Files
dusk/types/asset/assetbatch.d.ts
T

87 lines
2.6 KiB
TypeScript

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
/**
* Descriptor for one entry in an `AssetBatch`.
*
* `format` — texture format constant (`Texture.FORMAT_*`). Alias for `input`
* when the type is `Asset.TYPE_TEXTURE`.
* `axis` — mesh axis constant (`Asset.MESH_AXIS_*`). Alias for `input`
* when the type is `Asset.TYPE_MESH`.
* `input` — generic numeric input for all other loader types.
*/
interface AssetBatchDescriptor {
path: string;
type: number;
format?: number;
axis?: number;
input?: number;
}
/** A group of asset entries locked and queued for loading together. */
interface AssetBatch {
/** Number of entries in the batch. */
readonly count: number;
/** `true` when every entry has reached `LOADED`. */
readonly isLoaded: boolean;
/** `true` if any entry is in an `ERROR` state. */
readonly hasError: boolean;
/**
* Blocks until every entry is loaded.
* Returns `this` for chaining.
* @throws If any entry fails to load.
*/
requireLoaded(): this;
/**
* Acquires one additional lock on every entry.
* Returns `this` for chaining.
*/
lock(): this;
/**
* Releases all locks and clears the batch.
* After this call the object is invalid — do not use it again.
*/
unlock(): void;
/**
* Returns the `AssetEntry` at `index`, adding an independent lock.
* The returned entry must be unlocked separately when no longer needed.
* Returns `undefined` if `index` is out of range or the batch is disposed.
*/
entry(index: number): AssetEntry | undefined;
/**
* Fires once when every entry has loaded successfully.
* Subscribe with `onLoaded[0] = () => { ... }`.
*/
readonly onLoaded: AssetEventProxy;
/**
* Fires each time a single entry finishes loading.
* Subscribe with `onEntryLoaded[0] = () => { ... }`.
*/
readonly onEntryLoaded: AssetEventProxy;
/**
* Fires once when all entries have finished but at least one errored.
* Subscribe with `onError[0] = () => { ... }`.
*/
readonly onError: AssetEventProxy;
/**
* Fires each time a single entry transitions to an error state.
* Subscribe with `onEntryError[0] = () => { ... }`.
*/
readonly onEntryError: AssetEventProxy;
toString(): string;
}
interface AssetBatchConstructor {
/** Creates a batch from an array of descriptors. Works with or without `new`. */
(descriptors: AssetBatchDescriptor[]): AssetBatch;
new(descriptors: AssetBatchDescriptor[]): AssetBatch;
}
declare var AssetBatch: AssetBatchConstructor;