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@@ -1,5 +0,0 @@
|
|||||||
FROM devkitpro/devkitppc
|
|
||||||
|
|
||||||
RUN apt update && \
|
|
||||||
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
|
|
||||||
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
docker build -t myapp:latest -f ./.ci/dolphin/Dockerfile .
|
|
||||||
docker run -v ./:/gamecube myapp:latest /bin/bash -c ' \
|
|
||||||
export PATH="$DEVKITPPC/bin:$PATH" && \
|
|
||||||
echo "Inside Docker container:" && \
|
|
||||||
ls -l && \
|
|
||||||
echo "Current directory:" && \
|
|
||||||
realpath . && \
|
|
||||||
echo "Listing /:" && \
|
|
||||||
ls / && \
|
|
||||||
echo "Changing to /gamecube" && \
|
|
||||||
cd /gamecube && \
|
|
||||||
echo "Contents of /gamecube:" && \
|
|
||||||
ls -l && \
|
|
||||||
rm -rf build-gamecube && \
|
|
||||||
mkdir -p build-gamecube && \
|
|
||||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" && \
|
|
||||||
cd build-gamecube && \
|
|
||||||
make VERBOSE=1
|
|
||||||
'
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
docker build -t myapp:latest -f .ci/dolphin/Dockerfile .
|
|
||||||
docker run -v ./:/workdir myapp:latest /bin/bash -c ' \
|
|
||||||
export PATH="$DEVKITPPC/bin:$PATH" && \
|
|
||||||
cd /workdir && \
|
|
||||||
rm -rf build-wii && \
|
|
||||||
mkdir -p build-wii && \
|
|
||||||
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
|
|
||||||
cd build-wii && \
|
|
||||||
make VERBOSE=1 && \
|
|
||||||
mv ./Dusk.dol ./boot.dol
|
|
||||||
'
|
|
||||||
# docker run -it -v ./:/workdir myapp:latest /bin/bash
|
|
||||||
@@ -1,147 +0,0 @@
|
|||||||
name: Build Dusk
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
branches:
|
|
||||||
- main
|
|
||||||
pull_request:
|
|
||||||
branches:
|
|
||||||
- main
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
build-gamecube:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v5
|
|
||||||
- name: Install dependencies
|
|
||||||
run: |
|
|
||||||
apt-get update
|
|
||||||
sudo apt remove $(dpkg --get-selections docker.io docker-compose docker-compose-v2 docker-doc podman-docker containerd runc | cut -f1)
|
|
||||||
# Add Docker's official GPG key:
|
|
||||||
sudo apt update
|
|
||||||
sudo apt install ca-certificates curl
|
|
||||||
sudo install -m 0755 -d /etc/apt/keyrings
|
|
||||||
sudo curl -fsSL https://download.docker.com/linux/ubuntu/gpg -o /etc/apt/keyrings/docker.asc
|
|
||||||
sudo chmod a+r /etc/apt/keyrings/docker.asc
|
|
||||||
|
|
||||||
# Add the repository to Apt sources:
|
|
||||||
sudo tee /etc/apt/sources.list.d/docker.sources <<EOF
|
|
||||||
Types: deb
|
|
||||||
URIs: https://download.docker.com/linux/ubuntu
|
|
||||||
Suites: $(. /etc/os-release && echo "${UBUNTU_CODENAME:-$VERSION_CODENAME}")
|
|
||||||
Components: stable
|
|
||||||
Signed-By: /etc/apt/keyrings/docker.asc
|
|
||||||
EOF
|
|
||||||
|
|
||||||
sudo apt update
|
|
||||||
sudo apt install docker-ce docker-ce-cli containerd.io docker-buildx-plugin
|
|
||||||
- name: Build GameCube
|
|
||||||
run: |
|
|
||||||
echo "ls -l ."
|
|
||||||
ls -l
|
|
||||||
echo "Current directory:"
|
|
||||||
realpath .
|
|
||||||
echo "ls /"
|
|
||||||
ls /
|
|
||||||
echo "Run GameCube build script"
|
|
||||||
.ci/dolphin/build-gamecube.sh
|
|
||||||
- name: Copy gamecube
|
|
||||||
run: |
|
|
||||||
mkdir -p build/gitea/Gamecube/Dusk
|
|
||||||
mv build/Dusk.dol build/gitea/Gamecube/Dusk/Dusk.dol
|
|
||||||
mv build/dusk.dsk build/gitea/Gamecube/Dusk/dusk.dsk
|
|
||||||
- name: Upload GameCube Binary
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
name: dusk-gamecube
|
|
||||||
path: build/gitea/Gamecube
|
|
||||||
if-no-files-found: error
|
|
||||||
|
|
||||||
# build-wii:
|
|
||||||
# runs-on: ubuntu-latest
|
|
||||||
# steps:
|
|
||||||
# - name: Checkout repository
|
|
||||||
# uses: actions/checkout@v5
|
|
||||||
# - name: Install dependencies
|
|
||||||
# run: |
|
|
||||||
# apt-get update
|
|
||||||
# apt-get install -y docker.io
|
|
||||||
# - name: Build Wii
|
|
||||||
# run: |
|
|
||||||
# ./.ci/dolphin/build-wii.sh
|
|
||||||
# - name: Copy wii
|
|
||||||
# run: |
|
|
||||||
# mkdir -p build/gitea/Wii/apps/Dusk
|
|
||||||
# mv build/Dusk.dol build/gitea/Wii/apps/Dusk/boot.dol
|
|
||||||
# mv build/dusk.dsk build/gitea/Wii/apps/Dusk/dusk.dsk
|
|
||||||
# - name: Upload Wii Binary
|
|
||||||
# uses: actions/upload-artifact@v3
|
|
||||||
# with:
|
|
||||||
# name: dusk-wii
|
|
||||||
# path: build/gitea/Wii
|
|
||||||
# if-no-files-found: error
|
|
||||||
|
|
||||||
run-tests:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v5
|
|
||||||
- name: Install dependencies
|
|
||||||
run: |
|
|
||||||
apt-get update
|
|
||||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
|
||||||
- name: Configure CMake for tests
|
|
||||||
run: cmake -S . -B build -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
|
|
||||||
- name: Build tests
|
|
||||||
run: cmake --build build -- -j$(nproc)
|
|
||||||
- name: Run tests
|
|
||||||
run: ctest --output-on-failure --test-dir build
|
|
||||||
|
|
||||||
build-linux:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v5
|
|
||||||
- name: Install dependencies
|
|
||||||
run: |
|
|
||||||
apt-get update
|
|
||||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
|
||||||
- name: Configure CMake
|
|
||||||
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=linux
|
|
||||||
- name: Build
|
|
||||||
run: cmake --build build -- -j$(nproc)
|
|
||||||
- name: List build output
|
|
||||||
run: ls -lh build
|
|
||||||
- name: Upload Linux binary
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
name: dusk-linux
|
|
||||||
path: build/Dusk
|
|
||||||
if-no-files-found: error
|
|
||||||
|
|
||||||
build-psp:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v5
|
|
||||||
- name: Install dependencies
|
|
||||||
run: |
|
|
||||||
apt-get update
|
|
||||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
|
||||||
- name: Configure CMake
|
|
||||||
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=psp -DENABLE_TESTS=OFF
|
|
||||||
- name: Build
|
|
||||||
run: cmake --build build -- -j$(nproc)
|
|
||||||
- name: Move EBOOT.PBP to Dusk subfolder
|
|
||||||
run: |
|
|
||||||
mkdir -p build/gitea/Dusk
|
|
||||||
mv build/EBOOT.PBP build/gitea/Dusk/EBOOT.PBP
|
|
||||||
- name: List build output
|
|
||||||
run: ls -lh build/gitea/Dusk
|
|
||||||
- name: Upload PSP binary
|
|
||||||
uses: actions/upload-artifact@v3
|
|
||||||
with:
|
|
||||||
name: dusk-psp
|
|
||||||
path: build/gitea/
|
|
||||||
if-no-files-found: error
|
|
||||||
@@ -0,0 +1,177 @@
|
|||||||
|
name: Build Dusk
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- main
|
||||||
|
pull_request:
|
||||||
|
branches:
|
||||||
|
- main
|
||||||
|
jobs:
|
||||||
|
run-tests:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Run tests in Docker
|
||||||
|
run: ./scripts/test-linux-docker.sh
|
||||||
|
|
||||||
|
build-linux:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build Linux
|
||||||
|
run: ./scripts/build-linux-docker.sh
|
||||||
|
- name: Upload Linux binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-linux
|
||||||
|
path: build-linux/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-psp:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build psp
|
||||||
|
run: ./scripts/build-psp-docker.sh
|
||||||
|
- name: Move EBOOT.PBP to Dusk subfolder
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk/PSP/GAME/Dusk
|
||||||
|
cp build-psp/EBOOT.PBP ./git-artifcats/Dusk/PSP/GAME/Dusk/EBOOT.PBP
|
||||||
|
- name: Upload psp binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-psp
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
# build-vita:
|
