709bd7be5291eb3bb0f77b6d8cc2c82ebe918a24
uikeyboardopen_t grows: maxLength (auto-focuses confirm once full), lineCount for multi-line entry with a NEWLINE key, trimmed/allowBlank validation on confirm, and a second "are you sure" uiConfirm step. Reworks uikeyboardqwerty from a packed flat list into a fixed 14x5 grid shaped like a real keyboard - number row with -, =, ~ and backspace, caps and shift (one-shot, XORed with caps for real-keyboard behavior), and a bottom row with cancel/space/confirm in their normal corners. Shorter rows are padded with invisible filler cells so every key lands in its physical position; NEWLINE/CONFIRM/CANCEL are reserved slots uikeyboard.c patches in conditionally, otherwise left as inert blanks. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
86.1%
JavaScript
4.6%
CMake
3.6%
Python
3.6%
HTML
1%
Other
1%