51f262efa04a77d6462b445bd202e418c21eed22
- uimainmenu: removed the temporary keyboard test entry now that the keyboard has a real caller. - uiselectsave: picking an empty save slot now opens the keyboard to name it (localized title "Enter game save file name"), writes the named slot to disk (mirroring the existing delete-confirm write pattern), and on a write failure opens the new fatal error overlay. - uikeyboardopen_t gains a title override (NULL keeps the default "ENTER YOUR TEXT"). - New ui/overlay/uifatalerror: a minimal fullscreen, non-dismissible overlay (message + QUIT button, back disabled) for unrecoverable errors - a nicer alternative to a raw assert crash. Draws above everything else in the UI element list. - New CUTSCENE_ITEM_TYPE_KEYBOARD cutscene item: opens the keyboard with an embedded uikeyboardopen_t, blocks the cutscene until it closes, then caches the entered text via a new general-purpose cutscenesystem_t.textCache (CUTSCENE_TEXT_CACHE_MAX, with get/set accessors) mirroring the existing entity/area/text-mini id caching pattern.
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
86.1%
JavaScript
4.6%
CMake
3.6%
Python
3.6%
HTML
1%
Other
1%