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@@ -1,5 +0,0 @@
|
||||
FROM devkitpro/devkitppc
|
||||
|
||||
RUN apt update && \
|
||||
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
|
||||
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
|
||||
@@ -1,13 +0,0 @@
|
||||
#!/bin/bash
|
||||
docker build -t myapp:latest -f .ci/dolphin/Dockerfile .
|
||||
docker run -it -v ./:/workdir myapp:latest /bin/bash -c ' \
|
||||
export PATH="$DEVKITPPC/bin:$PATH" && \
|
||||
cd /workdir && \
|
||||
rm -rf build-gamecube && \
|
||||
mkdir -p build-gamecube && \
|
||||
# cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" && \
|
||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
|
||||
cd build-gamecube && \
|
||||
make -j$(nproc) VERBOSE=1 && \
|
||||
cp ./Dusk.dol ./boot.dol
|
||||
'
|
||||
@@ -1,13 +0,0 @@
|
||||
#!/bin/bash
|
||||
docker build -t myapp:latest -f .ci/dolphin/Dockerfile .
|
||||
docker run -v ./:/workdir myapp:latest /bin/bash -c ' \
|
||||
export PATH="$DEVKITPPC/bin:$PATH" && \
|
||||
cd /workdir && \
|
||||
rm -rf build-wii && \
|
||||
mkdir -p build-wii && \
|
||||
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
|
||||
cd build-wii && \
|
||||
make -j$(nproc) VERBOSE=1 && \
|
||||
mv ./Dusk.dol ./boot.dol
|
||||
'
|
||||
# docker run -it -v ./:/workdir myapp:latest /bin/bash
|
||||
@@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<app version="1">
|
||||
<name>Dusk</name>
|
||||
<version>1.00</version>
|
||||
<release_date></release_date>
|
||||
<coder>YouWish</coder>
|
||||
<short_description>Dusk game</short_description>
|
||||
<long_description>No description yet.</long_description>
|
||||
<ahb_access/>
|
||||
</app>
|
||||
@@ -1,5 +0,0 @@
|
||||
#!/bin/bash
|
||||
mkdir -p build-psp
|
||||
cd build-psp
|
||||
cmake .. -DDUSK_TARGET_SYSTEM=psp
|
||||
make -j$(nproc)
|
||||
@@ -1,156 +0,0 @@
|
||||
name: Build Dusk
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
run-tests:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
||||
- name: Configure CMake for tests
|
||||
run: cmake -S . -B build -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
|
||||
- name: Build tests
|
||||
run: cmake --build build -- -j$(nproc)
|
||||
- name: Run tests
|
||||
run: ctest --output-on-failure --test-dir build
|
||||
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
||||
- name: Configure CMake
|
||||
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=linux
|
||||
- name: Build
|
||||
run: cmake --build build -- -j$(nproc)
|
||||
- name: List build output
|
||||
run: ls -lh build
|
||||
- name: Upload Linux binary
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-linux
|
||||
path: build/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-psp:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
||||
- name: Configure CMake
|
||||
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=psp -DENABLE_TESTS=OFF
|
||||
- name: Build
|
||||
run: cmake --build build -- -j$(nproc)
|
||||
- name: Move EBOOT.PBP to Dusk subfolder
|
||||
run: |
|
||||
mkdir -p build/gitea/Dusk
|
||||
mv build/EBOOT.PBP build/gitea/Dusk/EBOOT.PBP
|
||||
- name: List build output
|
||||
run: ls -lh build/gitea/Dusk
|
||||
- name: Upload PSP binary
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-psp
|
||||
path: build/gitea/
|
||||
if-no-files-found: error
|
||||
|
||||
build-dolphin:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
# Install devkit pacman
|
||||
if ! [ $(id -u) = 0 ]; then
|
||||
echo "Need root privilege to install!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ensure apt is set up to work with https sources
|
||||
apt-get install apt-transport-https
|
||||
|
||||
# Store devkitPro gpg key locally if we don't have it already
|
||||
if ! [ -f /usr/share/keyring/devkitpro-pub.gpg ]; then
|
||||
mkdir -p /usr/share/keyring/
|
||||
wget -U "dkp apt" -O /usr/share/keyring/devkitpro-pub.gpg https://apt.devkitpro.org/devkitpro-pub.gpg
|
||||
fi
|
||||
|
||||
# Add the devkitPro apt repository if we don't have it set up already
|
||||
if ! [ -f /etc/apt/sources.list.d/devkitpro.list ]; then
|
||||
echo "deb [signed-by=/usr/share/keyring/devkitpro-pub.gpg] https://apt.devkitpro.org stable main" > /etc/apt/sources.list.d/devkitpro.list
|
||||
fi
|
||||
apt-get update
|
||||
apt-get install devkitpro-pacman --yes
|
||||
apt-get install --yes build-essential cmake python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl
|
||||
|
||||
sudo dkp-pacman -Syu --noconfirm
|
||||
sudo dkp-pacman -S gamecube-dev wii-dev ppc-liblzma ppc-libzip --needed --noconfirm
|
||||
|
||||
- name: Build GameCube
|
||||
run: |
|
||||
export DEVKITPRO=/opt/devkitpro
|
||||
export DEVKITPPC=/opt/devkitpro/devkitPPC
|
||||
export PATH="$DEVKITPPC/bin:$DEVKITPRO/tools/bin:$PATH"
|
||||
mkdir -p build-gamecube
|
||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
|
||||
cd build-gamecube
|
||||
make -j$(nproc) VERBOSE=1
|
||||
|
||||
- name: Copy GameCube
|
||||
run: |
|
||||
ls -l
|
||||
mkdir -p build/gitea/GameCube/Dusk
|
||||
mv build-gamecube/Dusk.dol build/gitea/GameCube/Dusk/Dusk.dol
|
||||
mv build-gamecube/dusk.dsk build/gitea/GameCube/Dusk/dusk.dsk
|
||||
|
||||
- name: Upload GameCube Binary
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-gamecube
|
||||
path: build/gitea/GameCube
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Build Wii
|
||||
run: |
|
||||
export DEVKITPRO=/opt/devkitpro
|
||||
export DEVKITPPC=/opt/devkitpro/devkitPPC
|
||||
export PATH="$DEVKITPPC/bin:$DEVKITPRO/tools/bin:$PATH"
|
||||
mkdir -p build-wii
|
||||
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
|
||||
cd build-wii
|
||||
make -j$(nproc) VERBOSE=1
|
||||
|
||||
- name: Copy Wii
|
||||
run: |
|
||||
ls -l
|
||||
mkdir -p build/gitea/Wii/apps/Dusk
|
||||
mv build-wii/Dusk.dol build/gitea/Wii/apps/Dusk/boot.dol
|
||||
mv build-wii/dusk.dsk build/gitea/Wii/apps/Dusk/dusk.dsk
|
||||
cp .ci/dolphin/meta.xml build/gitea/Wii/apps/Dusk/meta.xml
|
||||
|
||||
- name: Upload Wii Binary
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-wii
|
||||
path: build/gitea/Wii
|
||||
if-no-files-found: error
|
||||
@@ -0,0 +1,49 @@
|
||||
name: Setup devkitPro
|
||||
description: Install devkitPro with GameCube/Wii packages on an Ubuntu runner
|
||||
|
||||
runs:
|
||||
using: composite
|
||||
steps:
|
||||
- name: Install apt dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
cmake \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
xorriso
|
||||
- name: Install devkitPro pacman
|
||||
shell: bash
|
||||
run: |
|
||||
sudo ln -sf /proc/self/mounts /etc/mtab
|
||||
wget https://apt.devkitpro.org/install-devkitpro-pacman \
|
||||
-O /tmp/install-devkitpro-pacman
|
||||
echo "=== installer script contents ==="
|
||||
cat /tmp/install-devkitpro-pacman
|
||||
echo "================================="
|
||||
chmod +x /tmp/install-devkitpro-pacman
|
||||
sudo /tmp/install-devkitpro-pacman
|
||||
echo "DEVKITPRO=/opt/devkitpro" >> $GITHUB_ENV
|
||||
echo "DEVKITPPC=/opt/devkitpro/devkitPPC" >> $GITHUB_ENV
|
||||
echo "/opt/devkitpro/tools/bin" >> $GITHUB_PATH
|
||||
echo "/opt/devkitpro/devkitPPC/bin" >> $GITHUB_PATH
|
||||
- name: Install devkitPro GameCube/Wii packages
|
||||
shell: bash
|
||||
run: |
|
||||
sudo dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-dev \
|
||||
gamecube-sdl2 \
|
||||
ppc-liblzma \
|
||||
ppc-libzip \
|
||||
libogc2 \
|
||||
gamecube-tools \
|
||||
ppc-libmad \
|
||||
ppc-zlib-ng \
|
||||
ppc-bzip2 \
|
||||
ppc-zstd
|
||||
@@ -0,0 +1,20 @@
|
||||
name: Setup pspdev
|
||||
description: Install the pspdev PSP toolchain on an Ubuntu runner
|
||||
|
||||
runs:
|
||||
using: composite
|
||||
steps:
|
||||
- name: Install dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y cmake python3 python3-pip python3-dotenv
|
||||
- name: Install pspdev toolchain
|
||||
shell: bash
|
||||
run: |
|
||||
wget -q \
|
||||
https://github.com/pspdev/pspdev/releases/latest/download/pspdev-ubuntu-latest-x86_64.tar.gz \
|
||||
-O /tmp/pspdev.tar.gz
|
||||
sudo tar -xzf /tmp/pspdev.tar.gz -C /usr/local
|
||||
echo "PSPDEV=/usr/local/pspdev" >> $GITHUB_ENV
|
||||
echo "/usr/local/pspdev/bin" >> $GITHUB_PATH
|
||||
@@ -0,0 +1,277 @@
|
||||
name: Build Dusk
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*'
|
||||
jobs:
|
||||
run-tests:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
build-essential \
|
||||
cmake \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
libsdl2-dev \
|
||||
libgl1-mesa-dev \
|
||||
libzip-dev \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
xz-utils \
|
||||
liblzma-dev \
|
||||
libbz2-dev \
|
||||
zlib1g-dev \
|
||||
git \
|
||||
libssl-dev
|
||||
- name: Run tests
|
||||
run: ./scripts/test-linux.sh
|
||||
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
build-essential \
|
||||
cmake \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
libsdl2-dev \
|
||||
libgl1-mesa-dev \
|
||||
libzip-dev \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
xz-utils \
|
||||
liblzma-dev \
|
||||
libbz2-dev \
|
||||
zlib1g-dev \
|
||||
git \
|
||||
libssl-dev
|
||||
- name: Build Linux
|
||||
run: ./scripts/build-linux.sh
|
||||
- name: Upload Linux binary
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-linux
|
||||
path: build-linux/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-psp:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Setup pspdev
|
||||
uses: ./.github/actions/setup-pspdev
|
||||
- name: Build PSP
|
||||
run: ./scripts/build-psp.sh
|
||||
- name: Move EBOOT.PBP to Dusk subfolder
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk/PSP/GAME/Dusk
|
||||
cp build-psp/EBOOT.PBP ./git-artifcats/Dusk/PSP/GAME/Dusk/EBOOT.PBP
|
||||
- name: Upload PSP binary
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-psp
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-knulli:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: debian:trixie
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
dpkg --add-architecture arm64
|
||||
apt-get update
|
||||
apt-get install -y --no-install-recommends \
|
||||
crossbuild-essential-arm64 \
|
||||
ca-certificates \
|
||||
pkg-config \
|
||||
cmake \
|
||||
make \
|
||||
ninja-build \
|
||||
git \
|
||||
file \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
liblua5.4-dev:arm64 \
|
||||
xz-utils:arm64 \
|
||||
libbz2-dev:arm64 \
|
||||
zlib1g-dev:arm64 \
|
||||
libzip-dev:arm64 \
|
||||
libssl-dev:arm64 \
|
||||
libsdl2-dev:arm64 \
|
||||
liblzma-dev:arm64 \
|
||||
libopengl0:arm64 \
|
||||
libgl1:arm64 \
|
||||
libegl1:arm64 \
|
||||
libgles2:arm64 \
|
||||
libgl1-mesa-dev:arm64
|
||||
- name: Build Knulli
|
||||
run: ./scripts/build-knulli.sh
|
||||
- name: Move output to Dusk subfolder
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp -r build-knulli/dusk ./git-artifcats/Dusk
|
||||
- name: Upload Knulli binary
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-knulli
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-gamecube:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build GameCube
|
||||
run: ./scripts/build-gamecube.sh
|
||||
- name: Copy output files
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp build-gamecube/Dusk.dol ./git-artifcats/Dusk/Dusk.dol
|
||||
cp build-gamecube/dusk.dsk ./git-artifcats/Dusk/dusk.dsk
|
||||
- name: Upload GameCube binary
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-gamecube
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-gamecube-iso:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl xorriso
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build GameCube ISO
|
||||
run: ./scripts/build-gamecube-iso.sh
|
||||
- name: Copy output files
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||
- name: Upload GameCube ISO
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-gamecube-iso
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-wii:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build Wii
|
||||
run: ./scripts/build-wii.sh
|
||||
- name: Copy output files
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||
cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
||||
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
||||
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||
- name: Upload Wii binary
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-wii
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-wii-iso:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl xorriso
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build Wii ISO
|
||||
run: ./scripts/build-wii-iso.sh
|
||||
- name: Copy output files
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||
- name: Upload Wii ISO
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-wii-iso
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
+4
-2
@@ -83,7 +83,6 @@ assets/borrowed
|
||||
.VSCode*
|
||||
|
||||
/vita
|
||||
|
||||
._*
|
||||
|
||||
*~
|
||||
@@ -104,4 +103,7 @@ yarn.lock
|
||||
.venv
|
||||
|
||||
/build2
|
||||
/build*
|
||||
/build*
|
||||
/assets/test
|
||||
/tools_old
|
||||
/assets/test.png
|
||||
@@ -0,0 +1,455 @@
|
||||
# Dusk — Claude Code rules
|
||||
|
||||
## File headers
|
||||
Every C, H, and JS file starts with:
|
||||
|
||||
```c
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
```
|
||||
|
||||
JS files use `//` comment style instead.
|
||||
|
||||
---
|
||||
|
||||
## C conventions
|
||||
|
||||
### Types
|
||||
Always use the project-defined aliases instead of bare C primitives:
|
||||
|
||||
| Use | Not |
|
||||
|-----------|--------------|
|
||||
| `bool_t` | `bool` |
|
||||
| `int_t` | `int` |
|
||||
| `float_t` | `float` |
|
||||
| `char_t` | `char` |
|
||||
|
||||
Use `uint8_t`, `uint16_t`, `int32_t`, etc. for fixed-width integers.
|
||||
All struct and enum types end in `_t` (`animation_t`, `errorret_t`, …).
|
||||
|
||||
### Naming
|
||||
- **Functions** — snake_case, prefixed with their module:
|
||||
`assetLock()`, `entityPositionInit()`, `moduleAssetBatchCtor()`
|
||||
- **Struct fields** — camelCase: `keyframeCount`, `localPosition`
|
||||
- **Macros / constants** — UPPER_SNAKE_CASE:
|
||||
`ENTITY_ID_INVALID`, `ERROR_OK`, `COMPONENT_TYPE_COUNT`
|
||||
- **Files** — snake_case matching the primary type: `entityposition.c`,
|
||||
`moduleassetbatch.c`
|
||||
|
||||
### Header files (`.h`)
|
||||
- Use `#pragma once` — no include guards.
|
||||
- Declare every public function, `#define`, and `extern` global.
|
||||
- Write a JSDoc block (`/** … */`) above every declaration explaining
|
||||
purpose, `@param`s, and `@returns`.
|
||||
- Only include headers that the `.h` file itself strictly requires for
|
||||
the types it exposes. Move everything else to the `.c` file.
|
||||
Do not use forward declarations as a workaround — use the real
|
||||
include in the `.c` file instead.
|
||||
|
||||
### Implementation files (`.c`)
|
||||
- Contain function bodies only; no declarations.
|
||||
- Pull in whatever additional includes the implementation needs.
|
||||
- Do not use `static` or `inline` on **functions**. Every function,
|
||||
including internal helpers, must be declared in the matching `.h` and
|
||||
defined in the `.c` file. Internal helpers belong near the bottom of
|
||||
the `.c` file, not at the top with a `static` qualifier.
|
||||
`static` and `inline` on functions are only appropriate when the
|
||||
function body is written directly inside a `.h` file.
|
||||
`static` on **variables** (file-scope state) is fine and expected.
|
||||
|
||||
### Formatting
|
||||
- Hard-wrap all lines at **80 characters**.
|
||||
|
||||
### Error handling
|
||||
Return `errorret_t` from fallible functions. Use these macros:
|
||||
|
||||
```c
|
||||
errorOk(); // return success
|
||||
errorThrow("msg %d", val); // return failure with message
|
||||
errorChain(someCall()); // propagate failure, continue on success
|
||||
errorIsOk(ret) / errorIsNotOk(ret) // test a result
|
||||
errorCatch(ret); // handle + free an error
|
||||
```
|
||||
|
||||
Never return raw error codes or use `errno` for in-engine errors.
|
||||
|
||||
### Memory
|
||||
Use the project allocator — never raw `malloc`/`free`:
|
||||
|
||||
```c
|
||||
memoryAllocate(size) // allocate
|
||||
memoryFree(ptr) // free
|
||||
memoryZero(dest, size) // zero a block
|
||||
memoryCopy(dest, src, size) // copy
|
||||
```
|
||||
|
||||
### Asserts
|
||||
Prefer specific assert macros over bare `assert()`:
|
||||
|
||||
```c
|
||||
assertNotNull(ptr, "msg");
|
||||
assertTrue(cond, "msg");
|
||||
assertFalse(cond, "msg");
|
||||
assertUnreachable("msg");
|
||||
assertIsMainThread("msg");
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Build system
|
||||
Each subdirectory has its own `CMakeLists.txt` that adds sources with:
|
||||
|
||||
```cmake
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
myfile.c
|
||||
)
|
||||
```
|
||||
|
||||
Never add source files to the root `CMakeLists.txt` directly.
|
||||
|
||||
---
|
||||
|
||||
## Platform support
|
||||
|
||||
### Targets
|
||||
Set `DUSK_TARGET_SYSTEM` at CMake configure time to select a platform:
|
||||
|
||||
| `DUSK_TARGET_SYSTEM` | Macro defined | Platform |
|
||||
|----------------------|-------------------|------------------|
|
||||
| `linux` | `DUSK_LINUX` | Linux desktop |
|
||||
| `knulli` | `DUSK_KNULLI` | Knulli (handheld)|
|
||||
| `psp` | `DUSK_PSP` | Sony PSP |
|
||||
| `vita` | `DUSK_VITA` | PlayStation Vita |
|
||||
| `gamecube` | `DUSK_GAMECUBE` | Nintendo GameCube|
|
||||
| `wii` | `DUSK_WII` | Nintendo Wii |
|
||||
|
||||
### Layer structure
|
||||
```
|
||||
src/dusk/ core, platform-agnostic game logic
|
||||
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP, Vita)
|
||||
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP, Vita)
|
||||
src/dusklinux/ Linux + Knulli platform impl
|
||||
src/duskpsp/ PSP platform impl
|
||||
src/duskvita/ Vita platform impl
|
||||
src/duskdolphin/ GameCube / Wii platform impl (no SDL2/OpenGL)
|
||||
```
|
||||
|
||||
Dolphin is the only target that bypasses SDL2 and OpenGL entirely —
|
||||
it uses native GameCube/Wii rendering and input APIs.
|
||||
|
||||
### Platform guards
|
||||
Use the compile-time macros for platform-specific code:
|
||||
|
||||
```c
|
||||
#ifdef DUSK_PSP
|
||||
// PSP-only path
|
||||
#elif defined(DUSK_GAMECUBE) || defined(DUSK_WII)
|
||||
// GameCube / Wii path
|
||||
#else
|
||||
// Generic / Linux fallback
|
||||
#endif
|
||||
```
|
||||
|
||||
Additional capability macros set per-target:
|
||||
`DUSK_SDL2`, `DUSK_OPENGL`, `DUSK_OPENGL_ES`, `DUSK_OPENGL_LEGACY`,
|
||||
`DUSK_INPUT_GAMEPAD`, `DUSK_INPUT_KEYBOARD`, `DUSK_INPUT_POINTER`,
|
||||
`DUSK_PLATFORM_ENDIAN_BIG` / `DUSK_PLATFORM_ENDIAN_LITTLE`.
|
||||
|
||||
### Abstraction pattern
|
||||
Platform-specific implementations are wired in via `#define` macros in
|
||||
each platform's `displayplatform.h` / `inputplatform.h` etc., which
|
||||
the core calls through. Functions that a platform does not support are
|
||||
simply left undefined — the core guards calls with `#ifdef`.
|
||||
|
||||
### Adding platform-specific code
|
||||
- Put it under `src/dusk<platform>/` in the matching subsystem folder.
|
||||
- Gate any core call-site with the appropriate `#ifdef DUSK_<PLATFORM>`
|
||||
or capability macro.
|
||||
- Keep the `src/dusk/` core free of platform ifdefs — delegate through
|
||||
the platform header macros instead.
|
||||
|
||||
---
|
||||
|
||||
## Adding a new asset loader type
|
||||
1. Add an enum value to `assetloadertype_t` (before `_COUNT`) in
|
||||
`src/dusk/asset/loader/assetloader.h`.
|
||||
2. Add fields to the input/loading/output unions in `assetloader.h`.
|
||||
3. Implement `assetXxxLoaderSync`, `assetXxxLoaderAsync`, and
|
||||
`assetXxxDispose` in a new `src/dusk/asset/loader/xxx/` directory.
|
||||
4. Register the three callbacks in `ASSET_LOADER_CALLBACKS[]` in
|
||||
`src/dusk/asset/loader/assetloader.c`.
|
||||
5. If user-facing, create a JS module (see below) and a `.d.ts` file.
|
||||
|
||||
---
|
||||
|
||||
## Adding a new entity component
|
||||
1. Create `src/dusk/entity/component/<category>/entityMyComp.h/.c` with
|
||||
struct `entityMyComp_t`, `entityMyCompInit()`, and optionally
|
||||
`entityMyCompDispose()`.
|
||||
2. Add the include to `src/dusk/entity/componentlist.h` header block.
|
||||
3. Add a row to `src/dusk/entity/componentlist.h`:
|
||||
```c
|
||||
X(MYCOMP, entityMyComp_t, myComp, entityMyCompInit, NULL, NULL)
|
||||
```
|
||||
This auto-generates the enum, union field, and definition entry.
|
||||
4. If JS-facing, create the script module and `.d.ts` (see below).
|
||||
|
||||
---
|
||||
|
||||
## Adding a new script (JS) module
|
||||
1. Create `src/dusk/script/module/<category>/moduleMyMod.h/.c`.
|
||||
- Declare `extern scriptproto_t MODULE_MYMOD_PROTO;` in the header.
|
||||
- Use `moduleBaseFunction(name)` to define JS-callable functions.
|
||||
- Register props/funcs in `moduleMyModInit()` with
|
||||
`scriptProtoDefineProp` / `scriptProtoDefineFunc` /
|
||||
`scriptProtoDefineStaticFunc`.
|
||||
2. `#include` the header in
|
||||
`src/dusk/script/module/modulelist.c` and call
|
||||
`moduleMyModInit()` in `moduleListInit()` (and `Dispose` in
|
||||
`moduleListDispose()`).
|
||||
3. For component modules also register in
|
||||
`src/dusk/script/module/entity/component/modulecomponentlist.c`
|
||||
so `entity.add()` returns the typed wrapper.
|
||||
4. Create `types/<category>/mymod.d.ts` and add a
|
||||
`/// <reference path="..." />` line to `types/index.d.ts`.
|
||||
|
||||
---
|
||||
|
||||
## Script module type declarations
|
||||
Whenever a `src/dusk/script/module/**/*.c` file is created or modified,
|
||||
check whether the corresponding `types/**/*.d.ts` needs updating and
|
||||
apply any changes before finishing the task.
|
||||
|
||||
---
|
||||
|
||||
## JavaScript (asset scripts)
|
||||
- Use `var` for module-level state; `const` for values that never
|
||||
change.
|
||||
- Always use semicolons.
|
||||
- Scene objects are plain objects (`var scene = {}`) with assigned
|
||||
methods.
|
||||
- Export via `module.exports = scene`.
|
||||
- Async scene init should use `async function` and `await`.
|
||||
|
||||
---
|
||||
|
||||
## Coding style
|
||||
|
||||
### ASCII only
|
||||
Source files (`.c`, `.h`, `.js`) must contain only ASCII characters (U+0000–U+007F).
|
||||
Non-ASCII characters are banned even in comments and string literals.
|
||||
Use ASCII-only substitutes instead:
|
||||
- `--` or `-` instead of `—` (em dash)
|
||||
- `->` instead of `→` (arrow)
|
||||
- `x` or `*` instead of `×` (multiplication)
|
||||
|
||||
Only non-script asset files (e.g. `.po` locale files) may contain non-ASCII text.
|
||||
|
||||
### Indentation
|
||||
2 spaces. No tabs.
|
||||
|
||||
### Keyword and operator spacing
|
||||
No space between a keyword or function name and its opening parenthesis:
|
||||
|
||||
```c
|
||||
if(!ptr) return;
|
||||
for(uint8_t i = 0; i < count; i++) {
|
||||
while(entry->state != DONE) {
|
||||
switch(type) {
|
||||
sizeof(assetbatch_t)
|
||||
memoryZero(ptr, size)
|
||||
```
|
||||
|
||||
Spaces around all binary operators and after every comma:
|
||||
|
||||
```c
|
||||
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
||||
(size_t)end - (size_t)start
|
||||
foo(a, b, c)
|
||||
```
|
||||
|
||||
### Braces
|
||||
Opening brace on the **same line** as the statement (K&R style) for all
|
||||
constructs — functions, `if`, `else`, `for`, `while`, `switch`:
|
||||
|
||||
```c
|
||||
void assetEntryLock(assetentry_t *entry) {
|
||||
...
|
||||
}
|
||||
|
||||
if(dirty) {
|
||||
...
|
||||
} else {
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
### Guard returns
|
||||
Short guards go on one line with no braces:
|
||||
|
||||
```c
|
||||
if(!ptr) return;
|
||||
if(!b || !b->batch) return jerry_undefined();
|
||||
if(!(flags & DIRTY)) return;
|
||||
```
|
||||
|
||||
### Blank lines
|
||||
- One blank line between functions; no blank line at the start or end of
|
||||
a function body.
|
||||
- One blank line between logical blocks inside a function body.
|
||||
- No trailing blank lines at the end of a file.
|
||||
|
||||
### Pointer placement
|
||||
`*` is attached to the variable name, not the type:
|
||||
|
||||
```c
|
||||
assetentry_t *entry
|
||||
const char_t *name
|
||||
void *ptr
|
||||
uint8_t *d = (uint8_t *)dest;
|
||||
```
|
||||
|
||||
### Casts
|
||||
Space between cast and operand:
|
||||
|
||||
```c
|
||||
(assetbatch_t *)user
|
||||
(uint8_t *)dest
|
||||
(textureformat_t)v
|
||||
```
|
||||
|
||||
### Return
|
||||
No parentheses around the return value:
|
||||
|
||||
```c
|
||||
return ptr;
|
||||
return MEMORY_POINTERS_IN_USE;
|
||||
```
|
||||
|
||||
### switch / case
|
||||
`case` indented 2 spaces from `switch`; body indented 2 more from `case`:
|
||||
|
||||
```c
|
||||
switch(type) {
|
||||
case ASSET_LOADER_TYPE_TEXTURE:
|
||||
descs[i].input.texture = (textureformat_t)v;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
```
|
||||
|
||||
### Multi-line function signatures
|
||||
When parameters don't fit on one line, put each on its own line indented
|
||||
2 spaces; the closing `) {` (definition) or `);` (declaration) goes on
|
||||
its own line at column 0:
|
||||
|
||||
```c
|
||||
void assetEntryInit(
|
||||
assetentry_t *entry,
|
||||
const char_t *name,
|
||||
const assetloadertype_t type,
|
||||
assetloaderinput_t *input
|
||||
) {
|
||||
|
||||
errorret_t memoryCompare(
|
||||
const void *a,
|
||||
const void *b,
|
||||
const size_t size
|
||||
);
|
||||
```
|
||||
|
||||
### Structs and enums
|
||||
Anonymous inner struct or enum with a `typedef`, `_t` suffix, closing
|
||||
brace and name on the same line:
|
||||
|
||||
```c
|
||||
typedef struct {
|
||||
errorcode_t code;
|
||||
char_t *message;
|
||||
} errorstate_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_LOADER_TYPE_NULL,
|
||||
ASSET_LOADER_TYPE_COUNT
|
||||
} assetloadertype_t;
|
||||
```
|
||||
|
||||
### Designated initialisers
|
||||
Spaces inside braces; `.field = value`:
|
||||
|
||||
```c
|
||||
jsassetentry_t e = { .entry = entry };
|
||||
assetbatchloadedpend_t init = { .batch = batch };
|
||||
```
|
||||
|
||||
### Ternary operator
|
||||
Spaces around `?` and `:`:
|
||||
|
||||
```c
|
||||
const float val = psx > 0.0f ? pt[0][0] / psx : 0.0f;
|
||||
```
|
||||
|
||||
### const placement
|
||||
`const` before the type, `*` attached to the variable:
|
||||
|
||||
```c
|
||||
const char_t *name
|
||||
const void *src
|
||||
const size_t size
|
||||
```
|
||||
|
||||
### Comments in `.c` files
|
||||
- Do not use section dividers (`/* ---- ... ---- */`). Just let the
|
||||
functions follow one another with a single blank line between them.
