Removed DUSK_ prefix
This commit is contained in:
@@ -289,7 +289,7 @@ void consoleUpdate() {
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exec->cmd->function(exec);
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}
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// #if DUSK_KEYBOARD_SUPPORT == 1
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// #if KEYBOARD_SUPPORT == 1
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// uint8_t key;
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// while((key = inputKeyboardPop()) != 0) {
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// printf("Key pressed: %c\n", key);
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@@ -41,7 +41,7 @@ typedef struct {
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bool_t visible;
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// May move these later
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// #if DUSK_KEYBOARD_SUPPORT == 1
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// #if KEYBOARD_SUPPORT == 1
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// char_t inputBuffer[CONSOLE_LINE_MAX];
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// int32_t inputIndex;
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// #endif
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@@ -37,14 +37,14 @@ void gameUpdate(void) {
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// Game logic is tied to 60FPS for now, saves me a lot of hassle with float
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// issues
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float_t timeSinceLastTick = TIME.time - TIME.lastTick;
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while(timeSinceLastTick >= DUSK_TIME_STEP) {
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while(timeSinceLastTick >= TIME_STEP) {
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sceneUpdate();
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uiTextboxUpdate();
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eventUpdate();
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inputUpdate();
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timeSinceLastTick -= DUSK_TIME_STEP;
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timeSinceLastTick -= TIME_STEP;
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TIME.lastTick = TIME.time;
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}
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@@ -15,18 +15,18 @@ void timeInit(void) {
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memoryZero(&TIME, sizeof(TIME));
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// Set these to something non-zero.
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TIME.lastTick = DUSK_TIME_STEP;
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TIME.delta = TIME.realDelta = DUSK_TIME_STEP;
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TIME.realTime = TIME.time = DUSK_TIME_STEP * 2;
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TIME.lastTick = TIME_STEP;
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TIME.delta = TIME.realDelta = TIME_STEP;
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TIME.realTime = TIME.time = TIME_STEP * 2;
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}
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void timeUpdate(void) {
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TIME.realDelta = timeDeltaGet();
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#if DUSK_TIME_DYNAMIC
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#if TIME_DYNAMIC
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TIME.delta = TIME.realDelta;
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#else
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TIME.delta = DUSK_TIME_PLATFORM_STEP;
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TIME.delta = TIME_PLATFORM_STEP;
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#endif
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assertTrue(TIME.delta >= 0.0f, "Time delta is negative");
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@@ -18,15 +18,15 @@ typedef struct {
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extern dusktime_t TIME;
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#define DUSK_TIME_STEP (1.0f / 60.0f) // Default to 60FPS
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#define TIME_STEP (1.0f / 60.0f) // Default to 60FPS
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#ifndef DUSK_TIME_DYNAMIC
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#define DUSK_TIME_DYNAMIC 1
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#ifndef TIME_DYNAMIC
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#define TIME_DYNAMIC 1
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#endif
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#if DUSK_TIME_DYNAMIC == 0
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#ifndef DUSK_TIME_PLATFORM_STEP
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#define DUSK_TIME_PLATFORM_STEP DUSK_TIME_STEP
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#if TIME_DYNAMIC == 0
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#ifndef TIME_PLATFORM_STEP
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#define TIME_PLATFORM_STEP TIME_STEP
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#endif
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#endif
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@@ -40,7 +40,7 @@ void timeInit(void);
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*/
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void timeUpdate(void);
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#if DUSK_TIME_DYNAMIC == 1
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#if TIME_DYNAMIC == 1
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/**
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* Gets the time delta since the last frame, in seconds. Tied to the
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* platform.
