e3f10e09265fc303b794ab5e44deb2a28242a3ce
CARD_Mount() alone reliably reports CARD_ERROR_NOCARD for a card physically present in slot B - unlike slot A, which the IPL polls automatically at boot, slot B needs an explicit CARD_Probe() first (the standard pattern in every official devkitPro CARD sample). Also fixes saveDeviceDolphinCardHasFreeSpace() treating CARD_GetDirectory()'s CARD_ERROR_NOFILE (a totally empty card, not an actual error) as a hard failure, which made any card with zero existing save files - slot B's in this case, since slot A already had leftover test data on it - get reported as full. Confirmed via Dolphin with slot A disabled/slot B set to a memory card: previously reported "no save device found", now correctly detects it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
85.2%
JavaScript
5.3%
CMake
3.9%
Python
3.2%
HTML
1.2%
Other
1.2%