commit asset prog
This commit is contained in:
@@ -7,7 +7,6 @@
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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asset.c
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assetsystem.c
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)
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# Compile definitions
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@@ -6,7 +6,127 @@
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*/
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#include "asset.h"
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#include "util/memory.h"
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#include "console/console.h"
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#include "util/string.h"
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#include "assert/assert.h"
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void assetInit() {
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#define ASSET_ASSET_FILE "dusk.dsk"
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asset_t ASSET;
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errorret_t assetInit(void) {
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memoryZero(&ASSET, sizeof(asset_t));
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// Open zip file
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char_t searchPath[FILENAME_MAX];
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consolevar_t *var = consoleVarGet("sys_path");
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const char_t *sysPath = var ? var->value : ".";
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for(int32_t i = 0; i < ASSET_SEARCH_PATHS_COUNT; i++) {
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sprintf(
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searchPath,
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ASSET_SEARCH_PATHS[i],
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sysPath,
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ASSET_ASSET_FILE
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);
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// Try open
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ASSET.zip = zip_open(searchPath, ZIP_RDONLY, NULL);
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if(ASSET.zip == NULL) continue;
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consolePrint("Opened asset file: %s", searchPath);
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break;
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}
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// Did we open the asset?
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if(ASSET.zip == NULL) errorThrow("Failed to open asset file.");
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// Get "test.palette.dpf" file.
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zip_file_t *file = zip_fopen(ASSET.zip, "test.palette.dpf", 0);
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if(file == NULL) errorThrow("Failed to open test.palette.dpf in asset file.");
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// Read it
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char_t buffer[256];
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zip_int64_t n = zip_fread(file, buffer, 256);
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if(n < 0) {
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zip_fclose(file);
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errorThrow("Failed to read test.palette.dpf in asset file.");
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}
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errorOk();
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}
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void assetLoad(const char_t *filename) {
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assertNotNull(filename, "Filename cannot be NULL.");
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assertTrue(strlen(filename) < ASSET_FILENAME_MAX, "Filename too long.");
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assertTrue(strlen(filename) > 0, "Filename cannot be empty.");
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assertTrue(
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ASSET.state != ASSET_STATE_LOADING,
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"Asset system is already loading an asset."
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);
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// Pass off to the thread to begin loading.
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ASSET.errorState = ERROR_STATE_INIT;
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ASSET.state = ASSET_STATE_LOADING;
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stringCopy(ASSET.filename, filename, ASSET_FILENAME_MAX);
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memoryZero(&ASSET.data, sizeof(ASSET.data));
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consolePrint("Loading asset: %s", filename);
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// For the sake of testing I'm going to do blocking load, fun stuff.
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zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
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if(file == NULL) {
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ASSET.state = ASSET_STATE_ERROR;
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ASSET.error = errorCreate(
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&ASSET.errorState,
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"Failed to open asset: %s",
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filename
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);
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return;
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}
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consolePrint("Opened asset: %s", filename);
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// Determine length of the file (uncompressed)
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struct zip_stat st;
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if(zip_stat(ASSET.zip, filename, 0, &st) != 0) {
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zip_fclose(file);
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ASSET.state = ASSET_STATE_ERROR;
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ASSET.error = errorCreate(
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&ASSET.errorState,
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"Failed to stat asset: %s",
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filename
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);
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return;
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}
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printf("Asset size: %d\n", (int)st.size);
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if(st.size > sizeof(ASSET.data.palette)) {
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zip_fclose(file);
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ASSET.error = errorCreate(
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&ASSET.errorState,
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"Asset size mismatch: %s (got %d, expected %d)",
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filename,
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(int)st.size,
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(int)sizeof(ASSET.data.palette)
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);
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return;
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}
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// Read entire file into the asset data.
