Palette assets improved.

This commit is contained in:
2025-09-01 20:07:12 -05:00
parent 4541d5219b
commit 3e61d6f84d
18 changed files with 161 additions and 120 deletions

View File

@@ -86,18 +86,16 @@ target_include_directories(${DUSK_TARGET_NAME} PUBLIC
)
# Build assets
string(JOIN "," DUSK_ASSETS_ARGUMENTS ${DUSK_ASSETS})
add_custom_target(DUSK_ASSETS_BUILT ALL
COMMAND
${Python3_EXECUTABLE} ${DUSK_TOOLS_DIR}/assetstool/assets.py
${Python3_EXECUTABLE} ${DUSK_TOOLS_DIR}/assetstool/main.py
--assets ${DUSK_ASSETS_DIR}
--build-type wad
--output-assets ${DUSK_BUILT_ASSETS_DIR}
--output-file ${DUSK_BUILD_DIR}/dusk.dsk
--output-headers ${DUSK_GENERATED_HEADERS_DIR}/asset/assetbundle.h
--input ${DUSK_ASSETS_ARGUMENTS}
COMMENT
"Creating assets build directory ${DUSK_ASSETS}"
--headers-dir ${DUSK_GENERATED_HEADERS_DIR}
--input ${DUSK_ASSETS}
)
add_dependencies(${DUSK_TARGET_NAME} DUSK_ASSETS_BUILT)

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@@ -31,7 +31,9 @@ def savePalette(pixels, outputFilePath):
with open(outputFilePath, "wb") as f:
f.write(buf)
def processPalette(assetPath):
def processPalette(asset):
assetPath = asset['path']
# Process the image file
print(f"Processing palette: {assetPath}")
@@ -58,7 +60,9 @@ def processPalette(assetPath):
return palette
def processImage(assetPath):
def processImage(asset):
assetPath = asset['path']
print(f"Processing image: {assetPath}")
# Load the image

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@@ -5,7 +5,9 @@ from args import args
from constants import ASSET_FILE_NAME_MAX_LENGTH
from processimage import processPalette, processImage
def processTileset(assetPath):
def processTileset(asset):
assetPath = asset['path']
# Process the tileset file
print(f"Processing tileset: {assetPath}")

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@@ -3,6 +3,7 @@
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
add_asset(PALETTE first.palette.png test0)
add_asset(TILESET entities.tsx test test3)
add_asset(IMAGE minogram_6x10.png test2)
add_asset(PALETTE first.palette.png)
# add_asset(TILESET entities.tsx)
# add_asset(IMAGE minogram_6x10.png)

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@@ -36,7 +36,6 @@ add_subdirectory(error)
add_subdirectory(input)
# add_subdirectory(locale)
add_subdirectory(rpg)
add_subdirectory(scene)
add_subdirectory(thread)
add_subdirectory(time)
add_subdirectory(util)

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@@ -8,12 +8,12 @@ target_sources(${DUSK_TARGET_NAME}
PRIVATE
display.c
camera.c
palette.c
)
# Subdirectories
add_subdirectory(framebuffer)
add_subdirectory(mesh)
add_subdirectory(palette)
add_subdirectory(texture)
add_subdirectory(scene)
add_subdirectory(spritebatch)

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@@ -1,19 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "palette.h"
#include "assert/assert.h"
palette_t PALETTE[PALETTE_COUNT_MAX];
uint8_t PALETTE_COUNT = 0;
void paletteAssetLoadCallback(void *data) {
assertNotNull(data, "Data cannot be NULL.");
uint8_t index = *((uint8_t*)data);
assertTrue(index < PALETTE_COUNT_MAX, "Palette index out of bounds.");
}

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@@ -1,26 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef struct {
} palette_t;
#define PALETTE_COUNT_MAX 8
extern palette_t PALETTE[PALETTE_COUNT_MAX];
extern uint8_t PALETTE_COUNT;
/**
* Palette asset load callback.
*
* @param data The data passed to the callback, should be a uint8_t* index
* into the PALETTE array.
*/
void paletteAssetLoadCallback(void *data);

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@@ -1,10 +1,9 @@
# Copyright (c) 2025 Dominic Masters
#
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_TARGET_NAME}
PRIVATE
scenetest.c
)

