6c8e4d5cbd6fd6ee71223873698ea475c1de99cf
Main menu buttons, the confirm dialog, battle menu/HUD text, backpack tab labels, the loading/autosave indicators, and the settings tab placeholders were all raw English literals bypassing translation. Loads each through assetLocaleGetString like the rest of the UI, adding new Init hooks for uibattlehud/uiautosave/uiloading where none existed, and adds the corresponding message ids to en_US/es_MX/jp_JP.po. Also widens the settings placeholder buffers to 64 bytes - the es_MX and jp_JP translations overflowed the previous 32-byte size. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
85.1%
JavaScript
5.4%
CMake
3.9%
Python
3.2%
HTML
1.2%
Other
1.2%