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@@ -1,858 +0,0 @@
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|||||||
# Dusk Code Check
|
|
||||||
|
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||||||
A working checklist for walking through `src/dusk/` (the core, platform-
|
|
||||||
agnostic engine layer) one subsystem at a time and reviewing how it
|
|
||||||
actually looks today -- not just what it's supposed to do. Pairs with
|
|
||||||
`STATUS.md` (maturity snapshot) and `ROADMAP.md` (forward-looking work);
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||||||
this doc is about auditing what's already there.
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||||||
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|
||||||
Each section below: **Purpose**, **Key files**, and a **Review status**
|
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||||||
line to fill in as each system gets walked through (e.g. `Not started` /
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||||||
`In progress` / `Reviewed 2026-08-01: <one-line finding>`).
|
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||||||
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||||||
First full pass completed 2026-08-01 (all 23 sections below reviewed).
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See "Top cross-cutting findings" right after the index for the
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||||||
highest-priority items across all of them before diving into any one
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||||||
section -- this doc is long, don't make someone read all 23 to find
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||||||
the load-bearing bugs.
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||||||
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||||||
Game-specific code lives in `src/duskrpg/` (not covered here) and
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||||||
platform-specific implementations live in `src/dusk<platform>/` /
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||||||
`src/duskgl/` / `src/dusksdl2/` (also not covered here) -- see `CLAUDE.md`
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||||||
for the layer structure.
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||||||
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||||||
---
|
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||||||
|
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||||||
## Index
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||||||
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||||||
- [error](#error)
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||||||
- [assert](#assert)
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||||||
- [util](#util)
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||||||
- [event](#event)
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|
||||||
- [time](#time)
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|
||||||
- [thread](#thread)
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||||||
- [log](#log)
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|
||||||
- [system](#system)
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|
||||||
- [console](#console)
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|
||||||
- [asset](#asset)
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|
||||||
- [locale](#locale)
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|
||||||
- [save](#save)
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||||||
- [network](#network)
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||||||
- [display](#display)
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||||||
- [ui](#ui)
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||||||
- [entity](#entity)
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||||||
- [scene](#scene)
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|
||||||
- [physics](#physics)
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|
||||||
- [animation](#animation)
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|
||||||
- [script](#script)
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|
||||||
- [input](#input)
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|
||||||
- [engine](#engine)
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|
||||||
- [game](#game)
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|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Top cross-cutting findings
|
|
||||||
|
|
||||||
Ranked roughly by real-world impact, not by section order. Each links
|
|
||||||
to its full writeup below.
|
|
||||||
|
|
||||||
1. **Bounds/capacity checks that matter at runtime are `assert*` calls,
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|
||||||
which compile to no-ops in release (`DUSK_ASSERTIONS_FAKED`, set
|
|
||||||
whenever `NDEBUG` is defined) -- confirmed by reading `assert.h`
|
|
||||||
directly.** This shows up in [entity](#entity) (`entitymanager.c`,
|
|
||||||
`component.c` -- reachable from JerryScript via `moduleentity.c`
|
|
||||||
with no return-value check) and [scene](#scene) (`sceneCreate`'s
|
|
||||||
pool-exhaustion path, reachable from `new Scene()`). Untrusted
|
|
||||||
script input can silently get back an invalid ID that later indexes
|
|
||||||
a fixed array out of bounds in a release build -- the exact
|
|
||||||
"validate untrusted data with errorThrow, not asserts" case
|
|
||||||
CLAUDE.md/project memory already calls out, just not applied here.
|
|
||||||
2. **FIXED 2026-08-01.** `util/ref.c`'s `refUnlock` decremented an
|
|
||||||
unsigned `count` guarded only by a tautological `count >= 0` assert
|
|
||||||
([util](#util)) -- a double-unlock silently underflowed to
|
|
||||||
`UINT32_MAX` instead of tripping an assert. This wasn't just a
|
|
||||||
`util/` nit: it's the lock/unlock primitive `asset/loader/assetentry.c`
|
|
||||||
builds on (see [asset](#asset)), so an over-unlocked asset entry
|
|
||||||
became permanently un-reapable rather than erroring loudly. Now
|
|
||||||
asserts `count > 0` before decrementing; the pointless
|
|
||||||
`count >= 0` check in `refLock` was removed too.
|
|
||||||
3. **`texture.c:42-52`'s `textureInit()` reads `texture->format` to
|
|
||||||
decide which `data` fields to validate *before* the struct is
|
|
||||||
zeroed a few lines later** ([display](#display)) -- it's validating
|
|
||||||
whatever stale value happened to be in the caller's (possibly
|
|
||||||
stack) memory, not the `format` parameter actually being requested.
|
|
||||||
4. **FIXED 2026-08-01 (confirmed real before fixing).** PSP's
|
|
||||||
`timeGetRealTimeZonePSP` returned hours; every other platform
|
|
||||||
(`timeGetRealTimeZoneLinux`/Dolphin) returns seconds, and
|
|
||||||
`timeEpochInit`/`timeEpochGetHours` etc. add the timezone value
|
|
||||||
directly to a Unix-epoch-seconds timestamp -- confirmed by reading
|
|
||||||
all three platform implementations plus `timeepoch.c` directly, not
|
|
||||||
just trusting the review agent's claim. The PSP function's own
|
|
||||||
comment even said "Return timezone offset in hours". Now divides by
|
|
||||||
`1000000.0` only (microseconds -> seconds), matching the other
|
|
||||||
platforms. See [time](#time).
|
|
||||||
5. **Discussed, not changed.** `consolePrint` aborts the process (via
|
|
||||||
`stringFormatVA`'s `assert(ret < destSize)`) instead of truncating
|
|
||||||
when a single debug line exceeds 511 bytes. This is a real, if rare,
|
|
||||||
crash risk (any format producing >511 bytes of runtime-variable
|
|
||||||
content -- a long path, a long error string -- takes the whole
|
|
||||||
process down over a debug print), but changing `stringFormatVA`
|
|
||||||
itself would affect every caller in the codebase, and a
|
|
||||||
console-local truncating rewrite is easy to do wrong (vsnprintf
|
|
||||||
directly, bypassing the project's string-utils convention) without
|
|
||||||
more time to get right. Left as-is pending a decision on which
|
|
||||||
fix shape is wanted. See [console](#console).
|
|
||||||
6. **FIXED 2026-08-01.** `thread.c`'s `threadHandler` signaled
|
|
||||||
`THREAD_STATE_STOPPED` before resetting `threadId = 0`, and
|
|
||||||
`threadStartRequest` wasn't synchronized against that reset -- a
|
|
||||||
real (if rare-window) race, not hypothetical: the test suite was
|
|
||||||
already working around it by re-calling `threadInit()` instead of
|
|
||||||
exercising true stop/start reuse. `threadId` is now reset inside the
|
|
||||||
same mutex-locked section before the STOPPED signal/unlock;
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|
||||||
`test_thread_restart` now loops 20x on the same `thread_t` without
|
|
||||||
re-initializing, which would have caught the old race. See
|
|
||||||
[thread](#thread).
|
|
||||||
7. **FIXED 2026-08-01.** `tools/color.py` emitted invalid C float
|
|
||||||
literals (`0f`, `1f`, etc.) for any whole-number CSV channel --
|
|
||||||
confirmed by actually running the generator against `color.csv`
|
|
||||||
before and after. Was dormant only because `COLOR_*_3F`/`_4F` were
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|
||||||
unreferenced anywhere in the repo; the first real use of a float
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|
||||||
color variant wouldn't have compiled. Now routes channel values
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|
||||||
through Python `float()` before interpolating (always stringifies
|
|
||||||
with a decimal point, e.g. `0.0`/`1.0`), and `test/display/test_color.c`
|
|
||||||
gained two tests that reference `COLOR_BLACK_3F`/`COLOR_WHITE_4F`/
|
|
||||||
`COLOR_RED_3B`/`COLOR_GRAY_3F` directly -- giving the previously-dead
|
|
||||||
generated macros real compile-time + value coverage instead of
|
|
||||||
silently bit-rotting again. See [display](#display).
|
|
||||||
8. **`assetModelLoaderAsync` is confirmed fully dead** -- model loading
|
|
||||||
is genuinely synchronous end-to-end (verified by tracing the state
|
|
||||||
machine, not just repeating STATUS.md's claim). See [asset](#asset).
|
|
||||||
9. **No cycle guard on prefab `extends` chains** in
|
|
||||||
`scenePrefabResolveAndApply` -- a self-referencing or A->B->A prefab
|
|
||||||
table is a stack-overflow crash from what looks like a harmless
|
|
||||||
typo in hand-authored data. See [scene](#scene).
|
|
||||||
10. **Untested-code hot spots worth prioritizing** if test investment
|
|
||||||
is on the table: `util/ref.c`/`random.c`/`crypt.c`/`endian.c`
|
|
||||||
(zero tests), `animation/easing.c` (13 of 16 functions untested),
|
|
||||||
`event/`, `console/`, `system/`, `log/`, `input/`, `engine/`,
|
|
||||||
`locale/`, `save/`, and most of `display/` (mesh, shader, texture,
|
|
||||||
tileset, text, screen, framebuffer) have no dedicated tests at
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|
||||||
all.
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|
||||||
|
|
||||||
Convention-only items (real, but lower stakes than the above): raw
|
|
||||||
stdlib string functions (`strlen`/`strchr`/`strstr`/etc.) show up
|
|
||||||
instead of `util/string.h` wrappers in `network/http/` and
|
|
||||||
`asset/loader/locale/assetlocaleloader.c` ([network](#network),
|
|
||||||
[asset](#asset)); several `display/mesh/` files use `//` header
|
|
||||||
comments and `/* */` inline comments where CLAUDE.md wants the
|
|
||||||
opposite ([display](#display)); `animation/`'s core files all use `//`
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|
||||||
copyright headers instead of `/** */` ([animation](#animation)).
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## error
|
|
||||||
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|
||||||
**Purpose:** The engine's single error-handling convention. Every
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|
||||||
fallible function returns `errorret_t`, built with `errorOk()` /
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|
||||||
`errorThrow(fmt, ...)` / `errorChain(call)` and consumed with
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|
||||||
`errorIsOk()`/`errorIsNotOk()`/`errorCatch()`. No `errno`, no raw error
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|
||||||
codes anywhere else in the engine.
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|
||||||
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|
||||||
**Key files:** `error.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Solid, and tested unusually well
|
|
||||||
(`test/error/test_error.c` covers thread isolation and concurrent
|
|
||||||
throws, not just happy path). Two issues: `errorChainImpl` (error.c:86-91)
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|
||||||
hand-rolls `snprintf`/`strlen` instead of `util/string.h`'s
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|
||||||
`stringFormat`/`stringFormatVA` wrappers that `errorThrowImpl` uses one
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|
||||||
function above it -- an inconsistency, not just a style nit, since
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|
||||||
CLAUDE.md requires the wrappers everywhere. `errorThrowWithCode`
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|
||||||
(error.h:100) is dead code -- zero call sites anywhere in `src/`/`test/`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## assert
|
|
||||||
|
|
||||||
**Purpose:** Debug-time invariant checks -- `assertNotNull`, `assertTrue`,
|
|
||||||
`assertFalse`, `assertUnreachable`, `assertIsMainThread`. Distinct from
|
|
||||||
`error/`: asserts are for programmer mistakes/invariants, `errorret_t` is
|
|
||||||
for runtime-recoverable failures (see `CLAUDE.md`'s note on validating
|
|
||||||
untrusted data with `errorThrow` rather than asserting).
|
|
||||||
|
|
||||||
**Key files:** `assert.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Clean, no issues found. Impl
|
|
||||||
functions + macros wrapping `__FILE__`/`__LINE__` and a proper
|
|
||||||
`DUSK_ASSERTIONS_FAKED` no-op path for release builds;
|
|
||||||
`assertNotNullImpl` (assert.c:109-111) does a real "touch" dereference
|
|
||||||
after the null check as a belt-and-braces addition. Test coverage
|
|
||||||
exercises both success and `expect_assert_failure` failure paths for
|
|
||||||
every variant, including `assertDeprecated`/`assertIsMainThread`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## util
|
|
||||||
|
|
||||||
**Purpose:** Small stand-alone helpers with no engine-state dependencies:
|
|
||||||
`array` (dynamic array), `crypt` (hashing/checksum), `endian` (byte-order
|
|
||||||
swap), `math` (clamp/lerp/pow2/etc.), `memory` (`memoryAllocate`/`Free`/
|
|
||||||
`Zero`/`Copy`/`Compare` -- the only allocator the rest of the engine is
|
|
||||||
allowed to call directly), `random`, `ref` (refcounted handle with
|
|
||||||
lock/unlock callbacks), `sort` (bubble sort used for one-time static list
|
|
||||||
ordering), `string` (`stringCopy`/`Compare`/`Format`/etc. -- required in
|
|
||||||
place of libc `str*` functions per `CLAUDE.md`).
|
|
||||||
|
|
||||||
**Key files:** `array.c/h`, `crypt.c/h`, `endian.c/h`, `math.c/h`,
|
|
||||||
`memory.c/h`, `random.c/h`, `ref.c/h`, `sort.c/h`, `string.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Several real issues, worst was
|
|
||||||
in `ref.c`: `refUnlock` (ref.c:37-39) decremented `count` (`uint32_t`)
|
|
||||||
guarded only by `assertTrue(ref->count >= 0, ...)` -- tautologically
|
|
||||||
always true on an unsigned type, so a double-unlock silently underflowed
|
|
||||||
to `UINT32_MAX` and kept invoking `onUnlock` instead of tripping an
|
|
||||||
assert (confirmed by reading ref.c directly). **Fixed 2026-08-01** --
|
|
||||||
`refUnlock` now asserts `count > 0` before decrementing; also fixed
|
|
||||||
`refInit`'s doc comment, which claimed a fresh ref starts at count 1
|
|
||||||
when the code has always started it at 0. Same tautological unsigned
|
|
||||||
`>= 0` assert remains in `memory.c:98` (lower stakes -- `memoryFree`'s
|
|
||||||
own counter, not a shared lock/unlock primitive other subsystems build
|
|
||||||
on -- left as-is). `memory.h:11` declares
|
|
||||||
`static size_t MEMORY_POINTERS_IN_USE = 0;` directly in the header --
|
|
||||||
confirmed present -- meaning every TU including it gets its own private
|
|
||||||
copy (only "works" because the accessors all live in memory.c).
|
|
||||||
`random.c`'s `randomInt` (confirmed, random.c:15-16) does
|
|
||||||
`rand() % (max - min)` with no `max > min` check (UB on `max <= min`),
|
|
||||||
and `srand()` is never called anywhere in the repo -- unseeded,
|
|
||||||
deterministic RNG. `sort.c:1` has `#include <stdlib.h>` before the
|
|
||||||
copyright header (confirmed). Test coverage: array/math/memory/sort/
|
|
||||||
string are thorough; `ref.c`, `random.c`, `crypt.c`, `endian.c` have
|
|
||||||
**zero** tests. `randomInt`/`randomFloat` also appear unused
|
|
||||||
engine-wide (dead code, not just untested).
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## event
|
|
||||||
|
|
||||||
**Purpose:** Generic pub/sub primitive -- `event_t` wraps a caller-owned
|
|
||||||
array of `eventcallback_t`/user-pointer pairs; `eventInit`/`eventSubscribe`/
|
|
||||||
`eventInvoke`. Used for things like `uifullbox_t`'s transition-end
|
|
||||||
callback and `uiloading_t`'s show/hide callbacks. Per `STATUS.md`: "Clean,
|
|
||||||
small, finished", built to replace the old input system's callback
|
|
||||||
pattern.
|
|
||||||
|
|
||||||
**Key files:** `event.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Well-formed -- correctly uses
|
|
||||||
swap-with-last for O(1) unsubscribe, asserts on capacity overflow and
|
|
||||||
duplicate-subscribe, no dead code (`eventUnsubscribe` used in 3 other
|
|
||||||
files). No `errorret_t` needed here since these are programmer-error
|
|
||||||
assertions rather than runtime-data validation, consistent with
|
|
||||||
CLAUDE.md's assert-vs-error guidance. One gap: `test/event/` doesn't
|
|
||||||
exist -- zero unit coverage, including the capacity-exceeded and
|
|
||||||
double-subscribe assert paths.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## time
|
|
||||||
|
|
||||||
**Purpose:** Frame delta/elapsed time (`TIME.delta`, exposed to JS via
|
|
||||||
`moduleTime`) plus `timeepoch_t` wall-clock timestamps (used by
|
|
||||||
`uifps.c` for the FPS counter).
|
|
||||||
|
|
||||||
**Key files:** `time.c/h`, `timeepoch.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. `time.c:52-56` unconditionally
|
|
||||||
formats an epoch string into a 256-byte stack buffer every single
|
|
||||||
`timeUpdate()` call purely to feed a commented-out `consolePrint` --
|
|
||||||
burns the leap-year/day-counting loop three times a frame for a
|
|
||||||
discarded value. `timeepoch.c`'s day-counting loops have no
|
|
||||||
handling/guard for negative epoch/timezone values (pre-1970). Test
|
|
||||||
coverage is solid for `time.c` (mocked ticks, boundary/backwards-time
|
|
||||||
cases) but `timeepoch.c`'s date math (leap year, rollover, format
|
|
||||||
specifiers) has no dedicated tests despite being the more bug-prone
|
|
||||||
half. The PSP-specific timezone unit bug flagged in the cross-cutting
|
|
||||||
findings (#4) was confirmed and fixed 2026-08-01 --
|
|
||||||
`timeGetRealTimeZonePSP` was returning hours where `timeepoch.c`
|
|
||||||
expects seconds.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## thread
|
|
||||||
|
|
||||||
**Purpose:** Thin cross-platform thread/mutex/thread-local wrappers.
|
|
||||||
Used by the asset system's background loading and the POSIX console's
|
|
||||||
input-polling thread.
|
|
||||||
|
|
||||||
**Key files:** `thread.c/h`, `threadmutex.c/h`, `threadlocal.h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Conventions followed
|
|
||||||
throughout. Real race condition, **fixed 2026-08-01**: `threadHandler`
|
|
||||||
used to unlock `stateMutex` and signal `THREAD_STATE_STOPPED` *before*
|
|
||||||
resetting `thread->threadId = 0`, but `threadStartRequest` asserts
|
|
||||||
`threadId == 0` with no synchronization against that reset --
|
|
||||||
`threadStop()` immediately followed by `threadStart()` on the same
|
|
||||||
struct could intermittently trip the assert. Telling sign it was real,
|
|
||||||
not theoretical: `test/thread/test_thread.c` already re-called
|
|
||||||
`threadInit()` before restarting specifically "so threadId/state are
|
|
||||||
reset" -- the test suite was working around the bug rather than
|
|
||||||
exercising true reuse. `threadId` is now reset inside the same
|
|
||||||
mutex-locked section, before the signal/unlock; the test now loops
|
|
||||||
stop/start 20x on the same `thread_t` with no `threadInit()` in
|
|
||||||
between. Otherwise test coverage is good (real pthreads, try-lock
|
|
||||||
coordination, a 4-thread x 10k-iteration mutex contention test).
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## log
|
|
||||||
|
|
||||||
**Purpose:** `logDebug`/`logError` -- the engine's only print/debug-output
|
|
||||||
path. Header-only declarations; each platform provides the actual
|
|
||||||
implementation (see `src/dusk<platform>/log/`).
|
|
||||||
|
|
||||||
**Key files:** `log.h` (declarations only, no `.c` in core).
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Clean 2-function API; all
|
|
||||||
three platform implementations (`dusklinux`, `duskpsp`, `duskdolphin`)
|
|
||||||
match the declared signatures with correct `va_copy` usage for the
|
|
||||||
dual stdout+file writes. Dolphin's `logError` correctly falls back to
|
|
||||||
raw VIDEO/console init when the framebuffer isn't ready yet and blocks
|
|
||||||
on a START-button dismiss loop; PSP writes to
|
|
||||||
`ms0:/PSP/GAME/Dusk/*.log`. No bugs found. No `test/log/` exists --
|
|
||||||
understandable for I/O/side-effect code, but zero coverage.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## system
|
|
||||||
|
|
||||||
**Purpose:** Very early engine init (`systemInit`), the
|
|
||||||
`systemplatform_t` enum (via the `systemplatformlist.h` X-macro pattern),
|
|
||||||
and native OS dialog boxes (`systemdialogtype_t`: render-blocking vs
|
|
||||||
tick-blocking).
|
|
||||||
|
|
||||||
**Key files:** `system.c/h`, `systemplatformlist.h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. X-macro platform enum and
|
|
||||||
compile-time `#error` guards for missing platform macros used
|
|
||||||
correctly; all three platforms define the required
|
|
||||||
`systemInitPlatform`/`systemGetActiveDialogTypePlatform`/
|
|
||||||
`systemGetCyclesPlatform`. Dead code confirmed: `systemPSPGetLanguage()`
|
|
||||||
(`duskpsp/system/systempsp.c:51`) and `systemGetLanguageDolphin()`
|
|
||||||
(`duskdolphin/system/systemdolphin.c:40`) are defined but never called
|
|
||||||
anywhere -- likely intended for locale wiring that hasn't landed. No
|
|
||||||
`test/system/` exists.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## console
|
|
||||||
|
|
||||||
**Purpose:** In-engine dev console: fixed-size scrollback
|
|
||||||
(`CONSOLE_HISTORY_MAX` lines x `CONSOLE_LINE_MAX` chars), `consolePrint`,
|
|
||||||
a `dirty` flag consumers (namely `ui/debug/uiconsole.c`) watch to know
|
|
||||||
when to rebuild their own cached representation. POSIX builds also poll
|
|
||||||
stdin on a background thread for interactive script execution.
|
|
||||||
|
|
||||||
**Key files:** `console.c/h`, `consoledefs.h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Two real issues. `consolePrint`
|
|
||||||
(console.c:32-44) gets its length from `stringFormatVA(buffer,
|
|
||||||
CONSOLE_LINE_MAX, ...)`, and `stringFormatVA` (util/string.c:100)
|
|
||||||
**asserts** `ret < destSize` rather than truncating -- so any single
|
|
||||||
debug line over 511 bytes aborts the process instead of just getting
|
|
||||||
cut off, a harsh failure mode for a dev console. Separately,
|
|
||||||
`consoleUpdate`'s doc ("Processes pending queued script lines") and
|
|
||||||
`CONSOLE_EXEC_BUFFER_MAX` (consoledefs.h:12) describe a queued-script-
|
|
||||||
execution feature that doesn't exist -- `console_t` has no exec-queue
|
|
||||||
fields, `consoleUpdate` only toggles `visible`, and
|
|
||||||
`CONSOLE_EXEC_BUFFER_MAX` is unreferenced elsewhere (dead constant,
|
|
||||||
stale doc). No `test/console/` exists.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## asset
|
|
||||||
|
|
||||||
**Purpose:** The asset pipeline: `dusk.dsk` zip archive reading
|
|
||||||
(`assetfile.c/h`), lock/ref-counted entries (`asset/loader/assetentry.c/h`,
|
|
||||||
built on `util/ref.h`), batch loading (`assetbatch.c/h`), and the loader
|
|
||||||
registry (`asset/loader/assetloader.c/h`, plus one subfolder per loader
|
|
||||||
type: `dmf/` mesh+model, `display/` texture+tileset, `locale/`, `json/`,
|
|
||||||
`animation/`). See `CLAUDE.md`'s "Adding a new asset loader type" for the
|
|
||||||
extension pattern. Per `STATUS.md`: model loading's "async" path is
|
|
||||||
actually synchronous -- the one known stub in core.
|
|
||||||
|
|
||||||
**Key files:** `asset.c/h`, `assetfile.c/h`, `assetbatch.c/h`,
|
|
||||||
`loader/assetentry.c/h`, `loader/assetloader.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Core is well-structured and the
|
|
||||||
multi-pass reaper correctly handles parent/child dependency chains.
|
|
||||||
Found: `assetFileInit` (assetfile.c:29) has `if(!zip_stat(...) == 0)` --
|
|
||||||
precedence makes this `(!zip_stat(...)) == 0`, which happens to
|
|
||||||
evaluate correctly for zip's 0/nonzero convention but reads as broken
|
|
||||||
and should just be `zip_stat(...) != 0`. More seriously,
|
|
||||||
`assetEntryLock`/`Unlock` sit on top of `util/ref.c`'s confirmed
|
|
||||||
double-unlock underflow bug (see **util** above) -- an over-unlocked
|
|
||||||
asset entry silently becomes un-reapable forever instead of asserting.
|
|
||||||
**Confirmed via code-trace** (not just citing STATUS.md):
|
|
||||||
`assetModelLoaderAsync` (assetmodelloader.c:19-23) is genuinely dead --
|
|
||||||
`assetEntryStartLoading` unconditionally sets
|
|
||||||
`ASSET_ENTRY_STATE_PENDING_SYNC`, and `assetModelLoaderSync`'s state
|
|
||||||
machine never transitions to `PENDING_ASYNC` the way mesh/texture/
|
|
||||||
tileset/locale/json/animation all do, so model loading runs fully
|
|
||||||
synchronously via `assetRequireLoaded`'s busy-loop; grep confirms
|
|
||||||
`assetModelLoaderAsync` has no callers. `assetlocaleloader.c` uses raw
|
|
||||||
stdlib (`strstr`/`strncmp`/`strchr`/`strtol`/`atoi`) instead of
|
|
||||||
`util/string.h` wrappers throughout, and tests line-prefixes via
|
|
||||||
`memoryCompare(lineBuffer, "msgid", 5)` without confirming the reused
|
|
||||||
stack buffer actually holds 5 valid bytes at that point -- a short line
|
|
||||||
could spuriously prefix-match against stale buffer contents. Test
|
|
||||||
coverage: good breadth for entry lifecycle, tileset/JSON/animation
|
|
||||||
loaders, and locale parsing; no dedicated tests for mesh/model/texture
|
|
||||||
loader internals or `assetfile.c`'s line reader.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## locale
|
|
||||||
|
|
||||||
**Purpose:** Active-locale tracking (`LOCALE.locale`/`LOCALE.entry`) over
|
|
||||||
`.po`-derived locale assets loaded through the asset system. See
|
|
||||||
`assets/locale/en_US.po` -- per memory, currently placeholder/test
|
|
||||||
content, not real shipped game text.
|
|
||||||
|
|
||||||
**Key files:** `localemanager.c/h`, `localeinfo.h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Clean, no bugs found --
|
|
||||||
correctly balances `assetEntryLock`/`Unlock` in both `SetLocale` and
|
|
||||||
`Dispose` (unlocks the old entry before adopting the new one). Minor
|
|
||||||
nit: `localeinfo.h` declares `static const localeinfo_t` globals
|
|
||||||
(`LOCALE_EN_US` etc.) directly in the header, so every including TU
|
|
||||||
gets its own duplicate copy -- harmless given how few TUs include it.
|
|
||||||
No `test/locale/` directory; `test/asset/test_assetlocale.c` tests the
|
|
||||||
loader, not `localemanager.c` itself.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## save
|
|
||||||
|
|
||||||
**Purpose:** Slot-based save data (`SAVE_FILE_COUNT_MAX` fixed slots),
|
|
||||||
yyjson documents persisted with size + CRC32 checksum. `saveLoad`/
|
|
||||||
`saveSave` read/write JSON fresh every call; callers own the returned
|
|
||||||
doc and must free it. Actual file I/O goes through platform stream hooks
|
|
||||||
(`saveplatform_t`, one impl per platform) -- core `save.c` must never
|
|
||||||
touch the filesystem directly. `savesettings.c/h` layers engine settings
|
|
||||||
(display/audio/input/general) on top. Per `CLAUDE.md`: "mature, but
|
|
||||||
undocumented" beyond the one paragraph there -- no tests.
|
|
||||||
|
|
||||||
**Key files:** `save.c/h`, `savefile.h`, `savestream.c/h`,
|
|
||||||
`savesettings.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Clean and convention-compliant
|
|
||||||
-- `save.c` genuinely never touches the filesystem directly (every I/O
|
|
||||||
path goes through `saveXxxPlatform` macros, all three platforms define
|
|
||||||
them), yyjson doc ownership is honored at every call site checked, and
|
|
||||||
CRC32 is validated before parsing with every error path freeing `buf`.
|
|
||||||
One real gap: `saveFileLoad`'s `memoryAllocate(file->size)`
|
|
||||||
(savestream.c:122) allocates straight from an on-disk size field with
|
|
||||||
no sanity bound before the allocation -- a corrupted/tampered save
|
|
||||||
could request an oversized allocation, worth a max-size guard given the
|
|
||||||
"never trust incoming data" principle (arguably applies to save files,
|
|
||||||
not just network packets). Confirmed no `test/save/` exists. `saveDelete`/
|
|
||||||
`saveExists`/`saveGet` are public API not yet called anywhere in the
|
|
||||||
repo -- likely just unconsumed so far, not truly dead.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## network
|
|
||||||
|
|
||||||
**Purpose:** Connection-state layer only (`networkstate_t`:
|
|
||||||
`DISCONNECTED`/`CONNECTING`/`CONNECTED`/`DISCONNECTING`) plus a one-off
|
|
||||||
HTTP client (`network/http/`: request/header/URL/thread/process split
|
|
||||||
across files). **Not** a multiplayer/replication protocol yet -- that's
|
|
||||||
`ROADMAP.md` items 8-17. Platform-specific connection polling (PSP's
|
|
||||||
`sceNetApctl`, GameCube/Wii's `if_config()`) lives under
|
|
||||||
`src/dusk<platform>/network/`. Has HTTP tests only (`test/network/http/`).
|
|
||||||
|
|
||||||
**Key files:** `network.c/h`, `networkinfo.c/h`, `http/networkhttp.c/h`,
|
|
||||||
`http/networkhttprequest.c/h`, `http/networkhttpthread.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Genuinely stays a thin
|
|
||||||
connection-state layer (grepped for "packet"/"replicat"/"multiplayer"/
|
|
||||||
"udp" -- no hits, no scope creep). The HTTP client correctly validates
|
|
||||||
untrusted server input with `errorThrow` rather than trusting it
|
|
||||||
(malformed status lines, oversized headers, bad `Content-Length`,
|
|
||||||
early-closed connections all throw) -- exactly what CLAUDE.md calls
|
|
||||||
out. `networkhttpthread.c`'s request handoff is actually correct
|
|
||||||
despite request fields being written outside the mutex: the final
|
|
||||||
`state = PENDING` write happens under the same mutex the worker
|
|
||||||
acquires, giving a valid release/acquire handoff (worth a comment, not
|
|
||||||
a bug). One recurring convention violation:
|
|
||||||
`networkhttpprocess.c`/`networkhttpurl.c` use raw stdlib
|
|
||||||
`strlen`/`strchr`/`strstr`/`strncasecmp`/`strcspn` instead of
|
|
||||||
`util/string.h` wrappers in several places -- `util/string.h` currently
|
|
||||||
has no direct substitute for `strchr`/`strstr`/`strcspn`, so this may
|
|
||||||
be a missing-utility gap rather than pure oversight. No leaks found
|
|
||||||
(request/response bodies freed exactly once via
|
|
||||||
`networkHttpRequestReset`, redirect loop frees the intermediate body).
|
|
||||||
Real test coverage exists: `test/network/http/test_networkhttp.c` runs
|
|
||||||
six tests against a fake loopback server (GET/POST/PUT, query encoding,
|
|
||||||
redirects, connection-refused), each asserting zero leaked allocations.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## display
|
|
||||||
|
|
||||||
**Purpose:** The engine's most mature, most-optimized subsystem --
|
|
||||||
platform-agnostic rendering built on top of `duskgl`/`duskdolphin`.
|
|
||||||
Subfolders: `mesh/` (primitive builders: cube/sphere/capsule/plane/
|
|
||||||
triprism/quad, plus the shared `meshvertex_t`/`mesh_t` API), `shader/`
|
|
||||||
(currently one material type, unlit), `spritebatch/` (the shared
|
|
||||||
`SPRITEBATCH_SPRITES_MAX`-capacity quad batcher everything 2D goes
|
|
||||||
through -- flushes on shader/material change), `texture/` (texture +
|
|
||||||
tileset + palette), `text/` (`font_t`/`FONT_DEFAULT`'s baked-in bitmap
|
|
||||||
glyphs, `textBuildSpriteCache`/`textDrawSpriteCache`'s build-once/
|
|
||||||
translate-per-frame pattern), `screen/` (scan-safe area), `framebuffer/`.
|
|
||||||
`color.csv` + `tools/color/csv/__main__.py` code-generate `color.h` --
|
|
||||||
never hand-edit the generated header.
|
|
||||||
|
|
||||||
**Key files:** `display.c/h`, `mesh/mesh.c/h`, `spritebatch/spritebatch.c/h`,
|
|
||||||
`spritebatch/spritebatchsprite.c/h`, `text/font.c/h`, `text/text.c/h`,
|
|
||||||
`texture/texture.c/h`, `texture/tileset.c/h`, `shader/shader.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. "Most mature" oversold it
|
|
||||||
slightly -- real bugs found, several confirmed by direct read:
|
|
||||||
- **texture.c:42-52 (confirmed)** -- `textureInit()` branches on
|
|
||||||
`texture->format` to validate the incoming `data` union *before*
|
|
||||||
`memoryZero(texture, ...)` runs a few lines later, so it's reading
|
|
||||||
whatever stale/uninitialized value was already in the caller's
|
|
||||||
struct, not the `format` parameter actually being requested.
|
|
||||||
Validation is effectively checking garbage.
|
|
||||||
- `spritebatchsprite.c:20-25` -- `spriteBatchSpriteTilesetPosition`'s
|
|
||||||
zero-width/height early return zeroes `sprite.min`/`max` but leaves
|
|
||||||
`uvMin`/`uvMax` uninitialized (stack garbage); the existing
|
|
||||||
zero-size test doesn't check uv fields, so this isn't caught.
|
|
||||||
- `mesh.c:43` -- `meshFlush`'s offset assert (`vertexOffset <
|
|
||||||
vertCount - 1`) wrongly rejects a valid offset at the very last
|
|
||||||
vertex; off-by-one.
|
|
||||||
- `text.c:34-37` -- bounds assert uses `tileIndex <= tileCount`
|
|
||||||
(should be `<`), currently unreachable in practice since a preceding
|
|
||||||
clamp already guards it, but the assert itself is wrong.
|
|
||||||
- `framebuffer.c:23-28` -- `frameBufferBind(NULL)` recurses into
|
|
||||||
binding the backbuffer without `errorChain`, discarding any failure
|
|
||||||
and unconditionally returning `errorOk()`.
|
|
||||||
- `displayInit()`'s six static "SIMPLE" primitive meshes
|
|
||||||
(quad/cube/sphere/plane/capsule/triprism) are never disposed in
|
|
||||||
`displayDispose()` -- one VBO+VAO leaked per primitive on the
|
|
||||||
non-legacy GL path.
|
|
||||||
- **Confirmed and fixed 2026-08-01.** `tools/color.py` (not the
|
|
||||||
`tools/color/csv/__main__.py` path CLAUDE.md's doc comment names --
|
|
||||||
that's a stale path, only a `__pycache__/` remnant exists there; the
|
|
||||||
live script is `tools/color.py`) emitted invalid C float literals
|
|
||||||
for whole-number CSV channels (`0`, `1` -- every black/white/primary
|
|
||||||
color), e.g. `color3f(0f, 0f, 0f)`. Was harmless *only* because
|
|
||||||
`COLOR_*_3F`/`_4F` were never referenced anywhere in `src/`/`test/`
|
|
||||||
-- confirmed by actually running the generator before and after the
|
|
||||||
fix, not just reading the source. Now routes channel values through
|
|
||||||
Python `float()` first (always stringifies with a decimal point);
|
|
||||||
`test/display/test_color.c` gained tests referencing
|
|
||||||
`COLOR_BLACK_3F`/`COLOR_WHITE_4F`/`COLOR_RED_3B`/`COLOR_GRAY_3F`
|
|
||||||
directly so the previously-dead macros now have real compile-time +
|
|
||||||
value coverage.
|
|
||||||
- Style drift: `mesh.h` uses `//` header comments instead of `/** */`;
|
|
||||||
sphere/capsule/triprism use `/* */` block comments inside function
|
|
||||||
bodies where CLAUDE.md mandates `//`; every primitive builder's
|
|
||||||
JSDoc still documents a `@param color` that no longer exists in the
|
|
||||||
signature (leftover from before color moved out of `meshvertex_t`).
|
|
||||||
- The primitive `*Buffer()` flexible-geometry functions (sphereBuffer,
|
|
||||||
capsuleBuffer, etc.) are confirmed unused outside their own
|
|
||||||
`*Init()` -- only the fixed default mesh instances are actually
|
|
||||||
consumed (via `script/module/display/modulemesh.c`).
|
|
||||||
|
|
||||||
Test coverage: `test/display/` only registers `test_color.c` and
|
|
||||||
`test_spritebatchsprite.c` -- mesh/shader/texture/tileset/palette/text/
|
|
||||||
font/screen/framebuffer all have zero unit tests.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ui
|
|
||||||
|
|
||||||
**Purpose:** Flat, static, singleton-driven widget framework -- no scene
|
|
||||||
graph. Top level is a compile-time X-macro registry
|
|
||||||
(`uielementlist.h`/`uielement.c/h`) of `{init, update, draw, dispose,
|
|
||||||
order}` tuples (screens: frame/confirm/settings/overlays/console/fps),
|
|
||||||
spliced with `duskrpg`'s own list. Composition below that is `uimenu_t`
|
|
||||||
(`widget/uimenu.c/h`) -- a flat tagged-union array of widgets laid out in
|
|
||||||
a simple row/column grid via the `MENU_*` authoring macros; no nesting.
|
|
||||||
Widgets: `uilabel`/`uiwidgetlabel` (cached glyph sprites, the pattern
|
|
||||||
every other widget's text now uses), `uibutton`, `uicheckbox`,
|
|
||||||
`uislider`, `uidropdown`, `uitab`, `uiscrolling` (empty placeholder).
|
|
||||||
`focus/` is the gamepad/keyboard directional-navigation stack (no mouse/
|
|
||||||
pointer hit-testing exists anywhere). `frame/` is the 9-slice box plus
|
|
||||||
the confirm dialog and settings screens. `overlay/` is fullscreen
|
|
||||||
fades/loading/crop bars. `debug/` is the FPS counter and dev console
|
|
||||||
renderer.
|
|
||||||
|
|
||||||
As of 2026-07-31: slider/tab/frame (`uiFrameDrawCached`)/duskrpg's
|
|
||||||
textbox all cache their sprite geometry instead of rebuilding it every
|
|
||||||
frame; console uses a fixed-size vertex buffer instead of alloc/free.
|
|
||||||
Still open: sprite-batch flushes are keyed on material/color, so
|
|
||||||
per-widget highlight-color changes still force a flush per widget (see
|
|
||||||
`ROADMAP.md` item 5 in the debt backlog). No JS bindings exist for UI
|
|
||||||
yet. `test/ui/`/`test/display/test_spritebatchsprite.c` cover the new
|
|
||||||
caching *logic* only -- nothing exercises real `uiXxxDraw()` calls, since
|
|
||||||
those need a live GL context (`FONT_DEFAULT`/`UI_FRAME` textures) this
|
|
||||||
repo's test binaries don't have.
|
|
||||||
|
|
||||||
**Key files:** `ui.c/h`, `uielement.c/h`, `focus/uifocus.c/h`,
|
|
||||||
`widget/uimenu.c/h`, `widget/uilabel.c/h`, `frame/uiframe.c/h`,
|
|
||||||
`debug/uiconsole.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-07-31 (this session's sprite-caching
|
|
||||||
pass) -- see notes above; per-material flush granularity and hit-testing
|
|
||||||
still open.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## entity
|
|
||||||
|
|
||||||
**Purpose:** Fixed-size-array ECS. `entitymanager_t` owns
|
|
||||||
`ENTITY_COUNT_MAX` entities, each with up to `ENTITY_COMPONENT_COUNT_MAX`
|
|
||||||
components stored in a tagged union (`componentdata_t` -- flagged in
|
|
||||||
`PSP_OPTIMIZATION_PLAN.md` as the biggest PSP memory-waste candidate,
|
|
||||||
since every entity reserves space for every component type's largest
|
|
||||||
variant). `componentlist.h`'s `X()` macro auto-generates the component
|
|
||||||
enum/union/dispatch table from `entity/component/**`; engine-level
|
|
||||||
`entityprefablist.h` is an empty sentinel (real prefabs live in
|
|
||||||
`duskrpg/entity/entityprefablist.h`, resolved via
|
|
||||||
`entityPrefabResolveAndApply`). No JSON serialize/deserialize (removed by
|
|
||||||
design in favor of C-coded prefabs or JerryScript `Entity`/`Component`).
|
|
||||||
|
|
||||||
**Key files:** `entitymanager.c/h`, `entity.c/h`, `component.c/h`,
|
|
||||||
`componentlist.h`, `entityprefab.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Structurally sound (sentinel
|
|
||||||
prefab list, X-macro shape both match CLAUDE.md), but there's a real
|
|
||||||
security-relevant gap: **every capacity/bounds guard
|
|
||||||
(`entitymanager.c:35`, `entity.c:56`, `component.c:37-39,58-62,75-76,
|
|
||||||
140-141`) is an `assert*` call**, and `assert.h` compiles these to
|
|
||||||
`((void)0)` under `DUSK_ASSERTIONS_FAKED` (auto-set whenever `NDEBUG`
|
|
||||||
is defined -- confirmed by reading assert.h directly, this is a real
|
|
||||||
release-mode no-op, not a hypothetical). `moduleentity.c:30,67` create
|
|
||||||
entities/components from JerryScript with no return-value check, so a
|
|
||||||
script that exceeds `ENTITY_COUNT_MAX`/the per-entity component cap
|
|
||||||
silently gets back an invalid ID in release builds, which then indexes
|
|
||||||
fixed arrays out-of-bounds later. This directly contradicts the
|
|
||||||
project's own "untrusted-data limits need errorThrow, not asserts"
|
|
||||||
guidance -- and script input is about as untrusted as it gets. Minor:
|
|
||||||
`component.h:100`/`component.c:52` misplace the `*` in `void *
|
|
||||||
componentGetData(`. Dead code: `entityUpdateRemove`/
|
|
||||||
`entityDisposeRemove`/`entityDisposeAdd` have zero call sites.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## scene
|
|
||||||
|
|
||||||
**Purpose:** Same shape as `entity/` one level up -- `SCENE_COUNT_MAX`
|
|
||||||
fixed-count scenes, each an isolated entity-manager pool; engine-level
|
|
||||||
`sceneprefablist.h` is an empty sentinel (real prefabs in
|
|
||||||
`duskrpg/scene/`). As of the `Scene.set()` work (2026-07-31), JerryScript
|
|
||||||
can install a `{init, update, dispose}` module as the active scene via
|
|
||||||
`modulescene.c`'s `moduleSceneSetStatic`/`moduleSceneUpdateCurrent`/
|
|
||||||
`moduleSceneTeardownCurrent` (see `script` below) -- scene IDs are reused
|
|
||||||
from a small pool immediately after `sceneDestroy`, so don't assume a
|
|
||||||
freshly created scene has a "new" ID.
|
|
||||||
|
|
||||||
**Key files:** `scene.c/h`, `scenebase.h`, `sceneprefab.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Shares entity/'s assert-not-
|
|
||||||
errorThrow bounds gap (`sceneCreate` hits `assertUnreachable` then
|
|
||||||
falls through to `SCENE_ID_INVALID` on pool exhaustion in release --
|
|
||||||
reachable from `new Scene()` in JS). Additional finding:
|
|
||||||
`scenePrefabResolveAndApply`/`scenePrefabInit` (sceneprefab.c:31-54)
|
|
||||||
recurse through a prefab's `extends` chain with **no cycle guard** -- a
|
|
||||||
self-referencing or A→B→A prefab table causes unbounded recursion/
|
|
||||||
stack overflow from what's otherwise a one-typo mistake in a
|
|
||||||
hand-authored prefab list. No dead code, no use-after-free. Tests cover
|
|
||||||
create/destroy/isolation/update cadence well but have zero coverage for
|
|
||||||
pool exhaustion, `sceneRender()`, or `sceneprefab.c` (no prefab test
|
|
||||||
file exists at all).
