112 lines
2.9 KiB
CMake
112 lines
2.9 KiB
CMake
# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Setup
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cmake_minimum_required(VERSION 3.13)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
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if(NOT DEFINED DUSK_TARGET_SYSTEM)
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set(DUSK_TARGET_SYSTEM "linux")
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# set(DUSK_TARGET_SYSTEM "psp")
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endif()
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# Prep cache
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set(DUSK_CACHE_TARGET "dusk-target")
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# Build variables
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set(DUSK_ROOT_DIR "${CMAKE_SOURCE_DIR}")
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set(DUSK_BUILD_DIR "${CMAKE_BINARY_DIR}")
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set(DUSK_SOURCES_DIR "${DUSK_ROOT_DIR}/src")
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set(DUSK_TEMP_DIR "${DUSK_BUILD_DIR}/temp")
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set(DUSK_TOOLS_DIR "${DUSK_ROOT_DIR}/tools")
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set(DUSK_DATA_DIR "${DUSK_ROOT_DIR}/data")
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set(DUSK_ASSETS_DIR "${DUSK_ROOT_DIR}/assets")
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set(DUSK_BUILT_ASSETS_DIR "${DUSK_BUILD_DIR}/built_assets" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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set(DUSK_GENERATED_HEADERS_DIR "${DUSK_BUILD_DIR}/generated")
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set(DUSK_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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set(DUSK_BUILD_BINARY ${DUSK_BUILD_DIR}/Dusk CACHE INTERNAL ${DUSK_CACHE_TARGET})
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set(DUSK_ASSETS "" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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# Create directories
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file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
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# Find packages
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find_package(Python3 COMPONENTS Interpreter REQUIRED)
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# Toolchains
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if(DUSK_TARGET_SYSTEM STREQUAL "psp")
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find_package(pspsdk REQUIRED)
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endif()
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# Init Project
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project(${DUSK_TARGET_NAME}
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VERSION 1.0.0
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LANGUAGES C
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)
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# Executable
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add_executable(${DUSK_TARGET_NAME})
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# Add tools
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add_subdirectory(tools)
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# Assets
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add_subdirectory(assets)
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# Add libraries
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(${DUSK_TARGET_NAME} PRIVATE
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SDL2
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OpenGL::GL
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GL
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)
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elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
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find_package(SDL2 REQUIRED)
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target_link_libraries(${DUSK_TARGET_NAME} PRIVATE
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${SDL2_LIBRARIES}
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)
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target_include_directories(${DUSK_TARGET_NAME} PRIVATE
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${SDL2_INCLUDE_DIRS}
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)
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endif()
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# Add code
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add_subdirectory(src)
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# Include generated headers
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target_include_directories(${DUSK_TARGET_NAME} PUBLIC
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${DUSK_GENERATED_HEADERS_DIR}
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)
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# Build assets
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add_custom_target(DUSK_ASSETS_BUILT ALL
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COMMAND
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${Python3_EXECUTABLE} ${DUSK_TOOLS_DIR}/assetstool/main.py
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--assets ${DUSK_ASSETS_DIR}
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--build-type wad
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--output-assets ${DUSK_BUILT_ASSETS_DIR}
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--output-file ${DUSK_BUILD_DIR}/dusk.dsk
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--output-headers ${DUSK_GENERATED_HEADERS_DIR}/asset/assetbundle.h
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--headers-dir ${DUSK_GENERATED_HEADERS_DIR}
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--input ${DUSK_ASSETS}
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)
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add_dependencies(${DUSK_TARGET_NAME} DUSK_ASSETS_BUILT)
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# Postbuild
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if(DUSK_TARGET_SYSTEM STREQUAL "psp")
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create_pbp_file(
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TARGET "${DUSK_TARGET_NAME}"
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ICON_PATH NULL
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BACKGROUND_PATH NULL
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PREVIEW_PATH NULL
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TITLE "${DUSK_TARGET_NAME}"
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VERSION 01.00
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)
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endif() |