cleaned more stuff

This commit is contained in:
2025-08-22 12:40:18 -05:00
parent b1be1deb79
commit 94ad64675d
15 changed files with 467 additions and 211 deletions

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@@ -8,4 +8,5 @@ target_sources(${DUSK_TARGET_NAME}
PRIVATE
mesh.c
quad.c
meshrenderer.c
)

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@@ -0,0 +1,27 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "meshrenderer.h"
meshrenderer_t MESH_RENDERER_DATA[ECS_ENTITY_COUNT_MAX] = { 0 };
ecscomponent_t MESH_RENDERER_COMPONENT = ecsComponentInit(
MESH_RENDERER_DATA,
((ecscomponentcallbacks_t){
.init = NULL,
.entityAdd = NULL,
.entityRemove = NULL
})
);
void meshRendererDraw(const ecsid_t id) {
if (!meshRendererHas(id)) return;
meshrenderer_t *renderer = meshRendererGet(id);
if (!renderer || !renderer->mesh) return;
meshDraw(renderer->mesh, 0, -1);
}

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@@ -0,0 +1,33 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "ecs/ecscomponent.h"
#include "display/mesh/mesh.h"
typedef struct {
mesh_t *mesh;
} meshrenderer_t;
extern meshrenderer_t MESH_RENDERER_DATA[ECS_ENTITY_COUNT_MAX];
extern ecscomponent_t MESH_RENDERER_COMPONENT;
#define meshRendererAdd(id) \
((meshrenderer_t*)ecsComponentDataAdd(&MESH_RENDERER_COMPONENT, id))
#define meshRendererGet(id) \
((meshrenderer_t*)ecsComponentDataGet(&MESH_RENDERER_COMPONENT, id))
#define meshRendererHas(id) \
(ecsComponentDataHas(&MESH_RENDERER_COMPONENT, id))
#define meshRendererRemove(id) \
ecsComponentDataRemove(&MESH_RENDERER_COMPONENT, id)
/**
* Draw the mesh for the given entity.
*
* @param id The ID of the entity with the mesh renderer component.
*/
void meshRendererDraw(const ecsid_t id);

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@@ -3,10 +3,13 @@
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
find_package(cglm REQUIRED)
# Libs
target_link_libraries(${DUSK_TARGET_NAME}
PUBLIC
m
cglm
)
# Includes

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@@ -6,6 +6,78 @@
*/
#include "camera.h"
#include "display/display.h"
#include "assert/assert.h"
camera_t CAMERA_DATA[ECS_ENTITY_COUNT_MAX] = { 0 };
ecscomponent_t CAMERA_COMPONENT = ecsComponentInit(CAMERA_DATA, NULL);
ecscomponent_t CAMERA_COMPONENT = ecsComponentInit(
CAMERA_DATA,
((ecscomponentcallbacks_t){
.init = NULL,
.entityAdd = cameraEntityAdded
})
);
ecsid_t CAMERA_MAIN = -1;
void cameraEntityAdded(const ecsid_t id) {
if(CAMERA_MAIN == -1) CAMERA_MAIN = id;
camera_t *cam = cameraGet(id);
cam->type = CAMERA_TYPE_ORTHOGRAPHIC;
cam->perspective.fov = glm_rad(75.0f);
cam->nearClip = 0.1f;
cam->farClip = 1000.0f;
cam->clearColor = COLOR_CORNFLOWER_BLUE;
}
void cameraPush(const ecsid_t id) {
assertTrue(cameraHas(id), "Not a camera component");
camera_t *cam = cameraGet(id);
mat4 projection;
switch(cam->type) {
case CAMERA_TYPE_ORTHOGRAPHIC:
glm_ortho(
cam->orthographic.left,
cam->orthographic.right,
cam->orthographic.bottom,
cam->orthographic.top,
cam->nearClip,
cam->farClip,
projection
);
break;
case CAMERA_TYPE_PERSPECTIVE:
glm_perspective(
cam->perspective.fov,
4.0f / 3.0f,
cam->nearClip,
cam->farClip,
projection
);
}
#if DUSK_DISPLAY_SDL2
glPushMatrix();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glLoadMatrixf((const GLfloat*)projection);
glClearColor(
cam->clearColor.r / 255.0f,
cam->clearColor.g / 255.0f,
cam->clearColor.b / 255.0f,
cam->clearColor.a / 255.0f
);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
#endif
}
void cameraPop(void) {
#if DUSK_DISPLAY_SDL2
glPopMatrix();
#endif
}