||||||
|
# runs-on: ubuntu-latest
|
||||||
|
# steps:
|
||||||
|
# - name: Checkout repository
|
||||||
|
# uses: actions/checkout@v6
|
||||||
|
# - name: Set up Docker
|
||||||
|
# uses: docker/setup-docker-action@v5
|
||||||
|
# - name: Build Vita
|
||||||
|
# run: ./scripts/build-vita-docker.sh
|
||||||
|
# - name: Upload Vita binary
|
||||||
|
# uses: actions/upload-artifact@v6
|
||||||
|
# with:
|
||||||
|
# name: dusk-vita
|
||||||
|
# path: build-vita/Dusk.vpk
|
||||||
|
# if-no-files-found: error
|
||||||
|
|
||||||
|
build-knulli:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build knulli
|
||||||
|
run: ./scripts/build-knulli-docker.sh
|
||||||
|
- name: Move output to Dusk subfolder
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp -r build-knulli/dusk ./git-artifcats/Dusk
|
||||||
|
- name: Upload knulli binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-knulli
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-gamecube:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build GameCube
|
||||||
|
run: ./scripts/build-gamecube-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp build-gamecube/Dusk.dol ./git-artifcats/Dusk/Dusk.dol
|
||||||
|
cp build-gamecube/dusk.dsk ./git-artifcats/Dusk/dusk.dsk
|
||||||
|
- name: Upload GameCube binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-gamecube
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-gamecube-iso:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build GameCube ISO
|
||||||
|
run: ./scripts/build-gamecube-iso-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||||
|
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||||
|
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||||
|
- name: Upload GameCube ISO
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-gamecube-iso
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-wii:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build Wii
|
||||||
|
run: ./scripts/build-wii-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||||
|
cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
||||||
|
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
||||||
|
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||||
|
- name: Upload Wii binary
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-wii
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-wii-iso:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build Wii ISO
|
||||||
|
run: ./scripts/build-wii-iso-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||||
|
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||||
|
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||||
|
- name: Upload Wii ISO
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-wii-iso
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
+3
-1
@@ -83,7 +83,6 @@ assets/borrowed
|
|||||||
.VSCode*
|
.VSCode*
|
||||||
|
|
||||||
/vita
|
/vita
|
||||||
|
|
||||||
._*
|
._*
|
||||||
|
|
||||||
*~
|
*~
|
||||||
@@ -105,3 +104,6 @@ yarn.lock
|
|||||||
|
|
||||||
/build2
|
/build2
|
||||||
/build*
|
/build*
|
||||||
|
/assets/test
|
||||||
|
/tools_old
|
||||||
|
/assets/test.png
|
||||||
+66
-148
@@ -4,13 +4,21 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Setup
|
# Setup
|
||||||
cmake_minimum_required(VERSION 3.18)
|
cmake_minimum_required(VERSION 3.13)
|
||||||
|
|
||||||
set(CMAKE_C_STANDARD 11)
|
set(CMAKE_C_STANDARD 11)
|
||||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
||||||
|
cmake_policy(SET CMP0079 NEW)
|
||||||
|
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
||||||
|
|
||||||
option(ENABLE_TESTS "Enable tests" OFF)
|
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||||
|
|
||||||
|
# Game identity — override these per-project
|
||||||
|
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||||
|
set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
|
||||||
|
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
|
||||||
|
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
|
||||||
|
|
||||||
# Prep cache
|
# Prep cache
|
||||||
set(DUSK_CACHE_TARGET "dusk-target")
|
set(DUSK_CACHE_TARGET "dusk-target")
|
||||||
@@ -30,184 +38,94 @@ set(DUSK_BUILD_BINARY ${DUSK_BUILD_DIR}/Dusk CACHE INTERNAL ${DUSK_CACHE_TARGET}
|
|||||||
set(DUSK_ASSETS "" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_ASSETS "" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
|
set(DUSK_ASSETS_ZIP "${DUSK_BUILD_DIR}/dusk.dsk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
# Create directories
|
|
||||||
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
|
|
||||||
|
|
||||||
# Find packages
|
|
||||||
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
|
||||||
|
|
||||||
# Set target system
|
|
||||||
# message(FATAL_ERROR "DISABLED FOR NOW2 ${DUSK_TARGET_SYSTEM}")
|
|
||||||
|
|
||||||
if(NOT DEFINED DUSK_TARGET_SYSTEM)
|
if(NOT DEFINED DUSK_TARGET_SYSTEM)
|
||||||
set(DUSK_TARGET_SYSTEM "linux")
|
set(DUSK_TARGET_SYSTEM "linux")
|
||||||
# set(DUSK_TARGET_SYSTEM "psp")
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Toolchains
|
# Create directories
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
|
||||||
find_package(pspsdk REQUIRED)
|
file(MAKE_DIRECTORY ${DUSK_TEMP_DIR})
|
||||||
endif()
|
file(MAKE_DIRECTORY ${DUSK_BUILT_ASSETS_DIR})
|
||||||
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
|
# Required build packages
|
||||||
# Override to make library and binary be the same.
|
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
||||||
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_LIBRARY_TARGET_NAME}.elf" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Init Project.
|
# Init Project.
|
||||||
project(${DUSK_LIBRARY_TARGET_NAME}
|
project(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
VERSION 1.0.0
|
VERSION 1.0.0
|
||||||
LANGUAGES C CXX
|
LANGUAGES C
|
||||||
)
|
)
|
||||||
|
|
||||||
# Either, create library and binary separately (used for tests), or make them
|
# Either, create library and binary separately (used for tests), or make them
|
||||||
# one in the same so all code is in the binary.
|
# one in the same so all code is in the binary only.
|
||||||
if(ENABLE_TESTS)
|
# Binary Executable
|
||||||
|
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/dusk/null.c)
|
||||||
|
|
||||||
|
if(DUSK_BUILD_TESTS)
|
||||||
# MainLibrary
|
# MainLibrary
|
||||||
add_library(${DUSK_LIBRARY_TARGET_NAME} STATIC)
|
add_library(${DUSK_LIBRARY_TARGET_NAME} STATIC)
|
||||||
|
|
||||||
# Binary Executable
|
|
||||||
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
|
|
||||||
|
|
||||||
# Link library to binary
|
# Link library to binary
|
||||||
target_link_libraries(${DUSK_BINARY_TARGET_NAME}
|
target_link_libraries(${DUSK_BINARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
${DUSK_LIBRARY_TARGET_NAME}
|
${DUSK_LIBRARY_TARGET_NAME}
|
||||||
)
|
)
|
||||||
else()
|
else()
|
||||||
set(DUSK_BINARY_TARGET_NAME "${DUSK_LIBRARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if(NOT DEFINED DUSK_VERSION)
|
||||||
|
string(TIMESTAMP DUSK_VERSION "debug-%y%m%d%H%M%S")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Definitions
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
|
||||||
|
DUSK_GAME_NAME="${DUSK_GAME_NAME}"
|
||||||
|
DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
|
||||||
|
DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
|
||||||
|
DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
|
||||||
|
DUSK_VERSION="${DUSK_VERSION}"
|
||||||
|
)
|
||||||
|
|
||||||
|
# Toolchains
|
||||||
|
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
||||||
|
|
||||||
# Add tools
|
# Add tools
|
||||||
add_subdirectory(tools)
|
add_subdirectory(tools)