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@@ -6,8 +6,9 @@
*/
#pragma once
#include "display/texture/texture.h"
#include "display/color.h"
extern texture_t test;
void sceneTestAdd(void);
typedef struct {
const uint8_t colorCount;
const color_t *colors;
} palette_t;

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@@ -13,9 +13,6 @@
#include "asset/asset.h"
#include "rpg/rpg.h"
#include "display/palette.h"
#include "scene/test/scenetest.h"
engine_t ENGINE;
errorret_t engineInit(void) {
@@ -29,12 +26,6 @@ errorret_t engineInit(void) {
errorChain(displayInit());
rpgInit();
uint8_t slot = 0;
assetLoad("entities.dpi", paletteAssetLoadCallback, &slot);
if(ASSET.state == ASSET_STATE_ERROR) errorChain(ASSET.error);
sceneTestAdd();
errorOk();
}

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@@ -1,12 +0,0 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_TARGET_NAME}
PRIVATE
)
# Subdirs
add_subdirectory(test)

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@@ -1,15 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "scenetest.h"
#include "display/camera.h"
#include "display/mesh/quad.h"
texture_t test;
void sceneTestAdd(void) {
}

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@@ -5,10 +5,10 @@
# Function that adds an asset to be compiled
function(add_asset ASSET_TYPE ASSET_PATH)
message(STATUS "Adding asset: ${ASSET_PATH} (type: ${ASSET_TYPE})")
message(STATUS " Options: ${ARGN}")
set(FULL_ASSET_PATH "${CMAKE_CURRENT_LIST_DIR}/${ASSET_PATH}")
list(APPEND DUSK_ASSETS ${FULL_ASSET_PATH})
string(JOIN "%" ASSETS_ARGS ${ARGN})
list(APPEND DUSK_ASSETS
"${ASSET_TYPE}#${FULL_ASSET_PATH}#${ASSETS_ARGS}$"
)
set(DUSK_ASSETS ${DUSK_ASSETS} CACHE INTERNAL ${DUSK_CACHE_TARGET})
endfunction()

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@@ -6,16 +6,45 @@ import sys
parser = argparse.ArgumentParser(description="Generate chunk header files")
parser.add_argument('--assets', required=True, help='Dir to output built assets')
parser.add_argument('--build-type', choices=['wad', 'header'], default='raw', help='Type of build to perform')
parser.add_argument('--output-file', help='Output file for built assets (required for wad build)')
parser.add_argument('--output-file', required=True, help='Output file for built assets (required for wad build)')
parser.add_argument('--headers-dir', required=True, help='Directory to output individual asset headers (required for header build)')
parser.add_argument('--output-headers', help='Output header file for built assets (required for header build)')
parser.add_argument('--output-assets', help='Output directory for built assets (required for raw build)')
parser.add_argument('--output-assets', required=True, help='Output directory for built assets')
parser.add_argument('--input', required=True, help='Input assets to process', nargs='+')
args = parser.parse_args()
inputAssets = []
for inputArg in args.input:
inputAssets.extend(inputArg.split(','))
files = inputArg.split('$')
for file in files:
if str(file).strip() == '':
continue
pieces = file.split('#')
if len(pieces) < 2:
print(f"Error: Invalid input asset format '{file}'. Expected format: type#path[#option1%option2...]")
sys.exit(1)
options = {}
if len(pieces) > 2:
optionParts = pieces[2].split('%')
for part in optionParts:
partSplit = part.split('=')
if len(partSplit) < 1:
continue
if len(partSplit) == 2:
options[partSplit[0]] = partSplit[1]
else:
options[partSplit[0]] = True
inputAssets.append({
'type': pieces[0],
'path': pieces[1],
'options': options
})
if not inputAssets:
print("Error: No input assets provided.")
sys.exit(1)

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@@ -1,6 +1,7 @@
import sys, os
from args import inputAssets, args
from processasset import processAsset
from processpalette import processPaletteList
from assethelpers import getBuiltAssetsRelativePath
import zipfile
@@ -26,6 +27,9 @@ with zipfile.ZipFile(outputFileName, 'w') as zipf:
relativeOutputPath = getBuiltAssetsRelativePath(file)
zipf.write(file, arcname=relativeOutputPath)
# Generate additional headers.
processPaletteList()
# Finalize build
if args.build_type == 'header':
print("Error: Header build not implemented yet.")

