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+61
-17
@@ -53,21 +53,21 @@ jobs:
|
|||||||
path: ./git-artifcats/Dusk
|
path: ./git-artifcats/Dusk
|
||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
|
|
||||||
build-vita:
|
# build-vita:
|
||||||
runs-on: ubuntu-latest
|
# runs-on: ubuntu-latest
|
||||||
steps:
|
# steps:
|
||||||
- name: Checkout repository
|
# - name: Checkout repository
|
||||||
uses: actions/checkout@v6
|
# uses: actions/checkout@v6
|
||||||
- name: Set up Docker
|
# - name: Set up Docker
|
||||||
uses: docker/setup-docker-action@v5
|
# uses: docker/setup-docker-action@v5
|
||||||
- name: Build Vita
|
# - name: Build Vita
|
||||||
run: ./scripts/build-vita-docker.sh
|
# run: ./scripts/build-vita-docker.sh
|
||||||
- name: Upload Vita binary
|
# - name: Upload Vita binary
|
||||||
uses: actions/upload-artifact@v6
|
# uses: actions/upload-artifact@v6
|
||||||
with:
|
# with:
|
||||||
name: dusk-vita
|
# name: dusk-vita
|
||||||
path: build-vita/Dusk.vpk
|
# path: build-vita/Dusk.vpk
|
||||||
if-no-files-found: error
|
# if-no-files-found: error
|
||||||
|
|
||||||
build-knulli:
|
build-knulli:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -110,6 +110,28 @@ jobs:
|
|||||||
path: ./git-artifcats/Dusk
|
path: ./git-artifcats/Dusk
|
||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-gamecube-iso:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build GameCube ISO
|
||||||
|
run: ./scripts/build-gamecube-iso-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||||
|
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||||
|
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||||
|
- name: Upload GameCube ISO
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-gamecube-iso
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
build-wii:
|
build-wii:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
@@ -122,12 +144,34 @@ jobs:
|
|||||||
- name: Copy output files.
|
- name: Copy output files.
|
||||||
run: |
|
run: |
|
||||||
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||||
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
||||||
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
||||||
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||||
- name: Upload Wii binary
|
- name: Upload Wii binary
|
||||||
uses: actions/upload-artifact@v6
|
uses: actions/upload-artifact@v6
|
||||||
with:
|
with:
|
||||||
name: dusk-wii
|
name: dusk-wii
|
||||||
path: ./git-artifcats/Dusk
|
path: ./git-artifcats/Dusk
|
||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-wii-iso:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build Wii ISO
|
||||||
|
run: ./scripts/build-wii-iso-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||||
|
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||||
|
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||||
|
- name: Upload Wii ISO
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-wii-iso
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
@@ -106,3 +106,4 @@ yarn.lock
|
|||||||
/build*
|
/build*
|
||||||
/assets/test
|
/assets/test
|
||||||
/tools_old
|
/tools_old
|
||||||
|
/assets/test.png
|
||||||
@@ -0,0 +1,427 @@
|
|||||||
|
# Dusk — Claude Code rules
|
||||||
|
|
||||||
|
## File headers
|
||||||
|
Every C, H, and JS file starts with:
|
||||||
|
|
||||||
|
```c
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
```
|
||||||
|
|
||||||
|
JS files use `//` comment style instead.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## C conventions
|
||||||
|
|
||||||
|
### Types
|
||||||
|
Always use the project-defined aliases instead of bare C primitives:
|
||||||
|
|
||||||
|
| Use | Not |
|
||||||
|
|-----------|--------------|
|
||||||
|
| `bool_t` | `bool` |
|
||||||
|
| `int_t` | `int` |
|
||||||
|
| `float_t` | `float` |
|
||||||
|
| `char_t` | `char` |
|
||||||
|
|
||||||
|
Use `uint8_t`, `uint16_t`, `int32_t`, etc. for fixed-width integers.
|
||||||
|
All struct and enum types end in `_t` (`animation_t`, `errorret_t`, …).