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zip_fread(file, &ASSET.data, st.size);
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zip_fclose(file);
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ASSET.state = ASSET_STATE_LOADED;
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consolePrint("First 3 bytes: %c%c%c\n",
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ASSET.data.header[0],
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ASSET.data.header[1],
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ASSET.data.header[2]
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);
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}
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void assetDispose(void) {
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if(ASSET.zip != NULL) {
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zip_close(ASSET.zip);
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ASSET.zip = NULL;
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}
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}
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@@ -7,19 +7,75 @@
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#pragma once
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#include "dusk.h"
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#include "assetpalette.h"
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#include "assettileset.h"
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#include "error/error.h"
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#include <zip.h>
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#define ASSET_FILENAME_MAX 256
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#define ASSET_COUNT_MAX 128
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#define ASSET_FILENAME_MAX 128
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typedef struct asset_s {
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#if ASSET_TYPE == wad
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#else
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#error "Unsupported ASSET_TYPE"
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#endif
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typedef struct {
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char_t header[3];
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union {
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assetpalette_t palette;
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assettileset_t tileset;
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};
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} assetdata_t;
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typedef enum {
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ASSET_STATE_NONE,
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ASSET_STATE_LOADING,
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ASSET_STATE_LOADED,
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ASSET_STATE_ERROR
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} assetstate_t;
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typedef struct {
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int32_t nothing;
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zip_t *zip;
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// thread_t thread;
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const char_t *filename;
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zip_file_t *fileHandle;
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errorstate_t errorState;
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errorret_t error;
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assetstate_t state;
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char_t filename[ASSET_FILENAME_MAX];
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assetdata_t data;
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} asset_t;
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void assetInit(
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const char_t *filename,
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);
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static const char_t ASSET_SEARCH_PATHS[][FILENAME_MAX] = {
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"%s/%s",
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"./%s",
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"../%s",
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"../../%s",
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"data/%s",
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"../data/%s",
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};
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#define ASSET_SEARCH_PATHS_COUNT (\
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sizeof(ASSET_SEARCH_PATHS) / FILENAME_MAX\
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)
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extern asset_t ASSET;
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/**
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* Initializes the asset system.
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*/
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errorret_t assetInit(void);
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/**
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* Gets an asset by filename, does not load it.
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*
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* @param filename The filename of the asset to get.
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* @return The asset.
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*/
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void assetLoad(const char_t *filename);
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/**
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* Disposes/cleans up the asset system.
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*/
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void assetDispose(void);
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@@ -12,7 +12,6 @@
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#define ASSET_PALETTE_COLOR_COUNT_MAX 256
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typedef struct {
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char_t header[3];
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int32_t colorCount;
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color4b_t colors[ASSET_PALETTE_COLOR_COUNT_MAX];
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} assetpalette_t;
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@@ -1,74 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "assetsystem.h"
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#include "util/memory.h"
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#include "console/console.h"
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#define ASSET_SYSTEM_ASSET_FILE "dusk.dsk"
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const char_t ASSET_SYSTEM_SEARCH_PATHS[][FILENAME_MAX] = {
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"%s/%s",
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"./%s",
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"../%s",
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"../../%s",
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"data/%s",
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"../data/%s",
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};
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#define ASSET_SYSTEM_SEARCH_PATHS_COUNT (\
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sizeof(ASSET_SYSTEM_SEARCH_PATHS) / FILENAME_MAX\
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)
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assetsystem_t ASSET_SYSTEM;
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errorret_t assetSystemInit(void) {
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memoryZero(&ASSET_SYSTEM, sizeof(assetsystem_t));
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// Open zip file
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char_t searchPath[FILENAME_MAX];
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consolevar_t *var = consoleVarGet("sys_path");
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const char_t *sysPath = var ? var->value : ".";
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for(int32_t i = 0; i < ASSET_SYSTEM_SEARCH_PATHS_COUNT; i++) {
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sprintf(
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searchPath,
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ASSET_SYSTEM_SEARCH_PATHS[i],
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sysPath,
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ASSET_SYSTEM_ASSET_FILE
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);
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// Try open
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ASSET_SYSTEM.zip = zip_open(searchPath, ZIP_RDONLY, NULL);
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if(ASSET_SYSTEM.zip == NULL) continue;
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consolePrint("Opened asset file: %s", searchPath);
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break;
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}
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// Did we open the asset?
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if(ASSET_SYSTEM.zip == NULL) errorThrow("Failed to open asset file.");
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// Get "test.palette.dpf" file.
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zip_file_t *file = zip_fopen(ASSET_SYSTEM.zip, "test.palette.dpf", 0);
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if(file == NULL) errorThrow("Failed to open test.palette.dpf in asset file.");
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// Read it
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char_t buffer[256];
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zip_int64_t n = zip_fread(file, buffer, 256);
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if(n < 0) {
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zip_fclose(file);
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errorThrow("Failed to read test.palette.dpf in asset file.");
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}
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errorOk();
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}
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void assetSystemDispose(void) {
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if(ASSET_SYSTEM.zip != NULL) {
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zip_close(ASSET_SYSTEM.zip);
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ASSET_SYSTEM.zip = NULL;
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}
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}
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@@ -1,32 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "asset.h"
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#include "error/error.h"
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#if ASSET_TYPE == wad
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#else
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#error "Unsupported ASSET_TYPE"
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#endif
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typedef struct {
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int32_t nothing;
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zip_t *zip;
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} assetsystem_t;
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extern assetsystem_t ASSET_SYSTEM;
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/**
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* Initializes the asset system.