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@@ -7,42 +7,59 @@
#pragma once
#include "ecs/ecscomponent.h"
#include "display/color.h"
typedef enum {
CAMERA_TYPE_PERSPECTIVE,
CAMERA_TYPE_ORTHOGRAPHIC
} cameraprojectiontype_t;
typedef struct {
float_t view[16]; // 4x4 matrix for view transformation
cameraprojectiontype_t type;
union {
struct {
float_t fov;
} perspective;
struct {
float_t left;
float_t right;
float_t top;
float_t bottom;
} orthographic;
};
float_t nearClip;
float_t farClip;
color_t clearColor;
} camera_t;
extern camera_t CAMERA_DATA[ECS_ENTITY_COUNT_MAX];
extern ecscomponent_t CAMERA_COMPONENT;
extern ecsid_t CAMERA_MAIN;
/**
* Initializes the camera component.
*
* @param id The ID of the entity to initialize the camera for.
*/
#define cameraAdd(id) ((camera_t*)ecsComponentDataAdd(&CAMERA_COMPONENT, id))
/**
* Gets the camera component data for a specific entity.
*
* @param id The ID of the entity to get the camera data for.
* @return Pointer to the camera data for the entity.
*/
#define cameraGet(id) ((camera_t*)ecsComponentDataGet(&CAMERA_COMPONENT, id))
/**
* Checks if the camera component has data for a specific entity.
*
* @param id The ID of the entity to check.
* @return True if the camera component has data for the entity, false otherwise.
*/
#define cameraHas(id) ecsComponentDataHas(&CAMERA_COMPONENT, id)
#define cameraRemove(id) ecsComponentDataRemove(&CAMERA_COMPONENT, id)
/**
* Removes the camera component data for a specific entity.
* Callback function called when a new entity is added to the camera component.
* Initializes the camera data for the entity.
*
* @param id The ID of the entity to remove the camera data for.
* @param id The ID of the newly added entity.
*/
#define cameraRemove(id) ecsComponentDataRemove(&CAMERA_COMPONENT, id)
void cameraEntityAdded(const ecsid_t id);
/**
* Pushes the camera's view matrix onto the matrix stack.
*
* @param id The ID of the camera entity to use.
*/
void cameraPush(const ecsid_t id);
/**
* Pops the camera's view matrix off the matrix stack.
*/
void cameraPop(void);