|
||||||
|
|
||||||
# Assets
|
# Include generated headers from tools.
|
||||||
add_subdirectory(assets)
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
${DUSK_GENERATED_HEADERS_DIR}
|
||||||
# Add libraries
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
|
|
||||||
find_package(SDL2 REQUIRED)
|
|
||||||
find_package(OpenGL REQUIRED)
|
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|
||||||
SDL2
|
|
||||||
pthread
|
|
||||||
OpenGL::GL
|
|
||||||
GL
|
|
||||||
m
|
|
||||||
)
|
|
||||||
|
|
||||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
|
||||||
find_package(SDL2 REQUIRED)
|
|
||||||
find_package(OpenGL REQUIRED)
|
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|
||||||
${SDL2_LIBRARIES}
|
|
||||||
SDL2
|
|
||||||
pthread
|
|
||||||
OpenGL::GL
|
|
||||||
zip
|
|
||||||
bz2
|
|
||||||
z
|
|
||||||
mbedtls
|
|
||||||
mbedcrypto
|
|
||||||
lzma
|
|
||||||
m
|
|
||||||
)
|
|
||||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
|
||||||
${SDL2_INCLUDE_DIRS}
|
|
||||||
)
|
|
||||||
|
|
||||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
|
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
|
|
||||||
configure_file(opengl.pc.in opengl.pc @ONLY)
|
|
||||||
find_package(PkgConfig REQUIRED)
|
|
||||||
pkg_check_modules(zip IMPORTED_TARGET libzip)
|
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|
||||||
DOLPHIN
|
|
||||||
)
|
|
||||||
|
|
||||||
# Custom flags for cglm
|
|
||||||
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
|
||||||
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
|
||||||
find_package(cglm REQUIRED)
|
|
||||||
|
|
||||||
# Compile lua
|
|
||||||
include(FetchContent)
|
|
||||||
FetchContent_Declare(
|
|
||||||
liblua
|
|
||||||
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
|
|
||||||
)
|
|
||||||
FetchContent_MakeAvailable(liblua)
|
|
||||||
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
|
|
||||||
set(LUA_C_FILES
|
|
||||||
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
|
|
||||||
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
|
|
||||||
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
|
|
||||||
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
|
|
||||||
)
|
|
||||||
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
|
|
||||||
add_library(liblua STATIC ${LUA_C_FILES})
|
|
||||||
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
|
|
||||||
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
|
|
||||||
add_library(lua::lua ALIAS liblua)
|
|
||||||
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
|
|
||||||
|
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
|
||||||
cglm
|
|
||||||
liblua
|
|
||||||
m
|
|
||||||
fat
|
|
||||||
PkgConfig::zip
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Force turn tests off for now
|
|
||||||
set(ENABLE_TESTS OFF CACHE BOOL "Enable tests" FORCE)
|
|
||||||
|
|
||||||
# Add code
|
|
||||||
add_subdirectory(${DUSK_SOURCES_DIR})
|
|
||||||
|
|
||||||
# Handle tests
|
|
||||||
if(ENABLE_TESTS)
|
|
||||||
enable_testing()
|
|
||||||
add_subdirectory(test)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Build assets
|
|
||||||
dusk_run_python(
|
|
||||||
DUSK_ASSETS_BUILT
|
|
||||||
tools.asset.bundle
|
|
||||||
--assets ${DUSK_ASSETS_DIR}
|
|
||||||
--output-assets ${DUSK_BUILT_ASSETS_DIR}
|
|
||||||
--output-file ${DUSK_BUILD_DIR}/dusk.dsk
|
|
||||||
--headers-dir ${DUSK_GENERATED_HEADERS_DIR}
|
|
||||||
--input ${DUSK_ASSETS}
|
|
||||||
)
|
)
|
||||||
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
|
|
||||||
|
# Add main code
|
||||||
|
add_subdirectory(${DUSK_SOURCES_DIR})
|
||||||
|
|
||||||
# Include generated headers
|
# Include generated headers
|
||||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
${DUSK_GENERATED_HEADERS_DIR}
|
${DUSK_GENERATED_HEADERS_DIR}
|
||||||
)
|
)
|
||||||
|
|
||||||
# Postbuild
|
# Handle tests
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
if(DUSK_BUILD_TESTS)
|
||||||
create_pbp_file(
|
enable_testing()
|
||||||
TARGET "${DUSK_BINARY_TARGET_NAME}"
|
add_subdirectory(test)
|
||||||
ICON_PATH NULL
|
|
||||||
BACKGROUND_PATH NULL
|
|
||||||
PREVIEW_PATH NULL
|
|
||||||
TITLE "${DUSK_BINARY_TARGET_NAME}"
|
|
||||||
PSAR_PATH ${DUSK_BUILD_DIR}/dusk.dsk
|
|
||||||
VERSION 01.00
|
|
||||||
)
|
|
||||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
|
|
||||||
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
|
|
||||||
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
|
||||||
COMMAND elf2dol
|
|
||||||
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
|
|
||||||
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
|
||||||
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
|
|
||||||
)
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# Build assets
|
||||||
|
file(GLOB_RECURSE DUSK_ASSET_FILES CONFIGURE_DEPENDS "${DUSK_ASSETS_DIR}/*")
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT "${DUSK_ASSETS_ZIP}"
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E make_directory "${DUSK_ASSETS_DIR}"
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E rm -f "${DUSK_ASSETS_ZIP}"
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E tar "cf" "${DUSK_ASSETS_ZIP}" --format=zip -- .
|
||||||
|
WORKING_DIRECTORY "${DUSK_ASSETS_DIR}"
|
||||||
|
DEPENDS ${DUSK_ASSET_FILES}
|
||||||
|
VERBATIM
|
||||||
|
)
|
||||||
|
add_custom_target(DUSK_ASSETS_BUILT DEPENDS "${DUSK_ASSETS_ZIP}")
|
||||||
|
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
|
||||||
|
|||||||
@@ -35,10 +35,24 @@ def processPalettizedImage(asset):
|
|||||||
imagePalette = extractPaletteFromImage(image)
|
imagePalette = extractPaletteFromImage(image)
|
||||||
|
|
||||||
# Find palette that contains every color
|
# Find palette that contains every color
|
||||||
for palette in palettes:
|
palette = None
|
||||||
if all(color in palette['pixels'] for color in imagePalette):
|
for p in palettes:
|
||||||
|
hasAllColors = True
|
||||||
|
for color in imagePalette:
|
||||||
|
for palColor in p['pixels']:
|
||||||
|
if color[0] == palColor[0] and color[1] == palColor[1] and color[2] == palColor[2] and color[3] == palColor[3]:
|
||||||
|
break
|
||||||
|
elif color[3] == 0 and palColor[3] == 0:
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
print('Pallete {} does not contain color #{}'.format(p['paletteName'], '{:02x}{:02x}{:02x}{:02x}'.format(color[0], color[1], color[2], color[3])))
|
||||||
|
hasAllColors = False
|
||||||
|
break
|
||||||
|
if hasAllColors:
|
||||||
|
palette = p
|
||||||
break
|
break
|
||||||
else:
|
|
||||||
|
if palette is None:
|
||||||
palette = palettes[0] # Just to avoid reference error
|
palette = palettes[0] # Just to avoid reference error
|
||||||
print(f"No matching palette found for {assetPath}!")
|
print(f"No matching palette found for {assetPath}!")
|
||||||
# Find which pixel is missing
|
# Find which pixel is missing
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
import json
|
||||||
import os
|
import os
|
||||||
from PIL import Image
|
from PIL import Image
|
||||||
import datetime
|
import datetime
|
||||||
@@ -78,6 +79,7 @@ def processPalette(asset):
|
|||||||
|
|
||||||
def processPaletteList():
|
def processPaletteList():
|
||||||
data = f"// Auto-generated palette list\n"
|
data = f"// Auto-generated palette list\n"
|
||||||
|
print(f"Generating palette list with {len(palettes)} palettes.")
