Fixing some performance

This commit is contained in:
2026-06-26 14:41:30 -05:00
parent dd22d6424a
commit 67010592b8
2 changed files with 14 additions and 7 deletions
+10 -3
View File
@@ -8,11 +8,13 @@
#include "npc.h"
#include "rpg/entity/entity.h"
#include "rpg/overworld/worldpos.h"
#include "time/time.h"
void npcPathInit(npc_t *npc) {
npcpath_t *path = &npc->moveData.path;
path->count = 0;
path->index = 0;
path->blockedTimer = 0.0f;
}
void npcPathMovement(entity_t *entity) {
@@ -43,9 +45,14 @@ void npcPathMovement(entity_t *entity) {
worldpos_t prevPos = entity->position;
entityWalk(entity, dir);
// If entityWalk didn't move us (blocked), skip this waypoint to avoid
// getting stuck.
if(worldPosIsEqual(entity->position, prevPos)) {
path->index = (path->index + 1) % path->count;
// Blocked - wait before skipping so temporary blockers can move away.
path->blockedTimer += TIME.delta;
if(path->blockedTimer >= NPC_PATH_BLOCKED_TIMEOUT) {
path->index = (path->index + 1) % path->count;
path->blockedTimer = 0.0f;
}
} else {
path->blockedTimer = 0.0f;
}
}
+4 -4
View File
@@ -10,14 +10,14 @@
#define TILE_SIZE_PIXELS 24
#define CHUNK_WIDTH 32
#define CHUNK_HEIGHT 32
#define CHUNK_WIDTH 16
#define CHUNK_HEIGHT 14
#define CHUNK_DEPTH 8
#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH)
#define MAP_CHUNK_WIDTH 2
#define MAP_CHUNK_HEIGHT 2
#define MAP_CHUNK_WIDTH 5
#define MAP_CHUNK_HEIGHT 3
#define MAP_CHUNK_DEPTH 2
#define MAP_CHUNK_COUNT (MAP_CHUNK_WIDTH * MAP_CHUNK_HEIGHT * MAP_CHUNK_DEPTH)