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@@ -51,13 +51,23 @@ add_executable(${DUSK_TARGET_NAME})
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# Add tools
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add_subdirectory(tools)
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# Add libraries
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(${DUSK_TARGET_NAME} PRIVATE
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SDL2::SDL2
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OpenGL::GL
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GL
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)
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endif()
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# Add code
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add_subdirectory(src)
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# Include generated headers
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target_include_directories(${DUSK_TARGET_NAME}
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PUBLIC
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${DUSK_GENERATED_HEADERS_DIR}
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target_include_directories(${DUSK_TARGET_NAME} PUBLIC
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${DUSK_GENERATED_HEADERS_DIR}
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)
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# Postbuild, create PBP file for PSP.
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@@ -28,8 +28,6 @@ void consoleInit() {
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consolePrint(" = Dawn Console = ");
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#if DUSK_CONSOLE_POSIX
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threadInit(&CONSOLE.thread, consoleInputThread);
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threadMutexInit(&CONSOLE.execMutex);
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threadStartRequest(&CONSOLE.thread);
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@@ -77,7 +75,9 @@ void consolePrint(const char_t *message, ...) {
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}
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void consoleExec(const char_t *line) {
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threadMutexLock(&CONSOLE.execMutex);
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#if DUSK_CONSOLE_POSIX
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threadMutexLock(&CONSOLE.execMutex);
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#endif
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assertNotNull(line, "line must not be NULL");
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assertTrue(
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@@ -279,59 +279,28 @@ void consoleExec(const char_t *line) {
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}
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}
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threadMutexUnlock(&CONSOLE.execMutex);
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#if DUSK_CONSOLE_POSIX
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threadMutexUnlock(&CONSOLE.execMutex);
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#endif
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}
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// May move these later
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void consoleUpdate() {
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#if DUSK_CONSOLE_POSIX
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threadMutexLock(&CONSOLE.execMutex);
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#endif
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threadMutexLock(&CONSOLE.execMutex);
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for(uint32_t i = 0; i < CONSOLE.execBufferCount; i++) {
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consolecmdexec_t *exec = &CONSOLE.execBuffer[i];
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assertNotNull(exec->cmd, "Command execution has no command.");
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exec->cmd->function(exec);
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}
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threadMutexUnlock(&CONSOLE.execMutex);
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// #if DUSK_KEYBOARD_SUPPORT == 1
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// uint8_t key;
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// while((key = inputKeyboardPop()) != 0) {
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// printf("Key pressed: %c\n", key);
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// switch(key) {
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// case 0:
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// break;
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// case INPUT_KEY_ENTER:
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// consoleExec(CONSOLE.inputBuffer);
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// CONSOLE.inputIndex = 0;
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// CONSOLE.inputBuffer[0] = '\0';
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// break;
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// case INPUT_KEY_BACKSPACE:
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// if(CONSOLE.inputIndex > 0) {
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// CONSOLE.inputIndex--;
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// CONSOLE.inputBuffer[CONSOLE.inputIndex] = '\0';
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// }
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// break;
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// default:
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// if(
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// key >= INPUT_KEY_ASCII_START && key <= INPUT_KEY_ASCII_END &&
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// CONSOLE.inputIndex < CONSOLE_LINE_MAX - 1
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// ) {
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// CONSOLE.inputBuffer[CONSOLE.inputIndex++] = key;
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// CONSOLE.inputBuffer[CONSOLE.inputIndex] = '\0';
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// }
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// break;
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// }
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// }
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// #endif
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// Clear the exec buffer
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CONSOLE.execBufferCount = 0;
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#if DUSK_CONSOLE_POSIX
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threadMutexUnlock(&CONSOLE.execMutex);
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#endif
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}
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void consoleDispose(void) {
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@@ -343,7 +312,6 @@ void consoleDispose(void) {
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consolePrint(" = Console shutting down = ");
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}
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#if DUSK_CONSOLE_POSIX
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void consoleInputThread(thread_t *thread) {
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assertNotNull(thread, "Thread cannot be NULL.");
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@@ -6,5 +6,12 @@
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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render.c
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)
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display.c
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)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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target_compile_definitions(${DUSK_TARGET_NAME}
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PRIVATE
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DUSK_DISPLAY_SDL2=1
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)
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endif()
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96
src/display/display.c
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96
src/display/display.c
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@@ -0,0 +1,96 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "display/display.h"
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#include "console/console.h"
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display_t DISPLAY;
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errorret_t displayInit(void) {
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#if DUSK_DISPLAY_SDL2
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) != 0) {
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errorThrow("SDL Failed to Initialize: %s", SDL_GetError());
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}
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// Set OpenGL attributes (Needs to be done now or later?)
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// Create window with OpenGL flag.
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DISPLAY.window = SDL_CreateWindow(
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"DuskSDL2",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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DISPLAY_WINDOW_WIDTH_DEFAULT,
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DISPLAY_WINDOW_HEIGHT_DEFAULT,
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SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI |
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SDL_WINDOW_OPENGL
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);
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if(!DISPLAY.window) {
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errorThrow("SDL_CreateWindow failed: %s", SDL_GetError());
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}
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// Create OpenGL context
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DISPLAY.glContext = SDL_GL_CreateContext(DISPLAY.window);
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if(!DISPLAY.glContext) {
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errorThrow("SDL_GL_CreateContext failed: %s", SDL_GetError());
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}
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SDL_GL_SetSwapInterval(1);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_LIGHTING);// PSP defaults this on?
