if(NPC) NPC.init();
* });
*
* requireAsync(['./entities/NPC', './entities/Item'], function(mods) {
* const [NPC, Item] = mods;
* });
*/
declare function requireAsync(
path: string,
callback: (exports: any) => void
): void;
declare function requireAsync(
paths: string[],
callback: (exports: any[]) => void
): void;
/**
* The module object for the currently executing script.
* Assign `module.exports` to control what `require()` returns to callers.
*/
declare var module: { exports: any };
/**
* Shorthand for `module.exports`. Direct assignment (`exports = ...`) does
* NOT update `module.exports`; use `module.exports = ...` for that.
*/
declare var exports: any;
+37 -11
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@@ -5,23 +5,49 @@
* https://opensource.org/licenses/MIT
*/
/** Scene management — request scene transitions and query the active scene. */
/**
* The object a JS scene module must export.
* All methods are optional.
*
* @example
* // assets/scenes/game.js
* var scene = {};
* var batch = AssetBatch([{ path: 'tex/bg.png', type: Asset.TYPE_TEXTURE }]);
*
* scene.load = function() { return batch; };
* scene.init = function() { Console.print('scene started'); };
* scene.update = function() { /* per-frame logic *\/ };
* scene.dispose = function() { batch.unlock(); };
*
* module.exports = scene;
*/
interface SceneObject {
/** Return an AssetBatch to preload before init is called. Optional. */
load?(): AssetBatch | undefined;
/** Called when this scene becomes active. Optional. */
init?(): void;
/** Called every frame while this scene is active. Optional. */
update?(): void;
/** Called when the scene is replaced or the engine shuts down. Optional. */
dispose?(): void;
}
/** Scene management. */
interface SceneNamespace {
/** Type constant of the currently active scene, or 0 if none. */
readonly current: number;
/** `true` while a JS script scene is running. */
readonly active: boolean;
/**
* Requests a scene transition. The change takes effect at the start of the
* next safe update tick (current scene is disposed, new scene is initialized).
* Loads the JS module at `path`, waits for any `AssetBatch` returned by
* `scene.load()`, then activates the scene (calling `scene.init()`).
* The previous scene's `dispose()` is called just before `init()`.
*
* Returns immediately — the transition is asynchronous.
*
* @example
* Scene.set(Scene.OVERWORLD);
* Scene.set('assets/scenes/game.js');
*/
set(type: number): void;
readonly INITIAL: number;
readonly TEST: number;
readonly OVERWORLD: number;
set(path: string): void;
}
declare var Scene: SceneNamespace;