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## physics
|
|
||||||
|
|
||||||
**Purpose:** `physicsworld_t` step simulation over `physicsbodytype_t`
|
|
||||||
(static/dynamic/kinematic) and `physicshapetype_t` (cube/sphere/capsule/
|
|
||||||
plane/custom, plus mesh shapes via `physicsshapemesh.c/h`).
|
|
||||||
`triggersystem.c/h` layers trigger-volume enter/exit events on top. Per
|
|
||||||
`STATUS.md`: "mature, recently churned" -- a revert/re-disable of "old
|
|
||||||
ent code" suggests component wiring isn't fully settled yet. Well
|
|
||||||
tested (`test/physics/`).
|
|
||||||
|
|
||||||
**Key files:** `physicsworld.c/h`, `physicsbodytype.h`, `physicsshape.h`,
|
|
||||||
`physicsshapemesh.c/h`, `triggersystem.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. `STATUS.md`'s "component
|
|
||||||
wiring isn't fully settled" caveat looks stale on closer look:
|
|
||||||
`physicsWorldStep`/`triggerSystemStep` are live-wired in `scene.c:89-90`
|
|
||||||
and `duskrpg`'s player prefab actively uses both PHYSICS and TRIGGER --
|
|
||||||
no `#if 0`/TODO/commented-out code found; the disable-then-revert in
|
|
||||||
history reads like a same-day whole-ECS revert, not something
|
|
||||||
physics-specific. Two real bugs found instead:
|
|
||||||
`physicsbodytype.h:23-27` documents kinematic bodies as capable of
|
|
||||||
being a player controller, but `physicsworld.c:124,166-167` only ever
|
|
||||||
writes `onGround` for the dynamic side of a collision pair -- a
|
|
||||||
kinematic controller's `onGround` is permanently false (latent today,
|
|
||||||
since the one existing player prefab uses DYNAMIC, not KINEMATIC).
|
|
||||||
`physicstest.c:213`'s barycentric interior-test branch has no guard
|
|
||||||
against a zero-area triangle (divide-by-zero/NaN risk in mesh-sphere
|
|
||||||
collision). Dead code: `physicsShapeMeshCreate` (mesh-terrain
|
|
||||||
collision) has zero production callers despite being well-tested in
|
|
||||||
isolation; `entityPhysicsGetShape`/`GetCollideMask` are unwired to the
|
|
||||||
JS module. Test depth is genuinely strong for what's implemented
|
|
||||||
(gravity convergence, dynamic-vs-dynamic separation, mask filtering,
|
|
||||||
mesh sphere/capsule resting) -- "well tested" is earned for the
|
|
||||||
features that exist, though the unused mesh-collision path and
|
|
||||||
missing trigger→JS bridge mean the subsystem's *integration* maturity
|
|
||||||
is a bit narrower than its test depth suggests.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## animation
|
|
||||||
|
|
||||||
**Purpose:** Keyframe + easing only -- no blend trees or state machines
|
|
||||||
yet. `keyframe_t`/`keyframeset_t` interpolate values over time via
|
|
||||||
`easing.c/h`'s easing functions; `animation.c/h` ties a keyframe set to
|
|
||||||
playback state. Per `STATUS.md`: terse commit history ("ANIM") suggests
|
|
||||||
still iterating.
|
|
||||||
|
|
||||||
**Key files:** `animation.c/h`, `easing.c/h`, `keyframe.c/h`,
|
|
||||||
`keyframeset.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. All 8 core files use `//`
|
|
||||||
copyright headers instead of the required `/** */` block, inconsistent
|
|
||||||
with the correctly-formatted `entityanimation.{c,h}` next door. Math
|
|
||||||
checks out: all 16 easing functions satisfy f(0)=0/f(1)=1 with no
|
|
||||||
precision issues, and keyframe interpolation clamps (doesn't
|
|
||||||
extrapolate) outside the time range with no reachable divide-by-zero
|
|
||||||
-- though it doesn't validate that keyframe times are ascending. 15 of
|
|
||||||
16 `easing.h` declarations lack Javadoc. Biggest gap: **no
|
|
||||||
`test_easing.c` exists** -- only linear/in-quad get incidental coverage
|
|
||||||
via `test_keyframe.c`, so 13 of 16 easing functions are completely
|
|
||||||
untested. Dead code (test-only, unused by any `duskrpg` game code):
|
|
||||||
`keyframeSetGetValues`, `keyframeSetFireCallback`, `animationSetEvent`,
|
|
||||||
`entityAnimationSetKeyframes`/`GetValue`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## script
|
|
||||||
|
|
||||||
**Purpose:** Embedded JerryScript integration. `scriptmanager.c/h` owns
|
|
||||||
the JerryScript context lifecycle and the exec/call helpers
|
|
||||||
(`scriptManagerExec`/`ExecFile`/`CallGlobal`/`CallValue`, the last two
|
|
||||||
sharing exception + promise-draining logic). `scriptproto.c/h` is the
|
|
||||||
`scriptproto_t` prototype-wrapping helper every module builds on.
|
|
||||||
`module/` holds each registered JS-facing module:
|
|
||||||
- `modulebase.h` -- the shared macro toolkit (`moduleBaseFunction`,
|
|
||||||
`moduleBaseRequireArgs`/`RequireString`/etc., `moduleBaseDefineProp`/
|
|
||||||
`Func`/`StaticFunc`, `moduleBaseSetWrappedPointer`, `moduleBaseThrowError`).
|
|
||||||
- `moduleplatform.h`, `entity/moduleentity.c/h` +
|
|
||||||
`entity/component/*` (generic `Component` plus typed Position/Physics/
|
|
||||||
Renderable wrappers via `modulecomponentlist.c/h`), `scene/modulescene.c/h`
|
|
||||||
(`Scene`, including `Scene.set()`), `display/modulemesh.c/h`,
|
|
||||||
`time/moduletime.c/h`, `require/modulerequire.c/h` (CommonJS-style
|
|
||||||
`require()`/`module.exports`, with a directory stack for relative
|
|
||||||
resolution -- `scriptManagerExecFile` now pushes its own file's
|
|
||||||
directory before exec so a top-level entry script's relative
|
|
||||||
`require()` calls resolve correctly).
|
|
||||||
- `modulelist.c/h` -- registers/disposes every module above in order;
|
|
||||||
`moduleListDispose()` is now actually called from
|
|
||||||
`scriptManagerDispose()` (was a latent bug -- it wasn't, until
|
|
||||||
2026-07-31).
|
|
||||||
|
|
||||||
Entry point convention: `assets/scripts/init.js` does
|
|
||||||
`require('./scenefile.js')` + `Scene.set(module)`. Has unit tests
|
|
||||||
(`test/script/`), including one that reads the real shipped
|
|
||||||
`overworldscene.js` off disk rather than an embedded copy.
|
|
||||||
|
|
||||||
**Key files:** `scriptmanager.c/h`, `scriptproto.c/h`,
|
|
||||||
`module/modulebase.h`, `module/modulelist.c/h`,
|
|
||||||
`module/require/modulerequire.c/h`, `module/scene/modulescene.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-07-31 (this session's Scene.set() +
|
|
||||||
require()-dir-stack work) -- see notes above.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## input
|
|
||||||
|
|
||||||
**Purpose:** Bind-based input (`inputaction.c/h` maps
|
|
||||||
`INPUT_BIND_*` names to raw `inputbutton_t`s per platform), with a
|
|
||||||
configurable analog deadzone. Platform button/axis backends live under
|
|
||||||
`src/dusk<platform>/input/`; capability macros (`DUSK_INPUT_GAMEPAD`/
|
|
||||||
`KEYBOARD`/`POINTER`) gate what's available per target. Pointer axis
|
|
||||||
values are plumbed through (`DUSK_INPUT_POINTER`), but nothing in `ui/`
|
|
||||||
consumes them yet -- no hit-testing exists (see `ui` above).
|
|
||||||
|
|
||||||
**Key files:** `input.c/h`, `inputaction.c/h`, `inputbutton.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Clean and convention-compliant;
|
|
||||||
deadzone math (`inputDeadzone`, input.c:244) is correct and safe. One
|
|
||||||
naming nit: `inputBind`'s param is named `act` in input.h:216 while its
|
|
||||||
own doc comment calls it `action`. **Confirmed, not just cited from
|
|
||||||
STATUS.md**: pointer input is genuinely wired end-to-end, not a
|
|
||||||
dead-end at the platform layer -- SDL2's `inputUpdateSDL2` populates
|
|
||||||
`INPUT.platform.mouseX/Y`/scroll from `SDL_GetMouseState`,
|
|
||||||
`inputButtonGetValueSDL2` handles the pointer-axis cases, and
|
|
||||||
`duskrpg/input/inputbindmap.h` binds `mouse_x`/`mouse_y` to
|
|
||||||
`INPUT_BIND_POINTERX/Y`. The dead end is specifically at the
|
|
||||||
*consumption* layer: grepping `src/dusk/ui/` for those binds or any
|
|
||||||
pointer-axis read turns up nothing -- exactly as STATUS.md says, just
|
|
||||||
now confirmed rather than assumed. No tests exist for `input/`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## engine
|
|
||||||
|
|
||||||
**Purpose:** Top-level init/update/dispose orchestration
|
|
||||||
(`engineInit`/`engineUpdate`/`engineDispose`) -- the thing `main.c` calls,
|
|
||||||
which in turn calls into every subsystem above plus `game/gameInit` etc.
|
|
||||||
`ENGINE.running`/`ENGINE.version` are the only bits of global state
|
|
||||||
outside the per-subsystem structs.
|
|
||||||
|
|
||||||
**Key files:** `engine.c/h`.
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01, confirmed by direct read of
|
|
||||||
`engineInit`/`engineDispose`. Init order is safe (time -> console ->
|
|
||||||
system -> input -> asset -> scriptManager -> save/saveSettings ->
|
|
||||||
locale -> display -> ui -> network -> scene -> game), with display
|
|
||||||
before UI and scriptManager before scene/game so JS `Entity`/`Scene`
|
|
||||||
wrappers exist before any script runs. `engineDispose` is **not** a
|
|
||||||
clean reverse of that order, though: `localeManagerDispose()` runs
|
|
||||||
*before* `uiDispose()`/`displayDispose()`, even though locale was
|
|
||||||
initialized *before* both -- correct reverse order would tear down
|
|
||||||
UI/display first, and as written there's a real risk of UI/display
|
|
||||||
teardown code touching already-freed locale data (e.g. any localized
|
|
||||||
string still held/logged during dispose). Separately, `void
|
|
||||||
engineExit(void)` (engine.c:95) is defined but **not declared in
|
|
||||||
engine.h**, and a repo-wide grep finds no caller anywhere -- dead,
|
|
||||||
unreachable, and in violation of the "every public function must be
|
|
||||||
declared in its header" rule. No tests exist for `engine/`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## game
|
|
||||||
|
|
||||||
**Purpose:** Intentionally header-only in core -- just declares
|
|
||||||
`gameInit`/`gameUpdate`/`gameDispose`. The real implementation is
|
|
||||||
`src/duskrpg/game/game.c` (currently: runs `scripts/init.js` on init).
|
|
||||||
|
|
||||||
**Key files:** `game.h` (no `.c` in core).
|
|
||||||
|
|
||||||
**Review status:** Reviewed 2026-08-01. Confirmed: no `.c` file exists
|
|
||||||
in `src/dusk/game/` (only `game.h` + `CMakeLists.txt`) -- a pure
|
|
||||||
interface, as intended. The real `src/duskrpg/game/game.c`
|
|
||||||
implementation is a thin JS-bootstrap shim: `gameInit` just does
|
|
||||||
`errorChain(scriptManagerExecFile("scripts/init.js", NULL))`, while
|
|
||||||
`gameUpdate`/`gameDispose` are both empty (`errorOk()` only). Not a
|
|
||||||
bug -- consistent with the ongoing migration of game logic into JS --
|
|
||||||
but worth flagging as "not yet fleshed out" rather than broken if
|
|
||||||
anything is expected to happen there per-frame at the C layer. No
|
|
||||||
tests exist for this layer.
|
|
||||||
@@ -33,74 +33,3 @@ jobs:
|
|||||||
libssl-dev
|
libssl-dev
|
||||||
- name: Run tests
|
- name: Run tests
|
||||||
run: ./scripts/test-linux.sh
|
run: ./scripts/test-linux.sh
|
||||||
|
|
||||||
# Emulator smoke tests: boot the built disc/EBOOT for a fixed window and
|
|
||||||
# confirm the emulator doesn't crash. Not yet verified against a real
|
|
||||||
# runner (no CI run has exercised these) -- continue-on-error so a
|
|
||||||
# flaky/broken emulator step doesn't block the required Linux test job.
|
|
||||||
run-tests-gamecube-dolphin:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
continue-on-error: true
|
|
||||||
container:
|
|
||||||
image: ghcr.io/extremscorner/libogc2:latest
|
|
||||||
steps:
|
|
||||||
- name: Install Node.js
|
|
||||||
run: apt-get update && apt-get install -y nodejs
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
- name: Install additional dependencies
|
|
||||||
run: |
|
|
||||||
apt-get install -y \
|
|
||||||
python3-pip python3-polib python3-pil \
|
|
||||||
python3-dotenv python3-pyqt5 python3-opengl xorriso \
|
|
||||||
dolphin-emu xvfb
|
|
||||||
dkp-pacman -Syu --noconfirm
|
|
||||||
dkp-pacman -S --needed --noconfirm \
|
|
||||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
|
||||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
|
||||||
- name: Build GameCube ISO and boot it in Dolphin
|
|
||||||
run: ./scripts/test-gamecube-dolphin.sh
|
|
||||||
|
|
||||||
run-tests-wii-dolphin:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
continue-on-error: true
|
|
||||||
container:
|
|
||||||
image: ghcr.io/extremscorner/libogc2:latest
|
|
||||||
steps:
|
|
||||||
- name: Install Node.js
|
|
||||||
run: apt-get update && apt-get install -y nodejs
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
- name: Install additional dependencies
|
|
||||||
run: |
|
|
||||||
apt-get install -y \
|
|
||||||
python3-pip python3-polib python3-pil \
|
|
||||||
python3-dotenv python3-pyqt5 python3-opengl xorriso \
|
|
||||||
dolphin-emu xvfb
|
|
||||||
dkp-pacman -Syu --noconfirm
|
|
||||||
dkp-pacman -S --needed --noconfirm \
|
|
||||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
|
||||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
|
||||||
- name: Build Wii ISO and boot it in Dolphin
|
|
||||||
run: ./scripts/test-wii-dolphin.sh
|
|
||||||
|
|
||||||
run-tests-psp-ppsspp:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
continue-on-error: true
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
- name: Setup pspdev
|
|
||||||
uses: ./.github/actions/setup-pspdev
|
|
||||||
- name: Install PPSSPPHeadless build dependencies
|
|
||||||
run: |
|
|
||||||
sudo apt-get update
|
|
||||||
sudo apt-get install -y git cmake ninja-build libsdl2-dev zlib1g-dev
|
|
||||||
- name: Build PPSSPPHeadless
|
|
||||||
run: |
|
|
||||||
git clone --recursive --depth 1 https://github.com/hrydgard/ppsspp.git /tmp/ppsspp
|
|
||||||
cmake -S /tmp/ppsspp -B /tmp/ppsspp/build -DCMAKE_BUILD_TYPE=Release
|
|
||||||
cmake --build /tmp/ppsspp/build --target PPSSPPHeadless -- -j$(nproc)
|
|
||||||
echo "PPSSPP_HEADLESS_BIN=/tmp/ppsspp/build/PPSSPPHeadless" >> "$GITHUB_ENV"
|
|
||||||
- name: Build PSP EBOOT and boot it in PPSSPPHeadless
|
|
||||||
run: ./scripts/test-psp-ppsspp.sh
|
|
||||||
|
|||||||
@@ -1,549 +0,0 @@
|
|||||||
# Dusk — Claude Code rules
|
|
||||||
|
|
||||||
See `STATUS.md` for a periodically-refreshed inventory of subsystem
|
|
||||||
maturity, test coverage gaps, and known open issues — check it before
|
|
||||||
assuming a subsystem is fully wired up or before picking a next task.
|
|
||||||
|
|
||||||
## File headers
|
|
||||||
Every C, H, and JS file starts with:
|
|
||||||
|
|
||||||
```c
|
|
||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
```
|
|
||||||
|
|
||||||
JS files use `//` comment style instead.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## C conventions
|
|
||||||
|
|
||||||
### Types
|
|
||||||
Always use the project-defined aliases instead of bare C primitives:
|
|
||||||
|
|
||||||
| Use | Not |
|
|
||||||
|-----------|--------------|
|
|
||||||
| `bool_t` | `bool` |
|
|
||||||
| `int_t` | `int` |
|
|
||||||
| `float_t` | `float` |
|
|
||||||
| `char_t` | `char` |
|
|
||||||
|
|
||||||
Use `uint8_t`, `uint16_t`, `int32_t`, etc. for fixed-width integers.
|
|
||||||
All struct and enum types end in `_t` (`animation_t`, `errorret_t`, …).
|
|
||||||
|
|
||||||
### Naming
|
|
||||||
- **Functions** — snake_case, prefixed with their module:
|
|
||||||
`assetLock()`, `entityPositionInit()`, `moduleAssetBatchCtor()`
|
|
||||||
- **Struct fields** — camelCase: `keyframeCount`, `localPosition`
|
|
||||||
- **Macros / constants** — UPPER_SNAKE_CASE:
|
|
||||||
`ENTITY_ID_INVALID`, `ERROR_OK`, `COMPONENT_TYPE_COUNT`
|
|
||||||
- **Files** — snake_case matching the primary type: `entityposition.c`,
|
|
||||||
`moduleassetbatch.c`
|
|
||||||
|
|
||||||
### Header files (`.h`)
|
|
||||||
- Use `#pragma once` — no include guards.
|
|
||||||
- Declare every public function, `#define`, and `extern` global.
|
|
||||||
- Write a JSDoc block (`/** … */`) above every declaration explaining
|
|
||||||
purpose, `@param`s, and `@returns`.
|
|
||||||
- Only include headers that the `.h` file itself strictly requires for
|
|
||||||
the types it exposes. Move everything else to the `.c` file.
|
|
||||||
Do not use forward declarations as a workaround — use the real
|
|
||||||
include in the `.c` file instead.
|
|
||||||
|
|
||||||
### Implementation files (`.c`)
|
|
||||||
- Contain function bodies only; no declarations.
|
|
||||||
- Pull in whatever additional includes the implementation needs.
|
|
||||||
- Do not use `static` or `inline` on **functions**. Every function,
|
|
||||||
including internal helpers, must be declared in the matching `.h` and
|
|
||||||
defined in the `.c` file. Internal helpers belong near the bottom of
|
|
||||||
the `.c` file, not at the top with a `static` qualifier.
|
|
||||||
`static` and `inline` on functions are only appropriate when the
|
|
||||||
function body is written directly inside a `.h` file.
|
|
||||||
`static` on **variables** (file-scope state) is fine and expected.
|
|
||||||
|
|
||||||
### Formatting
|
|
||||||
- Hard-wrap all lines at **80 characters**.
|
|
||||||
|
|
||||||
### Error handling
|
|
||||||
Return `errorret_t` from fallible functions. Use these macros:
|
|
||||||
|
|
||||||
```c
|
|
||||||
errorOk(); // return success
|
|
||||||
errorThrow("msg %d", val); // return failure with message
|
|
||||||
errorChain(someCall()); // propagate failure, continue on success
|
|
||||||
errorIsOk(ret) / errorIsNotOk(ret) // test a result
|
|
||||||
errorCatch(ret); // handle + free an error
|
|
||||||
```
|
|
||||||
|
|
||||||
Never return raw error codes or use `errno` for in-engine errors.
|
|
||||||
|
|
||||||
### Memory
|
|
||||||
Use the project allocator — never raw `malloc`/`free`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
memoryAllocate(size) // allocate
|
|
||||||
memoryFree(ptr) // free
|
|
||||||
memoryZero(dest, size) // zero a block
|
|
||||||
memoryCopy(dest, src, size) // copy
|
|
||||||
```
|
|
||||||
|
|
||||||
### Asserts
|
|
||||||
Prefer specific assert macros over bare `assert()`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
assertNotNull(ptr, "msg");
|
|
||||||
assertTrue(cond, "msg");
|
|
||||||
assertFalse(cond, "msg");
|
|
||||||
assertUnreachable("msg");
|
|
||||||
assertIsMainThread("msg");
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Build system
|
|
||||||
Each subdirectory has its own `CMakeLists.txt` that adds sources with:
|
|
||||||
|
|
||||||
```cmake
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|
||||||
PUBLIC
|
|
||||||
myfile.c
|
|
||||||
)
|
|
||||||
```
|
|
||||||
|
|
||||||
Never add source files to the root `CMakeLists.txt` directly.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Platform support
|
|
||||||
|
|
||||||
### Targets
|
|
||||||
Set `DUSK_TARGET_SYSTEM` at CMake configure time to select a platform:
|
|
||||||
|
|
||||||
| `DUSK_TARGET_SYSTEM` | Macro defined | Platform |
|
|
||||||
|----------------------|-------------------|------------------|
|
|
||||||
| `linux` | `DUSK_LINUX` | Linux desktop |
|
|
||||||
| `knulli` | `DUSK_KNULLI` | Knulli (handheld)|
|
|
||||||
| `psp` | `DUSK_PSP` | Sony PSP |
|
|
||||||
| `gamecube` | `DUSK_GAMECUBE` | Nintendo GameCube|
|
|
||||||
| `wii` | `DUSK_WII` | Nintendo Wii |
|
|
||||||
|
|
||||||
### Layer structure
|
|
||||||
```
|
|
||||||
src/dusk/ core, platform-agnostic game logic
|
|
||||||
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP)
|
|
||||||
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP)
|
|
||||||
src/dusklinux/ Linux + Knulli platform impl
|
|
||||||
src/duskpsp/ PSP platform impl
|
|
||||||
src/duskdolphin/ GameCube / Wii platform impl (no SDL2/OpenGL)
|
|
||||||
```
|
|
||||||
|
|
||||||
Dolphin is the only target that bypasses SDL2 and OpenGL entirely —
|
|
||||||
it uses native GameCube/Wii rendering and input APIs.
|
|
||||||
|
|
||||||
### Platform guards
|
|
||||||
Use the compile-time macros for platform-specific code:
|
|
||||||
|
|
||||||
```c
|
|
||||||
#ifdef DUSK_PSP
|
|
||||||
// PSP-only path
|
|
||||||
#elif defined(DUSK_GAMECUBE) || defined(DUSK_WII)
|
|
||||||
// GameCube / Wii path
|
|
||||||
#else
|
|
||||||
// Generic / Linux fallback
|
|
||||||
#endif
|
|
||||||
```
|
|
||||||
|
|
||||||
Additional capability macros set per-target:
|
|
||||||
`DUSK_SDL2`, `DUSK_OPENGL`, `DUSK_OPENGL_ES`, `DUSK_OPENGL_LEGACY`,
|
|
||||||
`DUSK_INPUT_GAMEPAD`, `DUSK_INPUT_KEYBOARD`, `DUSK_INPUT_POINTER`,
|
|
||||||
`DUSK_PLATFORM_ENDIAN_BIG` / `DUSK_PLATFORM_ENDIAN_LITTLE`.
|
|
||||||
|
|
||||||
### Abstraction pattern
|
|
||||||
Platform-specific implementations are wired in via `#define` macros in
|
|
||||||
each platform's `displayplatform.h` / `inputplatform.h` etc., which
|
|
||||||
the core calls through. Functions that a platform does not support are
|
|
||||||
simply left undefined — the core guards calls with `#ifdef`.
|
|
||||||
|
|
||||||
### Adding platform-specific code
|
|
||||||
- Put it under `src/dusk<platform>/` in the matching subsystem folder.
|
|
||||||
- Gate any core call-site with the appropriate `#ifdef DUSK_<PLATFORM>`
|
|
||||||
or capability macro.
|
|
||||||
- Keep the `src/dusk/` core free of platform ifdefs — delegate through
|
|
||||||
the platform header macros instead.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a new asset loader type
|
|
||||||
1. Add an enum value to `assetloadertype_t` (before `_COUNT`) in
|
|
||||||
`src/dusk/asset/loader/assetloader.h`.
|
|
||||||
2. Add fields to the input/loading/output unions in `assetloader.h`.
|
|
||||||
3. Implement `assetXxxLoaderSync`, `assetXxxLoaderAsync`, and
|
|
||||||
`assetXxxDispose` in a new `src/dusk/asset/loader/xxx/` directory.
|
|
||||||
4. Register the three callbacks in `ASSET_LOADER_CALLBACKS[]` in
|
|
||||||
`src/dusk/asset/loader/assetloader.c`.
|
|
||||||
5. If user-facing, create a JS module (see below) and a `.d.ts` file.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a new entity component
|
|
||||||
1. Create `src/dusk/entity/component/<category>/entityMyComp.h/.c` with
|
|
||||||
struct `entityMyComp_t`, `entityMyCompInit()`, and optionally
|
|
||||||
`entityMyCompDispose()`, `entityMyCompRender()`.
|
|
||||||
2. Add the include to `src/dusk/entity/componentlist.h` header block
|
|
||||||
(or `src/duskrpg/entity/gamecomponentlist.h` for a game-specific
|
|
||||||
component, appended after the engine's inbuilt ones).
|
|
||||||
3. Add a row:
|
|
||||||
```c
|
|
||||||
X(MYCOMP, entityMyComp_t, myComp, entityMyCompInit, NULL, NULL)
|
|
||||||
```
|
|
||||||
Params are `(enumName, type, field, init, dispose, render)` — pass
|
|
||||||
`NULL` for any callback the component doesn't need. This
|
|
||||||
auto-generates the enum, union field, and definition entry.
|
|
||||||
4. If JS-facing, create the script module and `.d.ts` (see below).
|
|
||||||
|
|
||||||
Entities/components/scenes have no JSON serialize/deserialize path —
|
|
||||||
that was removed in favor of building scenes from C-coded prefabs
|
|
||||||
(below) or from JerryScript (`Entity`/`Component`/`Scene`, see
|
|
||||||
"Adding a new script (JS) module").
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a new entity/scene prefab
|
|
||||||
Entity prefabs (`src/dusk/entity/entityprefab.h`) and scene prefabs
|
|
||||||
(`src/dusk/scene/sceneprefab.h`) follow the same pattern:
|
|
||||||
1. Write an apply function: `errorret_t entityPrefabXxxApply(mgr,
|
|
||||||
entityId)` (or `errorret_t scenePrefabXxxApply(sceneId)`), building
|
|
||||||
up the entity/scene with the normal component/entity APIs.
|
|
||||||
2. Add an entry to the sentinel-terminated `ENTITY_PREFABS[]` (in
|
|
||||||
`src/dusk/entity/entityprefablist.h`, or a game-specific list it
|
|
||||||
includes) or `SCENE_PREFABS[]`:
|
|
||||||
```c
|
|
||||||
{ .name = "MY_PREFAB", .extends = "", .apply = entityPrefabXxxApply }
|
|
||||||
```
|
|
||||||
`extends` names another prefab to apply first (recurses through
|
|
||||||
`entityPrefabResolveAndApply`/`scenePrefabResolveAndApply`), or `""`
|
|
||||||
for none. Do not add an enum or count field — the array is iterated
|
|
||||||
until `.name[0] == '\0'`.
|
|
||||||
3. `entityPrefabResolveAndApply`/`scenePrefabResolveAndApply` only
|
|
||||||
resolve names against the C-coded registry above — there is no JSON
|
|
||||||
asset fallback. Throws if no prefab with that name is registered.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a new cutscene item type
|
|
||||||
1. Create `src/duskrpg/cutscene/item/<category>/cutsceneMyItem.h/.c`
|
|
||||||
with a data struct (e.g. `cutscenemyitem_t`) and
|
|
||||||
`cutsceneMyItemStart(item, data)` / `cutsceneMyItemUpdate(item,
|
|
||||||
data)` (the latter returns `true` once the item has completed). Add
|
|
||||||
a matching `cutscenemyitemdata_t` runtime-data struct only if the
|
|
||||||
item needs per-run state across ticks (most don't).
|
|
||||||
2. Add `CUTSCENE_ITEM_TYPE_MY_ITEM` to the enum and a union member to
|
|
||||||
`cutsceneitem_t` (and `cutsceneitemdata_t` if it has runtime data) in
|
|
||||||
`src/duskrpg/cutscene/item/cutsceneitem.h`.
|
|
||||||
3. Register the `{ start, update }` pair in `CUTSCENE_ITEM_CALLBACKS[]`
|
|
||||||
in `cutsceneitem.c`.
|
|
||||||
4. Add an authoring macro to `src/duskrpg/cutscene/cutscene.h`:
|
|
||||||
```c
|
|
||||||
#define CUTSCENE_MY_ITEM(ARGS...) \
|
|
||||||
{ .type = CUTSCENE_ITEM_TYPE_MY_ITEM, .myItem = { ARGS } }
|
|
||||||
```
|
|
||||||
used inside a `CUTSCENE(NAME, SIZE, PAUSE_TYPE, ...)` block.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Save system
|
|
||||||
Save data lives under `src/dusk/save/` (`save.h`/`savefile.h`/
|
|
||||||
`saveplatform.h`). Slots are fixed-count (`SAVE_FILE_COUNT_MAX`), each
|
|
||||||
holding a yyjson document persisted with its byte size and a CRC32
|
|
||||||
checksum. `saveLoad`/`saveSave` read/write the JSON fresh every call —
|
|
||||||
callers own the returned/passed `yyjson_doc`/`yyjson_mut_doc` and must
|
|
||||||
free it themselves. Actual file I/O goes through platform-specific
|
|
||||||
`saveplatform_t`/stream hooks (one implementation per platform under
|
|
||||||
`src/dusk<platform>/save/`) — do not add direct filesystem calls to the
|
|
||||||
core `save.c`, extend the platform stream hooks instead.
|
|
||||||
|
|
||||||
## Network system
|
|
||||||
`src/dusk/network/` (`network.h`) is a connection-state layer only — a
|
|
||||||
`networkstate_t` state machine (`DISCONNECTED`/`CONNECTING`/`CONNECTED`/
|
|
||||||
`DISCONNECTING`) plus an HTTP client (`network/http/`) used for one-off
|
|
||||||
requests. It is not a multiplayer/replication protocol — that layer
|
|
||||||
doesn't exist yet (see `ROADMAP.md` items on the socket server/client
|
|
||||||
and packet handlers). Platform-specific connection logic (e.g. PSP's
|
|
||||||
`sceNetApctl` polling, GameCube/Wii's `if_config()`) lives under
|
|
||||||
`src/dusk<platform>/network/`, wired through `networkplatform.h` macros
|
|
||||||
the same way display/input are. Whenever this eventually grows a
|
|
||||||
multiplayer protocol, apply `ROADMAP.md`'s principle: never trust
|
|
||||||
incoming packet data — validate defensively with `errorret_t`/
|
|
||||||
`errorThrow()`, not asserts.
|
|
||||||
|
|
||||||
## Adding a new script (JS) module
|
|
||||||
Dusk embeds JerryScript (`src/dusk/script/`, fetched via
|
|
||||||
`cmake/modules/Findjerryscript.cmake`). Today only `Entity`, the
|
|
||||||
generic `Component` wrapper, and `Scene` are registered (see
|
|
||||||
`src/dusk/script/module/modulelist.c`) — no per-component-type typed
|
|
||||||
wrappers exist yet (e.g. no `.position` on a `POSITION` component);
|
|
||||||
`entity.add(TYPE)`/`entity.getComponent(TYPE)` always return the
|
|
||||||
generic `Component`.
|
|
||||||
|
|
||||||
1. Create `src/dusk/script/module/<category>/moduleMyMod.h/.c`.
|
|
||||||
- Declare `extern scriptproto_t MODULE_MYMOD_PROTO;` in the header.
|
|
||||||
- Use `moduleBaseFunction(name)` to define JS-callable functions —
|
|
||||||
these are the one exception to "no `static` in `.c` files": the
|
|
||||||
macro itself expands to a `static jerry_value_t name(...)`
|
|
||||||
JerryScript external-handler trampoline, never called by name
|
|
||||||
from other C files, so it isn't declared in the `.h`.
|
|
||||||
- Register props/funcs in `moduleMyModInit()` with
|
|
||||||
`scriptProtoDefineProp` / `scriptProtoDefineFunc` /
|
|
||||||
`scriptProtoDefineStaticFunc`.
|
|
||||||
2. `#include` the header in
|
|
||||||
`src/dusk/script/module/modulelist.c` and call
|
|
||||||
`moduleMyModInit()` in `moduleListInit()` (and `Dispose` in
|
|
||||||
`moduleListDispose()`).
|
|
||||||
3. For a component module that adds a *typed* wrapper for a specific
|
|
||||||
component type, create
|
|
||||||
`src/dusk/script/module/entity/component/modulecomponentlist.c` (it
|
|
||||||
doesn't exist yet — the first such module creates it) so
|
|
||||||
`entity.add()` can return the typed wrapper instead of the generic
|
|
||||||
`Component`.
|
|
||||||
4. Create `types/<category>/mymod.d.ts` and add a
|
|
||||||
`/// <reference path="..." />` line to `types/index.d.ts`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Script module type declarations
|
|
||||||
Whenever a `src/dusk/script/module/**/*.c` file is created or modified,
|
|
||||||
check whether the corresponding `types/**/*.d.ts` needs updating and
|
|
||||||
apply any changes before finishing the task.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## JavaScript (asset scripts)
|
|
||||||
- Use `var` for module-level state; `const` for values that never
|
|
||||||
change.
|
|
||||||
- Always use semicolons.
|
|
||||||
- Scene objects are plain objects (`var scene = {}`) with assigned
|
|
||||||
methods.
|
|
||||||
- Export via `module.exports = scene`.
|
|
||||||
- Async scene init should use `async function` and `await`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Coding style
|
|
||||||
|
|
||||||
### ASCII only
|
|
||||||
Source files (`.c`, `.h`, `.js`) must contain only ASCII characters (U+0000–U+007F).
|
|
||||||
Non-ASCII characters are banned even in comments and string literals.
|
|
||||||
Use ASCII-only substitutes instead:
|
|
||||||
- `--` or `-` instead of `—` (em dash)
|
|
||||||
- `->` instead of `→` (arrow)
|
|
||||||
- `x` or `*` instead of `×` (multiplication)
|
|
||||||
|
|
||||||
Only non-script asset files (e.g. `.po` locale files) may contain non-ASCII text.
|
|
||||||
|
|
||||||
### Indentation
|
|
||||||
2 spaces. No tabs.
|
|
||||||
|
|
||||||
### Keyword and operator spacing
|
|
||||||
No space between a keyword or function name and its opening parenthesis:
|
|
||||||
|
|
||||||
```c
|
|
||||||
if(!ptr) return;
|
|
||||||
for(uint8_t i = 0; i < count; i++) {
|
|
||||||
while(entry->state != DONE) {
|
|
||||||
switch(type) {
|
|
||||||
sizeof(assetbatch_t)
|
|
||||||
memoryZero(ptr, size)
|
|
||||||
```
|
|
||||||
|
|
||||||
Spaces around all binary operators and after every comma:
|
|
||||||
|
|
||||||
```c
|
|
||||||
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
|
||||||
(size_t)end - (size_t)start
|
|
||||||
foo(a, b, c)
|
|
||||||
```
|
|
||||||
|
|
||||||
### Braces
|
|
||||||
Opening brace on the **same line** as the statement (K&R style) for all
|
|
||||||
constructs — functions, `if`, `else`, `for`, `while`, `switch`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
void assetEntryLock(assetentry_t *entry) {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
|
|
||||||
if(dirty) {
|
|
||||||
...
|
|
||||||
} else {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
### Guard returns
|
|
||||||
Short guards go on one line with no braces:
|
|
||||||
|
|
||||||
```c
|
|
||||||
if(!ptr) return;
|
|
||||||
if(!b || !b->batch) return jerry_undefined();
|
|
||||||
if(!(flags & DIRTY)) return;
|
|
||||||
```
|
|
||||||
|
|
||||||
### Blank lines
|
|
||||||
- One blank line between functions; no blank line at the start or end of
|
|
||||||
a function body.
|
|
||||||
- One blank line between logical blocks inside a function body.
|
|
||||||
- No trailing blank lines at the end of a file.
|
|
||||||
|
|
||||||
### Pointer placement
|
|
||||||
`*` is attached to the variable name, not the type:
|
|
||||||
|
|
||||||
```c
|
|
||||||
assetentry_t *entry
|
|
||||||
const char_t *name
|
|
||||||
void *ptr
|
|
||||||
uint8_t *d = (uint8_t *)dest;
|
|
||||||
```
|
|
||||||
|
|
||||||
### Casts
|
|
||||||
Space between cast and operand:
|
|
||||||
|
|
||||||
```c
|
|
||||||
(assetbatch_t *)user
|
|
||||||
(uint8_t *)dest
|
|
||||||
(textureformat_t)v
|
|
||||||
```
|
|
||||||
|
|
||||||
### Return
|
|
||||||
No parentheses around the return value:
|
|
||||||
|
|
||||||
```c
|
|
||||||
return ptr;
|
|
||||||
return MEMORY_POINTERS_IN_USE;
|
|
||||||
```
|
|
||||||
|
|
||||||
### switch / case
|
|
||||||
`case` indented 2 spaces from `switch`; body indented 2 more from `case`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
switch(type) {
|
|
||||||
case ASSET_LOADER_TYPE_TEXTURE:
|
|
||||||
descs[i].input.texture = (textureformat_t)v;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
### Multi-line function signatures
|
|
||||||
When parameters don't fit on one line, put each on its own line indented
|
|
||||||
2 spaces; the closing `) {` (definition) or `);` (declaration) goes on
|
|
||||||
its own line at column 0:
|
|
||||||
|
|
||||||
```c
|
|
||||||
void assetEntryInit(
|
|
||||||
assetentry_t *entry,
|
|
||||||
const char_t *name,
|
|
||||||
const assetloadertype_t type,
|
|
||||||
assetloaderinput_t *input
|
|
||||||
) {
|
|
||||||
|
|
||||||
errorret_t memoryCompare(
|
|
||||||
const void *a,
|
|
||||||
const void *b,
|
|
||||||
const size_t size
|
|
||||||
);
|
|
||||||
```
|
|
||||||
|
|
||||||
### Structs and enums
|
|
||||||
Anonymous inner struct or enum with a `typedef`, `_t` suffix, closing
|
|
||||||
brace and name on the same line:
|
|
||||||
|
|
||||||
```c
|
|
||||||
typedef struct {
|
|
||||||
errorcode_t code;
|
|
||||||
char_t *message;
|
|
||||||
} errorstate_t;
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
ASSET_LOADER_TYPE_NULL,
|
|
||||||
ASSET_LOADER_TYPE_COUNT
|
|
||||||
} assetloadertype_t;
|
|
||||||
```
|
|
||||||
|
|
||||||
### Designated initialisers
|
|
||||||
Spaces inside braces; `.field = value`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
jsassetentry_t e = { .entry = entry };
|
|
||||||
assetbatchloadedpend_t init = { .batch = batch };
|
|
||||||
```
|
|
||||||
|
|
||||||
### Ternary operator
|
|
||||||
Spaces around `?` and `:`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
const float val = psx > 0.0f ? pt[0][0] / psx : 0.0f;
|
|
||||||
```
|
|
||||||
|
|
||||||
### const placement
|
|
||||||
`const` before the type, `*` attached to the variable:
|
|
||||||
|
|
||||||
```c
|
|
||||||
const char_t *name
|
|
||||||
const void *src
|
|
||||||
const size_t size
|
|
||||||
```
|
|
||||||
|
|
||||||
### Comments in `.c` files
|
|
||||||
- Do not use section dividers (`/* ---- ... ---- */`). Just let the
|
|
||||||
functions follow one another with a single blank line between them.
|
|
||||||
- Multi-line explanatory comments inside function bodies use `//` lines:
|
|
||||||
```c
|
|
||||||
// Script modules are freed; orphaned JS wrapper objects now get GC'd
|
|
||||||
// so their finalizers fire before assetDispose() checks ref counts.
|
|
||||||
jerry_heap_gc(JERRY_GC_PRESSURE_HIGH);
|
|
||||||
```
|
|
||||||
- Do not use `/* */` for inline or inline-block comments inside `.c`
|
|
||||||
function bodies.
|
|
||||||
|
|
||||||
### Comments in `.h` files
|
|
||||||
Every public declaration gets a Javadoc block (`/** … */`) with
|
|
||||||
`@param` and `@returns` where relevant. Keep it on the lines immediately
|
|
||||||
above the declaration with no blank line in between.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Color system
|
|
||||||
|
|
||||||
Colors are defined in `src/dusk/display/color.csv` and code-generated
|
|
||||||
into a `color.h` header by `tools/color/csv/__main__.py`.
|
|
||||||
|
|
||||||
Each row in the CSV has `name,r,g,b,a` with channel values in `[0.0, 1.0]`.
|
|
||||||
The script emits four `#define` variants per color plus a bare alias:
|
|
||||||
|
|
||||||
```
|
|
||||||
COLOR_<NAME>_4B color4b(r8, g8, b8, a8) // default alias target
|
|
||||||
COLOR_<NAME>_3B color3b(r8, g8, b8)
|
|
||||||
COLOR_<NAME>_3F color3f(rf, gf, bf)
|
|
||||||
COLOR_<NAME>_4F color4f(rf, gf, bf, af)
|
|
||||||
COLOR_<NAME> COLOR_<NAME>_4B
|
|
||||||
```
|
|
||||||
|
|
||||||
`color_t` is `color4b_t` (four `uint8_t` channels).
|
|
||||||
|
|
||||||
To add a new color, append a row to `color.csv` and rebuild — do not
|
|
||||||
hand-edit the generated header.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Tests
|
|
||||||
- Tests live in `test/` mirroring `src/dusk/` structure.
|
|
||||||
- Use cmocka; include `dusktest.h`.
|
|
||||||
- Test functions: `static void test_something(void **state)`.
|
|
||||||
- After each test, assert `memoryGetAllocatedCount() == 0` to catch
|
|
||||||
leaks.
|
|
||||||
- Build with `-DDUSK_BUILD_TESTS=ON`.
|
|
||||||
@@ -13,6 +13,7 @@ cmake_policy(SET CMP0079 NEW)
|
|||||||
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
||||||
|
|
||||||
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||||
|
option(DUSK_NETWORK "Enable network support" ON)
|
||||||
|
|
||||||
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||||
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder")
|
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder")
|
||||||
@@ -90,6 +91,12 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
DUSK_VERSION="${DUSK_VERSION}"
|
DUSK_VERSION="${DUSK_VERSION}"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
if(DUSK_NETWORK)
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_NETWORK
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Toolchains
|
# Toolchains
|
||||||
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
||||||
|
|
||||||
|
|||||||
@@ -1,260 +0,0 @@
|
|||||||
# PSP Optimization Plan
|
|
||||||
|
|
||||||
A survey of concrete memory and CPU (especially floating-point) optimization
|
|
||||||
opportunities for the PSP target, done 2026-07-31 on branch `ac2` at commit
|
|
||||||
`e61914ba` + this session's scripting work. Point-in-time findings, not a
|
|
||||||
substitute for reading the referenced source before acting on it.
|
|
||||||
|
|
||||||
## Why this exists
|
|
||||||
|
|
||||||
The PSP (Allegrex MIPS CPU, 222-333MHz, single core, 32-64MB main RAM, 2MB
|
|
||||||
eDRAM, 16KB I-cache / 16KB D-cache, no virtual memory or memory protection)
|
|
||||||
is the tightest-constrained target this engine ships to. Two rules guide
|
|
||||||
everything below, both already correctly applied in one place in this
|
|
||||||
codebase (`entityposition_t` caching its transform matrices instead of
|
|
||||||
recomputing them from position/rotation/scale every read — see "Already
|
|
||||||
correct" below):
|
|
||||||
|
|
||||||
- **Memory is finite and cannot be compacted.** No VM means a fragmented
|
|
||||||
heap after a few minutes of play can fail an allocation even with
|
|
||||||
"enough" total free bytes. Prefer static/pool allocation over
|
|
||||||
malloc/free churn; prefer trading memory for CPU only when the memory
|
|
||||||
cost is bounded and paid once.
|
|
||||||
- **CPU is finite and floating-point math is not free**, especially
|
|
||||||
trig/sqrt on the plain scalar FPU. Prefer caching a computed result
|
|
||||||
behind a dirty flag over recomputing it unconditionally; prefer
|
|
||||||
avoiding a sqrt via squared-distance comparison wherever only a
|
|
||||||
yes/no or ordering result is needed.
|
|
||||||
|
|
||||||
## Priority 1 — Entity/component memory: a union tax paid on every slot, times 4 scenes
|
|
||||||
|
|
||||||
**The single biggest finding.** `entitymanager_t` (`src/dusk/entity/entitymanager.h:11-15`)
|
|
||||||
is a flat, statically-sized struct:
|
|
||||||
|
|
||||||
```c
|
|
||||||
typedef struct entitymanager_t {
|
|
||||||
entity_t entities[ENTITY_COUNT_MAX]; // 64
|
|
||||||
component_t components[ENTITY_COUNT_MAX * ENTITY_COMPONENT_COUNT_MAX]; // 64*16 = 1024
|
|
||||||
componentid_t entitiesWithComponent[COMPONENT_TYPE_COUNT * ENTITY_COUNT_MAX];
|
|
||||||
} entitymanager_t;
|
|
||||||
```
|
|
||||||
|
|
||||||
`component_t` (`src/dusk/entity/component.h:69-72`) holds a **tagged union**
|
|
||||||
(`componentdata_t`) sized to its largest variant. That variant is
|
|
||||||
`entityrenderable_t`'s spritebatch payload (`entityrenderable.h:25-66`):
|
|
||||||
`spritebatchsprite_t sprites[64]` at 40 bytes each (`vec3 min + vec3 max +
|
|
||||||
vec2 uvMin + vec2 uvMax`) = **2560 bytes**, versus ~28-300 bytes for every
|
|
||||||
other component type (camera, physics, animation, position, trigger).
|
|
||||||
|
|
||||||
Because the union is embedded by value in a flat array — not behind a
|
|
||||||
pointer, not sparse — **every one of the 1024 component slots in every
|
|
||||||
entity manager costs ~2580 bytes, whether it holds a 28-byte camera or
|
|
||||||
nothing at all.** `1024 * 2580 ≈ 2.52MB` per `entitymanager_t`, confirmed
|
|
||||||
by the engine's own startup log every run: `Entity manager size: 2684992
|
|
||||||
bytes (2622.06 KB)`.
|
|
||||||
|
|
||||||
`scene_t` (`src/dusk/scene/scene.h:14-18`) embeds `entitymanager_t` by
|
|
||||||
value too, and `SCENE_COUNT_MAX = 4` (`scene/scenebase.h:11`) with
|
|
||||||
`SCENE_MANAGER` declared as a plain global (`scene/scene.c:20`) — so this
|
|
||||||
~2.52MB exists as static BSS from process start for **all 4 scene slots**,
|
|
||||||
used or not. **Total: ~10.1MB reserved permanently for entity storage
|
|
||||||
alone** — 16-31% of PSP main RAM — before a single texture, mesh, or audio
|
|
||||||
asset is loaded.
|
|
||||||
|
|
||||||
**Options to fix (roughly increasing effort/risk):**
|
|
||||||
1. Pull `entityrenderablespritebatch_t` out of the component union entirely
|
|
||||||
— store spritebatch entities via a pointer/handle into a separate,
|
|
||||||
smaller fixed pool sized to how many spritebatch-renderable entities
|
|
||||||
actually coexist (almost certainly far fewer than 64 per entity, and
|
|
||||||
far fewer entities need spritebatch at all vs. mesh/material
|
|
||||||
rendering). This alone would shrink the union's dominant variant from
|
|
||||||
~2560 bytes to whatever the next-largest variant is (~300 bytes,
|
|
||||||
`entitytrigger_t`) — an ~88% reduction, dropping the ~10.1MB down to
|
|
||||||
roughly ~1.2MB.
|
|
||||||
2. Reduce `SCENE_COUNT_MAX` from 4 if 4 concurrent scenes were never a
|
|
||||||
deliberate requirement (check with the project owner — this may just
|
|
||||||
be a round-number default nobody revisited), or make scene storage
|
|
||||||
pointer-based/lazily allocated so unused scene slots cost ~0 instead
|
|
||||||
of a full `entitymanager_t`.
|
|
||||||
3. Reduce `ENTITY_COMPONENT_COUNT_MAX` (16) if entities realistically use
|
|
||||||
far fewer distinct component types simultaneously — check actual
|
|
||||||
usage across `entityprefablist.h`/`gameprefablist.h` prefabs.
|
|
||||||
|
|
||||||
Do (1) first — it's the highest-leverage, most contained change (touches
|
|
||||||
`entityrenderable.h`'s data layout and its render/dispose paths, not the
|
|
||||||
general entity/component system), and re-measure via the same startup
|
|
||||||
log line before deciding whether (2)/(3) are still worth doing.
|
|
||||||
|
|
||||||
## Priority 2 — VFPU is completely unused; all vec/mat math is scalar
|
|
||||||
|
|
||||||
The PSP's Allegrex CPU has a **VFPU** (vector floating-point unit) capable
|
|
||||||
of fast SIMD-style 4-wide float ops and hardware-accelerated matrix
|
|
||||||
operations, exposed by pspsdk's `pspvfpu`/GU "Geometry Utility" (`gum_*`)
|
|
||||||
helpers. This engine links `pspvfpu` (`cmake/targets/psp.cmake`) but
|
|
||||||
**never calls into it** — confirmed via a zero-hit grep for
|
|
||||||
`vfpu|pspmath|gum_|vcst|gu_matrix` across `src/duskpsp/` and `src/duskgl/`.
|
|
||||||
|
|
||||||
All vector/matrix math instead goes through cglm (`glm_vec3_*`,
|
|
||||||
`glm_mat4_*`), which auto-detects SIMD only for x86 (`CGLM_SSE2`/`AVX`) or
|
|
||||||
ARM (`CGLM_NEON`) — neither applies to MIPS, and no `CGLM_*` macros are
|
|
||||||
set anywhere in this repo (confirmed zero hits). **Every `glm_mat4_mul`,
|
|
||||||
every position/rotation rebuild, every physics vector op runs on the
|
|
||||||
plain scalar MIPS FPU with the VFPU sitting idle.**
|
|
||||||
|
|
||||||
This is the single largest *available* CPU win identified in this survey
|
|
||||||
— larger than any specific hot-path fix below, because it's a multiplier
|
|
||||||
on all of them. Concretely: route `entityposition.c`'s matrix
|
|
||||||
rebuild/multiply path and `physicsworld.c`'s per-body vector math through
|
|
||||||
`pspvfpu`/`gum_*` on the PSP build specifically (behind `#ifdef DUSK_PSP`,
|
|
||||||
matching the project's existing platform-guard convention), while keeping
|
|
||||||
cglm as the portable fallback for Linux/Knulli/GameCube/Wii. This is a
|
|
||||||
genuinely large effort (new platform-specific math backend, careful
|
|
||||||
correctness verification since VFPU has its own quirks around
|
|
||||||
pipelining/hazards) — scope it as its own project, not a quick pass.
|
|
||||||
|
|
||||||
## Priority 3 — UI/spritebatch rebuilds and redraws every vertex, every frame
|
|
||||||
|
|
||||||
Already flagged in `STATUS.md`/`ROADMAP.md` (item 4/5) as a known open
|
|
||||||
issue; this session's research adds concrete numbers. `meshvertex_t`
|
|
||||||
(`display/mesh/meshvertex.h:14-17`) is `{ float uv[2]; float pos[3]; }` =
|
|
||||||
**20 bytes/vertex**, no packing. `SPRITEBATCH_SPRITES_MAX = 512`,
|
|
||||||
`SPRITEBATCH_FLUSH_COUNT = 16` → 32 sprites/flush = 192 vertices = **3,840
|
|
||||||
bytes rebuilt and redrawn per flush**, with a flush forced on every
|
|
||||||
shader/material change (`spritebatch.c:38-50`) and used unconditionally
|
|
||||||
by every widget except `uiconsole.c` (`uitab.c:56`, `uislider.c:183/199/231`,
|
|
||||||
final flush in `ui.c:51`). A UI screen with ~50-100 sprites and 2-3
|
|
||||||
material changes costs an estimated **8-15KB of vertex rebuild + GU
|
|
||||||
submission every single frame**, regardless of whether the UI changed
|
|
||||||
since the last frame.
|
|
||||||
|
|
||||||
Confirmed on the PSP legacy-GL path specifically: there's no GPU buffer
|
|
||||||
re-upload cost (`meshFlushGL` is a literal no-op comment: "we use the
|
|
||||||
glClientState stuff" — `meshgl.c:91-93`; `meshDrawGL` just points
|
|
||||||
`glVertexPointer` at the CPU-side array each call), so the real cost is
|
|
||||||
(a) the CPU-side per-sprite vertex rewrite every frame and (b) GU
|
|
||||||
re-transforming the full vertex stream from RAM on every draw with no
|
|
||||||
skip for unchanged geometry.
|
|
||||||
|
|
||||||
**Fix direction** (already captured in `ROADMAP.md`'s debt backlog item 5):
|
|
||||||
extend `uiconsole.c`'s cached-mesh, dirty-flag-gated rebuild pattern to
|
|
||||||
the rest of the widget tree. This plan adds one refinement: also consider
|
|
||||||
packing `meshvertex_t` down (next item) since it multiplies this cost.
|
|
||||||
|
|
||||||
## Priority 4 — All-float vertex format wastes bandwidth and T&L cost
|
|
||||||
|
|
||||||
`meshvertex_t` uses two `float` fields (20 bytes) for every mesh and
|
|
||||||
sprite vertex, mesh-wide, with no normal or per-vertex color (color is
|
|
||||||
already handled at the material level, so that part is already optimal).
|
|
||||||
GU natively supports fixed-point 16-bit positions/UVs
|
|
||||||
(`GU_VERTEX_16BIT`/`GU_TEXTURE_16BIT`), which would roughly halve
|
|
||||||
per-vertex size and the corresponding vertex-fetch/transform cost, at the
|
|
||||||
cost of position precision (fine for UI/sprite work and most world
|
|
||||||
geometry at this engine's scale; worth checking against the largest
|
|
||||||
world coordinates actually used before committing). Pair with Priority 3
|
|
||||||
so the packing benefit compounds with the dirty-tracking benefit instead
|
|
||||||
of just reducing the cost of a rebuild that still happens every frame.
|
|
||||||
|
|
||||||
## Priority 5 — Running gameplay logic in JerryScript has a real per-frame cost on PSP
|
|
||||||
|
|
||||||
This is new since last session's work, not a pre-existing issue: `assets/
|
|
||||||
scripts/overworldscene.js`'s `update()` is now called every frame via
|
|
||||||
`scriptManagerCallGlobal("update")` (wired into `engine.c`'s
|
|
||||||
`engineUpdate()`), replacing what used to be a direct `cosf`/`sinf` C
|
|
||||||
callback (`entityUpdateAdd`). Per call, `scriptManagerCallGlobal`
|
|
||||||
(`scriptmanager.c:91-144`) does: a global-object property lookup (key is
|
|
||||||
cached, but the `jerry_object_get` dispatch still runs), full JS
|
|
||||||
interpreter call dispatch (frame setup, argument marshaling) for what's a
|
|
||||||
two-line function, and an unconditional `jerry_value_is_promise` check
|
|
||||||
every call even though `update()` is synchronous. Inside, `Math.cos`/
|
|
||||||
`Math.sin` run as JS builtin calls rather than direct libm calls.
|
|
||||||
|
|
||||||
Additionally: this project's JerryScript fork is already patched to use
|
|
||||||
32-bit float internally (`JERRY_NUMBER_TYPE_FLOAT64=0`,
|
|
||||||
`Findjerryscript.cmake`) — a deliberate, already-correct optimization for
|
|
||||||
this exact concern — but the *public* engine API (`jerry_value_as_number()`)
|
|
||||||
still returns `double`, so every native↔JS boundary crossing (every
|
|
||||||
`moduleBaseArgFloat`, every `moduleBaseVec3ToObject`) still pays a
|
|
||||||
float→double→float round trip. Also note `JERRY_MATH` is off, so
|
|
||||||
`Math.sin`/`cos` fall through to whatever generic libm the platform
|
|
||||||
provides rather than JerryScript's own fdlibm implementation — worth
|
|
||||||
checking whether turning it on changes anything measurable on PSP.
|
|
||||||
|
|
||||||
**This is one `update()` call for one scene-level script today — cheap in
|
|
||||||
absolute terms.** It becomes a real problem only if the pattern scales:
|
|
||||||
giving many individual entities their own per-frame JS update callback
|
|
||||||
would multiply all of the above per entity. **Recommendation: keep
|
|
||||||
high-frequency, hot per-entity logic (movement, camera math, physics
|
|
||||||
response) in native C update callbacks (`entityUpdateAdd`, the existing
|
|
||||||
mechanism), and reserve JS for one-time setup, infrequent/event-driven
|
|
||||||
logic, and coarse-grained per-scene orchestration** — which is exactly
|
|
||||||
what `require()` and the typed component wrappers built this session are
|
|
||||||
suited for, not a per-entity-per-frame hot path. This is a design
|
|
||||||
guideline to apply going forward, not a regression to fix in the current
|
|
||||||
`overworldscene.js` (one scene-level `update()` call per frame is fine).