|
||||||
for palette in palettes:
|
for palette in palettes:
|
||||||
data += f"#include \"{palette['headerFile']}\"\n"
|
data += f"#include \"{palette['headerFile']}\"\n"
|
||||||
data += f"\n"
|
data += f"\n"
|
||||||
@@ -126,6 +126,7 @@ def processTileset(asset):
|
|||||||
data += f"#pragma once\n"
|
data += f"#pragma once\n"
|
||||||
data += f"#include \"display/tileset/tileset.h\"\n\n"
|
data += f"#include \"display/tileset/tileset.h\"\n\n"
|
||||||
data += f"static const tileset_t TILESET_{tilesetNameUpper} = {{\n"
|
data += f"static const tileset_t TILESET_{tilesetNameUpper} = {{\n"
|
||||||
|
data += f" .name = {json.dumps(tilesetName)},\n"
|
||||||
data += f" .tileWidth = {tilesetData['tileWidth']},\n"
|
data += f" .tileWidth = {tilesetData['tileWidth']},\n"
|
||||||
data += f" .tileHeight = {tilesetData['tileHeight']},\n"
|
data += f" .tileHeight = {tilesetData['tileHeight']},\n"
|
||||||
data += f" .tileCount = {tilesetData['columns'] * tilesetData['rows']},\n"
|
data += f" .tileCount = {tilesetData['columns'] * tilesetData['rows']},\n"
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetpalette.h"
|
||||||
|
#include "asset/assettype.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
errorret_t assetPaletteLoad(assetentire_t entire) {
|
||||||
|
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||||
|
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||||
|
|
||||||
|
assetpalette_t *assetData = (assetpalette_t *)entire.data;
|
||||||
|
palette_t *palette = (palette_t *)entire.output;
|
||||||
|
|
||||||
|
// Read header and version (first 4 bytes)
|
||||||
|
if(
|
||||||
|
assetData->header[0] != 'D' ||
|
||||||
|
assetData->header[1] != 'P' ||
|
||||||
|
assetData->header[2] != 'F'
|
||||||
|
) {
|
||||||
|
errorThrow("Invalid palette header");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Version (can only be 1 atm)
|
||||||
|
if(assetData->version != 0x01) {
|
||||||
|
errorThrow("Unsupported palette version");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check color count.
|
||||||
|
if(
|
||||||
|
assetData->colorCount == 0 ||
|
||||||
|
assetData->colorCount > PALETTE_COLOR_COUNT_MAX
|
||||||
|
) {
|
||||||
|
errorThrow("Invalid palette color count");
|
||||||
|
}
|
||||||
|
|
||||||
|
paletteInit(
|
||||||
|
palette,
|
||||||
|
assetData->colorCount,
|
||||||
|
assetData->colors
|
||||||
|
);
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "display/texture/palette.h"
|
||||||
|
|
||||||
|
typedef struct assetentire_s assetentire_t;
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
typedef struct {
|
||||||
|
char_t header[3];
|
||||||
|
uint8_t version;
|
||||||
|
|
||||||
|
uint8_t colorCount;
|
||||||
|
color_t colors[PALETTE_COLOR_COUNT_MAX];
|
||||||
|
} assetpalette_t;
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a palette from the given data pointer into the output palette.
|
||||||
|
*
|
||||||
|
* @param entire Data received from the asset loader system.
|
||||||
|
* @return An error code.
|
||||||
|
*/
|
||||||
|
errorret_t assetPaletteLoad(assetentire_t entire);
|
||||||
@@ -0,0 +1,107 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "camera.h"
|
||||||
|
#include "display/display.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "display/framebuffer/framebuffer.h"
|
||||||
|
#include "display/screen/screen.h"
|
||||||
|
|
||||||
|
void cameraInit(camera_t *camera) {
|
||||||
|
cameraInitPerspective(camera);
|
||||||
|
}
|
||||||
|
|
||||||
|
void cameraInitPerspective(camera_t *camera) {
|
||||||
|
assertNotNull(camera, "Not a camera component");
|
||||||
|
|
||||||
|
camera->projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE;
|
||||||
|
camera->perspective.fov = glm_rad(45.0f);
|
||||||
|
camera->nearClip = 0.1f;
|
||||||
|
camera->farClip = 10000.0f;
|
||||||
|
|
||||||
|
camera->viewType = CAMERA_VIEW_TYPE_LOOKAT;
|
||||||
|
glm_vec3_copy((vec3){ 5.0f, 5.0f, 5.0f }, camera->lookat.position);
|
||||||
|
glm_vec3_copy((vec3){ 0.0f, 1.0f, 0.0f }, camera->lookat.up);
|
||||||
|
glm_vec3_copy((vec3){ 0.0f, 0.0f, 0.0f }, camera->lookat.target);
|
||||||
|
}
|
||||||
|
|
||||||
|
void cameraInitOrthographic(camera_t *camera) {
|
||||||
|
assertNotNull(camera, "Not a camera component");
|
||||||
|
|
||||||
|
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
|
||||||
|
camera->orthographic.left = 0.0f;
|
||||||
|
camera->orthographic.right = SCREEN.width;
|
||||||
|
camera->orthographic.top = SCREEN.height;
|
||||||
|
camera->orthographic.bottom = 0.0f;
|
||||||
|
camera->nearClip = 0.1f;
|
||||||
|
camera->farClip = 1.0f;
|
||||||
|
|
||||||
|
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
||||||
|
glm_vec2_copy((vec2){ 0.0f, 0.0f }, camera->_2d.position);
|
||||||
|
camera->_2d.zoom = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void cameraGetProjectionMatrix(camera_t *camera, mat4 dest) {
|
||||||
|
assertNotNull(camera, "Not a camera component");
|
||||||
|
assertNotNull(dest, "Destination matrix must not be null");
|
||||||
|
|
||||||
|
if(
|
||||||
|
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
|
||||||
|
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
|
||||||
|
) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_perspective(
|
||||||
|
camera->perspective.fov,
|
||||||
|
SCREEN.aspect,
|
||||||
|
camera->nearClip,
|
||||||
|
camera->farClip,
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
|
||||||
|
if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
|
||||||
|
dest[1][1] *= -1.0f;
|
||||||
|
}
|
||||||
|
} else if(camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_ortho(
|
||||||
|
camera->orthographic.left,
|
||||||
|
camera->orthographic.right,
|
||||||
|
camera->orthographic.top,
|
||||||
|
camera->orthographic.bottom,
|
||||||
|
camera->nearClip,
|
||||||
|
camera->farClip,
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
|
||||||
|
assertNotNull(camera, "Not a camera component");
|
||||||
|
assertNotNull(dest, "Destination matrix must not be null");
|
||||||
|
|
||||||
|
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
||||||
|
glm_mat4_ucopy(camera->view, dest);
|
||||||
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_lookat(
|
||||||
|
camera->lookat.position,
|
||||||
|
camera->lookat.target,
|
||||||
|
camera->lookat.up,
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_2D) {
|
||||||
|
glm_mat4_identity(dest);
|
||||||
|
glm_lookat(
|
||||||
|
(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.5f },
|
||||||
|
(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.0f },
|
||||||
|
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||||
|
dest
|
||||||
|
);
|
||||||
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT) {
|
||||||
|
assertUnreachable("LOOKAT_PIXEL_PERFECT view type is not implemented yet");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,12 +8,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
#include "display/color.h"
|
#include "display/color.h"
|
||||||
|
#include "display/camera/cameraplatform.h"
|
||||||
|
|
||||||
|
#ifndef cameraPushMatrixPlatform
|
||||||
|
#error "cameraPushMatrixPlatform must be defined"
|
||||||
|
#endif
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
CAMERA_PROJECTION_TYPE_PERSPECTIVE,
|
|
||||||
CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED,
|
|
||||||
CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC
|
|
||||||
} cameraprojectiontype_t;
|
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
CAMERA_VIEW_TYPE_MATRIX,
|
CAMERA_VIEW_TYPE_MATRIX,
|
||||||
@@ -22,8 +22,7 @@ typedef enum {
|
|||||||
CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT
|
CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT
|
||||||
} cameraviewtype_t;
|
} cameraviewtype_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct camera_s {
|
||||||
|
|
||||||
union {
|
union {
|
||||||
mat4 view;
|
mat4 view;
|
||||||
|
|
||||||
@@ -82,13 +81,17 @@ void cameraInitPerspective(camera_t *camera);
|
|||||||
void cameraInitOrthographic(camera_t *camera);
|
void cameraInitOrthographic(camera_t *camera);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pushes the camera's view matrix onto the matrix stack.
|
* Gets the projection matrix for a camera.
|
||||||
*
|
*
|
||||||
* @param id The ID of the camera entity to use.
|
* @param camera Camera to get the projection matrix for
|
||||||
|
* @param dest Matrix to store the projection matrix in
|
||||||
*/
|
*/
|
||||||
void cameraPushMatrix(camera_t* camera);
|
void cameraGetProjectionMatrix(camera_t *camera, mat4 dest);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pops the camera's view matrix off the matrix stack.
|
* Gets the view matrix for a camera.