106
src/display/color.h Normal file
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@@ -0,0 +1,106 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef float_t colorchannelf_t;
typedef uint8_t colorchannelb_t;
typedef struct {
colorchannelf_t r;
colorchannelf_t g;
colorchannelf_t b;
} color3f_t;
typedef struct {
colorchannelf_t r;
colorchannelf_t g;
colorchannelf_t b;
colorchannelf_t a;
} color4f_t;
typedef struct {
colorchannelb_t r;
colorchannelb_t g;
colorchannelb_t b;
} color3b_t;
typedef struct {
colorchannelb_t r;
colorchannelb_t g;
colorchannelb_t b;
colorchannelb_t a;
} color4b_t;
typedef color4b_t color_t;
#define color3f(r, g, b) ((color3f_t){r, g, b})
#define color4f(r, g, b, a) ((color4f_t){r, g, b, a})
#define color3b(r, g, b) ((color3b_t){r, g, b})
#define color4b(r, g, b, a) ((color4b_t){r, g, b, a})
#define color(r, g, b, a) ((color_t){r, g, b, a})
#define COLOR_WHITE_3F color3f(1.0f, 1.0f, 1.0f)
#define COLOR_WHITE_4F color4f(1.0f, 1.0f, 1.0f, 1.0f)
#define COLOR_WHITE_3B color3b(255, 255, 255)
#define COLOR_WHITE_4B color4b(255, 255, 255, 255)
#define COLOR_WHITE color(255, 255, 255, 255)
#define COLOR_BLACK_3F color3f(0.0f, 0.0f, 0.0f)
#define COLOR_BLACK_4F color4f(0.0f, 0.0f, 0.0f, 1.0f)
#define COLOR_BLACK_3B color3b(0, 0, 0)
#define COLOR_BLACK_4B color4b(0, 0, 0, 255)
#define COLOR_BLACK color(0, 0, 0, 255)
#define COLOR_RED_3F color3f(1.0f, 0.0f, 0.0f)
#define COLOR_RED_4F color4f(1.0f, 0.0f, 0.0f, 1.0f)
#define COLOR_RED_3B color3b(255, 0, 0)
#define COLOR_RED_4B color4b(255, 0, 0, 255)
#define COLOR_RED color(255, 0, 0, 255)
#define COLOR_GREEN_3F color3f(0.0f, 1.0f, 0.0f)
#define COLOR_GREEN_4F color4f(0.0f, 1.0f, 0.0f, 1.0f)
#define COLOR_GREEN_3B color3b(0, 255, 0)
#define COLOR_GREEN_4B color4b(0, 255, 0, 255)
#define COLOR_GREEN color(0, 255, 0, 255)
#define COLOR_BLUE_3F color3f(0.0f, 0.0f, 1.0f)
#define COLOR_BLUE_4F color4f(0.0f, 0.0f, 1.0f, 1.0f)
#define COLOR_BLUE_3B color3b(0, 0, 255)
#define COLOR_BLUE_4B color4b(0, 0, 255, 255)
#define COLOR_BLUE color(0, 0, 255, 255)
#define COLOR_YELLOW_3F color3f(1.0f, 1.0f, 0.0f)
#define COLOR_YELLOW_4F color4f(1.0f, 1.0f, 0.0f, 1.0f)
#define COLOR_YELLOW_3B color3b(255, 255, 0)
#define COLOR_YELLOW_4B color4b(255, 255, 0, 255)
#define COLOR_YELLOW color(255, 255, 0, 255)
#define COLOR_CYAN_3F color3f(0.0f, 1.0f, 1.0f)
#define COLOR_CYAN_4F color4f(0.0f, 1.0f, 1.0f, 1.0f)
#define COLOR_CYAN_3B color3b(0, 255, 255)
#define COLOR_CYAN_4B color4b(0, 255, 255, 255)
#define COLOR_CYAN color(0, 255, 255, 255)
#define COLOR_MAGENTA_3F color3f(1.0f, 0.0f, 1.0f)
#define COLOR_MAGENTA_4F color4f(1.0f, 0.0f, 1.0f, 1.0f)
#define COLOR_MAGENTA_3B color3b(255, 0, 255)
#define COLOR_MAGENTA_4B color4b(255, 0, 255, 255)
#define COLOR_MAGENTA color(255, 0, 255, 255)
#define COLOR_TRANSPARENT_3F color3f(0.0f, 0.0f, 0.0f)
#define COLOR_TRANSPARENT_4F color4f(0.0f, 0.0f, 0.0f, 0.0f)
#define COLOR_TRANSPARENT_3B color3b(0, 0, 0)
#define COLOR_TRANSPARENT_4B color4b(0, 0, 0, 0)
#define COLOR_TRANSPARENT color(0, 0, 0, 0)
#define COLOR_CORNFLOWER_BLUE_3F color3f(0.39f, 0.58f, 0.93f)
#define COLOR_CORNFLOWER_BLUE_4F color4f(0.39f, 0.58f, 0.93f, 1.0f)
#define COLOR_CORNFLOWER_BLUE_3B color3b(100, 149, 237)
#define COLOR_CORNFLOWER_BLUE_4B color4b(100, 149, 237, 255)
#define COLOR_CORNFLOWER_BLUE color(100, 149, 237, 255)