|
|
||||||
|
|
||||||
## Priority 6 — No pooling/arena allocator; plain malloc/free everywhere
|
|
||||||
|
|
||||||
`memoryAllocate`/`memoryFree` (`util/memory.c`) are direct `malloc`/`free`
|
|
||||||
passthroughs (`memoryAlign`→`memalign`, `memoryReallocate`/`memoryResize`→
|
|
||||||
`realloc`), with the only extra behavior being a global allocation-count
|
|
||||||
tracker used solely for test leak detection. No pool, arena, free-list,
|
|
||||||
or size-class allocator exists anywhere.
|
|
||||||
|
|
||||||
This survey found **no rogue per-frame heap allocations** in the hot
|
|
||||||
paths checked (render dispatch in `entityrenderable.c`, all of
|
|
||||||
`physics/*.c`) — so this is not an active bug today. But it's a
|
|
||||||
structural risk for a no-VM platform over a long play session: any future
|
|
||||||
code that does frequent small alloc/free (dynamic lists, string
|
|
||||||
building, temp buffers) will fragment the 32-64MB heap with no OS-level
|
|
||||||
recovery mechanism. **Recommendation: before adding any new subsystem
|
|
||||||
that allocates/frees frequently at runtime (not just at load time),
|
|
||||||
default to a fixed-size pool or arena for it**, following the same
|
|
||||||
"static, bounded" philosophy already used for `ENTITY_COUNT_MAX`/
|
|
||||||
`SCENE_COUNT_MAX`/`ASSET_ENTRY_COUNT_MAX` elsewhere in the engine, rather
|
|
||||||
than reaching for `memoryAllocate` per-instance.
|
|
||||||
|
|
||||||
## Already correct — don't touch without new evidence
|
|
||||||
|
|
||||||
- **`entityposition_t`'s matrix caching** (the pattern the project owner
|
|
||||||
called out as the reason for writing this plan). Verified: a full
|
|
||||||
"dirty" recompute chain (decompose + rebuild local + rebuild world) is
|
|
||||||
~10 trig calls (`asinf`/`cosf`/`atan2f`) plus at most one 4x4 matrix
|
|
||||||
multiply, and `entityPositionEnsurePRS`/`EnsureLocal`/`EnsureWorld`
|
|
||||||
(`entityposition.c:596-669`) all early-return on a flag check, only
|
|
||||||
doing that work when something actually changed. The cache is correct
|
|
||||||
and clearly worth its ~128-byte-per-entity matrix storage cost.
|
|
||||||
- **Physics narrow-phase sqrt avoidance.** All three `sqrtf` call sites
|
|
||||||
in `physicstest.c`/`physicsshapemesh.c` already sit behind a
|
|
||||||
squared-distance early-reject and only compute the real (linear)
|
|
||||||
distance once, when actually needed for penetration depth — no further
|
|
||||||
"use squared distance instead" opportunity was found here.
|
|
||||||
- **No allocations in the render/physics hot loop** (Priority 6) — this
|
|
||||||
is good and worth preserving as new code is added to those files.
|
|
||||||
- **Asset decompression already runs off the main thread.** Assets are
|
|
||||||
DEFLATE-compressed (not stored) in `dusk.dsk`, so loading pays a real
|
|
||||||
CPU cost for decompression — but every `*LoaderAsync` function
|
|
||||||
(`asset/loader/*/*.c`) runs via `ASSET.loadThread`
|
|
||||||
(`assertNotMainThread` in `asset.c:365`), so this cost is already kept
|
|
||||||
off the main thread. Low priority to change; if load-time CPU cost
|
|
||||||
becomes a measured problem later, revisit stored-vs-compressed as a
|
|
||||||
build-time flag rather than assuming compression is free.
|
|
||||||
|
|
||||||
## Suggested approach
|
|
||||||
|
|
||||||
1. **Measure before changing.** None of the above have been profiled on
|
|
||||||
real PSP hardware in this pass — this is a source-level survey, not a
|
|
||||||
profile. Before investing in Priority 1 or 2 especially, confirm with
|
|
||||||
an actual PSP build/run (or at minimum the existing "Entity manager
|
|
||||||
size" startup log plus a frame-time counter) that these are the real
|
|
||||||
bottlenecks, not just the largest numbers on paper.
|
|
||||||
2. **Priority 1 first** — it's the most contained (one component's data
|
|
||||||
layout), has the clearest before/after metric (the startup log line),
|
|
||||||
and doesn't require new platform-specific code.
|
|
||||||
3. **Priority 3 next** (extend the console's dirty-tracking pattern to
|
|
||||||
the rest of the UI) — already scoped in `ROADMAP.md`, no new design
|
|
||||||
needed, just implementation.
|
|
||||||
4. **Priority 2 (VFPU) as a dedicated project**, not a quick pass — it's
|
|
||||||
the largest potential win but touches core math plumbing and needs
|
|
||||||
careful correctness verification on real hardware.
|
|
||||||
5. Treat Priority 5 as a standing design guideline for all future
|
|
||||||
scripting work, not a one-time fix.
|
|
||||||
-104
@@ -1,104 +0,0 @@
|
|||||||
# Dusk Roadmap
|
|
||||||
|
|
||||||
Tracking upcoming milestones for the engine. See `PSP_OPTIMIZATION_PLAN.md`
|
|
||||||
for a memory/CPU optimization survey specifically targeting the PSP build
|
|
||||||
(milestone 4 below is its Priority 3).
|
|
||||||
|
|
||||||
## Upcoming milestones
|
|
||||||
|
|
||||||
1. Add a very basic physics engine, moving away from the current
|
|
||||||
tile-based movement.
|
|
||||||
2. Give entities full freedom of movement (no longer locked to tile
|
|
||||||
grid positions).
|
|
||||||
3. Update entity interaction, triggers, chunk management, and other
|
|
||||||
systems that currently assume tile-based positioning so they work
|
|
||||||
with the new 3D positioning/movement code.
|
|
||||||
4. Investigate and fix poor UI rendering performance. First pass done
|
|
||||||
(2026-07-31): slider/tab/frame/textbox now cache their sprite
|
|
||||||
geometry instead of rebuilding it every frame, and the console's
|
|
||||||
vertex buffer is fixed-size instead of alloc/free churn (see
|
|
||||||
`STATUS.md`'s "UI rendering performance" note for detail). Still
|
|
||||||
open: per-widget material/color changes still force a sprite-batch
|
|
||||||
flush each time (color is per-material, not per-vertex), so a row of
|
|
||||||
alternating highlighted widgets still costs one draw call per
|
|
||||||
widget.
|
|
||||||
5. Create UI elements for displaying status indicators, e.g. network
|
|
||||||
connection state and save-in-progress.
|
|
||||||
6. Fully test saving end-to-end on all supported platforms.
|
|
||||||
7. Remove the tile system from chunks in favor of meshes, with
|
|
||||||
dynamic hitboxes per chunk loaded in from the chunk file data.
|
|
||||||
8. Create UI elements for network status: a connecting modal, an
|
|
||||||
error state, and a connected flag. Retire the test HTTP request
|
|
||||||
once these are in place.
|
|
||||||
9. Build the socket server and client implementation, including
|
|
||||||
handlers for the different packet types.
|
|
||||||
10. Add a dedicated multiplayer entity type, `clientplayer`, alongside
|
|
||||||
the existing `npc` and `player` types. Limit to 8 (defined
|
|
||||||
constant) for now.
|
|
||||||
11. Send and receive `clientplayer` position over the network.
|
|
||||||
12. Create a UI menu for creating a server and joining a server. For
|
|
||||||
now, join IPs are hard-coded (testing against a fixed IP of
|
|
||||||
10.0.0.94).
|
|
||||||
13. Create "handshake" packets. For now, just send the username,
|
|
||||||
enforced to be under 10 characters long.
|
|
||||||
14. Server tracks all players' positions and broadcasts them to all
|
|
||||||
connected clients.
|
|
||||||
15. Server sends disconnect packets for users who leave.
|
|
||||||
16. Server assigns each client a UUID; all clients know every other
|
|
||||||
client's UUID (used to reference them across position updates,
|
|
||||||
disconnect packets, etc).
|
|
||||||
17. Server notifies all clients (by UUID) when a user joins, leaves,
|
|
||||||
or is disconnected, so clients can spawn or remove the
|
|
||||||
corresponding `clientplayer` entity in the world.
|
|
||||||
|
|
||||||
## Infrastructure / debt backlog
|
|
||||||
|
|
||||||
Found during a full-codebase inventory pass (2026-07-30, see `STATUS.md`
|
|
||||||
for the full survey). These aren't new feature milestones so much as
|
|
||||||
loose ends worth closing, roughly in order of how cheap/safe they are to
|
|
||||||
fix:
|
|
||||||
|
|
||||||
1. Re-enable `test/item` (currently commented out in
|
|
||||||
`test/CMakeLists.txt`) -- confirm it still passes and turn it back on.
|
|
||||||
2. Restore `itemgive.c/h` in `src/duskrpg/item/CMakeLists.txt` -- the
|
|
||||||
textbox UI dependency it was waiting on (`ui/textbox/`) is already
|
|
||||||
back.
|
|
||||||
3. Decide the fate of the `vita` target: `scripts/build-vita.sh` and
|
|
||||||
`docker/vita/` reference `-DDUSK_TARGET_SYSTEM=vita`, but no
|
|
||||||
`cmake/targets/vita.cmake` exists, so the build is currently broken.
|
|
||||||
Either implement it or remove the dangling scripts/Dockerfile.
|
|
||||||
4. Per-PR CI build coverage for non-Linux targets: first pass added
|
|
||||||
2026-07-31 as `run-tests-gamecube-dolphin`/`run-tests-wii-dolphin`
|
|
||||||
(build the ISO, boot it in Dolphin under Xvfb) and
|
|
||||||
`run-tests-psp-ppsspp` (build the EBOOT, boot it in PPSSPPHeadless)
|
|
||||||
in `.github/workflows/test.yml`, plus matching
|
|
||||||
`scripts/test-*-dolphin.sh`/`scripts/test-psp-ppsspp.sh` (+ `-docker`
|
|
||||||
variants). Marked `continue-on-error: true` since none of these have
|
|
||||||
actually been exercised on a real runner yet -- verify they pass
|
|
||||||
before relying on them, and drop the flag once they do. Knulli still
|
|
||||||
has no per-PR coverage at all.
|
|
||||||
5. Milestone 4 above (poor UI rendering performance) has a first pass
|
|
||||||
in (2026-07-31, see `STATUS.md`) -- remaining concrete lead: sprite
|
|
||||||
batch flushes are keyed on shader+material (including tint color),
|
|
||||||
so per-widget color changes (e.g. focus highlight) still force a
|
|
||||||
flush per widget; moving tint to per-vertex color would let a whole
|
|
||||||
row of widgets batch into one draw call regardless of highlight
|
|
||||||
state.
|
|
||||||
6. Revisit the GameCube/Wii networking static-IP workaround in
|
|
||||||
`networkdolphin.c` -- it's standing in for an unresolved suspected
|
|
||||||
memory-corruption bug in `if_config()`'s DHCP path.
|
|
||||||
7. Decide whether the PSP dialog-based network connect UI needs to come
|
|
||||||
back -- it was removed entirely (not fixed) when the original
|
|
||||||
dialog-tearing bug proved hard to resolve.
|
|
||||||
8. Backfill unit tests for the biggest untested surfaces: `ui/` (whole
|
|
||||||
widget framework), `save/`, `script/` (JerryScript bindings), `event/`.
|
|
||||||
|
|
||||||
## Principles
|
|
||||||
|
|
||||||
- Never trust the network implicitly. Neither side (server or client)
|
|
||||||
should assume the other's packets are well-formed or benign --
|
|
||||||
validate all incoming packet data defensively, since either side
|
|
||||||
may send garbage or malicious data. Use `errorret_t` /
|
|
||||||
`errorThrow()` for these runtime checks, not assert macros --
|
|
||||||
asserts are debug-only and won't guard release builds against
|
|
||||||
malformed or malicious packet data.
|
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
# Dusk Engine - Status Snapshot
|
|
||||||
|
|
||||||
This is a point-in-time inventory of the codebase's maturity, test coverage,
|
|
||||||
and known gaps. It is not auto-maintained -- re-survey periodically (or
|
|
||||||
whenever picking a new roadmap milestone) rather than trusting it blindly.
|
|
||||||
See `ROADMAP.md` for the ordered feature milestones this status feeds into,
|
|
||||||
and `CLAUDE.md` for coding conventions.
|
|
||||||
|
|
||||||
Last surveyed: 2026-07-31, at commit `8f8fa8f8`.
|
|
||||||
|
|
||||||
## Core engine (`src/dusk/`)
|
|
||||||
|
|
||||||
| Subsystem | Maturity | Notes |
|
|
||||||
|------------|------------------------------------|-------|
|
|
||||||
| asset | Mature, fully wired | Model loading's "async" path is actually synchronous (`assetmodelloader.h`) -- only real stub found in core. |
|
|
||||||
| script | Mature for its current scope | Registered modules: `modulePlatform`, `moduleComponent`/`moduleComponentList` (typed Position/Physics/Renderable wrappers), `moduleEntity`, `moduleScene` (with `Scene.set()` module lifecycle), `moduleMesh`, `moduleTime`, `moduleRequire` (CommonJS-style `require()`/`module.exports`). Entry point is `scripts/init.js`, which does `require('./overworldscene.js')` + `Scene.set()`. Has unit tests (`test/script/`). |
|
|
||||||
| entity | Mature | Engine-level prefab lists are empty sentinels; all real prefabs live in `duskrpg`. |
|
|
||||||
| scene | Mature | Same prefab-delegation pattern as entity. No JSON serialize/deserialize (removed by design). |
|
|
||||||
| save | Mature, but undocumented | Slot-based, yyjson + CRC32, platform stream hooks. Not covered in `CLAUDE.md`, no tests. |
|
|
||||||
| network | Connection-state layer only | HTTP client + connection state machine; no multiplayer/replication protocol (expected -- that's roadmap items 8-17). Not covered in `CLAUDE.md`, has HTTP tests only. |
|
|
||||||
| physics | Mature, recently churned | Recent revert/re-disable of "old ent code" suggests component wiring around physics isn't fully settled. Well tested. |
|
|
||||||
| animation | Early/mid-stage | Keyframes + easing only, no blend trees or state machines. Terse commit history ("ANIM") suggests still iterating. |
|
|
||||||
| display | Most mature/battle-tested | Backbone of the engine; dominated by platform optimization commits. |
|
|
||||||
| ui | Actively churning, perf pass done | Widget framework has had features added and ripped out repeatedly (story/battle UI added then removed). No JS bindings yet (from-scratch surface if that's picked up). Sprite-cache pass landed for slider/tab/frame/textbox (see roadmap item 4 below); still no scripted pointer/hit-testing. Has unit tests for the new caching logic (`test/ui/`), but nothing exercises actual draw calls -- see below. |
|
|
||||||
| console | Small, finished for its scope | Fixed-size cached mesh (no more alloc/free churn), same pattern the rest of `ui/` now follows. |
|
|
||||||
| event | Clean, small, finished | Pub/sub, rebuilt to replace the old input system. |
|
|
||||||
| game | Intentionally header-only | Real implementation lives in `duskrpg/game/game.c`. |
|
|
||||||
|
|
||||||
### UI rendering performance (roadmap item 4)
|
|
||||||
First pass landed 2026-07-31: `uislider`/`uitab` now cache their non-text
|
|
||||||
quads (track/fill/markers, tab background) relative to origin and only
|
|
||||||
rebuild on state change, translating into position at draw time.
|
|
||||||
`uiframe.c` grew `uiFrameDrawCached()`, which skips rebuilding its 9-slice
|
|
||||||
sprites when x/y/width/height match the last call; wired into the
|
|
||||||
confirm dialog, settings panel, and textbox (each owns its own
|
|
||||||
`uiframecache_t`). `uitextbox` no longer does one `spriteBatchBuffer` call
|
|
||||||
per visible glyph -- it builds a per-page glyph cache once and slices a
|
|
||||||
prefix by scroll each frame. `uiconsole` dropped its alloc/free vertex
|
|
||||||
buffer for a fixed 512-glyph array. `uifps` skips its label rebuild when
|
|
||||||
the formatted FPS string hasn't changed.
|
|
||||||
|
|
||||||
Still open: every widget still issues its own `spriteBatchBuffer` call
|
|
||||||
per material/color, so a row of alternating highlighted/plain widgets
|
|
||||||
still forces a GPU flush per widget (color is applied via material, not
|
|
||||||
per-vertex) -- that's the next real win if PSP framerate is still an
|
|
||||||
issue. No scripted pointer/hit-testing exists either; input is still
|
|
||||||
100% gamepad/keyboard directional-focus (`ui/focus/`).
|
|
||||||
|
|
||||||
Test coverage caveat: `test/ui/` and `test/display/test_spritebatchsprite.c`
|
|
||||||
cover the new caching *logic* (geometry math, exercised by constructing
|
|
||||||
widget structs directly) but cannot exercise `uiXxxDraw()`/`uiFrameDraw()`
|
|
||||||
themselves -- those need `FONT_DEFAULT`/`UI_FRAME`'s GL texture, which
|
|
||||||
needs a live GL context this test binary doesn't have (confirmed: calling
|
|
||||||
`fontInitDefault()` in a test asserts in `texturegl.c`). This is true of
|
|
||||||
the whole rendering layer, not something newly introduced -- there's no
|
|
||||||
GL-backed test harness anywhere in the repo yet.
|
|
||||||
|
|
||||||
## Game layer (`src/duskrpg/`)
|
|
||||||
|
|
||||||
Actively maintained, not orphaned (despite an old "remove rpg" commit deep
|
|
||||||
in history) -- last touched the same day as this survey.
|
|
||||||
|
|
||||||
- **cutscene/** -- actively developed, matches `CLAUDE.md`'s documented
|
|
||||||
recipe exactly. 16 registered item types.
|
|
||||||
- **entity/, scene/** -- overworld player/camera/interactable components
|
|
||||||
and prefabs, active.
|
|
||||||
- **item/** -- `item.c`/`inventory.c`/`backpack.c` built via a working
|
|
||||||
`item.json` -> `itemdef.h` codegen pipeline. `itemgive.c/h` exist on
|
|
||||||
disk but are explicitly excluded from the CMake build pending textbox
|
|
||||||
UI restoration -- **that UI (`ui/textbox/`) is already restored**, so
|
|
||||||
this looks like an overdue follow-up, not a real blocker.
|
|
||||||
- **input/** -- headers only, no implementation. Contains the one
|
|
||||||
genuine TODO found in the whole `duskrpg` tree: `// TODO: Wiimote, USB
|
|
||||||
Keyboard, probably more.`
|
|
||||||
- **ui/** -- textbox restored and built; `uitestlabel.c/h` is an
|
|
||||||
intentional smoke-test scaffold, not dead code.
|
|
||||||
|
|
||||||
## Platform layers
|
|
||||||
|
|
||||||
| Platform | Status |
|
|
||||||
|--------------|--------|
|
|
||||||
| duskgl / dusksdl2 | Complete, shared by Linux/Knulli/PSP, no gaps found. |
|
|
||||||
| dusklinux | Complete, well-trodden. |
|
|
||||||
| duskpsp | Complete for current design. The historical dialog/tearing bug (see memory `project_psp_dialog_tearing` etc.) was **not fixed -- the dialog-based connect UI was removed entirely** (commit `d7982599`, "Simplified PSP network") in favor of a silent profile-based connect. Revisit if the dialog UX is still wanted. |
|
|
||||||
| duskdolphin (GameCube/Wii) | Functional, not a stub -- real GX-based display/mesh/shader/texture. Wii input uses only the GameCube `PAD_*` library; no WPAD/Wiimote support (`inputdolphin.h` has `#error "Wii not implemented"` gated behind macros that are never defined, so currently dormant, not a live build break). `networkdolphin.c` hardcodes a static IP as an explicit temporary workaround for a suspected DHCP-related memory-corruption bug in `if_config()` -- root cause still open. |
|
|
||||||
| vita | **Referenced by `scripts/build-vita.sh` and `docker/vita/` but no `cmake/targets/vita.cmake` exists** -- the build target is broken/unfinished at the CMake level. |
|
|
||||||
|
|
||||||
### CI coverage gap
|
|
||||||
`.github/workflows/test.yml` only builds+tests Linux, on PRs to `main`.
|
|
||||||
`build.yml` builds all other platforms (PSP, Knulli, GameCube, Wii +
|
|
||||||
ISO variants) but **only on tag push** (release time). Vita and Dolphin
|
|
||||||
aren't in CI at all. Net effect: regressions on 4+ platforms can land
|
|
||||||
silently until a release tag is cut.
|
|
||||||
|
|
||||||
## Test coverage gaps
|
|
||||||
|
|
||||||
Core `src/dusk/` subsystems with **zero** unit tests: `console`,
|
|
||||||
`engine`, `event`, `game`, `input`, `log`, `save`, `script` (+ all JS
|
|
||||||
module bindings), `system`, `ui` (entire widget framework).
|
|
||||||
|
|
||||||
`src/duskrpg/` has almost no test coverage: `test/item/test_inventory.c`
|
|
||||||
exists but **`add_subdirectory(item)` is commented out in
|
|
||||||
`test/CMakeLists.txt`**, so even that one test never runs. `cutscene`,
|
|
||||||
`entity`, `game`, `input`, `scene`, `ui` under `duskrpg` have no tests at
|
|
||||||
all.
|
|
||||||
|
|
||||||
No stale tests were found referencing deleted systems (old JSON
|
|
||||||
serialize/deserialize, old event/cutscene modules) -- the test suite is
|
|
||||||
internally consistent with current code, just incomplete in coverage.
|
|
||||||
|
|
||||||
## Build/tooling gaps worth knowing about
|
|
||||||
|
|
||||||
- `assetsraw/` -> `assets/` (chunk JSON -> `.dcf`) is a manual/editor-only
|
|
||||||
step (`tools.asset.chunk`), not part of the CMake build -- committed
|
|
||||||
`.dcf` files can silently drift from their raw source.
|
|
||||||
- Several Python tool packages exist but aren't wired into any build:
|
|
||||||
`tools/color/csv/`, `tools/asset/chunk_json/`, `tools/asset/dmf/`,
|
|
||||||
`tools/asset/tiles/`, `tools/input/csv/`. Some may be superseded by
|
|
||||||
`tools/color.py`/`tools/item.py`; worth a pass to confirm which are
|
|
||||||
live vs leftover.
|
|
||||||
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@@ -5,11 +5,107 @@ msgstr ""
|
|||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
|
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
|
||||||
|
|
||||||
|
# Initial Scene
|
||||||
|
msgid "initial.checking_save.title"
|
||||||
|
msgstr "Checking for save data"
|
||||||
|
|
||||||
|
msgid "initial.checking_save.message"
|
||||||
|
msgstr "Please wait..."
|
||||||
|
|
||||||
|
msgid "initial.no_device.title"
|
||||||
|
msgstr "No Save Device Found"
|
||||||
|
|
||||||
|
msgid "initial.no_device.message"
|
||||||
|
msgstr "Could not find a save device, ensure it is connected and try again. You can continue, but progress will not be saved."
|
||||||
|
|
||||||
|
msgid "initial.no_device.retry"
|
||||||
|
msgstr "Try again"
|
||||||
|
|
||||||
|
msgid "initial.no_device.continue"
|
||||||
|
msgstr "Continue without saving"
|
||||||
|
|
||||||
|
|
||||||
|
# Main Menu Scene
|
||||||
|
msgid "main_menu.start_game"
|
||||||
|
msgstr "Start Game"
|
||||||
|
|
||||||
|
msgid "main_menu.options"
|
||||||
|
msgstr "Options"
|
||||||
|
|
||||||
|
msgid "main_menu.quit"
|
||||||
|
msgstr "Quit Game"
|
||||||
|
|
||||||
|
msgid "main_menu.quit_confirm"
|
||||||
|
msgstr "Are you sure you want to quit?"
|
||||||
|
|
||||||
|
msgid "main_menu.checking_save.title"
|
||||||
|
msgstr "Checking for save data"
|
||||||
|
|
||||||
|
msgid "main_menu.checking_save.message"
|
||||||
|
msgstr "Please wait..."
|
||||||
|
|
||||||
|
msgid "main_menu.no_device.title"
|
||||||
|
msgstr "No Save Device Found"
|
||||||
|
|
||||||
|
msgid "main_menu.no_device.message"
|
||||||
|
msgstr "Could not find a save device, ensure it is connected and try again. You can continue, but progress will not be saved."
|
||||||
|
|
||||||
|
msgid "main_menu.no_device.retry"
|
||||||
|
msgstr "Try again"
|
||||||
|
|
||||||
|
msgid "main_menu.no_device.continue"
|
||||||
|
msgstr "Continue without saving"
|
||||||
|
|
||||||
|
msgid "main_menu.save_load_error.title"
|
||||||
|
msgstr "Error"
|
||||||
|
|
||||||
|
msgid "main_menu.save_load_error.message"
|
||||||
|
msgstr "Failed to load save data. Please try again."
|
||||||
|
|
||||||
|
msgid "main_menu.save_load_error.retry"
|
||||||
|
msgstr "Try Again"
|
||||||
|
|
||||||
|
|
||||||
|
# Select Save Screen
|
||||||
|
msgid "ui.select_save.title"
|
||||||
|
msgstr "Select Save"
|
||||||
|
|
||||||
|
msgid "ui.select_save.empty"
|
||||||
|
msgstr "Empty Slot"
|
||||||
|
|
||||||
|
msgid "ui.select_save.slot_format"
|
||||||
|
msgstr "%s Lv.%d %s"
|
||||||
|
|
||||||
|
msgid "ui.select_save.delete_mode"
|
||||||
|
msgstr "Delete a Save"
|
||||||
|
|
||||||
|
msgid "ui.select_save.delete_confirm"
|
||||||
|
msgstr "Are you sure you want to delete this save?"
|
||||||
|
|
||||||
|
msgid "ui.select_save.name_title"
|
||||||
|
msgstr "Enter game save file name"
|
||||||
|
|
||||||
|
msgid "ui.save_slot.number_format"
|
||||||
|
msgstr "Slot %d"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#: ui/menu.c:10
|
#: ui/menu.c:10
|
||||||
msgid "ui.title"
|
msgid "ui.title"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
"Welcome"
|
"Welcome"
|
||||||
|
|
||||||
|
msgid "save.linux.mkdirp_failed"
|
||||||
|
msgstr "Failed to create save directory, check the disk is not full or write-protected."
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "ui.settings.tabs.general"
|
msgid "ui.settings.tabs.general"
|
||||||
msgstr "General"
|
msgstr "General"
|
||||||
@@ -56,6 +152,114 @@ msgstr "Items"
|
|||||||
msgid "ui.game_menu.settings"
|
msgid "ui.game_menu.settings"
|
||||||
msgstr "Settings"
|
msgstr "Settings"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save"
|
||||||
|
msgstr "Save"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save_success"
|
||||||
|
msgstr "Game saved."
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save_cancelled"
|
||||||
|
msgstr "Save cancelled."
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save_unavailable"
|
||||||
|
msgstr "Can't save - no save device found."
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save_temporary"
|
||||||
|
msgstr "This session is temporary - no save device was found, so saving is disabled."
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save_create_confirm"
|
||||||
|
msgstr "No save data found. Create a new save?"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save_failed_format"
|
||||||
|
msgstr "Save failed: %s"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.save_check_failed_format"
|
||||||
|
msgstr "Can't save: %s"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/initial/uiinitialnocard.c
|
||||||
|
msgid "ui.initial.no_card.message"
|
||||||
|
msgstr "No save device found. You can continue, but\nprogress will not be saved."
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/initial/uiinitialnocard.c
|
||||||
|
msgid "ui.initial.no_card.retry"
|
||||||
|
msgstr "Retry"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/initial/uiinitialnocard.c
|
||||||
|
msgid "ui.initial.no_card.continue"
|
||||||
|
msgstr "Continue Anyway"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
|
||||||
|
msgid "ui.initial.create_save.message"
|
||||||
|
msgstr "No save data found. Create a new save?"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
|
||||||
|
msgid "ui.initial.create_save.yes"
|
||||||
|
msgstr "Yes"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
|
||||||
|
msgid "ui.initial.create_save.no"
|
||||||
|
msgstr "No"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
|
msgid "ui.confirm.confirm"
|
||||||
|
msgstr "Confirm"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
|
msgid "ui.confirm.cancel"
|
||||||
|
msgstr "Cancel"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/battle/uibattlemenu.c
|
||||||
|
msgid "ui.battle.menu.attack"
|
||||||
|
msgstr "Attack"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/battle/uibattlemenu.c
|
||||||
|
msgid "ui.battle.menu.flee"
|
||||||
|
msgstr "Flee"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/battle/uibattlemenu.c
|
||||||
|
msgid "ui.battle.menu.target_format"
|
||||||
|
msgstr "Enemy %u (%u/%u HP)"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/battle/uibattlehud.c
|
||||||
|
msgid "ui.battle.hud.hp_format"
|
||||||
|
msgstr "HP %u/%u"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/battle/uibattlehud.c
|
||||||
|
msgid "ui.battle.hud.mp_format"
|
||||||
|
msgstr "MP %u/%u"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsaudio.c
|
||||||
|
msgid "ui.settings.audio.placeholder"
|
||||||
|
msgstr "No audio settings yet"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsdisplay.c
|
||||||
|
msgid "ui.settings.display.placeholder"
|
||||||
|
msgstr "No display settings yet"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsinput.c
|
||||||
|
msgid "ui.settings.input.placeholder"
|
||||||
|
msgstr "No input settings yet"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/backpack/uibackpack.c
|
||||||
|
msgid "ui.backpack.category_format"
|
||||||
|
msgstr "Category %u"
|
||||||
|
|
||||||
|
#: src/dusk/ui/overlay/uiloading.c
|
||||||
|
msgid "ui.loading.text"
|
||||||
|
msgstr "loading"
|
||||||
|
|
||||||
|
#: src/dusk/ui/overlay/uiautosave.c
|
||||||
|
msgid "ui.autosave.saving"
|
||||||
|
msgstr "SAVING"
|
||||||
|
|
||||||
msgid "item.potion.name"
|
msgid "item.potion.name"
|
||||||
msgstr "Potion"
|
msgstr "Potion"
|
||||||
|
|
||||||
|
|||||||
@@ -1,70 +0,0 @@
|
|||||||
msgid ""
|
|
||||||
msgstr ""
|
|
||||||
"Project-Id-Version: ExampleApp 1.0\n"
|
|
||||||
"Language: es\n"
|
|
||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
|
||||||
"Plural-Forms: nplurals=2; plural=(n==1 ? 0 : 1);\n"
|
|
||||||
|
|
||||||
#: ui/menu.c:10
|
|
||||||
msgid "ui.title"
|
|
||||||
msgstr ""
|
|
||||||
"Bienvenido"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.general"
|
|
||||||
msgstr "General"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.input"
|
|
||||||
msgstr "Entrada"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.display"
|
|
||||||
msgstr "Pantalla"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.audio"
|
|
||||||
msgstr "Audio"
|
|
||||||
|
|
||||||
msgid "ui.settings.input.deadzone"
|
|
||||||
msgstr "Deadzone"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
|
||||||
msgid "ui.settings.general.language"
|
|
||||||
msgstr "Idioma"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
|
||||||
msgid "ui.settings.general.language_detail"
|
|
||||||
msgstr "Se aplica después de reiniciar la aplicación."
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.apply"
|
|
||||||
msgstr "Aplicar"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/uiconfirm.c
|
|
||||||
msgid "ui.confirm.discard_changes"
|
|
||||||
msgstr "¿Descartar los cambios no guardados?"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.characters"
|
|
||||||
msgstr "Personajes"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.items"
|
|
||||||
msgstr "Objetos"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.settings"
|
|
||||||
msgstr "Configuración"
|
|
||||||
|
|
||||||
#: src/dusk/rpg/item/item.json
|
|
||||||
msgid "item.potion.name"
|
|
||||||
msgstr "Poción"
|
|
||||||
|
|
||||||
#: src/dusk/rpg/item/item.json
|
|
||||||
msgid "item.potato.name"
|
|
||||||
msgstr "Papa"
|
|
||||||
|
|
||||||
#: src/dusk/rpg/item/item.json
|
|
||||||
msgid "item.apple.name"
|
|
||||||
msgstr "Manzana"
|
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
msgid ""
|
|
||||||
msgstr ""
|
|
||||||
"Project-Id-Version: ExampleApp 1.0\n"
|
|
||||||
"Language: ja\n"
|
|
||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
|
||||||
"Plural-Forms: nplurals=1; plural=(0);\n"
|
|
||||||
|
|
||||||
#: ui/menu.c:10
|
|
||||||
msgid "ui.title"
|
|
||||||
msgstr ""
|
|
||||||
"歓迎"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.general"
|
|
||||||
msgstr "一般"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.input"
|
|
||||||
msgstr "入力"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.display"
|
|
||||||
msgstr "表示"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.tabs.audio"
|
|
||||||
msgstr "オーディオ"
|
|
||||||
|
|
||||||
msgid "ui.settings.input.deadzone"
|
|
||||||
msgstr "デッドゾーン"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
|
||||||
msgid "ui.settings.general.language"
|
|
||||||
msgstr "言語"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
|
||||||
msgid "ui.settings.general.language_detail"
|
|
||||||
msgstr "アプリケーションを再起動すると適用されます。"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/settings/uisettings.c
|
|
||||||
msgid "ui.settings.apply"
|
|
||||||
msgstr "適用"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/uiconfirm.c
|
|
||||||
msgid "ui.confirm.discard_changes"
|
|
||||||
msgstr "未保存の変更を破棄しますか?"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.characters"
|
|
||||||
msgstr "キャラクター"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.items"
|
|
||||||
msgstr "アイテム"
|
|
||||||
|
|
||||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
|
||||||
msgid "ui.game_menu.settings"
|
|
||||||
msgstr "設定"
|
|
||||||
|
|
||||||
#: src/dusk/rpg/item/item.json
|
|
||||||
msgid "item.potion.name"
|
|
||||||
msgstr "ポーション"
|
|
||||||
|
|
||||||
#: src/dusk/rpg/item/item.json
|
|
||||||
msgid "item.potato.name"
|
|
||||||
msgstr "ジャガイモ"
|
|
||||||
|
|
||||||
#: src/dusk/rpg/item/item.json
|
|
||||||
msgid "item.apple.name"
|
|
||||||
msgstr "リンゴ"
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
// Copyright (c) 2026 Dominic Masters
|
|
||||||
//
|
|
||||||
// This software is released under the MIT License.
|
|
||||||
// https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
// Entry point run once at startup (see game.c). Swap which scene module
|
|
||||||
// gets passed to Scene.set() here to change what the game boots into.
|
|
||||||
var overworldScene = require('./overworldscene.js');
|
|
||||||
Scene.set(overworldScene);
|
|
||||||
@@ -1,85 +0,0 @@
|
|||||||
// Copyright (c) 2026 Dominic Masters
|
|
||||||
//
|
|
||||||
// This software is released under the MIT License.
|
|
||||||
// https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
// Radius must stay well outside the floor's footprint (a 20x20 plane has a
|
|
||||||
// corner-to-center distance of 10*sqrt(2) =~ 14.1) -- orbiting inside that
|
|
||||||
// puts parts of the floor's own geometry near/behind the camera's view
|
|
||||||
// direction, which the PSP's legacy GU pipeline can't clip properly and
|
|
||||||
// drops the whole triangle instead of clipping it.
|
|
||||||
var CAMERA_ORBIT_RADIUS = 18.0;
|
|
||||||
var CAMERA_ORBIT_HEIGHT = 10.0;
|
|
||||||
var CAMERA_ORBIT_SPEED = 0.5;
|
|
||||||
|
|
||||||
var cameraOrbitAngle = 0.0;
|
|
||||||
var cameraPosition = null;
|
|
||||||
|
|
||||||
// Orbits the camera around the world origin at a fixed radius/height/
|
|
||||||
// speed, always looking back at the origin. Called once up front (so the
|
|
||||||
// very first rendered frame is already positioned correctly) and then
|
|
||||||
// once per frame via update() below.
|
|
||||||
function updateCameraOrbit() {
|
|
||||||
cameraOrbitAngle += Time.delta * CAMERA_ORBIT_SPEED;
|
|
||||||
|
|
||||||
var eyeX = Math.cos(cameraOrbitAngle) * CAMERA_ORBIT_RADIUS;
|
|
||||||
var eyeY = CAMERA_ORBIT_HEIGHT;
|
|
||||||
var eyeZ = Math.sin(cameraOrbitAngle) * CAMERA_ORBIT_RADIUS;
|
|
||||||
|
|
||||||
cameraPosition.lookAt(eyeX, eyeY, eyeZ, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
module.exports = {
|
|
||||||
// Called once by Scene.set(), right after it creates and activates the
|
|
||||||
// scene this module owns.
|
|
||||||
init: function() {
|
|
||||||
// Camera, orbiting the origin (see updateCameraOrbit above).
|
|
||||||
var camera = new Entity();
|
|
||||||
cameraPosition = camera.add(POSITION);
|
|
||||||
camera.add(CAMERA);
|
|
||||||
updateCameraOrbit();
|
|
||||||
|
|
||||||
// Static ground plane. Physics ignores the entity's position
|
|
||||||
// component -- the shape's own normal/distance fully define the
|
|
||||||
// plane in world space.
|
|
||||||
var plane = new Entity();
|
|
||||||
var planePosition = plane.add(POSITION);
|
|
||||||
planePosition.setLocalPosition(-10.0, 0.0, -10.0);
|
|
||||||
planePosition.setLocalScale(20.0, 1.0, 20.0);
|
|
||||||
|
|
||||||
var planePhysics = plane.add(PHYSICS);
|
|
||||||
planePhysics.setBodyType(PHYSICS_BODY_STATIC);
|
|
||||||
planePhysics.setShape(PHYSICS_SHAPE_PLANE, 0.0, 1.0, 0.0, 0.0);
|
|
||||||
|
|
||||||
var planeRenderable = plane.add(RENDERABLE);
|
|
||||||
planeRenderable.setMesh(0, MESH_PLANE);
|
|
||||||
planeRenderable.setColor(128, 128, 128, 255);
|
|
||||||
|
|
||||||
// Player: dynamic capsule body, moved relative to the camera by
|
|
||||||
// PLAYER's own update callback (see entityplayer.c).
|
|
||||||
var player = new Entity();
|
|
||||||
var playerPosition = player.add(POSITION);
|
|
||||||
playerPosition.setLocalPosition(0.0, 2.0, 0.0);
|
|
||||||
|
|
||||||
var playerPhysics = player.add(PHYSICS);
|
|
||||||
playerPhysics.setShape(PHYSICS_SHAPE_CAPSULE, 0.5, 0.5);
|
|
||||||
|
|
||||||
var playerRenderable = player.add(RENDERABLE);
|
|
||||||
playerRenderable.setMesh(0, MESH_CAPSULE);
|
|
||||||
playerRenderable.setColor(0, 0, 255, 255);
|
|
||||||
|
|
||||||
player.add(PLAYER);
|
|
||||||
},
|
|
||||||
|
|
||||||
// Called once per engine frame while this module is the active scene
|
|
||||||
// (see Scene.set(), engineUpdate() -> moduleSceneUpdateCurrent()).
|
|
||||||
update: function() {
|
|
||||||
if(cameraPosition) updateCameraOrbit();
|
|
||||||
},
|
|
||||||
|
|
||||||
// Called once by Scene.set() when this module is replaced by another,
|
|
||||||
// right before the scene it owns is destroyed.
|
|
||||||
dispose: function() {
|
|
||||||
cameraPosition = null;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 KiB |
@@ -2179,5 +2179,27 @@
|
|||||||
0
|
0
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"entities": [
|
||||||
|
{
|
||||||
|
"type": "global",
|
||||||
|
"globalId": 3,
|
||||||
|
"pos": [8, 8, 1]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "item",
|
||||||
|
"itemId": 1,
|
||||||
|
"quantity": 1,
|
||||||
|
"pos": [12, 2, 0]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"areas": [
|
||||||
|
{
|
||||||
|
"min": [11, 3, 0],
|
||||||
|
"max": [16, 9, 10],
|
||||||
|
"callbackId": 1,
|
||||||
|
"notify": 3,
|
||||||
|
"trigger": 6
|
||||||
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
{
|
||||||
|
"items": [
|
||||||
|
// Boot check: make sure a save device is available before handing off
|
||||||
|
// to the main menu.
|
||||||
|
{
|
||||||
|
"type": "MODAL",
|
||||||
|
"title": "initial.checking_save.title",
|
||||||
|
"message": "initial.checking_save.message"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "WAIT",
|
||||||
|
"seconds": 0.2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "SAVE_DEVICE_CHECK",
|
||||||
|
"successMarker": "CONTINUE",
|
||||||
|
"failureMarker": "NO_DEVICE"
|
||||||
|
},
|
||||||
|
|
||||||
|
// No save device found - offer to retry or continue without saving.
|
||||||
|
{
|
||||||
|
"type": "MARKER",
|
||||||
|
"name": "NO_DEVICE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "MODAL_CLOSE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "MODAL_OPTIONS_MARKERS",
|
||||||
|
"title": "initial.no_device.title",
|
||||||
|
"message": "initial.no_device.message",
|
||||||
|
"options": [
|
||||||
|
{
|
||||||
|
"text": "initial.no_device.retry",
|
||||||
|
"marker": "RETRY"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"text": "initial.no_device.continue",
|
||||||
|
"marker": "CONTINUE"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"type": "MARKER",
|
||||||
|
"name": "RETRY"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "MODAL_CLOSE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "RESTART"
|
||||||
|
},
|
||||||
|
|
||||||
|
// Save device found (or continuing without one) - hand off to the
|
||||||
|
// main menu scene.
|
||||||
|
{
|
||||||
|
"type": "MARKER",
|
||||||
|
"name": "CONTINUE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "MODAL_CLOSE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "SCENE",
|
||||||
|
"sceneType": "MAIN_MENU"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
{
|
||||||
|
"items": [
|
||||||
|
{
|
||||||
|
"type": "MODAL",
|
||||||
|
"title": "main_menu.checking_save.title",
|
||||||
|
"message": "main_menu.checking_save.message"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "WAIT",
|
||||||
|
"seconds": 0.2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "SAVE_DEVICE_CHECK",
|
||||||
|
"successMarker": "CONTINUE",
|
||||||
|
"failureMarker": "NO_DEVICE"
|
||||||
|
},
|
||||||
|
|
||||||
|
// No save device found - offer to retry or continue without saving.
|
||||||
|
{
|
||||||
|
"type": "MARKER",
|
||||||
|
"name": "NO_DEVICE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "MODAL_CLOSE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "MODAL_OPTIONS_MARKERS",
|
||||||
|
"title": "main_menu.no_device.title",
|
||||||
|
"message": "main_menu.no_device.message",
|
||||||
|
"options": [
|
||||||
|
{
|
||||||
|
"text": "main_menu.no_device.retry",
|
||||||
|
"marker": "RETRY"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"text": "main_menu.no_device.continue",
|
||||||
|
"marker": "CONTINUE"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
|
||||||
|
// Retry
|
||||||
|
{
|
||||||
|
"type": "MARKER",
|
||||||
|
"name": "RETRY"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "MODAL_CLOSE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "RESTART"
|
||||||
|
},
|
||||||
|
|
||||||
|
// Save device found - attempt to load all save slots.
|
||||||
|
{
|
||||||
|
"type": "MARKER",
|
||||||
|
"name": "CONTINUE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "MODAL_CLOSE"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "SAVE_LOAD_ALL_SLOTS",
|
||||||
|
"successMarker": "LOADED",
|
||||||
|
"failureMarker": "LOAD_ERROR"
|
||||||
|
},
|
||||||
|
|
||||||
|
// Save data failed to load (e.g. corrupt/unreadable) - only option is
|
||||||
|
// to retry, no "continue without saving" here since we already know a
|
||||||
|
// device is present.
