Load is now rounded compile time.
This commit is contained in:
@@ -10,8 +10,8 @@ set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
||||
|
||||
if(NOT DEFINED DUSK_TARGET_SYSTEM)
|
||||
set(DUSK_TARGET_SYSTEM "psp")
|
||||
# set(DUSK_TARGET_SYSTEM "linux")
|
||||
# set(DUSK_TARGET_SYSTEM "psp")
|
||||
set(DUSK_TARGET_SYSTEM "linux")
|
||||
endif()
|
||||
|
||||
# Prep cache
|
||||
|
@@ -40,8 +40,8 @@ void entityLoad(entity_t *entity, const entity_t *source) {
|
||||
memoryZero(entity, sizeof(entity_t));
|
||||
|
||||
entity->type = source->type;
|
||||
entity->x = (uint32_t)roundf(source->x / (float_t)TILE_WIDTH_HEIGHT);
|
||||
entity->y = (uint32_t)roundf(source->y / (float_t)TILE_WIDTH_HEIGHT);
|
||||
entity->x = source->x;
|
||||
entity->y = source->y;
|
||||
entity->dir = source->dir;
|
||||
entity->id = source->id;
|
||||
|
||||
|
@@ -3,5 +3,4 @@ CHUNK_WIDTH = 8
|
||||
CHUNK_HEIGHT = 8
|
||||
CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT
|
||||
CHUNK_ENTITY_COUNT_MAX = 8
|
||||
TILE_WIDTH_HEIGHT = 16
|
||||
TILE_WIDTH_HEIGHT = 16
|
@@ -1,2 +0,0 @@
|
||||
def floatToFixed248(value):
|
||||
return value;
|
@@ -2,11 +2,10 @@ import sys, os
|
||||
import argparse
|
||||
from datetime import datetime
|
||||
import math
|
||||
from helper import floatToFixed248
|
||||
from inputParser import parseInputFile
|
||||
from mapParser import parseMap
|
||||
from chunkParser import parseChunk
|
||||
from constants import CHUNK_WIDTH, CHUNK_HEIGHT
|
||||
from constants import CHUNK_WIDTH, CHUNK_HEIGHT, TILE_WIDTH_HEIGHT
|
||||
|
||||
# Check if the script is run with the correct arguments
|
||||
parser = argparse.ArgumentParser(description="Generate chunk header files")
|
||||
@@ -83,8 +82,8 @@ for chunkY in range(mapData['mapHeightInRealChunks']):
|
||||
f.write(" {\n")
|
||||
f.write(f" .id = {entity['id']},\n")
|
||||
f.write(f" .type = {entity['type']},\n")
|
||||
f.write(f" .x = {floatToFixed248(entity['x'])},\n")
|
||||
f.write(f" .y = {floatToFixed248(entity['y'])},\n")
|
||||
f.write(f" .x = {round(entity['x'] / TILE_WIDTH_HEIGHT)},\n")
|
||||
f.write(f" .y = {round(entity['y'] / TILE_WIDTH_HEIGHT)},\n")
|
||||
|
||||
if 'dir' in entity:
|
||||
f.write(f" .dir = {entity['dir']},\n")
|
||||
@@ -128,8 +127,8 @@ with open(headerPath, 'w') as f:
|
||||
f.write(f"#define WORLD_HEIGHT {worldHeight}\n")
|
||||
|
||||
# Write out other global variables.
|
||||
f.write(f"#define WORLD_PLAYER_SPAWN_X ((float_t){floatToFixed248(mapData['playerSpawnX'])})\n")
|
||||
f.write(f"#define WORLD_PLAYER_SPAWN_Y ((float_t){floatToFixed248(mapData['playerSpawnY'])})\n")
|
||||
f.write(f"#define WORLD_PLAYER_SPAWN_X ({round(mapData['playerSpawnX'] / TILE_WIDTH_HEIGHT)})\n")
|
||||
f.write(f"#define WORLD_PLAYER_SPAWN_Y ({round(mapData['playerSpawnY'] / TILE_WIDTH_HEIGHT)})\n")
|
||||
|
||||
f.write("\n")
|
||||
|
||||
|
Reference in New Issue
Block a user