|
||||
- Multi-line explanatory comments inside function bodies use `//` lines:
|
||||
```c
|
||||
// Script modules are freed; orphaned JS wrapper objects now get GC'd
|
||||
// so their finalizers fire before assetDispose() checks ref counts.
|
||||
jerry_heap_gc(JERRY_GC_PRESSURE_HIGH);
|
||||
```
|
||||
- Do not use `/* */` for inline or inline-block comments inside `.c`
|
||||
function bodies.
|
||||
|
||||
### Comments in `.h` files
|
||||
Every public declaration gets a Javadoc block (`/** … */`) with
|
||||
`@param` and `@returns` where relevant. Keep it on the lines immediately
|
||||
above the declaration with no blank line in between.
|
||||
|
||||
---
|
||||
|
||||
## Color system
|
||||
|
||||
Colors are defined in `src/dusk/display/color.csv` and code-generated
|
||||
into a `color.h` header by `tools/color/csv/__main__.py`.
|
||||
|
||||
Each row in the CSV has `name,r,g,b,a` with channel values in `[0.0, 1.0]`.
|
||||
The script emits four `#define` variants per color plus a bare alias:
|
||||
|
||||
```
|
||||
COLOR_<NAME>_4B color4b(r8, g8, b8, a8) // default alias target
|
||||
COLOR_<NAME>_3B color3b(r8, g8, b8)
|
||||
COLOR_<NAME>_3F color3f(rf, gf, bf)
|
||||
COLOR_<NAME>_4F color4f(rf, gf, bf, af)
|
||||
COLOR_<NAME> COLOR_<NAME>_4B
|
||||
```
|
||||
|
||||
`color_t` is `color4b_t` (four `uint8_t` channels).
|
||||
|
||||
To add a new color, append a row to `color.csv` and rebuild — do not
|
||||
hand-edit the generated header.
|
||||
|
||||
---
|
||||
|
||||
## Tests
|
||||
- Tests live in `test/` mirroring `src/dusk/` structure.
|
||||
- Use cmocka; include `dusktest.h`.
|
||||
- Test functions: `static void test_something(void **state)`.
|
||||
- After each test, assert `memoryGetAllocatedCount() == 0` to catch
|
||||
leaks.
|
||||
- Build with `-DDUSK_BUILD_TESTS=ON`.
|
||||
+45
-39
@@ -4,13 +4,20 @@
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Setup
|
||||
cmake_minimum_required(VERSION 3.18)
|
||||
cmake_minimum_required(VERSION 3.13)
|
||||
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
||||
cmake_policy(SET CMP0079 NEW)
|
||||
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
||||
|
||||
option(ENABLE_TESTS "Enable tests" OFF)
|
||||
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||
|
||||
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder")
|
||||
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
|
||||
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
|
||||
|
||||
# Prep cache
|
||||
set(DUSK_CACHE_TARGET "dusk-target")
|
||||
@@ -32,17 +39,18 @@ set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
set(DUSK_ASSETS_ZIP "${DUSK_BUILD_DIR}/dusk.dsk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
|
||||
# Create directories
|
||||
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
|
||||
|
||||
# Find packages
|
||||
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
||||
|
||||
# Set target system, default to linux if not set.
|
||||
if(NOT DEFINED DUSK_TARGET_SYSTEM)
|
||||
set(DUSK_TARGET_SYSTEM "linux")
|
||||
endif()
|
||||
|
||||
# Create directories
|
||||
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
|
||||
file(MAKE_DIRECTORY ${DUSK_TEMP_DIR})
|
||||
file(MAKE_DIRECTORY ${DUSK_BUILT_ASSETS_DIR})
|
||||
|
||||
# Required build packages
|
||||
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
||||
|
||||
# Init Project.
|
||||
project(${DUSK_LIBRARY_TARGET_NAME}
|
||||
VERSION 1.0.0
|
||||
@@ -50,14 +58,14 @@ project(${DUSK_LIBRARY_TARGET_NAME}
|
||||
)
|
||||
|
||||
# Either, create library and binary separately (used for tests), or make them
|
||||
# one in the same so all code is in the binary.
|
||||
if(ENABLE_TESTS)
|
||||
# one in the same so all code is in the binary only.
|
||||
# Binary Executable
|
||||
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/dusk/null.c)
|
||||
|
||||
if(DUSK_BUILD_TESTS)
|
||||
# MainLibrary
|
||||
add_library(${DUSK_LIBRARY_TARGET_NAME} STATIC)
|
||||
|
||||
# Binary Executable
|
||||
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
|
||||
|
||||
# Link library to binary
|
||||
target_link_libraries(${DUSK_BINARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
@@ -65,16 +73,35 @@ if(ENABLE_TESTS)
|
||||
)
|
||||
else()
|
||||
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
|
||||
endif()
|
||||
|
||||
if(NOT DEFINED DUSK_VERSION)
|
||||
string(TIMESTAMP DUSK_VERSION "debug-%y%m%d%H%M%S")
|
||||
endif()
|
||||
|
||||
# Definitions
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
|
||||
DUSK_GAME_NAME="${DUSK_GAME_NAME}"
|
||||
DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
|
||||
DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
|
||||
DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
|
||||
DUSK_VERSION="${DUSK_VERSION}"
|
||||
)
|
||||
|
||||
# Toolchains
|
||||
include(cmake/configure/${DUSK_TARGET_SYSTEM}.cmake)
|
||||
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
||||
|
||||
# Add tools
|
||||
add_subdirectory(tools)
|
||||
|
||||
# Add code
|
||||
# Include generated headers from tools.
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
${DUSK_GENERATED_HEADERS_DIR}
|
||||
)
|
||||
|
||||
# Add main code
|
||||
add_subdirectory(${DUSK_SOURCES_DIR})
|
||||
|
||||
# Include generated headers
|
||||
@@ -83,7 +110,7 @@ target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
)
|
||||
|
||||
# Handle tests
|
||||
if(ENABLE_TESTS)
|
||||
if(DUSK_BUILD_TESTS)
|
||||
enable_testing()
|
||||
add_subdirectory(test)
|
||||
endif()
|
||||
@@ -101,24 +128,3 @@ add_custom_command(
|
||||
)
|
||||
add_custom_target(DUSK_ASSETS_BUILT DEPENDS "${DUSK_ASSETS_ZIP}")
|
||||
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
|
||||
|
||||
# Postbuild
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
create_pbp_file(
|
||||
TARGET "${DUSK_BINARY_TARGET_NAME}"
|
||||
ICON_PATH NULL
|
||||
BACKGROUND_PATH NULL
|
||||
PREVIEW_PATH NULL
|
||||
TITLE "${DUSK_BINARY_TARGET_NAME}"
|
||||
PSAR_PATH ${DUSK_ASSETS_ZIP}
|
||||
VERSION 01.00
|
||||
)
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
|
||||
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
|
||||
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||
COMMAND elf2dol
|
||||
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
|
||||
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
import sys, os
|
||||
import argparse
|
||||
|
||||
# Check if the script is run with the correct arguments
|
||||
parser = argparse.ArgumentParser(description="Generate chunk header files")
|
||||
parser.add_argument('--assets', required=True, help='Dir to output built assets')
|
||||
parser.add_argument('--headers-dir', required=True, help='Directory to output individual asset headers (required for header build)')
|
||||
parser.add_argument('--output-headers', help='Output header file for built assets (required for header build)')
|
||||
parser.add_argument('--output-assets', required=True, help='Output directory for built assets')
|
||||
parser.add_argument('--output-file', required=True, help='Output file for built assets (required for wad build)')
|
||||
parser.add_argument('--input', required=True, help='Input assets to process', nargs='+')
|
||||
args = parser.parse_args()
|
||||
@@ -1,66 +0,0 @@
|
||||
import sys, os
|
||||
from tools.asset.args import args
|
||||
from tools.asset.process.asset import processAsset
|
||||
from tools.asset.process.palette import processPaletteList
|
||||
from tools.asset.process.tileset import processTilesetList
|
||||
from tools.asset.process.language import processLanguageList
|
||||
from tools.asset.path import getBuiltAssetsRelativePath
|
||||
import zipfile
|
||||
|
||||
# Parse input file args.
|
||||
inputAssets = []
|
||||
for inputArg in args.input:
|
||||
files = inputArg.split('$')
|
||||
for file in files:
|
||||
if str(file).strip() == '':
|
||||
continue
|
||||
|
||||
pieces = file.split('#')
|
||||
|
||||
if len(pieces) < 2:
|
||||
print(f"Error: Invalid input asset format '{file}'. Expected format: type#path[#option1%option2...]")
|
||||
sys.exit(1)
|
||||
|
||||
options = {}
|
||||
if len(pieces) > 2:
|
||||
optionParts = pieces[2].split('%')
|
||||
for part in optionParts:
|
||||
partSplit = part.split('=')
|
||||
|
||||
if len(partSplit) < 1:
|
||||
continue
|
||||
if len(partSplit) == 2:
|
||||
options[partSplit[0]] = partSplit[1]
|
||||
else:
|
||||
options[partSplit[0]] = True
|
||||
|
||||
inputAssets.append({
|
||||
'type': pieces[0],
|
||||
'path': pieces[1],
|
||||
'options': options
|
||||
})
|
||||
|
||||
if not inputAssets:
|
||||
print("Error: No input assets provided.")
|
||||
sys.exit(1)
|
||||
|
||||
# Process each asset.
|
||||
files = []
|
||||
for asset in inputAssets:
|
||||
asset = processAsset(asset)
|
||||
files.extend(asset['files'])
|
||||
|
||||
# Generate additional files
|
||||
files.extend(processLanguageList()['files'])
|
||||
|
||||
# Take assets and add to a zip archive.
|
||||
outputFileName = args.output_file
|
||||
print(f"Creating output file: {outputFileName}")
|
||||
with zipfile.ZipFile(outputFileName, 'w') as zipf:
|
||||
for file in files:
|
||||
relativeOutputPath = getBuiltAssetsRelativePath(file)
|
||||
zipf.write(file, arcname=relativeOutputPath)
|
||||
|
||||
# Generate additional headers.
|
||||
processPaletteList()
|
||||
processTilesetList()
|
||||
@@ -1,12 +0,0 @@
|
||||
processedAssets = {}
|
||||
|
||||
def assetGetCache(assetPath):
|
||||
if assetPath in processedAssets:
|
||||
return processedAssets[assetPath]
|
||||
return None
|
||||
|
||||
def assetCache(assetPath, processedData):
|
||||
if assetPath in processedAssets:
|
||||
return processedAssets[assetPath]
|
||||
processedAssets[assetPath] = processedData
|
||||
return processedData
|
||||
@@ -1,10 +0,0 @@
|
||||
import os
|
||||
from tools.asset.args import args
|
||||
|
||||
def getAssetRelativePath(fullPath):
|
||||
# Get the relative path to the asset
|
||||
return os.path.relpath(fullPath, start=args.assets).replace('\\', '/')
|
||||
|
||||
def getBuiltAssetsRelativePath(fullPath):
|
||||
# Get the relative path to the built asset
|
||||
return os.path.relpath(fullPath, start=args.output_assets).replace('\\', '/')
|
||||
@@ -1,33 +0,0 @@
|
||||
import sys
|
||||
# from processtileset import processTileset
|
||||
from tools.asset.process.image import processImage
|
||||
from tools.asset.process.palette import processPalette
|
||||
from tools.asset.process.tileset import processTileset
|
||||
from tools.asset.process.map import processMap
|
||||
from tools.asset.process.language import processLanguage
|
||||
from tools.asset.process.script import processScript
|
||||
|
||||
processedAssets = []
|
||||
|
||||
def processAsset(asset):
|
||||
if asset['path'] in processedAssets:
|
||||
return
|
||||
processedAssets.append(asset['path'])
|
||||
|
||||
# Handle tiled tilesets
|
||||
t = asset['type'].lower()
|
||||
if t == 'palette':
|
||||
return processPalette(asset)
|
||||
elif t == 'image':
|
||||
return processImage(asset)
|
||||
elif t == 'tileset':
|
||||
return processTileset(asset)
|
||||
elif t == 'map':
|
||||
return processMap(asset)
|
||||
elif t == 'language':
|
||||
return processLanguage(asset)
|
||||
elif t == 'script':
|
||||
return processScript(asset)
|
||||
else:
|
||||
print(f"Error: Unknown asset type '{asset['type']}' for path '{asset['path']}'")
|
||||
sys.exit(1)
|
||||
@@ -1,134 +0,0 @@
|
||||
import os
|
||||
import sys
|
||||
from PIL import Image
|
||||
from tools.asset.process.palette import extractPaletteFromImage, palettes
|
||||
from tools.asset.args import args
|
||||
from tools.asset.path import getAssetRelativePath
|
||||
from tools.asset.cache import assetGetCache, assetCache
|
||||
|
||||
images = []
|
||||
|
||||
def processImage(asset):
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
type = None
|
||||
if 'type' in asset['options']:
|
||||
type = asset['options'].get('type', 'PALETTIZED').upper()
|
||||
|
||||
if type == 'PALETTIZED' or type is None:
|
||||
return assetCache(asset['path'], processPalettizedImage(asset))
|
||||
elif type == 'ALPHA':
|
||||
return assetCache(asset['path'], processAlphaImage(asset))
|
||||
else:
|
||||
print(f"Error: Unknown image type {type} for asset {asset['path']}")
|
||||
sys.exit(1)
|
||||
|
||||
def processPalettizedImage(asset):
|
||||
assetPath = asset['path']
|
||||
cache = assetGetCache(assetPath)
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
image = Image.open(assetPath)
|
||||
imagePalette = extractPaletteFromImage(image)
|
||||
|
||||
# Find palette that contains every color
|
||||
palette = None
|
||||
for p in palettes:
|
||||
hasAllColors = True
|
||||
for color in imagePalette:
|
||||
for palColor in p['pixels']:
|
||||
if color[0] == palColor[0] and color[1] == palColor[1] and color[2] == palColor[2] and color[3] == palColor[3]:
|
||||
break
|
||||
elif color[3] == 0 and palColor[3] == 0:
|
||||
break
|
||||
else:
|
||||
print('Pallete {} does not contain color #{}'.format(p['paletteName'], '{:02x}{:02x}{:02x}{:02x}'.format(color[0], color[1], color[2], color[3])))
|
||||
hasAllColors = False
|
||||
break
|
||||
if hasAllColors:
|
||||
palette = p
|
||||
break
|
||||
|
||||
if palette is None:
|
||||
palette = palettes[0] # Just to avoid reference error
|
||||
print(f"No matching palette found for {assetPath}!")
|
||||
# Find which pixel is missing
|
||||
for color in imagePalette:
|
||||
if color in palette['pixels']:
|
||||
continue
|
||||
# Convert to hex (with alpha)
|
||||
hexColor = '#{:02x}{:02x}{:02x}{:02x}'.format(color[0], color[1], color[2], color[3])
|
||||
print(f"Missing color: {hexColor} in palette {palette['paletteName']}")
|
||||
sys.exit(1)
|
||||
|
||||
print(f"Converting image {assetPath} to use palette")
|
||||
|
||||
paletteIndexes = []
|
||||
for pixel in list(image.getdata()):
|
||||
if pixel[3] == 0:
|
||||
pixel = (0, 0, 0, 0)
|
||||
paletteIndex = palette['pixels'].index(pixel)
|
||||
paletteIndexes.append(paletteIndex)
|
||||
|
||||
data = bytearray()
|
||||
data.extend(b"DPI") # Dusk Palettized Image
|
||||
data.extend(image.width.to_bytes(4, 'little')) # Width
|
||||
data.extend(image.height.to_bytes(4, 'little')) # Height
|
||||
data.append(palette['paletteIndex']) # Palette index
|
||||
for paletteIndex in paletteIndexes:
|
||||
if paletteIndex > 255 or paletteIndex < 0:
|
||||
print(f"Error: Palette index {paletteIndex} exceeds 255!")
|
||||
sys.exit(1)
|
||||
data.append(paletteIndex.to_bytes(1, 'little')[0]) # Pixel index
|
||||
|
||||
relative = getAssetRelativePath(assetPath)
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(assetPath))[0]
|
||||
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dpi")
|
||||
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
|
||||
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
|
||||
with open(outputFilePath, "wb") as f:
|
||||
f.write(data)
|
||||
|
||||
outImage = {
|
||||
"imagePath": outputFileRelative,
|
||||
"files": [ outputFilePath ],
|
||||
'width': image.width,
|
||||
'height': image.height,
|
||||
}
|
||||
return assetCache(assetPath, outImage)
|
||||
|
||||
def processAlphaImage(asset):
|
||||
assetPath = asset['path']
|
||||
cache = assetGetCache(assetPath)
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
print(f"Processing alpha image: {assetPath}")
|
||||
|
||||
data = bytearray()
|
||||
data.extend(b"DAI") # Dusk Alpha Image
|
||||
image = Image.open(assetPath).convert("RGBA")
|
||||
data.extend(image.width.to_bytes(4, 'little')) # Width
|
||||
data.extend(image.height.to_bytes(4, 'little')) # Height
|
||||
for pixel in list(image.getdata()):
|
||||
# Only write alpha channel
|
||||
data.append(pixel[3].to_bytes(1, 'little')[0]) # Pixel alpha
|
||||
|
||||
relative = getAssetRelativePath(assetPath)
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(assetPath))[0]
|
||||
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dai")
|
||||
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
|
||||
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
|
||||
with open(outputFilePath, "wb") as f:
|
||||
f.write(data)
|
||||
|
||||
outImage = {
|
||||
"imagePath": outputFileRelative,
|
||||
"files": [ outputFilePath ],
|
||||
'width': image.width,
|
||||
'height': image.height,
|
||||
}
|
||||
return assetCache(assetPath, outImage)
|
||||
@@ -1,228 +0,0 @@
|
||||
import sys
|
||||
import os
|
||||
from tools.asset.args import args
|
||||
from tools.asset.cache import assetCache, assetGetCache
|
||||
from tools.asset.path import getAssetRelativePath
|
||||
from tools.dusk.defs import defs
|
||||
import polib
|
||||
import re
|
||||
|
||||
LANGUAGE_CHUNK_CHAR_COUNT = int(defs.get('ASSET_LANG_CHUNK_CHAR_COUNT'))
|
||||
|
||||
LANGUAGE_DATA = {}
|
||||
LANGUAGE_KEYS = []
|
||||
|
||||
def processLanguageList():
|
||||
# Language keys header data
|
||||
headerKeys = "// Auto-generated language keys header file.\n"
|
||||
headerKeys += "#pragma once\n"
|
||||
headerKeys += "#include \"dusk.h\"\n\n"
|
||||
|
||||
# This is the desired chunk groups list.. if a language key STARTS with any
|
||||
# of the keys in this list we would "like to" put it in that chunk group.
|
||||
# If there is no match, or the list is full then we will add it to the next
|
||||
# available chunk group (that isn't a 'desired' one). If the chunk becomes
|
||||
# full, then we attempt to make another chunk with the same prefix so that
|
||||
# a second batching can occur.
|
||||
desiredChunkGroups = {
|
||||
'ui': 0
|
||||
}
|
||||
|
||||
# Now, for each language key, create the header reference and index.
|
||||
keyIndex = 0
|
||||
languageKeyIndexes = {}
|
||||
languageKeyChunk = {}
|
||||
languageKeyChunkIndexes = {}
|
||||
languageKeyChunkOffsets = {}
|
||||
for key in LANGUAGE_KEYS:
|
||||
headerKeys += f"#define {getLanguageVariableName(key)} {keyIndex}\n"
|
||||
languageKeyIndexes[key] = keyIndex
|
||||
keyIndex += 1
|
||||
|
||||
# Find desired chunk group
|
||||
assignedChunk = None
|
||||
for desiredKey in desiredChunkGroups:
|
||||
if key.lower().startswith(desiredKey):
|
||||
assignedChunk = desiredChunkGroups[desiredKey]
|
||||
break
|
||||
# If no desired chunk group matched, assign to -1
|
||||
if assignedChunk is None:
|
||||
assignedChunk = -1
|
||||
languageKeyChunk[key] = assignedChunk
|
||||
|
||||
# Setup header.
|
||||
for lang in LANGUAGE_DATA:
|
||||
if key not in LANGUAGE_DATA[lang]:
|
||||
print(f"Warning: Missing translation for key '{key}' in language '{lang}'")
|
||||
sys.exit(1)
|
||||
|
||||
# Seal the header.
|
||||
headerKeys += f"\n#define LANG_KEY_COUNT {len(LANGUAGE_KEYS)}\n"
|
||||
|
||||
# Now we can generate the language string chunks.
|
||||
nextChunkIndex = max(desiredChunkGroups.values()) + 1
|
||||
files = []
|
||||
|
||||
for lang in LANGUAGE_DATA:
|
||||
langData = LANGUAGE_DATA[lang]
|
||||
|
||||
# Key = chunkIndex, value = chunkInfo
|
||||
languageChunks = {}
|
||||
for key in LANGUAGE_KEYS:
|
||||
keyIndex = languageKeyIndexes[key]
|
||||
chunkIndex = languageKeyChunk[key]
|
||||
wasSetChunk = chunkIndex != -1
|
||||
|
||||
# This will keep looping until we find a chunk
|
||||
while True:
|
||||
# Determine the next chunkIndex IF chunkIndex is -1
|
||||
if chunkIndex == -1:
|
||||
chunkIndex = nextChunkIndex
|
||||
|
||||
# Is the chunk full?
|
||||
curLen = languageChunks.get(chunkIndex, {'len': 0})['len']
|
||||
newLen = curLen + len(langData[key])
|
||||
if newLen > LANGUAGE_CHUNK_CHAR_COUNT:
|
||||
# Chunk is full, need to create a new chunk.
|
||||
chunkIndex = -1
|
||||
if wasSetChunk:
|
||||
wasSetChunk = False
|
||||
else:
|
||||
nextChunkIndex += 1
|
||||
continue
|
||||
|
||||
# Chunk is not full, we can use it.
|
||||
if chunkIndex not in languageChunks:
|
||||
languageChunks[chunkIndex] = {
|
||||
'len': 0,
|
||||
'keys': []
|
||||
}
|
||||
languageChunks[chunkIndex]['len'] = newLen
|
||||
languageChunks[chunkIndex]['keys'].append(key)
|
||||
languageKeyChunkIndexes[key] = chunkIndex
|
||||
languageKeyChunkOffsets[key] = curLen
|
||||
break
|
||||
|
||||
# We have now chunked all the keys for this language!
|
||||
langBuffer = b""
|
||||
|
||||
# Write header info
|
||||
langBuffer += b'DLF' # Dusk Language File
|
||||
|
||||
for key in LANGUAGE_KEYS:
|
||||
# Write the chunk that this key belongs to as uint32_t
|
||||
chunkIndex = languageKeyChunkIndexes[key]
|
||||
langBuffer += chunkIndex.to_bytes(4, byteorder='little')
|
||||
|
||||
# Write the offset for this key as uint32_t
|
||||
offset = languageKeyChunkOffsets[key]
|
||||
langBuffer += offset.to_bytes(4, byteorder='little')
|
||||
|
||||
# Write the length of the string as uint32_t
|
||||
strData = langData[key].encode('utf-8')
|
||||
langBuffer += len(strData).to_bytes(4, byteorder='little')
|
||||
|
||||
# Now write out each chunk's string data, packed tight and no null term.
|
||||
for chunkIndex in sorted(languageChunks.keys()):
|
||||
chunkInfo = languageChunks[chunkIndex]
|
||||
for key in chunkInfo['keys']:
|
||||
strData = langData[key].encode('utf-8')
|
||||
langBuffer += strData
|
||||
|
||||
# Now pad the chunk to full size
|
||||
curLen = chunkInfo['len']
|
||||
if curLen < LANGUAGE_CHUNK_CHAR_COUNT:
|
||||
padSize = LANGUAGE_CHUNK_CHAR_COUNT - curLen
|
||||
langBuffer += b'\0' * padSize
|
||||
|
||||
# Write out the language data file
|
||||
outputFile = os.path.join(args.output_assets, "language", f"{lang}.dlf")
|
||||
files.append(outputFile)
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, "wb") as f:
|
||||
f.write(langBuffer)
|
||||
|
||||
# Write out the language keys header file
|
||||
outputFile = os.path.join(args.headers_dir, "locale", "language", "keys.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, "w") as f:
|
||||
f.write(headerKeys)
|
||||
|
||||
# Generate language list.
|
||||
langValues = {}
|
||||
headerLocale = "#pragma once\n#include \"locale/localeinfo.h\"\n\n"
|
||||
headerLocale += "typedef enum {\n"
|
||||
count = 0
|
||||
headerLocale += f" DUSK_LOCALE_NULL = {count},\n"
|
||||
count += 1
|
||||
for lang in LANGUAGE_DATA:
|
||||
langKey = lang.replace('-', '_').replace(' ', '_').upper()
|
||||
langValues[lang] = count
|
||||
headerLocale += f" DUSK_LOCALE_{langKey} = {count},\n"
|
||||
count += 1
|
||||
headerLocale += f" DUSK_LOCALE_COUNT = {count}\n"
|
||||
headerLocale += "} dusklocale_t;\n\n"
|
||||
|
||||
headerLocale += f"static const localeinfo_t LOCALE_INFOS[DUSK_LOCALE_COUNT] = {{\n"
|
||||
for lang in LANGUAGE_DATA:
|
||||
langKey = lang.replace('-', '_').replace(' ', '_').upper()
|
||||
headerLocale += f" [DUSK_LOCALE_{langKey}] = {{\n"
|
||||
headerLocale += f" .file = \"{lang}\"\n"
|
||||
headerLocale += f" }},\n"
|
||||
headerLocale += "};\n"
|
||||
|
||||
headerLocale += f"static const char_t *LOCALE_SCRIPT = \n"
|
||||
for lang in LANGUAGE_DATA:
|
||||
langKey = lang.replace('-', '_').replace(' ', '_').upper()
|
||||
langValue = langValues[lang]
|
||||
headerLocale += f" \"DUSK_LOCALE_{langKey} = {langValue}\\n\"\n"
|
||||
headerLocale += ";\n"
|
||||
|
||||
# Write out the locale enum header file
|
||||
outputFile = os.path.join(args.headers_dir, "locale", "locale.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, "w") as f:
|
||||
f.write(headerLocale)
|
||||
|
||||
return {
|
||||
'files': files
|
||||
}
|
||||
|
||||
def getLanguageVariableName(languageKey):
|
||||
# Take the language key, prepend LANG_, uppercase, replace any non symbols
|
||||
# with _
|
||||
key = languageKey.strip().upper()
|
||||
key = re.sub(r'[^A-Z0-9]', '_', key)
|
||||
return f"LANG_{key}"
|
||||
|
||||
def processLanguage(asset):
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
# Load PO File
|
||||
po = polib.pofile(asset['path'])
|
||||
|
||||
langName = po.metadata.get('Language')
|
||||
if langName not in LANGUAGE_DATA:
|
||||
LANGUAGE_DATA[langName] = {}
|
||||
|
||||
for entry in po:
|
||||
key = entry.msgid
|
||||
val = entry.msgstr
|
||||
|
||||
if key not in LANGUAGE_KEYS:
|
||||
LANGUAGE_KEYS.append(key)
|
||||
|
||||
if key not in LANGUAGE_DATA[langName]:
|
||||
LANGUAGE_DATA[langName][key] = val
|
||||
else:
|
||||
print(f"Error: Duplicate translation key '{key}' in language '{langName}'")
|
||||
sys.exit(1)
|
||||
|
||||
outLanguageData = {
|
||||
'data': po,
|
||||
'path': asset['path'],
|
||||
'files': []
|
||||
}
|
||||
return assetCache(asset['path'], outLanguageData)
|
||||
@@ -1,154 +0,0 @@
|
||||
import struct
|
||||
import sys
|
||||
import os
|
||||
import json
|
||||
from tools.asset.args import args
|
||||
from tools.asset.cache import assetCache, assetGetCache
|
||||
from tools.asset.path import getAssetRelativePath
|
||||
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_TILE_COUNT
|
||||
from tools.dusk.map import Map
|
||||
from tools.dusk.chunk import Chunk
|
||||
|
||||
def convertModelData(modelData):
|
||||
# TLDR; Model data stores things efficiently with indices, but we buffer it
|
||||
# out to 6 vertex quads for simplicity.
|
||||
outVertices = []
|
||||
outUVs = []
|
||||
outColors = []
|
||||
for indice in modelData['indices']:
|
||||
vertex = modelData['vertices'][indice]
|
||||
uv = modelData['uvs'][indice]
|
||||
color = modelData['colors'][indice]
|
||||
outVertices.append(vertex)
|
||||
outUVs.append(uv)
|
||||
outColors.append(color)
|
||||
|
||||
return {
|
||||
'vertices': outVertices,
|
||||
'uvs': outUVs,
|
||||
'colors': outColors
|
||||
}
|
||||
|
||||
def processChunk(chunk):
|
||||
cache = assetGetCache(chunk.getFilename())
|
||||
if cache:
|
||||
return cache
|
||||
|
||||
baseModel = {
|
||||
'vertices': [],
|
||||
'colors': [],
|
||||
'uvs': []
|
||||
}
|
||||
models = [ baseModel ]
|
||||
|
||||
for tileIndex, tile in chunk.tiles.items():
|
||||
tileBase = tile.getBaseTileModel()
|
||||
|
||||
convertedBase = convertModelData(tileBase)
|
||||
baseModel['vertices'].extend(convertedBase['vertices'])
|
||||
baseModel['colors'].extend(convertedBase['colors'])
|
||||
baseModel['uvs'].extend(convertedBase['uvs'])
|
||||
|
||||
# Generate binary buffer for efficient output
|
||||
buffer = bytearray()
|
||||
buffer.extend(b'DMC')# Header
|
||||
buffer.extend(len(chunk.tiles).to_bytes(4, 'little')) # Number of tiles
|
||||
buffer.extend(len(models).to_bytes(1, 'little')) # Number of models
|
||||
buffer.extend(len(chunk.entities).to_bytes(1, 'little')) # Number of entities
|
||||
|
||||
# Buffer tile data as array of uint8_t
|
||||
for tileIndex, tile in chunk.tiles.items():
|
||||
buffer.extend(tile.shape.to_bytes(1, 'little'))
|
||||
|
||||
# # For each model
|
||||
for model in models:
|
||||
vertexCount = len(model['vertices'])
|
||||
buffer.extend(vertexCount.to_bytes(4, 'little'))
|
||||
for i in range(vertexCount):
|
||||
vertex = model['vertices'][i]
|
||||
uv = model['uvs'][i]
|
||||
color = model['colors'][i]
|
||||
|
||||
buffer.extend(color[0].to_bytes(1, 'little'))
|
||||
buffer.extend(color[1].to_bytes(1, 'little'))
|
||||
buffer.extend(color[2].to_bytes(1, 'little'))
|
||||
buffer.extend(color[3].to_bytes(1, 'little'))
|
||||
|
||||
buffer.extend(bytearray(struct.pack('<f', uv[0])))
|
||||
buffer.extend(bytearray(struct.pack('<f', uv[1])))
|
||||
|
||||
buffer.extend(bytearray(struct.pack('<f', vertex[0])))
|
||||
buffer.extend(bytearray(struct.pack('<f', vertex[1])))
|
||||
buffer.extend(bytearray(struct.pack('<f', vertex[2])))
|
||||
|
||||
# For each entity
|
||||
for entity in chunk.entities.values():
|
||||
buffer.extend(entity.type.to_bytes(1, 'little'))
|
||||
buffer.extend(entity.localX.to_bytes(1, 'little'))
|
||||
buffer.extend(entity.localY.to_bytes(1, 'little'))
|
||||
buffer.extend(entity.localZ.to_bytes(1, 'little'))
|
||||
pass
|
||||
|
||||
# Write out map file
|
||||
relative = getAssetRelativePath(chunk.getFilename())
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(relative))[0]
|
||||
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dmc")
|
||||
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
|
||||
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
|
||||
with open(outputFilePath, "wb") as f:
|
||||
f.write(buffer)
|
||||
|
||||
outChunk = {
|
||||
'files': [ outputFilePath ],
|
||||
'chunk': chunk
|
||||
}
|
||||
return assetCache(chunk.getFilename(), outChunk)
|
||||
|
||||
def processMap(asset):
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
map = Map(None)
|
||||
map.load(asset['path'])
|
||||
chunksDir = map.getChunkDirectory()
|
||||
|
||||
files = os.listdir(chunksDir)
|
||||
if len(files) == 0:
|
||||
print(f"Error: No chunk files found in {chunksDir}.")