|
||||||
|
{
|
||||||
|
"type": "MARKER",
|
||||||
|
"name": "LOAD_ERROR"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "MODAL_OPTIONS_MARKERS",
|
||||||
|
"title": "main_menu.save_load_error.title",
|
||||||
|
"message": "main_menu.save_load_error.message",
|
||||||
|
"options": [
|
||||||
|
{
|
||||||
|
"text": "main_menu.save_load_error.retry",
|
||||||
|
"marker": "RETRY"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"type": "MARKER",
|
||||||
|
"name": "LOADED"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -1,96 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
# Turn things off we don't need
|
|
||||||
set(JERRY_CMDLINE OFF CACHE BOOL "" FORCE)
|
|
||||||
set(JERRY_EXT ON CACHE BOOL "" FORCE)
|
|
||||||
set(JERRY_DEBUGGER OFF CACHE BOOL "" FORCE)
|
|
||||||
set(JERRY_BUILTIN_DATE OFF CACHE BOOL "" FORCE)
|
|
||||||
set(ENABLE_LTO OFF CACHE BOOL "" FORCE)
|
|
||||||
|
|
||||||
# Fetch Jerry
|
|
||||||
include(FetchContent)
|
|
||||||
FetchContent_Declare(
|
|
||||||
jerryscript
|
|
||||||
GIT_REPOSITORY https://git.wish.moe/YourWishes/jerryscript
|
|
||||||
GIT_TAG float32-fix
|
|
||||||
)
|
|
||||||
FetchContent_MakeAvailable(jerryscript)
|
|
||||||
|
|
||||||
# Mark found
|
|
||||||
set(jerryscript_FOUND ON)
|
|
||||||
|
|
||||||
# Define targets
|
|
||||||
if(TARGET jerryscript-core)
|
|
||||||
set(JERRY_CORE_TARGET jerryscript-core)
|
|
||||||
elseif(TARGET jerry-core)
|
|
||||||
set(JERRY_CORE_TARGET jerry-core)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(TARGET jerryscript-ext)
|
|
||||||
set(JERRY_EXT_TARGET jerryscript-ext)
|
|
||||||
elseif(TARGET jerry-ext)
|
|
||||||
set(JERRY_EXT_TARGET jerry-ext)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(TARGET jerryscript-port-default)
|
|
||||||
set(JERRY_PORT_TARGET jerryscript-port-default)
|
|
||||||
elseif(TARGET jerry-port-default)
|
|
||||||
set(JERRY_PORT_TARGET jerry-port-default)
|
|
||||||
elseif(TARGET jerryscript-port)
|
|
||||||
set(JERRY_PORT_TARGET jerryscript-port)
|
|
||||||
elseif(TARGET jerry-port)
|
|
||||||
set(JERRY_PORT_TARGET jerry-port)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT JERRY_CORE_TARGET)
|
|
||||||
message(FATAL_ERROR "JerryScript core target not found")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT JERRY_EXT_TARGET)
|
|
||||||
message(FATAL_ERROR "JerryScript ext target not found")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT JERRY_PORT_TARGET)
|
|
||||||
message(FATAL_ERROR "JerryScript port target not found")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
foreach(tgt IN ITEMS
|
|
||||||
${JERRY_CORE_TARGET}
|
|
||||||
${JERRY_EXT_TARGET}
|
|
||||||
${JERRY_PORT_TARGET}
|
|
||||||
)
|
|
||||||
if(TARGET ${tgt})
|
|
||||||
set_property(TARGET ${tgt} PROPERTY INTERPROCEDURAL_OPTIMIZATION OFF)
|
|
||||||
target_compile_definitions(${JERRY_CORE_TARGET} PRIVATE
|
|
||||||
JERRY_NUMBER_TYPE_FLOAT64=0
|
|
||||||
JERRY_BUILTIN_DATE=0
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
# Export include dirs through the targets
|
|
||||||
target_include_directories(${JERRY_CORE_TARGET} INTERFACE
|
|
||||||
${jerryscript_SOURCE_DIR}/jerry-core/include
|
|
||||||
)
|
|
||||||
|
|
||||||
target_include_directories(${JERRY_EXT_TARGET} INTERFACE
|
|
||||||
${jerryscript_SOURCE_DIR}/jerry-ext/include
|
|
||||||
)
|
|
||||||
|
|
||||||
target_include_directories(${JERRY_PORT_TARGET} INTERFACE
|
|
||||||
${jerryscript_SOURCE_DIR}/jerry-port/default/include
|
|
||||||
)
|
|
||||||
|
|
||||||
# Suppress JerryScript-only warning
|
|
||||||
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
|
|
||||||
target_compile_options(${JERRY_CORE_TARGET} PRIVATE
|
|
||||||
-Wno-error
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
add_library(jerryscript::core ALIAS ${JERRY_CORE_TARGET})
|
|
||||||
add_library(jerryscript::ext ALIAS ${JERRY_EXT_TARGET})
|
|
||||||
add_library(jerryscript::port ALIAS ${JERRY_PORT_TARGET})
|
|
||||||
@@ -6,7 +6,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
|
|
||||||
# Link libraries
|
# Link libraries
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
bba
|
# bba
|
||||||
)
|
)
|
||||||
|
|
||||||
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
|
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
|
||||||
|
|||||||
+54
-5
@@ -1,7 +1,3 @@
|
|||||||
if(NOT CMAKE_BUILD_TYPE)
|
|
||||||
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
||||||
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
|
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
|
||||||
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
||||||
@@ -59,9 +55,33 @@ target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_DISPLAY_WIDTH=480
|
DUSK_DISPLAY_WIDTH=480
|
||||||
DUSK_DISPLAY_HEIGHT=272
|
DUSK_DISPLAY_HEIGHT=272
|
||||||
DUSK_THREAD_PTHREAD
|
DUSK_THREAD_PTHREAD
|
||||||
|
DUSK_TIME_DYNAMIC
|
||||||
DUSK_DISPLAY_OVERSCAN=6
|
DUSK_DISPLAY_OVERSCAN=6
|
||||||
)
|
)
|
||||||
|
|
||||||
|
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||||
|
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_ASSERTIONS_FAKED
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Generate PARAM.SFO as a normal tracked build output (instead of letting
|
||||||
|
# create_pbp_file() auto-generate + delete it) so it can be reused below by
|
||||||
|
# a properly dependency-tracked EBOOT.PBP repack step.
|
||||||
|
set(DUSK_PSP_PARAM_SFO "${DUSK_BUILD_DIR}/PARAM.SFO")
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT "${DUSK_PSP_PARAM_SFO}"
|
||||||
|
COMMAND "$ENV{PSPDEV}/bin/mksfoex" "-d" "MEMSIZE=1" "-s" "APP_VER=01.00"
|
||||||
|
"${DUSK_BINARY_TARGET_NAME}" "${DUSK_PSP_PARAM_SFO}"
|
||||||
|
COMMENT "Generating PARAM.SFO for ${DUSK_BINARY_TARGET_NAME}"
|
||||||
|
VERBATIM
|
||||||
|
)
|
||||||
|
add_custom_target(DuskPspParamSfo DEPENDS "${DUSK_PSP_PARAM_SFO}")
|
||||||
|
|
||||||
|
# create_pbp_file()'s own POST_BUILD chain (below) also consumes
|
||||||
|
# DUSK_PSP_PARAM_SFO, so make sure it exists before that chain runs.
|
||||||
|
add_dependencies(${DUSK_BINARY_TARGET_NAME} DuskPspParamSfo)
|
||||||
|
|
||||||
# Postbuild, create .pbp file for PSP.
|
# Postbuild, create .pbp file for PSP.
|
||||||
create_pbp_file(
|
create_pbp_file(
|
||||||
TARGET "${DUSK_BINARY_TARGET_NAME}"
|
TARGET "${DUSK_BINARY_TARGET_NAME}"
|
||||||
@@ -71,4 +91,33 @@ create_pbp_file(
|
|||||||
TITLE "${DUSK_BINARY_TARGET_NAME}"
|
TITLE "${DUSK_BINARY_TARGET_NAME}"
|
||||||
PSAR_PATH ${DUSK_ASSETS_ZIP}
|
PSAR_PATH ${DUSK_ASSETS_ZIP}
|
||||||
VERSION 01.00
|
VERSION 01.00
|
||||||
)
|
SFO_PATH "${DUSK_PSP_PARAM_SFO}"
|
||||||
|
OUTPUT_DIR "${DUSK_BUILD_DIR}"
|
||||||
|
)
|
||||||
|
|
||||||
|
# CreatePBP.cmake's pack-pbp step is a POST_BUILD command tied to the
|
||||||
|
# executable target, so it only reruns when the ELF itself relinks. That
|
||||||
|
# means regenerating dusk.dsk (assets) alone, without touching any C
|
||||||
|
# source, silently leaves EBOOT.PBP embedding a stale asset pak. Repack it
|
||||||
|
# here as a normal file-tracked custom command depending on both the
|
||||||
|
# executable and the asset zip, so EBOOT.PBP always reflects the current
|
||||||
|
# assets even when nothing else about the build changed.
|
||||||
|
set(DUSK_PSP_EBOOT "${DUSK_BUILD_DIR}/EBOOT.PBP")
|
||||||
|
if(BUILD_PRX)
|
||||||
|
set(DUSK_PSP_EXECUTABLE "$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>.prx")
|
||||||
|
else()
|
||||||
|
set(DUSK_PSP_EXECUTABLE "$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>")
|
||||||
|
endif()
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT "${DUSK_PSP_EBOOT}"
|
||||||
|
COMMAND "$ENV{PSPDEV}/bin/pack-pbp" "${DUSK_PSP_EBOOT}" "${DUSK_PSP_PARAM_SFO}"
|
||||||
|
"NULL" "NULL" "NULL" "NULL" "NULL"
|
||||||
|
"${DUSK_PSP_EXECUTABLE}" "${DUSK_ASSETS_ZIP}"
|
||||||
|
DEPENDS
|
||||||
|
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
|
||||||
|
"${DUSK_PSP_PARAM_SFO}"
|
||||||
|
"${DUSK_ASSETS_ZIP}"
|
||||||
|
COMMENT "Repacking EBOOT.PBP (tracks executable + asset pak freshness)"
|
||||||
|
VERBATIM
|
||||||
|
)
|
||||||
|
add_custom_target(DuskPspEbootRepack ALL DEPENDS "${DUSK_PSP_EBOOT}")
|
||||||
@@ -0,0 +1,88 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
if(NOT DEFINED ENV{VITASDK})
|
||||||
|
message(FATAL_ERROR "VITASDK environment variable is not set.")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
include("$ENV{VITASDK}/share/vita.cmake" REQUIRED)
|
||||||
|
|
||||||
|
set(VITA_APP_NAME "Dusk")
|
||||||
|
set(VITA_TITLEID "DUSK00001")
|
||||||
|
set(VITA_VERSION "01.00")
|
||||||
|
|
||||||
|
find_package(SDL2 REQUIRED)
|
||||||
|
|
||||||
|
# Custom flags for cglm
|
||||||
|
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
||||||
|
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
||||||
|
find_package(cglm REQUIRED)
|
||||||
|
|
||||||
|
# Link libraries
|
||||||
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
${SDL2_LIBRARIES}
|
||||||
|
cglm
|
||||||
|
SDL2
|
||||||
|
SDL2main
|
||||||
|
zip
|
||||||
|
bz2
|
||||||
|
z
|
||||||
|
zstd
|
||||||
|
crypto
|
||||||
|
lzma
|
||||||
|
m
|
||||||
|
pthread
|
||||||
|
stdc++
|
||||||
|
vitaGL
|
||||||
|
mathneon
|
||||||
|
vitashark
|
||||||
|
kubridge_stub
|
||||||
|
SceAppMgr_stub
|
||||||
|
SceAudio_stub
|
||||||
|
SceCtrl_stub
|
||||||
|
SceCommonDialog_stub
|
||||||
|
SceDisplay_stub
|
||||||
|
SceKernelDmacMgr_stub
|
||||||
|
SceGxm_stub
|
||||||
|
SceShaccCg_stub
|
||||||
|
SceSysmodule_stub
|
||||||
|
ScePower_stub
|
||||||
|
SceTouch_stub
|
||||||
|
SceVshBridge_stub
|
||||||
|
SceIofilemgr_stub
|
||||||
|
SceShaccCgExt
|
||||||
|
libtaihen_stub.a
|
||||||
|
|
||||||
|
|
||||||
|
# SceKernel_stub
|
||||||
|
SceAppUtil_stub
|
||||||
|
SceHid_stub
|
||||||
|
SceRtc_stub
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
|
${SDL2_INCLUDE_DIRS}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_SDL2
|
||||||
|
DUSK_OPENGL
|
||||||
|
DUSK_VITA
|
||||||
|
DUSK_INPUT_GAMEPAD
|
||||||
|
DUSK_PLATFORM_ENDIAN_LITTLE
|
||||||
|
DUSK_OPENGL_LEGACY
|
||||||
|
DUSK_DISPLAY_WIDTH=960
|
||||||
|
DUSK_DISPLAY_HEIGHT=544
|
||||||
|
)
|
||||||
|
|
||||||
|
# Post-build: create SELF from the ELF binary (UNSAFE = homebrew, no signing)
|
||||||
|
vita_create_self(${DUSK_BINARY_TARGET_NAME}.self ${DUSK_BINARY_TARGET_NAME} UNSAFE)
|
||||||
|
|
||||||
|
# Post-build: package SELF + assets into a .vpk installable on the Vita
|
||||||
|
vita_create_vpk(${DUSK_BINARY_TARGET_NAME}.vpk ${VITA_TITLEID} ${DUSK_BINARY_TARGET_NAME}.self
|
||||||
|
VERSION ${VITA_VERSION}
|
||||||
|
NAME ${VITA_APP_NAME}
|
||||||
|
FILE ${DUSK_ASSETS_ZIP} dusk.dsk
|
||||||
|
)
|
||||||
@@ -4,6 +4,17 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_WII
|
DUSK_WII
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# Wii save storage method - see src/duskdolphin/save/savedeviceplatform.h.
|
||||||
|
set(DUSK_SAVE_WII_METHOD "NAND" CACHE STRING
|
||||||
|
"Wii save storage: NAND (internal storage via ISFS), CARD (GameCube-\
|
||||||
|
compatible memory card emulation), or SD (SD card via libfat)"
|
||||||
|
)
|
||||||
|
set_property(CACHE DUSK_SAVE_WII_METHOD PROPERTY STRINGS "NAND" "CARD" "SD")
|
||||||
|
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_SAVE_WII_METHOD_${DUSK_SAVE_WII_METHOD}
|
||||||
|
)
|
||||||
|
|
||||||
# Generate Homebrew Channel meta.xml from project identity variables
|
# Generate Homebrew Channel meta.xml from project identity variables
|
||||||
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
|
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
|
||||||
configure_file(
|
configure_file(
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
FROM ghcr.io/extremscorner/libogc2
|
|
||||||
WORKDIR /workdir
|
|
||||||
RUN apt update && \
|
|
||||||
dkp-pacman -Syu --noconfirm && \
|
|
||||||
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl xorriso dolphin-emu xvfb && \
|
|
||||||
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip libogc2 gamecube-tools ppc-libmad ppc-zlib-ng ppc-liblzma ppc-bzip2 ppc-zstd
|
|
||||||
VOLUME ["/workdir"]
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
FROM pspdev/pspdev:latest
|
|
||||||
WORKDIR /workdir
|
|
||||||
RUN apk add --no-cache \
|
|
||||||
python3 \
|
|
||||||
py3-pip \
|
|
||||||
py3-dotenv \
|
|
||||||
git \
|
|
||||||
cmake \
|
|
||||||
make \
|
|
||||||
g++ \
|
|
||||||
sdl2-dev \
|
|
||||||
zlib-dev \
|
|
||||||
linux-headers
|
|
||||||
|
|
||||||
# PPSSPP has no Alpine/Linux distro package -- build the "PPSSPPHeadless"
|
|
||||||
# target (the CLI/no-window build PPSSPP's own CI uses for automated runs)
|
|
||||||
# from source instead. The target name and exact CMake options have moved
|
|
||||||
# around across PPSSPP versions -- if this breaks, check
|
|
||||||
# https://github.com/hrydgard/ppsspp's CMakeLists.txt for the current name.
|
|
||||||
RUN git clone --recursive --depth 1 \
|
|
||||||
https://github.com/hrydgard/ppsspp.git /opt/ppsspp && \
|
|
||||||
cd /opt/ppsspp && \
|
|
||||||
cmake -B build -DCMAKE_BUILD_TYPE=Release && \
|
|
||||||
cmake --build build --target PPSSPPHeadless -- -j$(nproc) && \
|
|
||||||
cp build/PPSSPPHeadless /usr/local/bin/PPSSPPHeadless && \
|
|
||||||
rm -rf /opt/ppsspp
|
|
||||||
|
|
||||||
VOLUME ["/workdir"]
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
docker build -t dusk-dolphin-test -f docker/dolphin-test/Dockerfile .
|
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-dolphin-test /bin/bash -c "./scripts/test-gamecube-dolphin.sh"
|
|
||||||
@@ -1,45 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
set -e
|
|
||||||
|
|
||||||
if [ -z "$DEVKITPRO" ]; then
|
|
||||||
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
DOLPHIN_BIN="${DOLPHIN_BIN:-dolphin-emu}"
|
|
||||||
if ! command -v "$DOLPHIN_BIN" >/dev/null 2>&1; then
|
|
||||||
echo "$DOLPHIN_BIN not found. Install Dolphin Emulator (e.g. 'apt install dolphin-emu')"
|
|
||||||
echo "or set DOLPHIN_BIN to its path."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
if ! command -v xvfb-run >/dev/null 2>&1; then
|
|
||||||
echo "xvfb-run not found. Install it (e.g. 'apt install xvfb') -- Dolphin's"
|
|
||||||
echo "Qt frontend needs a display even in batch mode."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
./scripts/build-gamecube-iso.sh
|
|
||||||
|
|
||||||
DUSK_TEST_DOLPHIN_SECONDS="${DUSK_TEST_DOLPHIN_SECONDS:-20}"
|
|
||||||
ISO="build-gamecube-iso/Dusk-NTSC-U.iso"
|
|
||||||
|
|
||||||
echo "Booting $ISO in Dolphin for up to ${DUSK_TEST_DOLPHIN_SECONDS}s (batch mode, headless via Xvfb)..."
|
|
||||||
|
|
||||||
# Dolphin's batch mode (-b -e) runs the disc until told to stop -- there's
|
|
||||||
# no "the game exited cleanly" signal to wait for, so we bound it with
|
|
||||||
# timeout and treat "still running when the clock ran out" as success.
|
|
||||||
set +e
|
|
||||||
xvfb-run -a timeout "${DUSK_TEST_DOLPHIN_SECONDS}" "$DOLPHIN_BIN" -b -e "$ISO"
|
|
||||||
status=$?
|
|
||||||
set -e
|
|
||||||
|
|
||||||
# timeout returns 124 when it had to kill Dolphin after the duration
|
|
||||||
# elapsed -- that means the disc booted and kept running, the expected
|
|
||||||
# smoke-test-passed outcome, not a failure. Any other non-zero status
|
|
||||||
# means Dolphin crashed or refused to boot the disc.
|
|
||||||
if [ "$status" -ne 0 ] && [ "$status" -ne 124 ]; then
|
|
||||||
echo "Dolphin exited with unexpected status $status -- treating as a failure."
|
|
||||||
exit "$status"
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "GameCube smoke test passed (Dolphin ran $ISO for ${DUSK_TEST_DOLPHIN_SECONDS}s without crashing)."
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
docker build -t dusk-psp-test -f docker/psp-test/Dockerfile .
|
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-psp-test /bin/bash -c "./scripts/test-psp-ppsspp.sh"
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
set -e
|
|
||||||
|
|
||||||
if [ -z "$PSPDEV" ]; then
|
|
||||||
echo "PSPDEV environment variable is not set. Please set it to the path of your PSP development environment."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
# PPSSPP doesn't ship a standard Linux package -- build its "PPSSPPHeadless"
|
|
||||||
# target from source (https://github.com/hrydgard/ppsspp) and either put it
|
|
||||||
# on PATH or point PPSSPP_HEADLESS_BIN at it. See docker/psp-test/Dockerfile
|
|
||||||
# for a from-scratch build.
|
|
||||||
PPSSPP_HEADLESS_BIN="${PPSSPP_HEADLESS_BIN:-PPSSPPHeadless}"
|
|
||||||
if ! command -v "$PPSSPP_HEADLESS_BIN" >/dev/null 2>&1; then
|
|
||||||
echo "$PPSSPP_HEADLESS_BIN not found. Build PPSSPP's 'PPSSPPHeadless' target"
|
|
||||||
echo "from source or set PPSSPP_HEADLESS_BIN to its path."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
./scripts/build-psp.sh
|
|
||||||
|
|
||||||
DUSK_TEST_PPSSPP_SECONDS="${DUSK_TEST_PPSSPP_SECONDS:-20}"
|
|
||||||
EBOOT="build-psp/EBOOT.PBP"
|
|
||||||
|
|
||||||
echo "Booting $EBOOT in PPSSPPHeadless (timeout ${DUSK_TEST_PPSSPP_SECONDS}s)..."
|
|
||||||
|
|
||||||
# PPSSPPHeadless is purpose-built for automated/CI runs -- it renders
|
|
||||||
# without a window and is expected to exit on its own once --timeout
|
|
||||||
# elapses, unlike Dolphin's batch mode which has to be killed externally.
|
|
||||||
# Check `"$PPSSPP_HEADLESS_BIN" --help` if these flags don't match your
|
|
||||||
# PPSSPP checkout -- the headless CLI has changed across versions.
|
|
||||||
set +e
|
|
||||||
"$PPSSPP_HEADLESS_BIN" --timeout="${DUSK_TEST_PPSSPP_SECONDS}" "$EBOOT"
|
|
||||||
status=$?
|
|
||||||
set -e
|
|
||||||
|
|
||||||
if [ "$status" -ne 0 ]; then
|
|
||||||
echo "PPSSPPHeadless exited with status $status"
|
|
||||||
exit "$status"
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "PSP smoke test passed (PPSSPPHeadless ran EBOOT.PBP for ${DUSK_TEST_PPSSPP_SECONDS}s without crashing)."
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
docker build -t dusk-dolphin-test -f docker/dolphin-test/Dockerfile .
|
|
||||||
docker run --rm -v "$(pwd):/workdir" dusk-dolphin-test /bin/bash -c "./scripts/test-wii-dolphin.sh"
|
|
||||||
@@ -1,45 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
set -e
|
|
||||||
|
|
||||||
if [ -z "$DEVKITPRO" ]; then
|
|
||||||
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
DOLPHIN_BIN="${DOLPHIN_BIN:-dolphin-emu}"
|
|
||||||
if ! command -v "$DOLPHIN_BIN" >/dev/null 2>&1; then
|
|
||||||
echo "$DOLPHIN_BIN not found. Install Dolphin Emulator (e.g. 'apt install dolphin-emu')"
|
|
||||||
echo "or set DOLPHIN_BIN to its path."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
if ! command -v xvfb-run >/dev/null 2>&1; then
|
|
||||||
echo "xvfb-run not found. Install it (e.g. 'apt install xvfb') -- Dolphin's"
|
|
||||||
echo "Qt frontend needs a display even in batch mode."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
./scripts/build-wii-iso.sh
|
|
||||||
|
|
||||||
DUSK_TEST_DOLPHIN_SECONDS="${DUSK_TEST_DOLPHIN_SECONDS:-20}"
|
|
||||||
ISO="build-wii-iso/Dusk-NTSC-U.iso"
|
|
||||||
|
|
||||||
echo "Booting $ISO in Dolphin for up to ${DUSK_TEST_DOLPHIN_SECONDS}s (batch mode, headless via Xvfb)..."
|
|
||||||
|
|
||||||
# Dolphin's batch mode (-b -e) runs the disc until told to stop -- there's
|
|
||||||
# no "the game exited cleanly" signal to wait for, so we bound it with
|
|
||||||
# timeout and treat "still running when the clock ran out" as success.
|
|
||||||
set +e
|
|
||||||
xvfb-run -a timeout "${DUSK_TEST_DOLPHIN_SECONDS}" "$DOLPHIN_BIN" -b -e "$ISO"
|
|
||||||
status=$?
|
|
||||||
set -e
|
|
||||||
|
|
||||||
# timeout returns 124 when it had to kill Dolphin after the duration
|
|
||||||
# elapsed -- that means the disc booted and kept running, the expected
|
|
||||||
# smoke-test-passed outcome, not a failure. Any other non-zero status
|
|
||||||
# means Dolphin crashed or refused to boot the disc.
|
|
||||||
if [ "$status" -ne 0 ] && [ "$status" -ne 124 ]; then
|
|
||||||
echo "Dolphin exited with unexpected status $status -- treating as a failure."
|
|
||||||
exit "$status"
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo "Wii smoke test passed (Dolphin ran $ISO for ${DUSK_TEST_DOLPHIN_SECONDS}s without crashing)."
|
|
||||||
+9
-1
@@ -4,7 +4,10 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_subdirectory(dusk)
|
add_subdirectory(dusk)
|
||||||
add_subdirectory(duskrpg)
|
|
||||||
|
if(DUSK_NETWORK)
|
||||||
|
add_subdirectory(dusknetwork)
|
||||||
|
endif()
|
||||||
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
||||||
add_subdirectory(dusklinux)
|
add_subdirectory(dusklinux)
|
||||||
@@ -16,6 +19,11 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
|||||||
add_subdirectory(dusksdl2)
|
add_subdirectory(dusksdl2)
|
||||||
add_subdirectory(duskgl)
|
add_subdirectory(duskgl)
|
||||||
|
|
||||||
|
elseif(DUSK_TARGET_SYSTEM STREQUAL "vita")
|
||||||
|
add_subdirectory(duskvita)
|
||||||
|
add_subdirectory(dusksdl2)
|
||||||
|
add_subdirectory(duskgl)
|
||||||
|
|
||||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii" OR DUSK_TARGET_SYSTEM STREQUAL "gamecube")
|
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii" OR DUSK_TARGET_SYSTEM STREQUAL "gamecube")
|
||||||
add_subdirectory(duskdolphin)
|
add_subdirectory(duskdolphin)
|
||||||
|
|
||||||
|
|||||||
+1
-15
@@ -32,15 +32,6 @@ if(NOT yyjson_FOUND)
|
|||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(NOT jerryscript_FOUND)
|
|
||||||
find_package(jerryscript REQUIRED)
|
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|
||||||
jerryscript::core
|
|
||||||
jerryscript::ext
|
|
||||||
jerryscript::port
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(DUSK_BACKTRACE)
|
if(DUSK_BACKTRACE)
|
||||||
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
|
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
|
||||||
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||||
@@ -62,25 +53,20 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
|
|||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
add_subdirectory(animation)
|
add_subdirectory(animation)
|
||||||
add_subdirectory(event)
|
|
||||||
add_subdirectory(assert)
|
add_subdirectory(assert)
|
||||||
add_subdirectory(asset)
|
add_subdirectory(asset)
|
||||||
add_subdirectory(console)
|
add_subdirectory(console)
|
||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(entity)
|
|
||||||
add_subdirectory(log)
|
add_subdirectory(log)
|
||||||
add_subdirectory(engine)
|
add_subdirectory(engine)
|
||||||
add_subdirectory(error)
|
add_subdirectory(error)
|
||||||
add_subdirectory(game)
|
|
||||||
add_subdirectory(input)
|
add_subdirectory(input)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
|
add_subdirectory(rpg)
|
||||||
add_subdirectory(scene)
|
add_subdirectory(scene)
|
||||||
add_subdirectory(system)
|
add_subdirectory(system)
|
||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
add_subdirectory(network)
|
|
||||||
add_subdirectory(physics)
|
|
||||||
add_subdirectory(save)
|
add_subdirectory(save)
|
||||||
add_subdirectory(script)
|
|
||||||
add_subdirectory(util)
|
add_subdirectory(util)
|
||||||
add_subdirectory(thread)
|
add_subdirectory(thread)
|
||||||
@@ -6,7 +6,6 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
easing.c
|
easing.c
|
||||||
keyframe.c
|
|
||||||
keyframeset.c
|
|
||||||
animation.c
|
animation.c
|
||||||
|
keyframe.c
|
||||||
)
|
)
|
||||||
|
|||||||
+109
-51
@@ -5,70 +5,128 @@
|
|||||||
|
|
||||||
#include "animation.h"
|
#include "animation.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
#include "util/math.h"
|
#include "util/math.h"
|
||||||
#include "time/time.h"
|
|
||||||
|
|
||||||
void animationInit(
|
void animationInit(
|
||||||
animation_t *anim,
|
animation_t *anim,
|
||||||
keyframe_t **tracks,
|
keyframe_t *keyframes,
|
||||||
uint16_t *trackCounts,
|
uint16_t *keyframeCounts,
|
||||||
uint16_t trackCount
|
const uint16_t layerCount
|
||||||
) {
|
) {
|
||||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
|
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
||||||
|
assertNotNull(keyframeCounts, "Keyframe counts pointer cannot be null.");
|
||||||
|
assertTrue(layerCount > 0, "Layer count must be greater than zero.");
|
||||||
|
|
||||||
keyframeSetInit(
|
memoryZero(anim, sizeof(animation_t));
|
||||||
&anim->keyframes, tracks, trackCounts, NULL, NULL, trackCount, NULL
|
anim->keyframes = keyframes;
|
||||||
);
|
anim->keyframeCounts = keyframeCounts;
|
||||||
anim->time = 0.0f;
|
anim->layerCount = layerCount;
|
||||||
anim->speed = 1.0f;
|
|
||||||
anim->loop = false;
|
// Determine duration
|
||||||
anim->playing = false;
|
float_t duration = 0.0f;
|
||||||
anim->eventTime = 0.0f;
|
for(uint16_t layer = 0; layer < layerCount; layer++) {
|
||||||
anim->eventCallback = NULL;
|
uint16_t keyframeCount = keyframeCounts[layer];
|
||||||
anim->eventUser = NULL;
|
assertTrue(keyframeCount > 0, "Keyframe count invalid.");
|
||||||
|
keyframe_t *layerKeyframes = keyframes + layer * keyframeCount;
|
||||||
|
|
||||||
|
#ifdef DUSK_ASSERTIONS
|
||||||
|
// Check that the keyframes are sorted by time.
|
||||||
|
for(uint16_t i = 1; i < keyframeCount; i++) {
|
||||||
|
assertTrue(
|
||||||
|
layerKeyframes[i].time >= layerKeyframes[i - 1].time,
|
||||||
|
"Keyframes must be sorted by time."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
keyframe_t *lastKeyframe = layerKeyframes + keyframeCount - 1;
|
||||||
|
duration = mathMax(duration, lastKeyframe->time);
|
||||||
|
}
|
||||||
|
assertTrue(duration > 0, "Animation duration must be greater than 0.");
|
||||||
|
anim->duration = duration;
|
||||||
}
|
}
|
||||||
|
|
||||||
void animationUpdate(animation_t *anim) {
|
float_t animationGetLayerValue(const animation_t *anim, const uint16_t layer) {
|
||||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
if(!anim->playing) return;
|
assertTrue(layer < anim->layerCount, "Layer index out of bounds.");
|
||||||
|
|
||||||
float_t duration = keyframeSetGetDuration(&anim->keyframes);
|
uint16_t keyframeCount = anim->keyframeCounts[layer];
|
||||||
float_t prevTime = anim->time;
|
keyframe_t *layerKeyframes = anim->keyframes + layer * keyframeCount;
|
||||||
anim->time += TIME.delta * anim->speed;
|
return keyframeGetValue(layerKeyframes, keyframeCount, anim->time);
|
||||||
|
}
|
||||||
|
|
||||||
// Loops that overshoot duration wrap back into [0, duration) -- an event
|
void animationUpdate(
|
||||||
// near the end must still be checked across that wrap, as two segments:
|
animation_t *anim,
|
||||||
// (prevTime, duration] then [0, newTime].
|
const float_t deltaTime
|
||||||
bool_t wrapped = anim->loop && duration > 0.0f && anim->time >= duration;
|
) {
|
||||||
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
|
assertTrue(deltaTime >= 0, "Delta time must be non-negative.");
|
||||||
|
|
||||||
if(anim->loop) {
|
bool_t justCompleted = false;
|
||||||
if(duration > 0.0f) anim->time = mathModFloat(anim->time, duration);
|
|
||||||
} else if(anim->time >= duration) {
|
if(!(anim->flags & ANIMATION_FLAG_INTERNAL_COMPLETED)) {
|
||||||
anim->time = duration;
|
bool_t loop = (anim->flags & ANIMATION_FLAG_LOOP) != 0;
|
||||||
anim->playing = false;
|
bool_t pingpong = (anim->flags & ANIMATION_FLAG_PINGPONG) != 0;
|
||||||
|
assertFalse(
|
||||||
|
loop && pingpong,
|
||||||
|
"Cannot set both ANIMATION_FLAG_LOOP and ANIMATION_FLAG_PINGPONG."
|
||||||
|
);
|
||||||
|
|
||||||
|
bool_t backward;
|
||||||
|
if(pingpong) {
|
||||||
|
backward = (anim->flags & ANIMATION_FLAG_INTERNAL_PINGPONG_BACKWARD) != 0;
|
||||||
|
} else {
|
||||||
|
backward = (anim->flags & ANIMATION_FLAG_REVERSE) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Resolve boundary crossings one at a time, so a single large deltaTime
|
||||||
|
// can correctly loop/pingpong across multiple boundaries in one call.
|
||||||
|
float_t remaining = deltaTime;
|
||||||
|
while(remaining > 0.0f) {
|
||||||
|
float_t toBoundary = (
|
||||||
|
backward ? anim->time : (anim->duration - anim->time)
|
||||||
|
);
|
||||||
|
if(remaining < toBoundary) {
|
||||||
|
anim->time += backward ? -remaining : remaining;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
remaining -= toBoundary;
|
||||||
|
anim->time = backward ? 0.0f : anim->duration;
|
||||||
|
|
||||||
|
bool_t stopHere;
|
||||||
|
if(backward) {
|
||||||
|
stopHere = (anim->flags & ANIMATION_FLAG_STOP_BEGINNING) != 0;
|
||||||
|
} else {
|
||||||
|
stopHere = (anim->flags & ANIMATION_FLAG_STOP_END) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(stopHere) {
|
||||||
|
justCompleted = true;
|
||||||
|
break;
|
||||||
|
} else if(pingpong) {
|
||||||
|
backward = !backward;
|
||||||
|
if(backward) anim->flags |= ANIMATION_FLAG_INTERNAL_PINGPONG_BACKWARD;
|
||||||
|
else anim->flags &= ~ANIMATION_FLAG_INTERNAL_PINGPONG_BACKWARD;
|
||||||
|
} else if(loop) {
|
||||||
|
anim->time = backward ? anim->duration : 0.0f;
|
||||||
|
if(anim->onLoop) anim->onLoop(anim->user);
|
||||||
|
} else {
|
||||||
|
justCompleted = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(justCompleted) anim->flags |= ANIMATION_FLAG_INTERNAL_COMPLETED;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!anim->eventCallback) return;
|
// Call onUpdate for each layer.
|
||||||
|
for(uint16_t layer = 0; layer < anim->layerCount; layer++) {
|
||||||
|
float_t value = animationGetLayerValue(anim, layer);
|
||||||
|
if(anim->onUpdate) anim->onUpdate(layer, value, anim->user);
|
||||||
|
}
|
||||||
|
|
||||||
bool_t crossed = wrapped
|
if(justCompleted && anim->onComplete) anim->onComplete(anim->user);
|
||||||
? (prevTime < anim->eventTime || anim->time >= anim->eventTime)
|
}
|
||||||
: (prevTime < anim->eventTime && anim->time >= anim->eventTime);
|
|
||||||
if(crossed) anim->eventCallback(anim, anim->eventUser);
|
|
||||||
}
|
|
||||||
|
|
||||||
void animationSetEvent(
|
|
||||||
animation_t *anim,
|
|
||||||
const float_t time,
|
|
||||||
const animationeventcallback_t callback,
|
|
||||||
void *user
|
|
||||||
) {
|
|
||||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
|
||||||
anim->eventTime = time;
|
|
||||||
anim->eventCallback = callback;
|
|
||||||
anim->eventUser = user;
|
|
||||||
}
|
|
||||||
|
|
||||||
float_t animationGetValue(animation_t *anim, const uint16_t trackIndex) {
|
|
||||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
|
||||||
return keyframeSetGetValue(&anim->keyframes, trackIndex, anim->time);
|
|
||||||
}
|
|
||||||
@@ -4,99 +4,91 @@
|
|||||||
// https://opensource.org/licenses/MIT
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "keyframeset.h"
|
#include "keyframe.h"
|
||||||
|
|
||||||
typedef struct animation_t animation_t;
|
#define ANIMATION_FLAG_LOOP (1 << 0)
|
||||||
|
#define ANIMATION_FLAG_REVERSE (1 << 1)
|
||||||
|
#define ANIMATION_FLAG_PINGPONG (1 << 2)
|
||||||
|
#define ANIMATION_FLAG_STOP_BEGINNING (1 << 3)
|
||||||
|
#define ANIMATION_FLAG_STOP_END (1 << 4)
|
||||||
|
|
||||||
/**
|
// Internal - tracks which direction a pingponging animation is currently
|
||||||
* Callback fired once when animationUpdate() advances time past
|
// travelling. Do not set this manually, it is managed by animationUpdate().
|
||||||
* eventTime (see animationSetEvent()).
|
#define ANIMATION_FLAG_INTERNAL_PINGPONG_BACKWARD (1 << 7)
|
||||||
*
|
|
||||||
* @param anim The animation whose event fired.
|
|
||||||
* @param user The user pointer passed to animationSetEvent().
|
|
||||||
*/
|
|
||||||
typedef void (*animationeventcallback_t)(animation_t *anim, void *user);
|
|
||||||
|
|
||||||
typedef struct animation_t {
|
// Internal - set once the animation has stopped advancing (see
|
||||||
/** The animation's tracks/channels and their raw keyframe data. */
|
// animationUpdate()). Do not set this manually. There is currently no way to
|
||||||
keyframeset_t keyframes;
|
// restart a completed animation short of clearing this bit and resetting
|
||||||
|
// anim->time by hand.
|
||||||
|
#define ANIMATION_FLAG_INTERNAL_COMPLETED (1 << 6)
|
||||||
|
|
||||||
/** Current playback position, in seconds. */
|
typedef struct {
|
||||||
|
keyframe_t *keyframes;
|
||||||
|
uint16_t *keyframeCounts;
|
||||||
|
uint16_t layerCount;
|
||||||
float_t time;
|
float_t time;
|
||||||
|
float_t duration;
|
||||||
|
uint8_t flags;
|
||||||
|
|
||||||
/** Playback rate multiplier; 1.0 = normal speed. */
|
void *user;
|
||||||
float_t speed;
|
void (*onUpdate)(const uint16_t layer, const float_t value, void *user);
|
||||||
|
void (*onComplete)(void *user);
|
||||||
/** True if animationUpdate() should wrap time back to 0 on reaching the
|
void (*onLoop)(void *user);
|
||||||
* final keyframe, rather than holding there and clearing playing. */
|
|
||||||
bool_t loop;
|
|
||||||
|
|
||||||
/** True while animationUpdate() should advance time each call. */
|
|
||||||
bool_t playing;
|
|
||||||
|
|
||||||
/** Time (seconds) at which eventCallback fires; see animationSetEvent(). */
|
|
||||||
float_t eventTime;
|
|
||||||
/** Callback fired once when time advances past eventTime, or NULL. */
|
|
||||||
animationeventcallback_t eventCallback;
|
|
||||||
/** User pointer passed to eventCallback unchanged. */
|
|
||||||
void *eventUser;
|
|
||||||
} animation_t;
|
} animation_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes an animation: time 0, speed 1.0, not looping, not playing.
|
* Initializes an animation with the given keyframes and layer count.
|
||||||
* See keyframeSetInit() -- tracks/trackCounts and the keyframe_t arrays
|
|
||||||
* they point to are not copied, and must outlive this animation.
|
|
||||||
*
|
*
|
||||||
* @param anim The animation to initialize.
|
* @param anim Pointer to the animation to initialize.
|
||||||
* @param tracks Array of trackCount keyframe_t arrays.
|
* @param keyframes Pointer to the array of keyframes for each layer.
|
||||||
* @param trackCounts Array of trackCount keyframe counts, matching tracks.
|
* @param keyframeCount Number of keyframes in each layer.
|
||||||
* @param trackCount The number of tracks/channels in this animation.
|
* @param layerCount Number of layers in the animation.
|
||||||
*/
|
*/
|
||||||
void animationInit(
|
void animationInit(
|
||||||
animation_t *anim,
|
animation_t *anim,
|
||||||
keyframe_t **tracks,
|
keyframe_t *keyframes,
|
||||||
uint16_t *trackCounts,
|
uint16_t *keyframeCounts,
|
||||||
uint16_t trackCount
|
const uint16_t layerCount
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Advances an animation's time by TIME.delta * speed. No-op if not
|
* Sets the current time of the animation, clamping it to the valid range.
|
||||||
* playing. Duration is the latest of every track's final keyframe time
|
* This will call the onUpdate callback but none of the other callbacks.
|
||||||
* (see keyframeSetGetDuration()). If loop is set, time wraps back into
|
*
|
||||||
* [0, duration) on reaching it; otherwise time is clamped there and
|
* @param anim Pointer to the animation to set the time for.
|
||||||
* playing is cleared.
|
* @param time The new time to set for the animation.
|
||||||
*
|
|
||||||
* If eventCallback is set, it fires once when this call advances time
|
|
||||||
* from at or before eventTime to after it (checked across the loop wrap
|
|
||||||
* point too, so an event near the end of a looping animation still fires
|
|
||||||
* every loop).
|
|
||||||
*
|
|
||||||
* @param anim The animation to update.
|
|
||||||
*/
|
*/
|
||||||
void animationUpdate(animation_t *anim);
|
void animationSetTime(animation_t *anim, const float_t time);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets (or clears, with callback NULL) the single time-triggered event
|
* Gets the current value of a specific layer in the animation based on the
|
||||||
* fired by animationUpdate().
|
* current animation time.
|
||||||
*
|
|
||||||
* @param anim The animation to set the event on.
|
|
||||||
* @param time The time, in seconds, at which callback fires.
|
|
||||||
* @param callback The callback to invoke, or NULL to clear any event.
|
|
||||||
* @param user Arbitrary pointer forwarded to callback unchanged.
|
|
||||||
*/
|
*/
|
||||||
void animationSetEvent(
|
float_t animationGetLayerValue(const animation_t *anim, const uint16_t layer);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the animation state based on the elapsed time. Advances anim->time
|
||||||
|
* by deltaTime (or against it, if ANIMATION_FLAG_REVERSE is set), then
|
||||||
|
* resolves whatever happens when it reaches the 0 or duration boundary:
|
||||||
|
*
|
||||||
|
* - ANIMATION_FLAG_PINGPONG: reflects off the boundary and continues playing
|
||||||
|
* in the opposite direction, forever, unless stopped (see below).
|
||||||
|
* - ANIMATION_FLAG_LOOP: wraps back around to the other boundary and keeps
|
||||||
|
* playing in the same direction, forever, unless stopped (see below).
|
||||||
|
* - ANIMATION_FLAG_STOP_BEGINNING / ANIMATION_FLAG_STOP_END: when the
|
||||||
|
* animation reaches that specific boundary, it clamps there and stops
|
||||||
|
* (firing onComplete) instead of looping/pingponging past it.
|
||||||
|
* - If none of the above apply at a boundary, the animation clamps there and
|
||||||
|
* stops, firing onComplete.
|
||||||
|
*
|
||||||
|
* onUpdate is called for every layer on every call. onLoop is called each
|
||||||
|
* time a loop wraps around. onComplete is called at most once, the moment
|
||||||
|
* the animation stops advancing.
|
||||||
|
*
|
||||||
|
* @param anim Pointer to the animation to update.
|
||||||
|
* @param deltaTime Time elapsed since the last update (in seconds).
|
||||||
|
*/
|
||||||
|
void animationUpdate(
|
||||||
animation_t *anim,
|
animation_t *anim,
|
||||||
const float_t time,
|
const float_t deltaTime
|
||||||
const animationeventcallback_t callback,
|
);
|
||||||
void *user
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the value of one of the animation's tracks at its current
|
|
||||||
* playback time.
|
|
||||||
*
|
|
||||||
* @param anim The animation to get the value from.
|
|
||||||
* @param trackIndex The track to evaluate, in [0, trackCount).
|
|
||||||
* @return The interpolated value of that track at the current time.
|
|
||||||
*/
|
|
||||||
float_t animationGetValue(animation_t *anim, const uint16_t trackIndex);
|
|
||||||
@@ -1,43 +1,45 @@
|
|||||||
// Copyright (c) 2026 Dominic Masters
|
/**
|
||||||
//
|
* Copyright (c) 2026 Dominic Masters
|
||||||
// This software is released under the MIT License.
|
*
|
||||||
// https://opensource.org/licenses/MIT
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
#include "keyframe.h"
|
#include "keyframe.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/math.h"
|
#include "util/math.h"
|
||||||
|
|
||||||
float_t keyframeGetValue(
|
float_t keyframeGetValue(
|
||||||
keyframe_t *keyframes,
|
const keyframe_t *keyframes,
|
||||||
const uint16_t keyframeCount,
|
const uint32_t keyframeCount,
|
||||||
const float_t time
|
const float_t time
|
||||||
) {
|
) {
|
||||||
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
||||||
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
|
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
|
||||||
assertTrue(time >= 0, "Time must be non-negative.");
|
assertTrue(time >= 0, "Time must be non-negative.");
|
||||||
|
#ifdef DUSK_ASSERTIONS
|
||||||
|
// Checks that the keyframes are sorted by time.
|
||||||
|
for(uint32_t i = 1; i < keyframeCount; i++) {
|
||||||
|
assertTrue(
|
||||||
|
keyframes[i].time >= keyframes[i - 1].time,
|
||||||
|
"Keyframes must be sorted by time."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
keyframe_t *first = keyframes;
|
keyframe_t *last = (keyframe_t *)(keyframes + keyframeCount - 1);
|
||||||
keyframe_t *last = keyframes + keyframeCount - 1;
|
|
||||||
|
|
||||||
// Clamp to the boundary keyframes' values directly rather than
|
|
||||||
// interpolating -- start == end at either boundary would otherwise
|
|
||||||
// divide by zero.
|
|
||||||
if(time <= first->time) return first->value;
|
|
||||||
if(time >= last->time) return last->value;
|
if(time >= last->time) return last->value;
|
||||||
|
|
||||||
keyframe_t *start = first;
|
// Since time < last->time (checked above), current is guaranteed to stop
|
||||||
keyframe_t *end;
|
// at or before reaching last, so no separate end-of-array check is needed.
|
||||||
keyframe_t *current = first;
|
keyframe_t *current = (keyframe_t *)keyframes;
|
||||||
|
keyframe_t *start = current;
|
||||||
do {
|
while(current->time <= time) {
|
||||||
if(current->time > time) {
|
|
||||||
end = current;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
start = current;
|
start = current;
|
||||||
current++;
|
current++;
|
||||||
} while(true);
|
}
|
||||||
|
keyframe_t *end = current;
|
||||||
|
|
||||||
float_t t = (time - start->time) / (end->time - start->time);
|
float_t t = (time - start->time) / (end->time - start->time);
|
||||||
return mathLerp(start->value, end->value, easingApply(start->easing, t));
|
return mathLerp(start->value, end->value, easingApply(start->easing, t));
|
||||||
}
|
}
|
||||||
@@ -13,15 +13,15 @@ typedef struct {
|
|||||||
} keyframe_t;
|
} keyframe_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the eased, interpolated value of a keyframe array at a given time.
|
* Gets the value of a keyframe at a given time.
|
||||||
*
|
*
|
||||||
* @param keyframes The keyframes to evaluate, ascending by time.
|
* @param keyframes The keyframes to get the value from.
|
||||||
* @param keyframeCount The number of keyframes.
|
* @param keyframeCount The number of keyframes in the array.
|
||||||
* @param time The time at which to get the value, in seconds.
|
* @param time The time at which to get the value, in seconds.
|
||||||
* @return The interpolated value at the given time.
|
* @return The value of the keyframe at the given time.
|
||||||
*/
|
*/
|
||||||
float_t keyframeGetValue(
|
float_t keyframeGetValue(
|
||||||
keyframe_t *keyframes,
|
const keyframe_t *keyframes,
|
||||||
const uint16_t keyframeCount,
|
const uint32_t keyframeCount,
|
||||||
const float_t time
|
const float_t time
|
||||||
);
|
);
|
||||||
@@ -1,76 +0,0 @@
|
|||||||
// Copyright (c) 2026 Dominic Masters
|
|
||||||
//
|
|
||||||
// This software is released under the MIT License.
|
|
||||||
// https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
#include "keyframeset.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
|
|
||||||
void keyframeSetInit(
|
|
||||||
keyframeset_t *set,
|
|
||||||
keyframe_t **tracks,
|
|
||||||
uint16_t *trackCounts,
|
|
||||||
keyframesetcallback_t *callbacks,
|
|
||||||
void **users,
|
|
||||||
uint16_t trackCount,
|
|
||||||
void *user
|
|
||||||
) {
|
|
||||||
assertNotNull(set, "Keyframe set pointer cannot be null.");
|
|
||||||
assertNotNull(tracks, "Tracks pointer cannot be null.");
|
|
||||||
assertNotNull(trackCounts, "Track counts pointer cannot be null.");
|
|
||||||
assertTrue(trackCount > 0, "Track count must be more than 0.");
|
|
||||||
|
|
||||||
set->tracks = tracks;
|
|
||||||
set->trackCounts = trackCounts;
|
|
||||||
set->trackCount = trackCount;
|
|
||||||
set->callbacks = callbacks;
|
|
||||||
set->users = users;
|
|
||||||
set->user = user;
|
|
||||||
}
|
|
||||||
|
|
||||||
float_t keyframeSetGetValue(
|
|
||||||
keyframeset_t *set,
|
|
||||||
const uint16_t trackIndex,
|
|
||||||
const float_t time
|
|
||||||
) {
|
|
||||||
assertNotNull(set, "Keyframe set pointer cannot be null.");
|
|
||||||
assertTrue(trackIndex < set->trackCount, "Track index out of bounds.");
|
|
||||||
|
|
||||||
return keyframeGetValue(
|
|
||||||
set->tracks[trackIndex], set->trackCounts[trackIndex], time
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void keyframeSetGetValues(
|
|
||||||
keyframeset_t *set,
|
|
||||||
const float_t time,
|
|
||||||
float_t *outValues
|
|
||||||
) {
|
|
||||||
assertNotNull(set, "Keyframe set pointer cannot be null.");
|
|
||||||
assertNotNull(outValues, "Output values pointer cannot be null.");
|
|
||||||
|
|
||||||
for(uint16_t i = 0; i < set->trackCount; i++) {
|
|
||||||
outValues[i] = keyframeGetValue(set->tracks[i], set->trackCounts[i], time);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float_t keyframeSetGetDuration(keyframeset_t *set) {
|
|
||||||
assertNotNull(set, "Keyframe set pointer cannot be null.");
|
|
||||||
|
|
||||||
float_t duration = 0.0f;
|
|
||||||
for(uint16_t i = 0; i < set->trackCount; i++) {
|
|
||||||
float_t trackDuration = set->tracks[i][set->trackCounts[i] - 1].time;
|
|
||||||
if(trackDuration > duration) duration = trackDuration;
|
|
||||||
}
|
|
||||||
return duration;
|
|
||||||
}
|
|
||||||
|
|
||||||
void keyframeSetFireCallback(keyframeset_t *set, const uint16_t trackIndex) {
|
|
||||||
assertNotNull(set, "Keyframe set pointer cannot be null.");
|
|
||||||
assertTrue(trackIndex < set->trackCount, "Track index out of bounds.");
|
|
||||||
|
|
||||||
if(!set->callbacks || !set->callbacks[trackIndex]) return;
|
|
||||||
set->callbacks[trackIndex](
|
|
||||||
set, trackIndex, set->users ? set->users[trackIndex] : NULL
|
|
||||||
);
|
|
||||||
}
|
|
||||||
@@ -1,116 +0,0 @@
|
|||||||
// Copyright (c) 2026 Dominic Masters
|
|
||||||
//
|
|
||||||
// This software is released under the MIT License.
|
|
||||||
// https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "keyframe.h"
|
|
||||||
|
|
||||||
typedef struct keyframeset_t keyframeset_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Callback associated with one track of a keyframe set (see
|
|
||||||
* keyframeSetFireCallback()).
|
|
||||||
*
|
|
||||||
* @param set The keyframe set the track belongs to.
|
|
||||||
* @param trackIndex The track this callback is registered for.
|
|
||||||
* @param user The per-track user pointer passed to keyframeSetInit().
|
|
||||||
*/
|
|
||||||
typedef void (*keyframesetcallback_t)(
|
|
||||||
keyframeset_t *set,
|
|
||||||
const uint16_t trackIndex,
|
|
||||||
void *user
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A group of N parallel keyframe tracks (e.g. one per animated channel --
|
|
||||||
* position.x/y/z, bone rotations, etc.) sharing a single timeline. Each
|
|
||||||
* track is independent: its own keyframe array and count, evaluated at
|
|
||||||
* whatever time is asked for.
|
|
||||||
*/
|
|
||||||
typedef struct keyframeset_t {
|
|
||||||
/** Caller-owned array of trackCount keyframe_t arrays. */
|
|
||||||
keyframe_t **tracks;
|
|
||||||
/** Caller-owned array of trackCount counts, one per entry in tracks. */
|
|
||||||
uint16_t *trackCounts;
|
|
||||||
uint16_t trackCount;
|
|
||||||
|
|
||||||
/** Caller-owned array of trackCount callbacks, one per track. Entries
|
|
||||||
* (or the whole array) may be NULL for tracks with no callback. */
|
|
||||||
keyframesetcallback_t *callbacks;
|
|
||||||
/** Caller-owned array of trackCount user pointers, one per track,
|
|
||||||
* passed to that track's callbacks[] entry. May be NULL. */
|
|
||||||
void **users;
|
|
||||||
/** Extra user data for the set as a whole, not tied to any one track. */
|
|
||||||
void *user;
|
|
||||||
} keyframeset_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes a keyframe set. None of the passed-in arrays (or the
|
|
||||||
* keyframe_t arrays tracks points to) are copied -- they must outlive
|
|
||||||
* this keyframeset_t.
|
|
||||||
*
|
|
||||||
* @param set The keyframe set to initialize.
|
|
||||||
* @param tracks Array of trackCount keyframe_t arrays.
|
|
||||||
* @param trackCounts Array of trackCount keyframe counts, matching tracks.
|
|
||||||
* @param callbacks Array of trackCount callbacks, one per track, or NULL
|
|
||||||
* if no track has one.
|
|
||||||
* @param users Array of trackCount user pointers, matching callbacks, or
|
|
||||||
* NULL.
|
|
||||||
* @param trackCount The number of tracks.
|
|
||||||
* @param user Extra user data for the set as a whole; may be NULL.
|
|
||||||
*/
|
|
||||||
void keyframeSetInit(
|
|
||||||
keyframeset_t *set,
|
|
||||||
keyframe_t **tracks,
|
|
||||||
uint16_t *trackCounts,
|
|
||||||
keyframesetcallback_t *callbacks,
|
|
||||||
void **users,
|
|
||||||
uint16_t trackCount,
|
|
||||||
void *user
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the value of a single track at a given time.
|
|
||||||
*
|
|
||||||
* @param set The keyframe set to evaluate.
|
|
||||||
* @param trackIndex The track to evaluate, in [0, set->trackCount).
|
|
||||||
* @param time The time at which to get the value, in seconds.
|
|
||||||
* @return The interpolated value of that track at the given time.
|
|
||||||
*/
|
|
||||||
float_t keyframeSetGetValue(
|
|
||||||
keyframeset_t *set,
|
|
||||||
const uint16_t trackIndex,
|
|
||||||
const float_t time
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the value of every track at a given time.
|
|
||||||
*
|
|
||||||
* @param set The keyframe set to evaluate.
|
|
||||||
* @param time The time at which to get the values, in seconds.
|
|
||||||
* @param outValues Destination array of at least set->trackCount floats.
|
|
||||||
*/
|
|
||||||
void keyframeSetGetValues(
|
|
||||||
keyframeset_t *set,
|
|
||||||
const float_t time,
|
|
||||||
float_t *outValues
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the set's duration: the latest final-keyframe time across every
|
|
||||||
* track, i.e. how long it takes for every track to finish.
|
|
||||||
*
|
|
||||||
* @param set The keyframe set to measure.
|
|
||||||
* @return The set's duration, in seconds.
|
|
||||||
*/
|
|
||||||
float_t keyframeSetGetDuration(keyframeset_t *set);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Invokes a track's callback, if it (and its callbacks array) is set.
|
|
||||||
* No-op otherwise.
|
|
||||||
*
|
|
||||||
* @param set The keyframe set the track belongs to.
|
|
||||||
* @param trackIndex The track whose callback to invoke.
|
|
||||||
*/
|
|
||||||
void keyframeSetFireCallback(keyframeset_t *set, const uint16_t trackIndex);
|
|
||||||
@@ -8,13 +8,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
|
|
||||||
// Release-style CMake configs (Release, RelWithDebInfo, MinSizeRel) define
|
|
||||||
// NDEBUG automatically; fake assertions there rather than requiring every
|
|
||||||
// platform's CMakeLists to set DUSK_ASSERTIONS_FAKED itself.
|
|
||||||
#if defined(NDEBUG) && !defined(DUSK_ASSERTIONS_FAKED)
|
|
||||||
#define DUSK_ASSERTIONS_FAKED
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef DUSK_TEST_ASSERT
|
#ifdef DUSK_TEST_ASSERT
|
||||||
#include <cmocka.h>
|
#include <cmocka.h>
|
||||||
|
|
||||||
@@ -29,6 +22,8 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef DUSK_ASSERTIONS_FAKED
|
#ifndef DUSK_ASSERTIONS_FAKED
|
||||||
|
#define DUSK_ASSERTIONS 1
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the assert system. Must be the very first call in engine
|
* Initializes the assert system. Must be the very first call in engine
|
||||||
* startup.
|
* startup.
