d7223d7387e53c049b68b435b4ee1b83c65f6a06
PSP checks memory-stick reachability via sceIoGetstat. GameCube gets two devices (CARD_SLOTA/CARD_SLOTB), each mounted via CARD_Init/CARD_Mount and checked for free space via CARD_GetDirectory/CARD_GetBlockCount. Wii picks between three storage methods at compile time (DUSK_SAVE_WII_METHOD = NAND/CARD/SD in wii.cmake, default NAND via ISFS) since real hardware behavior for the default is unverified. Also fixes two pre-existing bugs found while build/runtime-testing this across PPSSPP and Dolphin: wrong libogc language macros in systemGetLocaleDolphin, and a missing SYS_STDIO_Report(true) call that silently swallowed all guest console output in Dolphin. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
85.2%
JavaScript
5.3%
CMake
3.9%
Python
3.2%
HTML
1.2%
Other
1.2%