|
||||
sys.exit(1)
|
||||
|
||||
chunkFiles = []
|
||||
for fileName in files:
|
||||
if not fileName.endswith('.json'):
|
||||
continue
|
||||
|
||||
fNameNoExt = os.path.splitext(fileName)[0]
|
||||
fnPieces = fNameNoExt.split('_')
|
||||
if len(fnPieces) != 3:
|
||||
print(f"Error: Chunk filename {fileName} does not contain valid chunk coordinates.")
|
||||
sys.exit(1)
|
||||
chunk = Chunk(map, int(fnPieces[0]), int(fnPieces[1]), int(fnPieces[2]))
|
||||
chunk.load()
|
||||
result = processChunk(chunk)
|
||||
chunkFiles.extend(result['files'])
|
||||
|
||||
# Map file
|
||||
outBuffer = bytearray()
|
||||
outBuffer.extend(b'DMF')
|
||||
outBuffer.extend(len(chunkFiles).to_bytes(4, 'little'))
|
||||
|
||||
# DMF (Dusk Map file)
|
||||
fileRelative = getAssetRelativePath(asset['path'])
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(fileRelative))[0]
|
||||
outputMapRelative = os.path.join(os.path.dirname(fileRelative), f"{fileNameWithoutExt}.dmf")
|
||||
outputMapPath = os.path.join(args.output_assets, outputMapRelative)
|
||||
os.makedirs(os.path.dirname(outputMapPath), exist_ok=True)
|
||||
with open(outputMapPath, "wb") as f:
|
||||
f.write(outBuffer)
|
||||
|
||||
outMap = {
|
||||
'files': chunkFiles
|
||||
}
|
||||
outMap['files'].append(outputMapPath)
|
||||
return assetCache(asset['path'], outMap)
|
||||
@@ -1,96 +0,0 @@
|
||||
import json
|
||||
import os
|
||||
from PIL import Image
|
||||
import datetime
|
||||
from tools.asset.args import args
|
||||
from tools.asset.cache import assetCache, assetGetCache
|
||||
|
||||
palettes = []
|
||||
|
||||
def extractPaletteFromImage(image):
|
||||
# goes through and finds all unique colors in the image
|
||||
if image.mode != 'RGBA':
|
||||
image = image.convert('RGBA')
|
||||
pixels = list(image.getdata())
|
||||
uniqueColors = []
|
||||
for color in pixels:
|
||||
# We treat all alpha 0 as rgba(0,0,0,0) for palette purposes
|
||||
if color[3] == 0:
|
||||
color = (0, 0, 0, 0)
|
||||
if color not in uniqueColors:
|
||||
uniqueColors.append(color)
|
||||
return uniqueColors
|
||||
|
||||
def processPalette(asset):
|
||||
print(f"Processing palette: {asset['path']}")
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
paletteIndex = len(palettes)
|
||||
image = Image.open(asset['path'])
|
||||
pixels = extractPaletteFromImage(image)
|
||||
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(asset['path']))[0]
|
||||
fileNameWithoutPalette = os.path.splitext(fileNameWithoutExt)[0]
|
||||
|
||||
# PSP requires that the palette size be a power of two, so we will pad the
|
||||
# palette with transparent colors if needed.
|
||||
def mathNextPowTwo(x):
|
||||
return 1 << (x - 1).bit_length()
|
||||
|
||||
nextPowTwo = mathNextPowTwo(len(pixels))
|
||||
while len(pixels) < nextPowTwo:
|
||||
pixels.append((0, 0, 0, 0))
|
||||
|
||||
# Header
|
||||
now = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
||||
data = f"// Palette Generated for {asset['path']} at {now}\n"
|
||||
data += f"#include \"display/palette/palette.h\"\n\n"
|
||||
data += f"#define PALETTE_{paletteIndex}_COLOR_COUNT {len(pixels)}\n\n"
|
||||
data += f"#pragma pack(push, 1)\n"
|
||||
data += f"static const color_t PALETTE_{paletteIndex}_COLORS[PALETTE_{paletteIndex}_COLOR_COUNT] = {{\n"
|
||||
for pixel in pixels:
|
||||
data += f" {{ 0x{pixel[0]:02X}, 0x{pixel[1]:02X}, 0x{pixel[2]:02X}, 0x{pixel[3]:02X} }},\n"
|
||||
data += f"}};\n"
|
||||
data += f"#pragma pack(pop)\n\n"
|
||||
data += f"static const palette_t PALETTE_{paletteIndex} = {{\n"
|
||||
data += f" .colorCount = PALETTE_{paletteIndex}_COLOR_COUNT,\n"
|
||||
data += f" .colors = PALETTE_{paletteIndex}_COLORS,\n"
|
||||
data += f"}};\n"
|
||||
|
||||
# Write Header
|
||||
outputFile = os.path.join(args.headers_dir, "display", "palette", f"palette_{paletteIndex}.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, "w") as f:
|
||||
f.write(data)
|
||||
|
||||
palette = {
|
||||
"paletteIndex": paletteIndex,
|
||||
"paletteName": fileNameWithoutPalette,
|
||||
"pixels": pixels,
|
||||
"headerFile": os.path.relpath(outputFile, args.headers_dir),
|
||||
"asset": asset,
|
||||
"files": [ ],# No zippable files.
|
||||
}
|
||||
|
||||
palettes.append(palette)
|
||||
return assetCache(asset['path'], palette)
|
||||
|
||||
def processPaletteList():
|
||||
data = f"// Auto-generated palette list\n"
|
||||
print(f"Generating palette list with {len(palettes)} palettes.")
|
||||
for palette in palettes:
|
||||
data += f"#include \"{palette['headerFile']}\"\n"
|
||||
data += f"\n"
|
||||
data += f"#define PALETTE_LIST_COUNT {len(palettes)}\n\n"
|
||||
data += f"static const palette_t* PALETTE_LIST[PALETTE_LIST_COUNT] = {{\n"
|
||||
for palette in palettes:
|
||||
data += f" &PALETTE_{palette['paletteIndex']},\n"
|
||||
data += f"}};\n"
|
||||
|
||||
# Write the palette list to a header file
|
||||
outputFile = os.path.join(args.headers_dir, "display", "palette", "palettelist.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, "w") as f:
|
||||
f.write(data)
|
||||
@@ -1,43 +0,0 @@
|
||||
import sys
|
||||
import os
|
||||
from tools.asset.args import args
|
||||
from tools.asset.cache import assetCache, assetGetCache
|
||||
from tools.asset.path import getAssetRelativePath
|
||||
from tools.dusk.defs import fileDefs
|
||||
|
||||
def processScript(asset):
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
# Load the lua file as a string
|
||||
with open(asset['path'], 'r', encoding='utf-8') as f:
|
||||
luaCode = f.read()
|
||||
|
||||
# TODO: I will precompile or minify the Lua code here in the future
|
||||
|
||||
# Replace all definitions in the code
|
||||
for key, val in fileDefs.items():
|
||||
luaCode = luaCode.replace(key, str(val))
|
||||
|
||||
# Create output Dusk Script File (DSF) data
|
||||
data = ""
|
||||
data += "DSF"
|
||||
data += luaCode
|
||||
|
||||
# Write to relative output file path.
|
||||
relative = getAssetRelativePath(asset['path'])
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(asset['path']))[0]
|
||||
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dsf")
|
||||
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
|
||||
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
|
||||
with open(outputFilePath, "wb") as f:
|
||||
f.write(data.encode('utf-8'))
|
||||
|
||||
outScript = {
|
||||
'data': data,
|
||||
'path': asset['path'],
|
||||
'files': [ outputFilePath ],
|
||||
'scriptPath': outputFileRelative,
|
||||
}
|
||||
return assetCache(asset['path'], outScript)
|
||||
@@ -1,178 +0,0 @@
|
||||
import json
|
||||
import sys
|
||||
import os
|
||||
import datetime
|
||||
from xml.etree import ElementTree
|
||||
from tools.asset.process.image import processImage
|
||||
from tools.asset.path import getAssetRelativePath
|
||||
from tools.asset.args import args
|
||||
from tools.asset.cache import assetGetCache, assetCache
|
||||
|
||||
tilesets = []
|
||||
|
||||
def loadTilesetFromTSX(asset):
|
||||
# Load the TSX file
|
||||
tree = ElementTree.parse(asset['path'])
|
||||
root = tree.getroot()
|
||||
|
||||
# Expect tileheight, tilewidth, columns and tilecount attributes
|
||||
if 'tilewidth' not in root.attrib or 'tileheight' not in root.attrib or 'columns' not in root.attrib or 'tilecount' not in root.attrib:
|
||||
print(f"Error: TSX file {asset['path']} is missing required attributes (tilewidth, tileheight, columns, tilecount)")
|
||||
sys.exit(1)
|
||||
|
||||
tileWidth = int(root.attrib['tilewidth'])
|
||||
tileHeight = int(root.attrib['tileheight'])
|
||||
columns = int(root.attrib['columns'])
|
||||
tileCount = int(root.attrib['tilecount'])
|
||||
rows = (tileCount + columns - 1) // columns # Calculate rows based on tileCount and columns
|
||||
|
||||
# Find the image element
|
||||
imageElement = root.find('image')
|
||||
if imageElement is None or 'source' not in imageElement.attrib:
|
||||
print(f"Error: TSX file {asset['path']} is missing an image element with a source attribute")
|
||||
sys.exit(1)
|
||||
|
||||
imagePath = imageElement.attrib['source']
|
||||
|
||||
# Image is relative to the TSX file
|
||||
imageAssetPath = os.path.join(os.path.dirname(asset['path']), imagePath)
|
||||
|
||||
image = processImage({
|
||||
'path': imageAssetPath,
|
||||
'options': asset['options'],
|
||||
})
|
||||
|
||||
return {
|
||||
"image": image,
|
||||
"tileWidth": tileWidth,
|
||||
"tileHeight": tileHeight,
|
||||
"columns": columns,
|
||||
"rows": rows,
|
||||
"originalWidth": tileWidth * columns,
|
||||
"originalHeight": tileHeight * rows,
|
||||
}
|
||||
|
||||
def loadTilesetFromArgs(asset):
|
||||
# We need to determine how big each tile is. This can either be provided as
|
||||
# an arg of tileWidth/tileHeight or as a count of rows/columns.
|
||||
# Additionally, if the image has been factored, then the user can provide both
|
||||
# tile sizes AND cols/rows to indicate the original size of the image.
|
||||
image = processImage(asset)
|
||||
|
||||
tileWidth, tileHeight = None, None
|
||||
columns, rows = None, None
|
||||
originalWidth, originalHeight = image['width'], image['height']
|
||||
|
||||
if 'tileWidth' in asset['options'] and 'columns' in asset['options']:
|
||||
tileWidth = int(asset['options']['tileWidth'])
|
||||
columns = int(asset['options']['columns'])
|
||||
originalWidth = tileWidth * columns
|
||||
elif 'tileWidth' in asset['options']:
|
||||
tileWidth = int(asset['options']['tileWidth'])
|
||||
columns = image['width'] // tileWidth
|
||||
elif 'columns' in asset['options']:
|
||||
columns = int(asset['options']['columns'])
|
||||
tileWidth = image['width'] // columns
|
||||
else:
|
||||
print(f"Error: Tileset {asset['path']} must specify either tileWidth or columns")
|
||||
sys.exit(1)
|
||||
|
||||
if 'tileHeight' in asset['options'] and 'rows' in asset['options']:
|
||||
tileHeight = int(asset['options']['tileHeight'])
|
||||
rows = int(asset['options']['rows'])
|
||||
originalHeight = tileHeight * rows
|
||||
elif 'tileHeight' in asset['options']:
|
||||
tileHeight = int(asset['options']['tileHeight'])
|
||||
rows = image['height'] // tileHeight
|
||||
elif 'rows' in asset['options']:
|
||||
rows = int(asset['options']['rows'])
|
||||
tileHeight = image['height'] // rows
|
||||
else:
|
||||
print(f"Error: Tileset {asset['path']} must specify either tileHeight or rows")
|
||||
sys.exit(1)
|
||||
|
||||
return {
|
||||
"image": image,
|
||||
"tileWidth": tileWidth,
|
||||
"tileHeight": tileHeight,
|
||||
"columns": columns,
|
||||
"rows": rows,
|
||||
"originalWidth": originalWidth,
|
||||
"originalHeight": originalHeight,
|
||||
}
|
||||
|
||||
def processTileset(asset):
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
print(f"Processing tileset: {asset['path']}")
|
||||
tilesetData = None
|
||||
if asset['path'].endswith('.tsx'):
|
||||
tilesetData = loadTilesetFromTSX(asset)
|
||||
else:
|
||||
tilesetData = loadTilesetFromArgs(asset)
|
||||
|
||||
fileNameWithoutExtension = os.path.splitext(os.path.basename(asset['path']))[0]
|
||||
now = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
||||
tilesetName = fileNameWithoutExtension
|
||||
tilesetNameUpper = tilesetName.upper()
|
||||
|
||||
widthScale = tilesetData['originalWidth'] / tilesetData['image']['width']
|
||||
heightScale = tilesetData['originalHeight'] / tilesetData['image']['height']
|
||||
|
||||
# Create header
|
||||
data = f"// Tileset Generated for {asset['path']} at {now}\n"
|
||||
data += f"#pragma once\n"
|
||||
data += f"#include \"display/tileset/tileset.h\"\n\n"
|
||||
data += f"static const tileset_t TILESET_{tilesetNameUpper} = {{\n"
|
||||
data += f" .name = {json.dumps(tilesetName)},\n"
|
||||
data += f" .tileWidth = {tilesetData['tileWidth']},\n"
|
||||
data += f" .tileHeight = {tilesetData['tileHeight']},\n"
|
||||
data += f" .tileCount = {tilesetData['columns'] * tilesetData['rows']},\n"
|
||||
data += f" .columns = {tilesetData['columns']},\n"
|
||||
data += f" .rows = {tilesetData['rows']},\n"
|
||||
data += f" .uv = {{ {widthScale / tilesetData['columns']}f, {heightScale / tilesetData['rows']}f }},\n"
|
||||
data += f" .image = {json.dumps(tilesetData['image']['imagePath'])},\n"
|
||||
data += f"}};\n"
|
||||
|
||||
|
||||
# Write Header
|
||||
outputFile = os.path.join(args.headers_dir, "display", "tileset", f"tileset_{tilesetName}.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, 'w') as f:
|
||||
f.write(data)
|
||||
|
||||
print(f"Write header for tileset: {outputFile}")
|
||||
|
||||
tileset = {
|
||||
"files": [],
|
||||
"image": tilesetData['image'],
|
||||
"headerFile": os.path.relpath(outputFile, args.headers_dir),
|
||||
"tilesetName": tilesetName,
|
||||
"tilesetNameUpper": tilesetNameUpper,
|
||||
"tilesetIndex": len(tilesets),
|
||||
"tilesetData": tilesetData,
|
||||
"files": tilesetData['image']['files'],
|
||||
}
|
||||
|
||||
tilesets.append(tileset)
|
||||
return assetCache(asset['path'], tileset)
|
||||
|
||||
def processTilesetList():
|
||||
data = f"// Tileset List Generated at {datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}\n"
|
||||
data += f"#pragma once\n"
|
||||
for tileset in tilesets:
|
||||
data += f"#include \"{tileset['headerFile']}\"\n"
|
||||
data += f"\n"
|
||||
data += f"#define TILESET_LIST_COUNT {len(tilesets)}\n\n"
|
||||
data += f"static const tileset_t* TILESET_LIST[TILESET_LIST_COUNT] = {{\n"
|
||||
for tileset in tilesets:
|
||||
data += f" &TILESET_{tileset['tilesetNameUpper']},\n"
|
||||
data += f"}};\n"
|
||||
|
||||
# Write header.
|
||||
outputFile = os.path.join(args.headers_dir, "display", "tileset", f"tilesetlist.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, 'w') as f:
|
||||
f.write(data)
|
||||
@@ -1,158 +0,0 @@
|
||||
import json
|
||||
import os
|
||||
from tools.dusk.event import Event
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX, TILE_SHAPE_NULL
|
||||
from tools.dusk.tile import Tile
|
||||
from tools.dusk.entity import Entity
|
||||
from tools.dusk.region import Region
|
||||
from tools.editor.map.vertexbuffer import VertexBuffer
|
||||
from OpenGL.GL import *
|
||||
|
||||
class Chunk:
|
||||
def __init__(self, map, x, y, z):
|
||||
self.map = map
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.z = z
|
||||
self.current = {}
|
||||
self.original = {}
|
||||
self.entities = {}
|
||||
self.regions = {}
|
||||
self.onChunkData = Event()
|
||||
self.dirty = False
|
||||
|
||||
self.tiles = {}
|
||||
self.vertexBuffer = VertexBuffer()
|
||||
|
||||
# Test Region
|
||||
region = self.regions[0] = Region(self)
|
||||
region.minX = 0
|
||||
region.minY = 0
|
||||
region.minZ = 0
|
||||
region.maxX = 32
|
||||
region.maxY = 32
|
||||
region.maxZ = 32
|
||||
region.updateVertexs()
|
||||
|
||||
# Gen tiles.
|
||||
tileIndex = 0
|
||||
for tz in range(CHUNK_DEPTH):
|
||||
for ty in range(CHUNK_HEIGHT):
|
||||
for tx in range(CHUNK_WIDTH):
|
||||
self.tiles[tileIndex] = Tile(self, tx, ty, tz, tileIndex)
|
||||
tileIndex += 1
|
||||
|
||||
# Update vertices
|
||||
self.tileUpdateVertices()
|
||||
|
||||
def reload(self, newX, newY, newZ):
|
||||
self.x = newX
|
||||
self.y = newY
|
||||
self.z = newZ
|
||||
self.entities = {}
|
||||
for tile in self.tiles.values():
|
||||
tile.chunkReload(newX, newY, newZ)
|
||||
self.load()
|
||||
|
||||
def tileUpdateVertices(self):
|
||||
self.vertexBuffer.clear()
|
||||
for tile in self.tiles.values():
|
||||
tile.buffer(self.vertexBuffer)
|
||||
self.vertexBuffer.buildData()
|
||||
|
||||
def load(self):
|
||||
fname = self.getFilename()
|
||||
if not fname or not os.path.exists(fname):
|
||||
self.new()
|
||||
return
|
||||
try:
|
||||
with open(fname, 'r') as f:
|
||||
data = json.load(f)
|
||||
|
||||
if not 'shapes' in data:
|
||||
data['shapes'] = []
|
||||
|
||||
# For each tile.
|
||||
for tile in self.tiles.values():
|
||||
tile.load(data)
|
||||
|
||||
# For each entity.
|
||||
self.entities = {}
|
||||
if 'entities' in data:
|
||||
for id, entData in enumerate(data['entities']):
|
||||
ent = Entity(self)
|
||||
ent.load(entData)
|
||||
self.entities[id] = ent
|
||||
|
||||
self.tileUpdateVertices()
|
||||
self.dirty = False
|
||||
self.onChunkData.invoke(self)
|
||||
self.map.onEntityData.invoke()
|
||||
except Exception as e:
|
||||
raise RuntimeError(f"Failed to load chunk file: {e}")
|
||||
|
||||
def save(self):
|
||||
if not self.isDirty():
|
||||
return
|
||||
|
||||
dataOut = {
|
||||
'shapes': [],
|
||||
'entities': []
|
||||
}
|
||||
|
||||
for tile in self.tiles.values():
|
||||
dataOut['shapes'].append(tile.shape)
|
||||
|
||||
for ent in self.entities.values():
|
||||
entData = {}
|
||||
ent.save(entData)
|
||||
dataOut['entities'].append(entData)
|
||||
|
||||
fname = self.getFilename()
|
||||
if not fname:
|
||||
raise ValueError("No filename specified for saving chunk.")
|
||||
try:
|
||||
with open(fname, 'w') as f:
|
||||
json.dump(dataOut, f)
|
||||
self.dirty = False
|
||||
self.onChunkData.invoke(self)
|
||||
except Exception as e:
|
||||
raise RuntimeError(f"Failed to save chunk file: {e}")
|
||||
|
||||
def new(self):
|
||||
for tile in self.tiles.values():
|
||||
tile.shape = TILE_SHAPE_NULL
|
||||
|
||||
self.tileUpdateVertices()
|
||||
self.dirty = False
|
||||
self.onChunkData.invoke(self)
|
||||
|
||||
def isDirty(self):
|
||||
return self.dirty
|
||||
|
||||
def getFilename(self):
|
||||
if not self.map or not hasattr(self.map, 'getChunkDirectory'):
|
||||
return None
|
||||
dirPath = self.map.getChunkDirectory()
|
||||
if dirPath is None:
|
||||
return None
|
||||
return f"{dirPath}/{self.x}_{self.y}_{self.z}.json"
|
||||
|
||||
def draw(self):
|
||||
self.vertexBuffer.draw()
|
||||
|
||||
def addEntity(self, localX=0, localY=0, localZ=0):
|
||||
ent = Entity(self, localX, localY, localZ)
|
||||
self.entities[len(self.entities)] = ent
|
||||
self.map.onEntityData.invoke()
|
||||
self.dirty = True
|
||||
return ent
|
||||
|
||||
def removeEntity(self, entity):
|
||||
for key, val in list(self.entities.items()):
|
||||
if val == entity:
|
||||
del self.entities[key]
|
||||
self.map.onEntityData.invoke()
|
||||
self.dirty = True
|
||||
return True
|
||||
return False
|
||||
@@ -1,49 +0,0 @@
|
||||
from dotenv import load_dotenv, dotenv_values
|
||||
import os
|
||||
import sys
|
||||
|
||||
current_file_path = os.path.abspath(__file__)
|
||||
duskDefsPath = os.path.join(os.path.dirname(current_file_path), "..", "..", "src", "duskdefs.env")
|
||||
|
||||
# Ensure the .env file exists
|
||||
if not os.path.isfile(duskDefsPath):
|
||||
print(f"Error: .env file not found at {duskDefsPath}")
|
||||
sys.exit(1)
|
||||
|
||||
load_dotenv(dotenv_path=duskDefsPath)
|
||||
defs = {key: os.getenv(key) for key in os.environ.keys()}
|
||||
|
||||
fileDefs = dotenv_values(dotenv_path=duskDefsPath)
|
||||
|
||||
# Parsed out definitions
|
||||
CHUNK_WIDTH = int(defs.get('CHUNK_WIDTH'))
|
||||
CHUNK_HEIGHT = int(defs.get('CHUNK_HEIGHT'))
|
||||
CHUNK_DEPTH = int(defs.get('CHUNK_DEPTH'))
|
||||
CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH
|
||||
CHUNK_VERTEX_COUNT_MAX = int(defs.get('CHUNK_VERTEX_COUNT_MAX'))
|
||||
|
||||
TILE_WIDTH = float(defs.get('TILE_WIDTH'))
|
||||
TILE_HEIGHT = float(defs.get('TILE_HEIGHT'))
|
||||
TILE_DEPTH = float(defs.get('TILE_DEPTH'))
|
||||
|
||||
RPG_CAMERA_PIXELS_PER_UNIT = float(defs.get('RPG_CAMERA_PIXELS_PER_UNIT'))
|
||||
RPG_CAMERA_Z_OFFSET = float(defs.get('RPG_CAMERA_Z_OFFSET'))
|
||||
RPG_CAMERA_FOV = float(defs.get('RPG_CAMERA_FOV'))
|
||||
|
||||
MAP_WIDTH = 5
|
||||
MAP_HEIGHT = 5
|
||||
MAP_DEPTH = 3
|
||||
MAP_CHUNK_COUNT = MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH
|
||||
|
||||
TILE_SHAPES = {}
|
||||
for key in defs.keys():
|
||||
if key.startswith('TILE_SHAPE_'):
|
||||
globals()[key] = int(defs.get(key))
|
||||
TILE_SHAPES[key] = int(defs.get(key))
|
||||
|
||||
ENTITY_TYPES = {}
|
||||
for key in defs.keys():
|
||||
if key.startswith('ENTITY_TYPE_'):
|
||||
globals()[key] = int(defs.get(key))
|
||||
if key != 'ENTITY_TYPE_COUNT':
|
||||
ENTITY_TYPES[key] = int(defs.get(key))
|
||||
@@ -1,90 +0,0 @@
|
||||
from tools.dusk.defs import ENTITY_TYPE_NULL, ENTITY_TYPE_NPC, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||
from tools.editor.map.vertexbuffer import VertexBuffer
|
||||
|
||||
class Entity:
|
||||
def __init__(self, chunk, localX=0, localY=0, localZ=0):
|
||||
self.type = ENTITY_TYPE_NPC
|
||||
self.name = "Unititled"
|
||||
self.localX = localX % CHUNK_WIDTH
|
||||
self.localY = localY % CHUNK_HEIGHT
|
||||
self.localZ = localZ % CHUNK_DEPTH
|
||||
|
||||
self.chunk = chunk
|
||||
self.vertexBuffer = VertexBuffer()
|
||||
pass
|
||||
|
||||
def load(self, obj):
|
||||
self.type = obj.get('type', ENTITY_TYPE_NULL)
|
||||
self.localX = obj.get('x', 0)
|
||||
self.localY = obj.get('y', 0)
|
||||
self.localZ = obj.get('z', 0)
|
||||
self.name = obj.get('name', "Untitled")
|
||||
pass
|
||||
|
||||
def save(self, obj):
|
||||
obj['type'] = self.type
|
||||
obj['name'] = self.name
|
||||
obj['x'] = self.localX
|
||||
obj['y'] = self.localY
|
||||
obj['z'] = self.localZ
|
||||
pass
|
||||
|
||||
def setType(self, entityType):
|
||||
if self.type == entityType:
|
||||
return
|
||||
self.type = entityType
|
||||
self.chunk.dirty = True
|
||||
self.chunk.map.onEntityData.invoke()
|
||||
|
||||
def setName(self, name):
|
||||
if self.name == name:
|
||||
return
|
||||
self.name = name
|
||||
self.chunk.dirty = True
|
||||
self.chunk.map.onEntityData.invoke()
|
||||
|
||||
def draw(self):
|
||||
self.vertexBuffer.clear()
|
||||
|
||||
startX = (self.chunk.x * CHUNK_WIDTH + self.localX) * TILE_WIDTH
|
||||
startY = (self.chunk.y * CHUNK_HEIGHT + self.localY) * TILE_HEIGHT
|
||||
startZ = (self.chunk.z * CHUNK_DEPTH + self.localZ) * TILE_DEPTH
|
||||
w = TILE_WIDTH
|
||||
h = TILE_HEIGHT
|
||||
d = TILE_DEPTH
|
||||
|
||||
# Center
|
||||
startX -= w / 2
|
||||
startY -= h / 2
|
||||
startZ -= d / 2
|
||||
|
||||
# Offset upwards a little
|
||||
startZ += 1
|
||||
|
||||
# Buffer simple quad at current position (need 6 positions)
|
||||
self.vertexBuffer.vertices = [
|
||||
startX, startY, startZ,
|
||||
startX + w, startY, startZ,
|
||||
startX + w, startY + h, startZ,
|
||||
startX, startY, startZ,
|
||||
startX + w, startY + h, startZ,
|
||||
startX, startY + h, startZ,
|
||||
]
|
||||
self.vertexBuffer.colors = [
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
]
|
||||
self.vertexBuffer.uvs = [
|
||||
0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
1.0, 1.0,
|
||||
0.0, 0.0,
|
||||
1.0, 1.0,
|
||||
0.0, 1.0,
|
||||
]
|
||||
self.vertexBuffer.buildData()
|
||||
self.vertexBuffer.draw()
|
||||
@@ -1,18 +0,0 @@
|
||||
class Event:
|
||||
def __init__(self):
|
||||
self._subscribers = []
|
||||
|
||||
def sub(self, callback):
|
||||
"""Subscribe a callback to the event."""