|
||||||
|
*
|
||||||
|
* @param camera Camera to get the view matrix for
|
||||||
|
* @param dest Matrix to store the view matrix in
|
||||||
*/
|
*/
|
||||||
void cameraPopMatrix(void);
|
void cameraGetViewMatrix(camera_t *camera, mat4 dest);
|
||||||
@@ -156,7 +156,7 @@ class Map:
|
|||||||
newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
|
newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
|
||||||
newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
|
newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
|
||||||
|
|
||||||
if (newTopLeftChunkX != self.topLeftX or
|
if(newTopLeftChunkX != self.topLeftX or
|
||||||
newTopLeftChunkY != self.topLeftY or
|
newTopLeftChunkY != self.topLeftY or
|
||||||
newTopLeftChunkZ != self.topLeftZ):
|
newTopLeftChunkZ != self.topLeftZ):
|
||||||
|
|
||||||
@@ -166,7 +166,7 @@ class Map:
|
|||||||
chunkWorldX = chunk.x
|
chunkWorldX = chunk.x
|
||||||
chunkWorldY = chunk.y
|
chunkWorldY = chunk.y
|
||||||
chunkWorldZ = chunk.z
|
chunkWorldZ = chunk.z
|
||||||
if (chunkWorldX < newTopLeftChunkX or
|
if(chunkWorldX < newTopLeftChunkX or
|
||||||
chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
|
chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
|
||||||
chunkWorldY < newTopLeftChunkY or
|
chunkWorldY < newTopLeftChunkY or
|
||||||
chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
|
chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
|
||||||
@@ -6,10 +6,8 @@
|
|||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
assetalphaimage.c
|
assettexture.c
|
||||||
assetpaletteimage.c
|
assettileset.c
|
||||||
assetlanguage.c
|
assetlanguage.c
|
||||||
assetscript.c
|
assetscript.c
|
||||||
assetmap.c
|
|
||||||
assetmapchunk.c
|
|
||||||
)
|
)
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "asset/asset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "locale/localemanager.h"
|
||||||
|
|
||||||
|
errorret_t assetLanguageHandler(assetcustom_t custom) {
|
||||||
|
assertNotNull(custom.zipFile, "Custom asset zip file cannot be NULL");
|
||||||
|
assertNotNull(custom.output, "Custom asset output cannot be NULL");
|
||||||
|
|
||||||
|
assetlanguage_t *lang = (assetlanguage_t *)custom.output;
|
||||||
|
errorChain(assetLanguageInit(lang, custom.zipFile));
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetLanguageInit(
|
||||||
|
assetlanguage_t *lang,
|
||||||
|
zip_file_t *zipFile
|
||||||
|
) {
|
||||||
|
errorThrow("Language asset initialization is not yet implemented.");
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetLanguageRead(
|
||||||
|
assetlanguage_t *lang,
|
||||||
|
const uint32_t key,
|
||||||
|
char_t *buffer,
|
||||||
|
const uint32_t bufferSize,
|
||||||
|
uint32_t *outLength
|
||||||
|
) {
|
||||||
|
errorThrow("Language string reading is not yet implemented.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetLanguageDispose(assetlanguage_t *lang) {
|
||||||
|
assertNotNull(lang, "Language asset cannot be NULL");
|
||||||
|
|
||||||
|
if(lang->zip) {
|
||||||
|
zip_fclose(lang->zip);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6,39 +6,13 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "locale/language/keys.h"
|
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "duskdefs.h"
|
#include "duskdefs.h"
|
||||||
#include <zip.h>
|
#include <zip.h>
|
||||||
|
|
||||||
#define ASSET_LANG_CHUNK_CACHE 4 // Number of chunks to cache in memory
|
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
|
||||||
typedef char assetlanguagechunk_t[ASSET_LANG_CHUNK_CHAR_COUNT];
|
|
||||||
#pragma pack(pop)
|
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
|
||||||
typedef struct {
|
|
||||||
uint32_t chunk;
|
|
||||||
uint32_t offset;
|
|
||||||
uint32_t length;
|
|
||||||
} assetlanguagestring_t;
|
|
||||||
#pragma pack(pop)
|
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
|
||||||
typedef struct {
|
|
||||||
assetlanguagestring_t strings[LANG_KEY_COUNT];
|
|
||||||
} assetlanguageheader_t;
|
|
||||||
#pragma pack(pop)
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
zip_file_t *zip;
|
zip_file_t *zip;
|
||||||
assetlanguageheader_t header;
|
|
||||||
zip_int64_t chunksOffset;
|
zip_int64_t chunksOffset;
|
||||||
|
|
||||||
// Chunk cache
|
|
||||||
assetlanguagechunk_t chunks[ASSET_LANG_CHUNK_CACHE];
|
|
||||||
uint32_t chunkIndices[ASSET_LANG_CHUNK_CACHE];
|
|
||||||
} assetlanguage_t;
|
} assetlanguage_t;
|
||||||
|
|
||||||
typedef struct assetcustom_s assetcustom_t;
|
typedef struct assetcustom_s assetcustom_t;
|
||||||
@@ -0,0 +1,78 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assettexture.h"
|
||||||
|
#include "asset/assettype.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "display/texture/texture.h"
|
||||||
|
#include "util/endian.h"
|
||||||
|
|
||||||
|
errorret_t assetTextureLoad(assetentire_t entire) {
|
||||||
|
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||||
|
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||||
|
|
||||||
|
assettexture_t *assetData = (assettexture_t *)entire.data;
|
||||||
|
texture_t *texture = (texture_t *)entire.output;
|
||||||
|
|
||||||
|
// Read header and version (first 4 bytes)
|
||||||
|
if(
|
||||||
|
assetData->header[0] != 'D' ||
|
||||||
|
assetData->header[1] != 'T' ||
|
||||||
|
assetData->header[2] != 'X'
|
||||||
|
) {
|
||||||
|
errorThrow("Invalid texture header");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Version (can only be 1 atm)
|
||||||
|
if(assetData->version != 0x01) {
|
||||||
|
errorThrow("Unsupported texture version");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fix endian
|
||||||
|
assetData->width = endianLittleToHost32(assetData->width);
|
||||||
|
assetData->height = endianLittleToHost32(assetData->height);
|
||||||
|
|
||||||
|
// Check dimensions.
|
||||||
|
if(
|
||||||
|
assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
||||||
|
assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
||||||
|
) {
|
||||||
|
errorThrow("Invalid texture dimensions");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Validate format
|
||||||
|
textureformat_t format;
|
||||||
|
texturedata_t data;
|
||||||
|
|
||||||
|
switch(assetData->type) {
|
||||||
|
case 0x00: // RGBA8888
|
||||||
|
format = TEXTURE_FORMAT_RGBA;
|
||||||
|
data.rgbaColors = (color_t *)assetData->data;
|
||||||
|
break;
|
||||||
|
|
||||||
|
// case 0x01:
|
||||||
|
// format = TEXTURE_FORMAT_RGB;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
// case 0x02:
|
||||||
|
// format = TEXTURE_FORMAT_RGB565;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
// case 0x03:
|
||||||
|
// format = TEXTURE_FORMAT_RGB5A3;
|
||||||
|
// break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorThrow("Unsupported texture format");
|
||||||
|
}
|
||||||
|
|
||||||
|
errorChain(textureInit(
|
||||||
|
texture, assetData->width, assetData->height, format, data
|
||||||
|
));
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "display/color.h"
|
||||||
|
|
||||||
|
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
||||||
|
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
||||||
|
#define ASSET_TEXTURE_SIZE_MAX ( \
|
||||||
|
ASSET_TEXTURE_WIDTH_MAX * ASSET_TEXTURE_HEIGHT_MAX \
|
||||||
|
)
|
||||||
|
|
||||||
|
typedef struct assetentire_s assetentire_t;
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
typedef struct {
|
||||||
|
char_t header[3];
|
||||||
|
uint8_t version;
|
||||||
|
uint8_t type;
|
||||||
|
uint32_t width;
|
||||||
|
uint32_t height;
|
||||||
|
uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
|
||||||
|
} assettexture_t;
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a palettized texture from the given data pointer into the output
|
||||||
|
* texture.
|
||||||
|
*
|
||||||
|
* @param data Pointer to the raw assettexture_t data.
|
||||||
|
* @param output Pointer to the texture_t to load the image into.
|
||||||
|
* @return An error code.