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@@ -7,7 +7,7 @@
#include "display/display.h"
#include "console/console.h"
#include "display/camera.h"
#include "display/mesh/mesh.h"
display_t DISPLAY;
@@ -82,11 +82,21 @@ errorret_t displayUpdate(void) {
}
}
SDL_GL_SwapWindow(DISPLAY.window);
// Set viewport size.
int32_t windowWidth, windowHeight;
SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
glViewport(0, 0, windowWidth, windowHeight);
#endif
meshDraw(&mesh, 0, -1);
if(CAMERA_MAIN != -1) {
cameraPush(CAMERA_MAIN);
meshDraw(&mesh, 0, -1);
cameraPop();
}
#if DUSK_DISPLAY_SDL2
SDL_GL_SwapWindow(DISPLAY.window);
#endif
// For now, we just return an OK error.
errorOk();

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@@ -16,6 +16,7 @@
#include <ctype.h>
#include <stdarg.h>
#include <float.h>
#include <cglm/cglm.h>
typedef bool bool_t;
typedef int int_t;

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@@ -11,7 +11,7 @@
#include "console/console.h"
#include "display/display.h"
#include "ecs/ecssystem.h"
#include "scene/scenetree.h"
#include "scene/node.h"
#include "scene/test/scenetest.h"
@@ -28,7 +28,7 @@ errorret_t engineInit(void) {
errorChain(displayInit());
ecsid_t sceneTest = sceneTestAdd();
sceneTreeChildAdd(ECS_SYSTEM.root, sceneTest);
nodeChildAdd(ECS_SYSTEM.root, sceneTest);
errorOk();
}

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@@ -6,7 +6,7 @@
# Sources
target_sources(${DUSK_TARGET_NAME}
PRIVATE
scenetree.c
node.c
)
# Subdirs

127
src/scene/node.c Normal file
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@@ -0,0 +1,127 @@
// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "node.h"
#include "util/memory.h"
#include "assert/assert.h"
node_t NODE_DATA[ECS_ENTITY_COUNT_MAX] = { 0 };
ecscomponent_t NODE_COMPONENT = ecsComponentInit(
NODE_DATA,
((ecscomponentcallbacks_t){
.init = nodeInit,
.entityAdd = nodeEntityAdded,
.entityRemove = nodeEntityRemoved
})
);
ecsid_t nodeParentGet(const ecsid_t child) {
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
if(!nodeHas(child)) return -1;
return NODE_DATA[child].parent;
}
uint8_t nodeChildGetAll(const ecsid_t id, ecsid_t *children) {
if(!nodeHas(id)) return 0;
if(children == NULL) return NODE_DATA[id].childCount;
memoryCopy(
children,
NODE_DATA[id].children,
sizeof(ecsid_t) * NODE_DATA[id].childCount
);
return NODE_DATA[id].childCount;
}
void nodeChildAdd(const ecsid_t parent, const ecsid_t child) {
if(!nodeHas(parent)) nodeAdd(parent);
if(!nodeHas(child)) nodeAdd(child);
node_t *parentNode = &NODE_DATA[parent];
assertTrue(parentNode->childCount < SCENE_ITEM_CHILD_MAX, "Parent full.");
// Add child to parent's children array
parentNode->children[parentNode->childCount] = child;
parentNode->childCount++;
// Set child's parent
NODE_DATA[child].parent = parent;
}
void nodeChildRemove(const ecsid_t parent, const ecsid_t child) {
assertTrue(nodeHas(parent), "NODE ECS lacks Parent.");
assertTrue(nodeHas(child), "NODE ECS lacks Child.");
node_t *childNode = &NODE_DATA[child];
node_t *parentNode = &NODE_DATA[parent];
assertTrue(childNode->parent == parent, "Child does not belong to parent");
assertTrue(parentNode->childCount > 0, "Parent has no children");
// Remove child from parent's children array
for (uint8_t i = 0; i < parentNode->childCount; i++) {
if (parentNode->children[i] == child) {
// Shift remaining children down
for (uint8_t j = i; j < parentNode->childCount - 1; j++) {
parentNode->children[j] = parentNode->children[j + 1];
}
parentNode->childCount--;
break;
}
}
// Clear child's parent
childNode->parent = -1;
if(childNode->childCount == 0) nodeRemove(child);
if(parentNode->childCount == 0) nodeRemove(parent);
}
void nodeChildRemoveAll(const ecsid_t parent) {
assertTrue(nodeHas(parent), "NODE ECS lacks Parent.");
node_t *parentNode = &NODE_DATA[parent];
for(uint8_t i = 0; i < parentNode->childCount; i++) {
ecsid_t child = parentNode->children[i];
NODE_DATA[child].parent = -1;
if(NODE_DATA[child].childCount == 0) nodeRemove(child);
}
nodeRemove(parent);
}
bool_t nodeChildInTree(const ecsid_t parent, const ecsid_t child) {
assertTrue(nodeHas(parent), "NODE ECS lacks Parent.");
assertTrue(nodeHas(child), "NODE ECS lacks Child.");
assertTrue(parent >= 0 && parent < ECS_ENTITY_COUNT_MAX, "Invalid parent ID");
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
assertTrue(parent != child, "Child cannot be a child of itself.");
node_t *childNode = &NODE_DATA[child];
while(childNode) {
if(childNode->parent == parent) return true;
if(childNode->parent == -1) break; // No parent means we've reached the root
childNode = &NODE_DATA[childNode->parent];
}
return false;
}
void nodeInit(void) {
for(ecsid_t i = 0; i < ECS_ENTITY_COUNT_MAX; i++) {
NODE_DATA[i].parent = -1;
}
}
void nodeEntityAdded(const ecsid_t id) {
NODE_DATA[id].parent = -1;
}
void nodeEntityRemoved(const ecsid_t id) {
if(NODE_DATA[id].parent == -1) return;
nodeChildRemove(NODE_DATA[id].parent, id);
}