|
||||
if callback not in self._subscribers:
|
||||
self._subscribers.append(callback)
|
||||
|
||||
def unsub(self, callback):
|
||||
"""Unsubscribe a callback from the event."""
|
||||
if callback in self._subscribers:
|
||||
self._subscribers.remove(callback)
|
||||
|
||||
def invoke(self, *args, **kwargs):
|
||||
"""Invoke all subscribers with the given arguments."""
|
||||
for callback in self._subscribers:
|
||||
callback(*args, **kwargs)
|
||||
@@ -1,259 +0,0 @@
|
||||
import json
|
||||
import sys
|
||||
from tools.dusk.event import Event
|
||||
from PyQt5.QtWidgets import QFileDialog, QMessageBox
|
||||
from PyQt5.QtCore import QTimer
|
||||
import os
|
||||
from tools.dusk.chunk import Chunk
|
||||
from tools.dusk.defs import MAP_WIDTH, MAP_HEIGHT, MAP_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
|
||||
import traceback
|
||||
|
||||
MAP_DEFAULT_PATH = os.path.join(os.path.dirname(__file__), '../../assets/map/')
|
||||
EDITOR_CONFIG_PATH = os.path.join(os.path.dirname(__file__), '.editor')
|
||||
|
||||
class Map:
|
||||
def __init__(self, parent):
|
||||
self.parent = parent
|
||||
self.data = {}
|
||||
self.dataOriginal = {}
|
||||
self.position = [None, None, None] # x, y, z
|
||||
self.topLeftX = None
|
||||
self.topLeftY = None
|
||||
self.topLeftZ = None
|
||||
self.chunks = {}
|
||||
self.onMapData = Event()
|
||||
self.onPositionChange = Event()
|
||||
self.onEntityData = Event()
|
||||
self.mapFileName = None
|
||||
self.lastFile = None
|
||||
self.firstLoad = True
|
||||
|
||||
index = 0
|
||||
for x in range(MAP_WIDTH):
|
||||
for y in range(MAP_HEIGHT):
|
||||
for z in range(MAP_DEPTH):
|
||||
self.chunks[index] = Chunk(self, x, y, z)
|
||||
index += 1
|
||||
|
||||
# Only in editor instances:
|
||||
self.moveTo(0, 0, 0)
|
||||
if parent is not None:
|
||||
QTimer.singleShot(16, self.loadLastFile)
|
||||
|
||||
def loadLastFile(self):
|
||||
if not os.path.exists(EDITOR_CONFIG_PATH):
|
||||
return
|
||||
try:
|
||||
with open(EDITOR_CONFIG_PATH, 'r') as f:
|
||||
config = json.load(f)
|
||||
lastFile = config.get('lastFile')
|
||||
lastPosition = config.get('lastPosition')
|
||||
leftPanelIndex = config.get('leftPanelIndex')
|
||||
if lastFile and os.path.exists(lastFile):
|
||||
self.load(lastFile)
|
||||
if lastPosition and isinstance(lastPosition, list) and len(lastPosition) == 3:
|
||||
self.moveTo(*lastPosition)
|
||||
if leftPanelIndex is not None:
|
||||
self.parent.leftPanel.tabs.setCurrentIndex(leftPanelIndex)
|
||||
except Exception:
|
||||
traceback.print_exc()
|
||||
|
||||
def updateEditorConfig(self):
|
||||
if self.parent is None:
|
||||
return
|
||||
try:
|
||||
mapFileName = self.getMapFilename()
|
||||
config = {
|
||||
'lastFile': mapFileName if mapFileName else "",
|
||||
'lastPosition': self.position,
|
||||
'leftPanelIndex': self.parent.leftPanel.tabs.currentIndex()
|
||||
}
|
||||
config_dir = os.path.dirname(EDITOR_CONFIG_PATH)
|
||||
if not os.path.exists(config_dir):
|
||||
os.makedirs(config_dir, exist_ok=True)
|
||||
with open(EDITOR_CONFIG_PATH, 'w') as f:
|
||||
json.dump(config, f, indent=2)
|
||||
except Exception:
|
||||
traceback.print_exc()
|
||||
|
||||
def newFile(self):
|
||||
self.data = {}
|
||||
self.dataOriginal = {}
|
||||
self.mapFileName = None
|
||||
self.lastFile = None
|
||||
for chunk in self.chunks.values():
|
||||
chunk.new()
|
||||
self.moveTo(0, 0, 0)
|
||||
self.onMapData.invoke(self.data)
|
||||
self.updateEditorConfig()
|
||||
|
||||
def save(self, fname=None):
|
||||
if not self.getMapFilename() and fname is None:
|
||||
filePath, _ = QFileDialog.getSaveFileName(None, "Save Map File", MAP_DEFAULT_PATH, "Map Files (*.json)")
|
||||
if not filePath:
|
||||
return
|
||||
self.mapFileName = filePath
|
||||
if fname:
|
||||
self.mapFileName = fname
|
||||
try:
|
||||
with open(self.getMapFilename(), 'w') as f:
|
||||
json.dump(self.data, f, indent=2)
|
||||
self.dataOriginal = json.loads(json.dumps(self.data)) # Deep copy
|
||||
for chunk in self.chunks.values():
|
||||
chunk.save()
|
||||
self.updateEditorConfig()
|
||||
except Exception as e:
|
||||
traceback.print_exc()
|
||||
QMessageBox.critical(None, "Save Error", f"Failed to save map file:\n{e}")
|
||||
|
||||
def load(self, fileName):
|
||||
try:
|
||||
with open(fileName, 'r') as f:
|
||||
self.data = json.load(f)
|
||||
self.mapFileName = fileName
|
||||
self.dataOriginal = json.loads(json.dumps(self.data)) # Deep copy
|
||||
for chunk in self.chunks.values():
|
||||
chunk.load()
|
||||
self.onMapData.invoke(self.data)
|
||||
self.updateEditorConfig()
|
||||
except Exception as e:
|
||||
traceback.print_exc()
|
||||
QMessageBox.critical(None, "Load Error", f"Failed to load map file:\n{e}")
|
||||
|
||||
def isMapFileDirty(self):
|
||||
return json.dumps(self.data, sort_keys=True) != json.dumps(self.dataOriginal, sort_keys=True)
|
||||
|
||||
def isDirty(self):
|
||||
return self.isMapFileDirty() or self.anyChunksDirty()
|
||||
|
||||
def getMapFilename(self):
|
||||
return self.mapFileName if self.mapFileName and os.path.exists(self.mapFileName) else None
|
||||
|
||||
def getMapDirectory(self):
|
||||
if self.mapFileName is None:
|
||||
return None
|
||||
dirname = os.path.dirname(self.mapFileName)
|
||||
return dirname
|
||||
|
||||
def getChunkDirectory(self):
|
||||
dirName = self.getMapDirectory()
|
||||
if dirName is None:
|
||||
return None
|
||||
return os.path.join(dirName, 'chunks')
|
||||
|
||||
def anyChunksDirty(self):
|
||||
for chunk in self.chunks.values():
|
||||
if chunk.isDirty():
|
||||
return True
|
||||
return False
|
||||
|
||||
def moveTo(self, x, y, z):
|
||||
if self.position == [x, y, z]:
|
||||
return
|
||||
|
||||
# We need to decide if the chunks should be unloaded here or not.
|
||||
newTopLeftChunkX = x // CHUNK_WIDTH - (MAP_WIDTH // 2)
|
||||
newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
|
||||
newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
|
||||
|
||||
if (newTopLeftChunkX != self.topLeftX or
|
||||
newTopLeftChunkY != self.topLeftY or
|
||||
newTopLeftChunkZ != self.topLeftZ):
|
||||
|
||||
chunksToUnload = []
|
||||
chunksToKeep = []
|
||||
for chunk in self.chunks.values():
|
||||
chunkWorldX = chunk.x
|
||||
chunkWorldY = chunk.y
|
||||
chunkWorldZ = chunk.z
|
||||
if (chunkWorldX < newTopLeftChunkX or
|
||||
chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
|
||||
chunkWorldY < newTopLeftChunkY or
|
||||
chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
|
||||
chunkWorldZ < newTopLeftChunkZ or
|
||||
chunkWorldZ >= newTopLeftChunkZ + MAP_DEPTH):
|
||||
chunksToUnload.append(chunk)
|
||||
else:
|
||||
chunksToKeep.append(chunk)
|
||||
|
||||
# Unload chunks that are out of the new bounds.
|
||||
for chunk in chunksToUnload:
|
||||
if chunk.isDirty():
|
||||
print(f"Can't move map, some chunks are dirty: ({chunk.x}, {chunk.y}, {chunk.z})")
|
||||
return
|
||||
|
||||
# Now we can safely unload the chunks.
|
||||
chunkIndex = 0
|
||||
newChunks = {}
|
||||
for chunk in chunksToKeep:
|
||||
newChunks[chunkIndex] = chunk
|
||||
chunkIndex += 1
|
||||
|
||||
for xPos in range(newTopLeftChunkX, newTopLeftChunkX + MAP_WIDTH):
|
||||
for yPos in range(newTopLeftChunkY, newTopLeftChunkY + MAP_HEIGHT):
|
||||
for zPos in range(newTopLeftChunkZ, newTopLeftChunkZ + MAP_DEPTH):
|
||||
# Check if we already have this chunk.
|
||||
found = False
|
||||
for chunk in chunksToKeep:
|
||||
if chunk.x == xPos and chunk.y == yPos and chunk.z == zPos:
|
||||
found = True
|
||||
break
|
||||
if not found:
|
||||
# Create a new chunk.
|
||||
newChunk = chunksToUnload.pop()
|
||||
newChunk.reload(xPos, yPos, zPos)
|
||||
newChunks[chunkIndex] = newChunk
|
||||
chunkIndex += 1
|
||||
|
||||
self.chunks = newChunks
|
||||
self.topLeftX = newTopLeftChunkX
|
||||
self.topLeftY = newTopLeftChunkY
|
||||
self.topLeftZ = newTopLeftChunkZ
|
||||
|
||||
self.position = [x, y, z]
|
||||
self.onPositionChange.invoke(self.position)
|
||||
if not self.firstLoad:
|
||||
self.updateEditorConfig()
|
||||
self.firstLoad = False
|
||||
|
||||
def moveRelative(self, x, y, z):
|
||||
self.moveTo(
|
||||
self.position[0] + x,
|
||||
self.position[1] + y,
|
||||
self.position[2] + z
|
||||
)
|
||||
|
||||
def draw(self):
|
||||
for chunk in self.chunks.values():
|
||||
chunk.draw()
|
||||
|
||||
for chunk in self.chunks.values():
|
||||
for entity in chunk.entities.values():
|
||||
entity.draw()
|
||||
|
||||
# Only render on Region tab
|
||||
if self.parent.leftPanel.tabs.currentWidget() == self.parent.leftPanel.regionPanel:
|
||||
for chunk in self.chunks.values():
|
||||
for region in chunk.regions.values():
|
||||
region.draw()
|
||||
|
||||
def getChunkAtWorldPos(self, x, y, z):
|
||||
chunkX = x // CHUNK_WIDTH
|
||||
chunkY = y // CHUNK_HEIGHT
|
||||
chunkZ = z // CHUNK_DEPTH
|
||||
for chunk in self.chunks.values():
|
||||
if chunk.x == chunkX and chunk.y == chunkY and chunk.z == chunkZ:
|
||||
return chunk
|
||||
return None
|
||||
|
||||
def getTileAtWorldPos(self, x, y, z):
|
||||
chunk = self.getChunkAtWorldPos(x, y, z)
|
||||
if not chunk:
|
||||
print("No chunk found at position:", (x, y, z))
|
||||
return None
|
||||
|
||||
tileX = x % CHUNK_WIDTH
|
||||
tileY = y % CHUNK_HEIGHT
|
||||
tileZ = z % CHUNK_DEPTH
|
||||
tileIndex = tileX + tileY * CHUNK_WIDTH + tileZ * CHUNK_WIDTH * CHUNK_HEIGHT
|
||||
return chunk.tiles.get(tileIndex)
|
||||
@@ -1,141 +0,0 @@
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||
from tools.editor.map.vertexbuffer import VertexBuffer
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
|
||||
class Region:
|
||||
def __init__(self, chunk):
|
||||
self.minX = 0
|
||||
self.minY = 0
|
||||
self.minZ = 0
|
||||
self.maxX = 0
|
||||
self.maxY = 0
|
||||
self.maxZ = 0
|
||||
self.chunk = chunk
|
||||
self.vertexBuffer = VertexBuffer()
|
||||
self.color = (1.0, 0.0, 0.0)
|
||||
self.updateVertexs()
|
||||
pass
|
||||
|
||||
def updateVertexs(self):
|
||||
# Draw a quad, semi transparent with solid outlines
|
||||
vminX = (self.minX * CHUNK_WIDTH) * TILE_WIDTH
|
||||
vminY = (self.minY * CHUNK_HEIGHT) * TILE_HEIGHT
|
||||
vminZ = (self.minZ * CHUNK_DEPTH) * TILE_DEPTH
|
||||
vmaxX = (self.maxX * CHUNK_WIDTH) * TILE_WIDTH
|
||||
vmaxY = (self.maxY * CHUNK_HEIGHT) * TILE_HEIGHT
|
||||
vmaxZ = (self.maxZ * CHUNK_DEPTH) * TILE_DEPTH
|
||||
alpha = 0.25
|
||||
|
||||
# Move back half a tile width
|
||||
vminX -= TILE_WIDTH / 2
|
||||
vmaxX -= TILE_WIDTH / 2
|
||||
vminY -= TILE_HEIGHT / 2
|
||||
vmaxY -= TILE_HEIGHT / 2
|
||||
vminZ -= TILE_DEPTH / 2
|
||||
vmaxZ -= TILE_DEPTH / 2
|
||||
|
||||
# Cube (6 verts per face)
|
||||
self.vertexBuffer.vertices = [
|
||||
# Front face
|
||||
vminX, vminY, vmaxZ,
|
||||
vmaxX, vminY, vmaxZ,
|
||||
vmaxX, vmaxY, vmaxZ,
|
||||
vminX, vminY, vmaxZ,
|
||||
vmaxX, vmaxY, vmaxZ,
|
||||
vminX, vmaxY, vmaxZ,
|
||||
|
||||
# Back face
|
||||
vmaxX, vminY, vminZ,
|
||||
vminX, vminY, vminZ,
|
||||
vminX, vmaxY, vminZ,
|
||||
vmaxX, vminY, vminZ,
|
||||
vminX, vmaxY, vminZ,
|
||||
vmaxX, vmaxY, vminZ,
|
||||
|
||||
# Left face
|
||||
vminX, vminY, vminZ,
|
||||
vminX, vminY, vmaxZ,
|
||||
vminX, vmaxY, vmaxZ,
|
||||
vminX, vminY, vminZ,
|
||||
vminX, vmaxY, vmaxZ,
|
||||
vminX, vmaxY, vminZ,
|
||||
|
||||
# Right face
|
||||
vmaxX, vminY, vmaxZ,
|
||||
vmaxX, vminY, vminZ,
|
||||
vmaxX, vmaxY, vminZ,
|
||||
vmaxX, vminY, vmaxZ,
|
||||
vmaxX, vmaxY, vminZ,
|
||||
vmaxX, vmaxY, vmaxZ,
|
||||
|
||||
# Top face
|
||||
vminX, vmaxY, vmaxZ,
|
||||
vmaxX, vmaxY, vmaxZ,
|
||||
vmaxX, vmaxY, vminZ,
|
||||
vminX, vmaxY, vmaxZ,
|
||||
vmaxX, vmaxY, vminZ,
|
||||
vminX, vmaxY, vminZ,
|
||||
|
||||
# Bottom face
|
||||
vminX, vminY, vminZ,
|
||||
vmaxX, vminY, vminZ,
|
||||
vmaxX, vminY, vmaxZ,
|
||||
vminX, vminY, vminZ,
|
||||
vmaxX, vminY, vmaxZ,
|
||||
vminX, vminY, vmaxZ,
|
||||
]
|
||||
|
||||
self.vertexBuffer.colors = [
|
||||
# Front face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
|
||||
# Back face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
|
||||
# Left face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
|
||||
# Right face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
|
||||
# Top face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
|
||||
# Bottom face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
]
|
||||
self.vertexBuffer.buildData()
|
||||
|
||||
def draw(self):
|
||||
self.vertexBuffer.draw()
|
||||
@@ -1,206 +0,0 @@
|
||||
from OpenGL.GL import *
|
||||
from tools.dusk.defs import (
|
||||
TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH,
|
||||
CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH,
|
||||
TILE_SHAPE_NULL, TILE_SHAPE_FLOOR,
|
||||
TILE_SHAPE_RAMP_NORTH, TILE_SHAPE_RAMP_SOUTH,
|
||||
TILE_SHAPE_RAMP_EAST, TILE_SHAPE_RAMP_WEST,
|
||||
TILE_SHAPE_RAMP_SOUTHWEST, TILE_SHAPE_RAMP_SOUTHEAST,
|
||||
TILE_SHAPE_RAMP_NORTHWEST, TILE_SHAPE_RAMP_NORTHEAST
|
||||
)
|
||||
|
||||
def getItem(arr, index, default):
|
||||
if index < len(arr):
|
||||
return arr[index]
|
||||
return default
|
||||
|
||||
class Tile:
|
||||
def __init__(self, chunk, x, y, z, tileIndex):
|
||||
self.shape = TILE_SHAPE_NULL
|
||||
|
||||
self.chunk = chunk
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.z = z
|
||||
self.index = tileIndex
|
||||
|
||||
self.posX = x * TILE_WIDTH + chunk.x * CHUNK_WIDTH * TILE_WIDTH
|
||||
self.posY = y * TILE_HEIGHT + chunk.y * CHUNK_HEIGHT * TILE_HEIGHT
|
||||
self.posZ = z * TILE_DEPTH + chunk.z * CHUNK_DEPTH * TILE_DEPTH
|
||||
|
||||
def chunkReload(self, newX, newY, newZ):
|
||||
self.posX = self.x * TILE_WIDTH + newX * CHUNK_WIDTH * TILE_WIDTH
|
||||
self.posY = self.y * TILE_HEIGHT + newY * CHUNK_HEIGHT * TILE_HEIGHT
|
||||
self.posZ = self.z * TILE_DEPTH + newZ * CHUNK_DEPTH * TILE_DEPTH
|
||||
|
||||
def load(self, chunkData):
|
||||
self.shape = getItem(chunkData['shapes'], self.index, TILE_SHAPE_NULL)
|
||||
|
||||
def setShape(self, shape):
|
||||
if shape == self.shape:
|
||||
return
|
||||
|
||||
self.shape = shape
|
||||
self.chunk.dirty = True
|
||||
self.chunk.tileUpdateVertices()
|
||||
self.chunk.onChunkData.invoke(self.chunk)
|
||||
|
||||
def getBaseTileModel(self):
|
||||
vertices = []
|
||||
indices = []
|
||||
uvs = []
|
||||
colors = []
|
||||
|
||||
if self.shape == TILE_SHAPE_NULL:
|
||||
pass
|
||||
|
||||
elif self.shape == TILE_SHAPE_FLOOR:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (255, 255, 255, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_NORTH:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (255, 0, 0, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_SOUTH:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (0, 255, 0, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_EAST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (0, 0, 255, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_WEST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (255, 255, 0, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_SOUTHWEST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (255, 128, 0, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_NORTHWEST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (128, 255, 0, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_NORTHEAST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (0, 255, 128, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_SOUTHEAST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (255, 128, 255, 255) ] * 4
|
||||
|
||||
else:
|
||||
# Solid black cube for unknown shape
|
||||
x0, y0, z0 = self.posX, self.posY, self.posZ
|
||||
x1, y1, z1 = self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH
|
||||
vertices = [
|
||||
(x0, y0, z0), (x1, y0, z0), (x1, y1, z0), (x0, y1, z0), # bottom
|
||||
(x0, y0, z1), (x1, y0, z1), (x1, y1, z1), (x0, y1, z1) # top
|
||||
]
|
||||
indices = [
|
||||
0,1,2, 0,2,3, # bottom
|
||||
4,5,6, 4,6,7, # top
|
||||
0,1,5, 0,5,4, # front
|
||||
2,3,7, 2,7,6, # back
|
||||
1,2,6, 1,6,5, # right
|
||||
3,0,4, 3,4,7 # left
|
||||
]
|
||||
uvs = [ (0,0) ] * 8
|
||||
colors = [ (0,0,0,255) ] * 8
|
||||
|
||||
return {
|
||||
'vertices': vertices,
|
||||
'indices': indices,
|
||||
'uvs': uvs,
|
||||
'colors': colors
|
||||
}
|
||||
|
||||
def buffer(self, vertexBuffer):
|
||||
if self.shape == TILE_SHAPE_NULL:
|
||||
return
|
||||
|
||||
# New code:
|
||||
baseData = self.getBaseTileModel()
|
||||
|
||||
# Base data is indiced but we need to buffer unindiced data
|
||||
for index in baseData['indices']:
|
||||
verts = baseData['vertices'][index]
|
||||
uv = baseData['uvs'][index]
|
||||
color = baseData['colors'][index]
|
||||
|
||||
vertexBuffer.vertices.extend([
|
||||
verts[0] - (TILE_WIDTH / 2.0),
|
||||
verts[1] - (TILE_HEIGHT / 2.0),
|
||||
verts[2] - (TILE_DEPTH / 2.0)
|
||||
])
|
||||
|
||||
vertexBuffer.colors.extend([
|
||||
color[0] / 255.0,
|
||||
color[1] / 255.0,
|
||||
color[2] / 255.0,
|
||||
color[3] / 255.0
|
||||
])
|
||||
@@ -1,57 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
import sys
|
||||
from PyQt5.QtWidgets import (
|
||||
QApplication, QVBoxLayout, QPushButton,
|
||||
QDialog
|
||||
)
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
from tools.editor.maptool import MapWindow
|
||||
from tools.editor.langtool import LangToolWindow
|
||||
from tools.editor.cutscenetool import CutsceneToolWindow
|
||||
|
||||
DEFAULT_TOOL = None
|
||||
DEFAULT_TOOL = "map"
|
||||
# DEFAULT_TOOL = "cutscene"
|
||||
|
||||
TOOLS = [
|
||||
("Map Editor", "map", MapWindow),
|
||||
("Language Editor", "language", LangToolWindow),
|
||||
("Cutscene Editor", "cutscene", CutsceneToolWindow),
|
||||
]
|
||||
|
||||
class EditorChoiceDialog(QDialog):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.setWindowTitle("Choose Tool")
|
||||
layout = QVBoxLayout(self)
|
||||
self.selected = None
|
||||
for label, key, win_cls in TOOLS:
|
||||
btn = QPushButton(label)
|
||||
btn.clicked.connect(lambda checked, w=win_cls: self.choose_tool(w))
|
||||
layout.addWidget(btn)
|
||||
|
||||
def choose_tool(self, win_cls):
|
||||
self.selected = win_cls
|
||||
self.accept()
|
||||
|
||||
def get_choice(self):
|
||||
return self.selected
|
||||
|
||||
def main():
|
||||
app = QApplication(sys.argv)
|
||||
tool_map = { key: win_cls for _, key, win_cls in TOOLS }
|
||||
if DEFAULT_TOOL in tool_map:
|
||||
win_cls = tool_map[DEFAULT_TOOL]
|
||||
else:
|
||||
choice_dialog = EditorChoiceDialog()
|
||||
if choice_dialog.exec_() == QDialog.Accepted:
|
||||
win_cls = choice_dialog.get_choice()
|
||||
else:
|
||||
sys.exit(0)
|
||||
win = win_cls()
|
||||
win.show()
|
||||
sys.exit(app.exec_())
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,58 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLineEdit, QLabel, QSizePolicy, QComboBox, QHBoxLayout, QSpacerItem
|
||||
from PyQt5.QtCore import Qt, pyqtSignal
|
||||
from .cutscenewait import CutsceneWaitEditor
|
||||
from .cutscenetext import CutsceneTextEditor
|
||||
|
||||
EDITOR_MAP = (
|
||||
( "wait", "Wait", CutsceneWaitEditor ),
|
||||
( "text", "Text", CutsceneTextEditor )
|
||||
)
|
||||
|
||||
class CutsceneItemEditor(QWidget):
|
||||
def __init__(self, parent=None):
|
||||
super().__init__(parent)
|
||||
self.layout = QVBoxLayout(self)
|
||||
self.layout.setAlignment(Qt.AlignTop | Qt.AlignLeft)
|
||||
self.layout.addWidget(QLabel("Item Properties:"))
|
||||
|
||||
rowLayout = QHBoxLayout()
|
||||
rowLayout.setSpacing(8)
|
||||
|
||||
rowLayout.addWidget(QLabel("Name:"))
|
||||
self.nameInput = QLineEdit()
|
||||
rowLayout.addWidget(self.nameInput)
|
||||
|
||||
rowLayout.addWidget(QLabel("Type:"))
|
||||
self.typeDropdown = QComboBox()
|
||||
self.typeDropdown.addItems([typeName for typeKey, typeName, editorClass in EDITOR_MAP])
|
||||
rowLayout.addWidget(self.typeDropdown)
|
||||
self.layout.addLayout(rowLayout)
|
||||
|
||||
self.activeEditor = None
|
||||
|
||||
# Events
|
||||
self.nameInput.textChanged.connect(self.onNameChanged)
|
||||
self.typeDropdown.currentTextChanged.connect(self.onTypeChanged)
|
||||
|
||||
# First load
|
||||
self.onNameChanged(self.nameInput.text())
|
||||
self.onTypeChanged(self.typeDropdown.currentText())
|
||||
|
||||
def onNameChanged(self, nameText):
|
||||
pass
|
||||
|
||||
def onTypeChanged(self, typeText):
|
||||
typeKey = typeText.lower()
|
||||
|
||||
# Remove existing editor
|
||||
if self.activeEditor:
|
||||
self.layout.removeWidget(self.activeEditor)
|
||||
self.activeEditor.deleteLater()
|
||||
self.activeEditor = None
|
||||
|
||||
# Create new editor
|
||||
for key, name, editorClass in EDITOR_MAP:
|
||||
if key == typeKey:
|
||||
self.activeEditor = editorClass()
|
||||
self.layout.addWidget(self.activeEditor)
|
||||
break
|
||||
@@ -1,54 +0,0 @@
|
||||
from PyQt5.QtWidgets import QMenuBar, QAction, QFileDialog, QMessageBox
|
||||
from PyQt5.QtGui import QKeySequence
|
||||
|
||||
class CutsceneMenuBar(QMenuBar):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
fileMenu = self.addMenu("File")
|
||||
|
||||
self.newAction = QAction("New", self)
|
||||
self.newAction.setShortcut(QKeySequence.New)
|
||||
self.newAction.triggered.connect(self.newFile)
|
||||
fileMenu.addAction(self.newAction)
|
||||
|
||||
self.openAction = QAction("Open", self)
|
||||
self.openAction.setShortcut(QKeySequence.Open)
|
||||
self.openAction.triggered.connect(self.openFile)
|
||||
fileMenu.addAction(self.openAction)
|
||||
|
||||
self.saveAction = QAction("Save", self)
|
||||
self.saveAction.setShortcut(QKeySequence.Save)
|
||||
self.saveAction.triggered.connect(self.saveFile)
|
||||
fileMenu.addAction(self.saveAction)
|
||||
|
||||
self.saveAsAction = QAction("Save As", self)
|
||||
self.saveAsAction.setShortcut(QKeySequence.SaveAs)
|
||||
self.saveAsAction.triggered.connect(self.saveFileAs)
|
||||
fileMenu.addAction(self.saveAsAction)
|
||||
|
||||
def newFile(self):
|
||||
self.parent.clearCutscene()
|
||||
|
||||
def openFile(self):
|
||||
path, _ = QFileDialog.getOpenFileName(self.parent, "Open Cutscene File", "", "JSON Files (*.json);;All Files (*)")
|
||||
if not path:
|
||||
return
|
||||
|
||||
# TODO: Load file contents into timeline
|
||||
self.parent.currentFile = path
|
||||
pass
|
||||
|
||||
def saveFile(self):
|
||||
if not self.parent.currentFile:
|
||||
self.saveFileAs()
|
||||
return
|
||||
|
||||
# TODO: Save timeline to self.parent.currentFile
|
||||
pass
|
||||
|
||||
def saveFileAs(self):
|
||||
path, _ = QFileDialog.getSaveFileName(self.parent, "Save Cutscene File As", "", "JSON Files (*.json);;All Files (*)")
