Commit Graph

189 Commits

Author SHA1 Message Date
268e9ffefd Render is color not uint8_t 2025-09-11 22:20:21 -05:00
c8f8170ec2 Command aliasing 2025-09-11 22:07:51 -05:00
8b20f0bf31 Allowed binds to execute commands. 2025-09-11 12:58:04 -05:00
fe9af039fc Add kb defs 2025-09-10 22:01:00 -05:00
6fad5bef4a Input bind complete. 2025-09-08 13:30:27 -05:00
16a0403fd4 Working on cmd bind 2025-09-07 23:53:21 -05:00
e32d1f0900 Add exec command 2025-09-07 23:24:21 -05:00
3f37b7cdb5 Beginning input refactor 2025-09-03 11:57:48 -05:00
059ccf41b6 draw text. 2025-09-02 23:01:15 -05:00
1af2b8f47b Render text working. 2025-09-02 22:47:07 -05:00
87f18d0e13 Rendering on PSP again. 2025-09-02 21:14:07 -05:00
8de12da1ec Palettized image test. 2025-09-02 18:57:28 -05:00
71080682cc Fixed an error bug 2025-09-02 09:23:46 -05:00
f915a4208b Roughly planning asset locking 2025-09-01 22:07:36 -05:00
14c41d33a7 Asset manager refactor begin. 2025-09-01 21:00:50 -05:00
3e61d6f84d Palette assets improved. 2025-09-01 20:07:12 -05:00
4541d5219b About to refator tools... again 2025-09-01 17:22:33 -05:00
3ce1566a2e Merge 2025-09-01 11:10:28 -05:00
368729f0f3 Fixed some camera bugs. 2025-09-01 11:02:30 -05:00
127392a1ae Added findzip 2025-09-01 09:39:38 -05:00
af1329710d Made a big mess of the codebase 2025-08-28 07:14:13 -05:00
30232d1275 Palette image (incomplete) 2025-08-27 22:55:47 -05:00
31fa4948d5 Image generation? 2025-08-27 22:43:38 -05:00
6c11096fd2 Palette loading done. 2025-08-27 19:59:55 -05:00
7a90d2d38f prog 2025-08-27 07:46:11 -05:00
a543bc7c00 commit asset prog 2025-08-26 16:23:08 -05:00
8af2f044ed Asset prog 2025-08-25 10:16:55 -05:00
947f21cac7 Relative 2025-08-24 15:18:01 -05:00
479aad2f06 Going to redo assets. 2025-08-24 13:57:12 -05:00
329925ea54 Asset 2025-08-23 17:43:22 -05:00
c8a3ebfcec FindSDL2 2025-08-23 15:53:08 -05:00
1dfde00317 Removed DUSK_ prefix 2025-08-23 10:13:49 -05:00
1bf6fe6eaf Add backbuffer 2025-08-22 23:30:23 -05:00
995bbe1acd Fixed time. 2025-08-22 22:42:38 -05:00
1fb9485ee8 Fixed PSP compiling 2025-08-22 20:52:59 -05:00
f9385ed233 ECS rendering 2025-08-22 16:15:42 -05:00
94ad64675d cleaned more stuff 2025-08-22 12:40:18 -05:00
b1be1deb79 ecs work 2025-08-21 22:58:39 -05:00
1b4c270ccb ECS improvements! 2025-08-21 18:58:34 -05:00
9f5894cdcb About to break scene tree. 2025-08-21 16:21:01 -05:00
4688358d6a Scene tree 2025-08-21 09:52:15 -05:00
c8390bdb12 Committing progress. 2025-08-21 07:33:08 -05:00
3a753b1299 sdl back 2025-08-20 21:56:55 -05:00
84f2735246 Console input 2025-08-20 21:23:12 -05:00
fbfcbe9578 archivemuh 2025-08-20 19:18:38 -05:00
1411c2e96b Allow different texture formats. 2025-08-18 22:51:42 -05:00
6f42a6e195 Moved entitydir to direction_t 2025-08-18 22:28:22 -05:00
1e57183ca1 Load is now rounded compile time. 2025-08-18 21:46:12 -05:00
d79e12ffaa Switched to using tile coordinates, losing my angled movement unfortunately. 2025-08-18 21:40:01 -05:00
bcb1616201 Matrices 2025-08-18 19:18:55 -05:00