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@@ -27,7 +27,7 @@ void consoleInit() {
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consolePrint(" = Dawn Console = ");
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#if DUSK_CONSOLE_POSIX
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#if CONSOLE_POSIX
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threadInit(&CONSOLE.thread, consoleInputThread);
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threadMutexInit(&CONSOLE.execMutex);
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threadStartRequest(&CONSOLE.thread);
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@@ -75,7 +75,7 @@ void consolePrint(const char_t *message, ...) {
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}
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void consoleExec(const char_t *line) {
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#if DUSK_CONSOLE_POSIX
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#if CONSOLE_POSIX
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threadMutexLock(&CONSOLE.execMutex);
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#endif
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@@ -279,13 +279,13 @@ void consoleExec(const char_t *line) {
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}
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}
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#if DUSK_CONSOLE_POSIX
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#if CONSOLE_POSIX
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threadMutexUnlock(&CONSOLE.execMutex);
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#endif
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}
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void consoleUpdate() {
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#if DUSK_CONSOLE_POSIX
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#if CONSOLE_POSIX
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threadMutexLock(&CONSOLE.execMutex);
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#endif
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@@ -298,13 +298,13 @@ void consoleUpdate() {
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// Clear the exec buffer
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CONSOLE.execBufferCount = 0;
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#if DUSK_CONSOLE_POSIX
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#if CONSOLE_POSIX
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threadMutexUnlock(&CONSOLE.execMutex);
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#endif
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}
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void consoleDispose(void) {
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#if DUSK_CONSOLE_POSIX
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#if CONSOLE_POSIX
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threadStop(&CONSOLE.thread);
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threadMutexDispose(&CONSOLE.execMutex);
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#endif
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@@ -312,7 +312,7 @@ void consoleDispose(void) {
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consolePrint(" = Console shutting down = ");
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}
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#if DUSK_CONSOLE_POSIX
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#if CONSOLE_POSIX
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void consoleInputThread(thread_t *thread) {
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assertNotNull(thread, "Thread cannot be NULL.");
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@@ -325,7 +325,7 @@ void consoleDispose(void) {
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};
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while(!threadShouldStop(thread) && ENGINE.running) {
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int32_t rc = poll(&pfd, 1, DUSK_CONSOLE_POSIX_POLL_RATE);
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int32_t rc = poll(&pfd, 1, CONSOLE_POSIX_POLL_RATE);
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if(rc == 0) continue;
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if(rc < 0) {
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@@ -9,12 +9,12 @@
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#include "consolevar.h"
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#include "consolecmd.h"
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#if DUSK_CONSOLE_POSIX
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#if CONSOLE_POSIX
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#include "thread/thread.h"
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#include <poll.h>
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#include <unistd.h>
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#define DUSK_CONSOLE_POSIX_POLL_RATE 75
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#define CONSOLE_POSIX_POLL_RATE 75
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#endif
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typedef enum {
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@@ -48,7 +48,7 @@ typedef struct {
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bool_t visible;
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#if DUSK_CONSOLE_POSIX
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#if CONSOLE_POSIX
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char_t inputBuffer[CONSOLE_LINE_MAX];
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thread_t thread;
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threadmutex_t execMutex;
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@@ -114,7 +114,7 @@ void consoleUpdate();
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*/
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void consoleDispose(void);
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#if DUSK_CONSOLE_POSIX
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#if CONSOLE_POSIX
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/**
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* Input thread handler for posix input.
