774c8ad0f89511720a47196530c12d59570e8eb3
uibutton now embeds a uilabel instead of drawing its text directly, caching glyph sprites since a button's label never changes after init. uimenu.c's item pointer in uiMenuDraw drops its unnecessary const so uiButtonDraw can update the button's cache. Also fixes remaining #include "ui/frame/uiframe.h" references left over from uiframe's move to ui/widget/. uimodal is a new generalized dialog (title + message + up to UI_MODAL_OPTIONS_MAX option buttons) built the same way uiconfirm is, but driven by a caller-supplied option list instead of a fixed confirm/cancel pair. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
86.1%
JavaScript
4.6%
CMake
3.6%
Python
3.6%
HTML
1%
Other
1%