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@@ -24,6 +24,8 @@ set(DUSK_SOURCES_DIR "${DUSK_ROOT_DIR}/src")
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set(DUSK_TEMP_DIR "${DUSK_BUILD_DIR}/temp")
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set(DUSK_TOOLS_DIR "${DUSK_ROOT_DIR}/tools")
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set(DUSK_DATA_DIR "${DUSK_ROOT_DIR}/data")
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set(DUSK_ASSETS_DIR "${DUSK_ROOT_DIR}/assets")
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set(DUSK_BUILT_ASSETS_DIR "${DUSK_BUILD_DIR}/assets" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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set(DUSK_GENERATED_HEADERS_DIR "${DUSK_BUILD_DIR}/generated")
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set(DUSK_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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set(DUSK_BUILD_BINARY ${DUSK_BUILD_DIR}/Dusk CACHE INTERNAL ${DUSK_CACHE_TARGET})
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@@ -88,14 +90,18 @@ string(JOIN "," DUSK_ASSETS_ARGUMENTS ${DUSK_ASSETS})
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add_custom_target(DUSK_ASSETS_BUILT ALL
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COMMAND
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${Python3_EXECUTABLE} ${DUSK_TOOLS_DIR}/assetstool/assets.py
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--output ${DUSK_GENERATED_HEADERS_DIR}/assets
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--assets ${DUSK_ASSETS_DIR}
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--build-type wad
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--output-assets ${DUSK_BUILT_ASSETS_DIR}
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--output-file ${DUSK_BUILD_DIR}/dusk.dsk
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--output-headers ${DUSK_GENERATED_HEADERS_DIR}/asset/assetbundle.h
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--input ${DUSK_ASSETS_ARGUMENTS}
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COMMENT
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"Creating assets build directory ${DUSK_ASSETS}"
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)
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add_dependencies(${DUSK_TARGET_NAME} DUSK_ASSETS_BUILT)
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# Postbuild, create PBP file for PSP.
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# Postbuild
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if(DUSK_TARGET_SYSTEM STREQUAL "psp")
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create_pbp_file(
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TARGET "${DUSK_TARGET_NAME}"
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@@ -7,6 +7,5 @@
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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asset.c
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assetraw.c
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assetsystem.c
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)
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@@ -7,15 +7,6 @@
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#include "asset.h"
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assetcallbacks_t ASSET_CALLBACKS[] = {
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{
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.init = assetRawInit,
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.loadAsync = assetRawLoadAsync,
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.loadSync = assetRawLoadSync,
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.dispose = assetRawDispose
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}
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};
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void assetInit() {
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}
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21
tools/assetstool/args.py
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21
tools/assetstool/args.py
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@@ -0,0 +1,21 @@
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import os
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import argparse
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import sys
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# Check if the script is run with the correct arguments
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parser = argparse.ArgumentParser(description="Generate chunk header files")
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parser.add_argument('--assets', required=True, help='Dir to output built assets')
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parser.add_argument('--build-type', choices=['wad', 'header'], default='raw', help='Type of build to perform')
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parser.add_argument('--output-file', help='Output file for built assets (required for wad build)')
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parser.add_argument('--output-headers', help='Output header file for built assets (required for header build)')
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parser.add_argument('--output-assets', help='Output directory for built assets (required for raw build)')
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parser.add_argument('--input', required=True, help='Input assets to process', nargs='+')
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args = parser.parse_args()
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inputAssets = []
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for inputArg in args.input:
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inputAssets.extend(inputArg.split(','))
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if not inputAssets:
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print("Error: No input assets provided.")
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sys.exit(1)
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6
tools/assetstool/assethelpers.py
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6
tools/assetstool/assethelpers.py
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@@ -0,0 +1,6 @@
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import os
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from args import args
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def getAssetRelativePath(fullPath):
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# Get the relative path to the asset
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return os.path.relpath(fullPath, start=args.assets).replace('\\', '/')
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@@ -1,17 +0,0 @@
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import os
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import sys
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from tilesetparser import parseTileset
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from imageparser import parseImage
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def parseAsset(assetPath):
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if not os.path.isfile(assetPath):
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print(f"Error: Input asset '{assetPath}' does not exist.")