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*
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@@ -19,17 +19,18 @@ add_subdirectory(texture)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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target_compile_definitions(${DUSK_TARGET_NAME}
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PRIVATE
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DUSK_DISPLAY_SDL2=1
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DISPLAY_SDL2=1
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DISPLAY_WINDOW_WIDTH_DEFAULT=960
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DISPLAY_WINDOW_HEIGHT_DEFAULT=720
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)
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elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
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target_compile_definitions(${DUSK_TARGET_NAME}
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PRIVATE
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DUSK_DISPLAY_SDL2=1
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DISPLAY_SDL2=1
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DISPLAY_WINDOW_WIDTH_DEFAULT=480
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DISPLAY_WINDOW_HEIGHT_DEFAULT=272
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DISPLAY_WIDTH=480
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DISPLAY_HEIGHT=272
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DISPLAY_SIZE_DYNAMIC=0
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)
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endif()
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@@ -30,7 +30,6 @@ void cameraEntityAdded(const ecsid_t id) {
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cam->perspective.fov = glm_rad(90.0f);
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cam->nearClip = 0.1f;
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cam->farClip = 1000.0f;
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cam->clearColor = COLOR_CORNFLOWER_BLUE;
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}
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void cameraPush(const ecsid_t id) {
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@@ -67,7 +66,7 @@ void cameraPush(const ecsid_t id) {
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);
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}
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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mat4 pv;
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glm_mat4_mul(projection, view, pv);
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@@ -76,21 +75,13 @@ void cameraPush(const ecsid_t id) {
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glLoadIdentity();
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glLoadMatrixf((const GLfloat*)pv);
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glClearColor(
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cam->clearColor.r / 255.0f,
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cam->clearColor.g / 255.0f,
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cam->clearColor.b / 255.0f,
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cam->clearColor.a / 255.0f
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);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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#endif
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}
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void cameraPop(void) {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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glPopMatrix();
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#endif
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}
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@@ -32,7 +32,6 @@ typedef struct {
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float_t nearClip;
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float_t farClip;
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color_t clearColor;
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} camera_t;
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extern camera_t CAMERA_DATA[ECS_ENTITY_COUNT_MAX];
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@@ -16,7 +16,7 @@
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display_t DISPLAY;
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errorret_t displayInit(void) {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) != 0) {
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errorThrow("SDL Failed to Initialize: %s", SDL_GetError());
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}
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@@ -65,7 +65,7 @@ errorret_t displayInit(void) {
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}
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errorret_t displayUpdate(void) {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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@@ -86,7 +86,7 @@ errorret_t displayUpdate(void) {
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rendererRender(CAMERA_MAIN);
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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SDL_GL_SwapWindow(DISPLAY.window);
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#endif
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@@ -95,7 +95,7 @@ errorret_t displayUpdate(void) {
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}
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errorret_t displayDispose(void) {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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if(DISPLAY.glContext) {
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SDL_GL_DeleteContext(DISPLAY.glContext);
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DISPLAY.glContext = NULL;
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@@ -8,11 +8,15 @@
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#pragma once
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#include "error/error.h"
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glext.h>
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#ifndef DISPLAY_SIZE_DYNAMIC
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#define DISPLAY_SIZE_DYNAMIC 1
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#endif
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#else
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#error "Need to specify display backend."
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#endif
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@@ -31,8 +35,10 @@
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#define DISPLAY_WINDOW_HEIGHT_DEFAULT DISPLAY_HEIGHT
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#endif
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typedef struct {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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SDL_Window *window;
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SDL_GLContext glContext;
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#endif
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@@ -20,11 +20,15 @@ void frameBufferInitBackbuffer() {
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}
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int32_t frameBufferGetWidth(const framebuffer_t *framebuffer) {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
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int32_t windowWidth, windowHeight;
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SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
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return windowWidth;
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#if DISPLAY_SIZE_DYNAMIC == 0
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return DISPLAY_WIDTH;
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#else
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int32_t windowWidth, windowHeight;
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SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
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return windowWidth;
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#endif
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}
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assertUnreachable("Framebuffer width not implemented");
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@@ -33,11 +37,15 @@ int32_t frameBufferGetWidth(const framebuffer_t *framebuffer) {
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}
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int32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
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int32_t windowWidth, windowHeight;
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SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
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return windowHeight;
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#if DISPLAY_SIZE_DYNAMIC == 0
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return DISPLAY_HEIGHT;
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#else
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int32_t windowWidth, windowHeight;
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SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
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return windowHeight;
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#endif
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}
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assertUnreachable("Framebuffer height not implemented");
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@@ -47,7 +55,7 @@ int32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
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void frameBufferBind(const framebuffer_t *framebuffer) {
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if(framebuffer == NULL) {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
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#endif
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@@ -56,14 +64,19 @@ void frameBufferBind(const framebuffer_t *framebuffer) {
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}
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// Bind the framebuffer for rendering
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
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#if PSP
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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int32_t windowWidth, windowHeight;
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SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
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#else
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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#endif
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} else {
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer->id);
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#if PSP
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assertUnreachable("Framebuffers not supported on PSP");
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#else
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer->id);
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#endif
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}
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glViewport(
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0, 0,
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@@ -74,6 +87,28 @@ void frameBufferBind(const framebuffer_t *framebuffer) {
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FRAMEBUFFER_BOUND = framebuffer;
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}
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void frameBufferClear(uint8_t flags, color_t color) {
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#if DISPLAY_SDL2
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GLbitfield glFlags = 0;
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if(flags & FRAMEBUFFER_CLEAR_COLOR) {
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glFlags |= GL_COLOR_BUFFER_BIT;
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glClearColor(
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color.r / 255.0f,
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color.g / 255.0f,
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color.b / 255.0f,
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color.a / 255.0f
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);
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}
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if(flags & FRAMEBUFFER_CLEAR_DEPTH) {
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glFlags |= GL_DEPTH_BUFFER_BIT;
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}
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glClear(glFlags);
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#endif
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}
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/**
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* Disposes of the framebuffer using EXT methods.