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@@ -14,17 +14,21 @@ typedef struct {
ecsid_t children[SCENE_ITEM_CHILD_MAX];
uint8_t childCount;
ecsid_t parent;
} scenetreenode_t;
vec3 position;
vec3 rotation;
vec3 scale;
} node_t;
extern scenetreenode_t SCENE_TREE_DATA[ECS_ENTITY_COUNT_MAX];
extern ecscomponent_t SCENE_TREE_COMPONENT;
extern node_t NODE_DATA[ECS_ENTITY_COUNT_MAX];
extern ecscomponent_t NODE_COMPONENT;
/**
* Initialize the scene tree.
*
* This will initialize the ECS system and prepare the scene tree for use.
*/
void sceneTreeInit(void);
#define nodeHas(id) ecsComponentDataHas(&NODE_COMPONENT, id)
#define nodeGet(id) \
((node_t*)ecsComponentDataGet(&NODE_COMPONENT, id))
#define nodeAdd(id) \
((node_t*)ecsComponentDataAdd(&NODE_COMPONENT, id))
#define nodeRemove(id) ecsComponentDataRemove(&NODE_COMPONENT, id)
/**
* Create a new scene item in the scene tree.
@@ -32,7 +36,7 @@ void sceneTreeInit(void);
*
* @return The ID of the newly created scene item.
*/
ecsid_t sceneTreeCreate(void);
ecsid_t nodeCreate(void);
/**
* Get the parent of a given scene item.
@@ -40,7 +44,7 @@ ecsid_t sceneTreeCreate(void);
* @param id The ID of the scene item.
* @return The ID of the parent scene item, or -1 if it has no parent.
*/
ecsid_t sceneTreeParentGet(const ecsid_t child);
ecsid_t nodeParentGet(const ecsid_t child);
/**
* Get the children of a given scene item. If children is NULL only the count
@@ -50,7 +54,7 @@ ecsid_t sceneTreeParentGet(const ecsid_t child);
* @param children Pointer to an array where the children IDs will be stored.
* @return The number of children found.
*/
uint8_t sceneTreeChildGetAll(const ecsid_t id, ecsid_t *children);
uint8_t nodeChildGetAll(const ecsid_t id, ecsid_t *children);
/**
* Add a child to a parent in the scene tree.
@@ -58,7 +62,7 @@ uint8_t sceneTreeChildGetAll(const ecsid_t id, ecsid_t *children);
* @param parent The ID of the parent scene item.
* @param child The ID of the child scene item to add.
*/
void sceneTreeChildAdd(const ecsid_t parent, const ecsid_t child);
void nodeChildAdd(const ecsid_t parent, const ecsid_t child);
/**
* Remove a child from a parent in the scene tree.
@@ -66,14 +70,14 @@ void sceneTreeChildAdd(const ecsid_t parent, const ecsid_t child);
* @param prnt The ID of the parent scene item.
* @param child The ID of the child scene item to remove.
*/
void sceneTreeChildRemove(const ecsid_t prnt, const ecsid_t child);
void nodeChildRemove(const ecsid_t prnt, const ecsid_t child);
/**
* Remove all children from a parent in the scene tree.
*
* @param parent The ID of the parent scene item.
*/
void sceneTreeChildRemoveAll(const ecsid_t parent);
void nodeChildRemoveAll(const ecsid_t parent);
/**
* Returns true if the child is within the parent's children, recursively.
@@ -82,7 +86,14 @@ void sceneTreeChildRemoveAll(const ecsid_t parent);
* @param child The ID of the child scene item to check.
* @return True if the child is in the parent's children, false otherwise.
*/
bool_t sceneTreeChildInTree(const ecsid_t parent, const ecsid_t child);
bool_t nodeChildInTree(const ecsid_t parent, const ecsid_t child);
/**
* Initialize the scene tree.
*
* This will initialize the ECS system and prepare the scene tree for use.
*/
void nodeInit(void);
/**
* Callback for when an entity is added to the ECS.
@@ -90,7 +101,7 @@ bool_t sceneTreeChildInTree(const ecsid_t parent, const ecsid_t child);
*
* @param id The ID of the entity being added.
*/
void sceneTreeEntityAdded(const ecsid_t id);
void nodeEntityAdded(const ecsid_t id);
/**
* Callback for when an entity is removed from the ECS.
@@ -98,4 +109,4 @@ void sceneTreeEntityAdded(const ecsid_t id);
*
* @param id The ID of the entity being removed.
*/
void sceneTreeEntityRemoved(const ecsid_t id);
void nodeEntityRemoved(const ecsid_t id);

