1a199f6ce350947e10a99a5aee420da64f015ef1
CUTSCENE_SAVE_DEVICE_CHECK and CUTSCENE_SAVE_LOAD_ALL_SLOTS wrap the existing device-lookup/slot-load calls and jump straight to a success/failure marker, and CUTSCENE_MODAL_OPTIONS_ONE/TWO do the same for one/two-option modals, removing the need for a hand-written goTo-only callback per use. Main menu's "Start Game" now runs a cutscene (mirroring the initial scene's save-check flow) that loads all slots before opening the load-game picker, retrying on error; the initial scene's own device check is migrated onto the same items. Backing out of the main menu now returns to the initial scene. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
86.1%
JavaScript
4.6%
CMake
3.6%
Python
3.6%
HTML
1%
Other
1%