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*
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@@ -82,7 +117,7 @@ void frameBufferBind(const framebuffer_t *framebuffer) {
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void frameBufferDispose(framebuffer_t *framebuffer) {
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assertNotNull(framebuffer, "Framebuffer cannot be NULL");
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
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assertUnreachable("Cannot dispose of backbuffer");
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}
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|
@@ -9,8 +9,11 @@
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#include "display/display.h"
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#include "display/texture/texture.h"
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#define FRAMEBUFFER_CLEAR_COLOR (1 << 0)
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#define FRAMEBUFFER_CLEAR_DEPTH (1 << 1)
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typedef struct {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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// OpenGL Framebuffer Object ID
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GLuint id;
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#endif
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@@ -45,6 +48,14 @@ int32_t frameBufferGetHeight(const framebuffer_t *framebuffer);
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*/
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void frameBufferBind(const framebuffer_t *framebuffer);
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/**
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* Clears the currently bound framebuffer.
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*
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* @param flags The clear flags.
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* @param color The color to clear the color buffer to (if clearing color).
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*/
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void frameBufferClear(uint8_t flags, color_t color);
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/**
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* Disposes of the framebuffer using EXT methods.
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*
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|
@@ -43,7 +43,7 @@ void meshDraw(
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"Vertex offset + count must not exceed vertex count"
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);
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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// PSP style pointer legacy OpenGL
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const GLsizei stride = sizeof(meshvertex_t);
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|
@@ -7,7 +7,7 @@
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#include "display/display.h"
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typedef enum {
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#if DUSK_DISPLAY_SDL2
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#if DISPLAY_SDL2
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MESH_PRIMITIVE_TRIANGLES = GL_TRIANGLES,
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MESH_PRIMITIVE_LINES = GL_LINES,
|
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MESH_PRIMITIVE_POINTS = GL_POINTS,
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@@ -19,7 +19,7 @@ typedef enum {
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#define MESH_VERTEX_POS_SIZE 3
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typedef struct {
|
||||
#if DUSK_DISPLAY_SDL2
|
||||
#if DISPLAY_SDL2
|
||||
GLubyte color[MESH_VERTEX_COLOR_SIZE];
|
||||