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
asset.c
|
asset.c
|
||||||
assetbatch.c
|
|
||||||
assetfile.c
|
assetfile.c
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
@@ -322,7 +322,9 @@ errorret_t assetUpdate(void) {
|
|||||||
} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
|
} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
assetentry_t *loadedEntry = loading->entry;
|
assetentry_t *loadedEntry = loading->entry;
|
||||||
loading->entry = NULL;
|
loading->entry = NULL;
|
||||||
eventInvoke(&loadedEntry->onLoaded, loadedEntry);
|
if(loadedEntry->onLoaded) {
|
||||||
|
loadedEntry->onLoaded(loadedEntry, loadedEntry->onLoadedUser);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
loading++;
|
loading++;
|
||||||
@@ -346,8 +348,8 @@ errorret_t assetUpdate(void) {
|
|||||||
assetentry_t *errEntry = loading->entry;
|
assetentry_t *errEntry = loading->entry;
|
||||||
loading->entry = NULL;
|
loading->entry = NULL;
|
||||||
threadMutexUnlock(&loading->mutex);
|
threadMutexUnlock(&loading->mutex);
|
||||||
eventInvoke(&errEntry->onError, errEntry);
|
if(errEntry->onError) errEntry->onError(errEntry, errEntry->onErrorUser);
|
||||||
errorThrow("Failed to load asset asynchronously.");
|
loading++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,165 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "assetbatch.h"
|
|
||||||
#include "asset.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
#include <unistd.h>
|
|
||||||
|
|
||||||
void assetBatchInit(
|
|
||||||
assetbatch_t *batch,
|
|
||||||
const uint16_t count,
|
|
||||||
const assetbatchdesc_t *descs
|
|
||||||
) {
|
|
||||||
assertNotNull(batch, "Batch cannot be NULL.");
|
|
||||||
assertNotNull(descs, "Descs cannot be NULL.");
|
|
||||||
assertTrue(count > 0, "Count must be greater than 0.");
|
|
||||||
assertTrue(
|
|
||||||
count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX."
|
|
||||||
);
|
|
||||||
|
|
||||||
memoryZero(batch, sizeof(assetbatch_t));
|
|
||||||
batch->count = count;
|
|
||||||
|
|
||||||
eventInit(
|
|
||||||
&batch->onLoaded,
|
|
||||||
batch->onLoadedCallbacks, batch->onLoadedUsers, ASSET_BATCH_EVENT_MAX
|
|
||||||
);
|
|
||||||
eventInit(
|
|
||||||
&batch->onEntryLoaded,
|
|
||||||
batch->onEntryLoadedCallbacks,
|
|
||||||
batch->onEntryLoadedUsers,
|
|
||||||
ASSET_BATCH_EVENT_MAX
|
|
||||||
);
|
|
||||||
eventInit(
|
|
||||||
&batch->onError,
|
|
||||||
batch->onErrorCallbacks, batch->onErrorUsers, ASSET_BATCH_EVENT_MAX
|
|
||||||
);
|
|
||||||
eventInit(
|
|
||||||
&batch->onEntryError,
|
|
||||||
batch->onEntryErrorCallbacks,
|
|
||||||
batch->onEntryErrorUsers,
|
|
||||||
ASSET_BATCH_EVENT_MAX
|
|
||||||
);
|
|
||||||
|
|
||||||
for(uint16_t i = 0; i < count; i++) {
|
|
||||||
batch->inputs[i] = descs[i].input;
|
|
||||||
batch->entries[i] = assetLock(
|
|
||||||
descs[i].path, descs[i].type, &batch->inputs[i]
|
|
||||||
);
|
|
||||||
|
|
||||||
if(batch->entries[i]->state == ASSET_ENTRY_STATE_LOADED) {
|
|
||||||
// Already loaded (cached) - count it now, no subscription needed.
|
|
||||||
batch->loadedCount++;
|
|
||||||
} else if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) {
|
|
||||||
batch->errorCount++;
|
|
||||||
} else {
|
|
||||||
eventSubscribe(
|
|
||||||
&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb, batch
|
|
||||||
);
|
|
||||||
eventSubscribe(
|
|
||||||
&batch->entries[i]->onError, assetBatchEntryOnErrorCb, batch
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void assetBatchLock(assetbatch_t *batch) {
|
|
||||||
assertNotNull(batch, "Batch cannot be NULL.");
|
|
||||||
for(uint16_t i = 0; i < batch->count; i++) {
|
|
||||||
assetEntryLock(batch->entries[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void assetBatchUnlock(assetbatch_t *batch) {
|
|
||||||
assertNotNull(batch, "Batch cannot be NULL.");
|
|
||||||
for(uint16_t i = 0; i < batch->count; i++) {
|
|
||||||
assetEntryUnlock(batch->entries[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool_t assetBatchIsLoaded(const assetbatch_t *batch) {
|
|
||||||
assertNotNull(batch, "Batch cannot be NULL.");
|
|
||||||
for(uint16_t i = 0; i < batch->count; i++) {
|
|
||||||
if(batch->entries[i]->state != ASSET_ENTRY_STATE_LOADED) return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool_t assetBatchHasError(const assetbatch_t *batch) {
|
|
||||||
assertNotNull(batch, "Batch cannot be NULL.");
|
|
||||||
for(uint16_t i = 0; i < batch->count; i++) {
|
|
||||||
if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
|
|
||||||
assertNotNull(batch, "Batch cannot be NULL.");
|
|
||||||
|
|
||||||
bool_t allDone;
|
|
||||||
do {
|
|
||||||
allDone = true;
|
|
||||||
for(uint16_t i = 0; i < batch->count; i++) {
|
|
||||||
const assetentrystate_t state = batch->entries[i]->state;
|
|
||||||
if(state == ASSET_ENTRY_STATE_ERROR) {
|
|
||||||
errorThrow("Asset '%s' failed to load.", batch->entries[i]->name);
|
|
||||||
}
|
|
||||||
if(state != ASSET_ENTRY_STATE_LOADED) {
|
|
||||||
allDone = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!allDone) {
|
|
||||||
usleep(1000);
|
|
||||||
errorChain(assetUpdate());
|
|
||||||
}
|
|
||||||
} while(!allDone);
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
void assetBatchDispose(assetbatch_t *batch) {
|
|
||||||
assertNotNull(batch, "Batch cannot be NULL.");
|
|
||||||
for(uint16_t i = 0; i < batch->count; i++) {
|
|
||||||
if(batch->entries[i]) {
|
|
||||||
// Unsubscribe while we still hold a lock so the entry is live.
|
|
||||||
eventUnsubscribe(&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb);
|
|
||||||
eventUnsubscribe(&batch->entries[i]->onError, assetBatchEntryOnErrorCb);
|
|
||||||
assetUnlockEntry(batch->entries[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
memoryZero(batch, sizeof(assetbatch_t));
|
|
||||||
}
|
|
||||||
|
|
||||||
void assetBatchEntryOnLoadedCb(void *params, void *user) {
|
|
||||||
assetentry_t *entry = (assetentry_t *)params;
|
|
||||||
assetbatch_t *batch = (assetbatch_t *)user;
|
|
||||||
|
|
||||||
batch->loadedCount++;
|
|
||||||
eventInvoke(&batch->onEntryLoaded, entry);
|
|
||||||
|
|
||||||
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
|
|
||||||
if(batch->errorCount == 0) {
|
|
||||||
eventInvoke(&batch->onLoaded, batch);
|
|
||||||
} else {
|
|
||||||
eventInvoke(&batch->onError, batch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void assetBatchEntryOnErrorCb(void *params, void *user) {
|
|
||||||
assetentry_t *entry = (assetentry_t *)params;
|
|
||||||
assetbatch_t *batch = (assetbatch_t *)user;
|
|
||||||
|
|
||||||
batch->errorCount++;
|
|
||||||
eventInvoke(&batch->onEntryError, entry);
|
|
||||||
|
|
||||||
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
|
|
||||||
eventInvoke(&batch->onError, batch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,124 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "asset/loader/assetentry.h"
|
|
||||||
#include "asset/loader/assetloader.h"
|
|
||||||
#include "event/event.h"
|
|
||||||
|
|
||||||
#define ASSET_BATCH_COUNT_MAX 64
|
|
||||||
#define ASSET_BATCH_EVENT_MAX 4
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
const char_t *path;
|
|
||||||
assetloadertype_t type;
|
|
||||||
assetloaderinput_t input;
|
|
||||||
} assetbatchdesc_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
|
|
||||||
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
|
|
||||||
uint16_t count;
|
|
||||||
uint16_t loadedCount;
|
|
||||||
uint16_t errorCount;
|
|
||||||
|
|
||||||
/** Fires once when every entry loaded. params = assetbatch_t * */
|
|
||||||
event_t onLoaded;
|
|
||||||
eventcallback_t onLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
|
|
||||||
void *onLoadedUsers[ASSET_BATCH_EVENT_MAX];
|
|
||||||
|
|
||||||
/** Fires each time a single entry loads. params = assetentry_t * */
|
|
||||||
event_t onEntryLoaded;
|
|
||||||
eventcallback_t onEntryLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
|
|
||||||
void *onEntryLoadedUsers[ASSET_BATCH_EVENT_MAX];
|
|
||||||
|
|
||||||
/** Fires when all entries finish (any with errors). params: assetbatch_t * */
|
|
||||||
event_t onError;
|
|
||||||
eventcallback_t onErrorCallbacks[ASSET_BATCH_EVENT_MAX];
|
|
||||||
void *onErrorUsers[ASSET_BATCH_EVENT_MAX];
|
|
||||||
|
|
||||||
/** Fires each time a single entry errors. params = assetentry_t * */
|
|
||||||
event_t onEntryError;
|
|
||||||
eventcallback_t onEntryErrorCallbacks[ASSET_BATCH_EVENT_MAX];
|
|
||||||
void *onEntryErrorUsers[ASSET_BATCH_EVENT_MAX];
|
|
||||||
} assetbatch_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initialises the batch from an array of descriptors. Each entry is locked
|
|
||||||
* and queued for loading immediately.
|
|
||||||
*
|
|
||||||
* @param batch Batch to initialise.
|
|
||||||
* @param descs Array of entry descriptors (need not outlive this call).
|
|
||||||
* @param count Number of descriptors (must be <= ASSET_BATCH_COUNT_MAX).
|
|
||||||
*/
|
|
||||||
void assetBatchInit(
|
|
||||||
assetbatch_t *batch,
|
|
||||||
uint16_t count,
|
|
||||||
const assetbatchdesc_t *descs
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Acquires one additional lock on every entry in the batch.
|
|
||||||
*
|
|
||||||
* @param batch Batch to lock.
|
|
||||||
*/
|
|
||||||
void assetBatchLock(assetbatch_t *batch);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Releases one lock from every entry in the batch. When an entry's lock
|
|
||||||
* count reaches zero it will be reaped on the next assetUpdate.
|
|
||||||
*
|
|
||||||
* @param batch Batch to unlock.
|
|
||||||
*/
|
|
||||||
void assetBatchUnlock(assetbatch_t *batch);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns true if every entry in the batch has finished loading.
|
|
||||||
*
|
|
||||||
* @param batch Batch to query.
|
|
||||||
*/
|
|
||||||
bool_t assetBatchIsLoaded(const assetbatch_t *batch);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns true if any entry in the batch is in an error state.
|
|
||||||
*
|
|
||||||
* @param batch Batch to query.
|
|
||||||
*/
|
|
||||||
bool_t assetBatchHasError(const assetbatch_t *batch);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Blocks until every entry is loaded. Returns an error if any entry fails.
|
|
||||||
*
|
|
||||||
* @param batch Batch to wait on.
|
|
||||||
*/
|
|
||||||
errorret_t assetBatchRequireLoaded(assetbatch_t *batch);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Releases the batch's lock on every entry and clears the batch. After this
|
|
||||||
* call the batch struct may be reused with assetBatchInit.
|
|
||||||
*
|
|
||||||
* @param batch Batch to dispose.
|
|
||||||
*/
|
|
||||||
void assetBatchDispose(assetbatch_t *batch);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Event trampoline invoked when a batch entry finishes loading.
|
|
||||||
* Increments the loaded counter and fires batch-level events.
|
|
||||||
*
|
|
||||||
* @param params The loaded assetentry_t pointer.
|
|
||||||
* @param user The owning assetbatch_t pointer.
|
|
||||||
*/
|
|
||||||
void assetBatchEntryOnLoadedCb(void *params, void *user);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Event trampoline invoked when a batch entry fails to load.
|
|
||||||
* Increments the error counter and fires batch-level events.
|
|
||||||
*
|
|
||||||
* @param params The errored assetentry_t pointer.
|
|
||||||
* @param user The owning assetbatch_t pointer.
|
|
||||||
*/
|
|
||||||
void assetBatchEntryOnErrorCb(void *params, void *user);
|
|
||||||
@@ -87,13 +87,30 @@ errorret_t assetFileRead(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// I assume zip_fread takes buffer NULL for skipping?
|
// Some zip_fread() implementations (seen on PSP) reject a single call
|
||||||
zip_int64_t bytesRead = zip_fread(file->zipFile, buffer, bufferSize);
|
// asking for the entire (potentially large) file at once with EINVAL;
|
||||||
if(bytesRead < 0) {
|
// the line reader above only ever asks for up to 1024 bytes per call and
|
||||||
errorThrow("Failed to read from asset file: %s", file->filename);
|
// works fine, so read in bounded chunks here too.
|
||||||
|
size_t totalRead = 0;
|
||||||
|
uint8_t *dest = (uint8_t *)buffer;
|
||||||
|
while(totalRead < bufferSize) {
|
||||||
|
size_t chunkSize = mathMin(
|
||||||
|
bufferSize - totalRead, ASSET_FILE_READ_CHUNK_MAX
|
||||||
|
);
|
||||||
|
zip_int64_t bytesRead = zip_fread(
|
||||||
|
file->zipFile, dest + totalRead, chunkSize
|
||||||
|
);
|
||||||
|
if(bytesRead < 0) {
|
||||||
|
errorThrow(
|
||||||
|
"Failed to read from asset file: %s (%s)",
|
||||||
|
file->filename, zip_file_strerror(file->zipFile)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if(bytesRead == 0) break;
|
||||||
|
totalRead += (size_t)bytesRead;
|
||||||
}
|
}
|
||||||
file->position += bytesRead;
|
file->position += totalRead;
|
||||||
file->lastRead = bytesRead;
|
file->lastRead = totalRead;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,6 +11,12 @@
|
|||||||
|
|
||||||
#define ASSET_FILE_NAME_MAX 48
|
#define ASSET_FILE_NAME_MAX 48
|
||||||
|
|
||||||
|
// Max bytes requested per zip_fread() call in assetFileRead(). Some
|
||||||
|
// zip_fread() implementations (seen on PSP) reject a single call asking
|
||||||
|
// for very large amounts of data at once; the locale line reader has
|
||||||
|
// always used 1024-byte reads successfully, so that's the proven-safe cap.
|
||||||
|
#define ASSET_FILE_READ_CHUNK_MAX 1024
|
||||||
|
|
||||||
typedef struct assetfile_s assetfile_t;
|
typedef struct assetfile_s assetfile_t;
|
||||||
|
|
||||||
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
|
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
|
||||||
|
|||||||
@@ -15,5 +15,6 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(json)
|
add_subdirectory(json)
|
||||||
|
add_subdirectory(chunk)
|
||||||
add_subdirectory(dmf)
|
add_subdirectory(dmf)
|
||||||
add_subdirectory(animation)
|
add_subdirectory(cutscene)
|
||||||
@@ -1,234 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "assetanimationloader.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
#include "util/string.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
#include "asset/loader/assetloading.h"
|
|
||||||
#include "asset/loader/assetentry.h"
|
|
||||||
|
|
||||||
errorret_t assetAnimationLoaderAsync(assetloading_t *loading) {
|
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
|
||||||
assertNotMainThread("Async loader should not be on main thread.");
|
|
||||||
|
|
||||||
if(
|
|
||||||
loading->loading.animation.state != ASSET_ANIMATION_LOADING_STATE_READ_FILE
|
|
||||||
) {
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
assertNull(loading->loading.animation.buffer, "Buffer already defined?");
|
|
||||||
|
|
||||||
assetfile_t *file = &loading->loading.animation.file;
|
|
||||||
assetLoaderErrorChain(
|
|
||||||
loading, assetFileInit(file, loading->entry->name, NULL, NULL)
|
|
||||||
);
|
|
||||||
|
|
||||||
if(file->size > ASSET_ANIMATION_FILE_SIZE_MAX) {
|
|
||||||
assetLoaderErrorThrow(
|
|
||||||
loading, "Animation JSON exceeds maximum allowed size"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t *buffer;
|
|
||||||
size_t size;
|
|
||||||
assetLoaderErrorChain(loading, assetFileReadEntire(file, &buffer, &size));
|
|
||||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
|
||||||
|
|
||||||
loading->loading.animation.buffer = buffer;
|
|
||||||
loading->loading.animation.size = size;
|
|
||||||
loading->loading.animation.state = ASSET_ANIMATION_LOADING_STATE_PARSE;
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetAnimationLoaderSync(assetloading_t *loading) {
|
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
|
||||||
assertTrue(loading->type == ASSET_LOADER_TYPE_ANIMATION, "Invalid type.");
|
|
||||||
assertIsMainThread("Must be called from the main thread.");
|
|
||||||
|
|
||||||
switch(loading->loading.animation.state) {
|
|
||||||
case ASSET_ANIMATION_LOADING_STATE_INITIAL:
|
|
||||||
loading->loading.animation.state =
|
|
||||||
ASSET_ANIMATION_LOADING_STATE_READ_FILE;
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
|
||||||
errorOk();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ASSET_ANIMATION_LOADING_STATE_PARSE:
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t *buffer = loading->loading.animation.buffer;
|
|
||||||
assertNotNull(buffer, "Animation buffer should have been loaded by now.");
|
|
||||||
|
|
||||||
yyjson_doc *doc = yyjson_read(
|
|
||||||
(char *)buffer,
|
|
||||||
loading->loading.animation.size,
|
|
||||||
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
|
||||||
);
|
|
||||||
memoryFree(buffer);
|
|
||||||
loading->loading.animation.buffer = NULL;
|
|
||||||
|
|
||||||
if(!doc) assetLoaderErrorThrow(loading, "Failed to parse animation JSON");
|
|
||||||
|
|
||||||
yyjson_val *root = yyjson_doc_get_root(doc);
|
|
||||||
yyjson_val *channelsVal = yyjson_obj_get(root, "channels");
|
|
||||||
if(!channelsVal || !yyjson_is_arr(channelsVal)) {
|
|
||||||
yyjson_doc_free(doc);
|
|
||||||
assetLoaderErrorThrow(loading, "Animation JSON missing 'channels' array");
|
|
||||||
}
|
|
||||||
|
|
||||||
uint16_t channelCount = (uint16_t)yyjson_arr_size(channelsVal);
|
|
||||||
if(channelCount == 0) {
|
|
||||||
yyjson_doc_free(doc);
|
|
||||||
assetLoaderErrorThrow(loading, "Animation must have at least one channel");
|
|
||||||
}
|
|
||||||
|
|
||||||
keyframe_t **tracks = memoryAllocate(channelCount * sizeof(keyframe_t *));
|
|
||||||
uint16_t *trackCounts = memoryAllocate(channelCount * sizeof(uint16_t));
|
|
||||||
|
|
||||||
size_t idx, max;
|
|
||||||
yyjson_val *channelJson;
|
|
||||||
uint16_t parsed = 0;
|
|
||||||
yyjson_arr_foreach(channelsVal, idx, max, channelJson) {
|
|
||||||
keyframe_t *keyframes;
|
|
||||||
uint16_t count;
|
|
||||||
errorret_t ret =
|
|
||||||
assetAnimationParseChannel(channelJson, &keyframes, &count);
|
|
||||||
if(errorIsNotOk(ret)) {
|
|
||||||
assetAnimationFreeChannels(tracks, parsed);
|
|
||||||
memoryFree(trackCounts);
|
|
||||||
yyjson_doc_free(doc);
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
|
||||||
errorChain(ret);
|
|
||||||
}
|
|
||||||
|
|
||||||
tracks[idx] = keyframes;
|
|
||||||
trackCounts[idx] = count;
|
|
||||||
parsed++;
|
|
||||||
}
|
|
||||||
|
|
||||||
animationInit(
|
|
||||||
&loading->entry->data.animation, tracks, trackCounts, channelCount
|
|
||||||
);
|
|
||||||
|
|
||||||
yyjson_val *loopVal = yyjson_obj_get(root, "loop");
|
|
||||||
if(loopVal) loading->entry->data.animation.loop = yyjson_get_bool(loopVal);
|
|
||||||
|
|
||||||
yyjson_val *speedVal = yyjson_obj_get(root, "speed");
|
|
||||||
if(speedVal) {
|
|
||||||
loading->entry->data.animation.speed = (float_t)yyjson_get_num(speedVal);
|
|
||||||
}
|
|
||||||
|
|
||||||
yyjson_doc_free(doc);
|
|
||||||
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetAnimationDispose(assetentry_t *entry) {
|
|
||||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
|
||||||
assertTrue(entry->type == ASSET_LOADER_TYPE_ANIMATION, "Invalid type.");
|
|
||||||
assertIsMainThread("Must be called from the main thread.");
|
|
||||||
|
|
||||||
// A load that failed before animationInit() ran (e.g. a parse error)
|
|
||||||
// never populated these -- nothing to free in that case.
|
|
||||||
keyframeset_t *set = &entry->data.animation.keyframes;
|
|
||||||
if(set->tracks) {
|
|
||||||
assetAnimationFreeChannels(set->tracks, set->trackCount);
|
|
||||||
memoryFree(set->trackCounts);
|
|
||||||
set->tracks = NULL;
|
|
||||||
set->trackCounts = NULL;
|
|
||||||
set->trackCount = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetAnimationParseEasing(
|
|
||||||
const char_t *name,
|
|
||||||
easingtype_t *outEasing
|
|
||||||
) {
|
|
||||||
if(stringEquals(name, "LINEAR")) *outEasing = EASING_LINEAR;
|
|
||||||
else if(stringEquals(name, "IN_SINE")) *outEasing = EASING_IN_SINE;
|
|
||||||
else if(stringEquals(name, "OUT_SINE")) *outEasing = EASING_OUT_SINE;
|
|
||||||
else if(stringEquals(name, "IN_OUT_SINE")) *outEasing = EASING_IN_OUT_SINE;
|
|
||||||
else if(stringEquals(name, "IN_QUAD")) *outEasing = EASING_IN_QUAD;
|
|
||||||
else if(stringEquals(name, "OUT_QUAD")) *outEasing = EASING_OUT_QUAD;
|
|
||||||
else if(stringEquals(name, "IN_OUT_QUAD")) *outEasing = EASING_IN_OUT_QUAD;
|
|
||||||
else if(stringEquals(name, "IN_CUBIC")) *outEasing = EASING_IN_CUBIC;
|
|
||||||
else if(stringEquals(name, "OUT_CUBIC")) *outEasing = EASING_OUT_CUBIC;
|
|
||||||
else if(stringEquals(name, "IN_OUT_CUBIC")) *outEasing = EASING_IN_OUT_CUBIC;
|
|
||||||
else if(stringEquals(name, "IN_QUART")) *outEasing = EASING_IN_QUART;
|
|
||||||
else if(stringEquals(name, "OUT_QUART")) *outEasing = EASING_OUT_QUART;
|
|
||||||
else if(stringEquals(name, "IN_OUT_QUART")) *outEasing = EASING_IN_OUT_QUART;
|
|
||||||
else if(stringEquals(name, "IN_BACK")) *outEasing = EASING_IN_BACK;
|
|
||||||
else if(stringEquals(name, "OUT_BACK")) *outEasing = EASING_OUT_BACK;
|
|
||||||
else if(stringEquals(name, "IN_OUT_BACK")) *outEasing = EASING_IN_OUT_BACK;
|
|
||||||
else errorThrow("Unknown easing type '%s'", name);
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetAnimationParseChannel(
|
|
||||||
yyjson_val *channelJson,
|
|
||||||
keyframe_t **outKeyframes,
|
|
||||||
uint16_t *outCount
|
|
||||||
) {
|
|
||||||
if(!yyjson_is_arr(channelJson)) {
|
|
||||||
errorThrow("Animation channel must be an array");
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t count = yyjson_arr_size(channelJson);
|
|
||||||
if(count == 0) {
|
|
||||||
errorThrow("Animation channel must have at least one keyframe");
|
|
||||||
}
|
|
||||||
|
|
||||||
keyframe_t *keyframes = memoryAllocate(count * sizeof(keyframe_t));
|
|
||||||
|
|
||||||
size_t idx, max;
|
|
||||||
yyjson_val *keyframeJson;
|
|
||||||
yyjson_arr_foreach(channelJson, idx, max, keyframeJson) {
|
|
||||||
yyjson_val *timeVal = yyjson_obj_get(keyframeJson, "time");
|
|
||||||
yyjson_val *valueVal = yyjson_obj_get(keyframeJson, "value");
|
|
||||||
if(!timeVal || !valueVal) {
|
|
||||||
memoryFree(keyframes);
|
|
||||||
errorThrow("Animation keyframe missing 'time' or 'value'");
|
|
||||||
}
|
|
||||||
|
|
||||||
keyframes[idx].time = (float_t)yyjson_get_num(timeVal);
|
|
||||||
keyframes[idx].value = (float_t)yyjson_get_num(valueVal);
|
|
||||||
|
|
||||||
yyjson_val *easingVal = yyjson_obj_get(keyframeJson, "easing");
|
|
||||||
if(!easingVal) {
|
|
||||||
keyframes[idx].easing = EASING_LINEAR;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t ret = assetAnimationParseEasing(
|
|
||||||
yyjson_get_str(easingVal), &keyframes[idx].easing
|
|
||||||
);
|
|
||||||
if(errorIsNotOk(ret)) {
|
|
||||||
memoryFree(keyframes);
|
|
||||||
errorChain(ret);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
*outKeyframes = keyframes;
|
|
||||||
*outCount = (uint16_t)count;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
void assetAnimationFreeChannels(keyframe_t **tracks, const uint16_t count) {
|
|
||||||
for(uint16_t i = 0; i < count; i++) memoryFree(tracks[i]);
|
|
||||||
memoryFree(tracks);
|
|
||||||
}
|
|
||||||
@@ -1,101 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "error/error.h"
|
|
||||||
#include "asset/assetfile.h"
|
|
||||||
#include "animation/animation.h"
|
|
||||||
#include "yyjson.h"
|
|
||||||
|
|
||||||
#define ASSET_ANIMATION_FILE_SIZE_MAX 1024*256
|
|
||||||
|
|
||||||
typedef struct assetloading_s assetloading_t;
|
|
||||||
typedef struct assetentry_s assetentry_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* JSON animation file format:
|
|
||||||
* {
|
|
||||||
* "loop": false,
|
|
||||||
* "speed": 1.0,
|
|
||||||
* "channels": [
|
|
||||||
* [
|
|
||||||
* { "time": 0.0, "value": 0.0, "easing": "LINEAR" },
|
|
||||||
* { "time": 1.0, "value": 10.0 }
|
|
||||||
* ]
|
|
||||||
* ]
|
|
||||||
* }
|
|
||||||
*
|
|
||||||
* "loop" and "speed" are optional, defaulting to false and 1.0 (see
|
|
||||||
* animationInit()). "channels" is required and must have at least one
|
|
||||||
* entry; each entry is itself a non-empty array of keyframes, ascending
|
|
||||||
* by "time", sharing one timeline with every other channel (see
|
|
||||||
* keyframeset_t). Each keyframe requires "time" and "value"; "easing" is
|
|
||||||
* optional and defaults to "LINEAR" (see easingtype_t for the full set of
|
|
||||||
* names, e.g. "IN_QUAD", "OUT_BACK", "IN_OUT_CUBIC").
|
|
||||||
*/
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
ASSET_ANIMATION_LOADING_STATE_INITIAL,
|
|
||||||
ASSET_ANIMATION_LOADING_STATE_READ_FILE,
|
|
||||||
ASSET_ANIMATION_LOADING_STATE_PARSE,
|
|
||||||
ASSET_ANIMATION_LOADING_STATE_DONE
|
|
||||||
} assetanimationloadingstate_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
assetfile_t file;
|
|
||||||
assetanimationloadingstate_t state;
|
|
||||||
uint8_t *buffer;
|
|
||||||
size_t size;
|
|
||||||
} assetanimationloaderloading_t;
|
|
||||||
|
|
||||||
typedef animation_t assetanimationoutput_t;
|
|
||||||
|
|
||||||
errorret_t assetAnimationLoaderAsync(assetloading_t *loading);
|
|
||||||
errorret_t assetAnimationLoaderSync(assetloading_t *loading);
|
|
||||||
errorret_t assetAnimationDispose(assetentry_t *entry);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal. Maps a JSON easing name (e.g. "IN_OUT_QUAD") to its
|
|
||||||
* easingtype_t.
|
|
||||||
*
|
|
||||||
* @param name The easing name to parse.
|
|
||||||
* @param outEasing Destination for the parsed easing type.
|
|
||||||
* @return Error state; fails if name doesn't match any easingtype_t.
|
|
||||||
*/
|
|
||||||
errorret_t assetAnimationParseEasing(
|
|
||||||
const char_t *name,
|
|
||||||
easingtype_t *outEasing
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal. Parses one "channels" array entry into a heap-allocated
|
|
||||||
* keyframe_t array (memoryAllocate) -- freed later by
|
|
||||||
* assetAnimationFreeChannels() (on a parse failure) or
|
|
||||||
* assetAnimationDispose() (once loaded).
|
|
||||||
*
|
|
||||||
* @param channelJson The channel's JSON array of keyframe objects.
|
|
||||||
* @param outKeyframes Destination for the newly allocated keyframe array.
|
|
||||||
* @param outCount Destination for the number of keyframes parsed.
|
|
||||||
* @return Error state.
|
|
||||||
*/
|
|
||||||
errorret_t assetAnimationParseChannel(
|
|
||||||
yyjson_val *channelJson,
|
|
||||||
keyframe_t **outKeyframes,
|
|
||||||
uint16_t *outCount
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal. Frees the first count entries of tracks (each a
|
|
||||||
* memoryAllocate'd keyframe_t array from assetAnimationParseChannel()),
|
|
||||||
* then frees tracks itself. Used both to unwind a partially-parsed
|
|
||||||
* channel list on failure and to free a fully-loaded animation's
|
|
||||||
* channels in assetAnimationDispose().
|
|
||||||
*
|
|
||||||
* @param tracks The channel array to free.
|
|
||||||
* @param count The number of entries in tracks to free.
|
|
||||||
*/
|
|
||||||
void assetAnimationFreeChannels(keyframe_t **tracks, const uint16_t count);
|
|
||||||
@@ -35,22 +35,6 @@ void assetEntryInit(
|
|||||||
entry->input = NULL;
|
entry->input = NULL;
|
||||||
}
|
}
|
||||||
refInit(&entry->refs, entry, NULL, NULL, NULL);
|
refInit(&entry->refs, entry, NULL, NULL, NULL);
|
||||||
|
|
||||||
eventInit(
|
|
||||||
&entry->onLoaded,
|
|
||||||
entry->onLoadedCallbacks, entry->onLoadedUsers,
|
|
||||||
ASSET_ENTRY_EVENT_MAX
|
|
||||||
);
|
|
||||||
eventInit(
|
|
||||||
&entry->onUnloaded,
|
|
||||||
entry->onUnloadedCallbacks, entry->onUnloadedUsers,
|
|
||||||
ASSET_ENTRY_EVENT_MAX
|
|
||||||
);
|
|
||||||
eventInit(
|
|
||||||
&entry->onError,
|
|
||||||
entry->onErrorCallbacks, entry->onErrorUsers,
|
|
||||||
ASSET_ENTRY_EVENT_MAX
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void assetEntryLock(assetentry_t *entry) {
|
void assetEntryLock(assetentry_t *entry) {
|
||||||
@@ -97,7 +81,7 @@ errorret_t assetEntryDispose(assetentry_t *entry) {
|
|||||||
"Asset entry still refed at dispose time."
|
"Asset entry still refed at dispose time."
|
||||||
);
|
);
|
||||||
|
|
||||||
eventInvoke(&entry->onUnloaded, entry);
|
if(entry->onUnloaded) entry->onUnloaded(entry, entry->onUnloadedUser);
|
||||||
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
|
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
|
||||||
memoryZero(entry, sizeof(assetentry_t));
|
memoryZero(entry, sizeof(assetentry_t));
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/loader/assetloading.h"
|
#include "asset/loader/assetloading.h"
|
||||||
#include "event/event.h"
|
|
||||||
#include "util/ref.h"
|
#include "util/ref.h"
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
@@ -20,11 +19,17 @@ typedef enum {
|
|||||||
ASSET_ENTRY_STATE_ERROR
|
ASSET_ENTRY_STATE_ERROR
|
||||||
} assetentrystate_t;
|
} assetentrystate_t;
|
||||||
|
|
||||||
/** Maximum number of subscribers for each per-entry event. */
|
|
||||||
#define ASSET_ENTRY_EVENT_MAX 2
|
|
||||||
|
|
||||||
typedef struct assetentry_s assetentry_t;
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A single asset entry callback. Each entry supports at most one subscriber
|
||||||
|
* per event - a second assignment without clearing the first is a bug.
|
||||||
|
*
|
||||||
|
* @param entry The assetentry_t the event fired on.
|
||||||
|
* @param user The user pointer passed alongside the callback.
|
||||||
|
*/
|
||||||
|
typedef void (*assetentrycallback_t)(assetentry_t *entry, void *user);
|
||||||
|
|
||||||
struct assetentry_s {
|
struct assetentry_s {
|
||||||
char_t name[ASSET_FILE_NAME_MAX];
|
char_t name[ASSET_FILE_NAME_MAX];
|
||||||
assetloadertype_t type;
|
assetloadertype_t type;
|
||||||
@@ -33,30 +38,27 @@ struct assetentry_s {
|
|||||||
ref_t refs;
|
ref_t refs;
|
||||||
assetloaderinput_t *input;
|
assetloaderinput_t *input;
|
||||||
assetloaderinput_t inputData;
|
assetloaderinput_t inputData;
|
||||||
/**
|
|
||||||
* Fired once when loading completes successfully (params = assetentry_t *).
|
|
||||||
* Always invoked on the main thread.
|
|
||||||
*/
|
|
||||||
event_t onLoaded;
|
|
||||||
eventcallback_t onLoadedCallbacks[ASSET_ENTRY_EVENT_MAX];
|
|
||||||
void *onLoadedUsers[ASSET_ENTRY_EVENT_MAX];
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fired once when the entry is disposed/reaped (params = assetentry_t *).
|
* Fired once when loading completes successfully.
|
||||||
* The asset data is still accessible when the callback runs.
|
|
||||||
* Always invoked on the main thread.
|
* Always invoked on the main thread.
|
||||||
*/
|
*/
|
||||||
event_t onUnloaded;
|
assetentrycallback_t onLoaded;
|
||||||
eventcallback_t onUnloadedCallbacks[ASSET_ENTRY_EVENT_MAX];
|
void *onLoadedUser;
|
||||||
void *onUnloadedUsers[ASSET_ENTRY_EVENT_MAX];
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fired once when loading fails (params = assetentry_t *).
|
* Fired once when the entry is disposed/reaped. The asset data is still
|
||||||
|
* accessible when the callback runs. Always invoked on the main thread.
|
||||||
|
*/
|
||||||
|
assetentrycallback_t onUnloaded;
|
||||||
|
void *onUnloadedUser;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired once when loading fails.
|
||||||
* Always invoked on the main thread.
|
* Always invoked on the main thread.
|
||||||
*/
|
*/
|
||||||
event_t onError;
|
assetentrycallback_t onError;
|
||||||
eventcallback_t onErrorCallbacks[ASSET_ENTRY_EVENT_MAX];
|
void *onErrorUser;
|
||||||
void *onErrorUsers[ASSET_ENTRY_EVENT_MAX];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -46,9 +46,15 @@ assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
|
|||||||
.dispose = assetJsonDispose
|
.dispose = assetJsonDispose
|
||||||
},
|
},
|
||||||
|
|
||||||
[ASSET_LOADER_TYPE_ANIMATION] = {
|
[ASSET_LOADER_TYPE_CHUNK] = {
|
||||||
.loadSync = assetAnimationLoaderSync,
|
.loadSync = assetChunkLoaderSync,
|
||||||
.loadAsync = assetAnimationLoaderAsync,
|
.loadAsync = assetChunkLoaderAsync,
|
||||||
.dispose = assetAnimationDispose
|
.dispose = assetChunkDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_CUTSCENE] = {
|
||||||
|
.loadSync = assetCutsceneLoaderSync,
|
||||||
|
.loadAsync = assetCutsceneLoaderAsync,
|
||||||
|
.dispose = assetCutsceneDispose
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -12,7 +12,8 @@
|
|||||||
#include "asset/loader/display/assettilesetloader.h"
|
#include "asset/loader/display/assettilesetloader.h"
|
||||||
#include "asset/loader/locale/assetlocaleloader.h"
|
#include "asset/loader/locale/assetlocaleloader.h"
|
||||||
#include "asset/loader/json/assetjsonloader.h"
|
#include "asset/loader/json/assetjsonloader.h"
|
||||||
#include "asset/loader/animation/assetanimationloader.h"
|
#include "asset/loader/chunk/assetchunkloader.h"
|
||||||
|
#include "asset/loader/cutscene/assetcutsceneloader.h"
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
ASSET_LOADER_TYPE_NULL,
|
ASSET_LOADER_TYPE_NULL,
|
||||||
@@ -23,7 +24,8 @@ typedef enum {
|
|||||||
ASSET_LOADER_TYPE_TILESET,
|
ASSET_LOADER_TYPE_TILESET,
|
||||||
ASSET_LOADER_TYPE_LOCALE,
|
ASSET_LOADER_TYPE_LOCALE,
|
||||||
ASSET_LOADER_TYPE_JSON,
|
ASSET_LOADER_TYPE_JSON,
|
||||||
ASSET_LOADER_TYPE_ANIMATION,
|
ASSET_LOADER_TYPE_CHUNK,
|
||||||
|
ASSET_LOADER_TYPE_CUTSCENE,
|
||||||
|
|
||||||
ASSET_LOADER_TYPE_COUNT
|
ASSET_LOADER_TYPE_COUNT
|
||||||
} assetloadertype_t;
|
} assetloadertype_t;
|
||||||
@@ -35,7 +37,8 @@ typedef union {
|
|||||||
assettilesetloaderloading_t tileset;
|
assettilesetloaderloading_t tileset;
|
||||||
assetlocaleloaderloading_t locale;
|
assetlocaleloaderloading_t locale;
|
||||||
assetjsonloaderloading_t json;
|
assetjsonloaderloading_t json;
|
||||||
assetanimationloaderloading_t animation;
|
assetchunkloaderloading_t chunk;
|
||||||
|
assetcutsceneloaderloading_t cutscene;
|
||||||
} assetloaderloading_t;
|
} assetloaderloading_t;
|
||||||
|
|
||||||
typedef union {
|
typedef union {
|
||||||
@@ -45,7 +48,8 @@ typedef union {
|
|||||||
assettilesetoutput_t tileset;
|
assettilesetoutput_t tileset;
|
||||||
assetlocaleoutput_t locale;
|
assetlocaleoutput_t locale;
|
||||||
assetjsonoutput_t json;
|
assetjsonoutput_t json;
|
||||||
assetanimationoutput_t animation;
|
assetchunkoutput_t chunk;
|
||||||
|
assetcutsceneoutput_t cutscene;
|
||||||
} assetloaderoutput_t;
|
} assetloaderoutput_t;
|
||||||
|
|
||||||
typedef union {
|
typedef union {
|
||||||
@@ -53,6 +57,8 @@ typedef union {
|
|||||||
assettilesetloaderinput_t tileset;
|
assettilesetloaderinput_t tileset;
|
||||||
assetlocaleloaderinput_t locale;
|
assetlocaleloaderinput_t locale;
|
||||||
assetjsonloaderinput_t json;
|
assetjsonloaderinput_t json;
|
||||||
|
assetchunkloaderinput_t chunk;
|
||||||
|
assetcutsceneloaderinput_t cutscene;
|
||||||
} assetloaderinput_t;
|
} assetloaderinput_t;
|
||||||
|
|
||||||
typedef struct assetloading_s assetloading_t;
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
|||||||
+2
-1
@@ -3,7 +3,8 @@
|
|||||||
# This software is released under the MIT License.
|
# This software is released under the MIT License.
|
||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Sources
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
assetanimationloader.c
|
assetchunkloader.c
|
||||||
)
|
)
|
||||||
@@ -0,0 +1,257 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetchunkloader.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/endian.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
#include "asset/loader/assetloader.h"
|
||||||
|
#include "asset/asset.h"
|
||||||
|
|
||||||
|
// Reads a little-endian int16 from a potentially-unaligned offset into a
|
||||||
|
// worldunit_t, advancing *offset past it.
|
||||||
|
static worldunit_t assetChunkReadWorldUnit(
|
||||||
|
const uint8_t *data,
|
||||||
|
size_t *offset
|
||||||
|
) {
|
||||||
|
int16_t value;
|
||||||
|
memoryCopy(&value, data + *offset, sizeof(int16_t));
|
||||||
|
*offset += sizeof(int16_t);
|
||||||
|
return (worldunit_t)endianLittleToHost16((uint16_t)value);
|
||||||
|
}
|
||||||
|
|
||||||
|
static worldpos_t assetChunkReadWorldPos(const uint8_t *data, size_t *offset) {
|
||||||
|
worldpos_t pos;
|
||||||
|
pos.x = assetChunkReadWorldUnit(data, offset);
|
||||||
|
pos.y = assetChunkReadWorldUnit(data, offset);
|
||||||
|
pos.z = assetChunkReadWorldUnit(data, offset);
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetChunkLoaderAsync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Should be called from an async thread.");
|
||||||
|
|
||||||
|
if(loading->loading.chunk.state != ASSET_CHUNK_LOADING_STATE_READ_FILE) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNull(loading->loading.chunk.data, "Data already defined?");
|
||||||
|
|
||||||
|
assetfile_t *file = &loading->loading.chunk.file;
|
||||||
|
assetLoaderErrorChain(loading,
|
||||||
|
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
|
);
|
||||||
|
|
||||||
|
uint8_t *data = memoryAllocate(file->size);
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
|
||||||
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
assertTrue(
|
||||||
|
file->lastRead == file->size,
|
||||||
|
"Failed to read entire chunk file."
|
||||||
|
);
|
||||||
|
|
||||||
|
loading->loading.chunk.data = data;
|
||||||
|
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_PARSE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetChunkLoaderSync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(loading->type == ASSET_LOADER_TYPE_CHUNK, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
assetchunkoutput_t *out = &loading->entry->data.chunk;
|
||||||
|
|
||||||
|
switch(loading->loading.chunk.state) {
|
||||||
|
case ASSET_CHUNK_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
|
||||||
|
case ASSET_CHUNK_LOADING_STATE_PARSE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_CHUNK_LOADING_STATE_LOAD_MODELS:
|
||||||
|
while(loading->loading.chunk.modelIndex < out->meshCount) {
|
||||||
|
uint8_t m = loading->loading.chunk.modelIndex;
|
||||||
|
if(out->modelEntries[m] == NULL) {
|
||||||
|
out->modelEntries[m] = assetLock(
|
||||||
|
out->modelNames[m], ASSET_LOADER_TYPE_MODEL, NULL
|
||||||
|
);
|
||||||
|
assertNotNull(
|
||||||
|
out->modelEntries[m], "Failed to lock model."
|
||||||
|
);
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
if(out->modelEntries[m]->state == ASSET_ENTRY_STATE_ERROR) {
|
||||||
|
assetLoaderErrorThrow(
|
||||||
|
loading, "Model failed to load: %s", out->modelNames[m]
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if(out->modelEntries[m]->state != ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
loading->loading.chunk.modelIndex++;
|
||||||
|
}
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t *data = loading->loading.chunk.data;
|
||||||
|
assertNotNull(data, "Chunk data should have been loaded by now.");
|
||||||
|
|
||||||
|
if(data[0] != 'D' || data[1] != 'C' || data[2] != 'F') {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Invalid chunk file header");
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t version = endianLittleToHost32(*(uint32_t *)(data + 4));
|
||||||
|
if(version != ASSET_CHUNK_FILE_VERSION) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(
|
||||||
|
loading, "Unsupported chunk file version %u", version
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t offset = 8;
|
||||||
|
|
||||||
|
size_t tileSize = CHUNK_TILE_COUNT * sizeof(tile_t);
|
||||||
|
out->tiles = memoryAllocate(tileSize);
|
||||||
|
memoryCopy(out->tiles, data + offset, tileSize);
|
||||||
|
offset += tileSize;
|
||||||
|
|
||||||
|
for(size_t t = 0; t < CHUNK_TILE_COUNT; t++) {
|
||||||
|
uint32_t *shape = (uint32_t *)&out->tiles[t].shape;
|
||||||
|
*shape = endianLittleToHost32(*shape);
|
||||||
|
}
|
||||||
|
|
||||||
|
out->meshCount = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
assertTrue(
|
||||||
|
out->meshCount <= CHUNK_MESH_COUNT_MAX,
|
||||||
|
"Chunk mesh count exceeds maximum."
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint8_t m = 0; m < out->meshCount; m++) {
|
||||||
|
uint8_t nameLen = 0;
|
||||||
|
while(
|
||||||
|
data[offset + nameLen] != '\0' &&
|
||||||
|
nameLen < CHUNK_MESH_NAME_MAX - 1
|
||||||
|
) {
|
||||||
|
nameLen++;
|
||||||
|
}
|
||||||
|
memoryCopy(out->modelNames[m], data + offset, nameLen);
|
||||||
|
out->modelNames[m][nameLen] = '\0';
|
||||||
|
offset += nameLen + 1;
|
||||||
|
|
||||||
|
memoryCopy(out->meshOffsets[m], data + offset, sizeof(vec3));
|
||||||
|
offset += sizeof(vec3);
|
||||||
|
out->meshOffsets[m][0] = endianLittleToHostFloat(out->meshOffsets[m][0]);
|
||||||
|
out->meshOffsets[m][1] = endianLittleToHostFloat(out->meshOffsets[m][1]);
|
||||||
|
out->meshOffsets[m][2] = endianLittleToHostFloat(out->meshOffsets[m][2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
out->entitySpawnCount = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
assertTrue(
|
||||||
|
out->entitySpawnCount <= CHUNK_ENTITY_SPAWN_COUNT_MAX,
|
||||||
|
"Chunk entity spawn count exceeds maximum."
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint8_t s = 0; s < out->entitySpawnCount; s++) {
|
||||||
|
chunkentityspawn_t *spawn = &out->entitySpawns[s];
|
||||||
|
spawn->kind = (chunkentityspawnkind_t)data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
|
||||||
|
uint16_t a;
|
||||||
|
memoryCopy(&a, data + offset, sizeof(uint16_t));
|
||||||
|
a = endianLittleToHost16(a);
|
||||||
|
offset += sizeof(uint16_t);
|
||||||
|
|
||||||
|
uint8_t b = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
|
||||||
|
if(spawn->kind == CHUNK_ENTITY_SPAWN_KIND_ITEM) {
|
||||||
|
spawn->globalId = 0;
|
||||||
|
spawn->itemId = a;
|
||||||
|
spawn->itemQuantity = b;
|
||||||
|
} else {
|
||||||
|
spawn->globalId = a;
|
||||||
|
spawn->itemId = 0;
|
||||||
|
spawn->itemQuantity = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
spawn->position = assetChunkReadWorldPos(data, &offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
out->areaSpawnCount = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
assertTrue(
|
||||||
|
out->areaSpawnCount <= CHUNK_AREA_COUNT_MAX,
|
||||||
|
"Chunk area spawn count exceeds maximum."