|
||||
if path:
|
||||
self.parent.currentFile = path
|
||||
self.saveFile()
|
||||
@@ -1,21 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QTextEdit
|
||||
from PyQt5.QtCore import Qt
|
||||
|
||||
class CutsceneTextEditor(QWidget):
|
||||
def __init__(self, parent=None):
|
||||
super().__init__(parent)
|
||||
layout = QVBoxLayout(self)
|
||||
layout.setContentsMargins(0, 0, 0, 0)
|
||||
layout.setSpacing(0)
|
||||
label = QLabel("Text:")
|
||||
label.setSizePolicy(label.sizePolicy().Expanding, label.sizePolicy().Fixed)
|
||||
layout.addWidget(label)
|
||||
self.textInput = QTextEdit()
|
||||
self.textInput.setSizePolicy(self.textInput.sizePolicy().Expanding, self.textInput.sizePolicy().Expanding)
|
||||
layout.addWidget(self.textInput, stretch=1)
|
||||
|
||||
def setText(self, text):
|
||||
self.textInput.setPlainText(text)
|
||||
|
||||
def getText(self):
|
||||
return self.textInput.toPlainText()
|
||||
@@ -1,20 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QFormLayout, QDoubleSpinBox, QLabel
|
||||
|
||||
class CutsceneWaitEditor(QWidget):
|
||||
def __init__(self, parent=None):
|
||||
super().__init__(parent)
|
||||
layout = QFormLayout(self)
|
||||
layout.setContentsMargins(0, 0, 0, 0)
|
||||
layout.setSpacing(0)
|
||||
self.waitTimeInput = QDoubleSpinBox()
|
||||
self.waitTimeInput.setMinimum(0.0)
|
||||
self.waitTimeInput.setMaximum(9999.0)
|
||||
self.waitTimeInput.setDecimals(2)
|
||||
self.waitTimeInput.setSingleStep(0.1)
|
||||
layout.addRow(QLabel("Wait Time (seconds):"), self.waitTimeInput)
|
||||
|
||||
def setWaitTime(self, value):
|
||||
self.waitTimeInput.setValue(value)
|
||||
|
||||
def getWaitTime(self):
|
||||
return self.waitTimeInput.value()
|
||||
@@ -1,101 +0,0 @@
|
||||
from PyQt5.QtWidgets import QMainWindow, QApplication, QWidget, QVBoxLayout, QHBoxLayout, QLabel, QPushButton, QListWidget, QListWidgetItem, QMenuBar, QAction, QFileDialog, QMessageBox
|
||||
from PyQt5.QtGui import QKeySequence
|
||||
from tools.editor.cutscene.cutsceneitemeditor import CutsceneItemEditor
|
||||
from tools.editor.cutscene.cutscenemenubar import CutsceneMenuBar
|
||||
import sys
|
||||
|
||||
class CutsceneToolWindow(QMainWindow):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.setWindowTitle("Dusk Cutscene Editor")
|
||||
self.setGeometry(100, 100, 800, 600)
|
||||
self.nextItemNumber = 1 # Track next available number
|
||||
self.currentFile = None
|
||||
self.dirty = False # Track unsaved changes
|
||||
|
||||
# File menu (handled by CutsceneMenuBar)
|
||||
menubar = CutsceneMenuBar(self)
|
||||
self.setMenuBar(menubar)
|
||||
|
||||
# Main layout: horizontal split
|
||||
central = QWidget()
|
||||
mainLayout = QHBoxLayout(central)
|
||||
self.setCentralWidget(central)
|
||||
|
||||
# Timeline
|
||||
leftPanel = QWidget()
|
||||
leftLayout = QVBoxLayout(leftPanel)
|
||||
|
||||
self.timelineList = QListWidget()
|
||||
self.timelineList.setSelectionMode(QListWidget.SingleSelection)
|
||||
leftLayout.addWidget(QLabel("Cutscene Timeline"))
|
||||
leftLayout.addWidget(self.timelineList)
|
||||
|
||||
btnLayout = QHBoxLayout()
|
||||
self.addBtn = QPushButton("Add")
|
||||
self.removeBtn = QPushButton("Remove")
|
||||
btnLayout.addWidget(self.addBtn)
|
||||
btnLayout.addWidget(self.removeBtn)
|
||||
leftLayout.addLayout(btnLayout)
|
||||
mainLayout.addWidget(leftPanel, 2)
|
||||
|
||||
# Property editor
|
||||
self.editorPanel = QWidget()
|
||||
self.editorLayout = QVBoxLayout(self.editorPanel)
|
||||
self.itemEditor = None # Only create when needed
|
||||
mainLayout.addWidget(self.editorPanel, 3)
|
||||
|
||||
# Events
|
||||
self.timelineList.currentItemChanged.connect(self.onItemSelected)
|
||||
self.addBtn.clicked.connect(self.addCutsceneItem)
|
||||
self.removeBtn.clicked.connect(self.removeCutsceneItem)
|
||||
|
||||
def addCutsceneItem(self):
|
||||
name = f"Cutscene item {self.nextItemNumber}"
|
||||
timelineItem = QListWidgetItem(name)
|
||||
self.timelineList.addItem(timelineItem)
|
||||
self.timelineList.setCurrentItem(timelineItem)
|
||||
self.nextItemNumber += 1
|
||||
self.dirty = True
|
||||
|
||||
def removeCutsceneItem(self):
|
||||
row = self.timelineList.currentRow()
|
||||
if row < 0:
|
||||
return
|
||||
self.timelineList.takeItem(row)
|
||||
self.dirty = True
|
||||
|
||||
# Remove editor if nothing selected
|
||||
if self.timelineList.currentItem() is None or self.itemEditor is None:
|
||||
return
|
||||
|
||||
self.editorLayout.removeWidget(self.itemEditor)
|
||||
self.itemEditor.deleteLater()
|
||||
self.itemEditor = None
|
||||
|
||||
def clearCutscene(self):
|
||||
self.timelineList.clear()
|
||||
self.nextItemNumber = 1
|
||||
self.currentFile = None
|
||||
self.dirty = False
|
||||
if self.itemEditor:
|
||||
self.editorLayout.removeWidget(self.itemEditor)
|
||||
|
||||
def onItemSelected(self, current, previous):
|
||||
if current:
|
||||
if not self.itemEditor:
|
||||
self.itemEditor = CutsceneItemEditor()
|
||||
self.editorLayout.addWidget(self.itemEditor)
|
||||
return
|
||||
|
||||
if not self.itemEditor:
|
||||
return
|
||||
self.editorLayout.removeWidget(self.itemEditor)
|
||||
self.itemEditor.deleteLater()
|
||||
self.itemEditor = None
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = QApplication(sys.argv)
|
||||
window = CutsceneToolWindow()
|
||||
window.show()
|
||||
sys.exit(app.exec_())
|
||||
@@ -1,202 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
from PyQt5.QtWidgets import QMainWindow, QApplication, QAction, QMenuBar, QMessageBox, QFileDialog, QWidget, QVBoxLayout, QHBoxLayout, QLabel, QLineEdit, QTableWidget, QTableWidgetItem, QHeaderView, QPushButton, QTabWidget, QFormLayout
|
||||
from PyQt5.QtCore import Qt
|
||||
import sys
|
||||
import os
|
||||
import polib
|
||||
|
||||
class LangToolWindow(QMainWindow):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.setWindowTitle("Dusk Language Editor")
|
||||
self.setGeometry(100, 100, 800, 600)
|
||||
self.current_file = None
|
||||
self.dirty = False
|
||||
self.init_menu()
|
||||
self.init_ui()
|
||||
|
||||
def init_ui(self):
|
||||
central = QWidget()
|
||||
layout = QVBoxLayout(central)
|
||||
|
||||
tabs = QTabWidget()
|
||||
# Header Tab
|
||||
header_tab = QWidget()
|
||||
header_layout = QFormLayout(header_tab)
|
||||
self.language_edit = QLineEdit()
|
||||
self.language_edit.setMaximumWidth(220)
|
||||
header_layout.addRow(QLabel("Language:"), self.language_edit)
|
||||
self.plural_edit = QLineEdit()
|
||||
self.plural_edit.setMaximumWidth(320)
|
||||
header_layout.addRow(QLabel("Plural-Forms:"), self.plural_edit)
|
||||
self.content_type_edit = QLineEdit("text/plain; charset=UTF-8")
|
||||
self.content_type_edit.setMaximumWidth(320)
|
||||
header_layout.addRow(QLabel("Content-Type:"), self.content_type_edit)
|
||||
tabs.addTab(header_tab, "Header")
|
||||
|
||||
# Strings Tab
|
||||
strings_tab = QWidget()
|
||||
strings_layout = QVBoxLayout(strings_tab)
|
||||
self.po_table = QTableWidget()
|
||||
self.po_table.setColumnCount(2)
|
||||
self.po_table.setHorizontalHeaderLabels(["msgid", "msgstr"])
|
||||
self.po_table.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
|
||||
self.po_table.verticalHeader().setMinimumWidth(22)
|
||||
self.po_table.verticalHeader().setDefaultAlignment(Qt.AlignRight | Qt.AlignVCenter)
|
||||
strings_layout.addWidget(self.po_table)
|
||||
row_btn_layout = QHBoxLayout()
|
||||
add_row_btn = QPushButton("Add Row")
|
||||
remove_row_btn = QPushButton("Remove Row")
|
||||
row_btn_layout.addWidget(add_row_btn)
|
||||
row_btn_layout.addWidget(remove_row_btn)
|
||||
strings_layout.addLayout(row_btn_layout)
|
||||
tabs.addTab(strings_tab, "Strings")
|
||||
|
||||
layout.addWidget(tabs)
|
||||
|
||||
add_row_btn.clicked.connect(self.add_row)
|
||||
remove_row_btn.clicked.connect(self.remove_row)
|
||||
self.add_row_btn = add_row_btn
|
||||
self.remove_row_btn = remove_row_btn
|
||||
|
||||
self.setCentralWidget(central)
|
||||
|
||||
# Connect edits to dirty flag
|
||||
self.language_edit.textChanged.connect(self.set_dirty)
|
||||
self.plural_edit.textChanged.connect(self.set_dirty)
|
||||
self.content_type_edit.textChanged.connect(self.set_dirty)
|
||||
self.po_table.itemChanged.connect(self.set_dirty)
|
||||
|
||||
def set_dirty(self):
|
||||
self.dirty = True
|
||||
self.update_save_action()
|
||||
|
||||
def init_menu(self):
|
||||
menubar = self.menuBar()
|
||||
file_menu = menubar.addMenu("File")
|
||||
|
||||
new_action = QAction("New", self)
|
||||
open_action = QAction("Open", self)
|
||||
save_action = QAction("Save", self)
|
||||
save_as_action = QAction("Save As", self)
|
||||
|
||||
new_action.triggered.connect(lambda: self.handle_file_action("new"))
|
||||
open_action.triggered.connect(lambda: self.handle_file_action("open"))
|
||||
save_action.triggered.connect(self.handle_save)
|
||||
save_as_action.triggered.connect(self.handle_save_as)
|
||||
|
||||
file_menu.addAction(new_action)
|
||||
file_menu.addAction(open_action)
|
||||
file_menu.addAction(save_action)
|
||||
file_menu.addAction(save_as_action)
|
||||
|
||||
self.save_action = save_action # Store reference for enabling/disabling
|
||||
self.update_save_action()
|
||||
|
||||
def update_save_action(self):
|
||||
self.save_action.setEnabled(self.current_file is not None)
|
||||
|
||||
def handle_file_action(self, action):
|
||||
if self.dirty:
|
||||
reply = QMessageBox.question(self, "Save Changes?", "Do you want to save changes before proceeding?", QMessageBox.Yes | QMessageBox.No | QMessageBox.Cancel)
|
||||
if reply == QMessageBox.Cancel:
|
||||
return
|
||||
elif reply == QMessageBox.Yes:
|
||||
self.handle_save()
|
||||
if action == "new":
|
||||
self.new_file()
|
||||
elif action == "open":
|
||||
default_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), "../../assets/locale"))
|
||||
file_path, _ = QFileDialog.getOpenFileName(self, "Open Language File", default_dir, "PO Files (*.po)")
|
||||
if file_path:
|
||||
self.open_file(file_path)
|
||||
|
||||
def new_file(self):
|
||||
self.current_file = None
|
||||
self.dirty = False
|
||||
self.language_edit.setText("")
|
||||
self.plural_edit.setText("")
|
||||
self.po_table.setRowCount(0)
|
||||
self.update_save_action()
|
||||
|
||||
def open_file(self, file_path):
|
||||
self.current_file = file_path
|
||||
self.dirty = False
|
||||
self.update_save_action()
|
||||
self.load_po_file(file_path)
|
||||
|
||||
def load_po_file(self, file_path):
|
||||
po = polib.pofile(file_path)
|
||||
language = po.metadata.get('Language', '')
|
||||
plural = po.metadata.get('Plural-Forms', '')
|
||||
content_type = po.metadata.get('Content-Type', 'text/plain; charset=UTF-8')
|
||||
self.language_edit.setText(language)
|
||||
self.plural_edit.setText(plural)
|
||||
self.content_type_edit.setText(content_type)
|
||||
self.po_table.setRowCount(len(po))
|
||||
for row, entry in enumerate(po):
|
||||
self.po_table.setItem(row, 0, QTableWidgetItem(entry.msgid))
|
||||
self.po_table.setItem(row, 1, QTableWidgetItem(entry.msgstr))
|
||||
|
||||
def save_file(self, file_path):
|
||||
po = polib.POFile()
|
||||
po.metadata = {
|
||||
'Language': self.language_edit.text(),
|
||||
'Content-Type': self.content_type_edit.text(),
|
||||
'Plural-Forms': self.plural_edit.text(),
|
||||
}
|
||||
for row in range(self.po_table.rowCount()):
|
||||
msgid_item = self.po_table.item(row, 0)
|
||||
msgstr_item = self.po_table.item(row, 1)
|
||||
msgid = msgid_item.text() if msgid_item else ''
|
||||
msgstr = msgstr_item.text() if msgstr_item else ''
|
||||
if msgid or msgstr:
|
||||
entry = polib.POEntry(msgid=msgid, msgstr=msgstr)
|
||||
po.append(entry)
|
||||
po.save(file_path)
|
||||
self.dirty = False
|
||||
self.update_save_action()
|
||||
|
||||
def handle_save(self):
|
||||
if self.current_file:
|
||||
self.save_file(self.current_file)
|
||||
else:
|
||||
self.handle_save_as()
|
||||
|
||||
def handle_save_as(self):
|
||||
default_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), "../../assets/locale"))
|
||||
file_path, _ = QFileDialog.getSaveFileName(self, "Save Language File As", default_dir, "PO Files (*.po)")
|
||||
if file_path:
|
||||
self.current_file = file_path
|
||||
self.update_save_action()
|
||||
self.save_file(file_path)
|
||||
|
||||
def add_row(self):
|
||||
row = self.po_table.rowCount()
|
||||
self.po_table.insertRow(row)
|
||||
self.po_table.setItem(row, 0, QTableWidgetItem(""))
|
||||
self.po_table.setItem(row, 1, QTableWidgetItem(""))
|
||||
self.po_table.setCurrentCell(row, 0)
|
||||
self.set_dirty()
|
||||
|
||||
def remove_row(self):
|
||||
row = self.po_table.currentRow()
|
||||
if row >= 0:
|
||||
self.po_table.removeRow(row)
|
||||
self.set_dirty()
|
||||
|
||||
def closeEvent(self, event):
|
||||
if self.dirty:
|
||||
reply = QMessageBox.question(self, "Save Changes?", "Do you want to save changes before exiting?", QMessageBox.Yes | QMessageBox.No | QMessageBox.Cancel)
|
||||
if reply == QMessageBox.Cancel:
|
||||
event.ignore()
|
||||
return
|
||||
elif reply == QMessageBox.Yes:
|
||||
self.handle_save()
|
||||
event.accept()
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = QApplication(sys.argv)
|
||||
window = LangToolWindow()
|
||||
window.show()
|
||||
sys.exit(app.exec_())
|
||||
@@ -1,55 +0,0 @@
|
||||
import math
|
||||
import time
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, RPG_CAMERA_PIXELS_PER_UNIT, RPG_CAMERA_Z_OFFSET, RPG_CAMERA_FOV
|
||||
|
||||
class Camera:
|
||||
def __init__(self, parent):
|
||||
self.parent = parent
|
||||
self.pixelsPerUnit = RPG_CAMERA_PIXELS_PER_UNIT
|
||||
self.yOffset = RPG_CAMERA_Z_OFFSET
|
||||
self.fov = RPG_CAMERA_FOV
|
||||
self.scale = 8.0
|
||||
self.lastTime = time.time()
|
||||
self.lookAtTarget = [0.0, 0.0, 0.0]
|
||||
|
||||
def setup(self, vw, vh, duration=0.1):
|
||||
now = time.time()
|
||||
delta = now - self.lastTime
|
||||
self.lastTime = now
|
||||
# Calculate ease factor for exponential smoothing over 'duration' seconds
|
||||
ease = 1 - math.exp(-delta / duration)
|
||||
|
||||
z = (vh / 2.0) / (
|
||||
(self.pixelsPerUnit * self.scale) * math.tan(math.radians(self.fov / 2.0))
|
||||
)
|
||||
lookAt = [
|
||||
self.parent.map.position[0] * TILE_WIDTH,
|
||||
self.parent.map.position[1] * TILE_HEIGHT,
|
||||
self.parent.map.position[2] * TILE_DEPTH,
|
||||
]
|
||||
aspectRatio = vw / vh
|
||||
|
||||
# Ease the lookAt target
|
||||
for i in range(3):
|
||||
self.lookAtTarget[i] += (lookAt[i] - self.lookAtTarget[i]) * ease
|
||||
|
||||
# Camera position is now based on the eased lookAtTarget
|
||||
cameraPosition = (
|
||||
self.lookAtTarget[0],
|
||||
self.lookAtTarget[1] + self.yOffset,
|
||||
self.lookAtTarget[2] + z
|
||||
)
|
||||
|
||||
glMatrixMode(GL_PROJECTION)
|
||||
glLoadIdentity()
|
||||
gluPerspective(self.fov, aspectRatio, 0.1, 1000.0)
|
||||
glScalef(1.0, -1.0, 1.0) # Flip the projection matrix upside down
|
||||
glMatrixMode(GL_MODELVIEW)
|
||||
glLoadIdentity()
|
||||
gluLookAt(
|
||||
cameraPosition[0], cameraPosition[1], cameraPosition[2],
|
||||
self.lookAtTarget[0], self.lookAtTarget[1], self.lookAtTarget[2],
|
||||
0.0, 1.0, 0.0
|
||||
)
|
||||
@@ -1,80 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QGridLayout, QTreeWidget, QTreeWidgetItem, QComboBox
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPES
|
||||
|
||||
class ChunkPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
layout = QVBoxLayout(self)
|
||||
|
||||
# Tile shape dropdown
|
||||
self.tileShapeDropdown = QComboBox()
|
||||
self.tileShapeDropdown.addItems(TILE_SHAPES.keys())
|
||||
self.tileShapeDropdown.setToolTip("Tile Shape")
|
||||
layout.addWidget(self.tileShapeDropdown)
|
||||
|
||||
# Add expandable tree list
|
||||
self.tree = QTreeWidget()
|
||||
self.tree.setHeaderLabel("Chunks")
|
||||
self.tree.expandAll() # Expand by default, remove if you want collapsed
|
||||
layout.addWidget(self.tree) # Removed invalid stretch factor
|
||||
|
||||
# Add stretch so tree expands
|
||||
layout.setStretchFactor(self.tree, 1)
|
||||
|
||||
# Event subscriptions
|
||||
self.parent.map.onMapData.sub(self.onMapData)
|
||||
self.parent.map.onPositionChange.sub(self.onPositionChange)
|
||||
self.tileShapeDropdown.currentTextChanged.connect(self.onTileShapeChanged)
|
||||
|
||||
# For each chunk
|
||||
for chunk in self.parent.map.chunks.values():
|
||||
# Create tree element
|
||||
item = QTreeWidgetItem(self.tree, ["Chunk ({}, {}, {})".format(chunk.x, chunk.y, chunk.z)])
|
||||
chunk.chunkPanelTree = item
|
||||
chunk.chunkPanelTree.setExpanded(True)
|
||||
item.setData(0, 0, chunk) # Store chunk reference
|
||||
|
||||
chunk.onChunkData.sub(self.onChunkData)
|
||||
|
||||
def onMapData(self, data):
|
||||
pass
|
||||
|
||||
def onPositionChange(self, pos):
|
||||
self.updateChunkList()
|
||||
|
||||
tile = self.parent.map.getTileAtWorldPos(*self.parent.map.position)
|
||||
if tile is None:
|
||||
return
|
||||
|
||||
key = "TILE_SHAPE_NULL"
|
||||
for k, v in TILE_SHAPES.items():
|
||||
if v != tile.shape:
|
||||
continue
|
||||
key = k
|
||||
break
|
||||
self.tileShapeDropdown.setCurrentText(key)
|
||||
|
||||
def onTileShapeChanged(self, shape_key):
|
||||
tile = self.parent.map.getTileAtWorldPos(*self.parent.map.position)
|
||||
|
||||
if tile is None or shape_key not in TILE_SHAPES:
|
||||
return
|
||||
tile.setShape(TILE_SHAPES[shape_key])
|
||||
|
||||
def updateChunkList(self):
|
||||
# Clear existing items
|
||||
currentChunk = self.parent.map.getChunkAtWorldPos(*self.parent.map.position)
|
||||
|
||||
# Example tree items
|
||||
for chunk in self.parent.map.chunks.values():
|
||||
title = "Chunk ({}, {}, {})".format(chunk.x, chunk.y, chunk.z)
|
||||
if chunk == currentChunk:
|
||||
title += " [C]"
|
||||
if chunk.isDirty():
|
||||
title += " *"
|
||||
item = chunk.chunkPanelTree
|
||||
item.setText(0, title)
|
||||
|
||||
def onChunkData(self, chunk):
|
||||
self.updateChunkList()
|
||||
@@ -1,154 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QComboBox, QHBoxLayout, QPushButton, QLineEdit, QListWidget, QListWidgetItem
|
||||
from PyQt5.QtCore import Qt
|
||||
from tools.dusk.entity import Entity
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, ENTITY_TYPES, ENTITY_TYPE_NULL
|
||||
|
||||
class EntityPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
layout = QVBoxLayout(self)
|
||||
self.setLayout(layout)
|
||||
|
||||
# Top panel placeholder
|
||||
topWidget = QLabel("Entity Editor")
|
||||
layout.addWidget(topWidget)
|
||||
|
||||
# Name input
|
||||
nameLayout = QHBoxLayout()
|
||||
nameLabel = QLabel("Name:")
|
||||
self.nameInput = QLineEdit()
|
||||
nameLayout.addWidget(nameLabel)
|
||||
nameLayout.addWidget(self.nameInput)
|
||||
layout.addLayout(nameLayout)
|
||||
|
||||
# Entity Type dropdown (single selection)
|
||||
typeLayout = QHBoxLayout()
|
||||
typeLabel = QLabel("Type:")
|
||||
self.typeDropdown = QComboBox()
|
||||
self.typeDropdown.addItems(ENTITY_TYPES)
|
||||
typeLayout.addWidget(typeLabel)
|
||||
typeLayout.addWidget(self.typeDropdown)
|
||||
layout.addLayout(typeLayout)
|
||||
|
||||
# Entity list and buttons
|
||||
self.entityList = QListWidget()
|
||||
self.entityList.addItems([])
|
||||
layout.addWidget(self.entityList, stretch=1)
|
||||
|
||||
btnLayout = QHBoxLayout()
|
||||
self.btnAdd = QPushButton("Add")
|
||||
self.btnRemove = QPushButton("Remove")
|
||||
btnLayout.addWidget(self.btnAdd)
|
||||
btnLayout.addWidget(self.btnRemove)
|
||||
layout.addLayout(btnLayout)
|
||||
|
||||
# Events
|
||||
self.btnAdd.clicked.connect(self.onAddEntity)
|
||||
self.btnRemove.clicked.connect(self.onRemoveEntity)
|
||||
self.parent.map.onEntityData.sub(self.onEntityData)
|
||||
self.parent.map.onPositionChange.sub(self.onPositionChange)
|
||||
self.entityList.itemClicked.connect(self.onEntityClicked)
|
||||
self.entityList.itemDoubleClicked.connect(self.onEntityDoubleClicked)
|
||||
self.typeDropdown.currentIndexChanged.connect(self.onTypeSelected)
|
||||
self.nameInput.textChanged.connect(self.onNameChanged)
|
||||
|
||||
# Call once to populate
|
||||
self.onEntityData()
|
||||
self.onEntityUnselect()
|
||||
|
||||
def onEntityUnselect(self):
|
||||
self.entityList.setCurrentItem(None)
|
||||
self.nameInput.setText("")
|
||||
self.typeDropdown.setCurrentIndex(ENTITY_TYPE_NULL)
|
||||
|
||||
def onEntitySelect(self, entity):
|
||||
self.entityList.setCurrentItem(entity.item)
|
||||
self.nameInput.setText(entity.name)
|
||||
self.typeDropdown.setCurrentIndex(entity.type)
|
||||
|
||||
def onEntityDoubleClicked(self, item):
|
||||
entity = item.data(Qt.UserRole)
|
||||
chunk = entity.chunk
|
||||
worldX = (chunk.x * CHUNK_WIDTH) + entity.localX
|
||||
worldY = (chunk.y * CHUNK_HEIGHT) + entity.localY
|
||||
worldZ = (chunk.z * CHUNK_DEPTH) + entity.localZ
|
||||
self.parent.map.moveTo(worldX, worldY, worldZ)
|
||||
|
||||
def onEntityClicked(self, item):
|
||||
pass
|
||||
|
||||
def onAddEntity(self):
|
||||
chunk = self.parent.map.getChunkAtWorldPos(*self.parent.map.position)
|
||||
if chunk is None:
|
||||
return
|
||||
|
||||
localX = (self.parent.map.position[0] - (chunk.x * CHUNK_WIDTH)) % CHUNK_WIDTH
|
||||
localY = (self.parent.map.position[1] - (chunk.y * CHUNK_HEIGHT)) % CHUNK_HEIGHT
|
||||
localZ = (self.parent.map.position[2] - (chunk.z * CHUNK_DEPTH)) % CHUNK_DEPTH
|
||||
|
||||
# Make sure there's not already an entity here
|
||||
for ent in chunk.entities.values():
|
||||
if ent.localX == localX and ent.localY == localY and ent.localZ == localZ:
|
||||
print("Entity already exists at this location")
|
||||
return
|
||||
|
||||
ent = chunk.addEntity(localX, localY, localZ)
|
||||
|
||||
def onRemoveEntity(self):
|
||||
item = self.entityList.currentItem()
|
||||
if item is None:
|
||||
return
|
||||
entity = item.data(Qt.UserRole)
|
||||
if entity:
|
||||
chunk = entity.chunk
|
||||
chunk.removeEntity(entity)
|
||||
pass
|
||||
|
||||
def onEntityData(self):
|
||||
self.onEntityUnselect()
|
||||
self.entityList.clear()
|
||||
for chunk in self.parent.map.chunks.values():
|
||||
for id, entity in chunk.entities.items():
|
||||
item = QListWidgetItem(entity.name)
|
||||
item.setData(Qt.UserRole, entity) # Store the entity object
|
||||
entity.item = item
|
||||
self.entityList.addItem(item)
|
||||
|
||||
# Select if there is something at current position
|
||||
self.onPositionChange(self.parent.map.position)
|
||||
|
||||
def onPositionChange(self, position):
|
||||
self.onEntityUnselect()