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*/
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errorret_t assetSystemInit(void);
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/**
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* Disposes/cleans up the asset system.
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*/
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void assetSystemDispose(void);
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@@ -11,7 +11,6 @@
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typedef struct assetimage_s assetimage_t;
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typedef struct {
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char_t header[3];
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int32_t tileWidth;
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int32_t tileHeight;
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int32_t tileCount;
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@@ -12,7 +12,7 @@
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#include "display/display.h"
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#include "ecs/ecssystem.h"
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#include "scene/node.h"
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#include "asset/assetsystem.h"
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#include "asset/asset.h"
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#include "scene/test/scenetest.h"
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@@ -26,8 +26,12 @@ errorret_t engineInit(void) {
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timeInit();
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consoleInit();
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ecsSystemInit();
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errorChain(assetSystemInit());
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errorChain(assetInit());
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errorChain(displayInit());
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assetLoad("test.palette.dp123123");
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// assetLoad("test.palette.dpf");
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if(ASSET.state == ASSET_STATE_ERROR) errorChain(ASSET.error);
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sceneTestAdd();
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@@ -45,7 +49,7 @@ errorret_t engineUpdate(void) {
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errorret_t engineDispose(void) {
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ecsSystemDispose();
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errorChain(displayDispose());
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assetSystemDispose();
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assetDispose();
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consoleDispose();
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errorOk();
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@@ -21,15 +21,15 @@ typedef struct {
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errorstate_t *state;
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} errorret_t;
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static const errorcode_t ERROR_OK = 0;
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static const errorcode_t ERROR_NOT_OK = 1;
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#define ERROR_STATE_INIT ((errorstate_t){ ERROR_OK, NULL, NULL })
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static const char_t *ERROR_PRINT_FORMAT = "Error (%d): %s\n%s";
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static const char_t *ERROR_LINE_FORMAT = " at %s:%d in function %s\n";
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static errorstate_t ERROR_STATE = {
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.code = ERROR_OK,
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.message = NULL,
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.lines = NULL
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};
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static errorstate_t ERROR_STATE = ERROR_STATE_INIT;
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/**
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* Sets the error state with the provided code and message.
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@@ -91,6 +91,34 @@ void errorCatch(const errorret_t retval);
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*/
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errorret_t errorPrint(const errorret_t retval);
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/**
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* Creates an error with a specific error state.
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*
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* @param state The error state to set.
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* @param message The format string for the error message.
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* @param ... Additional arguments for the format string.
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* @return The error code.
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*/
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#define errorCreate(state, message, ... ) \
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errorThrowImpl(\
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(state), ERROR_NOT_OK, __FILE__, __func__, __LINE__, (message), \
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##__VA_ARGS__ \
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)
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/**
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* Throws an error with a specific error state.
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*
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* @param state The error state to set.
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* @param message The format string for the error message.
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* @param ... Additional arguments for the format string.
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* @return The error code.
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*/
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#define errorThrowState(state, message, ... ) \
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return errorThrowImpl(\
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(state), ERROR_NOT_OK, __FILE__, __func__, __LINE__, (message), \
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##__VA_ARGS__ \
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)
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/**
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* Throws an error with a formatted message.
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*
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@@ -125,4 +125,14 @@ bool_t stringToU16(const char_t *str, uint16_t *out) {
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}
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*out = (uint16_t)result;
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return true;
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}
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bool_t stringEndsWith(const char_t *str, const char_t *suffix) {
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assertNotNull(str, "str must not be NULL");
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assertNotNull(suffix, "suffix must not be NULL");
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size_t strLen = strlen(str);
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size_t suffixLen = strlen(suffix);
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if(suffixLen > strLen) return false;
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return strcmp(str + strLen - suffixLen, suffix) == 0;
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}
|
@@ -115,4 +115,13 @@ bool_t stringToI16(const char_t *str, int16_t *out);
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* @param out The output unsigned integer.
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* @return TRUE if the conversion was successful, FALSE otherwise.
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*/
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bool_t stringToU16(const char_t *str, uint16_t *out);
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bool_t stringToU16(const char_t *str, uint16_t *out);
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/**
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* Determines if a string ends with a specified suffix.
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*
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* @param str The string to check.
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* @param suffix The suffix to check for.
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* @return TRUE if the string ends with the suffix, FALSE otherwise.
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*/
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bool_t stringEndsWith(const char_t *str, const char_t *suffix);
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Reference in New Issue
Block a user