This commit is contained in:
2025-08-21 22:58:39 -05:00
parent 1b4c270ccb
commit b1be1deb79
11 changed files with 223 additions and 55 deletions

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@@ -10,6 +10,9 @@ target_sources(${DUSK_TARGET_NAME}
camera.c
)
# Subdirectories
add_subdirectory(mesh)
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
target_compile_definitions(${DUSK_TARGET_NAME}
PRIVATE

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@@ -14,6 +14,8 @@ typedef struct {
extern camera_t CAMERA_DATA[ECS_ENTITY_COUNT_MAX];
extern ecscomponent_t CAMERA_COMPONENT;
extern ecsid_t CAMERA_MAIN;
/**
* Initializes the camera component.

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@@ -8,8 +8,17 @@
#include "display/display.h"
#include "console/console.h"
#include "display/mesh/mesh.h"
display_t DISPLAY;
mesh_t mesh;
meshvertex_t triangle[3] = {
{{255, 0, 0, 255}, {0.0f, 0.0f}, {0.0f, 1.0f}}, // Vertex 1
{{0, 255, 0, 255}, {1.0f, 0.0f}, {1.0f, 1.0f}}, // Vertex 2
{{0, 0, 255, 255}, {0.5f, 1.0f}, {0.5f, 0.0f}} // Vertex 3
};
errorret_t displayInit(void) {
#if DUSK_DISPLAY_SDL2
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) != 0) {
@@ -53,6 +62,8 @@ errorret_t displayInit(void) {
glEnableClientState(GL_VERTEX_ARRAY);
#endif
meshInit(&mesh, MESH_PRIMITIVE_TRIANGLES, 3, triangle);
// For now, we just return an OK error.
errorOk();
}
@@ -68,17 +79,22 @@ errorret_t displayUpdate(void) {
default:
break;
}
}
}
SDL_GL_SwapWindow(DISPLAY.window);
#endif
meshDraw(&mesh, 0, -1);
// For now, we just return an OK error.
errorOk();
}
errorret_t displayDispose(void) {
meshDispose(&mesh);
#if DUSK_DISPLAY_SDL2
if(DISPLAY.glContext) {
SDL_GL_DeleteContext(DISPLAY.glContext);

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@@ -4,7 +4,7 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "display/render.h"
#include "display/display.h"
typedef enum {
#if DUSK_DISPLAY_SDL2