|
||||
|
||||
# Get Entity at..
|
||||
chunk = self.parent.map.getChunkAtWorldPos(*position)
|
||||
if chunk is None:
|
||||
return
|
||||
|
||||
localX = (position[0] - (chunk.x * CHUNK_WIDTH)) % CHUNK_WIDTH
|
||||
localY = (position[1] - (chunk.y * CHUNK_HEIGHT)) % CHUNK_HEIGHT
|
||||
localZ = (position[2] - (chunk.z * CHUNK_DEPTH)) % CHUNK_DEPTH
|
||||
|
||||
for ent in chunk.entities.values():
|
||||
if ent.localX != localX or ent.localY != localY or ent.localZ != localZ:
|
||||
continue
|
||||
self.onEntitySelect(ent)
|
||||
self.entityList.setCurrentItem(ent.item)
|
||||
break
|
||||
|
||||
def onTypeSelected(self, index):
|
||||
item = self.entityList.currentItem()
|
||||
if item is None:
|
||||
return
|
||||
entity = item.data(Qt.UserRole)
|
||||
if entity:
|
||||
entity.setType(index)
|
||||
|
||||
def onNameChanged(self, text):
|
||||
item = self.entityList.currentItem()
|
||||
if item is None:
|
||||
return
|
||||
entity = item.data(Qt.UserRole)
|
||||
if entity:
|
||||
entity.setName(text)
|
||||
@@ -1,41 +0,0 @@
|
||||
from PyQt5.QtCore import QTimer
|
||||
from PyQt5.QtWidgets import QOpenGLWidget
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
|
||||
class GLWidget(QOpenGLWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
self.timer = QTimer(self)
|
||||
self.timer.timeout.connect(self.update)
|
||||
self.timer.start(16) # ~60 FPS
|
||||
|
||||
def initializeGL(self):
|
||||
glClearColor(0.392, 0.584, 0.929, 1.0)
|
||||
glEnable(GL_DEPTH_TEST)
|
||||
glEnable(GL_BLEND)
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
||||
glEnable(GL_POLYGON_OFFSET_FILL)
|
||||
glPolygonOffset(1.0, 1.0)
|
||||
glDisable(GL_POLYGON_OFFSET_FILL)
|
||||
|
||||
def resizeGL(self, w, h):
|
||||
pass
|
||||
|
||||
def paintGL(self):
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
||||
glLoadIdentity()
|
||||
|
||||
w = self.width()
|
||||
h = self.height()
|
||||
if h <= 0:
|
||||
h = 1
|
||||
if w <= 0:
|
||||
w = 1
|
||||
|
||||
glViewport(0, 0, w, h)
|
||||
self.parent.camera.setup(w, h)
|
||||
self.parent.grid.draw()
|
||||
self.parent.map.draw()
|
||||
self.parent.selectBox.draw()
|
||||
@@ -1,46 +0,0 @@
|
||||
from OpenGL.GL import *
|
||||
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||
|
||||
class Grid:
|
||||
def __init__(self, lines=1000):
|
||||
self.cellWidth = TILE_WIDTH
|
||||
self.cellHeight = TILE_HEIGHT
|
||||
self.lines = lines
|
||||
self.enabled = True
|
||||
|
||||
def draw(self):
|
||||
if not self.enabled:
|
||||
return
|
||||
center = [0.01,0.01,0.01]
|
||||
halfWidth = self.cellWidth * self.lines // 2
|
||||
halfHeight = self.cellHeight * self.lines // 2
|
||||
# Draw origin axes
|
||||
glBegin(GL_LINES)
|
||||
|
||||
# X axis - RED
|
||||
glColor3f(1.0, 0.0, 0.0)
|
||||
glVertex3f(center[0] - halfWidth, center[1], center[2])
|
||||
glVertex3f(center[0] + halfWidth, center[1], center[2])
|
||||
|
||||
# Y axis - GREEN
|
||||
glColor3f(0.0, 1.0, 0.0)
|
||||
glVertex3f(center[0], center[1] - halfHeight, center[2])
|
||||
glVertex3f(center[0], center[1] + halfHeight, center[2])
|
||||
|
||||
# Z axis - BLUE
|
||||
glColor3f(0.0, 0.0, 1.0)
|
||||
glVertex3f(center[0], center[1], center[2] - halfWidth)
|
||||
glVertex3f(center[0], center[1], center[2] + halfWidth)
|
||||
glEnd()
|
||||
|
||||
# Draw grid
|
||||
glColor3f(0.8, 0.8, 0.8)
|
||||
glBegin(GL_LINES)
|
||||
for i in range(-self.lines // 2, self.lines // 2 + 1):
|
||||
# Vertical lines
|
||||
glVertex3f(center[0] + i * self.cellWidth, center[1] - halfHeight, center[2])
|
||||
glVertex3f(center[0] + i * self.cellWidth, center[1] + halfHeight, center[2])
|
||||
# Horizontal lines
|
||||
glVertex3f(center[0] - halfWidth, center[1] + i * self.cellHeight, center[2])
|
||||
glVertex3f(center[0] + halfWidth, center[1] + i * self.cellHeight, center[2])
|
||||
glEnd()
|
||||
@@ -1,83 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QLineEdit, QPushButton, QHBoxLayout, QMessageBox
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
|
||||
|
||||
class MapInfoPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
|
||||
# Components
|
||||
layout = QVBoxLayout()
|
||||
|
||||
mapTitleLabel = QLabel("Map Title")
|
||||
self.mapTitleInput = QLineEdit()
|
||||
layout.addWidget(mapTitleLabel)
|
||||
layout.addWidget(self.mapTitleInput)
|
||||
|
||||
tilePositionLabel = QLabel("Tile Position")
|
||||
layout.addWidget(tilePositionLabel)
|
||||
tilePositionRow = QHBoxLayout()
|
||||
self.tileXInput = QLineEdit()
|
||||
self.tileXInput.setPlaceholderText("X")
|
||||
tilePositionRow.addWidget(self.tileXInput)
|
||||
self.tileYInput = QLineEdit()
|
||||
self.tileYInput.setPlaceholderText("Y")
|
||||
tilePositionRow.addWidget(self.tileYInput)
|
||||
self.tileZInput = QLineEdit()
|
||||
self.tileZInput.setPlaceholderText("Z")
|
||||
tilePositionRow.addWidget(self.tileZInput)
|
||||
self.tileGo = QPushButton("Go")
|
||||
tilePositionRow.addWidget(self.tileGo)
|
||||
layout.addLayout(tilePositionRow)
|
||||
|
||||
self.chunkPosLabel = QLabel()
|
||||
layout.addWidget(self.chunkPosLabel)
|
||||
self.chunkLabel = QLabel()
|
||||
layout.addWidget(self.chunkLabel)
|
||||
|
||||
layout.addStretch()
|
||||
self.setLayout(layout)
|
||||
|
||||
# Events
|
||||
self.tileGo.clicked.connect(self.goToPosition)
|
||||
self.tileXInput.returnPressed.connect(self.goToPosition)
|
||||
self.tileYInput.returnPressed.connect(self.goToPosition)
|
||||
self.tileZInput.returnPressed.connect(self.goToPosition)
|
||||
self.parent.map.onPositionChange.sub(self.updatePositionLabels)
|
||||
self.parent.map.onMapData.sub(self.onMapData)
|
||||
self.mapTitleInput.textChanged.connect(self.onMapNameChange)
|
||||
|
||||
# Initial label setting
|
||||
self.updatePositionLabels(self.parent.map.position)
|
||||
|
||||
def goToPosition(self):
|
||||
try:
|
||||
x = int(self.tileXInput.text())
|
||||
y = int(self.tileYInput.text())
|
||||
z = int(self.tileZInput.text())
|
||||
self.parent.map.moveTo(x, y, z)
|
||||
except ValueError:
|
||||
QMessageBox.warning(self, "Invalid Input", "Please enter valid integer coordinates.")
|
||||
|
||||
def updatePositionLabels(self, pos):
|
||||
self.tileXInput.setText(str(pos[0]))
|
||||
self.tileYInput.setText(str(pos[1]))
|
||||
self.tileZInput.setText(str(pos[2]))
|
||||
|
||||
chunkTileX = pos[0] % CHUNK_WIDTH
|
||||
chunkTileY = pos[1] % CHUNK_HEIGHT
|
||||
chunkTileZ = pos[2] % CHUNK_DEPTH
|
||||
chunkTileIndex = chunkTileX + chunkTileY * CHUNK_WIDTH + chunkTileZ * CHUNK_WIDTH * CHUNK_HEIGHT
|
||||
self.chunkPosLabel.setText(f"Chunk Position: {chunkTileX}, {chunkTileY}, {chunkTileZ} ({chunkTileIndex})")
|
||||
|
||||
chunkX = pos[0] // CHUNK_WIDTH
|
||||
chunkY = pos[1] // CHUNK_HEIGHT
|
||||
chunkZ = pos[2] // CHUNK_DEPTH
|
||||
self.chunkLabel.setText(f"Chunk: {chunkX}, {chunkY}, {chunkZ}")
|
||||
|
||||
def onMapData(self, data):
|
||||
self.updatePositionLabels(self.parent.map.position)
|
||||
self.mapTitleInput.setText(data.get("mapName", ""))
|
||||
|
||||
def onMapNameChange(self, text):
|
||||
self.parent.map.data['mapName'] = text
|
||||
@@ -1,51 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QGridLayout, QPushButton, QTabWidget, QLabel
|
||||
from tools.editor.map.chunkpanel import ChunkPanel
|
||||
from tools.editor.map.entitypanel import EntityPanel
|
||||
from tools.editor.map.regionpanel import RegionPanel
|
||||
|
||||
class MapLeftPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
layout = QVBoxLayout(self)
|
||||
self.setLayout(layout)
|
||||
|
||||
# Nav buttons
|
||||
self.chunkInfoLabel = QLabel("Tile Information")
|
||||
layout.addWidget(self.chunkInfoLabel)
|
||||
grid = QGridLayout()
|
||||
self.btnUp = QPushButton("U")
|
||||
self.btnN = QPushButton("N")
|
||||
self.btnDown = QPushButton("D")
|
||||
self.btnW = QPushButton("W")
|
||||
self.btnS = QPushButton("S")
|
||||
self.btnE = QPushButton("E")
|
||||
|
||||
grid.addWidget(self.btnUp, 0, 0)
|
||||
grid.addWidget(self.btnN, 0, 1)
|
||||
grid.addWidget(self.btnDown, 0, 2)
|
||||
grid.addWidget(self.btnW, 1, 0)
|
||||
grid.addWidget(self.btnS, 1, 1)
|
||||
grid.addWidget(self.btnE, 1, 2)
|
||||
layout.addLayout(grid)
|
||||
|
||||
# Panels
|
||||
self.chunkPanel = ChunkPanel(self.parent)
|
||||
self.entityPanel = EntityPanel(self.parent)
|
||||
self.regionPanel = RegionPanel(self.parent)
|
||||
|
||||
# Tabs
|
||||
self.tabs = QTabWidget()
|
||||
self.tabs.addTab(self.chunkPanel, "Tiles")
|
||||
self.tabs.addTab(self.entityPanel, "Entities")
|
||||
self.tabs.addTab(self.regionPanel, "Regions")
|
||||
self.tabs.addTab(None, "Triggers")
|
||||
layout.addWidget(self.tabs)
|
||||
|
||||
# Event subscriptions
|
||||
self.btnN.clicked.connect(lambda: self.parent.map.moveRelative(0, -1, 0))
|
||||
self.btnS.clicked.connect(lambda: self.parent.map.moveRelative(0, 1, 0))
|
||||
self.btnE.clicked.connect(lambda: self.parent.map.moveRelative(1, 0, 0))
|
||||
self.btnW.clicked.connect(lambda: self.parent.map.moveRelative(-1, 0, 0))
|
||||
self.btnUp.clicked.connect(lambda: self.parent.map.moveRelative(0, 0, 1))
|
||||
self.btnDown.clicked.connect(lambda: self.parent.map.moveRelative(0, 0, -1))
|
||||
@@ -1,46 +0,0 @@
|
||||
import os
|
||||
from PyQt5.QtWidgets import QAction, QMenuBar, QFileDialog
|
||||
from PyQt5.QtGui import QKeySequence
|
||||
from tools.dusk.map import MAP_DEFAULT_PATH
|
||||
|
||||
class MapMenubar:
|
||||
def __init__(self, parent):
|
||||
self.parent = parent
|
||||
self.menubar = QMenuBar(parent)
|
||||
parent.setMenuBar(self.menubar)
|
||||
|
||||
self.fileMenu = self.menubar.addMenu("File")
|
||||
self.actionNew = QAction("New", parent)
|
||||
self.actionOpen = QAction("Open", parent)
|
||||
self.actionSave = QAction("Save", parent)
|
||||
self.actionSaveAs = QAction("Save As", parent)
|
||||
|
||||
self.actionNew.setShortcut(QKeySequence("Ctrl+N"))
|
||||
self.actionOpen.setShortcut(QKeySequence("Ctrl+O"))
|
||||
self.actionSave.setShortcut(QKeySequence("Ctrl+S"))
|
||||
self.actionSaveAs.setShortcut(QKeySequence("Ctrl+Shift+S"))
|
||||
|
||||
self.actionNew.triggered.connect(self.newFile)
|
||||
self.actionOpen.triggered.connect(self.openFile)
|
||||
self.actionSave.triggered.connect(self.saveFile)
|
||||
self.actionSaveAs.triggered.connect(self.saveAsFile)
|
||||
self.fileMenu.addAction(self.actionNew)
|
||||
self.fileMenu.addAction(self.actionOpen)
|
||||
self.fileMenu.addAction(self.actionSave)
|
||||
self.fileMenu.addAction(self.actionSaveAs)
|
||||
|
||||
def newFile(self):
|
||||
self.parent.map.newFile()
|
||||
|
||||
def openFile(self):
|
||||
filePath, _ = QFileDialog.getOpenFileName(self.menubar, "Open Map File", MAP_DEFAULT_PATH, "Map Files (*.json)")
|
||||
if filePath:
|
||||
self.parent.map.load(filePath)
|
||||
|
||||
def saveFile(self):
|
||||
self.parent.map.save()
|
||||
|
||||
def saveAsFile(self):
|
||||
filePath, _ = QFileDialog.getSaveFileName(self.menubar, "Save Map File As", MAP_DEFAULT_PATH, "Map Files (*.json)")
|
||||
if filePath:
|
||||
self.parent.map.save(filePath)
|
||||
@@ -1,15 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QComboBox, QHBoxLayout, QPushButton, QLineEdit, QListWidget, QListWidgetItem
|
||||
from PyQt5.QtCore import Qt
|
||||
from tools.dusk.entity import Entity
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, ENTITY_TYPES, ENTITY_TYPE_NULL
|
||||
|
||||
class RegionPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
layout = QVBoxLayout(self)
|
||||
self.setLayout(layout)
|
||||
|
||||
# Top panel placeholder
|
||||
topWidget = QLabel("Region Editor")
|
||||
layout.addWidget(topWidget)
|
||||
@@ -1,44 +0,0 @@
|
||||
import OpenGL.GL as gl
|
||||
from tools.dusk.defs import defs
|
||||
import colorsys
|
||||
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||
|
||||
class SelectBox:
|
||||
def __init__(self, parent):
|
||||
self.parent = parent
|
||||
self.hue = 0.0
|
||||
|
||||
def draw(self):
|
||||
position = [
|
||||
self.parent.map.position[0] * TILE_WIDTH - (TILE_WIDTH / 2.0),
|
||||
self.parent.map.position[1] * TILE_HEIGHT - (TILE_HEIGHT / 2.0),
|
||||
self.parent.map.position[2] * TILE_DEPTH - (TILE_DEPTH / 2.0)
|
||||
]
|
||||
|
||||
vertices = [
|
||||
(position[0], position[1], position[2]),
|
||||
(position[0]+TILE_WIDTH, position[1], position[2]),
|
||||
(position[0]+TILE_WIDTH, position[1]+TILE_HEIGHT, position[2]),
|
||||
(position[0], position[1]+TILE_HEIGHT, position[2]),
|
||||
(position[0], position[1], position[2]+TILE_DEPTH),
|
||||
(position[0]+TILE_WIDTH, position[1], position[2]+TILE_DEPTH),
|
||||
(position[0]+TILE_WIDTH, position[1]+TILE_HEIGHT, position[2]+TILE_DEPTH),
|
||||
(position[0], position[1]+TILE_HEIGHT, position[2]+TILE_DEPTH)
|
||||
]
|
||||
edges = [
|
||||
(0, 1), (1, 2), (2, 3), (3, 0), # bottom face
|
||||
(4, 5), (5, 6), (6, 7), (7, 4), # top face
|
||||
(4, 5), (5, 6), (6, 7), (7, 4), # top face
|
||||
(0, 4), (1, 5), (2, 6), (3, 7) # vertical edges
|
||||
]
|
||||
|
||||
# Cycle hue
|
||||
self.hue = (self.hue + 0.01) % 1.0
|
||||
r, g, b = colorsys.hsv_to_rgb(self.hue, 1.0, 1.0)
|
||||
gl.glColor3f(r, g, b)
|
||||
gl.glLineWidth(2.0)
|
||||
gl.glBegin(gl.GL_LINES)
|
||||
for edge in edges:
|
||||
for vertex in edge:
|
||||
gl.glVertex3f(*vertices[vertex])
|
||||
gl.glEnd()
|
||||
@@ -1,18 +0,0 @@
|
||||
from PyQt5.QtWidgets import QStatusBar, QLabel
|
||||
|
||||
class StatusBar(QStatusBar):
|
||||
def __init__(self, parent=None):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
self.leftLabel = QLabel("")
|
||||
self.rightLabel = QLabel("")
|
||||
self.addWidget(self.leftLabel, 1)
|
||||
self.addPermanentWidget(self.rightLabel)
|
||||
|
||||
parent.map.onMapData.sub(self.onMapData)
|
||||
|
||||
def setStatus(self, message):
|
||||
self.leftLabel.setText(message)
|
||||
|
||||
def onMapData(self, data):
|
||||
self.rightLabel.setText(self.parent.map.mapFileName if self.parent.map.mapFileName else "Untitled.json")
|
||||
@@ -1,80 +0,0 @@
|
||||
from OpenGL.GL import *
|
||||
import array
|
||||
|
||||
class VertexBuffer:
|
||||
def __init__(self, componentsPerVertex=3):
|
||||
self.componentsPerVertex = componentsPerVertex
|
||||
self.vertices = []
|
||||
self.colors = []
|
||||
self.uvs = []
|
||||
self.data = None
|
||||
self.colorData = None
|
||||
self.uvData = None
|
||||
|
||||
def buildData(self):
|
||||
hasColors = len(self.colors) > 0
|
||||
hasUvs = len(self.uvs) > 0
|
||||
|
||||
vertexCount = len(self.vertices) // self.componentsPerVertex
|
||||
|
||||
dataList = []
|
||||
colorList = []
|
||||
uvList = []
|
||||
|
||||
for i in range(vertexCount):
|
||||
vStart = i * self.componentsPerVertex
|
||||
dataList.extend(self.vertices[vStart:vStart+self.componentsPerVertex])
|
||||
|
||||
if hasColors:
|
||||
cStart = i * 4 # Assuming RGBA
|
||||
colorList.extend(self.colors[cStart:cStart+4])
|
||||
|
||||
if hasUvs:
|
||||
uStart = i * 2 # Assuming UV
|
||||
uvList.extend(self.uvs[uStart:uStart+2])
|
||||
|
||||
self.data = array.array('f', dataList)
|
||||
|
||||
if hasColors:
|
||||
self.colorData = array.array('f', colorList)
|
||||
else:
|
||||
self.colorData = None
|
||||
|
||||
if hasUvs:
|
||||
self.uvData = array.array('f', uvList)
|
||||
else:
|
||||
self.uvData = None
|
||||
|
||||
def draw(self, mode=GL_TRIANGLES, count=-1):
|
||||
if count == -1:
|
||||
count = len(self.data) // self.componentsPerVertex
|
||||
|
||||
if count == 0:
|
||||
return
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY)
|
||||
glVertexPointer(self.componentsPerVertex, GL_FLOAT, 0, self.data.tobytes())
|
||||
|
||||
if self.colorData:
|
||||
glEnableClientState(GL_COLOR_ARRAY)
|
||||
glColorPointer(4, GL_FLOAT, 0, self.colorData.tobytes())
|
||||
|
||||
if self.uvData:
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, self.uvData.tobytes())
|
||||
|
||||
glDrawArrays(mode, 0, count)
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY)
|
||||
if self.colorData:
|
||||
glDisableClientState(GL_COLOR_ARRAY)
|
||||
if self.uvData:
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
|
||||
|
||||
def clear(self):
|
||||
self.vertices = []
|
||||
self.colors = []
|
||||
self.uvs = []
|
||||
self.data = array.array('f')
|
||||
self.colorData = None
|
||||
self.uvData = None
|
||||
@@ -1,143 +0,0 @@
|
||||
import os
|
||||
from PyQt5.QtWidgets import QMainWindow, QWidget, QHBoxLayout, QMessageBox
|
||||
from PyQt5.QtCore import Qt
|
||||
from tools.editor.map.glwidget import GLWidget
|
||||
from tools.editor.map.mapleftpanel import MapLeftPanel
|
||||
from tools.editor.map.mapinfopanel import MapInfoPanel
|
||||
from tools.editor.map.menubar import MapMenubar
|
||||
from tools.editor.map.statusbar import StatusBar
|
||||
from tools.dusk.map import Map
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPE_NULL, TILE_SHAPE_FLOOR
|
||||
from tools.editor.map.selectbox import SelectBox
|
||||
from tools.editor.map.camera import Camera
|
||||
from tools.editor.map.grid import Grid
|
||||
|
||||
class MapWindow(QMainWindow):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
self.insertPressed = False
|
||||
self.deletePressed = False
|
||||
|
||||
# Subclasses
|
||||
self.map = Map(self)
|
||||
self.camera = Camera(self)
|
||||
self.grid = Grid()
|
||||
self.selectBox = SelectBox(self)
|
||||
|
||||
# Window setup
|
||||
self.setWindowTitle("Dusk Map Editor")
|
||||
self.resize(1600, 900)
|
||||
|
||||
# Menubar (TESTING)
|
||||
self.menubar = MapMenubar(self)
|
||||
|
||||
central = QWidget()
|
||||
self.setCentralWidget(central)
|
||||
mainLayout = QHBoxLayout(central)
|
||||
|
||||
# Left panel (tabs + nav buttons)
|
||||
self.leftPanel = MapLeftPanel(self)
|
||||
self.leftPanel.setFixedWidth(350)
|
||||
mainLayout.addWidget(self.leftPanel)
|
||||
|
||||
# Center panel (GLWidget + controls)
|
||||
self.glWidget = GLWidget(self)
|
||||
mainLayout.addWidget(self.glWidget, stretch=3)
|
||||
|
||||
# Right panel (MapInfoPanel)
|
||||
self.mapInfoPanel = MapInfoPanel(self)
|
||||
rightWidget = self.mapInfoPanel
|
||||
rightWidget.setFixedWidth(250)
|
||||
mainLayout.addWidget(rightWidget)
|
||||
|
||||
# Status bar
|
||||
self.statusBar = StatusBar(self)
|
||||
self.setStatusBar(self.statusBar)
|
||||
|
||||
self.installEventFilter(self)
|
||||
self.installEventFilterRecursively(self)
|
||||
|
||||
def installEventFilterRecursively(self, widget):
|
||||
for child in widget.findChildren(QWidget):
|
||||
child.installEventFilter(self)
|
||||
self.installEventFilterRecursively(child)
|
||||
|
||||
def closeEvent(self, event):
|
||||
if not self.map.isDirty():
|
||||
event.accept()
|
||||
return
|
||||
|
||||
reply = QMessageBox.question(
|
||||
self,
|
||||
"Unsaved Changes",
|
||||
"You have unsaved changes. Do you want to save before closing?",
|
||||
QMessageBox.Save | QMessageBox.Discard | QMessageBox.Cancel,
|
||||
QMessageBox.Save
|
||||
)
|
||||
if reply == QMessageBox.Save:
|
||||
self.map.save()
|
||||
elif reply == QMessageBox.Cancel:
|
||||
event.ignore()
|
||||
return
|
||||
event.accept()
|
||||
|
||||
def eventFilter(self, obj, event):
|
||||
if event.type() == event.KeyPress:
|
||||
amtX, amtY, amtZ = 0, 0, 0
|
||||
|
||||
key = event.key()
|
||||
if key == Qt.Key_Left:
|
||||
amtX = -1
|
||||
elif key == Qt.Key_Right:
|
||||
amtX = 1
|
||||
elif key == Qt.Key_Up:
|
||||
amtY = -1
|
||||
elif key == Qt.Key_Down:
|
||||
amtY = 1
|
||||
elif key == Qt.Key_PageUp:
|
||||
amtZ = 1
|
||||
elif key == Qt.Key_PageDown:
|
||||
amtZ = -1
|
||||
|
||||
if event.modifiers() & Qt.ShiftModifier:
|
||||
amtX *= CHUNK_WIDTH
|
||||
amtY *= CHUNK_HEIGHT
|
||||
amtZ *= CHUNK_DEPTH
|
||||
|
||||
if amtX != 0 or amtY != 0 or amtZ != 0:
|
||||
self.map.moveRelative(amtX, amtY, amtZ)
|
||||
if self.insertPressed:
|
||||
tile = self.map.getTileAtWorldPos(*self.map.position)
|
||||
if tile is not None and tile.shape == TILE_SHAPE_NULL:
|
||||
tile.setShape(TILE_SHAPE_FLOOR)
|
||||
if self.deletePressed:
|
||||
tile = self.map.getTileAtWorldPos(*self.map.position)
|
||||
if tile is not None:
|
||||
tile.setShape(TILE_SHAPE_NULL)
|
||||
event.accept()
|
||||
return True
|
||||
|
||||
if key == Qt.Key_Delete:
|
||||
tile = self.map.getTileAtWorldPos(*self.map.position)
|
||||
self.deletePressed = True
|
||||
if tile is not None:
|
||||
tile.setShape(TILE_SHAPE_NULL)
|
||||
event.accept()
|
||||
return True
|
||||
if key == Qt.Key_Insert:
|
||||
tile = self.map.getTileAtWorldPos(*self.map.position)
|
||||
self.insertPressed = True
|
||||
if tile is not None and tile.shape == TILE_SHAPE_NULL:
|
||||
tile.setShape(TILE_SHAPE_FLOOR)
|
||||
event.accept()
|
||||
elif event.type() == event.KeyRelease:
|
||||
key = event.key()
|
||||
if key == Qt.Key_Delete:
|
||||
self.deletePressed = False
|
||||
event.accept()
|
||||
return True
|
||||
if key == Qt.Key_Insert:
|
||||
self.insertPressed = False
|
||||
event.accept()
|
||||
return super().eventFilter(obj, event)
|
||||
@@ -1,6 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_subdirectory(testmap)
|
||||
@@ -1,6 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_asset(MAP testmap.json)
|
||||
@@ -1 +0,0 @@
|
||||
{"shapes": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "entities": []}
|
||||
@@ -1 +0,0 @@
|
||||
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{"shapes": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "entities": []}
|
||||
@@ -1 +0,0 @@
|
||||
{"shapes": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]}
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"name": "Test"
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/scriptcontext.h"
|
||||
#include "debug/debug.h"
|
||||
#include "assert/assert.h"
|
||||
#include "rpg/overworld/map.h"
|
||||
|
||||
int moduleMapLoad(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
if(!lua_isstring(L, 1)) {
|
||||
luaL_error(L, "Expected string map filename");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Potentially provide up to 3 params
|
||||
chunkpos_t initial = { .x = 0, .y = 0, .z = 0 };
|
||||
if(lua_isnumber(L, 2)) {
|
||||
initial.x = (chunkunit_t)lua_tonumber(L, 2);
|
||||
}
|
||||
if(lua_isnumber(L, 3)) {
|
||||
initial.y = (chunkunit_t)lua_tonumber(L, 3);
|
||||
}
|
||||
if(lua_isnumber(L, 4)) {
|
||||
initial.z = (chunkunit_t)lua_tonumber(L, 4);
|
||||
}
|
||||
|
||||
// Load the map.
|
||||
errorret_t ret = mapLoad(luaL_checkstring(L, 1), initial);
|
||||
if(ret.code != ERROR_OK) {
|
||||
luaL_error(L, "Failed to load map");
|
||||
errorCatch(errorPrint(ret));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void moduleMapSystem(scriptcontext_t *context) {
|
||||
assertNotNull(context, "Script context cannot be NULL");
|
||||
|
||||
lua_register(context->luaState, "mapLoad", moduleMapLoad);
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
#define ENTITY_ANIM_TURN_DURATION 0.06f
|
||||
#define ENTITY_ANIM_WALK_DURATION 0.1f
|
||||
|
||||
typedef enum {
|
||||
ENTITY_ANIM_IDLE,
|
||||
ENTITY_ANIM_TURN,
|
||||
ENTITY_ANIM_WALK,
|
||||
} entityanim_t;
|
||||
@@ -1,31 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
#include "rpg/cutscene/scene/testcutscene.h"
|
||||
#include "rpg/rpgtextbox.h"
|
||||
|
||||
void npcInit(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
}
|
||||
|
||||
void npcMovement(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
}
|
||||
|
||||
bool_t npcInteract(entity_t *player, entity_t *npc) {
|
||||
assertNotNull(player, "Player entity pointer cannot be NULL");
|
||||
assertNotNull(npc, "NPC entity pointer cannot be NULL");
|
||||
|
||||
cutsceneSystemStartCutscene(&TEST_CUTSCENE);
|
||||
|
||||
// rpgTextboxShow(RPG_TEXTBOX_POS_BOTTOM, "Hello World!");
|
||||
|
||||
return false;
|
||||
};
|
||||
@@ -1,37 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} npc_t;
|
||||
|
||||
/**
|
||||
* Initializes an NPC entity.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to initialize.
|
||||
*/
|
||||
void npcInit(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Updates an NPC entity.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to update.
|
||||
*/
|
||||
void npcMovement(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Handles interaction with an NPC entity.
|
||||
*
|
||||
* @param player Pointer to the player entity.
|
||||
* @param npc Pointer to the NPC entity.
