7a858cc424d5741d3776bbfbbfb87cf9d648bef5
Covers save.c (device discovery/orchestration), savedevice.c (the generic device state machine and platform dispatch), and the Linux platform backend (path building, availability checks, JSON read/write, corrupt/missing-file handling), plus saveslot.c/savesettings.c JSON round-trips. 88 tests across 5 files, all run against the real Linux filesystem backend sandboxed to a temp $HOME (there's no mockable platform layer - the hooks are compile-time macros, not function pointers). Deliberately locks in two existing behaviors rather than working around them: saveSaveSettings() is a permanent no-op because nothing anywhere ever sets SAVE.settingsDirty = true, and saveUpdate() unconditionally rewrites settings back out the moment a device is found regardless of that same dirty flag. Both are pre-existing, not introduced here. Does not cover the SAVE_DEVICE_DATA_RAW blob codec (PSP/GameCube/Wii only) or GameCube's 2-device fallback chain - neither compiles into the Linux host test build. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
86.5%
JavaScript
4.5%
CMake
3.5%
Python
3.5%
HTML
1%
Other
1%