|
||||||
|
*/
|
||||||
|
errorret_t assetTextureLoad(assetentire_t entire);
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "asset/asset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "display/texture/tileset.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/endian.h"
|
||||||
|
|
||||||
|
errorret_t assetTilesetLoad(assetentire_t entire) {
|
||||||
|
assertNotNull(entire.data, "Asset data cannot be null");
|
||||||
|
assertNotNull(entire.output, "Asset output cannot be null");
|
||||||
|
|
||||||
|
assettileset_t *tilesetData = (assettileset_t *)entire.data;
|
||||||
|
tileset_t *tileset = (tileset_t *)entire.output;
|
||||||
|
|
||||||
|
if(
|
||||||
|
tilesetData->header[0] != 'D' ||
|
||||||
|
tilesetData->header[1] != 'T' ||
|
||||||
|
tilesetData->header[2] != 'F'
|
||||||
|
) {
|
||||||
|
errorThrow("Invalid tileset header");
|
||||||
|
}
|
||||||
|
|
||||||
|
if(tilesetData->version != 0x00) {
|
||||||
|
errorThrow("Unsupported tileset version");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fix endianness
|
||||||
|
tilesetData->tileWidth = endianLittleToHost16(tilesetData->tileWidth);
|
||||||
|
tilesetData->tileHeight = endianLittleToHost16(tilesetData->tileHeight);
|
||||||
|
tilesetData->columnCount = endianLittleToHost16(tilesetData->columnCount);
|
||||||
|
tilesetData->rowCount = endianLittleToHost16(tilesetData->rowCount);
|
||||||
|
tilesetData->right = endianLittleToHost16(tilesetData->right);
|
||||||
|
tilesetData->bottom = endianLittleToHost16(tilesetData->bottom);
|
||||||
|
|
||||||
|
if(tilesetData->tileWidth == 0) {
|
||||||
|
errorThrow("Tile width cannot be 0");
|
||||||
|
}
|
||||||
|
if(tilesetData->tileHeight == 0) {
|
||||||
|
errorThrow("Tile height cannot be 0");
|
||||||
|
}
|
||||||
|
if(tilesetData->columnCount == 0) {
|
||||||
|
errorThrow("Column count cannot be 0");
|
||||||
|
}
|
||||||
|
if(tilesetData->rowCount == 0) {
|
||||||
|
errorThrow("Row count cannot be 0");
|
||||||
|
}
|
||||||
|
|
||||||
|
tilesetData->u0 = endianLittleToHostFloat(tilesetData->u0);
|
||||||
|
tilesetData->v0 = endianLittleToHostFloat(tilesetData->v0);
|
||||||
|
|
||||||
|
if(tilesetData->v0 < 0.0f || tilesetData->v0 > 1.0f) {
|
||||||
|
errorThrow("Invalid v0 value in tileset");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup tileset
|
||||||
|
tileset->tileWidth = tilesetData->tileWidth;
|
||||||
|
tileset->tileHeight = tilesetData->tileHeight;
|
||||||
|
tileset->tileCount = tilesetData->columnCount * tilesetData->rowCount;
|
||||||
|
tileset->columns = tilesetData->columnCount;
|
||||||
|
tileset->rows = tilesetData->rowCount;
|
||||||
|
tileset->uv[0] = tilesetData->u0;
|
||||||
|
tileset->uv[1] = tilesetData->v0;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
typedef struct {
|
||||||
|
char_t header[3];
|
||||||
|
uint8_t version;
|
||||||
|
uint16_t tileWidth;
|
||||||
|
uint16_t tileHeight;
|
||||||
|
uint16_t columnCount;
|
||||||
|
uint16_t rowCount;
|
||||||
|
uint16_t right;
|
||||||
|
uint16_t bottom;
|
||||||
|
float_t u0;
|
||||||
|
float_t v0;
|
||||||
|
} assettileset_t;
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a tileset from the given data pointer into the output tileset.
|
||||||
|
*
|
||||||
|
* @param entire Data received from the asset loader system.
|
||||||
|
* @return An error code.
|
||||||
|
*/
|
||||||
|
errorret_t assetTilesetLoad(assetentire_t entire);
|
||||||
+3
-3
@@ -22,13 +22,13 @@ int moduleMapLoad(lua_State *L) {
|
|||||||
// Potentially provide up to 3 params
|
// Potentially provide up to 3 params
|
||||||
chunkpos_t initial = { .x = 0, .y = 0, .z = 0 };
|
chunkpos_t initial = { .x = 0, .y = 0, .z = 0 };
|
||||||
if(lua_isnumber(L, 2)) {
|
if(lua_isnumber(L, 2)) {
|
||||||
initial.x = (chunkunit_t)luaL_checkinteger(L, 2);
|
initial.x = (chunkunit_t)lua_tonumber(L, 2);
|
||||||
}
|
}
|
||||||
if(lua_isnumber(L, 3)) {
|
if(lua_isnumber(L, 3)) {
|
||||||
initial.y = (chunkunit_t)luaL_checkinteger(L, 3);
|
initial.y = (chunkunit_t)lua_tonumber(L, 3);
|
||||||
}
|
}
|
||||||
if(lua_isnumber(L, 4)) {
|
if(lua_isnumber(L, 4)) {
|
||||||
initial.z = (chunkunit_t)luaL_checkinteger(L, 4);
|
initial.z = (chunkunit_t)lua_tonumber(L, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load the map.
|
// Load the map.
|
||||||
|
|||||||
@@ -6,5 +6,7 @@
|
|||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
moduleinput.c
|
sdl2.c
|
||||||
|
psp.c
|
||||||
|
dolphin.c
|
||||||
)
|
)
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "dolphin.h"
|
||||||
|
|
||||||
|
void displayInitDolphin(void) {
|
||||||
|
VIDEO_Init();
|
||||||
|
DISPLAY.screenMode = VIDEO_GetPreferredMode(NULL);
|
||||||
|
DISPLAY.frameBuffer[0] = MEM_K0_TO_K1(
|
||||||
|
SYS_AllocateFramebuffer(DISPLAY.screenMode)
|
||||||
|
);
|
||||||
|
DISPLAY.frameBuffer[1] = MEM_K0_TO_K1(
|
||||||
|
SYS_AllocateFramebuffer(DISPLAY.screenMode)
|
||||||
|
);
|
||||||
|
VIDEO_Configure(DISPLAY.screenMode);
|
||||||
|
|
||||||
|
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
|
||||||
|
// VIDEO_SetPostRetraceCallback(copy_buffers);
|
||||||
|
VIDEO_SetBlack(FALSE);
|
||||||
|
VIDEO_Flush();
|
||||||
|
VIDEO_WaitVSync();
|
||||||
|
if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
|
||||||
|
|
||||||
|
DISPLAY.fifoBuffer = memalign(32, DISPLAY_FIFO_SIZE);
|
||||||
|
memoryZero(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
|
||||||
|
|
||||||
|
GX_Init(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
|
||||||
|
|
||||||
|
// This seems to be mostly related to interlacing vs progressive
|
||||||
|
GX_SetViewport(
|
||||||
|
0, 0,
|
||||||
|
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight,
|
||||||
|
0, 1
|
||||||
|
);
|
||||||
|
float_t yscale = GX_GetYScaleFactor(
|
||||||
|
DISPLAY.screenMode->efbHeight, DISPLAY.screenMode->xfbHeight
|
||||||
|
);
|
||||||
|
uint32_t xfbHeight = GX_SetDispCopyYScale(yscale);
|
||||||
|
GX_SetScissor(
|
||||||
|
0, 0,
|
||||||
|
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
|
||||||
|
);
|
||||||
|
GX_SetDispCopySrc(
|
||||||
|
0, 0,
|
||||||
|
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
|
||||||
|
);
|
||||||
|
GX_SetDispCopyDst(DISPLAY.screenMode->fbWidth, xfbHeight);
|
||||||
|
GX_SetCopyFilter(
|
||||||
|
DISPLAY.screenMode->aa,
|
||||||
|
DISPLAY.screenMode->sample_pattern,
|
||||||
|
GX_TRUE,
|
||||||
|
DISPLAY.screenMode->vfilter
|
||||||
|
);
|
||||||
|
GX_SetFieldMode(
|
||||||
|
DISPLAY.screenMode->field_rendering,
|
||||||
|
(
|
||||||
|
(DISPLAY.screenMode->viHeight == 2 * DISPLAY.screenMode->xfbHeight) ?