|
||||
*/
|
||||
bool_t npcInteract(entity_t *player, entity_t *npc);
|
||||
@@ -1,54 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity.h"
|
||||
#include "assert/assert.h"
|
||||
#include "rpg/rpgcamera.h"
|
||||
#include "util/memory.h"
|
||||
#include "time/time.h"
|
||||
|
||||
void playerInit(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
}
|
||||
|
||||
void playerInput(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
|
||||
// Turn
|
||||
const playerinputdirmap_t *dirMap = PLAYER_INPUT_DIR_MAP;
|
||||
do {
|
||||
if(!inputIsDown(dirMap->action)) continue;
|
||||
if(entity->direction == dirMap->direction) continue;
|
||||
return entityTurn(entity, dirMap->direction);
|
||||
} while((++dirMap)->action != 0xFF);
|
||||
|
||||
// Walk
|
||||
dirMap = PLAYER_INPUT_DIR_MAP;
|
||||
do {
|
||||
if(!inputIsDown(dirMap->action)) continue;
|
||||
if(entity->direction != dirMap->direction) continue;
|
||||
return entityWalk(entity, dirMap->direction);
|
||||
} while((++dirMap)->action != 0xFF);
|
||||
|
||||
// Interaction
|
||||
if(inputPressed(INPUT_ACTION_ACCEPT)) {
|
||||
worldunit_t x, y, z;
|
||||
{
|
||||
worldunits_t relX, relY;
|
||||
entityDirGetRelative(entity->direction, &relX, &relY);
|
||||
x = entity->position.x + relX;
|
||||
y = entity->position.y + relY;
|
||||
z = entity->position.z;
|
||||
}
|
||||
|
||||
entity_t *interact = entityGetAt((worldpos_t){ x, y, z });
|
||||
if(interact != NULL && ENTITY_CALLBACKS[interact->type].interact != NULL) {
|
||||
if(ENTITY_CALLBACKS[interact->type].interact(entity, interact)) return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,269 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "map.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
#include "asset/asset.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "util/string.h"
|
||||
#include "script/scriptcontext.h"
|
||||
|
||||
map_t MAP;
|
||||
|
||||
errorret_t mapInit() {
|
||||
memoryZero(&MAP, sizeof(map_t));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
bool_t mapIsLoaded() {
|
||||
return MAP.filePath[0] != '\0';
|
||||
}
|
||||
|
||||
errorret_t mapLoad(const char_t *path, const chunkpos_t position) {
|
||||
assertStrLenMin(path, 1, "Map file path cannot be empty");
|
||||
assertStrLenMax(path, MAP_FILE_PATH_MAX - 1, "Map file path too long");
|
||||
|
||||
if(stringCompare(MAP.filePath, path) == 0) {
|
||||
// Same map, no need to reload
|
||||
errorOk();
|
||||
}
|
||||
|
||||
chunkindex_t i;
|
||||
|
||||
// Unload all loaded chunks
|
||||
if(mapIsLoaded()) {
|
||||
for(i = 0; i < MAP_CHUNK_COUNT; i++) {
|
||||
mapChunkUnload(&MAP.chunks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Store the map file path
|
||||
stringCopy(MAP.filePath, path, MAP_FILE_PATH_MAX);
|
||||
|
||||
// Determine directory path (it is dirname)
|
||||
stringCopy(MAP.dirPath, path, MAP_FILE_PATH_MAX);
|
||||
char_t *last = stringFindLastChar(MAP.dirPath, '/');
|
||||
if(last == NULL) errorThrow("Invalid map file path");
|
||||
|
||||
// Store filename, sans extension
|
||||
stringCopy(MAP.fileName, last + 1, MAP_FILE_PATH_MAX);
|
||||
*last = '\0'; // Terminate to get directory path
|
||||
|
||||
last = stringFindLastChar(MAP.fileName, '.');
|
||||
if(last == NULL) errorThrow("Map file name has no extension");
|
||||
*last = '\0'; // Terminate to remove extension
|
||||
|
||||
// Reset map position
|
||||
MAP.chunkPosition = position;
|
||||
|
||||
// Perform "initial load"
|
||||
i = 0;
|
||||
for(chunkunit_t z = 0; z < MAP_CHUNK_DEPTH; z++) {
|
||||
for(chunkunit_t y = 0; y < MAP_CHUNK_HEIGHT; y++) {
|
||||
for(chunkunit_t x = 0; x < MAP_CHUNK_WIDTH; x++) {
|
||||
chunk_t *chunk = &MAP.chunks[i];
|
||||
chunk->position.x = x + position.x;
|
||||
chunk->position.y = y + position.y;
|
||||
chunk->position.z = z + position.z;
|
||||
MAP.chunkOrder[i] = chunk;
|
||||
errorChain(mapChunkLoad(chunk));
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Execute map script.
|
||||
char_t scriptPath[MAP_FILE_PATH_MAX + 16];
|
||||
stringFormat(
|
||||
scriptPath, sizeof(scriptPath), "%s/%s.dsf",
|
||||
MAP.dirPath, MAP.fileName
|
||||
);
|
||||
if(assetFileExists(scriptPath)) {
|
||||
scriptcontext_t ctx;
|
||||
errorChain(scriptContextInit(&ctx));
|
||||
errorChain(scriptContextExecFile(&ctx, scriptPath));
|
||||
scriptContextDispose(&ctx);
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t mapPositionSet(const chunkpos_t newPos) {
|
||||
if(!mapIsLoaded()) errorThrow("No map loaded");
|
||||
|
||||
const chunkpos_t curPos = MAP.chunkPosition;
|
||||
if(chunkPositionIsEqual(curPos, newPos)) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Determine which chunks remain loaded
|
||||
chunkindex_t chunksRemaining[MAP_CHUNK_COUNT] = {0};
|
||||
chunkindex_t chunksFreed[MAP_CHUNK_COUNT] = {0};
|
||||
|
||||
uint32_t remainingCount = 0;
|
||||
uint32_t freedCount = 0;
|
||||
|
||||
for(chunkindex_t i = 0; i < MAP_CHUNK_COUNT; i++) {
|
||||
// Will this chunk remain loaded?
|
||||
chunk_t *chunk = &MAP.chunks[i];
|
||||
if(
|
||||
chunk->position.x >= newPos.x &&
|
||||
chunk->position.x < newPos.x + MAP_CHUNK_WIDTH &&
|
||||
|
||||
chunk->position.y >= newPos.y &&
|
||||
chunk->position.y < newPos.y + MAP_CHUNK_HEIGHT &&
|
||||
|
||||
chunk->position.z >= newPos.z &&
|
||||
chunk->position.z < newPos.z + MAP_CHUNK_DEPTH
|
||||
) {
|
||||
// Stays loaded
|
||||
chunksRemaining[remainingCount++] = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Not remaining loaded
|
||||
chunksFreed[freedCount++] = i;
|
||||
}
|
||||
|
||||
// Unload the freed chunks
|
||||
for(chunkindex_t i = 0; i < freedCount; i++) {
|
||||
chunk_t *chunk = &MAP.chunks[chunksFreed[i]];
|
||||
mapChunkUnload(chunk);
|
||||
}
|
||||
|
||||
// This can probably be optimized later, for now we check each chunk and see
|
||||
// if it needs loading or not, and update the chunk order
|
||||
chunkindex_t orderIndex = 0;
|
||||
for(chunkunit_t zOff = 0; zOff < MAP_CHUNK_DEPTH; zOff++) {
|
||||
for(chunkunit_t yOff = 0; yOff < MAP_CHUNK_HEIGHT; yOff++) {
|
||||
for(chunkunit_t xOff = 0; xOff < MAP_CHUNK_WIDTH; xOff++) {
|
||||
const chunkpos_t newChunkPos = {
|
||||
newPos.x + xOff, newPos.y + yOff, newPos.z + zOff
|
||||
};
|
||||
|
||||
// Is this chunk already loaded (was not unloaded earlier)?
|
||||
chunkindex_t chunkIndex = -1;
|
||||
for(chunkindex_t i = 0; i < remainingCount; i++) {
|
||||
chunk_t *chunk = &MAP.chunks[chunksRemaining[i]];
|
||||
if(!chunkPositionIsEqual(chunk->position, newChunkPos)) continue;
|
||||
chunkIndex = chunksRemaining[i];
|
||||
break;
|
||||
}
|
||||
|
||||
// Need to load this chunk
|
||||
if(chunkIndex == -1) {
|
||||
// Find a freed chunk to reuse
|
||||
chunkIndex = chunksFreed[--freedCount];
|
||||
chunk_t *chunk = &MAP.chunks[chunkIndex];
|
||||
chunk->position = newChunkPos;
|
||||
errorChain(mapChunkLoad(chunk));
|
||||
}
|
||||
|
||||
MAP.chunkOrder[orderIndex++] = &MAP.chunks[chunkIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update map position
|
||||
MAP.chunkPosition = newPos;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void mapUpdate() {
|
||||
|
||||
}
|
||||
|
||||
void mapDispose() {
|
||||
for(chunkindex_t i = 0; i < MAP_CHUNK_COUNT; i++) {
|
||||
mapChunkUnload(&MAP.chunks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void mapChunkUnload(chunk_t* chunk) {
|
||||
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
||||
if(chunk->entities[i] == 0xFF) break;
|
||||
entity_t *entity = &ENTITIES[chunk->entities[i]];
|
||||
entity->type = ENTITY_TYPE_NULL;
|
||||
}
|
||||
|
||||
for(uint8_t i = 0; i < chunk->meshCount; i++) {
|
||||
if(chunk->meshes[i].vertexCount == 0) continue;
|
||||
meshDispose(&chunk->meshes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
errorret_t mapChunkLoad(chunk_t* chunk) {
|
||||
if(!mapIsLoaded()) errorThrow("No map loaded");
|
||||
|
||||
char_t buffer[64];
|
||||
|
||||
// TODO: Can probably move this to asset load logic?
|
||||
chunk->meshCount = 0;
|
||||
memoryZero(chunk->meshes, sizeof(chunk->meshes));
|
||||
memorySet(chunk->entities, 0xFF, sizeof(chunk->entities));
|
||||
|
||||
// Get chunk filepath.
|
||||
snprintf(buffer, sizeof(buffer), "%s/chunks/%d_%d_%d.dmc",
|
||||
MAP.dirPath,
|
||||
chunk->position.x,
|
||||
chunk->position.y,
|
||||
chunk->position.z
|
||||
);
|
||||
|
||||
// Chunk available?
|
||||
if(!assetFileExists(buffer)) {
|
||||
memoryZero(chunk->tiles, sizeof(chunk->tiles));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Load.
|
||||
errorChain(assetLoad(buffer, chunk));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
chunkindex_t mapGetChunkIndexAt(const chunkpos_t position) {
|
||||
if(!mapIsLoaded()) return -1;
|
||||
|
||||
chunkpos_t relPos = {
|
||||
position.x - MAP.chunkPosition.x,
|
||||
position.y - MAP.chunkPosition.y,
|
||||
position.z - MAP.chunkPosition.z
|
||||
};
|
||||
|
||||
if(
|
||||
relPos.x < 0 || relPos.y < 0 || relPos.z < 0 ||
|
||||
relPos.x >= MAP_CHUNK_WIDTH ||
|
||||
relPos.y >= MAP_CHUNK_HEIGHT ||
|
||||
relPos.z >= MAP_CHUNK_DEPTH
|
||||
) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return chunkPosToIndex(&relPos);
|
||||
}
|
||||
|
||||
chunk_t* mapGetChunk(const uint8_t index) {
|
||||
if(index >= MAP_CHUNK_COUNT) return NULL;
|
||||
if(!mapIsLoaded()) return NULL;
|
||||
return MAP.chunkOrder[index];
|
||||
}
|
||||
|
||||
tile_t mapGetTile(const worldpos_t position) {
|
||||
if(!mapIsLoaded()) return TILE_SHAPE_NULL;
|
||||
|
||||
chunkpos_t chunkPos;
|
||||
worldPosToChunkPos(&position, &chunkPos);
|
||||
chunkindex_t chunkIndex = mapGetChunkIndexAt(chunkPos);
|
||||
if(chunkIndex == -1) return TILE_SHAPE_NULL;
|
||||
|
||||
chunk_t *chunk = mapGetChunk(chunkIndex);
|
||||
assertNotNull(chunk, "Chunk pointer cannot be NULL");
|
||||
chunktileindex_t tileIndex = worldPosToChunkTileIndex(&position);
|
||||
return chunk->tiles[tileIndex];
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "duskdefs.h"
|
||||
|
||||
#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH)
|
||||
|
||||
#define MAP_CHUNK_WIDTH 3
|
||||
#define MAP_CHUNK_HEIGHT 3
|
||||
#define MAP_CHUNK_DEPTH 3
|
||||
#define MAP_CHUNK_COUNT (MAP_CHUNK_WIDTH * MAP_CHUNK_HEIGHT * MAP_CHUNK_DEPTH)
|
||||
|
||||
typedef int16_t worldunit_t;
|
||||
typedef int16_t chunkunit_t;
|
||||
typedef int16_t chunkindex_t;
|
||||
typedef uint32_t chunktileindex_t;
|
||||
|
||||
typedef int32_t worldunits_t;
|
||||
typedef int32_t chunkunits_t;
|
||||
|
||||
typedef struct worldpos_s {
|
||||
worldunit_t x, y, z;
|
||||
} worldpos_t;
|
||||
|
||||
typedef struct chunkpos_t {
|
||||
chunkunit_t x, y, z;
|
||||
} chunkpos_t;
|
||||
|
||||
/**
|
||||
* Compares two world positions for equality.
|
||||
*
|
||||
* @param a The first world position.
|
||||
* @param b The second world position.
|
||||
* @return true if equal, false otherwise.
|
||||
*/
|
||||
bool_t worldPosIsEqual(const worldpos_t a, const worldpos_t b);
|
||||
|
||||
/**
|
||||
* Converts a world position to a chunk position.
|
||||
*
|
||||
* @param worldPos The world position.
|
||||
* @param out The output chunk position.
|
||||
*/
|
||||
void chunkPosToWorldPos(const chunkpos_t* chunkPos, worldpos_t* out);
|
||||
|
||||
/**
|
||||
* Converts a chunk position to a world position.
|
||||
*
|
||||
* @param worldPos The world position.
|
||||
* @param out The output chunk position.
|
||||
*/
|
||||
void worldPosToChunkPos(const worldpos_t* worldPos, chunkpos_t* out);
|
||||
|
||||
/**
|
||||
* Converts a position in world-space to an index inside a chunk that the tile
|
||||
* resides in.
|
||||
*
|
||||
* @param worldPos The world position.
|
||||
* @return The tile index within the chunk.
|
||||
*/
|
||||
chunktileindex_t worldPosToChunkTileIndex(const worldpos_t* worldPos);
|
||||
|
||||
/**
|
||||
* Converts a chunk position to a world position.
|
||||
*
|
||||
* @param worldPos The world position.
|
||||
* @param out The output chunk position.
|
||||
*/
|
||||
chunkindex_t chunkPosToIndex(const chunkpos_t* pos);
|
||||
@@ -1,66 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg.h"
|
||||
#include "entity/entity.h"
|
||||
#include "rpg/overworld/map.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "time/time.h"
|
||||
#include "rpgcamera.h"
|
||||
#include "rpgtextbox.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
errorret_t rpgInit(void) {
|
||||
memoryZero(ENTITIES, sizeof(ENTITIES));
|
||||
|
||||
// Init cutscene subsystem
|
||||
cutsceneSystemInit();
|
||||
|
||||
errorChain(mapInit());
|
||||
|
||||
rpgCameraInit();
|
||||
rpgTextboxInit();
|
||||
|
||||
// TEST: Create some entities.
|
||||
// uint8_t entIndex = entityGetAvailable();
|
||||
// assertTrue(entIndex != 0xFF, "No available entity slots!.");
|
||||
// entity_t *ent = &ENTITIES[entIndex];
|
||||
// entityInit(ent, ENTITY_TYPE_PLAYER);
|
||||
// RPG_CAMERA.mode = RPG_CAMERA_MODE_FOLLOW_ENTITY;
|
||||
// RPG_CAMERA.followEntity.followEntityId = ent->id;
|
||||
// ent->position.x = 2, ent->position.y = 2;
|
||||
|
||||
// All Good!
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t rpgUpdate(void) {
|
||||
#if TIME_FIXED == 0
|
||||
if(TIME.dynamicUpdate) {
|
||||
errorOk();
|
||||
}
|
||||
#endif
|
||||
|
||||
// TODO: Do not update if the scene is not the map scene?
|
||||
mapUpdate();
|
||||
|
||||
// Update overworld ents.
|
||||
entity_t *ent = &ENTITIES[0];
|
||||
do {
|
||||
if(ent->type == ENTITY_TYPE_NULL) continue;
|
||||
entityUpdate(ent);
|
||||
} while(++ent < &ENTITIES[ENTITY_COUNT]);
|
||||
|
||||
cutsceneSystemUpdate();
|
||||
errorChain(rpgCameraUpdate());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void rpgDispose(void) {
|
||||
mapDispose();
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
scenemanager.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(scene)
|
||||
@@ -1,24 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "error/error.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#define SCENE_FLAG_INITIALIZED (1 << 0)
|
||||
|
||||
typedef struct scenedata_s scenedata_t;
|
||||
|
||||
typedef struct {
|
||||
const char_t *name;
|
||||
errorret_t (*init)(scenedata_t *data);
|
||||
void (*update)(scenedata_t *data);
|
||||
void (*render)(scenedata_t *data);
|
||||
void (*dispose)(scenedata_t *data);
|
||||
uint8_t flags;
|
||||
} scene_t;
|
||||
@@ -1,13 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
scenetest.c
|
||||
scenemap.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
@@ -1,212 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "scenemap.h"
|
||||
#include "scene/scenedata.h"
|
||||
#include "display/spritebatch.h"
|
||||
#include "assert/assert.h"
|
||||
#include "asset/asset.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "rpg/overworld/map.h"
|
||||
#include "display/screen.h"
|
||||
#include "rpg/rpgcamera.h"
|
||||
#include "util/memory.h"
|
||||
#include "duskdefs.h"
|
||||
|
||||
errorret_t sceneMapInit(scenedata_t *data) {
|
||||
// Init the camera.
|
||||
cameraInitPerspective(&data->sceneMap.camera);
|
||||
data->sceneMap.camera.projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED;
|
||||
data->sceneMap.camera.viewType = CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT;
|
||||
glm_vec3_zero(data->sceneMap.camera.lookatPixelPerfect.offset);
|
||||
data->sceneMap.camera.lookatPixelPerfect.offset[1] = RPG_CAMERA_Z_OFFSET;
|
||||
glm_vec3_copy(
|
||||
(vec3){ 0.0f, 0.0f, 0.0f },
|
||||
data->sceneMap.camera.lookatPixelPerfect.target
|
||||
);
|
||||
glm_vec3_copy(
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
data->sceneMap.camera.lookatPixelPerfect.up
|
||||
);
|
||||
data->sceneMap.camera.lookatPixelPerfect.pixelsPerUnit = (
|
||||
RPG_CAMERA_PIXELS_PER_UNIT
|
||||
);
|
||||
data->sceneMap.camera.perspective.fov = glm_rad(RPG_CAMERA_FOV);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void sceneMapUpdate(scenedata_t *data) {
|
||||
|
||||
}
|
||||
|
||||
void sceneMapGetWorldPosition(const worldpos_t pos, vec3 outPosition) {
|
||||
assertNotNull(outPosition, "Output position cannot be NULL");
|
||||
|
||||
outPosition[0] = pos.x * TILE_WIDTH;
|
||||
outPosition[1] = pos.y * TILE_HEIGHT;
|
||||
outPosition[2] = pos.z * TILE_DEPTH;
|
||||
|
||||
// Handle stair tiles.
|
||||
tile_t tile = mapGetTile(pos);
|
||||
if(tileIsRamp(tile)) {
|
||||
outPosition[2] += TILE_DEPTH / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void sceneMapEntityGetPosition(const entity_t *entity, vec3 outPosition) {
|
||||
assertNotNull(entity, "Entity cannot be NULL");
|
||||
assertNotNull(outPosition, "Output position cannot be NULL");
|
||||
|
||||
// Get position
|
||||
sceneMapGetWorldPosition(entity->position, outPosition);
|
||||
|
||||
// Add a small offset so we render above the tile
|
||||
outPosition[2] += 0.1f;
|
||||
|
||||
// Add animation offset(s)
|
||||
switch(entity->animation) {
|
||||
case ENTITY_ANIM_WALK: {
|
||||
float_t animPercentage = entity->animTime / ENTITY_ANIM_WALK_DURATION;
|
||||
|
||||
vec3 lastPosition;
|
||||
sceneMapGetWorldPosition(entity->lastPosition, lastPosition);
|
||||
|
||||
vec3 offset;
|
||||
glm_vec3_sub(outPosition, lastPosition, offset);
|
||||
glm_vec3_scale(offset, -animPercentage, offset);
|
||||
glm_vec3_add(outPosition, offset, outPosition);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sceneMapRender(scenedata_t *data) {
|
||||
if(!mapIsLoaded()) return;
|
||||
|
||||
// Look at target.
|
||||
vec3 cameraTarget;
|
||||
switch(RPG_CAMERA.mode) {
|
||||
case RPG_CAMERA_MODE_FREE:
|
||||
sceneMapGetWorldPosition(RPG_CAMERA.free, cameraTarget);
|
||||
break;
|
||||
|
||||
case RPG_CAMERA_MODE_FOLLOW_ENTITY: {
|
||||
const entity_t *ent = &ENTITIES[RPG_CAMERA.followEntity.followEntityId];
|
||||
sceneMapEntityGetPosition(ent, cameraTarget);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
glm_vec3_zero(cameraTarget);
|
||||
break;
|
||||
}
|
||||
|
||||
glm_vec3_copy(
|
||||
cameraTarget,
|
||||
data->sceneMap.camera.lookatPixelPerfect.target
|
||||
);
|
||||
|
||||
// Push camera
|
||||
cameraPushMatrix(&data->sceneMap.camera);
|
||||
|
||||
// Render map probably.
|
||||
sceneMapRenderMap();
|
||||
|
||||
// Render ents
|
||||
entity_t *ent = ENTITIES;
|
||||
do {
|
||||
sceneMapRenderEntity(ent);
|
||||
} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
|
||||
spriteBatchFlush();
|
||||
|
||||
// Finished, pop back camera.
|
||||
cameraPopMatrix();
|
||||
}
|
||||
|
||||
void sceneMapRenderEntity(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity cannot be NULL");
|
||||
|
||||
if(entity->type == ENTITY_TYPE_NULL) return;
|
||||
|
||||
vec3 posMin, posMax;
|
||||
vec3 size = { TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH };
|
||||
sceneMapEntityGetPosition(entity, posMin);
|
||||
glm_vec3_add(posMin, size, posMax);
|
||||
|
||||
// TEST: Change color depending on dir.
|
||||
color_t testColor;
|
||||
switch(entity->direction) {
|
||||
case ENTITY_DIR_NORTH:
|
||||
testColor = COLOR_BLUE;
|
||||
break;
|
||||
case ENTITY_DIR_EAST:
|
||||
testColor = COLOR_GREEN;
|
||||
break;
|
||||
case ENTITY_DIR_SOUTH:
|
||||
testColor = COLOR_CYAN;
|
||||
break;
|
||||
case ENTITY_DIR_WEST:
|
||||
testColor = COLOR_YELLOW;
|
||||
break;
|
||||
default:
|
||||
testColor = COLOR_WHITE;
|
||||
break;
|
||||
}
|
||||
|
||||
vec2 uv0 = { 0.0f, 0.0f };
|
||||
vec2 uv1 = { 1.0f, 1.0f };
|
||||
|
||||
spriteBatchPush3D(NULL, posMin, posMax, testColor, uv0, uv1);
|
||||
}
|
||||
|
||||
void sceneMapRenderMap() {
|
||||
assertTrue(mapIsLoaded(), "No map loaded to render");
|
||||
|
||||
// For each chunk.
|
||||
for(uint32_t i = 0; i < MAP_CHUNK_COUNT; i++) {
|
||||
chunk_t *chunk = MAP.chunkOrder[i];
|
||||
|
||||
for(uint8_t j = 0; j < chunk->meshCount; j++) {
|
||||
mesh_t *mesh = &chunk->meshes[j];
|
||||
if(mesh->vertexCount == 0) continue;
|
||||
textureBind(NULL);
|
||||
meshDraw(mesh, -1, -1);
|
||||
}
|
||||
|
||||
// vec3 min, max;
|
||||
// min[0] = chunk->position.x * CHUNK_WIDTH * TILE_WIDTH;
|
||||
// min[1] = chunk->position.y * CHUNK_HEIGHT * TILE_HEIGHT;
|
||||
// min[2] = chunk->position.z * CHUNK_DEPTH * TILE_DEPTH;
|
||||
|
||||
// max[0] = min[0] + (CHUNK_WIDTH * TILE_WIDTH);
|
||||
// max[1] = min[1] + (CHUNK_HEIGHT * TILE_HEIGHT);
|
||||
// max[2] = min[2];
|
||||
|
||||
// color_t color = COLOR_WHITE;
|
||||
// if(chunk->position.x % 2 == 0) {
|
||||
// color = (chunk->position.y % 2 == 0) ? COLOR_BLACK : COLOR_WHITE;
|
||||
// } else {
|
||||
// color = (chunk->position.y % 2 == 0) ? COLOR_WHITE : COLOR_BLACK;
|
||||
// }
|
||||
|
||||
// spriteBatchPush3D(
|
||||
// NULL,
|
||||
// min,
|
||||
// max,
|
||||
// color,
|
||||
// (vec2){ 0.0f, 0.0f },
|
||||
// (vec2){ 1.0f, 1.0f }
|
||||
// );
|
||||
}
|
||||
}
|
||||
|
||||
void sceneMapDispose(scenedata_t *data) {
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "scene/scene.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "display/camera/camera.h"
|
||||
#include "asset/asset.h"
|
||||
|
||||
typedef struct {
|
||||
camera_t camera;
|
||||
} scenemap_t;
|
||||
|
||||
errorret_t sceneMapInit(scenedata_t *data);
|
||||
void sceneMapUpdate(scenedata_t *data);
|
||||
void sceneMapRender(scenedata_t *data);
|
||||
void sceneMapRenderEntity(entity_t *entity);
|
||||
void sceneMapRenderMap();
|
||||
void sceneMapDispose(scenedata_t *data);
|
||||
|
||||
static scene_t SCENE_MAP = {
|
||||
.name = "map",
|
||||
.init = sceneMapInit,
|
||||
.update = sceneMapUpdate,
|
||||
.render = sceneMapRender,
|
||||
.dispose = sceneMapDispose,
|
||||
.flags = 0
|
||||
};
|
||||
@@ -1,26 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "scenetest.h"
|
||||
#include "scene/scenedata.h"
|
||||
|
||||
errorret_t sceneTestInit(scenedata_t *data) {
|
||||
data->sceneTest.nothing = 0;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void sceneTestUpdate(scenedata_t *data) {
|
||||
|
||||
}
|
||||
|
||||
void sceneTestRender(scenedata_t *data) {
|
||||
|
||||
}
|
||||
|
||||
void sceneTestDispose(scenedata_t *data) {
|
||||
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "scene/scene.h"
|
||||
|
||||
typedef struct {
|
||||
int32_t nothing;
|
||||
} scenetest_t;
|
||||
|
||||
errorret_t sceneTestInit(scenedata_t *data);
|
||||
void sceneTestUpdate(scenedata_t *data);
|
||||
void sceneTestRender(scenedata_t *data);
|
||||
void sceneTestDispose(scenedata_t *data);
|
||||
|
||||
static scene_t SCENE_TEST = {
|
||||
.name = "test",
|
||||
.init = sceneTestInit,
|
||||
.update = sceneTestUpdate,
|
||||
.render = sceneTestRender,
|
||||
.dispose = sceneTestDispose,
|
||||
.flags = 0
|
||||
};
|
||||
@@ -1,12 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "scene/scene.h"
|
||||
|
||||
#include "scene/scene/scenetest.h"
|
||||
#include "scene/scene/scenemap.h"
|
||||
@@ -1,119 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "scenemanager.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/framebuffer.h"
|
||||
#include "util/string.h"
|
||||
#include "asset/asset.h"
|
||||
#include "script/scriptmanager.h"
|
||||
|
||||
scenemanager_t SCENE_MANAGER;
|
||||
|
||||
errorret_t sceneManagerInit(void) {
|
||||
memoryZero(&SCENE_MANAGER, sizeof(scenemanager_t));
|
||||
|
||||
sceneManagerRegisterScene(&SCENE_TEST);
|
||||
sceneManagerRegisterScene(&SCENE_MAP);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
scene_t * sceneManagerGetSceneByName(const char_t *name) {
|
||||
assertNotNull(name, "Name is null");
|
||||
|
||||
for(uint8_t i = 0; i < SCENE_MANAGER.sceneCount; i++) {
|
||||
if(strcmp(SCENE_MANAGER.scenes[i]->name, name) != 0) continue;
|
||||
return SCENE_MANAGER.scenes[i];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void sceneManagerRegisterScene(scene_t *scene) {
|
||||
assertNotNull(scene, "Scene is null");
|
||||
assertTrue(
|
||||
SCENE_MANAGER.sceneCount < SCENE_MANAGER_SCENE_COUNT_MAX,
|
||||
"Scene count exceeded max"
|
||||
);
|
||||
assertNotNull(scene->name, "Scene name is null");
|
||||
assertNull(
|
||||
sceneManagerGetSceneByName(scene->name), "Scene name already registered"
|
||||
);
|
||||
|
||||
SCENE_MANAGER.scenes[SCENE_MANAGER.sceneCount++] = scene;
|
||||
}
|
||||
|
||||
errorret_t sceneManagerSetScene(scene_t *scene) {
|
||||
if(
|
||||
SCENE_MANAGER.current &&
|
||||
(SCENE_MANAGER.current->flags & SCENE_FLAG_INITIALIZED) != 0
|
||||
) {
|
||||
SCENE_MANAGER.current->flags &= ~SCENE_FLAG_INITIALIZED;
|
||||
if(SCENE_MANAGER.current->dispose) {
|
||||
SCENE_MANAGER.current->dispose(&SCENE_MANAGER.sceneData);
|
||||
}
|
||||
}
|
||||
|
||||
SCENE_MANAGER.current = scene;
|
||||
|
||||
if(scene && (scene->flags & SCENE_FLAG_INITIALIZED) == 0) {
|
||||
scene->flags |= SCENE_FLAG_INITIALIZED;
|
||||
|
||||
if(scene->init) errorChain(scene->init(&SCENE_MANAGER.sceneData));
|
||||
|
||||
// Execute scene script if it exists
|
||||
char_t buffer[256];
|
||||
snprintf(buffer, sizeof(buffer), "scene/%s.dsf", scene->name);
|
||||
if(assetFileExists(buffer)) {
|
||||
scriptcontext_t ctx;
|
||||
scriptContextInit(&ctx);
|
||||
errorChain(scriptContextExecFile(&ctx, buffer));
|
||||
scriptContextDispose(&ctx);
|
||||
}
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void sceneManagerUpdate(void) {
|
||||
if(!SCENE_MANAGER.current) return;
|
||||
|
||||
assertTrue(
|
||||
SCENE_MANAGER.current->flags & SCENE_FLAG_INITIALIZED,
|
||||
"Current scene not initialized"
|
||||
);
|
||||
|
||||
if(SCENE_MANAGER.current->update) {
|
||||
SCENE_MANAGER.current->update(&SCENE_MANAGER.sceneData);
|
||||
}
|
||||
}
|
||||
|
||||
void sceneManagerRender(void) {
|
||||
if(!SCENE_MANAGER.current) return;
|
||||
|
||||
assertTrue(
|
||||
SCENE_MANAGER.current->flags & SCENE_FLAG_INITIALIZED,
|
||||
"Current scene not initialized"
|
||||
);
|
||||
|
||||
if(SCENE_MANAGER.current->render) {
|
||||
SCENE_MANAGER.current->render(&SCENE_MANAGER.sceneData);
|
||||
}
|
||||
}
|
||||
|
||||
void sceneManagerDispose(void) {
|
||||
for(uint8_t i = 0; i < SCENE_MANAGER.sceneCount; i++) {
|
||||
scene_t *scene = SCENE_MANAGER.scenes[i];
|
||||
if(scene->flags & SCENE_FLAG_INITIALIZED) {
|
||||
scene->dispose(&SCENE_MANAGER.sceneData);
|
||||
}
|
||||
}
|
||||
|
||||
SCENE_MANAGER.sceneCount = 0;
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "scene.h"
|
||||
#include "scenedata.h"
|
||||
|
||||
#define SCENE_MANAGER_SCENE_COUNT_MAX 16
|
||||
|
||||
typedef struct {
|
||||
scene_t *current;
|
||||
scene_t *scenes[SCENE_MANAGER_SCENE_COUNT_MAX];
|
||||
uint8_t sceneCount;
|
||||
} scenemanager_t;
|
||||
|
||||
extern scenemanager_t SCENE_MANAGER;
|
||||
|
||||
/**
|
||||
* Initializes the scene manager and the initial scene.