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sys.exit(1)
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if assetPath.endswith(".tsx"):
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return parseTileset(assetPath)
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elif assetPath.endswith(".png"):
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return parseImage(assetPath)
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else:
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print(f"Warning: Unsupported asset type for '{assetPath}'. Skipping.")
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return []
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@@ -1,31 +1,14 @@
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import sys, os
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import argparse
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from assetparser import parseAsset
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from header import setOutputDir
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# Check if the script is run with the correct arguments
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parser = argparse.ArgumentParser(description="Generate chunk header files")
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parser.add_argument('--output', required=True, help='Dir to output headers')
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parser.add_argument('--input', required=True, help='Input assets to process', nargs='+')
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args = parser.parse_args()
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from args import inputAssets
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from processasset import processAsset
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# Setup headers directory.
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setOutputDir(args.output)
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outputHeaders = []
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# setOutputDir(args.output)
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# outputHeaders = []
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# Create output directory if it doesn't exist
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if not os.path.exists(args.output):
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os.makedirs(args.output)
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# Split input assets by comma
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inputAssets = []
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for inputArg in args.input:
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inputAssets.extend(inputArg.split(','))
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# Begin processing assets
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if not inputAssets:
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print("Error: No input assets provided.")
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sys.exit(1)
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# # Create output directory if it doesn't exist
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# if not os.path.exists(args.output):
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# os.makedirs(args.output)
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for asset in inputAssets:
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outputHeaders.extend(parseAsset(asset))
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processAsset(asset)
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@@ -1,15 +0,0 @@
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import os
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def setOutputDir(outputDir):
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global OUTPUT_DIR
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OUTPUT_DIR = outputDir
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def getOutputDir():
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return OUTPUT_DIR
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def getHeaderInclude(headerPath):
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outputDir = getOutputDir()
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relPath = os.path.relpath(headerPath, outputDir)
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path = relPath.replace('\\', '/') # Use forward slashes for includes
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print(f" Including header: {path}")
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return f'#include "{path}"'
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@@ -1,34 +0,0 @@
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import os
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from os import abort
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from header import getOutputDir
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from PIL import Image
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def parseImage(imagePath):
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print(f"Parsing image: {imagePath}")
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if not os.path.isfile(imagePath):
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abort(f"Error: Image file {imagePath} does not exist")
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outputFile = os.path.join(getOutputDir(), f"image_{os.path.basename(imagePath)}.h")
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dataOut = ""
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dataOut += f"// Auto-generated image header for {os.path.basename(imagePath)}\n"
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dataOut += f"#pragma once\n"
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dataOut += f"#include \"asset/assetimage.h\"\n\n"
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name = os.path.splitext(os.path.basename(imagePath))[0]
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name = name.upper().replace(' ', '_')
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dataOut += f"static const assetimage_t IMAGE_{name} = {{\n"
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try:
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with Image.open(imagePath) as img:
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width, height = img.size
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dataOut += f" .width = {width},\n"
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dataOut += f" .height = {height},\n"
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except Exception as e:
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abort(f"Error: Unable to open image {imagePath}: {e}")
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dataOut += f"}};\n"
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with open(outputFile, 'w') as f:
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f.write(dataOut)
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return [ outputFile ]
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14
tools/assetstool/processasset.py
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14
tools/assetstool/processasset.py
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@@ -0,0 +1,14 @@
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from processtileset import processTileset
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processedAssets = []
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def processAsset(assetPath):
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if assetPath in processedAssets:
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return
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processedAssets.append(assetPath)
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# Handle tiled tilesets
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if assetPath.endswith('.tsx'):
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processTileset(assetPath)
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return
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42
tools/assetstool/processtileset.py
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42
tools/assetstool/processtileset.py
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@@ -0,0 +1,42 @@
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import sys, os
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import xml.etree.ElementTree as ET
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from assethelpers import getAssetRelativePath
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def processTileset(assetPath):
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# Process the tileset file
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print(f"Processing tileset: {assetPath}")
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# Load the tileset XML
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tree = ET.parse(assetPath)
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root = tree.getroot()
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# Needs tilewidth, tileheight, tilecount and columns attributes
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if not all(attr in root.attrib for attr in ['tilewidth', 'tileheight', 'tilecount', 'columns']):
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print(f"Error: Tileset {assetPath} is missing required attributes.")