GLfloat uv[MESH_VERTEX_UV_SIZE];
|
||||
GLfloat pos[MESH_VERTEX_POS_SIZE];
|
||||
|
@@ -20,6 +20,10 @@ void rendererRender(const ecsid_t camera) {
|
||||
meshCount = meshRendererGetAll(meshes);
|
||||
|
||||
frameBufferBind(NULL);
|
||||
frameBufferClear(
|
||||
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
||||
COLOR_CORNFLOWER_BLUE
|
||||
);
|
||||
cameraPush(camera);
|
||||
for(uint32_t i = 0; i < meshCount; i++) {
|
||||
id = meshes[i];
|
||||
|
@@ -37,7 +37,7 @@ void textureInit(
|
||||
);
|
||||
#endif
|
||||
|
||||
#if DUSK_DISPLAY_SDL2
|
||||
#if DISPLAY_SDL2
|
||||
glGenTextures(1, &texture->id);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
glTexImage2D(
|
||||
@@ -58,7 +58,7 @@ void textureBind(const texture_t *texture) {
|
||||
if(TEXTURE_BOUND == texture) return;
|
||||
|
||||
if(texture == NULL) {
|
||||
#if DUSK_DISPLAY_SDL2
|
||||
#if DISPLAY_SDL2
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
#endif
|
||||
TEXTURE_BOUND = NULL;
|
||||
@@ -74,7 +74,7 @@ void textureBind(const texture_t *texture) {
|
||||
"Texture width and height must be greater than 0"
|
||||
);
|
||||
|
||||
#if DUSK_DISPLAY_SDL2
|
||||
#if DISPLAY_SDL2
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
#endif
|
||||
@@ -85,7 +85,7 @@ void textureDispose(texture_t *texture) {
|
||||
assertNotNull(texture, "Texture cannot be NULL");
|
||||
assertTrue(texture->id != 0, "Texture ID must not be 0");
|
||||
|
||||
#if DUSK_DISPLAY_SDL2
|
||||
#if DISPLAY_SDL2
|
||||
glDeleteTextures(1, &texture->id);
|
||||
#endif
|
||||
}
|
@@ -10,14 +10,14 @@
|
||||
#include "display/color.h"
|
||||
|
||||
typedef enum {
|
||||
#if DUSK_DISPLAY_SDL2
|
||||
#if DISPLAY_SDL2
|
||||
TEXTURE_FORMAT_RGBA = GL_RGBA,
|
||||
TEXTURE_FORMAT_ALPHA = GL_ALPHA,
|
||||
#endif
|
||||
} textureformat_t;
|
||||
|
||||
typedef struct {
|
||||
#if DUSK_DISPLAY_SDL2
|
||||
#if DISPLAY_SDL2
|
||||
GLuint id;
|
||||
#endif
|
||||
|
||||
|
@@ -116,14 +116,14 @@ void nodeMatrixPush(const ecsid_t id) {
|
||||
assertTrue(nodeHas(id), "Not a node component");
|
||||
node_t *node = nodeGet(id);
|
||||
|
||||
#if DUSK_DISPLAY_SDL2
|
||||
#if DISPLAY_SDL2
|
||||
glPushMatrix();
|
||||
glMultMatrixf((const GLfloat*)node->transform);
|
||||
#endif
|
||||
}
|
||||
|
||||
void nodeMatrixPop(void) {
|
||||
#if DUSK_DISPLAY_SDL2
|
||||
#if DISPLAY_SDL2
|
||||
glPopMatrix();
|
||||
#endif
|
||||
}
|
@@ -14,11 +14,11 @@ target_sources(${DUSK_TARGET_NAME}
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
|
||||
target_compile_definitions(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
DUSK_THREAD_PTHREAD=1
|
||||
THREAD_PTHREAD=1
|
||||
)
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
target_compile_definitions(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
DUSK_THREAD_PTHREAD=1
|
||||
THREAD_PTHREAD=1
|
||||
)
|
||||
endif()
|
@@ -18,7 +18,7 @@ void threadInit(thread_t *thread, const threadcallback_t callback) {
|
||||
thread->state = THREAD_STATE_STOPPED;
|
||||
thread->callback = callback;
|
||||
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
thread->threadId = 0;
|
||||
#endif
|
||||
}
|
||||
@@ -30,7 +30,7 @@ void threadStartRequest(thread_t *thread) {
|
||||
thread->state = THREAD_STATE_STARTING;
|
||||
threadMutexUnlock(&thread->stateMutex);
|
||||
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
assertTrue(thread->threadId == 0, "Thread id not 0.");
|
||||
|
||||
pthread_create(
|
||||
@@ -93,7 +93,7 @@ bool_t threadShouldStop(thread_t *thread) {
|
||||
return state;
|
||||
}
|
||||
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
void * threadHandler(thread_t *thread) {
|
||||
assertNotNull(thread, "Thread cannot be NULL.");
|
||||
|
||||
|
@@ -8,7 +8,7 @@
|
||||
#pragma once
|
||||
#include "thread/threadmutex.h"
|
||||
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
#include <pthread.h>
|
||||
#else
|
||||
#error "At least one threading implementation must be defined."