|
||||||
|
|
||||||
|
### Naming
|
||||||
|
- **Functions** — snake_case, prefixed with their module:
|
||||||
|
`assetLock()`, `entityPositionInit()`, `moduleAssetBatchCtor()`
|
||||||
|
- **Struct fields** — camelCase: `keyframeCount`, `localPosition`
|
||||||
|
- **Macros / constants** — UPPER_SNAKE_CASE:
|
||||||
|
`ENTITY_ID_INVALID`, `ERROR_OK`, `COMPONENT_TYPE_COUNT`
|
||||||
|
- **Files** — snake_case matching the primary type: `entityposition.c`,
|
||||||
|
`moduleassetbatch.c`
|
||||||
|
|
||||||
|
### Header files (`.h`)
|
||||||
|
- Use `#pragma once` — no include guards.
|
||||||
|
- Declare every public function, `#define`, and `extern` global.
|
||||||
|
- Write a JSDoc block (`/** … */`) above every declaration explaining
|
||||||
|
purpose, `@param`s, and `@returns`.
|
||||||
|
- Only include headers that the `.h` file itself strictly requires for
|
||||||
|
the types it exposes. Move everything else to the `.c` file.
|
||||||
|
Do not use forward declarations as a workaround — use the real
|
||||||
|
include in the `.c` file instead.
|
||||||
|
|
||||||
|
### Implementation files (`.c`)
|
||||||
|
- Contain function bodies only; no declarations.
|
||||||
|
- Pull in whatever additional includes the implementation needs.
|
||||||
|
|
||||||
|
### Formatting
|
||||||
|
- Hard-wrap all lines at **80 characters**.
|
||||||
|
|
||||||
|
### Error handling
|
||||||
|
Return `errorret_t` from fallible functions. Use these macros:
|
||||||
|
|
||||||
|
```c
|
||||||
|
errorOk(); // return success
|
||||||
|
errorThrow("msg %d", val); // return failure with message
|
||||||
|
errorChain(someCall()); // propagate failure, continue on success
|
||||||
|
errorIsOk(ret) / errorIsNotOk(ret) // test a result
|
||||||
|
errorCatch(ret); // handle + free an error
|
||||||
|
```
|
||||||
|
|
||||||
|
Never return raw error codes or use `errno` for in-engine errors.
|
||||||
|
|
||||||
|
### Memory
|
||||||
|
Use the project allocator — never raw `malloc`/`free`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
memoryAllocate(size) // allocate
|
||||||
|
memoryFree(ptr) // free
|
||||||
|
memoryZero(dest, size) // zero a block
|
||||||
|
memoryCopy(dest, src, size) // copy
|
||||||
|
```
|
||||||
|
|
||||||
|
### Asserts
|
||||||
|
Prefer specific assert macros over bare `assert()`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
assertNotNull(ptr, "msg");
|
||||||
|
assertTrue(cond, "msg");
|
||||||
|
assertFalse(cond, "msg");
|
||||||
|
assertUnreachable("msg");
|
||||||
|
assertIsMainThread("msg");
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Build system
|
||||||
|
Each subdirectory has its own `CMakeLists.txt` that adds sources with:
|
||||||
|
|
||||||
|
```cmake
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
myfile.c
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
Never add source files to the root `CMakeLists.txt` directly.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Platform support
|
||||||
|
|
||||||
|
### Targets
|
||||||
|
Set `DUSK_TARGET_SYSTEM` at CMake configure time to select a platform:
|
||||||
|
|
||||||
|
| `DUSK_TARGET_SYSTEM` | Macro defined | Platform |
|
||||||
|
|----------------------|-------------------|------------------|
|
||||||
|
| `linux` | `DUSK_LINUX` | Linux desktop |
|
||||||
|
| `knulli` | `DUSK_KNULLI` | Knulli (handheld)|
|
||||||
|
| `psp` | `DUSK_PSP` | Sony PSP |
|
||||||
|
| `vita` | `DUSK_VITA` | PlayStation Vita |
|
||||||
|
| `gamecube` | `DUSK_GAMECUBE` | Nintendo GameCube|
|
||||||
|
| `wii` | `DUSK_WII` | Nintendo Wii |
|
||||||
|
|
||||||
|
### Layer structure
|
||||||
|
```
|
||||||
|
src/dusk/ core, platform-agnostic game logic
|
||||||
|
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP, Vita)
|
||||||
|
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP, Vita)
|
||||||
|
src/dusklinux/ Linux + Knulli platform impl
|
||||||
|
src/duskpsp/ PSP platform impl
|
||||||
|
src/duskvita/ Vita platform impl
|
||||||
|
src/duskdolphin/ GameCube / Wii platform impl (no SDL2/OpenGL)
|
||||||
|
```
|
||||||
|
|
||||||
|
Dolphin is the only target that bypasses SDL2 and OpenGL entirely —
|
||||||
|
it uses native GameCube/Wii rendering and input APIs.