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@@ -6,60 +6,104 @@
*/
#include "ecscomponent.h"
#include "ecssystem.h"
#include "assert/assert.h"
#include "util/memory.h"
bool_t ecsComponentDataHas(const ecscomponent_t *cmp, const ecsid_t id) {
void ecsComponentInitialize(ecscomponent_t *cmp) {
assertNotNull(cmp, "Component pointer cannot be NULL.");
assertTrue(id >= 0 && id < ECS_ENTITY_COUNT_MAX, "Invalid entity ID.");
assertTrue(
(cmp->componentFlags & ECS_COMPONENT_FLAG_INITIALIZED) != 0,
"Component must be initialized before checking data."
ECS_SYSTEM.componentCount < ECS_SYSTEM_ECS_COMPONENTS_MAX,
"ECS Component count exceeded maximum limit."
);
memoryZero(cmp->data, sizeof(ecscomponent_t));
if(cmp->callbacks.init) cmp->callbacks.init();
cmp->componentFlags |= ECS_COMPONENT_FLAG_INITIALIZED;
ECS_SYSTEM.components[ECS_SYSTEM.componentCount++] = cmp;
}
bool_t ecsComponentIsInitialized(const ecscomponent_t *cmp) {
assertNotNull(cmp, "Component pointer cannot be NULL.");
return (cmp->componentFlags & ECS_COMPONENT_FLAG_INITIALIZED) != 0;
}
bool_t ecsComponentDataHas(const ecscomponent_t *cmp, const ecsid_t id) {
assertTrue(
id >= 0 && id < ECS_ENTITY_COUNT_MAX,
"Invalid entity ID."
);
if(!ecsComponentIsInitialized(cmp)) return false;
return cmp->entityFlags[id] & ECS_COMPONENT_ENTITY_FLAG_USED;
}
void * ecsComponentDataGet(const ecscomponent_t *cmp, const ecsid_t id) {
assertTrue(ecsComponentDataHas(cmp, id), "No data for entity ID.");
// Calculate the offset for the entity's data.
return (void *)((uint8_t *)cmp->data + (id * cmp->dataSize));
}
void * ecsComponentDataAdd(ecscomponent_t *cmp, const ecsid_t id) {
assertNotNull(cmp, "Component pointer cannot be NULL.");
if(!ecsComponentIsInitialized(cmp)) ecsComponentInitialize(cmp);
assertTrue(id >= 0 && id < ECS_ENTITY_COUNT_MAX, "Invalid entity ID.");
// Initialize the component if it hasn't been initialized yet.
if((cmp->componentFlags & ECS_COMPONENT_FLAG_INITIALIZED) == 0) {
if(cmp->componentInit) cmp->componentInit();
cmp->componentFlags |= ECS_COMPONENT_FLAG_INITIALIZED;
}
assertFalse(ecsComponentDataHas(cmp, id), "Entity already has data.");
// Zero out the entity's data.
memoryZero(
(uint8_t *)cmp->data + (id * cmp->dataSize),
cmp->dataSize
);
// Mark the entity as having data.
cmp->entityFlags[id] = ECS_COMPONENT_ENTITY_FLAG_USED;
cmp->entityFlags[id] |= ECS_COMPONENT_ENTITY_FLAG_USED;
if(cmp->callbacks.entityAdd) cmp->callbacks.entityAdd(id);
cmp->entitiesWithData[id] = id;
cmp->entitiesWithDataCount++;
return ecsComponentDataGet(cmp, id);
}
void ecsComponentDataRemove(ecscomponent_t *cmp, const ecsid_t id) {
assertNotNull(cmp, "Component pointer cannot be NULL.");
assertTrue(id >= 0 && id < ECS_ENTITY_COUNT_MAX, "Invalid entity ID.");
assertTrue(
(cmp->componentFlags & ECS_COMPONENT_FLAG_INITIALIZED) != 0,
"Component must be initialized before removing data."
ecsComponentIsInitialized(cmp), "Component was never initialized."
);
assertTrue(ecsComponentDataHas(cmp, id), "Entity does not have data.");
// Clear the entity's data flag.
cmp->entityFlags[id] = 0;
// Remove entity from the entitiesWithData array by finding its index and
// shifting the rest of the array down. Use memoryCopy to avoid
// unnecessary loops.
uint32_t index = 0;
for(; index < cmp->entitiesWithDataCount; index++) {
if(cmp->entitiesWithData[index] == id) break;
}
assertTrue(
index < cmp->entitiesWithDataCount,
"Entity not found in entitiesWithData?"
);
memoryCopy(
&cmp->entitiesWithData[index],
&cmp->entitiesWithData[index + 1],
sizeof(ecsid_t) * (cmp->entitiesWithDataCount - index - 1)
);
if(cmp->callbacks.entityRemove) cmp->callbacks.entityRemove(id);
}
void ecsComponentDispose(ecscomponent_t *cmp) {
assertNotNull(cmp, "Component pointer cannot be NULL.");
assertTrue(
ecsComponentIsInitialized(cmp),
"Component was never initialized."
);
for(uint32_t i = 0; i < cmp->entitiesWithDataCount; i++) {
if(cmp->callbacks.entityRemove)
cmp->callbacks.entityRemove(cmp->entitiesWithData[i]);
}
memoryZero(cmp->entityFlags, sizeof(cmp->entityFlags));
cmp->entitiesWithDataCount = 0;
cmp->componentFlags = 0;
}

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@@ -12,30 +12,53 @@
#define ECS_COMPONENT_FLAG_INITIALIZED (1 << 0)
typedef struct {
void (*init)();
void (*entityAdd)(const ecsid_t id);
void (*entityRemove)(const ecsid_t id);
} ecscomponentcallbacks_t;
typedef struct {
void *data;
size_t dataSize;
uint8_t entityFlags[ECS_ENTITY_COUNT_MAX];
uint8_t componentFlags;
ecscomponentcallbacks_t callbacks;
void (*componentInit)();
ecsid_t entitiesWithData[ECS_ENTITY_COUNT_MAX];
uint32_t entitiesWithDataCount;;
} ecscomponent_t;
/**
* Initializes an ECS Component.
*
* @param dPointer Pointer to the data that the component owns.
* @param cInit Function to call to initialize the component.
* @param cbs Callback functions for the component.
*/
#define ecsComponentInit(dPointer, cInit) \
#define ecsComponentInit(dPointer, cbs) \
(ecscomponent_t){ \
.data = dPointer, \
.dataSize = sizeof(*dPointer), \
.entityFlags = 0, \
.componentFlags = 0, \
.componentInit = cInit \
.callbacks = (cbs) \
}
/**
* Initializes an ECS Component.
*
* @param cmp Pointer to the ecscomponent_t to initialize.
*/
void ecsComponentInitialize(ecscomponent_t *cmp);
/**
* Checks if the component is initialized.
*
* @param cmp Pointer to the ecscomponent_t.
* @return True if the component is initialized, false otherwise.
*/
bool_t ecsComponentIsInitialized(const ecscomponent_t *cmp);
/**
* Checks if the component has data for a specific entity.
*
@@ -68,4 +91,11 @@ void * ecsComponentDataAdd(ecscomponent_t *cmp, const ecsid_t id);
* @param cmp Pointer to the ecscomponent_t.
* @param id The ID of the entity to remove data for.
*/
void ecsComponentDataRemove(ecscomponent_t *cmp, const ecsid_t id);
void ecsComponentDataRemove(ecscomponent_t *cmp, const ecsid_t id);
/**
* Disposes the component, freeing any resources it holds.
*
* @param cmp Pointer to the ecscomponent_t to dispose.
*/
void ecsComponentDispose(ecscomponent_t *cmp);

