7f7be39230e5bc68e9729531d182429151da723d
Deadzone (and future prefs like locale) now live in their own settingsfile_t/settings.c, loaded eagerly at boot and saved immediately on Apply, instead of inside savefile_t - a setting shouldn't reset or diverge just because the player is on a different save slot, and this also fixes settings changes not actually reaching disk until the next full game Save. PSP settings use a new plain sceIo path rather than sceUtilitySavedata, since that dialog would flash its native icon on every settings tweak. GameCube reuses the save system's existing memory card mount rather than mounting it twice (settingsInit() now runs after saveInit()). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
85.1%
JavaScript
5.4%
CMake
3.9%
Python
3.2%
HTML
1.2%
Other
1.2%