|
||||||
|
|
||||||
|
### Platform guards
|
||||||
|
Use the compile-time macros for platform-specific code:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#ifdef DUSK_PSP
|
||||||
|
// PSP-only path
|
||||||
|
#elif defined(DUSK_GAMECUBE) || defined(DUSK_WII)
|
||||||
|
// GameCube / Wii path
|
||||||
|
#else
|
||||||
|
// Generic / Linux fallback
|
||||||
|
#endif
|
||||||
|
```
|
||||||
|
|
||||||
|
Additional capability macros set per-target:
|
||||||
|
`DUSK_SDL2`, `DUSK_OPENGL`, `DUSK_OPENGL_ES`, `DUSK_OPENGL_LEGACY`,
|
||||||
|
`DUSK_INPUT_GAMEPAD`, `DUSK_INPUT_KEYBOARD`, `DUSK_INPUT_POINTER`,
|
||||||
|
`DUSK_PLATFORM_ENDIAN_BIG` / `DUSK_PLATFORM_ENDIAN_LITTLE`.
|
||||||
|
|
||||||
|
### Abstraction pattern
|
||||||
|
Platform-specific implementations are wired in via `#define` macros in
|
||||||
|
each platform's `displayplatform.h` / `inputplatform.h` etc., which
|
||||||
|
the core calls through. Functions that a platform does not support are
|
||||||
|
simply left undefined — the core guards calls with `#ifdef`.
|
||||||
|
|
||||||
|
### Adding platform-specific code
|
||||||
|
- Put it under `src/dusk<platform>/` in the matching subsystem folder.
|
||||||
|
- Gate any core call-site with the appropriate `#ifdef DUSK_<PLATFORM>`
|
||||||
|
or capability macro.
|
||||||
|
- Keep the `src/dusk/` core free of platform ifdefs — delegate through
|
||||||
|
the platform header macros instead.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new asset loader type
|
||||||
|
1. Add an enum value to `assetloadertype_t` (before `_COUNT`) in
|
||||||
|
`src/dusk/asset/loader/assetloader.h`.
|
||||||
|
2. Add fields to the input/loading/output unions in `assetloader.h`.
|
||||||
|
3. Implement `assetXxxLoaderSync`, `assetXxxLoaderAsync`, and
|
||||||
|
`assetXxxDispose` in a new `src/dusk/asset/loader/xxx/` directory.
|
||||||
|
4. Register the three callbacks in `ASSET_LOADER_CALLBACKS[]` in
|
||||||
|
`src/dusk/asset/loader/assetloader.c`.
|
||||||
|
5. If user-facing, create a JS module (see below) and a `.d.ts` file.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new entity component
|
||||||
|
1. Create `src/dusk/entity/component/<category>/entityMyComp.h/.c` with
|
||||||
|
struct `entityMyComp_t`, `entityMyCompInit()`, and optionally
|
||||||
|
`entityMyCompDispose()`.