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@@ -1,19 +1,24 @@
from processtileset import processTileset
from processimage import processPalette, processImage
import sys
# from processtileset import processTileset
# from processimage import processPalette, processImage
from processpalette import processPalette
processedAssets = []
def processAsset(assetPath):
if assetPath in processedAssets:
def processAsset(asset):
if asset['path'] in processedAssets:
return
processedAssets.append(assetPath)
processedAssets.append(asset['path'])
# Handle tiled tilesets
if assetPath.endswith('.tsx'):
return processTileset(assetPath)
elif assetPath.endswith('.png'):
if assetPath.endswith('.palette.png'):
return processPalette(assetPath)
else:
return processImage(assetPath)
t = asset['type'].lower()
if t == 'palette':
return processPalette(asset)
# elif t == 'image':
# return processImage(asset)
# elif t == 'tileset':
# return processTileset(asset)
else:
print(f"Error: Unknown asset type '{asset['type']}' for path '{asset['path']}'")
sys.exit(1)

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@@ -0,0 +1,80 @@
import os
from PIL import Image
from args import args
import sys
import datetime
palettes = []
def extractPaletteFromImage(image):
# goes through and finds all unique colors in the image
if image.mode != 'RGBA':
image = image.convert('RGBA')
pixels = list(image.getdata())
uniqueColors = []
for color in pixels:
# We treat alpha 0 as rgba(0,0,0,0) for palette purposes
if color[3] == 0:
color = (0, 0, 0, 0)
if color not in uniqueColors:
uniqueColors.append(color)
return uniqueColors
def processPalette(asset):
print(f"Processing palette: {asset['path']}")
paletteIndex = len(palettes)
image = Image.open(asset['path'])
pixels = extractPaletteFromImage(image)
fileNameWithoutExt = os.path.splitext(os.path.basename(asset['path']))[0]
fileNameWithoutPalette = os.path.splitext(fileNameWithoutExt)[0]
# Header
now = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
data = f"// Palette Generated for {asset['path']} at {now}\n"
data += f"#include \"display/palette/palette.h\"\n\n"
data += f"#define PALETTE_{paletteIndex}_COLOR_COUNT {len(pixels)}\n\n"
data += f"static const color_t PALETTE_{paletteIndex}_COLORS[PALETTE_{paletteIndex}_COLOR_COUNT] = {{\n"
for pixel in pixels:
data += f" {{ 0x{pixel[0]:02X}, 0x{pixel[1]:02X}, 0x{pixel[2]:02X}, 0x{pixel[3]:02X} }},\n"
data += f"}};\n\n"
data += f"static const palette_t PALETTE_{paletteIndex} = {{\n"
data += f" .colorCount = PALETTE_{paletteIndex}_COLOR_COUNT,\n"
data += f" .colors = PALETTE_{paletteIndex}_COLORS,\n"
data += f"}};\n"
# Write Header
outputFile = os.path.join(args.headers_dir, "display", "palette", f"palette_{paletteIndex}.h")
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
with open(outputFile, "w") as f:
f.write(data)
palette = {
"paletteIndex": paletteIndex,
"paletteName": fileNameWithoutPalette,
"pixels": pixels,
"headerFile": os.path.relpath(outputFile, args.headers_dir),
"asset": asset,
"files": [ ],# No zippable files.
}
palettes.append(palette)
return palette
def processPaletteList():
data = f"// Auto-generated palette list\n"
for palette in palettes:
data += f"#include \"{palette['headerFile']}\"\n"
data += f"\n"
data += f"#define PALETTE_LIST_COUNT {len(palettes)}\n\n"
data += f"static const palette_t* PALETTE_LIST[PALETTE_LIST_COUNT] = {{\n"
for palette in palettes:
data += f" &PALETTE_{palette['paletteIndex']},\n"
data += f"}};\n"
# Write the palette list to a header file
outputFile = os.path.join(args.headers_dir, "display", "palette", "palettelist.h")
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
with open(outputFile, "w") as f:
f.write(data)