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint8_t s = 0; s < out->areaSpawnCount; s++) {
|
||||||
|
chunkareaspawn_t *area = &out->areaSpawns[s];
|
||||||
|
area->min = assetChunkReadWorldPos(data, &offset);
|
||||||
|
area->max = assetChunkReadWorldPos(data, &offset);
|
||||||
|
|
||||||
|
uint16_t callbackId;
|
||||||
|
memoryCopy(&callbackId, data + offset, sizeof(uint16_t));
|
||||||
|
area->callbackId = endianLittleToHost16(callbackId);
|
||||||
|
offset += sizeof(uint16_t);
|
||||||
|
|
||||||
|
area->notify = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
area->trigger = data[offset];
|
||||||
|
offset += sizeof(uint8_t);
|
||||||
|
}
|
||||||
|
|
||||||
|
memoryFree(data);
|
||||||
|
loading->loading.chunk.data = NULL;
|
||||||
|
|
||||||
|
if(out->meshCount == 0) {
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_LOAD_MODELS;
|
||||||
|
loading->loading.chunk.modelIndex = 0;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetChunkDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_CHUNK, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
assetchunkoutput_t *out = &entry->data.chunk;
|
||||||
|
|
||||||
|
if(out->tiles != NULL) {
|
||||||
|
memoryFree(out->tiles);
|
||||||
|
out->tiles = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(uint8_t m = 0; m < out->meshCount; m++) {
|
||||||
|
if(out->modelEntries[m] == NULL) continue;
|
||||||
|
assetUnlockEntry(out->modelEntries[m]);
|
||||||
|
out->modelEntries[m] = NULL;
|
||||||
|
}
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,97 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "asset/assetfile.h"
|
||||||
|
#include "rpg/overworld/chunk.h"
|
||||||
|
|
||||||
|
#define ASSET_CHUNK_FILE_VERSION 5
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
void *nothing;
|
||||||
|
} assetchunkloaderinput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_CHUNK_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_CHUNK_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_CHUNK_LOADING_STATE_PARSE,
|
||||||
|
ASSET_CHUNK_LOADING_STATE_LOAD_MODELS,
|
||||||
|
ASSET_CHUNK_LOADING_STATE_DONE
|
||||||
|
} assetchunkloadingstate_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetfile_t file;
|
||||||
|
assetchunkloadingstate_t state;
|
||||||
|
uint8_t *data;
|
||||||
|
uint8_t modelIndex;
|
||||||
|
} assetchunkloaderloading_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
CHUNK_ENTITY_SPAWN_KIND_GLOBAL,
|
||||||
|
CHUNK_ENTITY_SPAWN_KIND_ITEM
|
||||||
|
} chunkentityspawnkind_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
chunkentityspawnkind_t kind;
|
||||||
|
uint16_t globalId; // Valid when kind == CHUNK_ENTITY_SPAWN_KIND_GLOBAL.
|
||||||
|
uint16_t itemId; // Valid when kind == CHUNK_ENTITY_SPAWN_KIND_ITEM.
|
||||||
|
uint8_t itemQuantity; // Valid when kind == CHUNK_ENTITY_SPAWN_KIND_ITEM.
|
||||||
|
worldpos_t position;
|
||||||
|
} chunkentityspawn_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
worldpos_t min;
|
||||||
|
worldpos_t max;
|
||||||
|
uint16_t callbackId; // Index into MAP_AREA_CALLBACK_LIST.
|
||||||
|
uint8_t notify;
|
||||||
|
uint8_t trigger;
|
||||||
|
} chunkareaspawn_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
tile_t *tiles;
|
||||||
|
uint8_t meshCount;
|
||||||
|
char_t modelNames[CHUNK_MESH_COUNT_MAX][CHUNK_MESH_NAME_MAX];
|
||||||
|
vec3 meshOffsets[CHUNK_MESH_COUNT_MAX];
|
||||||
|
assetentry_t *modelEntries[CHUNK_MESH_COUNT_MAX];
|
||||||
|
|
||||||
|
uint8_t entitySpawnCount;
|
||||||
|
chunkentityspawn_t entitySpawns[CHUNK_ENTITY_SPAWN_COUNT_MAX];
|
||||||
|
|
||||||
|
uint8_t areaSpawnCount;
|
||||||
|
chunkareaspawn_t areaSpawns[CHUNK_AREA_COUNT_MAX];
|
||||||
|
} assetchunkoutput_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asynchronous loader for chunk assets. Reads the raw DCF file bytes into
|
||||||
|
* the loading buffer so the sync phase can parse without blocking the
|
||||||
|
* main thread on I/O.
|
||||||
|
*
|
||||||
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @return Error code indicating success or failure of the load operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetChunkLoaderAsync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Synchronous loader for chunk assets. Validates the DCF binary previously
|
||||||
|
* read by the async phase and populates the output assetchunkoutput_t with
|
||||||
|
* tile data and model paths.
|
||||||
|
*
|
||||||
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @return Error code indicating success or failure of the load operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetChunkLoaderSync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposer for chunk assets.
|
||||||
|
*
|
||||||
|
* @param entry Asset entry containing the chunk data to dispose.
|
||||||
|
* @return Error code indicating success or failure of the dispose operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetChunkDispose(assetentry_t *entry);
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
assetcutsceneloader.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,467 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetcutsceneloader.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/endian.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
#include "asset/loader/assetloader.h"
|
||||||
|
#include "asset/asset.h"
|
||||||
|
|
||||||
|
// DCTS header: magic "DCTS" (4), version u32 LE (4), pauseType u8 (1),
|
||||||
|
// itemCount u8 (1), poolSize u16 LE (2) = 12 bytes.
|
||||||
|
#define ASSET_CUTSCENE_HEADER_SIZE 12
|
||||||
|
|
||||||
|
static uint8_t assetCutsceneReadU8(const uint8_t *data, size_t *offset) {
|
||||||
|
uint8_t value = data[*offset];
|
||||||
|
*offset += sizeof(uint8_t);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint16_t assetCutsceneReadU16(const uint8_t *data, size_t *offset) {
|
||||||
|
uint16_t value;
|
||||||
|
memoryCopy(&value, data + *offset, sizeof(uint16_t));
|
||||||
|
*offset += sizeof(uint16_t);
|
||||||
|
return endianLittleToHost16(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint32_t assetCutsceneReadU32(const uint8_t *data, size_t *offset) {
|
||||||
|
uint32_t value;
|
||||||
|
memoryCopy(&value, data + *offset, sizeof(uint32_t));
|
||||||
|
*offset += sizeof(uint32_t);
|
||||||
|
return endianLittleToHost32(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
static float_t assetCutsceneReadFloat(const uint8_t *data, size_t *offset) {
|
||||||
|
float_t value;
|
||||||
|
memoryCopy(&value, data + *offset, sizeof(float_t));
|
||||||
|
*offset += sizeof(float_t);
|
||||||
|
return endianLittleToHostFloat(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
static worldunit_t assetCutsceneReadWorldUnit(
|
||||||
|
const uint8_t *data,
|
||||||
|
size_t *offset
|
||||||
|
) {
|
||||||
|
uint16_t value = assetCutsceneReadU16(data, offset);
|
||||||
|
return (worldunit_t)value;
|
||||||
|
}
|
||||||
|
|
||||||
|
static worldpos_t assetCutsceneReadWorldPos(
|
||||||
|
const uint8_t *data,
|
||||||
|
size_t *offset
|
||||||
|
) {
|
||||||
|
worldpos_t pos;
|
||||||
|
pos.x = assetCutsceneReadWorldUnit(data, offset);
|
||||||
|
pos.y = assetCutsceneReadWorldUnit(data, offset);
|
||||||
|
pos.z = assetCutsceneReadWorldUnit(data, offset);
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Copies a length-prefixed string directly into an item's own embedded
|
||||||
|
// char_t[destCapacity] field (CUTSCENE_TEXT_MAX_CHARS and friends) - these
|
||||||
|
// are never pool references, see the item-field inventory in the runtime
|
||||||
|
// cutscene file design.
|
||||||
|
static void assetCutsceneReadEmbeddedString(
|
||||||
|
const uint8_t *data,
|
||||||
|
size_t *offset,
|
||||||
|
char_t *dest,
|
||||||
|
const size_t destCapacity
|
||||||
|
) {
|
||||||
|
uint8_t len = assetCutsceneReadU8(data, offset);
|
||||||
|
assertTrue(len < destCapacity, "Cutscene string exceeds field capacity");
|
||||||
|
memoryCopy(dest, data + *offset, len);
|
||||||
|
dest[len] = '\0';
|
||||||
|
*offset += len;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Resolves a u16 pool offset (read from the item stream) to a real pointer
|
||||||
|
// into the entry's own persistent pool allocation.
|
||||||
|
static const char_t * assetCutsceneReadPoolString(
|
||||||
|
const uint8_t *data,
|
||||||
|
size_t *offset,
|
||||||
|
const char_t *pool
|
||||||
|
) {
|
||||||
|
uint16_t poolOffset = assetCutsceneReadU16(data, offset);
|
||||||
|
return pool + poolOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetCutsceneLoaderAsync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Should be called from an async thread.");
|
||||||
|
|
||||||
|
if(loading->loading.cutscene.state != ASSET_CUTSCENE_LOADING_STATE_READ_FILE) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNull(loading->loading.cutscene.data, "Data already defined?");
|
||||||
|
|
||||||
|
assetfile_t *file = &loading->loading.cutscene.file;
|
||||||
|
assetLoaderErrorChain(loading,
|
||||||
|
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
|
);
|
||||||
|
|
||||||
|
uint8_t *data = memoryAllocate(file->size);
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
|
||||||
|
assertTrue(
|
||||||
|
file->lastRead == file->size,
|
||||||
|
"Failed to read entire cutscene file."
|
||||||
|
);
|
||||||
|
// Saved before assetFileDispose zeroes the whole assetfile_t struct
|
||||||
|
// (including .size) - the sync phase needs the file's total length to
|
||||||
|
// locate the pool region, which starts poolSize bytes before the end.
|
||||||
|
loading->loading.cutscene.dataSize = (size_t)file->size;
|
||||||
|
|
||||||
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
|
||||||
|
loading->loading.cutscene.data = data;
|
||||||
|
loading->loading.cutscene.state = ASSET_CUTSCENE_LOADING_STATE_PARSE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetCutsceneLoaderSync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(loading->type == ASSET_LOADER_TYPE_CUTSCENE, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
if(loading->loading.cutscene.state == ASSET_CUTSCENE_LOADING_STATE_INITIAL) {
|
||||||
|
loading->loading.cutscene.state = ASSET_CUTSCENE_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assetcutsceneoutput_t *out = &loading->entry->data.cutscene;
|
||||||
|
uint8_t *data = loading->loading.cutscene.data;
|
||||||
|
assertNotNull(data, "Cutscene data should have been loaded by now.");
|
||||||
|
|
||||||
|
size_t fileSize = loading->loading.cutscene.dataSize;
|
||||||
|
|
||||||
|
if(data[0] != 'D' || data[1] != 'C' || data[2] != 'T' || data[3] != 'S') {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Invalid cutscene file header");
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t offset = 4;
|
||||||
|
uint32_t version = assetCutsceneReadU32(data, &offset);
|
||||||
|
if(version != ASSET_CUTSCENE_FILE_VERSION) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(
|
||||||
|
loading, "Unsupported cutscene file version %u", version
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
cutscenepause_t pauseType = (cutscenepause_t)assetCutsceneReadU8(data, &offset);
|
||||||
|
uint8_t itemCount = assetCutsceneReadU8(data, &offset);
|
||||||
|
uint16_t poolSize = assetCutsceneReadU16(data, &offset);
|
||||||
|
assertTrue(offset == ASSET_CUTSCENE_HEADER_SIZE, "Cutscene header size mismatch");
|
||||||
|
|
||||||
|
out->pool = poolSize > 0 ? memoryAllocate(poolSize) : NULL;
|
||||||
|
if(poolSize > 0) {
|
||||||
|
size_t poolStart = fileSize - (size_t)poolSize;
|
||||||
|
memoryCopy(out->pool, data + poolStart, poolSize);
|
||||||
|
}
|
||||||
|
const char_t *pool = out->pool;
|
||||||
|
|
||||||
|
out->items = memoryAllocate(itemCount * sizeof(cutsceneitem_t));
|
||||||
|
memoryZero(out->items, itemCount * sizeof(cutsceneitem_t));
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < itemCount; i++) {
|
||||||
|
cutsceneitem_t *item = &out->items[i];
|
||||||
|
item->type = (cutsceneitemtype_t)assetCutsceneReadU8(data, &offset);
|
||||||
|
|
||||||
|
switch(item->type) {
|
||||||
|
case CUTSCENE_ITEM_TYPE_TEXT:
|
||||||
|
assetCutsceneReadEmbeddedString(
|
||||||
|
data, &offset, item->text.text, CUTSCENE_TEXT_MAX_CHARS
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_TEXT_MINI:
|
||||||
|
assetCutsceneReadEmbeddedString(
|
||||||
|
data, &offset, item->textMini.text, CUTSCENE_TEXT_MINI_MAX_CHARS
|
||||||
|
);
|
||||||
|
item->textMini.position[0] = assetCutsceneReadFloat(data, &offset);
|
||||||
|
item->textMini.position[1] = assetCutsceneReadFloat(data, &offset);
|
||||||
|
item->textMini.position[2] = assetCutsceneReadFloat(data, &offset);
|
||||||
|
item->textMini.duration = assetCutsceneReadFloat(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_TEXT_MINI_HIDE:
|
||||||
|
item->textMiniHide.index = assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_WAIT:
|
||||||
|
item->wait = assetCutsceneReadFloat(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_TELEPORT:
|
||||||
|
item->entityTeleport.entityIndex = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->entityTeleport.target = assetCutsceneReadWorldPos(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO: {
|
||||||
|
item->entityWalkTo.entityIndex = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->entityWalkTo.walkAround = assetCutsceneReadU8(data, &offset) != 0;
|
||||||
|
uint8_t count = assetCutsceneReadU8(data, &offset);
|
||||||
|
uint16_t poolOffset = assetCutsceneReadU16(data, &offset);
|
||||||
|
item->entityWalkTo.count = count;
|
||||||
|
item->entityWalkTo.positions = (const worldpos_t *)(pool + poolOffset);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_FADE:
|
||||||
|
item->fade.from.r = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->fade.from.g = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->fade.from.b = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->fade.from.a = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->fade.to.r = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->fade.to.g = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->fade.to.b = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->fade.to.a = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->fade.duration = assetCutsceneReadFloat(data, &offset);
|
||||||
|
item->fade.easing = (easingtype_t)assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_SET_PAUSE:
|
||||||
|
item->setPause = (cutscenepause_t)assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ITEM_GIVE:
|
||||||
|
item->itemGive.item = (itemid_t)assetCutsceneReadU16(data, &offset);
|
||||||
|
item->itemGive.quantity = assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_REMOVE:
|
||||||
|
item->entityRemove.entityIndex = assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_ADD:
|
||||||
|
item->entityAdd.entityType = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->entityAdd.position = assetCutsceneReadWorldPos(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_TURN:
|
||||||
|
item->entityTurn.entityIndex = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->entityTurn.direction =
|
||||||
|
(entitydir_t)assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_ENTITY_WALK_TO_ENTITY:
|
||||||
|
item->entityWalkToEntity.entityIndex =
|
||||||
|
assetCutsceneReadU8(data, &offset);
|
||||||
|
item->entityWalkToEntity.targetEntityIndex =
|
||||||
|
assetCutsceneReadU8(data, &offset);
|
||||||
|
item->entityWalkToEntity.offsetX =
|
||||||
|
assetCutsceneReadWorldUnit(data, &offset);
|
||||||
|
item->entityWalkToEntity.offsetY =
|
||||||
|
assetCutsceneReadWorldUnit(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MAP_AREA_REMOVE:
|
||||||
|
item->mapAreaRemove.areaId = assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MAP_AREA_WAIT: {
|
||||||
|
uint8_t count = assetCutsceneReadU8(data, &offset);
|
||||||
|
uint16_t poolOffset = assetCutsceneReadU16(data, &offset);
|
||||||
|
assertTrue(
|
||||||
|
count <= CUTSCENE_MAP_AREA_WAIT_MAX,
|
||||||
|
"Cutscene map area wait count exceeds maximum"
|
||||||
|
);
|
||||||
|
item->mapAreaWait.count = count;
|
||||||
|
item->mapAreaWait.areaIds = (const uint8_t *)(pool + poolOffset);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_START_BATTLE: {
|
||||||
|
item->startBattle.encounterType =
|
||||||
|
(battleencountertype_t)assetCutsceneReadU8(data, &offset);
|
||||||
|
item->startBattle.fleeAvailable =
|
||||||
|
assetCutsceneReadU8(data, &offset) != 0;
|
||||||
|
uint8_t enemyCount = assetCutsceneReadU8(data, &offset);
|
||||||
|
assertTrue(
|
||||||
|
enemyCount <= CUTSCENE_START_BATTLE_ENEMY_COUNT_MAX,
|
||||||
|
"Cutscene battle enemy count exceeds maximum"
|
||||||
|
);
|
||||||
|
item->startBattle.enemyCount = enemyCount;
|
||||||
|
for(uint8_t e = 0; e < enemyCount; e++) {
|
||||||
|
cutscenestartbattleenemy_t *enemy = &item->startBattle.enemies[e];
|
||||||
|
enemy->stats.attack = assetCutsceneReadU16(data, &offset);
|
||||||
|
enemy->stats.defense = assetCutsceneReadU16(data, &offset);
|
||||||
|
enemy->stats.magic = assetCutsceneReadU16(data, &offset);
|
||||||
|
enemy->stats.speed = assetCutsceneReadU16(data, &offset);
|
||||||
|
enemy->stats.luck = assetCutsceneReadU16(data, &offset);
|
||||||
|
enemy->healthMax = assetCutsceneReadU16(data, &offset);
|
||||||
|
enemy->mpMax = assetCutsceneReadU16(data, &offset);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_EMOJI:
|
||||||
|
item->emoji.entityIndex = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->emoji.duration = assetCutsceneReadFloat(data, &offset);
|
||||||
|
item->emoji.emojiType = (uiemojitype_t)assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_SHAKE:
|
||||||
|
item->shake.amount = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->shake.duration = assetCutsceneReadFloat(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_BATTLE_WAIT_STATE:
|
||||||
|
item->battleWaitState.state =
|
||||||
|
(battlestate_t)assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_BATTLE_FORCE_ACTION:
|
||||||
|
item->battleForceAction.fighterIndex = assetCutsceneReadU8(data, &offset);
|
||||||
|
item->battleForceAction.targetIndex = assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MODAL: {
|
||||||
|
assetCutsceneReadEmbeddedString(
|
||||||
|
data, &offset, item->modal.title, CUTSCENE_MODAL_TITLE_MAX_CHARS
|
||||||
|
);
|
||||||
|
assetCutsceneReadEmbeddedString(
|
||||||
|
data, &offset, item->modal.message, CUTSCENE_MODAL_MESSAGE_MAX_CHARS
|
||||||
|
);
|
||||||
|
// v1 only supports the message-only form: MODAL and MODAL_OPTIONS
|
||||||
|
// share this same tag with no separate discriminator, and there is
|
||||||
|
// no native-callback registry yet to resolve an options callback.
|
||||||
|
// Read into a local first (not inline in the check below) - on a
|
||||||
|
// release build with DUSK_ASSERTIONS_FAKED, an assert's condition
|
||||||
|
// is never evaluated at all, so a byte-consuming call inside one
|
||||||
|
// would silently desync every item after it. This is untrusted
|
||||||
|
// file content anyway, so it gets a real error, not an assert.
|
||||||
|
uint8_t optionCount = assetCutsceneReadU8(data, &offset);
|
||||||
|
if(optionCount != 0) {
|
||||||
|
memoryFree(data);
|
||||||
|
memoryFree(out->items);
|
||||||
|
out->items = NULL;
|
||||||
|
if(out->pool != NULL) {
|
||||||
|
memoryFree(out->pool);
|
||||||
|
out->pool = NULL;
|
||||||
|
}
|
||||||
|
assetLoaderErrorThrow(
|
||||||
|
loading,
|
||||||
|
"Cutscene MODAL item with options is not supported in "
|
||||||
|
"file-based cutscenes yet - use MODAL_OPTIONS_MARKERS instead"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MODAL_OPTIONS_MARKERS: {
|
||||||
|
assetCutsceneReadEmbeddedString(
|
||||||
|
data, &offset, item->modalOptionsMarkers.title,
|
||||||
|
CUTSCENE_MODAL_TITLE_MAX_CHARS
|
||||||
|
);
|
||||||
|
assetCutsceneReadEmbeddedString(
|
||||||
|
data, &offset, item->modalOptionsMarkers.message,
|
||||||
|
CUTSCENE_MODAL_MESSAGE_MAX_CHARS
|
||||||
|
);
|
||||||
|
uint8_t optionCount = assetCutsceneReadU8(data, &offset);
|
||||||
|
assertTrue(
|
||||||
|
optionCount <= CUTSCENE_MODAL_OPTIONS_MARKERS_MAX,
|
||||||
|
"Cutscene modal option count exceeds maximum"
|
||||||
|
);
|
||||||
|
item->modalOptionsMarkers.optionCount = optionCount;
|
||||||
|
for(uint8_t o = 0; o < optionCount; o++) {
|
||||||
|
item->modalOptionsMarkers.options[o] =
|
||||||
|
assetCutsceneReadPoolString(data, &offset, pool);
|
||||||
|
item->modalOptionsMarkers.markers[o] =
|
||||||
|
assetCutsceneReadPoolString(data, &offset, pool);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MODAL_CLOSE:
|
||||||
|
case CUTSCENE_ITEM_TYPE_RESTART:
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_PRINT:
|
||||||
|
assetCutsceneReadEmbeddedString(
|
||||||
|
data, &offset, item->print.text, CUTSCENE_PRINT_MAX_CHARS
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_MARKER:
|
||||||
|
item->marker.name = assetCutsceneReadPoolString(data, &offset, pool);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_SCENE:
|
||||||
|
item->sceneChange.type = (scenetype_t)assetCutsceneReadU8(data, &offset);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_SAVE_DEVICE_CHECK:
|
||||||
|
item->saveDeviceCheck.successMarker =
|
||||||
|
assetCutsceneReadPoolString(data, &offset, pool);
|
||||||
|
item->saveDeviceCheck.failureMarker =
|
||||||
|
assetCutsceneReadPoolString(data, &offset, pool);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CUTSCENE_ITEM_TYPE_SAVE_LOAD_ALL_SLOTS:
|
||||||
|
item->saveLoadAllSlots.successMarker =
|
||||||
|
assetCutsceneReadPoolString(data, &offset, pool);
|
||||||
|
item->saveLoadAllSlots.failureMarker =
|
||||||
|
assetCutsceneReadPoolString(data, &offset, pool);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
memoryFree(data);
|
||||||
|
memoryFree(out->items);
|
||||||
|
out->items = NULL;
|
||||||
|
if(out->pool != NULL) {
|
||||||
|
memoryFree(out->pool);
|
||||||
|
out->pool = NULL;
|
||||||
|
}
|
||||||
|
assetLoaderErrorThrow(
|
||||||
|
loading,
|
||||||
|
"Cutscene item type %u is not supported in file-based cutscenes "
|
||||||
|
"(item %u/%u, offset %u/%u, poolSize %u)",
|
||||||
|
(uint32_t)item->type, (uint32_t)i, (uint32_t)itemCount,
|
||||||
|
(uint32_t)offset, (uint32_t)fileSize, (uint32_t)poolSize
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
memoryFree(data);
|
||||||
|
loading->loading.cutscene.data = NULL;
|
||||||
|
|
||||||
|
out->cutscene.items = out->items;
|
||||||
|
out->cutscene.itemCount = itemCount;
|
||||||
|
out->cutscene.pause = pauseType;
|
||||||
|
out->cutscene.dataSize = 0;
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetCutsceneDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_CUTSCENE, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
assetcutsceneoutput_t *out = &entry->data.cutscene;
|
||||||
|
|
||||||
|
if(out->items != NULL) {
|
||||||
|
memoryFree(out->items);
|
||||||
|
out->items = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(out->pool != NULL) {
|
||||||
|
memoryFree(out->pool);
|
||||||
|
out->pool = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "asset/assetfile.h"
|
||||||
|
#include "rpg/cutscene/cutscene.h"
|
||||||
|
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||||
|
|
||||||
|
#define ASSET_CUTSCENE_FILE_VERSION 1
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
void *nothing;
|
||||||
|
} assetcutsceneloaderinput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_CUTSCENE_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_CUTSCENE_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_CUTSCENE_LOADING_STATE_PARSE
|
||||||
|
} assetcutsceneloadingstate_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetfile_t file;
|
||||||
|
assetcutsceneloadingstate_t state;
|
||||||
|
uint8_t *data;
|
||||||
|
size_t dataSize;// Saved before assetFileDispose zeroes file.size.
|
||||||
|
} assetcutsceneloaderloading_t;
|
||||||
|
|
||||||
|
// Runtime-loaded cutscene: items/pool are heap-allocated to the file's
|
||||||
|
// actual declared sizes (not fixed-capacity), so an entry that never holds
|
||||||
|
// a cutscene costs nothing extra in the shared assetloaderoutput_t union -
|
||||||
|
// see assetchunkoutput_t.tiles for the same pattern.
|
||||||
|
typedef struct {
|
||||||
|
cutscene_t cutscene; // .items points at the items array below
|
||||||
|
cutsceneitem_t *items;
|
||||||
|
char_t *pool;
|
||||||
|
} assetcutsceneoutput_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asynchronous loader for cutscene assets. Reads the raw DCTS file bytes
|
||||||
|
* into the loading buffer so the sync phase can parse without blocking the
|
||||||
|
* main thread on I/O.
|
||||||
|
*
|
||||||
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @return Error code indicating success or failure of the load operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetCutsceneLoaderAsync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Synchronous loader for cutscene assets. Validates the DCTS binary
|
||||||
|
* previously read by the async phase and decodes it into a heap-allocated
|
||||||
|
* cutsceneitem_t array + string/data pool.
|
||||||
|
*
|
||||||
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @return Error code indicating success or failure of the load operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetCutsceneLoaderSync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposer for cutscene assets.
|
||||||
|
*
|
||||||
|
* @param entry Asset entry containing the cutscene data to dispose.
|
||||||
|
* @return Error code indicating success or failure of the dispose operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetCutsceneDispose(assetentry_t *entry);
|
||||||
@@ -127,6 +127,14 @@ errorret_t assetMeshLoaderSync(assetloading_t *loading) {
|
|||||||
errorChain(ret);
|
errorChain(ret);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if defined(DUSK_OPENGL) && !defined(DUSK_OPENGL_LEGACY)
|
||||||
|
// VBO owns the data now; CPU copy is no longer needed. The platform
|
||||||
|
// mesh object itself still needs meshDispose later - tracked via
|
||||||
|
// out->meshInitialized, independent of the CPU buffer's lifetime.
|
||||||
|
memoryFree(out->vertices);
|
||||||
|
out->vertices = NULL;
|
||||||
|
#endif
|
||||||
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,11 +17,9 @@ console_t CONSOLE;
|
|||||||
|
|
||||||
void consoleInit(void) {
|
void consoleInit(void) {
|
||||||
memoryZero(&CONSOLE, sizeof(console_t));
|
memoryZero(&CONSOLE, sizeof(console_t));
|
||||||
CONSOLE.visible = false;
|
// CONSOLE.visible = false;
|
||||||
|
CONSOLE.visible = true;
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
threadMutexInit(&CONSOLE.printMutex);
|
||||||
threadMutexInit(&CONSOLE.printMutex);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void consolePrint(const char_t *message, ...) {
|
void consolePrint(const char_t *message, ...) {
|
||||||
@@ -32,21 +30,14 @@ void consolePrint(const char_t *message, ...) {
|
|||||||
int32_t len = stringFormatVA(buffer, CONSOLE_LINE_MAX, message, args);
|
int32_t len = stringFormatVA(buffer, CONSOLE_LINE_MAX, message, args);
|
||||||
va_end(args);
|
va_end(args);
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
threadMutexLock(&CONSOLE.printMutex);
|
||||||
threadMutexLock(&CONSOLE.printMutex);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
memoryMove(
|
memoryMove(
|
||||||
CONSOLE.line[0],
|
CONSOLE.line[0],
|
||||||
CONSOLE.line[1],
|
CONSOLE.line[1],
|
||||||
(CONSOLE_HISTORY_MAX - 1) * CONSOLE_LINE_MAX
|
(CONSOLE_HISTORY_MAX - 1) * CONSOLE_LINE_MAX
|
||||||
);
|
);
|
||||||
memoryCopy(CONSOLE.line[CONSOLE_HISTORY_MAX - 1], buffer, len + 1);
|
memoryCopy(CONSOLE.line[CONSOLE_HISTORY_MAX - 1], buffer, len + 1);
|
||||||
CONSOLE.dirty = true;
|
threadMutexUnlock(&CONSOLE.printMutex);
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
|
||||||
threadMutexUnlock(&CONSOLE.printMutex);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
logDebug("%s\n", buffer);
|
logDebug("%s\n", buffer);
|
||||||
}
|
}
|
||||||
@@ -56,13 +47,11 @@ void consoleUpdate(void) {
|
|||||||
if(TIME.dynamicUpdate) return;
|
if(TIME.dynamicUpdate) return;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if(inputPressed(INPUT_BIND_CONSOLE)) {
|
if(inputPressed(INPUT_ACTION_CONSOLE)) {
|
||||||
CONSOLE.visible = !CONSOLE.visible;
|
CONSOLE.visible = !CONSOLE.visible;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void consoleDispose(void) {
|
void consoleDispose(void) {
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
threadMutexDispose(&CONSOLE.printMutex);
|
||||||
threadMutexDispose(&CONSOLE.printMutex);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
@@ -6,29 +6,18 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "consoledefs.h"
|
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
|
#include "thread/thread.h"
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
#define CONSOLE_LINE_MAX 128
|
||||||
#include "thread/thread.h"
|
#define CONSOLE_HISTORY_MAX 16
|
||||||
#include <poll.h>
|
#define CONSOLE_EXEC_BUFFER_MAX 32
|
||||||
#include <unistd.h>
|
|
||||||
#define CONSOLE_POSIX_POLL_RATE 75
|
|
||||||
#endif
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
|
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
|
||||||
bool_t visible;
|
bool_t visible;
|
||||||
|
threadmutex_t printMutex;
|
||||||
// Set whenever the history changes; consumers rendering the console
|
|
||||||
// (e.g. uiConsoleDraw) check and clear this to know when their own
|
|
||||||
// cached representation of the history needs rebuilding.
|
|
||||||
bool_t dirty;
|
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
|
||||||
threadmutex_t printMutex;
|
|
||||||
#endif
|
|
||||||
} console_t;
|
} console_t;
|
||||||
|
|
||||||
extern console_t CONSOLE;
|
extern console_t CONSOLE;
|
||||||
|
|||||||
@@ -33,13 +33,17 @@ errorret_t displayInit(void) {
|
|||||||
#ifdef displayPlatformInit
|
#ifdef displayPlatformInit
|
||||||
errorChain(displayPlatformInit());
|
errorChain(displayPlatformInit());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Set initial state
|
||||||
errorChain(displaySetState((displaystate_t){ .flags = 0 }));
|
errorChain(displaySetState((displaystate_t){ .flags = 0 }));
|
||||||
|
|
||||||
|
// Init the fixed textures
|
||||||
errorChain(textureInit(
|
errorChain(textureInit(
|
||||||
&TEXTURE_WHITE, 4, 4,
|
&TEXTURE_WHITE, TEXTURE_FIXED_WIDTH, TEXTURE_FIXED_HEIGHT,
|
||||||
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_WHITE_PIXELS }
|
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_WHITE_PIXELS }
|
||||||
));
|
));
|
||||||
errorChain(textureInit(
|
errorChain(textureInit(
|
||||||
&TEXTURE_TEST, 4, 4,
|
&TEXTURE_TEST, TEXTURE_FIXED_WIDTH, TEXTURE_FIXED_HEIGHT,
|
||||||
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_TEST_PIXELS }
|
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_TEST_PIXELS }
|
||||||
));
|
));
|
||||||
|
|
||||||
@@ -50,14 +54,14 @@ errorret_t displayInit(void) {
|
|||||||
errorChain(planeInit());
|
errorChain(planeInit());
|
||||||
errorChain(capsuleInit());
|
errorChain(capsuleInit());
|
||||||
errorChain(triPrismInit());
|
errorChain(triPrismInit());
|
||||||
|
|
||||||
|
// Init the subsystems
|
||||||
errorChain(frameBufferInitBackBuffer());
|
errorChain(frameBufferInitBackBuffer());
|
||||||
errorChain(spriteBatchInit());
|
errorChain(spriteBatchInit());
|
||||||
errorChain(textInit());
|
errorChain(textInit());
|
||||||
errorChain(screenInit());
|
errorChain(screenInit());
|
||||||
|
|
||||||
// Setup initial shader with default values
|
// Setup initial shader with default values
|
||||||
|
|
||||||
errorChain(shaderListInit());
|
errorChain(shaderListInit());
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ mesh_t CUBE_MESH_SIMPLE;
|
|||||||
meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
|
meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
|
||||||
|
|
||||||
errorret_t cubeInit() {
|
errorret_t cubeInit() {
|
||||||
vec3 min = { -0.5f, -0.5f, -0.5f };
|
vec3 min = { 0.0f, 0.0f, 0.0f };
|
||||||
vec3 max = { 0.5f, 0.5f, 0.5f };
|
vec3 max = { 1.0f, 1.0f, 1.0f };
|
||||||
cubeBuffer(CUBE_MESH_SIMPLE_VERTICES, min, max);
|
cubeBuffer(CUBE_MESH_SIMPLE_VERTICES, min, max);
|
||||||
errorChain(meshInit(
|
errorChain(meshInit(
|
||||||
&CUBE_MESH_SIMPLE,
|
&CUBE_MESH_SIMPLE,
|
||||||
|
|||||||
@@ -17,9 +17,7 @@ extern mesh_t CUBE_MESH_SIMPLE;
|
|||||||
extern meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
|
extern meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the simple unit cube mesh, centered at (0,0,0), spanning
|
* Initializes the simple unit cube mesh (0,0,0) to (1,1,1).
|
||||||
* (-0.5,-0.5,-0.5) to (0.5,0.5,0.5) -- matching the centered convention
|
|
||||||
* physics shapes and the sphere mesh use (position = center).
|
|
||||||
*
|
*
|
||||||
* @return Error for initialization of the cube mesh.
|
* @return Error for initialization of the cube mesh.
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -59,8 +59,7 @@ void planeBuffer(
|
|||||||
|
|
||||||
switch(axis) {
|
switch(axis) {
|
||||||
case PLANE_AXIS_XY: {
|
case PLANE_AXIS_XY: {
|
||||||
// Flat in XY at z = min[2]; spans X and Y.
|
/* Flat in XY at z = min[2]; spans X and Y. */
|
||||||
// +Z normal: CCW when viewed from +Z (matches cube.c's front face).
|
|
||||||
const float_t z = min[2];
|
const float_t z = min[2];
|
||||||
PLANE_VERT(0, min[0], min[1], z, u0, v0)
|
PLANE_VERT(0, min[0], min[1], z, u0, v0)
|
||||||
PLANE_VERT(1, max[0], min[1], z, u1, v0)
|
PLANE_VERT(1, max[0], min[1], z, u1, v0)
|
||||||
@@ -72,24 +71,19 @@ void planeBuffer(
|
|||||||
}
|
}
|
||||||
|
|
||||||
case PLANE_AXIS_XZ: {
|
case PLANE_AXIS_XZ: {
|
||||||
// Flat in XZ at y = min[1]; spans X and Z.
|
/* Flat in XZ at y = min[1]; spans X and Z. */
|
||||||
// +Y normal: CCW when viewed from +Y (matches cube.c's top face).
|
|
||||||
// X and Z swap handedness relative to XY/YZ (right-hand rule with Y
|
|
||||||
// up), so the corner order here is deliberately not a straight copy
|
|
||||||
// of the XY/YZ pattern -- copying it as-is would flip this to -Y.
|
|
||||||
const float_t y = min[1];
|
const float_t y = min[1];
|
||||||
PLANE_VERT(0, min[0], y, min[2], u0, v0)
|
PLANE_VERT(0, min[0], y, min[2], u0, v0)
|
||||||
PLANE_VERT(1, max[0], y, max[2], u1, v1)
|
PLANE_VERT(1, max[0], y, min[2], u1, v0)
|
||||||
PLANE_VERT(2, max[0], y, min[2], u1, v0)
|
PLANE_VERT(2, max[0], y, max[2], u1, v1)
|
||||||
PLANE_VERT(3, min[0], y, min[2], u0, v0)
|
PLANE_VERT(3, min[0], y, min[2], u0, v0)
|
||||||
PLANE_VERT(4, min[0], y, max[2], u0, v1)
|
PLANE_VERT(4, max[0], y, max[2], u1, v1)
|
||||||
PLANE_VERT(5, max[0], y, max[2], u1, v1)
|
PLANE_VERT(5, min[0], y, max[2], u0, v1)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case PLANE_AXIS_YZ: {
|
case PLANE_AXIS_YZ: {
|
||||||
// Flat in YZ at x = min[0]; spans Y and Z.
|
/* Flat in YZ at x = min[0]; spans Y and Z. */
|
||||||
// +X normal: CCW when viewed from +X (matches cube.c's right face).
|
|
||||||
const float_t x = min[0];
|
const float_t x = min[0];
|
||||||
PLANE_VERT(0, x, min[1], min[2], u0, v0)
|
PLANE_VERT(0, x, min[1], min[2], u0, v0)
|
||||||
PLANE_VERT(1, x, max[1], min[2], u1, v0)
|
PLANE_VERT(1, x, max[1], min[2], u1, v0)
|
||||||
|
|||||||
@@ -21,7 +21,6 @@ errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
|||||||
|
|
||||||
errorret_t shaderBind(shader_t *shader) {
|
errorret_t shaderBind(shader_t *shader) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
if(bound == shader) errorOk();
|
|
||||||
errorChain(shaderBindPlatform(shader));
|
errorChain(shaderBindPlatform(shader));
|
||||||
bound = shader;
|
bound = shader;
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -76,7 +76,7 @@ errorret_t spriteBatchBuffer(
|
|||||||
|
|
||||||
// Buffer to the mesh vertices.
|
// Buffer to the mesh vertices.
|
||||||
spriteBatchBufferToMesh(
|
spriteBatchBufferToMesh(
|
||||||
sprites, batchCount, v, batchCount * QUAD_VERTEX_COUNT
|
sprites + (count - remaining), batchCount, v, batchCount * QUAD_VERTEX_COUNT
|
||||||
);
|
);
|
||||||
SPRITEBATCH.spriteCount += batchCount;
|
SPRITEBATCH.spriteCount += batchCount;
|
||||||
remaining -= batchCount;
|
remaining -= batchCount;
|
||||||
|
|||||||
@@ -39,16 +39,3 @@ spritebatchsprite_t spriteBatchSpriteTilesetPosition(
|
|||||||
sprite.uvMax[1] = uv[3];
|
sprite.uvMax[1] = uv[3];
|
||||||
return sprite;
|
return sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
spritebatchsprite_t spriteBatchSpriteTranslate(
|
|
||||||
const spritebatchsprite_t *sprite,
|
|
||||||
const float_t x,
|
|
||||||
const float_t y
|
|
||||||
) {
|
|
||||||
spritebatchsprite_t out = *sprite;
|
|
||||||
out.min[0] += x;
|
|
||||||
out.min[1] += y;
|
|
||||||
out.max[0] += x;
|
|
||||||
out.max[1] += y;
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -38,19 +38,3 @@ spritebatchsprite_t spriteBatchSpriteTilesetPosition(
|
|||||||
const float_t width,
|
const float_t width,
|
||||||
const float_t height
|
const float_t height
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a copy of sprite translated by (x, y). Used to reposition a
|
|
||||||
* sprite cached relative to origin (0,0) at draw time, instead of
|
|
||||||
* re-deriving its geometry from scratch every frame.
|
|
||||||
*
|
|
||||||
* @param sprite The cached sprite, relative to origin (0,0).
|
|
||||||
* @param x X offset to translate by.
|
|
||||||
* @param y Y offset to translate by.
|
|
||||||
* @returns The translated sprite.
|
|
||||||
*/
|
|
||||||
spritebatchsprite_t spriteBatchSpriteTranslate(
|
|
||||||
const spritebatchsprite_t *sprite,
|
|
||||||
const float_t x,
|
|
||||||
const float_t y
|
|
||||||
);
|
|
||||||
|
|||||||
@@ -6,6 +6,6 @@
|
|||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
font.c
|
|
||||||
text.c
|
text.c
|
||||||
|
font.c
|
||||||
)
|
)
|
||||||
@@ -76,11 +76,23 @@ const uint8_t FONT_DEFAULT_GLYPHS[FONT_DEFAULT_TILE_COUNT][
|
|||||||
{ 0x00, 0x22, 0x22, 0x14, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00 }, // Y
|
{ 0x00, 0x22, 0x22, 0x14, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00 }, // Y
|
||||||
{ 0x00, 0x3E, 0x02, 0x04, 0x08, 0x10, 0x20, 0x3E, 0x00, 0x00 }, // Z
|
{ 0x00, 0x3E, 0x02, 0x04, 0x08, 0x10, 0x20, 0x3E, 0x00, 0x00 }, // Z
|
||||||
{ 0x00, 0x0C, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0C, 0x00, 0x00 }, // [
|
{ 0x00, 0x0C, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0C, 0x00, 0x00 }, // [
|
||||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // backslash (not drawn in source font)
|
// Custom icon glyph, not a real backslash - a backspace symbol: Caps
|
||||||
|
// Lock's up arrow (see FONT_ICON_CAPSLOCK) rotated 270 degrees to
|
||||||
|
// point left instead, adapted to this font's fixed 6x10 tile (each of
|
||||||
|
// Caps Lock's row widths becomes a column height here, centered
|
||||||
|
// vertically). Backslash was never drawn anyway, and isn't a key this
|
||||||
|
// virtual keyboard can type - see FONT_ICON_BACKSPACE.
|
||||||
|
{ 0x00, 0x00, 0x08, 0x1F, 0x3F, 0x3F, 0x1F, 0x08, 0x00, 0x00 }, // FONT_ICON_BACKSPACE
|
||||||
{ 0x00, 0x18, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x00, 0x00 }, // ]
|
{ 0x00, 0x18, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x00, 0x00 }, // ]
|
||||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // ^ (not drawn in source font)
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // ^ (not drawn in source font)
|
||||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // _ (not drawn in source font)
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E }, // _
|
||||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // ` (not drawn in source font)
|
// Custom icon glyph, not a real backtick - an up arrow for Shift, same
|
||||||
|
// head as Caps Lock's (see FONT_ICON_CAPSLOCK) but with a shaft 2px
|
||||||
|
// thinner, plus one empty row near the bottom of it, so it reads as a
|
||||||
|
// lighter/broken version of Caps Lock's thicker uninterrupted one.
|
||||||
|
// Backtick was never drawn anyway, and isn't a key this virtual
|
||||||
|
// keyboard can type - see FONT_ICON_SHIFT.
|
||||||
|
{ 0x0C, 0x1E, 0x3F, 0x0C, 0x0C, 0x0C, 0x0C, 0x00, 0x0C, 0x00 }, // FONT_ICON_SHIFT
|
||||||
{ 0x00, 0x00, 0x00, 0x1E, 0x22, 0x22, 0x22, 0x1E, 0x00, 0x00 }, // a
|
{ 0x00, 0x00, 0x00, 0x1E, 0x22, 0x22, 0x22, 0x1E, 0x00, 0x00 }, // a
|
||||||
{ 0x00, 0x20, 0x20, 0x3C, 0x22, 0x22, 0x22, 0x3C, 0x00, 0x00 }, // b
|
{ 0x00, 0x20, 0x20, 0x3C, 0x22, 0x22, 0x22, 0x3C, 0x00, 0x00 }, // b
|
||||||
{ 0x00, 0x00, 0x00, 0x1C, 0x22, 0x20, 0x22, 0x1C, 0x00, 0x00 }, // c
|
{ 0x00, 0x00, 0x00, 0x1C, 0x22, 0x20, 0x22, 0x1C, 0x00, 0x00 }, // c
|
||||||
@@ -108,14 +120,29 @@ const uint8_t FONT_DEFAULT_GLYPHS[FONT_DEFAULT_TILE_COUNT][
|
|||||||
{ 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x1E, 0x02, 0x1C }, // y
|
{ 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x1E, 0x02, 0x1C }, // y
|
||||||
{ 0x00, 0x00, 0x00, 0x3E, 0x04, 0x08, 0x10, 0x3E, 0x00, 0x00 }, // z
|
{ 0x00, 0x00, 0x00, 0x3E, 0x04, 0x08, 0x10, 0x3E, 0x00, 0x00 }, // z
|
||||||
{ 0x00, 0x04, 0x08, 0x08, 0x10, 0x08, 0x08, 0x04, 0x00, 0x00 }, // {
|
{ 0x00, 0x04, 0x08, 0x08, 0x10, 0x08, 0x08, 0x04, 0x00, 0x00 }, // {
|
||||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // | (not drawn in source font)
|
// Custom icon glyph, not a real pipe - a "return" arrow for the
|
||||||
|
// keyboard's newline key: a vertical riser down the right side that
|
||||||
|
// hooks left into a leftward-pointing arrowhead, i.e. "<-|" rotated
|
||||||
|
// into an L. Pipe was never drawn anyway, and isn't a key this
|
||||||
|
// virtual keyboard can type - see FONT_ICON_NEWLINE.
|
||||||
|
{ 0x02, 0x02, 0x02, 0x02, 0x0E, 0x1E, 0x08, 0x00, 0x00, 0x00 }, // FONT_ICON_NEWLINE
|
||||||
{ 0x00, 0x10, 0x08, 0x08, 0x04, 0x08, 0x08, 0x10, 0x00, 0x00 }, // }
|
{ 0x00, 0x10, 0x08, 0x08, 0x04, 0x08, 0x08, 0x10, 0x00, 0x00 }, // }
|
||||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // ~ (not drawn in source font)
|
// Custom icon glyph, not a real tilde - a spacebar symbol for the
|
||||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // unused trailing tile
|
// keyboard's space key: an underscore with a tick at each end, like
|
||||||
|
// "|___|". Tilde was never drawn anyway, and was explicitly dropped
|
||||||
|
// from this virtual keyboard's own key set - see FONT_ICON_SPACE.
|
||||||
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0x3F }, // FONT_ICON_SPACE
|
||||||
|
// Custom icon glyph, not a real ASCII character - a thick, solid,
|
||||||
|
// uninterrupted up arrow for Caps Lock (contrast FONT_ICON_SHIFT's
|
||||||
|
// same head but a thinner, gapped shaft). Assigned to char code 127
|
||||||
|
// (DEL) since that codepoint is never legitimately typed text and
|
||||||
|
// (unlike 128+) is still a positive value regardless of whether this
|
||||||
|
// platform's plain `char` is signed - see FONT_ICON_CAPSLOCK.
|
||||||
|
{ 0x0C, 0x1E, 0x3F, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x00 }, // FONT_ICON_CAPSLOCK
|
||||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // unused trailing tile
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // unused trailing tile
|
||||||
};
|
};
|
||||||
|
|
||||||
errorret_t fontInitDefault(void) {
|
errorret_t fontDefaultInit(void) {
|
||||||
const int32_t width = (int32_t)mathNextPowTwo(
|
const int32_t width = (int32_t)mathNextPowTwo(
|
||||||
FONT_DEFAULT_COLUMNS * FONT_DEFAULT_TILE_WIDTH
|
FONT_DEFAULT_COLUMNS * FONT_DEFAULT_TILE_WIDTH
|
||||||
);
|
);
|
||||||
@@ -160,7 +187,7 @@ errorret_t fontInitDefault(void) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t fontDisposeDefault(void) {
|
errorret_t fontDefaultDispose(void) {
|
||||||
errorChain(textureDispose(&FONT_DEFAULT_TEXTURE));
|
errorChain(textureDispose(&FONT_DEFAULT_TEXTURE));
|
||||||
FONT_DEFAULT.texture = NULL;
|
FONT_DEFAULT.texture = NULL;
|
||||||
FONT_DEFAULT.tileset = NULL;
|
FONT_DEFAULT.tileset = NULL;
|
||||||
|
|||||||
@@ -16,9 +16,7 @@ typedef struct {
|
|||||||
} font_t;
|
} font_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pixel width/height of a single default-font glyph tile. Matches the
|
* Pixel width/height of a single default-font glyph tile.
|
||||||
* glyph grid baked into the (now retired) ui/minogram.png + .dtf asset
|
|
||||||
* pair this data was extracted from.
|
|
||||||
*/
|
*/
|
||||||
#define FONT_DEFAULT_TILE_WIDTH 6
|
#define FONT_DEFAULT_TILE_WIDTH 6
|
||||||
#define FONT_DEFAULT_TILE_HEIGHT 10
|
#define FONT_DEFAULT_TILE_HEIGHT 10
|
||||||
@@ -30,37 +28,72 @@ typedef struct {
|
|||||||
/**
|
/**
|
||||||
* Number of glyphs defined in FONT_DEFAULT_GLYPHS (FONT_DEFAULT_COLUMNS *
|
* Number of glyphs defined in FONT_DEFAULT_GLYPHS (FONT_DEFAULT_COLUMNS *
|
||||||
* FONT_DEFAULT_ROWS), covering the printable ASCII range starting at
|
* FONT_DEFAULT_ROWS), covering the printable ASCII range starting at
|
||||||
* TEXT_CHAR_START ('!') plus a couple of unused trailing tiles.
|
* TEXT_CHAR_START ('!'), one custom icon glyph in a trailing unused tile
|
||||||
|
* (see FONT_ICON_CAPSLOCK), plus one more genuinely unused trailing tile.
|
||||||
|
* FONT_ICON_SHIFT/FONT_ICON_NEWLINE reuse existing-but-blank slots within
|
||||||
|
* the printable range instead of more trailing tiles - see their own
|
||||||
|
* comments.
|
||||||
*/
|
*/
|
||||||
#define FONT_DEFAULT_TILE_COUNT (FONT_DEFAULT_COLUMNS * FONT_DEFAULT_ROWS)
|
#define FONT_DEFAULT_TILE_COUNT (FONT_DEFAULT_COLUMNS * FONT_DEFAULT_ROWS)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Custom (non-ASCII-meaning) icon glyphs baked into FONT_DEFAULT_GLYPHS
|
||||||
|
* at otherwise-unused codepoints within the range this font covers -
|
||||||
|
* safe to use anywhere a char_t string is expected, e.g. a uibutton_t
|
||||||
|
* label. Kept below 128: char_t is a plain `char`, whose signedness
|
||||||
|
* varies by platform, so a codepoint of 128 or above isn't safely
|
||||||
|
* representable everywhere this engine targets.
|
||||||
|
*/
|
||||||
|
// Thick, solid, uninterrupted up arrow - Caps Lock. A trailing tile
|
||||||
|
// (char code 127/DEL) that was never a real character to begin with.
|
||||||
|
#define FONT_ICON_CAPSLOCK "\x7F"
|
||||||
|
// Same up arrow, but with a thinner and gapped shaft - Shift. Reuses
|
||||||
|
// the backtick's glyph slot: backtick was never drawn by this font
|
||||||
|
// anyway, and isn't a key this engine's virtual keyboard can type.
|
||||||
|
#define FONT_ICON_SHIFT "`"
|
||||||
|
// A "return" arrow (down then left, with a leftward arrowhead) - the
|
||||||
|
// keyboard's newline key. Reuses the pipe's glyph slot, for the same
|
||||||
|
// reason as FONT_ICON_SHIFT.
|
||||||
|
#define FONT_ICON_NEWLINE "|"
|
||||||
|
// An underscore with a tick at each end ("|___|") - the keyboard's
|
||||||
|
// space key. Reuses the tilde's glyph slot: tilde was never drawn by
|
||||||
|
// this font, and was explicitly dropped from this engine's virtual
|
||||||
|
// keyboard's own key set.
|
||||||
|
#define FONT_ICON_SPACE "~"
|
||||||
|
// Caps Lock's arrow rotated to point left - the keyboard's backspace
|
||||||
|
// key. Reuses the backslash's glyph slot, for the same reason as
|
||||||
|
// FONT_ICON_SHIFT/FONT_ICON_NEWLINE/FONT_ICON_SPACE. Last free reused
|
||||||
|
// slot below 128 - one more custom icon after this needs
|
||||||
|
// FONT_DEFAULT_COLUMNS/ROWS grown to make room.