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@@ -56,4 +56,14 @@ void ecsEntityRemove(const ecsid_t id) {
ECS_SYSTEM.availableCount <= ECS_ENTITY_COUNT_MAX,
"Available count exceeded maximum limit"
);
}
void ecsSystemDispose() {
for(uint32_t i = 0; i < ECS_SYSTEM.componentCount; i++) {
ecscomponent_t *cmp = ECS_SYSTEM.components[i];
ecsComponentDispose(cmp);
assertTrue(cmp->entitiesWithDataCount == 0, "Component still has data.");
}
memoryZero(&ECS_SYSTEM, sizeof(ecssystem_t));
}

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@@ -7,6 +7,9 @@
#pragma once
#include "ecsentity.h"
#include "ecscomponent.h"
#define ECS_SYSTEM_ECS_COMPONENTS_MAX 64
typedef struct {
ecsentity_t entities[ECS_ENTITY_COUNT_MAX];
@@ -14,6 +17,9 @@ typedef struct {
ecsentity_t *available[ECS_ENTITY_COUNT_MAX];
uint32_t availableCount;
ecscomponent_t *components[ECS_SYSTEM_ECS_COMPONENTS_MAX];
uint32_t componentCount;
ecsid_t root;
} ecssystem_t;
@@ -38,4 +44,9 @@ ecsid_t ecsEntityAdd();
*
* @param id The ID of the entity to destroy.
*/
void ecsEntityRemove(const ecsid_t id);
void ecsEntityRemove(const ecsid_t id);
/**
* Dispose the ECS system, freeing all resources.
*/
void ecsSystemDispose();

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@@ -25,7 +25,6 @@ errorret_t engineInit(void) {
timeInit();
consoleInit();
ecsSystemInit();
sceneTreeInit();
errorChain(displayInit());
ecsid_t sceneTest = sceneTestAdd();
@@ -43,6 +42,7 @@ errorret_t engineUpdate(void) {
}
errorret_t engineDispose(void) {
ecsSystemDispose();
errorChain(displayDispose());
consoleDispose();