|
||||||
|
2. Add the include to `src/dusk/entity/componentlist.h` header block.
|
||||||
|
3. Add a row to `src/dusk/entity/componentlist.h`:
|
||||||
|
```c
|
||||||
|
X(MYCOMP, entityMyComp_t, myComp, entityMyCompInit, NULL, NULL)
|
||||||
|
```
|
||||||
|
This auto-generates the enum, union field, and definition entry.
|
||||||
|
4. If JS-facing, create the script module and `.d.ts` (see below).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new script (JS) module
|
||||||
|
1. Create `src/dusk/script/module/<category>/moduleMyMod.h/.c`.
|
||||||
|
- Declare `extern scriptproto_t MODULE_MYMOD_PROTO;` in the header.
|
||||||
|
- Use `moduleBaseFunction(name)` to define JS-callable functions.
|
||||||
|
- Register props/funcs in `moduleMyModInit()` with
|
||||||
|
`scriptProtoDefineProp` / `scriptProtoDefineFunc` /
|
||||||
|
`scriptProtoDefineStaticFunc`.
|
||||||
|
2. `#include` the header in
|
||||||
|
`src/dusk/script/module/modulelist.c` and call
|
||||||
|
`moduleMyModInit()` in `moduleListInit()` (and `Dispose` in
|
||||||
|
`moduleListDispose()`).
|
||||||
|
3. For component modules also register in
|
||||||
|
`src/dusk/script/module/entity/component/modulecomponentlist.c`
|
||||||
|
so `entity.add()` returns the typed wrapper.
|
||||||
|
4. Create `types/<category>/mymod.d.ts` and add a
|
||||||
|
`/// <reference path="..." />` line to `types/index.d.ts`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Script module type declarations
|
||||||
|
Whenever a `src/dusk/script/module/**/*.c` file is created or modified,
|
||||||
|
check whether the corresponding `types/**/*.d.ts` needs updating and
|
||||||
|
apply any changes before finishing the task.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## JavaScript (asset scripts)
|
||||||
|
- Use `var` for module-level state; `const` for values that never
|
||||||
|
change.
|
||||||
|
- Always use semicolons.
|
||||||
|
- Scene objects are plain objects (`var scene = {}`) with assigned
|
||||||
|
methods.
|
||||||
|
- Export via `module.exports = scene`.
|
||||||
|
- Async scene init should use `async function` and `await`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Coding style
|
||||||
|
|
||||||
|
### ASCII only
|
||||||
|
Source files (`.c`, `.h`, `.js`) must contain only ASCII characters (U+0000–U+007F).
|
||||||
|
Non-ASCII characters are banned even in comments and string literals.
|
||||||
|
Use ASCII-only substitutes instead:
|
||||||
|
- `--` or `-` instead of `—` (em dash)
|
||||||
|
- `->` instead of `→` (arrow)
|
||||||
|
- `x` or `*` instead of `×` (multiplication)
|
||||||
|
|
||||||
|
Only non-script asset files (e.g. `.po` locale files) may contain non-ASCII text.
|
||||||
|
|
||||||
|
### Indentation
|
||||||
|
2 spaces. No tabs.
|
||||||
|
|
||||||
|
### Keyword and operator spacing
|
||||||
|
No space between a keyword or function name and its opening parenthesis:
|
||||||
|
|
||||||
|
```c
|
||||||
|
if(!ptr) return;
|
||||||
|
for(uint8_t i = 0; i < count; i++) {
|
||||||
|
while(entry->state != DONE) {
|
||||||
|
switch(type) {
|
||||||
|
sizeof(assetbatch_t)
|
||||||
|
memoryZero(ptr, size)
|
||||||
|
```
|
||||||
|
|
||||||
|
Spaces around all binary operators and after every comma:
|
||||||
|
|
||||||
|
```c
|
||||||
|
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
||||||
|
(size_t)end - (size_t)start
|
||||||
|
foo(a, b, c)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Braces
|
||||||
|
Opening brace on the **same line** as the statement (K&R style) for all
|
||||||
|
constructs — functions, `if`, `else`, `for`, `while`, `switch`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
void assetEntryLock(assetentry_t *entry) {
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
if(dirty) {
|
||||||
|
...