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@@ -1,160 +0,0 @@
// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "scenetree.h"
#include "util/memory.h"
#include "assert/assert.h"
scenetreenode_t SCENE_TREE_DATA[ECS_ENTITY_COUNT_MAX] = { 0 };
ecscomponent_t SCENE_TREE_COMPONENT = ecsComponentInit(
SCENE_TREE_DATA,
((ecscomponentcallbacks_t){
.init = sceneTreeInit,
.entityAdd = sceneTreeEntityAdded,
.entityRemove = sceneTreeEntityRemoved
})
);
void sceneTreeInit(void) {
// Default all items to have no parent
for (ecsid_t i = 0; i < ECS_ENTITY_COUNT_MAX; i++) {
SCENE_TREE_DATA[i].parent = -1;
}
}
ecsid_t sceneTreeParentGet(const ecsid_t child) {
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
if(!ecsComponentDataHas(&SCENE_TREE_COMPONENT, child)) return -1;
return SCENE_TREE_DATA[child].parent;
}
uint8_t sceneTreeChildGetAll(const ecsid_t id, ecsid_t *children) {
if(!ecsComponentDataHas(&SCENE_TREE_COMPONENT, id)) return 0;
if(children == NULL) return SCENE_TREE_DATA[id].childCount;
memoryCopy(
children,
SCENE_TREE_DATA[id].children,
sizeof(ecsid_t) * SCENE_TREE_DATA[id].childCount
);
return SCENE_TREE_DATA[id].childCount;
}
void sceneTreeChildAdd(const ecsid_t parent, const ecsid_t child) {
if(!ecsComponentDataHas(&SCENE_TREE_COMPONENT, parent)) {
ecsComponentDataAdd(&SCENE_TREE_COMPONENT, parent);
}
if(!ecsComponentDataHas(&SCENE_TREE_COMPONENT, child)) {
ecsComponentDataAdd(&SCENE_TREE_COMPONENT, child);
}
scenetreenode_t *parentNode = &SCENE_TREE_DATA[parent];
assertTrue(parentNode->childCount < SCENE_ITEM_CHILD_MAX, "Parent full.");
// Add child to parent's children array
parentNode->children[parentNode->childCount] = child;
parentNode->childCount++;
// Set child's parent
SCENE_TREE_DATA[child].parent = parent;
}
void sceneTreeChildRemove(
const ecsid_t parent,
const ecsid_t child
) {
assertTrue(
ecsComponentDataHas(&SCENE_TREE_COMPONENT, parent),
"SCENE TREE ECS lacks Parent."
);
assertTrue(
ecsComponentDataHas(&SCENE_TREE_COMPONENT, child),
"SCENE TREE ECS lacks Child."
);
scenetreenode_t *childNode = &SCENE_TREE_DATA[child];
scenetreenode_t *parentNode = &SCENE_TREE_DATA[parent];
assertTrue(childNode->parent == parent, "Child does not belong to parent");
assertTrue(parentNode->childCount > 0, "Parent has no children");
// Remove child from parent's children array
for (uint8_t i = 0; i < parentNode->childCount; i++) {
if (parentNode->children[i] == child) {
// Shift remaining children down
for (uint8_t j = i; j < parentNode->childCount - 1; j++) {