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@@ -10,7 +10,11 @@
scenetreenode_t SCENE_TREE_DATA[ECS_ENTITY_COUNT_MAX] = { 0 };
ecscomponent_t SCENE_TREE_COMPONENT = ecsComponentInit(
SCENE_TREE_DATA,
sceneTreeInit
((ecscomponentcallbacks_t){
.init = sceneTreeInit,
.entityAdd = sceneTreeEntityAdded,
.entityRemove = sceneTreeEntityRemoved
})
);
void sceneTreeInit(void) {
@@ -22,12 +26,12 @@ void sceneTreeInit(void) {
ecsid_t sceneTreeParentGet(const ecsid_t child) {
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
if(!ecsComponentDataHas(&SCENE_TREE_COMPONENT, child)) return -1;
return SCENE_TREE_DATA[child].parent;
}
uint8_t sceneTreeChildGetAll(const ecsid_t id, ecsid_t *children) {
assertTrue(id >= 0 && id < ECS_ENTITY_COUNT_MAX, "Invalid parent ID");
if(!ecsComponentDataHas(&SCENE_TREE_COMPONENT, id)) return 0;
if(children == NULL) return SCENE_TREE_DATA[id].childCount;
memoryCopy(
@@ -40,17 +44,12 @@ uint8_t sceneTreeChildGetAll(const ecsid_t id, ecsid_t *children) {
}
void sceneTreeChildAdd(const ecsid_t parent, const ecsid_t child) {
assertTrue(parent >= 0 && parent < ECS_ENTITY_COUNT_MAX, "Invalid parent ID");
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
assertTrue(parent != child, "Child cannot be a child of itself.");
assertFalse(
sceneTreeChildInTree(parent, child),
"Child is already in the parent's tree"
);
assertFalse(
sceneTreeChildInTree(child, parent),
"Child cannot be a deep child of itself."
);
if(!ecsComponentDataHas(&SCENE_TREE_COMPONENT, parent)) {
ecsComponentDataAdd(&SCENE_TREE_COMPONENT, parent);
}
if(!ecsComponentDataHas(&SCENE_TREE_COMPONENT, child)) {
ecsComponentDataAdd(&SCENE_TREE_COMPONENT, child);
}
scenetreenode_t *parentNode = &SCENE_TREE_DATA[parent];
assertTrue(parentNode->childCount < SCENE_ITEM_CHILD_MAX, "Parent full.");
@@ -67,10 +66,15 @@ void sceneTreeChildRemove(
const ecsid_t parent,
const ecsid_t child
) {
assertTrue(parent >= 0 && parent < ECS_ENTITY_COUNT_MAX, "Invalid parent ID");
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
assertTrue(parent != child, "Child cannot be a child of itself.");
assertTrue(
ecsComponentDataHas(&SCENE_TREE_COMPONENT, parent),
"SCENE TREE ECS lacks Parent."
);
assertTrue(
ecsComponentDataHas(&SCENE_TREE_COMPONENT, child),
"SCENE TREE ECS lacks Child."
);
scenetreenode_t *childNode = &SCENE_TREE_DATA[child];
scenetreenode_t *parentNode = &SCENE_TREE_DATA[parent];
assertTrue(childNode->parent == parent, "Child does not belong to parent");
@@ -90,25 +94,48 @@ void sceneTreeChildRemove(
// Clear child's parent
childNode->parent = -1;
if(childNode->childCount == 0) {
ecsComponentDataRemove(&SCENE_TREE_COMPONENT, child);
}
if(parentNode->childCount == 0) {
ecsComponentDataRemove(&SCENE_TREE_COMPONENT, parent);
}
}
void sceneTreeChildRemoveAll(const ecsid_t parent) {
assertTrue(parent >= 0 && parent < ECS_ENTITY_COUNT_MAX, "Invalid parent ID");
assertTrue(
ecsComponentDataHas(&SCENE_TREE_COMPONENT, parent),
"SCENE TREE ECS lacks Parent."
);
scenetreenode_t *parentNode = &SCENE_TREE_DATA[parent];
for(uint8_t i = 0; i < parentNode->childCount; i++) {
ecsid_t child = parentNode->children[i];
SCENE_TREE_DATA[child].parent = -1;
if(SCENE_TREE_DATA[child].childCount == 0) {
ecsComponentDataRemove(&SCENE_TREE_COMPONENT, child);
}
}
// Reset child count
parentNode->childCount = 0;
ecsComponentDataRemove(&SCENE_TREE_COMPONENT, parent);
}
bool_t sceneTreeChildInTree(
const ecsid_t parent,
const ecsid_t child
) {
assertTrue(
ecsComponentDataHas(&SCENE_TREE_COMPONENT, parent),
"SCENE TREE ECS lacks Parent."
);
assertTrue(
ecsComponentDataHas(&SCENE_TREE_COMPONENT, child),
"SCENE TREE ECS lacks Child."
);
assertTrue(parent >= 0 && parent < ECS_ENTITY_COUNT_MAX, "Invalid parent ID");
assertTrue(child >= 0 && child < ECS_ENTITY_COUNT_MAX, "Invalid child ID");
assertTrue(parent != child, "Child cannot be a child of itself.");
@@ -121,4 +148,13 @@ bool_t sceneTreeChildInTree(
}
return false;
}
void sceneTreeEntityAdded(const ecsid_t id) {
SCENE_TREE_DATA[id].parent = -1; // Default parent to -1 (no parent)
}
void sceneTreeEntityRemoved(const ecsid_t id) {
if(SCENE_TREE_DATA[id].parent == -1) return;
sceneTreeChildRemove(SCENE_TREE_DATA[id].parent, id);
}

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@@ -82,4 +82,20 @@ void sceneTreeChildRemoveAll(const ecsid_t parent);
* @param child The ID of the child scene item to check.
* @return True if the child is in the parent's children, false otherwise.
*/
bool_t sceneTreeChildInTree(const ecsid_t parent, const ecsid_t child);
bool_t sceneTreeChildInTree(const ecsid_t parent, const ecsid_t child);
/**
* Callback for when an entity is added to the ECS.
* This will initialize the scene tree data for the entity.
*
* @param id The ID of the entity being added.
*/
void sceneTreeEntityAdded(const ecsid_t id);
/**
* Callback for when an entity is removed from the ECS.
* This will clean up any scene tree data associated with the entity.
*
* @param id The ID of the entity being removed.
*/
void sceneTreeEntityRemoved(const ecsid_t id);