|
||||||
|
} else {
|
||||||
|
...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Guard returns
|
||||||
|
Short guards go on one line with no braces:
|
||||||
|
|
||||||
|
```c
|
||||||
|
if(!ptr) return;
|
||||||
|
if(!b || !b->batch) return jerry_undefined();
|
||||||
|
if(!(flags & DIRTY)) return;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Blank lines
|
||||||
|
- One blank line between functions; no blank line at the start or end of
|
||||||
|
a function body.
|
||||||
|
- One blank line between logical blocks inside a function body.
|
||||||
|
- No trailing blank lines at the end of a file.
|
||||||
|
|
||||||
|
### Pointer placement
|
||||||
|
`*` is attached to the variable name, not the type:
|
||||||
|
|
||||||
|
```c
|
||||||
|
assetentry_t *entry
|
||||||
|
const char_t *name
|
||||||
|
void *ptr
|
||||||
|
uint8_t *d = (uint8_t *)dest;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Casts
|
||||||
|
Space between cast and operand:
|
||||||
|
|
||||||
|
```c
|
||||||
|
(assetbatch_t *)user
|
||||||
|
(uint8_t *)dest
|
||||||
|
(textureformat_t)v
|
||||||
|
```
|
||||||
|
|
||||||
|
### Return
|
||||||
|
No parentheses around the return value:
|
||||||
|
|
||||||
|
```c
|
||||||
|
return ptr;
|
||||||
|
return MEMORY_POINTERS_IN_USE;
|
||||||
|
```
|
||||||
|
|
||||||
|
### switch / case
|
||||||
|
`case` indented 2 spaces from `switch`; body indented 2 more from `case`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
switch(type) {
|
||||||
|
case ASSET_LOADER_TYPE_TEXTURE:
|
||||||
|
descs[i].input.texture = (textureformat_t)v;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Multi-line function signatures
|
||||||
|
When parameters don't fit on one line, put each on its own line indented
|
||||||
|
2 spaces; the closing `) {` (definition) or `);` (declaration) goes on
|
||||||
|
its own line at column 0:
|
||||||
|
|
||||||
|
```c
|
||||||
|
void assetEntryInit(
|
||||||
|
assetentry_t *entry,
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
) {
|
||||||
|
|
||||||
|
errorret_t memoryCompare(
|
||||||
|
const void *a,
|
||||||
|
const void *b,
|
||||||
|
const size_t size
|
||||||
|
);
|
||||||
|
```
|
||||||
|
|
||||||
|
### Structs and enums
|
||||||
|
Anonymous inner struct or enum with a `typedef`, `_t` suffix, closing
|
||||||
|
brace and name on the same line:
|
||||||
|
|
||||||
|
```c
|
||||||
|
typedef struct {
|
||||||
|
errorcode_t code;
|
||||||
|
char_t *message;
|
||||||
|
} errorstate_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_LOADER_TYPE_NULL,
|
||||||
|
ASSET_LOADER_TYPE_COUNT
|
||||||
|
} assetloadertype_t;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Designated initialisers
|
||||||
|
Spaces inside braces; `.field = value`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
jsassetentry_t e = { .entry = entry };
|
||||||
|
assetbatchloadedpend_t init = { .batch = batch };
|
||||||
|
```
|
||||||
|
|
||||||
|
### Ternary operator
|
||||||
|
Spaces around `?` and `:`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
const float val = psx > 0.0f ? pt[0][0] / psx : 0.0f;
|
||||||
|
```
|
||||||
|
|
||||||
|
### const placement
|
||||||
|
`const` before the type, `*` attached to the variable:
|
||||||
|
|
||||||
|
```c
|
||||||
|
const char_t *name
|
||||||
|
const void *src
|
||||||
|
const size_t size
|
||||||
|
```
|
||||||
|
|
||||||
|
### Comments in `.c` files
|
||||||
|
- Block comments that describe a section use the divider style:
|
||||||
|
```c
|
||||||
|
/* ---- Public API ---- */
|
||||||
|
```
|
||||||
|
- Multi-line explanatory comments inside function bodies use `//` lines:
|
||||||
|
```c
|
||||||
|
// Script modules are freed; orphaned JS wrapper objects now get GC'd
|
||||||
|
// so their finalizers fire before assetDispose() checks ref counts.