|
||||||
|
GX_ENABLE :
|
||||||
|
GX_DISABLE
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Setup cull modes
|
||||||
|
GX_SetCullMode(GX_CULL_NONE);
|
||||||
|
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
||||||
|
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
|
||||||
|
GX_SetDispCopyGamma(GX_GM_1_0);
|
||||||
|
|
||||||
|
GX_ClearVtxDesc();
|
||||||
|
GX_SetVtxDesc(GX_VA_POS, GX_INDEX16);
|
||||||
|
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX16);
|
||||||
|
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
|
||||||
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
||||||
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_U8, 0);
|
||||||
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void displayDolphinSwap(void) {
|
||||||
|
GX_DrawDone();
|
||||||
|
|
||||||
|
DISPLAY.whichFrameBuffer ^= 1;
|
||||||
|
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
||||||
|
GX_SetColorUpdate(GX_TRUE);
|
||||||
|
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
|
||||||
|
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
|
||||||
|
VIDEO_Flush();
|
||||||
|
VIDEO_WaitVSync();
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
#include "display/displaydefs.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
void *frameBuffer[2];// Double-Bufferred
|
||||||
|
int whichFrameBuffer;
|
||||||
|
GXRModeObj *screenMode;
|
||||||
|
void *fifoBuffer;
|
||||||
|
} displaydolphin_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the display for Dolphin.
|
||||||
|
*/
|
||||||
|
void displayDolphinInit(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Swaps the back buffer to the front for Dolphin.
|
||||||
|
*/
|
||||||
|
void displayDolphinSwap(void);
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "psp.h"
|
||||||
|
|
||||||
|
void displayInitPSP(void) {
|
||||||
|
DISPLAY.usingShaderedPalettes = false;
|
||||||
|
}
|
||||||
@@ -6,8 +6,8 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
|
||||||
|
|
||||||
typedef struct {
|
/**
|
||||||
const char_t *file;
|
* Initializes the display for PSP.
|
||||||
} localeinfo_t;
|
*/
|
||||||
|
void displayInitPSP(void);
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "sdl2.h"
|
||||||
|
|
||||||
|
void displaySDL2Update(void) {
|
||||||
|
}
|
||||||
|
|
||||||
|
void displaySDL2Swap(void) {
|
||||||
|
SDL_GL_SwapWindow(DISPLAY.window);
|
||||||
|
|
||||||
|
GLenum err;
|
||||||
|
while((err = glGetError()) != GL_NO_ERROR) {
|
||||||
|
debugPrint("GL Error: %d\n", err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void displaySDL2Dispose(void) {
|
||||||
|
if(DISPLAY.glContext) {
|
||||||
|
SDL_GL_DeleteContext(DISPLAY.glContext);
|
||||||
|
DISPLAY.glContext = NULL;
|
||||||
|
}
|
||||||
|
if(DISPLAY.window) {
|
||||||
|
SDL_DestroyWindow(DISPLAY.window);
|
||||||
|
DISPLAY.window = NULL;
|
||||||
|
}
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
SDL_Window *window;
|
||||||
|
SDL_GLContext glContext;
|
||||||
|
bool_t usingShaderedPalettes;
|
||||||
|
} displaysdl2_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the display for SDL2.
|
||||||
|
*/
|
||||||
|
void displaySDL2Init(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the display for SDL2.
|
||||||
|
*/
|
||||||
|
void displaySDL2Update(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Swaps the display buffers for SDL2.
|
||||||
|
*/
|
||||||
|
void displaySDL2Swap(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of the display for SDL2.
|
||||||
|
*/
|
||||||
|
void displaySDL2Dispose(void);
|
||||||
@@ -12,10 +12,9 @@
|
|||||||
|
|
||||||
int scriptFuncEntityAdd(lua_State *L) {
|
int scriptFuncEntityAdd(lua_State *L) {
|
||||||
assertNotNull(L, "Lua state cannot be NULL");
|
assertNotNull(L, "Lua state cannot be NULL");
|
||||||
|
assertTrue(lua_isnumber(L, 1), "Expected integer entity type");
|
||||||
|
|
||||||
assertTrue(lua_isinteger(L, 1), "Expected integer entity type");
|
entitytype_t entityType = (entitytype_t)luaL_checknumber(L, 1);
|
||||||
|
|
||||||
lua_Integer entityType = luaL_checkinteger(L, 1);
|
|
||||||
assertTrue(
|
assertTrue(
|
||||||
entityType >= ENTITY_TYPE_NULL && entityType < ENTITY_TYPE_COUNT,
|
entityType >= ENTITY_TYPE_NULL && entityType < ENTITY_TYPE_COUNT,
|
||||||
"Invalid entity type passed to scriptFuncEntityAdd"
|
"Invalid entity type passed to scriptFuncEntityAdd"
|
||||||
|
|||||||
@@ -1,21 +0,0 @@
|
|||||||
# Copyright (c) 2025 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
set(DUSK_GAME_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE INTERNAL "Game assets directory")
|
|
||||||
|
|
||||||
# Palette asset needs to be added before any images.
|
|
||||||
add_subdirectory(palette)
|
|
||||||
|
|
||||||
# Languages need to be added before anything that uses text.
|
|
||||||
add_subdirectory(locale)
|
|
||||||
|
|
||||||
# Rest, order doesn't matter
|
|
||||||
add_asset(SCRIPT init.lua)
|
|
||||||
|
|
||||||
# Subdirs
|
|
||||||
add_subdirectory(entity)
|
|
||||||
add_subdirectory(map)
|
|
||||||
add_subdirectory(ui)
|
|
||||||
add_subdirectory(scene)
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
# Copyright (c) 2025 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
add_asset(TILESET entities.tsx)
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 336 B |
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="entities" tilewidth="16" tileheight="16" tilecount="64" columns="8">
|
|
||||||
<image source="entities.png" width="128" height="128"/>
|
|
||||||
</tileset>
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
Console.print('This is called from JavaScript');
|
||||||
|
|
||||||
|
const platformNames = {
|
||||||
|
[System.PLATFORM_LINUX]: 'Linux',
|
||||||
|
[System.PLATFORM_KNULLI]: 'Knulli',
|
||||||
|
[System.PLATFORM_PSP]: 'PSP',
|
||||||
|
[System.PLATFORM_GAMECUBE]: 'GameCube',
|
||||||
|
[System.PLATFORM_WII]: 'Wii',
|
||||||
|
};
|
||||||
|
|
||||||
|
const platformName = platformNames[System.platform] || 'Unknown';
|
||||||
|
Console.print('Platform: ' + platformName);
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
module('platform')
|
|
||||||
module('input')
|
|
||||||
module('scene')
|
|
||||||
module('locale')
|
|
||||||
|
|
||||||
-- Default Input bindings.
|
|
||||||
if PLATFORM == "psp" then
|
|
||||||
inputBind("up", INPUT_ACTION_UP)
|
|
||||||
inputBind("down", INPUT_ACTION_DOWN)
|
|
||||||
inputBind("left", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("right", INPUT_ACTION_RIGHT)
|
|
||||||
inputBind("circle", INPUT_ACTION_CANCEL)
|
|
||||||
inputBind("cross", INPUT_ACTION_ACCEPT)
|
|
||||||
inputBind("select", INPUT_ACTION_RAGEQUIT)
|
|
||||||
inputBind("lstick_up", INPUT_ACTION_UP)
|
|
||||||
inputBind("lstick_down", INPUT_ACTION_DOWN)
|
|
||||||
inputBind("lstick_left", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("lstick_right", INPUT_ACTION_RIGHT)
|
|
||||||
|
|
||||||
elseif PLATFORM == "gamecube" then
|
|
||||||
-- inputBind("start", INPUT_ACTION_RAGEQUIT)
|
|
||||||
-- inputBind("dpad_up", INPUT_ACTION_UP)
|
|
||||||
-- inputBind("dpad_down", INPUT_ACTION_DOWN)
|
|
||||||
-- inputBind("dpad_left", INPUT_ACTION_LEFT)
|
|
||||||
-- inputBind("dpad_right", INPUT_ACTION_RIGHT)
|
|
||||||
-- inputBind("button_b", INPUT_ACTION_CANCEL)
|
|
||||||
-- inputBind("button_a", INPUT_ACTION_ACCEPT)
|
|
||||||
-- inputBind("button_start", INPUT_ACTION_RAGEQUIT)
|
|
||||||
-- inputBind("lstick_up", INPUT_ACTION_UP)
|
|
||||||
-- inputBind("lstick_down", INPUT_ACTION_DOWN)
|
|
||||||
-- inputBind("lstick_left", INPUT_ACTION_LEFT)
|
|
||||||
-- inputBind("lstick_right", INPUT_ACTION_RIGHT)
|
|
||||||
|
|
||||||
else
|
|
||||||
if INPUT_KEYBOARD then
|
|
||||||
inputBind("w", INPUT_ACTION_UP)
|
|
||||||
inputBind("s", INPUT_ACTION_DOWN)
|
|
||||||
inputBind("a", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("d", INPUT_ACTION_RIGHT)
|
|
||||||
|
|
||||||
inputBind("left", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("right", INPUT_ACTION_RIGHT)
|
|
||||||
inputBind("up", INPUT_ACTION_UP)
|
|
||||||
inputBind("down", INPUT_ACTION_DOWN)
|
|
||||||
|
|
||||||
inputBind("enter", INPUT_ACTION_ACCEPT)
|
|
||||||
inputBind("e", INPUT_ACTION_ACCEPT)
|
|
||||||
|
|
||||||
inputBind("q", INPUT_ACTION_CANCEL)
|
|
||||||
|
|
||||||
inputBind("escape", INPUT_ACTION_RAGEQUIT)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- localeSet(DUSK_LOCALE_EN_US)
|
|
||||||
sceneSet('scene/initial.dsf')
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
# Copyright (c) 2025 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
add_asset(LANGUAGE en_US.po)
|
|
||||||
+54
-9
@@ -1,15 +1,60 @@
|
|||||||
#
|
|
||||||
msgid ""
|
msgid ""
|
||||||
msgstr ""
|
msgstr ""
|
||||||
"Language: en_US\n"
|
"Project-Id-Version: ExampleApp 1.0\n"
|
||||||
|
"Language: en\n"
|
||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
|
||||||
|
|
||||||
msgid "ui.test"
|
#: ui/menu.c:10
|
||||||
msgstr "Hello this is a test."