|
||||
@@ -40,7 +40,7 @@ typedef struct thread_s {
|
||||
threadcallback_t callback;
|
||||
void *data;
|
||||
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
pthread_t threadId;
|
||||
#endif
|
||||
} thread_t;
|
||||
@@ -93,7 +93,7 @@ void threadStop(thread_t *thread);
|
||||
*/
|
||||
bool_t threadShouldStop(thread_t *thread);
|
||||
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
/**
|
||||
* Handles the thread's lifecycle for pthreads.
|
||||
* @param thread Pointer to the thread structure to handle.
|
||||
|
@@ -8,43 +8,43 @@
|
||||
#include "threadmutex.h"
|
||||
|
||||
void threadMutexInit(threadmutex_t *lock) {
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
pthread_mutex_init(&lock->mutex, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
void threadMutexLock(threadmutex_t *lock) {
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
pthread_mutex_lock(&lock->mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool_t threadMutexTryLock(threadmutex_t *lock) {
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
return pthread_mutex_trylock(&lock->mutex) == 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void threadMutexUnlock(threadmutex_t *lock) {
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
pthread_mutex_unlock(&lock->mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void threadMutexWaitLock(threadmutex_t *lock) {
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
pthread_cond_wait(&lock->cond, &lock->mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void threadMutexSignal(threadmutex_t *lock) {
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
pthread_cond_signal(&lock->cond);
|
||||
#endif
|
||||
}
|
||||
|
||||
void threadMutexDispose(threadmutex_t *lock) {
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
pthread_mutex_destroy(&lock->mutex);
|
||||
#endif
|
||||
}
|
@@ -8,14 +8,14 @@
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
#include <pthread.h>
|
||||
#else
|
||||
#error "At least one threading implementation must be defined."
|
||||
#endif
|
||||
|
||||
typedef struct threadlock_t {
|
||||
#if DUSK_THREAD_PTHREAD
|
||||
#if THREAD_PTHREAD
|
||||
pthread_mutex_t mutex;
|
||||
pthread_cond_t cond;
|
||||
#endif
|
||||
|
@@ -13,11 +13,11 @@ target_sources(${DUSK_TARGET_NAME}
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
|
||||
target_compile_definitions(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
DUSK_TIME_SDL2=1
|
||||
TIME_SDL2=1
|
||||
)
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
target_compile_definitions(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
DUSK_TIME_FIXED=1
|
||||
TIME_FIXED=1
|
||||
)
|
||||
endif()
|
@@ -9,7 +9,7 @@
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
#if DUSK_TIME_SDL2
|
||||
#if TIME_SDL2
|
||||
#include <SDL2/SDL.h>
|
||||
#endif
|
||||
|
||||
@@ -19,16 +19,16 @@ void timeInit(void) {
|
||||
memoryZero(&TIME, sizeof(TIME));
|
||||
|
||||
// Set these to something non-zero.
|
||||
TIME.time = DUSK_TIME_STEP;
|
||||
TIME.delta = DUSK_TIME_STEP;
|
||||
TIME.time = TIME_STEP;
|
||||
TIME.delta = TIME_STEP;
|
||||
}
|
||||
|
||||
void timeUpdate(void) {
|
||||
float_t delta;
|
||||
#if DUSK_TIME_SDL2
|
||||
#if TIME_SDL2
|
||||
delta = (float_t)SDL_GetTicks() / 1000.0f - TIME.time;
|
||||
#elif DUSK_TIME_FIXED
|
||||
delta = DUSK_TIME_PLATFORM_STEP;
|
||||
#elif TIME_FIXED
|
||||
delta = TIME_PLATFORM_STEP;
|
||||
#else
|
||||
#error "No time platform defined"
|
||||
#endif
|
||||
|
@@ -15,7 +15,7 @@ typedef struct {
|
||||
|
||||
extern dusktime_t TIME;
|
||||
|
||||
#define DUSK_TIME_STEP (1.0f / 60.0f) // Default to 60FPS
|
||||
#define TIME_STEP (1.0f / 60.0f) // Default to 60FPS
|
||||
|
||||
/**
|
||||
* Initializes the time system.
|
||||
|
Reference in New Issue
Block a user