|
||||||
|
#define FONT_ICON_BACKSPACE "\\"
|
||||||
|
|
||||||
extern font_t FONT_DEFAULT;
|
extern font_t FONT_DEFAULT;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Hard coded bitmap data for the built-in default font, extracted
|
* Hard coded bitmap data for the built-in default font. Indexed
|
||||||
* pixel-for-pixel from the original ui/minogram.png glyph atlas (alpha
|
* [glyph][row], where glyph 0 corresponds to TEXT_CHAR_START ('!') and
|
||||||
* >= 128 counts as set). Indexed [glyph][row], where glyph 0 corresponds
|
* glyphs run consecutively through the printable ASCII range. Each row
|
||||||
* to TEXT_CHAR_START ('!') and glyphs run consecutively through the
|
* byte holds FONT_DEFAULT_TILE_WIDTH bit flags, one per pixel column:
|
||||||
* printable ASCII range. Each row byte holds FONT_DEFAULT_TILE_WIDTH bit
|
* bit (FONT_DEFAULT_TILE_WIDTH - 1) is the leftmost pixel and bit 0 is
|
||||||
* flags, one per pixel column: bit (FONT_DEFAULT_TILE_WIDTH - 1) is the
|
* the rightmost; 1 means the pixel is set, 0 means it is not.
|
||||||
* leftmost pixel and bit 0 is the rightmost; 1 means the pixel is set,
|
|
||||||
* 0 means it is not.
|
|
||||||
*/
|
*/
|
||||||
extern const uint8_t FONT_DEFAULT_GLYPHS[FONT_DEFAULT_TILE_COUNT][
|
extern const uint8_t FONT_DEFAULT_GLYPHS[FONT_DEFAULT_TILE_COUNT][
|
||||||
FONT_DEFAULT_TILE_HEIGHT
|
FONT_DEFAULT_TILE_HEIGHT
|
||||||
];
|
];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Builds the built-in default font (texture + tileset) directly from
|
* Builds the default font's texture + tileset directly from
|
||||||
* FONT_DEFAULT_GLYPHS, without going through the asset system.
|
* FONT_DEFAULT_GLYPHS, without going through the asset system - so the
|
||||||
|
* engine always has a usable font to render with regardless of whether
|
||||||
|
* asset loading (e.g. the packed .dsk archive) succeeds.
|
||||||
*
|
*
|
||||||
* @return Either an error or success result.
|
* @return Either an error or success result.
|
||||||
*/
|
*/
|
||||||
errorret_t fontInitDefault(void);
|
errorret_t fontDefaultInit(void);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes of the built-in default font created by fontInitDefault.
|
* Disposes of the default font created by fontDefaultInit().
|
||||||
*
|
*
|
||||||
* @return Either an error or success result.
|
* @return Either an error or success result.
|
||||||
*/
|
*/
|
||||||
errorret_t fontDisposeDefault(void);
|
errorret_t fontDefaultDispose(void);
|
||||||
|
|||||||
+115
-106
@@ -12,12 +12,12 @@
|
|||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
errorret_t textInit(void) {
|
errorret_t textInit(void) {
|
||||||
errorChain(fontInitDefault());
|
errorChain(fontDefaultInit());
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t textDispose(void) {
|
errorret_t textDispose(void) {
|
||||||
errorChain(fontDisposeDefault());
|
errorChain(fontDefaultDispose());
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -54,6 +54,62 @@ spritebatchsprite_t textGetSprite(
|
|||||||
return sprite;
|
return sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int32_t textBuffer(
|
||||||
|
const float_t x,
|
||||||
|
const float_t y,
|
||||||
|
const char_t *text,
|
||||||
|
font_t *font,
|
||||||
|
spritebatchsprite_t *outSprites,
|
||||||
|
const int32_t maxSprites,
|
||||||
|
int32_t *charIndex,
|
||||||
|
float_t *posX,
|
||||||
|
float_t *posY
|
||||||
|
) {
|
||||||
|
assertNotNull(text, "Text cannot be NULL");
|
||||||
|
|
||||||
|
if(outSprites == NULL) {
|
||||||
|
int32_t count = 0;
|
||||||
|
char_t c;
|
||||||
|
int32_t i = 0;
|
||||||
|
while((c = text[i++]) != '\0') {
|
||||||
|
if(c != ' ' && c != '\n') count++;
|
||||||
|
}
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNotNull(font, "Font cannot be NULL");
|
||||||
|
assertTrue(maxSprites > 0, "Max sprites must be greater than zero");
|
||||||
|
assertNotNull(posX, "Output posX cannot be NULL");
|
||||||
|
assertNotNull(posY, "Output posY cannot be NULL");
|
||||||
|
assertNotNull(charIndex, "Output charIndex cannot be NULL");
|
||||||
|
|
||||||
|
int32_t spriteIndex = 0;
|
||||||
|
char_t c;
|
||||||
|
for(;;) {
|
||||||
|
c = text[*charIndex];
|
||||||
|
if(c == '\0') break;
|
||||||
|
(*charIndex)++;
|
||||||
|
|
||||||
|
if(c == '\n') {
|
||||||
|
*posX = x;
|
||||||
|
*posY += font->tileset->tileHeight;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(c == ' ') {
|
||||||
|
*posX += font->tileset->tileWidth;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
outSprites[spriteIndex++] = textGetSprite((vec2){*posX, *posY}, c, font);
|
||||||
|
*posX += font->tileset->tileWidth;
|
||||||
|
|
||||||
|
if(spriteIndex >= maxSprites) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return spriteIndex;
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t textDraw(
|
errorret_t textDraw(
|
||||||
const float_t x,
|
const float_t x,
|
||||||
const float_t y,
|
const float_t y,
|
||||||
@@ -62,125 +118,37 @@ errorret_t textDraw(
|
|||||||
font_t *font
|
font_t *font
|
||||||
) {
|
) {
|
||||||
assertNotNull(text, "Text cannot be NULL");
|
assertNotNull(text, "Text cannot be NULL");
|
||||||
|
int32_t length = strlen(text);
|
||||||
|
if(length == 0) errorOk();
|
||||||
|
|
||||||
if(font == NULL) font = &FONT_DEFAULT;
|
if(font == NULL) font = &FONT_DEFAULT;
|
||||||
|
|
||||||
spritebatchsprite_t sprite;
|
|
||||||
shadermaterial_t material = {
|
shadermaterial_t material = {
|
||||||
.unlit = {
|
.unlit = {
|
||||||
.color = color,
|
.color = color,
|
||||||
.texture = font->texture
|
.texture = font->texture
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
spritebatchsprite_t sprites[32];
|
||||||
float_t posX = x;
|
float_t posX = x;
|
||||||
float_t posY = y;
|
float_t posY = y;
|
||||||
|
int32_t buffered = 0;
|
||||||
|
int32_t charIndex = 0;
|
||||||
|
do {
|
||||||
|
buffered = textBuffer(
|
||||||
|
x, y, text, font,
|
||||||
|
sprites,
|
||||||
|
sizeof(sprites) / sizeof(spritebatchsprite_t),
|
||||||
|
&charIndex, &posX, &posY
|
||||||
|
);
|
||||||
|
errorChain(spriteBatchBuffer(sprites, buffered, &SHADER_UNLIT, material));
|
||||||
|
} while(charIndex < length);
|
||||||
|
|
||||||
char_t c;
|
|
||||||
int32_t i = 0;
|
|
||||||
while((c = text[i++]) != '\0') {
|
|
||||||
if(c == '\n') {
|
|
||||||
posX = x;
|
|
||||||
posY += font->tileset->tileHeight;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(c == ' ') {
|
|
||||||
posX += font->tileset->tileWidth;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
sprite = textGetSprite((vec2){posX, posY}, c, font);
|
|
||||||
errorChain(spriteBatchBuffer(&sprite, 1, &SHADER_UNLIT, material));
|
|
||||||
posX += font->tileset->tileWidth;
|
|
||||||
}
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t textBuildSpriteCache(
|
int32_t textMeasure(
|
||||||
const char_t *text,
|
|
||||||
const font_t *font,
|
|
||||||
spritebatchsprite_t *sprites,
|
|
||||||
const uint32_t spritesMax,
|
|
||||||
int32_t *outWidth,
|
|
||||||
int32_t *outHeight
|
|
||||||
) {
|
|
||||||
assertNotNull(text, "Text cannot be NULL");
|
|
||||||
assertNotNull(font, "Font cannot be NULL");
|
|
||||||
assertNotNull(sprites, "Sprites cannot be NULL");
|
|
||||||
assertNotNull(outWidth, "Output width cannot be NULL");
|
|
||||||
assertNotNull(outHeight, "Output height cannot be NULL");
|
|
||||||
|
|
||||||
uint32_t count = 0;
|
|
||||||
float_t posX = 0.0f;
|
|
||||||
float_t posY = 0.0f;
|
|
||||||
int32_t width = 0;
|
|
||||||
int32_t lineWidth = 0;
|
|
||||||
int32_t height = font->tileset->tileHeight;
|
|
||||||
|
|
||||||
char_t c;
|
|
||||||
int32_t i = 0;
|
|
||||||
while((c = text[i++]) != '\0') {
|
|
||||||
if(c == '\n') {
|
|
||||||
if(lineWidth > width) width = lineWidth;
|
|
||||||
lineWidth = 0;
|
|
||||||
posX = 0.0f;
|
|
||||||
posY += font->tileset->tileHeight;
|
|
||||||
height += font->tileset->tileHeight;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(c == ' ') {
|
|
||||||
posX += font->tileset->tileWidth;
|
|
||||||
lineWidth += font->tileset->tileWidth;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
assertTrue(count < spritesMax, "Text produces too many sprites");
|
|
||||||
sprites[count++] = textGetSprite((vec2){ posX, posY }, c, font);
|
|
||||||
|
|
||||||
posX += font->tileset->tileWidth;
|
|
||||||
lineWidth += font->tileset->tileWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(lineWidth > width) width = lineWidth;
|
|
||||||
*outWidth = width;
|
|
||||||
*outHeight = height;
|
|
||||||
return count;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t textDrawSpriteCache(
|
|
||||||
const spritebatchsprite_t *sprites,
|
|
||||||
const uint32_t spriteCount,
|
|
||||||
spritebatchsprite_t *scratch,
|
|
||||||
const float_t x,
|
|
||||||
const float_t y,
|
|
||||||
const color_t color,
|
|
||||||
texture_t *texture
|
|
||||||
) {
|
|
||||||
assertNotNull(scratch, "Scratch buffer cannot be NULL");
|
|
||||||
assertNotNull(texture, "Texture cannot be NULL");
|
|
||||||
if(spriteCount == 0) errorOk();
|
|
||||||
|
|
||||||
for(uint32_t i = 0; i < spriteCount; i++) {
|
|
||||||
scratch[i] = sprites[i];
|
|
||||||
scratch[i].min[0] += x;
|
|
||||||
scratch[i].min[1] += y;
|
|
||||||
scratch[i].max[0] += x;
|
|
||||||
scratch[i].max[1] += y;
|
|
||||||
}
|
|
||||||
|
|
||||||
shadermaterial_t material = {
|
|
||||||
.unlit = {
|
|
||||||
.color = color,
|
|
||||||
.texture = texture
|
|
||||||
}
|
|
||||||
};
|
|
||||||
errorChain(spriteBatchBuffer(scratch, spriteCount, &SHADER_UNLIT, material));
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
void textMeasure(
|
|
||||||
const char_t *text,
|
const char_t *text,
|
||||||
const font_t *font,
|
const font_t *font,
|
||||||
int32_t *outWidth,
|
int32_t *outWidth,
|
||||||
@@ -193,6 +161,7 @@ void textMeasure(
|
|||||||
int32_t width = 0;
|
int32_t width = 0;
|
||||||
int32_t height = font->tileset->tileHeight;
|
int32_t height = font->tileset->tileHeight;
|
||||||
int32_t lineWidth = 0;
|
int32_t lineWidth = 0;
|
||||||
|
int32_t spriteCount = 0;
|
||||||
|
|
||||||
char_t c;
|
char_t c;
|
||||||
int32_t i = 0;
|
int32_t i = 0;
|
||||||
@@ -205,10 +174,50 @@ void textMeasure(
|
|||||||
}
|
}
|
||||||
|
|
||||||
lineWidth += font->tileset->tileWidth;
|
lineWidth += font->tileset->tileWidth;
|
||||||
|
|
||||||
|
if(c != ' ') {
|
||||||
|
spriteCount++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(lineWidth > width) width = lineWidth;
|
if(lineWidth > width) width = lineWidth;
|
||||||
|
|
||||||
*outWidth = width;
|
*outWidth = width;
|
||||||
*outHeight = height;
|
*outHeight = height;
|
||||||
|
|
||||||
|
return spriteCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
void textWrap(char_t *text, const font_t *font, const float_t maxWidth) {
|
||||||
|
assertNotNull(text, "Text cannot be NULL");
|
||||||
|
assertNotNull(font, "Font cannot be NULL");
|
||||||
|
|
||||||
|
float_t fontWidth = (float_t)font->tileset->tileWidth;
|
||||||
|
if(fontWidth <= 0.0f) return;
|
||||||
|
|
||||||
|
int32_t charsPerLine = (int32_t)(maxWidth / fontWidth);
|
||||||
|
if(charsPerLine <= 0) return;
|
||||||
|
|
||||||
|
int32_t lineWidth = 0;
|
||||||
|
int32_t lastSpace = -1;
|
||||||
|
|
||||||
|
for(int32_t i = 0; text[i] != '\0'; i++) {
|
||||||
|
if(text[i] == '\n') {
|
||||||
|
lineWidth = 0;
|
||||||
|
lastSpace = -1;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(text[i] == ' ') {
|
||||||
|
lastSpace = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
lineWidth++;
|
||||||
|
|
||||||
|
if(lineWidth > charsPerLine && lastSpace != -1) {
|
||||||
|
text[lastSpace] = '\n';
|
||||||
|
lineWidth = i - lastSpace;
|
||||||
|
lastSpace = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -40,6 +40,37 @@ spritebatchsprite_t textGetSprite(
|
|||||||
const font_t *font
|
const font_t *font
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Buffers a string into sprites for rendering. If outSprites is NULL then
|
||||||
|
* the function will only return the count of sprites necessary for the buffer.
|
||||||
|
*
|
||||||
|
* posX and posY are updated whilst buffering characters, if you need to do
|
||||||
|
* buffering in sets then these will be reusable between buffer commands. Start
|
||||||
|
* by setting these to x and y initially.
|
||||||
|
*
|
||||||
|
* @param x The x-coordinate to start buffering the text at.
|
||||||
|
* @param y The y-coordinate to start buffering the text at.
|
||||||
|
* @param text The null-terminated string of text to buffer.
|
||||||
|
* @param font Font to use for rendering.
|
||||||
|
* @param outSprites Pointer to an array of spritebatchsprite_t.
|
||||||
|
* @param maxSprites The maximum number of sprites in outSprites.
|
||||||
|
* @param charIndex Pointer to an int32_t to store the character indexed.
|
||||||
|
* @param posX Pointer to a float_t to store the final x position.
|
||||||
|
* @param posY Pointer to a float_t to store the final y position.
|
||||||
|
* @return The count of sprites buffered.
|
||||||
|
*/
|
||||||
|
int32_t textBuffer(
|
||||||
|
const float_t x,
|
||||||
|
const float_t y,
|
||||||
|
const char_t *text,
|
||||||
|
font_t *font,
|
||||||
|
spritebatchsprite_t *outSprites,
|
||||||
|
const int32_t maxSprites,
|
||||||
|
int32_t *charIndex,
|
||||||
|
float_t *posX,
|
||||||
|
float_t *posY
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws a string of text at the specified position.
|
* Draws a string of text at the specified position.
|
||||||
*
|
*
|
||||||
@@ -58,54 +89,6 @@ errorret_t textDraw(
|
|||||||
font_t *font
|
font_t *font
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
|
||||||
* Builds a cache of sprites (glyph geometry + UVs, relative to origin
|
|
||||||
* 0,0) for a string of text. Callers that redraw the same text every
|
|
||||||
* frame (e.g. UI labels/widgets) should build this once and reuse it
|
|
||||||
* via textDrawSpriteCache, instead of re-deriving glyph geometry every
|
|
||||||
* frame the way textDraw does.
|
|
||||||
*
|
|
||||||
* @param text The null-terminated string to build sprites for.
|
|
||||||
* @param font Font to use for tile lookup.
|
|
||||||
* @param sprites Destination array to write sprites into.
|
|
||||||
* @param spritesMax Capacity of the sprites array.
|
|
||||||
* @param outWidth Pointer to store the measured width in pixels.
|
|
||||||
* @param outHeight Pointer to store the measured height in pixels.
|
|
||||||
* @return The number of sprites written.
|
|
||||||
*/
|
|
||||||
uint32_t textBuildSpriteCache(
|
|
||||||
const char_t *text,
|
|
||||||
const font_t *font,
|
|
||||||
spritebatchsprite_t *sprites,
|
|
||||||
const uint32_t spritesMax,
|
|
||||||
int32_t *outWidth,
|
|
||||||
int32_t *outHeight
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draws a previously-built sprite cache (see textBuildSpriteCache) at the
|
|
||||||
* given position in a single batched draw call.
|
|
||||||
*
|
|
||||||
* @param sprites Cached sprites, relative to origin 0,0.
|
|
||||||
* @param spriteCount Number of sprites in the cache.
|
|
||||||
* @param scratch Caller-owned scratch buffer, at least spriteCount
|
|
||||||
* entries, used to translate the cached sprites into position.
|
|
||||||
* @param x The x-coordinate to draw the text at.
|
|
||||||
* @param y The y-coordinate to draw the text at.
|
|
||||||
* @param color The color to draw the text in.
|
|
||||||
* @param texture The font's texture to sample glyphs from.
|
|
||||||
* @return Either an error or success result.
|
|
||||||
*/
|
|
||||||
errorret_t textDrawSpriteCache(
|
|
||||||
const spritebatchsprite_t *sprites,
|
|
||||||
const uint32_t spriteCount,
|
|
||||||
spritebatchsprite_t *scratch,
|
|
||||||
const float_t x,
|
|
||||||
const float_t y,
|
|
||||||
const color_t color,
|
|
||||||
texture_t *texture
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Measures the width and height of the given text string when rendered.
|
* Measures the width and height of the given text string when rendered.
|
||||||
*
|
*
|
||||||
@@ -113,10 +96,25 @@ errorret_t textDrawSpriteCache(
|
|||||||
* @param font Font to use for measurement.
|
* @param font Font to use for measurement.
|
||||||
* @param outWidth Pointer to store the measured width in pixels.
|
* @param outWidth Pointer to store the measured width in pixels.
|
||||||
* @param outHeight Pointer to store the measured height in pixels.
|
* @param outHeight Pointer to store the measured height in pixels.
|
||||||
|
* @return The count of sprites that will be rendered for the given text.
|
||||||
*/
|
*/
|
||||||
void textMeasure(
|
int32_t textMeasure(
|
||||||
const char_t *text,
|
const char_t *text,
|
||||||
const font_t *font,
|
const font_t *font,
|
||||||
int32_t *outWidth,
|
int32_t *outWidth,
|
||||||
int32_t *outHeight
|
int32_t *outHeight
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Word-wraps text in place for display at up to maxWidth pixels wide,
|
||||||
|
* by replacing the space nearest each overflow point with a newline.
|
||||||
|
* Length is unchanged - this only ever swaps existing spaces for
|
||||||
|
* newlines, never inserts characters - so it's always safe to call on a
|
||||||
|
* fixed-size buffer. A single word wider than maxWidth on its own is
|
||||||
|
* left unbroken.
|
||||||
|
*
|
||||||
|
* @param text Null-terminated, caller-owned buffer to wrap in place.
|
||||||
|
* @param font Font to measure character width with.
|
||||||
|
* @param maxWidth Maximum line width, in pixels.
|
||||||
|
*/
|
||||||
|
void textWrap(char_t *text, const font_t *font, const float_t maxWidth);
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
#include "display/display.h"
|
#include "display/display.h"
|
||||||
|
|
||||||
texture_t TEXTURE_WHITE;
|
texture_t TEXTURE_WHITE;
|
||||||
color_t TEXTURE_WHITE_PIXELS[4*4] = {
|
color_t TEXTURE_WHITE_PIXELS[TEXTURE_FIXED_WIDTH * TEXTURE_FIXED_HEIGHT] = {
|
||||||
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
|
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
|
||||||
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
|
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
|
||||||
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
|
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
|
||||||
@@ -20,7 +20,7 @@ color_t TEXTURE_WHITE_PIXELS[4*4] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
texture_t TEXTURE_TEST;
|
texture_t TEXTURE_TEST;
|
||||||
color_t TEXTURE_TEST_PIXELS[4*4] = {
|
color_t TEXTURE_TEST_PIXELS[TEXTURE_FIXED_WIDTH * TEXTURE_FIXED_HEIGHT] = {
|
||||||
COLOR_BLACK, COLOR_MAGENTA, COLOR_BLACK, COLOR_MAGENTA,
|
COLOR_BLACK, COLOR_MAGENTA, COLOR_BLACK, COLOR_MAGENTA,
|
||||||
COLOR_MAGENTA, COLOR_BLACK, COLOR_MAGENTA, COLOR_BLACK,
|
COLOR_MAGENTA, COLOR_BLACK, COLOR_MAGENTA, COLOR_BLACK,
|
||||||
COLOR_BLACK, COLOR_MAGENTA, COLOR_BLACK, COLOR_MAGENTA,
|
COLOR_BLACK, COLOR_MAGENTA, COLOR_BLACK, COLOR_MAGENTA,
|
||||||
|
|||||||
@@ -17,6 +17,9 @@
|
|||||||
#error "textureDisposePlatform should not be defined."
|
#error "textureDisposePlatform should not be defined."
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#define TEXTURE_FIXED_WIDTH 4
|
||||||
|
#define TEXTURE_FIXED_HEIGHT 4
|
||||||
|
|
||||||
typedef textureformatplatform_t textureformat_t;
|
typedef textureformatplatform_t textureformat_t;
|
||||||
typedef textureplatform_t texture_t;
|
typedef textureplatform_t texture_t;
|
||||||
|
|
||||||
@@ -29,9 +32,9 @@ typedef union texturedata_u {
|
|||||||
} texturedata_t;
|
} texturedata_t;
|
||||||
|
|
||||||
extern texture_t TEXTURE_WHITE;
|
extern texture_t TEXTURE_WHITE;
|
||||||
extern color_t TEXTURE_WHITE_PIXELS[4*4];
|
extern color_t TEXTURE_WHITE_PIXELS[TEXTURE_FIXED_WIDTH * TEXTURE_FIXED_HEIGHT];
|
||||||
extern texture_t TEXTURE_TEST;
|
extern texture_t TEXTURE_TEST;
|
||||||
extern color_t TEXTURE_TEST_PIXELS[4*4];
|
extern color_t TEXTURE_TEST_PIXELS[TEXTURE_FIXED_WIDTH * TEXTURE_FIXED_HEIGHT];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes a texture.
|
* Initializes a texture.
|
||||||
|
|||||||
+25
-34
@@ -10,20 +10,18 @@
|
|||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
#include "input/input.h"
|
#include "input/input.h"
|
||||||
#include "locale/localemanager.h"
|
#include "locale/localemanager.h"
|
||||||
|
#include "rpg/rpg.h"
|
||||||
#include "display/display.h"
|
#include "display/display.h"
|
||||||
#include "scene/scene.h"
|
#include "scene/scene.h"
|
||||||
#include "asset/asset.h"
|
#include "asset/asset.h"
|
||||||
#include "script/scriptmanager.h"
|
|
||||||
#include "script/module/scene/modulescene.h"
|
|
||||||
#include "ui/ui.h"
|
#include "ui/ui.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "network/network.h"
|
#ifdef DUSK_NETWORK
|
||||||
#include "game/game.h"
|
#include "network/network.h"
|
||||||
|
#endif
|
||||||
#include "system/system.h"
|
#include "system/system.h"
|
||||||
#include "console/console.h"
|
#include "console/console.h"
|
||||||
#include "save/save.h"
|
#include "save/save.h"\
|
||||||
#include "save/savesettings.h"
|
|
||||||
#include "log/log.h"
|
|
||||||
|
|
||||||
engine_t ENGINE;
|
engine_t ENGINE;
|
||||||
|
|
||||||
@@ -41,15 +39,15 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
|||||||
errorChain(systemInit());
|
errorChain(systemInit());
|
||||||
errorChain(inputInit());
|
errorChain(inputInit());
|
||||||
errorChain(assetInit());
|
errorChain(assetInit());
|
||||||
errorChain(scriptManagerInit());
|
|
||||||
errorChain(saveInit());
|
errorChain(saveInit());
|
||||||
errorChain(saveSettingsLoad());
|
|
||||||
errorChain(localeManagerInit());
|
errorChain(localeManagerInit());
|
||||||
errorChain(displayInit());
|
errorChain(displayInit());
|
||||||
errorChain(uiInit());
|
errorChain(uiInit());
|
||||||
errorChain(networkInit());
|
errorChain(rpgInit());
|
||||||
|
#ifdef DUSK_NETWORK
|
||||||
|
errorChain(networkInit());
|
||||||
|
#endif
|
||||||
errorChain(sceneInit());
|
errorChain(sceneInit());
|
||||||
errorChain(gameInit());
|
|
||||||
|
|
||||||
consolePrint("Engine initialized");
|
consolePrint("Engine initialized");
|
||||||
|
|
||||||
@@ -59,36 +57,28 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
|||||||
consolePrint("Assertions real");
|
consolePrint("Assertions real");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// sceneSet(SCENE_TYPE_OVERWORLD);
|
sceneSet(SCENE_TYPE_INITIAL);
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t engineUpdate(void) {
|
errorret_t engineUpdate(void) {
|
||||||
// Order here is important.
|
// Order here is important.
|
||||||
errorChain(networkUpdate());
|
#ifdef DUSK_NETWORK
|
||||||
|
errorChain(networkUpdate());
|
||||||
|
#endif
|
||||||
|
errorChain(saveUpdate());
|
||||||
timeUpdate();
|
timeUpdate();
|
||||||
|
inputUpdate();
|
||||||
const systemdialogtype_t dialogType = systemGetActiveDialogType();
|
consoleUpdate();
|
||||||
if(dialogType == SYSTEM_DIALOG_TYPE_NONE) {
|
errorChain(rpgUpdate());
|
||||||
inputUpdate();
|
errorChain(sceneUpdate());
|
||||||
consoleUpdate();
|
errorChain(assetUpdate());
|
||||||
|
errorChain(uiUpdate());
|
||||||
errorChain(gameUpdate());
|
|
||||||
errorChain(moduleSceneUpdateCurrent());
|
|
||||||
errorChain(sceneUpdate());
|
|
||||||
errorChain(assetUpdate());
|
|
||||||
errorChain(uiUpdate());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Render
|
// Render
|
||||||
errorChain(displayUpdate());
|
errorChain(displayUpdate());
|
||||||
if(
|
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
|
||||||
dialogType == SYSTEM_DIALOG_TYPE_NONE &&
|
|
||||||
inputPressed(INPUT_BIND_RAGEQUIT)
|
|
||||||
) {
|
|
||||||
ENGINE.running = false;
|
|
||||||
}
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -97,15 +87,16 @@ void engineExit(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorret_t engineDispose(void) {
|
errorret_t engineDispose(void) {
|
||||||
errorChain(gameDispose());
|
|
||||||
errorChain(sceneDispose());
|
errorChain(sceneDispose());
|
||||||
errorChain(networkDispose());
|
#ifdef DUSK_NETWORK
|
||||||
|
errorChain(networkDispose());
|
||||||
|
#endif
|
||||||
|
errorChain(rpgDispose());
|
||||||
localeManagerDispose();
|
localeManagerDispose();
|
||||||
errorChain(uiDispose());
|
errorChain(uiDispose());
|
||||||
consoleDispose();
|
consoleDispose();
|
||||||
errorChain(displayDispose());
|
errorChain(displayDispose());
|
||||||
errorChain(saveDispose());
|
errorChain(saveDispose());
|
||||||
errorChain(scriptManagerDispose());
|
|
||||||
errorChain(assetDispose());
|
errorChain(assetDispose());
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -37,3 +37,4 @@ errorret_t engineUpdate(void);
|
|||||||
* Shuts down the engine.
|
* Shuts down the engine.
|
||||||
*/
|
*/
|
||||||
errorret_t engineDispose(void);
|
errorret_t engineDispose(void);
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
# Sources
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|
||||||
PUBLIC
|
|
||||||
entity.c
|
|
||||||
entitymanager.c
|
|
||||||
component.c
|
|
||||||
entityprefab.c
|
|
||||||
)
|
|
||||||
|
|
||||||
# Subdirs
|
|
||||||
add_subdirectory(component)
|
|
||||||
@@ -1,152 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entitymanager.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
|
|
||||||
componentdefinition_t COMPONENT_DEFINITIONS[] = {
|
|
||||||
[COMPONENT_TYPE_NULL] = { 0 },
|
|
||||||
|
|
||||||
#define X(enm, type, field, iMethod, dMethod, rMethod) \
|
|
||||||
[COMPONENT_TYPE_##enm] = { \
|
|
||||||
.enumName = #enm, \
|
|
||||||
.name = #field, \
|
|
||||||
.init = iMethod, \
|
|
||||||
.dispose = dMethod, \
|
|
||||||
.render = rMethod \
|
|
||||||
},
|
|
||||||
|
|
||||||
#include "componentlist.h"
|
|
||||||
#undef X
|
|
||||||
|
|
||||||
[COMPONENT_TYPE_COUNT] = { 0 }
|
|
||||||
};
|
|
||||||
|
|
||||||
void componentInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const componenttype_t type
|
|
||||||
) {
|
|
||||||
assertNotNull(mgr, "Entity manager cannot be null");
|
|
||||||
assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
|
|
||||||
assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
|
|
||||||
assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
|
|
||||||
assertTrue(type != COMPONENT_TYPE_NULL, "Cannot initialize null component");
|
|
||||||
|
|
||||||
componentindex_t index = componentGetIndex(entityId, componentId);
|
|
||||||
component_t *cmp = &mgr->components[index];
|
|
||||||
memoryZero(cmp, sizeof(component_t));
|
|
||||||
|
|
||||||
cmp->type = type;
|
|
||||||
if(COMPONENT_DEFINITIONS[type].init) {
|
|
||||||
COMPONENT_DEFINITIONS[type].init(mgr, entityId, componentId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void * componentGetData(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const componenttype_t type
|
|
||||||
) {
|
|
||||||
assertNotNull(mgr, "Entity manager cannot be null");
|
|
||||||
assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
|
|
||||||
assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
|
|
||||||
assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
|
|
||||||
assertTrue(type != COMPONENT_TYPE_NULL, "Cannot get data of null component");
|
|
||||||
|
|
||||||
componentindex_t index = componentGetIndex(entityId, componentId);
|
|
||||||
component_t *cmp = &mgr->components[index];
|
|
||||||
assertTrue(cmp->type == type, "Component type mismatch");
|
|
||||||
|
|
||||||
return &cmp->data;
|
|
||||||
}
|
|
||||||
|
|
||||||
componentindex_t componentGetIndex(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
|
|
||||||
assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
|
|
||||||
return (entityId * ENTITY_COMPONENT_COUNT_MAX) + componentId;
|
|
||||||
}
|
|
||||||
|
|
||||||
entityid_t componentGetEntitiesWithComponent(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const componenttype_t type,
|
|
||||||
entityid_t outEntities[ENTITY_COUNT_MAX],
|
|
||||||
componentid_t outComponents[ENTITY_COUNT_MAX]
|
|
||||||
) {
|
|
||||||
assertNotNull(mgr, "Entity manager cannot be null");
|
|
||||||
assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
|
|
||||||
assertTrue(type != COMPONENT_TYPE_NULL, "Cannot check NULL type");
|
|
||||||
assertNotNull(outEntities, "Output entities array cannot be null");
|
|
||||||
assertNotNull(outComponents, "Output components array cannot be null");
|
|
||||||
|
|
||||||
entityid_t written = 0;
|
|
||||||
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
|
|
||||||
componentid_t used = mgr->entitiesWithComponent[
|
|
||||||
type * ENTITY_COUNT_MAX + i
|
|
||||||
];
|
|
||||||
if(used == COMPONENT_ID_INVALID) continue;
|
|
||||||
assertTrue(
|
|
||||||
mgr->components[componentGetIndex(i, used)].type == type,
|
|
||||||
"Component type mismatch in entitiesWithComponent lookup"
|
|
||||||
);
|
|
||||||
assertTrue(
|
|
||||||
(mgr->entities[i].state & ENTITY_STATE_ACTIVE) != 0,
|
|
||||||
"Inactive entity in entitiesWithComponent lookup"
|
|
||||||
);
|
|
||||||
assertTrue(
|
|
||||||
used < ENTITY_COMPONENT_COUNT_MAX,
|
|
||||||
"Component ID OOB in entitiesWithComponent lookup"
|
|
||||||
);
|
|
||||||
assertTrue(
|
|
||||||
componentGetIndex(i,used) < ENTITY_COUNT_MAX*ENTITY_COMPONENT_COUNT_MAX,
|
|
||||||
"Component index OOB in entitiesWithComponent lookup"
|
|
||||||
);
|
|
||||||
outComponents[written] = used;
|
|
||||||
outEntities[written++] = i;
|
|
||||||
}
|
|
||||||
return written;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t componentRenderAll(entitymanager_t *mgr) {
|
|
||||||
assertNotNull(mgr, "Entity manager cannot be null");
|
|
||||||
for(entityid_t eid = 0; eid < ENTITY_COUNT_MAX; eid++) {
|
|
||||||
if(!(mgr->entities[eid].state & ENTITY_STATE_ACTIVE)) continue;
|
|
||||||
for(componentid_t cid = 0; cid < ENTITY_COMPONENT_COUNT_MAX; cid++) {
|
|
||||||
component_t *cmp = &mgr->components[componentGetIndex(eid, cid)];
|
|
||||||
if(cmp->type == COMPONENT_TYPE_NULL) continue;
|
|
||||||
if(!COMPONENT_DEFINITIONS[cmp->type].render) continue;
|
|
||||||
errorChain(COMPONENT_DEFINITIONS[cmp->type].render(mgr, eid, cid));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
void componentDispose(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
assertNotNull(mgr, "Entity manager cannot be null");
|
|
||||||
assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
|
|
||||||
assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
|
|
||||||
|
|
||||||
componentindex_t index = componentGetIndex(entityId, componentId);
|
|
||||||
component_t *cmp = &mgr->components[index];
|
|
||||||
if(cmp->type == COMPONENT_TYPE_NULL) return;
|
|
||||||
|
|
||||||
if(COMPONENT_DEFINITIONS[cmp->type].dispose) {
|
|
||||||
COMPONENT_DEFINITIONS[cmp->type].dispose(mgr, entityId, componentId);
|
|
||||||
}
|
|
||||||
|
|
||||||
cmp->type = COMPONENT_TYPE_NULL;
|
|
||||||
}
|
|
||||||
@@ -1,157 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entitybase.h"
|
|
||||||
#include "error/error.h"
|
|
||||||
|
|
||||||
#define X(enumName, type, field, init, dispose, render) \
|
|
||||||
// do nothing
|
|
||||||
#include "componentlist.h"
|
|
||||||
#undef X
|
|
||||||
|
|
||||||
typedef union {
|
|
||||||
#define X(enumName, type, field, init, dispose, render) type field;
|
|
||||||
#include "componentlist.h"
|
|
||||||
#undef X
|
|
||||||
} componentdata_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Callback signature for a component's init/dispose hooks.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
*/
|
|
||||||
typedef void (*componentcallback_t)(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Callback signature for a component's render hook.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @return Error state.
|
|
||||||
*/
|
|
||||||
typedef errorret_t (*componentcallbackerror_t)(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
const char_t *enumName;
|
|
||||||
const char_t *name;
|
|
||||||
componentcallback_t init;
|
|
||||||
componentcallback_t dispose;
|
|
||||||
componentcallbackerror_t render;
|
|
||||||
} componentdefinition_t;
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
COMPONENT_TYPE_NULL,
|
|
||||||
|
|
||||||
#define X(enumName, type, field, init, dispose, render) \
|
|
||||||
COMPONENT_TYPE_##enumName,
|
|
||||||
#include "componentlist.h"
|
|
||||||
#undef X
|
|
||||||
|
|
||||||
COMPONENT_TYPE_COUNT
|
|
||||||
} componenttype_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
componenttype_t type;
|
|
||||||
componentdata_t data;
|
|
||||||
} component_t;
|
|
||||||
|
|
||||||
extern componentdefinition_t COMPONENT_DEFINITIONS[];
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes a component of the given type for the entity with component ID.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param type The type of the component to initialize.
|
|
||||||
*/
|
|
||||||
void componentInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const componenttype_t type
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the pointer to the data of a component for the entity with component ID.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param type The type of the component to get, only used for assertion.
|
|
||||||
* @return A pointer to the component data.
|
|
||||||
*/
|
|
||||||
void * componentGetData(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const componenttype_t type
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the index of a component for the entity with component ID.
|
|
||||||
*
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @return The index of the component in the component array.
|
|
||||||
*/
|
|
||||||
componentindex_t componentGetIndex(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the entity IDs of all entities with a component of the given type.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager to search.
|
|
||||||
* @param type The type of the component to get entities for.
|
|
||||||
* @param outEntities An array to write the entity IDs to, must be at least
|
|
||||||
* ENTITY_COUNT_MAX in size.
|
|
||||||
* @param outComponents An array to write the component IDs to.
|
|
||||||
* @return The number of entity IDs written to outEntities.
|
|
||||||
*/
|
|
||||||
entityid_t componentGetEntitiesWithComponent(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const componenttype_t type,
|
|
||||||
entityid_t outEntities[ENTITY_COUNT_MAX],
|
|
||||||
componentid_t outComponents[ENTITY_COUNT_MAX]
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disposes of a component for the entity with component ID.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
*/
|
|
||||||
void componentDispose(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Calls the render callback on every active component that defines one.
|
|
||||||
* Iterates all active entities and all their component slots. No-op for
|
|
||||||
* components whose definition has render == NULL.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager to render.
|
|
||||||
* @return Error state.
|
|
||||||
*/
|
|
||||||
errorret_t componentRenderAll(entitymanager_t *mgr);
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
# Subdirs
|
|
||||||
add_subdirectory(display)
|
|
||||||
add_subdirectory(physics)
|
|
||||||
add_subdirectory(trigger)
|
|
||||||
add_subdirectory(animation)
|
|
||||||
@@ -1,114 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entityanimation.h"
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
|
|
||||||
void entityAnimationInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityanimation_t *animComp = entityAnimationGet(mgr, entityId, componentId);
|
|
||||||
|
|
||||||
memoryZero(animComp, sizeof(entityanimation_t));
|
|
||||||
|
|
||||||
entityUpdateAdd(mgr, entityId, entityAnimationUpdate, componentId, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
entityanimation_t *entityAnimationGet(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
return componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_ANIMATION
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityAnimationSetKeyframes(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
keyframe_t **channelTracks,
|
|
||||||
uint16_t *channelTrackCounts,
|
|
||||||
const uint16_t channelCount
|
|
||||||
) {
|
|
||||||
entityanimation_t *animComp = entityAnimationGet(mgr, entityId, componentId);
|
|
||||||
animationInit(
|
|
||||||
&animComp->anim, channelTracks, channelTrackCounts, channelCount
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityAnimationPlay(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityanimation_t *animComp = entityAnimationGet(mgr, entityId, componentId);
|
|
||||||
animComp->anim.time = 0.0f;
|
|
||||||
animComp->anim.playing = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityAnimationStop(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityanimation_t *animComp = entityAnimationGet(mgr, entityId, componentId);
|
|
||||||
animComp->anim.playing = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool_t entityAnimationIsPlaying(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityanimation_t *animComp = entityAnimationGet(mgr, entityId, componentId);
|
|
||||||
return animComp->anim.playing;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityAnimationSetLoop(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const bool_t loop
|
|
||||||
) {
|
|
||||||
entityanimation_t *animComp = entityAnimationGet(mgr, entityId, componentId);
|
|
||||||
animComp->anim.loop = loop;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityAnimationSetSpeed(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const float_t speed
|
|
||||||
) {
|
|
||||||
entityanimation_t *animComp = entityAnimationGet(mgr, entityId, componentId);
|
|
||||||
animComp->anim.speed = speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
float_t entityAnimationGetValue(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const uint16_t channelIndex
|
|
||||||
) {
|
|
||||||
entityanimation_t *animComp = entityAnimationGet(mgr, entityId, componentId);
|
|
||||||
return animationGetValue(&animComp->anim, channelIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityAnimationUpdate(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
) {
|
|
||||||
entityanimation_t *animComp = entityAnimationGet(mgr, entityId, componentId);
|
|
||||||
animationUpdate(&animComp->anim);
|
|
||||||
}
|
|
||||||
@@ -1,176 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
#include "animation/animation.h"
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
animation_t anim;
|
|
||||||
} entityanimation_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the animation component: no keyframes set, and registers
|
|
||||||
* entityAnimationUpdate as an update callback. Call
|
|
||||||
* entityAnimationSetKeyframes() before entityAnimationPlay().
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
*/
|
|
||||||
void entityAnimationInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the underlying animation structure (temporarily) for the given
|
|
||||||
* entity. Prefer the dedicated getters/setters where possible.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @return The animation component data for the given entity and
|
|
||||||
* component ID.
|
|
||||||
*/
|
|
||||||
entityanimation_t *entityAnimationGet(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the entity's keyframes, stopped, at speed 1.0, non-looping. See
|
|
||||||
* keyframeSetInit() -- channelTracks/channelTrackCounts and the
|
|
||||||
* keyframe_t arrays they point to are not copied, and must outlive this
|
|
||||||
* component (e.g. static/const arrays owned by the caller).
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param channelTracks Array of channelCount keyframe_t arrays -- one per
|
|
||||||
* animated channel (e.g. position.x/y/z), sharing this animation's
|
|
||||||
* timeline.
|
|
||||||
* @param channelTrackCounts Array of channelCount keyframe counts,
|
|
||||||
* matching channelTracks.
|
|
||||||
* @param channelCount The number of channels.
|
|
||||||
*/
|
|
||||||
void entityAnimationSetKeyframes(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
keyframe_t **channelTracks,
|
|
||||||
uint16_t *channelTrackCounts,
|
|
||||||
const uint16_t channelCount
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Starts (or restarts) playback from time 0.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
*/
|
|
||||||
void entityAnimationPlay(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Stops playback without resetting the current time.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
*/
|
|
||||||
void entityAnimationStop(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks whether the animation is currently playing.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @return True if playing.
|
|
||||||
*/
|
|
||||||
bool_t entityAnimationIsPlaying(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets whether the animation loops on reaching its final keyframe, rather
|
|
||||||
* than stopping there.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param loop True to loop, false to stop at the end.
|
|
||||||
*/
|
|
||||||
void entityAnimationSetLoop(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const bool_t loop
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the animation's playback rate multiplier.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param speed The new playback rate; 1.0 = normal speed.
|
|
||||||
*/
|
|
||||||
void entityAnimationSetSpeed(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const float_t speed
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Evaluates one of the animation's channels at its current playback
|
|
||||||
* time, regardless of whether it's currently playing.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param channelIndex The channel to evaluate, in [0, channelCount) as
|
|
||||||
* passed to entityAnimationSetKeyframes().
|
|
||||||
* @return That channel's value at the current time.
|
|
||||||
*/
|
|
||||||
float_t entityAnimationGetValue(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const uint16_t channelIndex
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Per-tick update for the animation component: calls animationUpdate()
|
|
||||||
* (a no-op if not playing). Registered automatically as an update
|
|
||||||
* callback by entityAnimationInit.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param user Unused.
|
|
||||||
*/
|
|
||||||
void entityAnimationUpdate(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
);
|
|
||||||
@@ -1,140 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "entity/entity.h"
|
|
||||||
#include "entity/component/display/entityposition.h"
|
|
||||||
#include "display/screen/screen.h"
|
|
||||||
|
|
||||||
void entityCameraInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entitycamera_t *cam = (entitycamera_t *)componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_CAMERA
|
|
||||||
);
|
|
||||||
cam->nearClip = 0.1f;
|
|
||||||
cam->farClip = 5000.0f;
|
|
||||||
cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE;
|
|
||||||
cam->perspective.fov = glm_rad(45.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityCameraGetProjection(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
mat4 out
|
|
||||||
) {
|
|
||||||
entitycamera_t *cam = (entitycamera_t *)componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_CAMERA
|
|
||||||
);
|
|
||||||
|
|
||||||
if(
|
|
||||||
cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
|
|
||||||
cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
|
|
||||||
) {
|
|
||||||
glm_mat4_identity(out);
|
|
||||||
glm_perspective(
|
|
||||||
cam->perspective.fov,
|
|
||||||
SCREEN.aspect,
|
|
||||||
cam->nearClip,
|
|
||||||
cam->farClip,
|
|
||||||
out
|
|
||||||
);
|
|
||||||
|
|
||||||
if(cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
|
|
||||||
out[1][1] *= -1.0f;
|
|
||||||
}
|
|
||||||
} else if(cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
|
|
||||||
glm_mat4_identity(out);
|
|
||||||
glm_ortho(
|
|
||||||
cam->orthographic.left,
|
|
||||||
cam->orthographic.right,
|
|
||||||
cam->orthographic.top,
|
|
||||||
cam->orthographic.bottom,
|
|
||||||
cam->nearClip,
|
|
||||||
cam->farClip,
|
|
||||||
out
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
entityid_t entityCameraGetCurrent(entitymanager_t *mgr) {
|
|
||||||
entityid_t camEnts[ENTITY_COUNT_MAX];
|
|
||||||
componentid_t camComps[ENTITY_COUNT_MAX];
|
|
||||||
entityid_t count = componentGetEntitiesWithComponent(
|
|
||||||
mgr, COMPONENT_TYPE_CAMERA, camEnts, camComps
|
|
||||||
);
|
|
||||||
if(count == 0) return ENTITY_ID_INVALID;
|
|
||||||
return camEnts[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityCameraGetForward(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
vec2 out
|
|
||||||
) {
|
|
||||||
componentid_t posComp = entityGetComponent(
|
|
||||||
mgr, entityId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
mat4 transform;
|
|
||||||
entityPositionGetTransform(mgr, entityId, posComp, transform);
|
|
||||||
// transform is an object->world matrix; column 2 is the entity's local Z
|
|
||||||
// axis expressed in world space. Cameras look down their local -Z.
|
|
||||||
float_t fx = -transform[2][0];
|
|
||||||
float_t fz = -transform[2][2];
|
|
||||||
float_t len = sqrtf(fx * fx + fz * fz);
|
|
||||||
if(len > 1e-6f) { fx /= len; fz /= len; }
|
|
||||||
out[0] = fx;
|
|
||||||
out[1] = fz;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityCameraGetRight(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
vec2 out
|
|
||||||
) {
|
|
||||||
componentid_t posComp = entityGetComponent(
|
|
||||||
mgr, entityId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
mat4 transform;
|
|
||||||
entityPositionGetTransform(mgr, entityId, posComp, transform);
|
|
||||||
// transform is an object->world matrix; column 0 is the entity's local X
|
|
||||||
// (right) axis expressed in world space.
|
|
||||||
float_t rx = transform[0][0];
|
|
||||||
float_t rz = transform[0][2];
|
|
||||||
float_t len = sqrtf(rx * rx + rz * rz);
|
|
||||||
if(len > 1e-6f) { rx /= len; rz /= len; }
|
|
||||||
out[0] = rx;
|
|
||||||
out[1] = rz;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityCameraLookAtPixelPerfect(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t ent,
|
|
||||||
const componentid_t posComp,
|
|
||||||
const componentid_t camComp,
|
|
||||||
const vec3 point,
|
|
||||||
const vec3 eyeOffset,
|
|
||||||
const float_t scale
|
|
||||||
) {
|
|
||||||
entitycamera_t *cam = (entitycamera_t *)componentGetData(
|
|
||||||
mgr, ent, camComp, COMPONENT_TYPE_CAMERA
|
|
||||||
);
|
|
||||||
float_t dist = (
|
|
||||||
(float_t)SCREEN.height / (2.0f * scale * tanf(cam->perspective.fov * 0.5f))
|
|
||||||
);
|
|
||||||
|
|
||||||
vec3 eye = {
|
|
||||||
point[0] + eyeOffset[0],
|
|
||||||
point[1] + dist + eyeOffset[1],
|
|
||||||
point[2] + eyeOffset[2]
|
|
||||||
};
|
|
||||||
vec3 up = { 0.0f, 0.0f, -1.0f };
|
|
||||||
entityPositionLookAt(mgr, ent, posComp, eye, (float_t *)point, up);
|
|
||||||
}
|
|
||||||
@@ -1,122 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
#include "error/error.h"
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE,
|
|
||||||
ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED,
|
|
||||||
ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC
|
|
||||||
} entitycameraprojectiontype_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
union {
|
|
||||||
struct {
|
|
||||||
float_t fov;
|
|
||||||
} perspective;
|
|
||||||
|
|
||||||
struct {
|
|
||||||
float_t left;
|
|
||||||
float_t right;
|
|
||||||
float_t top;
|
|
||||||
float_t bottom;
|
|
||||||
} orthographic;
|
|
||||||
};
|
|
||||||
|
|
||||||
float_t nearClip;
|
|
||||||
float_t farClip;
|
|
||||||
entitycameraprojectiontype_t projType;
|
|
||||||
} entitycamera_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes an entity camera component.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
*/
|
|
||||||
void entityCameraInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Renders out the projection matrix for the given camera.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param out The output projection matrix.
|
|
||||||
*/
|
|
||||||
void entityCameraGetProjection(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
mat4 out
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the entity ID of the first active camera, or ENTITY_ID_INVALID if
|
|
||||||
* none are active.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager to search.
|
|
||||||
*/
|
|
||||||
entityid_t entityCameraGetCurrent(entitymanager_t *mgr);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the camera's horizontal forward direction (XZ plane) from its
|
|
||||||
* position component. Automatically finds the position component on the
|
|
||||||
* entity.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The camera entity ID.
|
|
||||||
* @param out Output vec2: {forwardX, forwardZ} normalized.
|
|
||||||
*/
|
|
||||||
void entityCameraGetForward(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
vec2 out
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the camera's horizontal right direction (XZ plane) from its position
|
|
||||||
* component. Automatically finds the position component on the entity.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The camera entity ID.