|
||||
*/
|
||||
errorret_t sceneManagerInit(void);
|
||||
|
||||
/**
|
||||
* Retrieves a registered scene by its name.
|
||||
*
|
||||
* @param name The name of the scene to retrieve.
|
||||
* @return The scene with the specified name, or NULL if not found.
|
||||
*/
|
||||
scene_t * sceneManagerGetSceneByName(const char_t *name);
|
||||
|
||||
/**
|
||||
* Registers a scene with the scene manager.
|
||||
*
|
||||
* @param scene The scene to register.
|
||||
*/
|
||||
void sceneManagerRegisterScene(scene_t *scene);
|
||||
|
||||
/**
|
||||
* Sets the current active scene.
|
||||
*
|
||||
* @param scene The scene to set as current.
|
||||
* @return An error code indicating success or failure.
|
||||
*/
|
||||
errorret_t sceneManagerSetScene(scene_t *scene);
|
||||
|
||||
/**
|
||||
* Updates all active scenes.
|
||||
*/
|
||||
void sceneManagerUpdate(void);
|
||||
|
||||
/**
|
||||
* Renders all visible scenes.
|
||||
*/
|
||||
void sceneManagerRender(void);
|
||||
|
||||
/**
|
||||
* Disposes of all scenes.
|
||||
*/
|
||||
void sceneManagerDispose(void);
|
||||
@@ -1,134 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/scriptcontext.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
int scriptFuncEntityAdd(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
assertTrue(lua_isnumber(L, 1), "Expected integer entity type");
|
||||
|
||||
entitytype_t entityType = (entitytype_t)luaL_checknumber(L, 1);
|
||||
assertTrue(
|
||||
entityType >= ENTITY_TYPE_NULL && entityType < ENTITY_TYPE_COUNT,
|
||||
"Invalid entity type passed to scriptFuncEntityAdd"
|
||||
);
|
||||
|
||||
// Pop entity
|
||||
uint8_t available = entityGetAvailable();
|
||||
if(available == 0xFF) {
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
entity_t *ent = &ENTITIES[available];
|
||||
entityInit(ent, (entitytype_t)entityType);
|
||||
|
||||
// May include X, Y and/or Z
|
||||
if(lua_isinteger(L, 2)) {
|
||||
lua_Integer xPos = luaL_checkinteger(L, 2);
|
||||
ent->position.x = (int32_t)xPos;
|
||||
}
|
||||
if(lua_isinteger(L, 3)) {
|
||||
lua_Integer yPos = luaL_checkinteger(L, 3);
|
||||
ent->position.y = (int32_t)yPos;
|
||||
}
|
||||
if(lua_isinteger(L, 4)) {
|
||||
lua_Integer zPos = luaL_checkinteger(L, 4);
|
||||
ent->position.z = (int32_t)zPos;
|
||||
}
|
||||
|
||||
// Send entity id.
|
||||
lua_pushinteger(L, ent->id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int scriptFuncEntitySetX(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
|
||||
assertTrue(lua_isinteger(L, 2), "Expected integer x position");
|
||||
|
||||
lua_Integer entityId = luaL_checkinteger(L, 1);
|
||||
lua_Integer xPos = luaL_checkinteger(L, 2);
|
||||
|
||||
assertTrue(
|
||||
entityId >= 0 && entityId < ENTITY_COUNT,
|
||||
"Invalid entity id passed to scriptFuncEntitySetX"
|
||||
);
|
||||
|
||||
entity_t *ent = &ENTITIES[entityId];
|
||||
assertTrue(
|
||||
ent->type != ENTITY_TYPE_NULL,
|
||||
"Cannot set position of NULL entity in scriptFuncEntitySetX"
|
||||
);
|
||||
|
||||
ent->position.x = (int32_t)xPos;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int scriptFuncEntitySetY(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
|
||||
assertTrue(lua_isinteger(L, 2), "Expected integer y position");
|
||||
|
||||
lua_Integer entityId = luaL_checkinteger(L, 1);
|
||||
lua_Integer yPos = luaL_checkinteger(L, 2);
|
||||
|
||||
assertTrue(
|
||||
entityId >= 0 && entityId < ENTITY_COUNT,
|
||||
"Invalid entity id passed to scriptFuncEntitySetY"
|
||||
);
|
||||
|
||||
entity_t *ent = &ENTITIES[entityId];
|
||||
assertTrue(
|
||||
ent->type != ENTITY_TYPE_NULL,
|
||||
"Cannot set position of NULL entity in scriptFuncEntitySetY"
|
||||
);
|
||||
|
||||
ent->position.y = (int32_t)yPos;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int scriptFuncEntitySetZ(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
|
||||
assertTrue(lua_isinteger(L, 2), "Expected integer z position");
|
||||
|
||||
lua_Integer entityId = luaL_checkinteger(L, 1);
|
||||
lua_Integer zPos = luaL_checkinteger(L, 2);
|
||||
|
||||
assertTrue(
|
||||
entityId >= 0 && entityId < ENTITY_COUNT,
|
||||
"Invalid entity id passed to scriptFuncEntitySetZ"
|
||||
);
|
||||
|
||||
entity_t *ent = &ENTITIES[entityId];
|
||||
assertTrue(
|
||||
ent->type != ENTITY_TYPE_NULL,
|
||||
"Cannot set position of NULL entity in scriptFuncEntitySetZ"
|
||||
);
|
||||
|
||||
ent->position.z = (int32_t)zPos;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void scriptFuncEntity(scriptcontext_t *context) {
|
||||
assertNotNull(context, "Script context cannot be NULL");
|
||||
|
||||
lua_register(context->luaState, "entityAdd", scriptFuncEntityAdd);
|
||||
lua_register(context->luaState, "entitySetX", scriptFuncEntitySetX);
|
||||
lua_register(context->luaState, "entitySetY", scriptFuncEntitySetY);
|
||||
lua_register(context->luaState, "entitySetZ", scriptFuncEntitySetZ);
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
ui.c
|
||||
uitext.c
|
||||
uidebug.c
|
||||
uiframe.c
|
||||
uitextbox.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(element)
|
||||
@@ -1,16 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
typedef enum {
|
||||
UI_ELEMENT_TYPE_NULL,
|
||||
|
||||
UI_ELEMENT_TYPE_TEXT,
|
||||
|
||||
UI_ELEMENT_TYPE_COUNT,
|
||||
} uielementtype_t;
|
||||
@@ -1,67 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "ui.h"
|
||||
#include "assert/assert.h"
|
||||
#include "ui/uidebug.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/tileset/tileset_minogram.h"
|
||||
#include "display/screen.h"
|
||||
// #include "ui/uitextbox.h"
|
||||
|
||||
ui_t UI;
|
||||
|
||||
errorret_t uiInit(void) {
|
||||
memoryZero(&UI, sizeof(ui_t));
|
||||
|
||||
cameraInitOrthographic(&UI.camera);
|
||||
|
||||
// Initialize UI components here
|
||||
uiSetFont(&TILESET_MINOGRAM);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiUpdate(void) {
|
||||
// Update UI state here
|
||||
UI.camera.orthographic.left = 0;
|
||||
UI.camera.orthographic.right = SCREEN.width;
|
||||
UI.camera.orthographic.top = 0;
|
||||
UI.camera.orthographic.bottom = SCREEN.height;
|
||||
|
||||
// uiTextboxUpdate();
|
||||
}
|
||||
|
||||
void uiRender(void) {
|
||||
cameraPushMatrix(&UI.camera);
|
||||
|
||||
// Render UI elements here
|
||||
if(UI.fontTexture.width > 0) {
|
||||
uiDebugRender(UI.fontTileset, &UI.fontTexture);
|
||||
}
|
||||
cameraPopMatrix();
|
||||
}
|
||||
|
||||
errorret_t uiSetFont(const tileset_t *fontTileset) {
|
||||
if(UI.fontTexture.width > 0) {
|
||||
textureDispose(&UI.fontTexture);
|
||||
UI.fontTexture.width = -1;
|
||||
}
|
||||
|
||||
assertNotNull(fontTileset, "Font tileset cannot be NULL.");
|
||||
|
||||
UI.fontTileset = fontTileset;
|
||||
errorChain(assetLoad(UI.fontTileset->image, &UI.fontTexture));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiDispose(void) {
|
||||
if(UI.fontTexture.width > 0) {
|
||||
textureDispose(&UI.fontTexture);
|
||||
UI.fontTexture.width = -1;
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "display/texture.h"
|
||||
#include "display/tileset/tileset.h"
|
||||
#include "display/camera/camera.h"
|
||||
|
||||
typedef struct {
|
||||
camera_t camera;
|
||||
texture_t fontTexture;
|
||||
const tileset_t *fontTileset;
|
||||
} ui_t;
|
||||
|
||||
extern ui_t UI;
|
||||
|
||||
/**
|
||||
* Initializes the UI system, loading necessary resources.
|
||||
*
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t uiInit(void);
|
||||
|
||||
/**
|
||||
* Updates the UI state, handling user interactions and animations.
|
||||
*/
|
||||
void uiUpdate(void);
|
||||
|
||||
/**
|
||||
* Renders the UI elements to the screen.
|
||||
*/
|
||||
void uiRender(void);
|
||||
|
||||
/**
|
||||
* Sets the font tileset for UI text rendering.
|
||||
*
|
||||
* @param fontTileset Pointer to the tileset to use for UI fonts.
|
||||
*
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t uiSetFont(const tileset_t *fontTileset);
|
||||
|
||||
/**
|
||||
* Cleans up and frees all UI resources.
|
||||
*/
|
||||
void uiDispose(void);
|
||||
@@ -1,98 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uidebug.h"
|
||||
#include "time/time.h"
|
||||
#include "util/string.h"
|
||||
#include "ui/uitext.h"
|
||||
#include "display/screen.h"
|
||||
#include "display/spritebatch.h"
|
||||
// #include "rpg/entity/entity.h"
|
||||
|
||||
bool_t UI_DEBUG_DRAW = true;
|
||||
|
||||
void uiDebugRender(const tileset_t *tileset, texture_t *texture) {
|
||||
if(!UI_DEBUG_DRAW) return;
|
||||
|
||||
char_t buffer[128];
|
||||
color_t color;
|
||||
int32_t w, h, hOffset = 0;
|
||||
|
||||
// FPS Meter
|
||||
#if TIME_FIXED == 0
|
||||
float_t fpsDynamic = TIME.dynamicDelta > 0.0f ? (1.0f / TIME.dynamicDelta) : 0.0f;
|
||||
float_t fpsFixed = TIME.delta > 0.0f ? (1.0f / TIME.delta) : 0.0f;
|
||||
snprintf(
|
||||
buffer,
|
||||
sizeof(buffer),
|
||||
"%.2f/%.2f/%d/%d",
|
||||
TIME.dynamicDelta * 1000.0f,
|
||||
TIME.delta * 1000.0f,
|
||||
TIME.dynamicUpdate,
|
||||
(int32_t)fpsDynamic
|
||||
);
|
||||
|
||||
color = (
|
||||
fpsDynamic >= 50.0f ? COLOR_GREEN :
|
||||
fpsDynamic >= 30.0f ? COLOR_YELLOW :
|
||||
COLOR_RED
|
||||
);
|
||||
#else
|
||||
float_t fps = TIME.delta > 0.0f ? (1.0f / TIME.delta) : 0.0f;
|
||||
snprintf(
|
||||
buffer,
|
||||
sizeof(buffer),
|
||||
"%.2f/%d/FXD",
|
||||
TIME.delta * 1000.0f,
|
||||
(int32_t)fps
|
||||
);
|
||||
|
||||
color = (
|
||||
fps >= 50.0f ? COLOR_GREEN :
|
||||
fps >= 30.0f ? COLOR_YELLOW :
|
||||
COLOR_RED
|
||||
);
|
||||
#endif
|
||||
|
||||
uiTextMeasure(buffer, tileset, &w, &h);
|
||||
uiTextDraw(
|
||||
SCREEN.width - w, hOffset,
|
||||
buffer, color, tileset, texture
|
||||
);
|
||||
hOffset += h;
|
||||
|
||||
|
||||
// Player position
|
||||
// entity_t *player = NULL;
|
||||
// for(uint8_t i = 0; i < ENTITY_COUNT; i++) {
|
||||
// if(ENTITIES[i].type != ENTITY_TYPE_PLAYER) continue;
|
||||
// player = &ENTITIES[i];
|
||||
// break;
|
||||
// }
|
||||
// if(player == NULL) {
|
||||
// snprintf(buffer, sizeof(buffer), "Player: N/A");
|
||||
// } else {
|
||||
// snprintf(
|
||||
// buffer,
|
||||
// sizeof(buffer),
|
||||
// "%d,%d,%d/%d/%d",
|
||||
// player->position.x,
|
||||
// player->position.y,
|
||||
// player->position.z,
|
||||
// (int32_t)player->direction,
|
||||
// (int32_t)player->animation
|
||||
// );
|
||||
// }
|
||||
// uiTextMeasure(buffer, tileset, &w, &h);
|
||||
// uiTextDraw(
|
||||
// SCREEN.width - w, hOffset,
|
||||
// buffer, COLOR_GREEN, tileset, texture
|
||||
// );
|
||||
// hOffset += h;
|
||||
|
||||
spriteBatchFlush();
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/tileset/tileset.h"
|
||||
#include "display/texture.h"
|
||||
|
||||
/**
|
||||
* Renders the debug information UI element.
|
||||
*
|
||||
* @param tileset The tileset to use for rendering text.
|
||||
* @param texture The texture associated with the tileset.
|
||||
*/
|
||||
void uiDebugRender(const tileset_t *tileset, texture_t *texture);
|
||||
@@ -1,390 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uiframe.h"
|
||||
#include "display/spritebatch.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/math.h"
|
||||
|
||||
void uiFrameDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height,
|
||||
const tileset_t *tileset,
|
||||
const uint16_t column,
|
||||
const uint16_t row,
|
||||
const bool_t drawInner,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(tileset, "Tileset cannot be NULL");
|
||||
assertNotNull(texture, "Texture cannot be NULL");
|
||||
|
||||
if(height <= 0 || width <= 0) return;
|
||||
|
||||
// Top-Left
|
||||
vec4 uv;
|
||||
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column,
|
||||
row,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x, y,
|
||||
x + tileset->tileWidth,
|
||||
y + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Top-Center
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column + 1,
|
||||
row,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x + tileset->tileWidth, y,
|
||||
x + width - tileset->tileWidth, y + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Top-Right
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column + 2,
|
||||
row,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x + width - tileset->tileWidth, y,
|
||||
x + width, y + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Middle-Left
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column,
|
||||
row + 1,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x, y + tileset->tileHeight,
|
||||
x + tileset->tileWidth, y + height - tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Middle-Center
|
||||
if(drawInner) {
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column + 1,
|
||||
row + 1,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x + tileset->tileWidth, y + tileset->tileHeight,
|
||||
x + width - tileset->tileWidth, y + height - tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
|
||||
// Middle-Right
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column + 2,
|
||||
row + 1,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x + width - tileset->tileWidth, y + tileset->tileHeight,
|
||||
x + width, y + height - tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Bottom-Left
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column,
|
||||
row + 2,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x, y + height - tileset->tileHeight,
|
||||
x + tileset->tileWidth, y + height,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Bottom-Center
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column + 1,
|
||||
row + 2,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x + tileset->tileWidth, y + height - tileset->tileHeight,
|
||||
x + width - tileset->tileWidth, y + height,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Bottom-Right
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column + 2,
|
||||
row + 2,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x + width - tileset->tileWidth, y + height - tileset->tileHeight,
|
||||
x + width, y + height,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
|
||||
void uiFrameDrawTiled(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height,
|
||||
const tileset_t *tileset,
|
||||
const uint16_t column,
|
||||
const uint16_t row,
|
||||
const bool_t drawInner,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(tileset, "Tileset cannot be NULL");
|
||||
assertNotNull(texture, "Texture cannot be NULL");
|
||||
|
||||
if(height <= 0 || width <= 0) return;
|
||||
|
||||
uint32_t segmentsX, segmentsY;
|
||||
float_t remainderX, remainderY;
|
||||
segmentsX = (width - (tileset->tileWidth * 2)) / tileset->tileWidth;
|
||||
segmentsY = (height - (tileset->tileHeight * 2)) / tileset->tileHeight;
|
||||
remainderX = fmodf(width - (tileset->tileWidth * 2), tileset->tileWidth);
|
||||
remainderY = fmodf(height - (tileset->tileHeight * 2), tileset->tileHeight);
|
||||
|
||||
// Corners
|
||||
vec4 uv;
|
||||
|
||||
// Top-Left
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column,
|
||||
row,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x, y,
|
||||
x + tileset->tileWidth,
|
||||
y + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Top-Right
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column + 2,
|
||||
row,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x + width - tileset->tileWidth, y,
|
||||
x + width, y + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Bottom-Left
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column,
|
||||
row + 2,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x, y + height - tileset->tileHeight,
|
||||
x + tileset->tileWidth, y + height,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Bottom-Right
|
||||
tilesetPositionGetUV(
|
||||
tileset,
|
||||
column + 2,
|
||||
row + 2,
|
||||
uv
|
||||
);
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x + width - tileset->tileWidth, y + height - tileset->tileHeight,
|
||||
x + width, y + height,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
|
||||
// Top and Bottom Edges (Tiled)
|
||||
tilesetPositionGetUV(tileset, column + 1, row, uv); // Top edge
|
||||
float_t edgeX = x + tileset->tileWidth;
|
||||
for(uint32_t i = 0; i < segmentsX; ++i, edgeX += tileset->tileWidth) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
edgeX, y,
|
||||
edgeX + tileset->tileWidth, y + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
if(remainderX) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
edgeX, y,
|
||||
edgeX + remainderX, y + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
|
||||
tilesetPositionGetUV(tileset, column + 1, row + 2, uv); // Bottom edge
|
||||
edgeX = x + tileset->tileWidth;
|
||||
for(uint32_t i = 0; i < segmentsX; ++i, edgeX += tileset->tileWidth) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
edgeX, y + height - tileset->tileHeight,
|
||||
edgeX + tileset->tileWidth, y + height,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
if(remainderX) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
edgeX, y + height - tileset->tileHeight,
|
||||
edgeX + remainderX, y + height,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
|
||||
// Left and Right Edges (Tiled)
|
||||
tilesetPositionGetUV(tileset, column, row + 1, uv); // Left edge
|
||||
float_t edgeY = y + tileset->tileHeight;
|
||||
for(uint32_t i = 0; i < segmentsY; ++i, edgeY += tileset->tileHeight) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x, edgeY,
|
||||
x + tileset->tileWidth, edgeY + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
if(remainderY) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x, edgeY,
|
||||
x + tileset->tileWidth, edgeY + remainderY,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
|
||||
tilesetPositionGetUV(tileset, column + 2, row + 1, uv); // Right edge
|
||||
edgeY = y + tileset->tileHeight;
|
||||
for(uint32_t i = 0; i < segmentsY; ++i, edgeY += tileset->tileHeight) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x + width - tileset->tileWidth, edgeY,
|
||||
x + width, edgeY + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
if(remainderY) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x + width - tileset->tileWidth, edgeY,
|
||||
x + width, edgeY + remainderY,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
|
||||
// Center (Tiled)
|
||||
if(!drawInner) return;
|
||||
|
||||
tilesetPositionGetUV(tileset, column + 1, row + 1, uv); // Center tile
|
||||
float_t centerY = y + tileset->tileHeight;
|
||||
for(uint32_t j = 0; j < segmentsY; ++j, centerY += tileset->tileHeight) {
|
||||
float_t centerX = x + tileset->tileWidth;
|
||||
for(uint32_t i = 0; i < segmentsX; ++i, centerX += tileset->tileWidth) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
centerX, centerY,
|
||||
centerX + tileset->tileWidth, centerY + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
if(remainderX) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
centerX, centerY,
|
||||
centerX + remainderX, centerY + tileset->tileHeight,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
}
|
||||
if(remainderY) {
|
||||
float_t centerX = x + tileset->tileWidth;
|
||||
for(uint32_t i = 0; i < segmentsX; ++i, centerX += tileset->tileWidth) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
centerX, centerY,
|
||||
centerX + tileset->tileWidth, centerY + remainderY,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
if(remainderX) {
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
centerX, centerY,
|
||||
centerX + remainderX, centerY + remainderY,
|
||||
COLOR_WHITE,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/tileset/tileset.h"
|
||||
#include "display/texture.h"
|
||||
|
||||
/**
|
||||
* Draw a UI Frame (using the 9-slice technique).
|
||||
*
|
||||
* @param x The x position to draw the frame at.
|
||||
* @param y The y position to draw the frame at.
|
||||
* @param width The width of the frame.
|
||||
* @param height The height of the frame.
|
||||
* @param tileset The tileset to use for rendering the frame.
|
||||
* @param column The column in the tileset to use for the frame.
|
||||
* @param row The row in the tileset to use for the frame.
|
||||
* @param drawInner Whether to draw the inner area.
|
||||
* @param texture The texture associated with the tileset.
|
||||
*/
|
||||
void uiFrameDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height,
|
||||
const tileset_t *tileset,
|
||||
const uint16_t column,
|
||||
const uint16_t row,
|
||||
const bool_t drawInner,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
/**
|
||||
* Draw a tiled UI Frame (using the 9-slice technique). This will tile the
|
||||
* center components to allow them to repeat without distortion.
|
||||
*
|
||||
* @param x The x position to draw the frame at.
|
||||
* @param y The y position to draw the frame at.
|
||||
* @param width The width of the frame.
|
||||
* @param height The height of the frame.
|
||||
* @param tileset The tileset to use for rendering the frame.
|
||||
* @param column The column in the tileset to use for the frame.
|
||||
* @param row The row in the tileset to use for the frame.
|
||||
* @param drawInner Whether to draw the inner tiled area.
|
||||
* @param texture The texture associated with the tileset.
|
||||
*/
|
||||
void uiFrameDrawTiled(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height,
|
||||
const tileset_t *tileset,
|
||||
const uint16_t column,
|
||||
const uint16_t row,
|
||||
const bool_t drawInner,
|
||||
texture_t *texture
|
||||
);
|
||||
@@ -1,111 +0,0 @@
|
||||
// /**
|
||||
// * Copyright (c) 2025 Dominic Masters
|
||||
// *
|
||||
// * This software is released under the MIT License.
|
||||
// * https://opensource.org/licenses/MIT
|
||||
// */
|
||||
|
||||
#include "uitext.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/spritebatch.h"
|
||||
|
||||
void uiTextDrawChar(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t c,
|
||||
const color_t color,
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
) {
|
||||
int32_t tileIndex = (int32_t)(c) - UI_TEXT_CHAR_START;
|
||||
if(tileIndex < 0 || tileIndex >= tileset->tileCount) {
|
||||
tileIndex = ((int32_t)'@') - UI_TEXT_CHAR_START;
|
||||
}
|
||||
|
||||
assertTrue(
|
||||
tileIndex >= 0 && tileIndex <= tileset->tileCount,
|
||||
"Character is out of bounds for font tiles"
|
||||
);
|
||||
|
||||
vec4 uv;
|
||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
||||
|
||||
spriteBatchPush(
|
||||
texture,
|
||||
x, y,
|
||||
x + tileset->tileWidth,
|
||||
y + tileset->tileHeight,
|
||||
color,
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
);
|
||||
}
|
||||
|
||||
void uiTextDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t *text,
|
||||
const color_t color,
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
|
||||
float_t posX = x;
|
||||
float_t posY = y;
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
if(c == '\n') {
|
||||
posX = x;
|
||||
posY += tileset->tileHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(c == ' ') {
|
||||
posX += tileset->tileWidth;
|
||||
continue;
|
||||
}
|
||||
|
||||
uiTextDrawChar(posX, posY, c, color, tileset, texture);
|
||||
posX += tileset->tileWidth;
|
||||
}
|
||||
}
|
||||
|
||||
void uiTextMeasure(
|
||||
const char_t *text,
|
||||
const tileset_t *tileset,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
) {
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
assertNotNull(outWidth, "Output width pointer cannot be NULL");
|
||||
assertNotNull(outHeight, "Output height pointer cannot be NULL");
|
||||
|
||||
int32_t width = 0;
|
||||
int32_t height = tileset->tileHeight;
|
||||
int32_t lineWidth = 0;
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
if(c == '\n') {
|
||||
if(lineWidth > width) {
|
||||
width = lineWidth;
|
||||
}
|
||||
lineWidth = 0;
|
||||
height += tileset->tileHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
lineWidth += tileset->tileWidth;
|
||||
}
|
||||
|
||||
if(lineWidth > width) {
|
||||
width = lineWidth;
|
||||
}
|
||||
|
||||
*outWidth = width;
|
||||
*outHeight = height;
|
||||
}
|
||||
@@ -1,66 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "display/texture.h"
|
||||
#include "display/tileset/tileset_minogram.h"
|
||||
|
||||
#define UI_TEXT_CHAR_START '!'
|
||||
|
||||
/**
|
||||
* Draws a single character at the specified position.
|
||||
*
|
||||
* @param x The x-coordinate to draw the character at.
|
||||
* @param y The y-coordinate to draw the character at.
|
||||
* @param c The character to draw.
|
||||
* @param color The color to draw the character in.
|
||||
* @param tileset Font tileset to use for rendering.
|
||||
* @param texture Texture containing the font tileset image.
|
||||
*/
|
||||
void uiTextDrawChar(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t c,
|
||||
const color_t color,
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
/**
|
||||
* Draws a string of text at the specified position.
|
||||
*
|
||||
* @param x The x-coordinate to draw the text at.
|
||||
* @param y The y-coordinate to draw the text at.
|
||||
* @param text The null-terminated string of text to draw.
|
||||
* @param color The color to draw the text in.
|
||||
* @param tileset Font tileset to use for rendering.
|
||||
* @param texture Texture containing the font tileset image.
|
||||
*/
|
||||
void uiTextDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t *text,
|
||||
const color_t color,
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
/**
|
||||
* Measures the width and height of the given text string when rendered.
|
||||
*
|
||||
* @param text The null-terminated string of text to measure.
|
||||
* @param tileset Font tileset to use for measurement.
|
||||
* @param outWidth Pointer to store the measured width in pixels.
|
||||
* @param outHeight Pointer to store the measured height in pixels.
|
||||
*/
|
||||
void uiTextMeasure(
|
||||
const char_t *text,
|
||||
const tileset_t *tileset,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
);
|
||||
@@ -1,45 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uitextbox.h"
|
||||
#include "ui/ui.h"
|
||||
#include "ui/uitext.h"
|
||||
// #include "rpg/rpgtextbox.h"
|
||||
#include "display/screen.h"
|
||||
#include "display/spritebatch.h"
|
||||
#include "input/input.h"
|
||||
|
||||
// void uiTextboxUpdate() {
|
||||
// if(!rpgTextboxIsVisible()) return;
|
||||
|
||||
// if(inputPressed(INPUT_ACTION_ACCEPT)) {
|
||||
// rpgTextboxHide();
|
||||
// }
|
||||
// }
|
||||
|
||||
// void uiTextboxRender() {
|
||||
// if(!rpgTextboxIsVisible()) return;
|
||||
|
||||
// const char_t *text = RPG_TEXTBOX.text;
|
||||
// int32_t textWidth, textHeight;
|
||||
|
||||
// uiTextMeasure(text, UI.fontTileset, &textWidth, &textHeight);
|
||||
|
||||
// float_t y = 0;
|
||||
// if(RPG_TEXTBOX.position == RPG_TEXTBOX_POS_BOTTOM) {
|
||||
// y = SCREEN.height - (float_t)textHeight;
|
||||
// }
|
||||
|
||||
// spriteBatchPush(
|
||||
// NULL,
|
||||
// 0.0f, y,
|
||||
// (float_t)SCREEN.width, (float_t)(y + textHeight),
|
||||
// COLOR_BLACK,
|
||||
// 0.0f, 0.0f, 1.0f, 1.0f
|
||||
// );
|
||||
// uiTextDraw(0, y, text, COLOR_RED, UI.fontTileset, &UI.fontTexture);
|
||||
// }
|
||||
@@ -1,19 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
/**
|
||||
* Updates the RPG textbox state.
|
||||
*/
|
||||
void uiTextboxUpdate();
|
||||
|
||||
/**
|
||||
* Draws the RPG textbox if it is visible.
|
||||
*/
|
||||
void uiTextboxRender();
|
||||
@@ -1,10 +0,0 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
// Two kinds of UI elements, those that are scripted (with a state, logic, etc)
|
||||
// and those that are draw only (rectangle, text, etc).
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user