4a26f799452096d74780ae6538e645a5ed67de8d
uifocusitem_t/uimenu_t gain a disableBack flag that makes back/cancel a no-op while that item is focused, set via uiMenuSetDisableBack. Applied centrally in uimodal.c so every modal with option buttons (confirm dialogs, cutscene modals) must be dismissed by picking an option rather than backing out, and to the main menu so it no longer bounces back to the initial scene on cancel - replacing the suppressClosedSceneChange hack entirely. Updated docs that described the now-unreachable back/cancel dismissal path. Also adds cutsceneSystemStartCutsceneAndGoToMarker for starting a cutscene straight at a given marker instead of its first item. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
86.1%
JavaScript
4.6%
CMake
3.6%
Python
3.6%
HTML
1%
Other
1%