|
|
||||||
* @param out Output vec2: {rightX, rightZ} normalized.
|
|
||||||
*/
|
|
||||||
void entityCameraGetRight(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
vec2 out
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Positions the camera to look at a 3D point at a pixel-perfect distance
|
|
||||||
* derived from the camera's FOV and screen height.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param ent The camera entity ID.
|
|
||||||
* @param posComp The position component ID.
|
|
||||||
* @param camComp The camera component ID.
|
|
||||||
* @param point World position to look at.
|
|
||||||
* @param eyeOffset Offset added to the eye position only (not the target).
|
|
||||||
* @param scale Pixels per world unit. 1.0 = pixel perfect, 2.0 = 2px per unit.
|
|
||||||
*/
|
|
||||||
void entityCameraLookAtPixelPerfect(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t ent,
|
|
||||||
const componentid_t posComp,
|
|
||||||
const componentid_t camComp,
|
|
||||||
const vec3 point,
|
|
||||||
const vec3 eyeOffset,
|
|
||||||
const float_t scale
|
|
||||||
);
|
|
||||||
@@ -1,669 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
|
|
||||||
void entityPositionInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
|
|
||||||
pos->flags = 0;
|
|
||||||
pos->parentEntityId = ENTITY_ID_INVALID;
|
|
||||||
pos->parentComponentId = COMPONENT_ID_INVALID;
|
|
||||||
pos->childCount = 0;
|
|
||||||
glm_vec3_zero(pos->position);
|
|
||||||
glm_vec3_zero(pos->rotation);
|
|
||||||
glm_vec3_one(pos->scale);
|
|
||||||
glm_mat4_identity(pos->localTransform);
|
|
||||||
glm_mat4_identity(pos->worldTransform);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionLookAt(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 eye,
|
|
||||||
vec3 target,
|
|
||||||
vec3 up
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
// glm_lookat() produces a view matrix (world -> eye space). Every other
|
|
||||||
// setter treats localTransform as this entity's placement in world space
|
|
||||||
// (eye -> world), so invert it here to keep that meaning consistent --
|
|
||||||
// callers that need a view matrix (e.g. scene rendering) invert it back.
|
|
||||||
mat4 view;
|
|
||||||
glm_lookat(eye, target, up, view);
|
|
||||||
glm_mat4_inv(view, pos->localTransform);
|
|
||||||
// localTransform is now authoritative; PRS cache is stale.
|
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_PRS_DIRTY)
|
|
||||||
& ~(ENTITY_POSITION_FLAG_ROTATION_DIRTY |
|
|
||||||
ENTITY_POSITION_FLAG_POSITION_DIRTY);
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionGetTransform(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
mat4 dest
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityPositionEnsureWorld(mgr, pos);
|
|
||||||
glm_mat4_copy(
|
|
||||||
pos->parentEntityId == ENTITY_ID_INVALID
|
|
||||||
? pos->localTransform : pos->worldTransform,
|
|
||||||
dest
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionGetLocalTransform(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
mat4 dest
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityPositionEnsureLocal(pos);
|
|
||||||
glm_mat4_copy(pos->localTransform, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionGetLocalPosition(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityPositionEnsurePRS(pos);
|
|
||||||
glm_vec3_copy(pos->position, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionGetWorldPosition(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
|
||||||
entityPositionEnsurePRS(pos);
|
|
||||||
glm_vec3_copy(pos->position, dest);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
entityPositionEnsureWorld(mgr, pos);
|
|
||||||
dest[0] = pos->worldTransform[3][0];
|
|
||||||
dest[1] = pos->worldTransform[3][1];
|
|
||||||
dest[2] = pos->worldTransform[3][2];
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionSetWorldPosition(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 position
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
|
||||||
glm_vec3_copy(position, pos->position);
|
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
entityposition_t *parent = componentGetData(
|
|
||||||
mgr, pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityPositionEnsureWorld(mgr, parent);
|
|
||||||
mat4 invParent;
|
|
||||||
glm_mat4_inv(parent->worldTransform, invParent);
|
|
||||||
vec3 localPos;
|
|
||||||
glm_mat4_mulv3(invParent, position, 1.0f, localPos);
|
|
||||||
glm_vec3_copy(localPos, pos->position);
|
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionSetLocalPosition(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 position
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
glm_vec3_copy(position, pos->position);
|
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionGetLocalRotation(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityPositionEnsurePRS(pos);
|
|
||||||
glm_vec3_copy(pos->rotation, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionGetWorldRotation(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
|
||||||
entityPositionEnsurePRS(pos);
|
|
||||||
glm_vec3_copy(pos->rotation, dest);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
entityPositionEnsureWorld(mgr, pos);
|
|
||||||
const float_t (*wt)[4] = pos->worldTransform;
|
|
||||||
const float_t sx = sqrtf(
|
|
||||||
wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]
|
|
||||||
);
|
|
||||||
const float_t sy = sqrtf(
|
|
||||||
wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]
|
|
||||||
);
|
|
||||||
const float_t sz = sqrtf(
|
|
||||||
wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]
|
|
||||||
);
|
|
||||||
const float_t r00 = sx > 0.0f ? wt[0][0]/sx : 0.0f;
|
|
||||||
const float_t r10 = sy > 0.0f ? wt[1][0]/sy : 0.0f;
|
|
||||||
const float_t r20 = sz > 0.0f ? wt[2][0]/sz : 0.0f;
|
|
||||||
const float_t r01 = sx > 0.0f ? wt[0][1]/sx : 0.0f;
|
|
||||||
const float_t r11 = sy > 0.0f ? wt[1][1]/sy : 0.0f;
|
|
||||||
const float_t r21 = sz > 0.0f ? wt[2][1]/sz : 0.0f;
|
|
||||||
const float_t r22 = sz > 0.0f ? wt[2][2]/sz : 0.0f;
|
|
||||||
const float_t sinBeta = glm_clamp(r20, -1.0f, 1.0f);
|
|
||||||
dest[1] = asinf(sinBeta);
|
|
||||||
const float_t cosBeta = cosf(dest[1]);
|
|
||||||
if(fabsf(cosBeta) > 1e-6f) {
|
|
||||||
dest[0] = atan2f(-r21, r22);
|
|
||||||
dest[2] = atan2f(-r10, r00);
|
|
||||||
} else {
|
|
||||||
dest[2] = 0.0f;
|
|
||||||
dest[0] = (sinBeta > 0.0f) ? atan2f(r01, r11) : -atan2f(r01, r11);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionSetLocalRotation(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 rotation
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
glm_vec3_copy(rotation, pos->rotation);
|
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionSetWorldRotation(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 rotation
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
|
||||||
glm_vec3_copy(rotation, pos->rotation);
|
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
entityposition_t *parent = componentGetData(
|
|
||||||
mgr, pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityPositionEnsureWorld(mgr, parent);
|
|
||||||
|
|
||||||
// Build target world rotation matrix (unit scale) from XYZ euler.
|
|
||||||
const float_t c0 = cosf(rotation[0]), s0 = sinf(rotation[0]);
|
|
||||||
const float_t c1 = cosf(rotation[1]), s1 = sinf(rotation[1]);
|
|
||||||
const float_t c2 = cosf(rotation[2]), s2 = sinf(rotation[2]);
|
|
||||||
const float_t s0s1 = s0*s1, c0s1 = c0*s1;
|
|
||||||
// Named wr[col_stored][row_stored] matching cglm column-major layout.
|
|
||||||
const float_t wr00 = c1*c2;
|
|
||||||
const float_t wr01 = c0*s2 + s0s1*c2;
|
|
||||||
const float_t wr02 = s0*s2 - c0s1*c2;
|
|
||||||
const float_t wr10 = -c1*s2;
|
|
||||||
const float_t wr11 = c0*c2 - s0s1*s2;
|
|
||||||
const float_t wr12 = s0*c2 + c0s1*s2;
|
|
||||||
const float_t wr20 = s1;
|
|
||||||
const float_t wr21 = -s0*c1;
|
|
||||||
const float_t wr22 = c0*c1;
|
|
||||||
|
|
||||||
// Normalize parent world columns to extract pure rotation.
|
|
||||||
const float_t (*pt)[4] = parent->worldTransform;
|
|
||||||
const float_t psx = sqrtf(
|
|
||||||
pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]
|
|
||||||
);
|
|
||||||
const float_t psy = sqrtf(
|
|
||||||
pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]
|
|
||||||
);
|
|
||||||
const float_t psz = sqrtf(
|
|
||||||
pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]
|
|
||||||
);
|
|
||||||
const float_t pr00 = psx > 0.f ? pt[0][0]/psx : 0.f;
|
|
||||||
const float_t pr01 = psx > 0.f ? pt[0][1]/psx : 0.f;
|
|
||||||
const float_t pr02 = psx > 0.f ? pt[0][2]/psx : 0.f;
|
|
||||||
const float_t pr10 = psy > 0.f ? pt[1][0]/psy : 0.f;
|
|
||||||
const float_t pr11 = psy > 0.f ? pt[1][1]/psy : 0.f;
|
|
||||||
const float_t pr12 = psy > 0.f ? pt[1][2]/psy : 0.f;
|
|
||||||
const float_t pr20 = psz > 0.f ? pt[2][0]/psz : 0.f;
|
|
||||||
const float_t pr21 = psz > 0.f ? pt[2][1]/psz : 0.f;
|
|
||||||
const float_t pr22 = psz > 0.f ? pt[2][2]/psz : 0.f;
|
|
||||||
|
|
||||||
// local_R = parent_R^T * world_R (R^-1 == R^T for orthogonal matrices).
|
|
||||||
// Compute only the 7 entries of the local rotation matrix needed for XYZ
|
|
||||||
// euler extraction (stored column-major: [col][row] = math [row][col]).
|
|
||||||
// sinBeta = stored[2][0] = math[0][2]
|
|
||||||
// r21/r22 = stored[2][1..2] = math[1..2][2]
|
|
||||||
// r10/r00 = stored[1][0], stored[0][0] = math[0][1], math[0][0]
|
|
||||||
// gimbal = stored[0][1], stored[1][1] = math[1][0], math[1][1]
|
|
||||||
const float_t lr00 = pr00*wr00 + pr01*wr10 + pr02*wr20; // math[0][0]
|
|
||||||
const float_t lr10 = pr00*wr01 + pr01*wr11 + pr02*wr21; // math[0][1]
|
|
||||||
const float_t lr20 = pr00*wr02 + pr01*wr12 + pr02*wr22; // [0][2] -> sinBeta
|
|
||||||
const float_t lr01 = pr10*wr00 + pr11*wr10 + pr12*wr20; // math[1][0]
|
|
||||||
const float_t lr11 = pr10*wr01 + pr11*wr11 + pr12*wr21; // math[1][1]
|
|
||||||
const float_t lr21 = pr10*wr02 + pr11*wr12 + pr12*wr22; // [1][2] -> r21
|
|
||||||
const float_t lr22 = pr20*wr02 + pr21*wr12 + pr22*wr22; // [2][2] -> r22
|
|
||||||
|
|
||||||
const float_t sinBeta = glm_clamp(lr20, -1.0f, 1.0f);
|
|
||||||
pos->rotation[1] = asinf(sinBeta);
|
|
||||||
const float_t cosBeta = cosf(pos->rotation[1]);
|
|
||||||
if(fabsf(cosBeta) > 1e-6f) {
|
|
||||||
pos->rotation[0] = atan2f(-lr21, lr22);
|
|
||||||
pos->rotation[2] = atan2f(-lr10, lr00);
|
|
||||||
} else {
|
|
||||||
pos->rotation[2] = 0.0f;
|
|
||||||
pos->rotation[0] = (sinBeta > 0.0f)
|
|
||||||
? atan2f(lr01, lr11) : -atan2f(lr01, lr11);
|
|
||||||
}
|
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionGetLocalScale(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityPositionEnsurePRS(pos);
|
|
||||||
glm_vec3_copy(pos->scale, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionGetWorldScale(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
|
||||||
entityPositionEnsurePRS(pos);
|
|
||||||
glm_vec3_copy(pos->scale, dest);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
entityPositionEnsureWorld(mgr, pos);
|
|
||||||
const float_t (*wt)[4] = pos->worldTransform;
|
|
||||||
dest[0] = sqrtf(wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]);
|
|
||||||
dest[1] = sqrtf(wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]);
|
|
||||||
dest[2] = sqrtf(wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionSetLocalScale(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 scale
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
glm_vec3_copy(scale, pos->scale);
|
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionSetWorldScale(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 scale
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
|
||||||
glm_vec3_copy(scale, pos->scale);
|
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
entityposition_t *parent = componentGetData(
|
|
||||||
mgr, pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityPositionEnsureWorld(mgr, parent);
|
|
||||||
const float_t (*pt)[4] = parent->worldTransform;
|
|
||||||
const float_t psx = sqrtf(
|
|
||||||
pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]
|
|
||||||
);
|
|
||||||
const float_t psy = sqrtf(
|
|
||||||
pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]
|
|
||||||
);
|
|
||||||
const float_t psz = sqrtf(
|
|
||||||
pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]
|
|
||||||
);
|
|
||||||
pos->scale[0] = psx > 0.0f ? scale[0] / psx : scale[0];
|
|
||||||
pos->scale[1] = psy > 0.0f ? scale[1] / psy : scale[1];
|
|
||||||
pos->scale[2] = psz > 0.0f ? scale[2] / psz : scale[2];
|
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionSetParent(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const entityid_t parentEntityId,
|
|
||||||
const componentid_t parentComponentId
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
|
|
||||||
// Remove from old parent's child list.
|
|
||||||
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
|
||||||
entityposition_t *oldParent = componentGetData(
|
|
||||||
mgr, pos->parentEntityId, pos->parentComponentId,
|
|
||||||
COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
for(uint8_t i = 0; i < oldParent->childCount; i++) {
|
|
||||||
if(
|
|
||||||
oldParent->childEntityIds[i] == entityId &&
|
|
||||||
oldParent->childComponentIds[i] == componentId
|
|
||||||
) {
|
|
||||||
oldParent->childCount--;
|
|
||||||
for(uint8_t j = i; j < oldParent->childCount; j++) {
|
|
||||||
oldParent->childEntityIds[j] = oldParent->childEntityIds[j + 1];
|
|
||||||
oldParent->childComponentIds[j] = oldParent->childComponentIds[j + 1];
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pos->parentEntityId = parentEntityId;
|
|
||||||
pos->parentComponentId = parentComponentId;
|
|
||||||
|
|
||||||
// Register with new parent.
|
|
||||||
if(parentEntityId != ENTITY_ID_INVALID) {
|
|
||||||
entityposition_t *parent = componentGetData(
|
|
||||||
mgr, parentEntityId, parentComponentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
if(parent->childCount < ENTITY_POSITION_CHILDREN_MAX) {
|
|
||||||
parent->childEntityIds[parent->childCount] = entityId;
|
|
||||||
parent->childComponentIds[parent->childCount] = componentId;
|
|
||||||
parent->childCount++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
entityid_t entityPositionGetParent(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
return pos->parentEntityId;
|
|
||||||
}
|
|
||||||
|
|
||||||
entityposition_t *entityPositionGet(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
return componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionRebuild(entitymanager_t *mgr, entityposition_t *pos) {
|
|
||||||
pos->flags = (
|
|
||||||
pos->flags |
|
|
||||||
ENTITY_POSITION_FLAG_ROTATION_DIRTY |
|
|
||||||
ENTITY_POSITION_FLAG_POSITION_DIRTY
|
|
||||||
) & ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
entityPositionMarkDirty(mgr, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionMarkDirty(entitymanager_t *mgr, entityposition_t *pos) {
|
|
||||||
if(pos->flags & ENTITY_POSITION_FLAG_WORLD_DIRTY) return;
|
|
||||||
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
|
||||||
for(uint8_t i = 0; i < pos->childCount; i++) {
|
|
||||||
entityposition_t *child = componentGetData(
|
|
||||||
mgr, pos->childEntityIds[i], pos->childComponentIds[i],
|
|
||||||
COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityPositionMarkDirty(mgr, child);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionDisposeDeep(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityposition_t *pos = entityPositionGet(mgr, entityId, componentId);
|
|
||||||
|
|
||||||
// Detach from parent so the parent's child list stays consistent.
|
|
||||||
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
|
||||||
entityPositionSetParent(
|
|
||||||
mgr, entityId, componentId, ENTITY_ID_INVALID, COMPONENT_ID_INVALID
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Copy the child list before disposing self (entityDispose invalidates
|
|
||||||
// pos).
|
|
||||||
uint8_t childCount = pos->childCount;
|
|
||||||
entityid_t childEntityIds[ENTITY_POSITION_CHILDREN_MAX];
|
|
||||||
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
|
|
||||||
for(uint8_t i = 0; i < childCount; i++) {
|
|
||||||
childEntityIds[i] = pos->childEntityIds[i];
|
|
||||||
childComponentIds[i] = pos->childComponentIds[i];
|
|
||||||
// Sever child's parent link so it won't try to modify our disposed
|
|
||||||
// data.
|
|
||||||
entityposition_t *child = entityPositionGet(
|
|
||||||
mgr, childEntityIds[i], childComponentIds[i]
|
|
||||||
);
|
|
||||||
child->parentEntityId = ENTITY_ID_INVALID;
|
|
||||||
child->parentComponentId = COMPONENT_ID_INVALID;
|
|
||||||
}
|
|
||||||
|
|
||||||
entityDispose(mgr, entityId);
|
|
||||||
|
|
||||||
for(uint8_t i = 0; i < childCount; i++) {
|
|
||||||
entityPositionDisposeDeep(mgr, childEntityIds[i], childComponentIds[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionDecompose(entityposition_t *pos) {
|
|
||||||
// Translation: column 3
|
|
||||||
pos->position[0] = pos->localTransform[3][0];
|
|
||||||
pos->position[1] = pos->localTransform[3][1];
|
|
||||||
pos->position[2] = pos->localTransform[3][2];
|
|
||||||
|
|
||||||
// Scale: length of each basis column (xyz only)
|
|
||||||
pos->scale[0] = sqrtf(
|
|
||||||
pos->localTransform[0][0] * pos->localTransform[0][0] +
|
|
||||||
pos->localTransform[0][1] * pos->localTransform[0][1] +
|
|
||||||
pos->localTransform[0][2] * pos->localTransform[0][2]
|
|
||||||
);
|
|
||||||
pos->scale[1] = sqrtf(
|
|
||||||
pos->localTransform[1][0] * pos->localTransform[1][0] +
|
|
||||||
pos->localTransform[1][1] * pos->localTransform[1][1] +
|
|
||||||
pos->localTransform[1][2] * pos->localTransform[1][2]
|
|
||||||
);
|
|
||||||
pos->scale[2] = sqrtf(
|
|
||||||
pos->localTransform[2][0] * pos->localTransform[2][0] +
|
|
||||||
pos->localTransform[2][1] * pos->localTransform[2][1] +
|
|
||||||
pos->localTransform[2][2] * pos->localTransform[2][2]
|
|
||||||
);
|
|
||||||
|
|
||||||
// Normalize columns to isolate the rotation matrix (no mat4 needed).
|
|
||||||
const float_t invS0 = pos->scale[0] > 0.0f ? 1.0f / pos->scale[0] : 0.0f;
|
|
||||||
const float_t invS1 = pos->scale[1] > 0.0f ? 1.0f / pos->scale[1] : 0.0f;
|
|
||||||
const float_t invS2 = pos->scale[2] > 0.0f ? 1.0f / pos->scale[2] : 0.0f;
|
|
||||||
|
|
||||||
const float_t r00 = pos->localTransform[0][0] * invS0;
|
|
||||||
const float_t r01 = pos->localTransform[0][1] * invS0;
|
|
||||||
const float_t r02 = pos->localTransform[0][2] * invS0;
|
|
||||||
const float_t r10 = pos->localTransform[1][0] * invS1;
|
|
||||||
const float_t r11 = pos->localTransform[1][1] * invS1;
|
|
||||||
const float_t r20 = pos->localTransform[2][0] * invS2;
|
|
||||||
const float_t r21 = pos->localTransform[2][1] * invS2;
|
|
||||||
const float_t r22 = pos->localTransform[2][2] * invS2;
|
|
||||||
|
|
||||||
// Extract XYZ euler angles (R = Rx * Ry * Rz, column-major)
|
|
||||||
const float_t sinBeta = glm_clamp(r20, -1.0f, 1.0f);
|
|
||||||
pos->rotation[1] = asinf(sinBeta);
|
|
||||||
const float_t cosBeta = cosf(pos->rotation[1]);
|
|
||||||
|
|
||||||
if(fabsf(cosBeta) > 1e-6f) {
|
|
||||||
pos->rotation[0] = atan2f(-r21, r22);
|
|
||||||
pos->rotation[2] = atan2f(-r10, r00);
|
|
||||||
} else {
|
|
||||||
// Gimbal lock: pin Z to 0, recover X.
|
|
||||||
pos->rotation[2] = 0.0f;
|
|
||||||
pos->rotation[0] = (sinBeta > 0.0f)
|
|
||||||
? atan2f(r01, r11)
|
|
||||||
: -atan2f(r01, r11);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionEnsurePRS(entityposition_t *pos) {
|
|
||||||
if(!(pos->flags & ENTITY_POSITION_FLAG_PRS_DIRTY)) return;
|
|
||||||
entityPositionDecompose(pos);
|
|
||||||
pos->flags &= ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionEnsureLocal(entityposition_t *pos) {
|
|
||||||
const uint8_t dirty = pos->flags & (
|
|
||||||
ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY
|
|
||||||
);
|
|
||||||
if(!dirty) return;
|
|
||||||
|
|
||||||
if(dirty & ENTITY_POSITION_FLAG_ROTATION_DIRTY) {
|
|
||||||
// Rotation or scale changed: rebuild cols 0-2 analytically (XYZ euler).
|
|
||||||
const float_t c0 = cosf(pos->rotation[0]), s0 = sinf(pos->rotation[0]);
|
|
||||||
const float_t c1 = cosf(pos->rotation[1]), s1 = sinf(pos->rotation[1]);
|
|
||||||
const float_t c2 = cosf(pos->rotation[2]), s2 = sinf(pos->rotation[2]);
|
|
||||||
const float_t s0s1 = s0 * s1;
|
|
||||||
const float_t c0s1 = c0 * s1;
|
|
||||||
|
|
||||||
pos->localTransform[0][0] = c1 * c2 * pos->scale[0];
|
|
||||||
pos->localTransform[0][1] = (c0 * s2 + s0s1 * c2) * pos->scale[0];
|
|
||||||
pos->localTransform[0][2] = (s0 * s2 - c0s1 * c2) * pos->scale[0];
|
|
||||||
pos->localTransform[0][3] = 0.0f;
|
|
||||||
|
|
||||||
pos->localTransform[1][0] = -c1 * s2 * pos->scale[1];
|
|
||||||
pos->localTransform[1][1] = (c0 * c2 - s0s1 * s2) * pos->scale[1];
|
|
||||||
pos->localTransform[1][2] = (s0 * c2 + c0s1 * s2) * pos->scale[1];
|
|
||||||
pos->localTransform[1][3] = 0.0f;
|
|
||||||
|
|
||||||
pos->localTransform[2][0] = s1 * pos->scale[2];
|
|
||||||
pos->localTransform[2][1] = -s0 * c1 * pos->scale[2];
|
|
||||||
pos->localTransform[2][2] = c0 * c1 * pos->scale[2];
|
|
||||||
pos->localTransform[2][3] = 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(dirty & ENTITY_POSITION_FLAG_POSITION_DIRTY) {
|
|
||||||
// Only position changed: update column 3 only (no trig needed).
|
|
||||||
pos->localTransform[3][0] = pos->position[0];
|
|
||||||
pos->localTransform[3][1] = pos->position[1];
|
|
||||||
pos->localTransform[3][2] = pos->position[2];
|
|
||||||
pos->localTransform[3][3] = 1.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
pos->flags &= ~(
|
|
||||||
ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPositionEnsureWorld(entitymanager_t *mgr, entityposition_t *pos) {
|
|
||||||
if(!(pos->flags & ENTITY_POSITION_FLAG_WORLD_DIRTY)) return;
|
|
||||||
entityPositionEnsureLocal(pos);
|
|
||||||
|
|
||||||
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
|
||||||
// Parented: world = parent.world x local. worldTransform must be
|
|
||||||
// written because children (and this node's getters) read it.
|
|
||||||
entityposition_t *parent = componentGetData(
|
|
||||||
mgr, pos->parentEntityId, pos->parentComponentId,
|
|
||||||
COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityPositionEnsureWorld(mgr, parent);
|
|
||||||
glm_mat4_mul(
|
|
||||||
parent->worldTransform, pos->localTransform, pos->worldTransform
|
|
||||||
);
|
|
||||||
} else if(pos->childCount > 0) {
|
|
||||||
// Parentless root with children: children need a valid worldTransform
|
|
||||||
// to multiply against, but world == local, so just copy.
|
|
||||||
glm_mat4_copy(pos->localTransform, pos->worldTransform);
|
|
||||||
}
|
|
||||||
// Parentless leaf: world == local. Getters read localTransform directly;
|
|
||||||
// no copy needed.
|
|
||||||
|
|
||||||
pos->flags &= ~ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
|
||||||
}
|
|
||||||
@@ -1,460 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
#include "error/error.h"
|
|
||||||
|
|
||||||
/** Maximum number of child position components this node can track. */
|
|
||||||
#define ENTITY_POSITION_CHILDREN_MAX 8
|
|
||||||
|
|
||||||
/**
|
|
||||||
* PRS cache is stale. localTransform was written directly (e.g. lookAt) and
|
|
||||||
* position/rotation/scale need to be decomposed before they can be read.
|
|
||||||
*/
|
|
||||||
#define ENTITY_POSITION_FLAG_PRS_DIRTY (1 << 0)
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Columns 0-2 of localTransform are stale. Rotation or scale changed; the
|
|
||||||
* basis vectors need to be rebuilt analytically before the matrix can be used.
|
|
||||||
* Does not imply column 3 (translation) is stale.
|
|
||||||
*/
|
|
||||||
#define ENTITY_POSITION_FLAG_ROTATION_DIRTY (1 << 1)
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Column 3 of localTransform is stale. Position changed; only the
|
|
||||||
* translation column needs to be written. Does not imply columns 0-2 are
|
|
||||||
* stale.
|
|
||||||
*/
|
|
||||||
#define ENTITY_POSITION_FLAG_POSITION_DIRTY (1 << 2)
|
|
||||||
|
|
||||||
/**
|
|
||||||
* worldTransform is stale. Either the local matrix changed or an ancestor
|
|
||||||
* moved; worldTransform must be recomputed before world data can be read.
|
|
||||||
*/
|
|
||||||
#define ENTITY_POSITION_FLAG_WORLD_DIRTY (1 << 3)
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
/*
|
|
||||||
* Hot fields - flag checks, parent/child traversal (markDirty, ensureWorld)
|
|
||||||
* only touch these. Kept at the front so they share the first cache line.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/** ENTITY_POSITION_FLAG_* bitmask; describes which caches are stale. */
|
|
||||||
uint8_t flags;
|
|
||||||
/** Entity ID of the parent node, or ENTITY_ID_INVALID if none. */
|
|
||||||
entityid_t parentEntityId;
|
|
||||||
/** Component ID of the parent position, or COMPONENT_ID_INVALID if none. */
|
|
||||||
componentid_t parentComponentId;
|
|
||||||
/** Number of currently registered children. */
|
|
||||||
uint8_t childCount;
|
|
||||||
/** Entity IDs of child nodes. */
|
|
||||||
entityid_t childEntityIds[ENTITY_POSITION_CHILDREN_MAX];
|
|
||||||
/** Component IDs of child position components. */
|
|
||||||
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Warm fields - read/written by PRS getters/setters.
|
|
||||||
* Accessed more often than the matrices but less often than flags.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/** Cached local position (XYZ). Stale when PRS_DIRTY is set. */
|
|
||||||
vec3 position;
|
|
||||||
/** Cached local rotation (XYZ euler, radians). Stale when PRS_DIRTY. */
|
|
||||||
vec3 rotation;
|
|
||||||
/** Cached local scale (XYZ). Stale when PRS_DIRTY is set. */
|
|
||||||
vec3 scale;
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Cold fields - only touched when actually rebuilding transforms.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/** Local transform matrix, rebuilt lazily from position/rotation/scale. */
|
|
||||||
mat4 localTransform;
|
|
||||||
/** World transform matrix, recomputed lazily from the parent chain. */
|
|
||||||
mat4 worldTransform;
|
|
||||||
} entityposition_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the entity position component, setting identity transforms and
|
|
||||||
* zeroing all parent/child state.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
*/
|
|
||||||
void entityPositionInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Positions and orients the entity at eye, facing target. Stores this as
|
|
||||||
* the entity's normal world-space placement (consistent with every other
|
|
||||||
* setter), not as a view matrix -- invert entityPositionGetTransform()'s
|
|
||||||
* result to get a view matrix for rendering.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param eye The eye/camera position.
|
|
||||||
* @param target The target point to look at.
|
|
||||||
* @param up The up vector.
|
|
||||||
*/
|
|
||||||
void entityPositionLookAt(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 eye,
|
|
||||||
vec3 target,
|
|
||||||
vec3 up
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the world-space transform matrix, recomputing it lazily if dirty.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param dest Destination matrix.
|
|
||||||
*/
|
|
||||||
void entityPositionGetTransform(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
mat4 dest
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the local transform matrix (does not include parent transforms).
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param dest Destination matrix.
|
|
||||||
*/
|
|
||||||
void entityPositionGetLocalTransform(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
mat4 dest
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the cached local position (XYZ). Decomposes localTransform into PRS
|
|
||||||
* first if ENTITY_POSITION_FLAG_PRS_DIRTY is set; never triggers a matrix
|
|
||||||
* rebuild or world-transform update.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param dest Destination vector.
|
|
||||||
*/
|
|
||||||
void entityPositionGetLocalPosition(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the world-space position. For parentless entities this is the same as
|
|
||||||
* the local position.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param dest Destination vector.
|
|
||||||
*/
|
|
||||||
void entityPositionGetWorldPosition(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the world-space position. For parentless entities this is equivalent
|
|
||||||
* to entityPositionSetLocalPosition. For parented entities the position is
|
|
||||||
* converted to local space via the inverted parent world transform.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param position The desired world-space position.
|
|
||||||
*/
|
|
||||||
void entityPositionSetWorldPosition(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 position
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the local position, marks localTransform and worldTransform (self +
|
|
||||||
* descendants) dirty.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param position The new local position.
|
|
||||||
*/
|
|
||||||
void entityPositionSetLocalPosition(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 position
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the cached local euler rotation (XYZ, radians). Decomposes
|
|
||||||
* localTransform first if ENTITY_POSITION_FLAG_PRS_DIRTY is set.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param dest Destination vector.
|
|
||||||
*/
|
|
||||||
void entityPositionGetLocalRotation(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the world-space euler rotation (XYZ, radians) by decomposing the
|
|
||||||
* world transform. For parentless entities this is the same as local
|
|
||||||
* rotation.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param dest Destination vector.
|
|
||||||
*/
|
|
||||||
void entityPositionGetWorldRotation(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the local euler rotation (XYZ, radians) and marks transforms dirty.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param rotation The new local rotation.
|
|
||||||
*/
|
|
||||||
void entityPositionSetLocalRotation(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 rotation
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the world-space euler rotation (XYZ, radians). For parentless
|
|
||||||
* entities this is equivalent to entityPositionSetLocalRotation. For
|
|
||||||
* parented entities the rotation is converted to local space by removing
|
|
||||||
* the parent world rotation.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param rotation The desired world-space euler rotation.
|
|
||||||
*/
|
|
||||||
void entityPositionSetWorldRotation(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 rotation
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the cached local scale. Decomposes localTransform first if
|
|
||||||
* ENTITY_POSITION_FLAG_PRS_DIRTY is set.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param dest Destination vector.
|
|
||||||
*/
|
|
||||||
void entityPositionGetLocalScale(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the world-space scale by extracting column lengths from the world
|
|
||||||
* transform. For parentless entities this is the same as local scale.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param dest Destination vector.
|
|
||||||
*/
|
|
||||||
void entityPositionGetWorldScale(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the local scale and marks transforms dirty.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param scale The new local scale.
|
|
||||||
*/
|
|
||||||
void entityPositionSetLocalScale(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 scale
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the world-space scale. For parentless entities this is equivalent to
|
|
||||||
* entityPositionSetLocalScale. For parented entities the scale is converted
|
|
||||||
* to local space by dividing by the parent world scale (assumes no shear).
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param scale The desired world-space scale.
|
|
||||||
*/
|
|
||||||
void entityPositionSetWorldScale(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 scale
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the parent of this entity's position component.
|
|
||||||
* Pass ENTITY_ID_INVALID / COMPONENT_ID_INVALID to detach from any parent.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns both entities.
|
|
||||||
* @param entityId The child entity ID.
|
|
||||||
* @param componentId The child component ID.
|
|
||||||
* @param parentEntityId The parent entity ID.
|
|
||||||
* @param parentComponentId The parent component ID.
|
|
||||||
*/
|
|
||||||
void entityPositionSetParent(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const entityid_t parentEntityId,
|
|
||||||
const componentid_t parentComponentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the entity ID of this position component's parent.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @return The parent entity ID, or ENTITY_ID_INVALID if unparented.
|
|
||||||
*/
|
|
||||||
entityid_t entityPositionGetParent(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a direct pointer to the entity position component data.
|
|
||||||
* After modifying localTransform directly, call entityPositionMarkDirty() to
|
|
||||||
* set ENTITY_POSITION_FLAG_WORLD_DIRTY on self and descendants. After
|
|
||||||
* modifying PRS directly, call entityPositionRebuild() instead.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @return Pointer to the component data.
|
|
||||||
*/
|
|
||||||
entityposition_t *entityPositionGet(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Signals that the PRS cache was modified externally. Sets both
|
|
||||||
* ENTITY_POSITION_FLAG_ROTATION_DIRTY and ENTITY_POSITION_FLAG_POSITION_DIRTY
|
|
||||||
* so all of localTransform is rebuilt lazily on the next read, clears
|
|
||||||
* ENTITY_POSITION_FLAG_PRS_DIRTY, propagates ENTITY_POSITION_FLAG_WORLD_DIRTY
|
|
||||||
* to self and all descendants.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns pos and its descendants.
|
|
||||||
* @param pos The position component whose PRS was modified.
|
|
||||||
*/
|
|
||||||
void entityPositionRebuild(entitymanager_t *mgr, entityposition_t *pos);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets ENTITY_POSITION_FLAG_WORLD_DIRTY on this node and all descendants,
|
|
||||||
* indicating that worldTransform must be recomputed before it is read.
|
|
||||||
* Call this after modifying localTransform directly.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns pos and its descendants.
|
|
||||||
* @param pos The position component to mark dirty.
|
|
||||||
*/
|
|
||||||
void entityPositionMarkDirty(entitymanager_t *mgr, entityposition_t *pos);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disposes this entity and all of its position-component descendants
|
|
||||||
* recursively. Detaches from any parent before destroying.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The root entity ID.
|
|
||||||
* @param componentId The root position component ID.
|
|
||||||
*/
|
|
||||||
void entityPositionDisposeDeep(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Decomposes the local transform matrix back into the position, rotation
|
|
||||||
* (XYZ euler, radians), and scale cache fields.
|
|
||||||
*
|
|
||||||
* @param pos The position component to decompose.
|
|
||||||
*/
|
|
||||||
void entityPositionDecompose(entityposition_t *pos);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal. Decomposes localTransform into the PRS cache if
|
|
||||||
* ENTITY_POSITION_FLAG_PRS_DIRTY is set.
|
|
||||||
*
|
|
||||||
* @param pos The position component to update.
|
|
||||||
*/
|
|
||||||
void entityPositionEnsurePRS(entityposition_t *pos);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal. Rebuilds localTransform from the PRS cache, touching only the
|
|
||||||
* columns flagged as stale (ROTATION_DIRTY and/or POSITION_DIRTY).
|
|
||||||
*
|
|
||||||
* @param pos The position component to update.
|
|
||||||
*/
|
|
||||||
void entityPositionEnsureLocal(entityposition_t *pos);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal. Recomputes worldTransform from the parent chain if
|
|
||||||
* ENTITY_POSITION_FLAG_WORLD_DIRTY is set.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns pos and its ancestors.
|
|
||||||
* @param pos The position component to update.
|
|
||||||
*/
|
|
||||||
void entityPositionEnsureWorld(entitymanager_t *mgr, entityposition_t *pos);
|
|
||||||
@@ -1,192 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entityrenderable.h"
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "display/shader/shadermaterial.h"
|
|
||||||
#include "display/shader/shaderunlit.h"
|
|
||||||
#include "display/display.h"
|
|
||||||
#include "display/mesh/cube.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
|
|
||||||
void entityRenderableInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityrenderable_t *r = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
|
||||||
);
|
|
||||||
memoryZero(r, sizeof(entityrenderable_t));
|
|
||||||
r->type = ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL;
|
|
||||||
r->data.material.shaderType = SHADER_LIST_SHADER_UNLIT;
|
|
||||||
r->data.material.material.unlit.color = COLOR_WHITE;
|
|
||||||
r->data.material.meshes[0] = &CUBE_MESH_SIMPLE;
|
|
||||||
r->data.material.meshOffsets[0] = 0;
|
|
||||||
r->data.material.meshCounts[0] = -1;
|
|
||||||
r->data.material.meshCount = 1;
|
|
||||||
r->data.material.state.flags = DISPLAY_STATE_FLAG_DEPTH_TEST;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityRenderableDispose(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityRenderableSetType(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const entityrenderabletype_t type
|
|
||||||
) {
|
|
||||||
entityrenderable_t *r = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
|
||||||
);
|
|
||||||
r->type = type;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityRenderableSetPriority(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const int8_t priority
|
|
||||||
) {
|
|
||||||
entityrenderable_t *r = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
|
||||||
);
|
|
||||||
r->priority = priority;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityRenderableSetColor(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const color_t color
|
|
||||||
) {
|
|
||||||
entityrenderable_t *r = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
|
||||||
);
|
|
||||||
assertTrue(
|
|
||||||
r->type == ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL,
|
|
||||||
"Renderable must be ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL to set color"
|
|
||||||
);
|
|
||||||
r->data.material.material.unlit.color = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityRenderableSetMesh(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const uint8_t slot,
|
|
||||||
mesh_t *mesh
|
|
||||||
) {
|
|
||||||
assertNotNull(mesh, "Mesh cannot be null");
|
|
||||||
assertTrue(slot < ENTITY_RENDERABLE_MESHES_MAX, "Mesh slot out of bounds");
|
|
||||||
|
|
||||||
entityrenderable_t *r = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
|
||||||
);
|
|
||||||
assertTrue(
|
|
||||||
r->type == ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL,
|
|
||||||
"Renderable must be ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL to set a mesh"
|
|
||||||
);
|
|
||||||
|
|
||||||
r->data.material.meshes[slot] = mesh;
|
|
||||||
r->data.material.meshOffsets[slot] = 0;
|
|
||||||
r->data.material.meshCounts[slot] = -1;
|
|
||||||
if(slot >= r->data.material.meshCount) {
|
|
||||||
r->data.material.meshCount = slot + 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityRenderableSetDraw(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
errorret_t (*draw)(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
),
|
|
||||||
void *user
|
|
||||||
) {
|
|
||||||
assertNotNull(draw, "Draw callback cannot be null");
|
|
||||||
entityrenderable_t *r = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
|
||||||
);
|
|
||||||
r->type = ENTITY_RENDERABLE_TYPE_CUSTOM;
|
|
||||||
r->data.custom.draw = draw;
|
|
||||||
r->data.custom.drawUser = user;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t entityRenderableDraw(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityrenderable_t *r = componentGetData(
|
|
||||||
mgr, entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
|
||||||
);
|
|
||||||
switch(r->type) {
|
|
||||||
case ENTITY_RENDERABLE_TYPE_SPRITEBATCH:
|
|
||||||
return entityRenderableDrawSpritebatch(&r->data.spritebatch);
|
|
||||||
case ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL:
|
|
||||||
return entityRenderableDrawMaterial(&r->data.material);
|
|
||||||
case ENTITY_RENDERABLE_TYPE_CUSTOM:
|
|
||||||
return entityRenderableDrawCustom(
|
|
||||||
mgr, entityId, componentId, &r->data.custom
|
|
||||||
);
|
|
||||||
default:
|
|
||||||
assertUnreachable("Invalid renderable type");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t entityRenderableDrawSpritebatch(
|
|
||||||
const entityrenderablespritebatch_t *sb
|
|
||||||
) {
|
|
||||||
if(sb->spriteCount == 0) errorOk();
|
|
||||||
|
|
||||||
errorChain(displaySetState((displaystate_t){
|
|
||||||
.flags = DISPLAY_STATE_FLAG_BLEND
|
|
||||||
}));
|
|
||||||
|
|
||||||
spriteBatchClear();
|
|
||||||
shadermaterial_t mat;
|
|
||||||
memoryZero(&mat, sizeof(shadermaterial_t));
|
|
||||||
mat.unlit.texture = sb->texture;
|
|
||||||
mat.unlit.color = COLOR_WHITE;
|
|
||||||
errorChain(spriteBatchBuffer(
|
|
||||||
sb->sprites, sb->spriteCount,
|
|
||||||
SHADER_LIST_DEFS[SHADER_LIST_SHADER_UNLIT].shader, mat
|
|
||||||
));
|
|
||||||
return spriteBatchFlush();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t entityRenderableDrawMaterial(const entityrenderablematerial_t *m) {
|
|
||||||
errorChain(displaySetState(m->state));
|
|
||||||
shader_t *shader = SHADER_LIST_DEFS[m->shaderType].shader;
|
|
||||||
assertNotNull(shader, "Shader cannot be null for material type");
|
|
||||||
errorChain(shaderBind(shader));
|
|
||||||
errorChain(shaderSetMaterial(shader, &m->material));
|
|
||||||
for(uint8_t i = 0; i < m->meshCount; i++) {
|
|
||||||
errorChain(meshDraw(m->meshes[i], m->meshOffsets[i], m->meshCounts[i]));
|
|
||||||
}
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t entityRenderableDrawCustom(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const entityrenderablecustom_t *custom
|
|
||||||
) {
|
|
||||||
return custom->draw(mgr, entityId, componentId, custom->drawUser);
|
|
||||||
}
|
|
||||||
@@ -1,234 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
#include "display/mesh/mesh.h"
|
|
||||||
#include "display/shader/shadermaterial.h"
|
|
||||||
#include "display/spritebatch/spritebatch.h"
|
|
||||||
#include "display/displaystate.h"
|
|
||||||
#include "error/error.h"
|
|
||||||
|
|
||||||
#define ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX 64
|
|
||||||
#define ENTITY_RENDERABLE_MESHES_MAX 8
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
ENTITY_RENDERABLE_TYPE_CUSTOM = 0,
|
|
||||||
ENTITY_RENDERABLE_TYPE_SPRITEBATCH,
|
|
||||||
ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL,
|
|
||||||
} entityrenderabletype_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
spritebatchsprite_t sprites[ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX];
|
|
||||||
uint32_t spriteCount;
|
|
||||||
texture_t *texture;
|
|
||||||
} entityrenderablespritebatch_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
mesh_t *meshes[ENTITY_RENDERABLE_MESHES_MAX];
|
|
||||||
int32_t meshOffsets[ENTITY_RENDERABLE_MESHES_MAX];
|
|
||||||
int32_t meshCounts[ENTITY_RENDERABLE_MESHES_MAX];
|
|
||||||
uint8_t meshCount;
|
|
||||||
shaderlistshader_t shaderType;
|
|
||||||
shadermaterial_t material;
|
|
||||||
displaystate_t state;
|
|
||||||
} entityrenderablematerial_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
errorret_t (*draw)(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
);
|
|
||||||
void *drawUser;
|
|
||||||
} entityrenderablecustom_t;
|
|
||||||
|
|
||||||
typedef union entityrenderabledata_u {
|
|
||||||
entityrenderablespritebatch_t spritebatch;
|
|
||||||
entityrenderablematerial_t material;
|
|
||||||
entityrenderablecustom_t custom;
|
|
||||||
} entityrenderabledata_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
entityrenderabletype_t type;
|
|
||||||
entityrenderabledata_t data;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Render priority. 0 = auto (derived from type/flags). Higher values
|
|
||||||
* render later (on top of lower values). Range: [-128..127] with 0 auto.
|
|
||||||
*/
|
|
||||||
int8_t priority;
|
|
||||||
} entityrenderable_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the entity renderable component. Defaults to
|
|
||||||
* ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL with the unlit shader, a white
|
|
||||||
* cube, and depth-test enabled.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity to initialize the component for.
|
|
||||||
* @param componentId The renderable component of the entity.
|
|
||||||
*/
|
|
||||||
void entityRenderableInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disposes the entity renderable component.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity to dispose the component for.
|
|
||||||
* @param componentId The renderable component of the entity.
|
|
||||||
*/
|
|
||||||
void entityRenderableDispose(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the rendering type for the renderable component. Resets
|
|
||||||
* type-specific data to zero.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity to configure.
|
|
||||||
* @param componentId The renderable component.
|
|
||||||
* @param type The rendering type to use.
|
|
||||||
*/
|
|
||||||
void entityRenderableSetType(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const entityrenderabletype_t type
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the render priority. 0 = auto (derived from type/flags). Higher
|
|
||||||
* values render later (on top). Use non-zero to force ordering.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity to configure.
|
|
||||||
* @param componentId The renderable component.
|
|
||||||
* @param priority The priority value, or 0 for auto.
|
|
||||||
*/
|
|
||||||
void entityRenderableSetPriority(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const int8_t priority
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the unlit material color. Only meaningful when the renderable is
|
|
||||||
* (or defaults to) ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL -- asserts
|
|
||||||
* otherwise.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity to configure.
|
|
||||||
* @param componentId The renderable component.
|
|
||||||
* @param color The color to tint the material with.
|
|
||||||
*/
|
|
||||||
void entityRenderableSetColor(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const color_t color
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets one of the material renderable's meshes, drawn in full (no offset/
|
|
||||||
* count override). Only meaningful when the renderable is (or defaults
|
|
||||||
* to) ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL -- asserts otherwise.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity to configure.
|
|
||||||
* @param componentId The renderable component.
|
|
||||||
* @param slot Index into the material's meshes array (0 to
|
|
||||||
* ENTITY_RENDERABLE_MESHES_MAX - 1).
|
|
||||||
* @param mesh The mesh to draw in that slot.
|
|
||||||
*/
|
|
||||||
void entityRenderableSetMesh(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const uint8_t slot,
|
|
||||||
mesh_t *mesh
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the draw callback, switching the type to
|
|
||||||
* ENTITY_RENDERABLE_TYPE_CUSTOM.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity to configure.
|
|
||||||
* @param componentId The renderable component of the entity.
|
|
||||||
* @param draw The draw callback to assign.
|
|
||||||
* @param user Userdata passed to the callback.
|
|
||||||
*/
|
|
||||||
void entityRenderableSetDraw(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
errorret_t (*draw)(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
),
|
|
||||||
void *user
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draws the entity using its renderable component data.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity to draw.
|
|
||||||
* @param componentId The renderable component of the entity.
|
|
||||||
* @return Any error state that happened.
|
|
||||||
*/
|
|
||||||
errorret_t entityRenderableDraw(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal. Draws a spritebatch-type renderable.
|
|
||||||
*
|
|
||||||
* @param sb The spritebatch data to draw.
|
|
||||||
* @return Error state.
|
|
||||||
*/
|
|
||||||
errorret_t entityRenderableDrawSpritebatch(
|
|
||||||
const entityrenderablespritebatch_t *sb
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal. Draws a shader-material-type renderable.
|
|
||||||
*
|
|
||||||
* @param m The material data to draw.
|
|
||||||
* @return Error state.
|
|
||||||
*/
|
|
||||||
errorret_t entityRenderableDrawMaterial(const entityrenderablematerial_t *m);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Internal. Invokes a custom-type renderable's draw callback.
|
|
||||||
*
|
|
||||||
* @param mgr The entity manager that owns the entity.
|
|
||||||
* @param entityId The entity being drawn.
|
|
||||||
* @param componentId The renderable component of the entity.
|
|
||||||
* @param custom The custom draw data.
|
|
||||||
* @return Error state.
|
|
||||||
*/
|
|
||||||
errorret_t entityRenderableDrawCustom(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const entityrenderablecustom_t *custom
|
|
||||||
);
|
|
||||||
@@ -1,135 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entityphysics.h"
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
|
|
||||||
void entityPhysicsInit(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
|
|
||||||
memoryZero(phys, sizeof(entityphysics_t));
|
|
||||||
|
|
||||||
// Default to cube
|
|
||||||
phys->type = PHYSICS_BODY_DYNAMIC;
|
|
||||||
phys->shape.type = PHYSICS_SHAPE_CUBE;
|
|
||||||
phys->shape.data.cube.halfExtents[0] = 0.5f;
|
|
||||||
phys->shape.data.cube.halfExtents[1] = 0.5f;
|
|
||||||
phys->shape.data.cube.halfExtents[2] = 0.5f;
|
|
||||||
phys->gravityScale = 1.0f;
|
|
||||||
phys->onGround = false;
|
|
||||||
phys->collideMask = 0x1;
|
|
||||||
}
|
|
||||||
|
|
||||||
entityphysics_t *entityPhysicsGet(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
return componentGetData(mgr, entityId, componentId, COMPONENT_TYPE_PHYSICS);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPhysicsSetShape(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const physicsshape_t shape
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
phys->shape = shape;
|
|
||||||
}
|
|
||||||
|
|
||||||
physicsshape_t entityPhysicsGetShape(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
return phys->shape;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPhysicsGetVelocity(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 dest
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
glm_vec3_copy(phys->velocity, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPhysicsSetVelocity(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 velocity
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
glm_vec3_copy(velocity, phys->velocity);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPhysicsApplyImpulse(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
vec3 impulse
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
if(phys->type == PHYSICS_BODY_STATIC) return;
|
|
||||||
glm_vec3_add(phys->velocity, impulse, phys->velocity);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool_t entityPhysicsIsOnGround(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
return phys->onGround;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPhysicsSetBodyType(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const physicsbodytype_t type
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
phys->type = type;
|
|
||||||
}
|
|
||||||
|
|
||||||
physicsbodytype_t entityPhysicsGetBodyType(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
return phys->type;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPhysicsSetCollideMask(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const uint32_t mask
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
phys->collideMask = mask;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t entityPhysicsGetCollideMask(
|
|
||||||
entitymanager_t *mgr,
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
|
|
||||||
return phys->collideMask;
|
|
||||||
}
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user