1d73b9d224433a6e4bb3bbbc4750470313a5b7b8
EBOOT.PBP packing was a POST_BUILD step with no dependency on the asset pak, so an assets-only rebuild could silently leave a stale dusk.dsk embedded. cmake/targets/psp.cmake now repacks EBOOT.PBP via a properly tracked custom command depending on the executable, PARAM.SFO, and dusk.dsk (and correctly embeds Dusk.prx rather than the raw ELF when BUILD_PRX is on). Separately, libzip's zip_source_filep_create (lazy seeked FILE* reads) proved unreliable on real PSP hardware, corrupting reads of the embedded PSAR (first EINVAL, then zlib data errors) even though the packaged data was verified byte-perfect. assetInitPBP now reads the whole PSAR into memory once and uses zip_source_buffer_create instead. Confirmed working on real hardware. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
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