parentNode->children[j] = parentNode->children[j + 1];
}
parentNode->childCount--;
break;
}
}
// Clear child's parent
childNode->parent = -1;
if(childNode->childCount == 0) {
ecsComponentDataRemove(&SCENE_TREE_COMPONENT, child);
}
if(parentNode->childCount == 0) {
ecsComponentDataRemove(&SCENE_TREE_COMPONENT, parent);
}
}
void sceneTreeChildRemoveAll(const ecsid_t parent) {
assertTrue(
ecsComponentDataHas(&SCENE_TREE_COMPONENT, parent),
"SCENE TREE ECS lacks Parent."
);
scenetreenode_t *parentNode = &SCENE_TREE_DATA[parent];
for(uint8_t i = 0; i < parentNode->childCount; i++) {
ecsid_t child = parentNode->children[i];
SCENE_TREE_DATA[child].parent = -1;
if(SCENE_TREE_DATA[child].childCount == 0) {
ecsComponentDataRemove(&SCENE_TREE_COMPONENT, child);
}
}
ecsComponentDataRemove(&SCENE_TREE_COMPONENT, parent);
}
bool_t sceneTreeChildInTree(
const ecsid_t parent,
const ecsid_t child
) {
assertTrue(
ecsComponentDataHas(&SCENE_TREE_COMPONENT, parent),
"SCENE TREE ECS lacks Parent."
);
assertTrue(
ecsComponentDataHas(&SCENE_TREE_COMPONENT, child),
"SCENE TREE ECS lacks Child."
);
assertTrue(parent >= 0 && parent < ECS_ENTITY_COUNT_MAX, "Invalid parent ID");
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
assertTrue(parent != child, "Child cannot be a child of itself.");
scenetreenode_t *childNode = &SCENE_TREE_DATA[child];
while(childNode) {
if(childNode->parent == parent) return true;
if(childNode->parent == -1) break; // No parent means we've reached the root
childNode = &SCENE_TREE_DATA[childNode->parent];
}
return false;
}
void sceneTreeEntityAdded(const ecsid_t id) {
SCENE_TREE_DATA[id].parent = -1; // Default parent to -1 (no parent)
}
void sceneTreeEntityRemoved(const ecsid_t id) {
if(SCENE_TREE_DATA[id].parent == -1) return;
sceneTreeChildRemove(SCENE_TREE_DATA[id].parent, id);
}

View File

@@ -6,16 +6,24 @@
*/
#include "scenetest.h"
#include "scene/scenetree.h"
#include "scene/node.h"
#include "display/camera.h"
#include "display/display.h"
ecsid_t sceneTestAdd(void) {
ecsid_t id = ecsEntityAdd();
// Initialize the entity with a camera component
ecsid_t camera = ecsEntityAdd();
sceneTreeChildAdd(id, camera);
nodeChildAdd(id, camera);
camera_t *camData = cameraAdd(camera);
camData->type = CAMERA_TYPE_ORTHOGRAPHIC;
camData->orthographic.left = 0.0f;
camData->orthographic.right = 1.0f;
camData->orthographic.top = 0.0f;
camData->orthographic.bottom = 1.0f;
camData->nearClip = -1.0f;
camData->farClip = 1.0f;
// Optionally, you can set other properties or components here