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return
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tilewidth = int(root.attrib.get('tilewidth', 0))
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tileheight = int(root.attrib.get('tileheight', 0))
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tilecount = int(root.attrib.get('tilecount', 0))
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columns = int(root.attrib.get('columns', 0))
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if tilewidth <= 0 or tileheight <= 0 or tilecount <= 0 or columns <= 0:
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print(f"Error: Tileset {assetPath} has invalid attribute values.")
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return
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# Exactly one image element is required
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images = root.findall('image')
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if len(images) != 1:
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print(f"Error: Tileset {assetPath} must have exactly one image element.")
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return
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image = images[0]
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if 'source' not in image.attrib:
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print(f"Error: Tileset {assetPath} is missing image source.")
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return
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imageSource = image.attrib['source']
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# Build
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relative = getAssetRelativePath(assetPath)
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print(f"Relative path: {relative}")
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@@ -1,74 +0,0 @@
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from os import abort
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import os
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import xml.etree.ElementTree as ET
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from imageparser import parseImage
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from header import getOutputDir, getHeaderInclude
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def parseTileset(assetPath):
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tree = ET.parse(assetPath)
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root = tree.getroot()
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# Should have tilewidth, tileheight, tilecount and columns attributes
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if not all(attr in root.attrib for attr in ['tilewidth', 'tileheight', 'tilecount', 'columns']):
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print(f"Error: Missing required attributes in tileset {assetPath}")
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return []
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tileWidth = int(root.attrib['tilewidth'])
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tileHeight = int(root.attrib['tileheight'])
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tileCount = int(root.attrib['tilecount'])
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columns = int(root.attrib['columns'])
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# Find image elements
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images = root.findall('image')
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if not images:
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abort(f"Error: No image elements found in tileset {assetPath}")
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imageSources = []
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for image in images:
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imageSource = image.attrib.get('source')
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if not imageSource:
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abort(f"Error: Image element missing 'source' attribute in tileset {assetPath}")
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# Get relative dir from this assetPath
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assetDir = os.path.dirname(assetPath)
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imageSource = os.path.normpath(os.path.join(assetDir, imageSource))
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imageSources.extend(parseImage(imageSource))
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# Now do our own header.
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headers = []
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print(f"Generating tileset header for {assetPath}")
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name = os.path.splitext(os.path.basename(assetPath))[0]
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name = name.upper().replace(' ', '_')
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imageNameWithoutExtension = os.path.splitext(os.path.splitext(os.path.basename(imageSources[0]))[0])[0]
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imageNameWithoutExtension = imageNameWithoutExtension.upper().replace(' ', '_')
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dataOut = ""
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dataOut += f"// Auto-generated tileset header for {os.path.basename(assetPath)}\n"
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dataOut += f"#pragma once\n"
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dataOut += f"#include \"asset/assettileset.h\"\n"
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for imgHeader in imageSources:
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dataOut += getHeaderInclude(imgHeader) + "\n"
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dataOut += f"\n"
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dataOut += f"static const assettileset_t TILESET_{name} = {{\n"
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dataOut += f" .tileCount = {tileCount},\n"
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dataOut += f" .columns = {columns},\n"
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dataOut += f" .tileHeight = {tileHeight},\n"
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dataOut += f" .tileWidth = {tileWidth},\n"
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dataOut += f" .image = &{imageNameWithoutExtension},\n"
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dataOut += f"}};\n"
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# Write out to output dir
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outputDir = getOutputDir()
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if not os.path.isdir(outputDir):
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os.makedirs(outputDir)
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outputFile = os.path.join(outputDir, f"tileset_{os.path.basename(assetPath)}.h")
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with open(outputFile, 'w') as f:
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f.write(dataOut)
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headers.append(outputFile)
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headers.extend(imageSources)
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return headers
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