|
msgid "ui.title"
|
||||||
|
msgstr ""
|
||||||
|
"Welcome"
|
||||||
|
|
||||||
msgid "map.test"
|
#: ui/user.c:22
|
||||||
msgstr "This is a map test."
|
msgid "ui.greeting"
|
||||||
|
msgstr "Hello, %s!"
|
||||||
|
|
||||||
msgid "test.test2"
|
#: ui/files.c:40
|
||||||
msgstr "This is another test."
|
msgid "ui.file_status"
|
||||||
|
msgstr "%s has %d files."
|
||||||
|
|
||||||
|
#: ui/cart.c:55
|
||||||
|
msgid "cart.item_count"
|
||||||
|
msgid_plural "cart.item_count"
|
||||||
|
msgstr[0] "%d item"
|
||||||
|
msgstr[1] "%d items (dual)"
|
||||||
|
msgstr[2] "%d items (few)"
|
||||||
|
msgstr[3] "%d items (many)"
|
||||||
|
|
||||||
|
#: ui/notifications.c:71
|
||||||
|
msgid ""
|
||||||
|
"ui.multiline_help"
|
||||||
|
msgstr ""
|
||||||
|
"Line one of the help text.\n"
|
||||||
|
"Line two continues here.\n"
|
||||||
|
"Line three ends here."
|
||||||
|
|
||||||
|
#: ui/errors.c:90
|
||||||
|
msgid ""
|
||||||
|
"error.upload_failed.long"
|
||||||
|
msgstr ""
|
||||||
|
"Upload failed for file \"%s\".\n"
|
||||||
|
"Please try again later or contact support."
|
||||||
|
|
||||||
|
#: ui/messages.c:110
|
||||||
|
msgid ""
|
||||||
|
"user.invite_status"
|
||||||
|
msgid_plural ""
|
||||||
|
"user.invite_status"
|
||||||
|
msgstr[0] ""
|
||||||
|
"%s invited %d user.\n"
|
||||||
|
"Please review the request."
|
||||||
|
msgstr[1] ""
|
||||||
|
"%s invited %d users (dual).\n"
|
||||||
|
"Please review the requests."
|
||||||
|
msgstr[2] ""
|
||||||
|
"%s invited %d users (few).\n"
|
||||||
|
"Please review the requests."
|
||||||
|
msgstr[3] ""
|
||||||
|
"%s invited %d users (many).\n"
|
||||||
|
"Please review the requests."
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
# Copyright (c) 2025 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
add_asset(PALETTE palette0.png)
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 241 B |
Binary file not shown.
@@ -1,6 +0,0 @@
|
|||||||
# Copyright (c) 2025 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
add_asset(SCRIPT initial.lua)
|
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
module('spritebatch')
|
|
||||||
module('camera')
|
|
||||||
module('color')
|
|
||||||
-- module('ui')
|
|
||||||
module('text')
|
|
||||||
module('screen')
|
|
||||||
module('time')
|
|
||||||
module('map')
|
|
||||||
module('glm')
|
|
||||||
|
|
||||||
screenSetBackground(colorLime())
|
|
||||||
mapCamera = cameraCreate()
|
|
||||||
text = "Hello, Dusk!"
|
|
||||||
|
|
||||||
x = -35
|
|
||||||
y = 0
|
|
||||||
|
|
||||||
function sceneDispose()
|
|
||||||
end
|
|
||||||
function sceneUpdate()
|
|
||||||
end
|
|
||||||
function sceneRender()
|
|
||||||
mapCamera.position = vec3(50, 50, 50)
|
|
||||||
cameraPushMatrix(mapCamera)
|
|
||||||
|
|
||||||
textDraw(x, y, text, colorBlue())
|
|
||||||
|
|
||||||
spriteBatchFlush()
|
|
||||||
cameraPopMatrix()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- screenSetBackground(colorBlack())
|
|
||||||
-- mapLoad('map/testmap/testmap.dmf')
|
|
||||||
-- camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
|
|
||||||
-- mapCamera = cameraCreate()
|
|
||||||
|
|
||||||
-- text = "Hello World"
|
|
||||||
|
|
||||||
-- function sceneDispose()
|
|
||||||
-- end
|
|
||||||
|
|
||||||
-- function sceneUpdate()
|
|
||||||
-- end
|
|
||||||
|
|
||||||
-- function sceneRender()
|
|
||||||
-- -- Map Test
|
|
||||||
-- mapCamera.position = vec3(300, 300, 300)
|
|
||||||
-- cameraPushMatrix(mapCamera)
|
|
||||||
-- mapRender()
|
|
||||||
-- cameraPopMatrix()
|
|
||||||
|
|
||||||
-- -- UI Test
|
|
||||||
-- cameraPushMatrix(camera)
|
|
||||||
-- camera.bottom = screenGetHeight()
|
|
||||||
-- camera.right = screenGetWidth()
|
|
||||||
|
|
||||||
-- width, height = textMeasure(text)
|
|
||||||
-- x = (screenGetWidth() - width)
|
|
||||||
-- x = math.sin(TIME.time * 2) * (x / 2) + (x / 2)
|
|
||||||
-- y = (screenGetHeight() - height) / 2
|
|
||||||
-- y = math.cos(TIME.time * 3) * (y) + (y)
|
|
||||||
-- textDraw(x, y, text, colorMagenta())
|
|
||||||
|
|
||||||
-- cameraPopMatrix()
|
|
||||||
-- end
|
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
// Load rosa.
|
||||||
|
Console.print('Asset time');
|
||||||
|
const entry = Asset.lock('test.png', Asset.TYPE_TEXTURE, Texture.FORMAT_RGBA);
|
||||||
|
Asset.requireLoaded(entry);
|
||||||
|
Console.print('Asset loaded');
|
||||||
|
|
||||||
|
// Camera at (3,3,3) looking at origin
|
||||||
|
const cam = Entity.create();
|
||||||
|
const camPos = cam.add(Component.POSITION);
|
||||||
|
cam.add(Component.CAMERA);
|
||||||
|
camPos.localPosition = new Vec3(3, 3, 3);
|
||||||
|
camPos.lookAt(new Vec3(0, 0, 0));
|
||||||
|
|
||||||
|
// Test entity at origin
|
||||||
|
const testEntity = Entity.create();
|
||||||
|
const testPos = testEntity.add(Component.POSITION);
|
||||||
|
|
||||||
|
/** @type {RenderableSpritebatch} */
|
||||||
|
const testRenderable = testEntity.add(Component.RENDERABLE);
|
||||||
|
testRenderable.texture = entry.texture;
|
||||||
|
testRenderable.sprites = [
|
||||||
|
[0, 0, 1, 1, 0, 1, 1, 0]
|
||||||
|
];
|
||||||
|
testPos.localPosition = new Vec3(0, 0, 0);
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 758 B |
Binary file not shown.
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<tileset version="1.10" tiledversion="1.11.2" name="prarie" tilewidth="16" tileheight="16" tilecount="21" columns="7">
|
|
||||||
<image source="prarie.png" width="112" height="48"/>
|
|
||||||
</tileset>
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user