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glShadeModel(GL_SMOOTH); // Fixes color on PSP?
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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#endif
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// For now, we just return an OK error.
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errorOk();
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}
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errorret_t displayUpdate(void) {
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#if DUSK_DISPLAY_SDL2
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT:
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consoleExec("quit");
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break;
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default:
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break;
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}
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}
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SDL_GL_SwapWindow(DISPLAY.window);
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#endif
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// For now, we just return an OK error.
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errorOk();
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}
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errorret_t displayDispose(void) {
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#if DUSK_DISPLAY_SDL2
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if(DISPLAY.glContext) {
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SDL_GL_DeleteContext(DISPLAY.glContext);
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DISPLAY.glContext = NULL;
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}
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if(DISPLAY.window) {
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SDL_DestroyWindow(DISPLAY.window);
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DISPLAY.window = NULL;
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}
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SDL_Quit();
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#endif
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// For now, we just return an OK error.
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errorOk();
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}
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54
src/display/display.h
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54
src/display/display.h
Normal file
@@ -0,0 +1,54 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#if DUSK_DISPLAY_SDL2
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#ifndef DISPLAY_WIDTH
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#define DISPLAY_WIDTH 320
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#endif
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#ifndef DISPLAY_HEIGHT
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#define DISPLAY_HEIGHT 240
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#endif
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#ifndef DISPLAY_WINDOW_WIDTH_DEFAULT
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#define DISPLAY_WINDOW_WIDTH_DEFAULT DISPLAY_WIDTH
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#endif
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#ifndef DISPLAY_WINDOW_HEIGHT_DEFAULT
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#define DISPLAY_WINDOW_HEIGHT_DEFAULT DISPLAY_HEIGHT
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#endif
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typedef struct {
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#if DUSK_DISPLAY_SDL2
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SDL_Window *window;
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SDL_GLContext glContext;
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#endif
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} display_t;
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extern display_t DISPLAY;
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/**
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* Initializes the display system.
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*/
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errorret_t displayInit(void);
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/**
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* Tells the display system to actually draw the frame.
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*/
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errorret_t displayUpdate(void);
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/**
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* Disposes of the display system.
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*/
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errorret_t displayDispose(void);
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@@ -1,8 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "display/render.h"
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@@ -1,31 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#ifndef RENDER_WIDTH
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#define RENDER_WIDTH 320
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#endif
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#ifndef RENDER_HEIGHT
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#define RENDER_HEIGHT 240
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#endif
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/**
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* Initializes the rendering system.
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*/
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errorret_t renderInit(void);
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/**
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* Tells the rendering system to actually draw the frame.
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*/
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errorret_t renderDraw(void);
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/**
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* Disposes of the rendering system.
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*/
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errorret_t renderDispose(void);
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@@ -9,23 +9,33 @@
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#include "util/memory.h"
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#include "time/time.h"
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#include "console/console.h"
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#include "display/display.h"
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engine_t ENGINE;
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void engineInit(void) {
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errorret_t engineInit(void) {
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memoryZero(&ENGINE, sizeof(engine_t));
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ENGINE.running = true;
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// Init systems. Order is important.
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timeInit();
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consoleInit();
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errorChain(displayInit());
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errorOk();
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}
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void engineUpdate(void) {
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errorret_t engineUpdate(void) {
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timeUpdate();
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consoleUpdate();
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errorChain(displayUpdate());
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errorOk();
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}
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void engineDispose(void) {
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errorret_t engineDispose(void) {
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errorChain(displayDispose());
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consoleDispose();
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errorOk();
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}
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@@ -6,7 +6,7 @@
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*/
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#pragma once
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#include "dusk.h"
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#include "error/error.h"
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typedef struct {
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bool_t running;
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@@ -17,14 +17,14 @@ extern engine_t ENGINE;
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/**
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* Initializes the engine.
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*/
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void engineInit(void);
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errorret_t engineInit(void);
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/**
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* Updates the engine.
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*/
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void engineUpdate(void);
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errorret_t engineUpdate(void);
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/**
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* Shuts down the engine.
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*/
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void engineDispose(void);
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errorret_t engineDispose(void);
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23
src/main.c
23
src/main.c
@@ -8,10 +8,27 @@
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#include "engine/engine.h"
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int main(int argc, char **argv) {
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engineInit();
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errorret_t ret;
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ret = engineInit();
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if(ret.code != ERROR_OK) {
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errorCatch(errorPrint(ret));
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return ret.code;
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}
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do {
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engineUpdate();
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ret = engineUpdate();
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if(ret.code != ERROR_OK) {
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errorCatch(errorPrint(ret));
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return ret.code;
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}
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} while(ENGINE.running);
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engineDispose();
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ret = engineDispose();
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if(ret.code != ERROR_OK) {
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errorCatch(errorPrint(ret));
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return ret.code;
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}
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return 0;
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}
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Block a user