|
||||||
|
jerry_heap_gc(JERRY_GC_PRESSURE_HIGH);
|
||||||
|
```
|
||||||
|
- Do not use `/* */` for inline or inline-block comments inside `.c`
|
||||||
|
function bodies.
|
||||||
|
|
||||||
|
### Comments in `.h` files
|
||||||
|
Every public declaration gets a Javadoc block (`/** … */`) with
|
||||||
|
`@param` and `@returns` where relevant. Keep it on the lines immediately
|
||||||
|
above the declaration with no blank line in between.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Tests
|
||||||
|
- Tests live in `test/` mirroring `src/dusk/` structure.
|
||||||
|
- Use cmocka; include `dusktest.h`.
|
||||||
|
- Test functions: `static void test_something(void **state)`.
|
||||||
|
- After each test, assert `memoryGetAllocatedCount() == 0` to catch
|
||||||
|
leaks.
|
||||||
|
- Build with `-DDUSK_BUILD_TESTS=ON`.
|
||||||
+18
-1
@@ -4,14 +4,22 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Setup
|
# Setup
|
||||||
cmake_minimum_required(VERSION 3.18)
|
cmake_minimum_required(VERSION 3.13)
|
||||||
|
|
||||||
set(CMAKE_C_STANDARD 11)
|
set(CMAKE_C_STANDARD 11)
|
||||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
||||||
|
cmake_policy(SET CMP0079 NEW)
|
||||||
|
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
||||||
|
|
||||||
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||||
|
|
||||||
|
# Game identity — override these per-project
|
||||||
|
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||||
|
set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
|
||||||
|
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
|
||||||
|
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
|
||||||
|
|
||||||
# Prep cache
|
# Prep cache
|
||||||
set(DUSK_CACHE_TARGET "dusk-target")
|
set(DUSK_CACHE_TARGET "dusk-target")
|
||||||
|
|
||||||
@@ -68,10 +76,19 @@ else()
|
|||||||
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if(NOT DEFINED DUSK_VERSION)
|
||||||
|
string(TIMESTAMP DUSK_VERSION "debug-%y%m%d%H%M%S")
|
||||||
|
endif()
|
||||||
|
|
||||||
# Definitions
|
# Definitions
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
|
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
|
||||||
|
DUSK_GAME_NAME="${DUSK_GAME_NAME}"
|
||||||
|
DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
|
||||||
|
DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
|
||||||
|
DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
|
||||||
|
DUSK_VERSION="${DUSK_VERSION}"
|
||||||
)
|
)
|
||||||
|
|
||||||
# Toolchains
|
# Toolchains
|
||||||
|
|||||||
@@ -0,0 +1,14 @@
|
|||||||
|
const platformNames = {
|
||||||
|
[System.PLATFORM_LINUX]: 'Linux',
|
||||||
|
[System.PLATFORM_KNULLI]: 'Knulli',
|
||||||
|
[System.PLATFORM_PSP]: 'PSP',
|
||||||
|
[System.PLATFORM_GAMECUBE]: 'GameCube',
|
||||||
|
[System.PLATFORM_WII]: 'Wii',
|
||||||
|
};
|
||||||
|
|
||||||
|
Console.print('Platform: ' + (platformNames[System.platform] || 'Unknown'));
|
||||||
|
|
||||||
|
requireAsync('testscene.js').then(Scene.set).catch(err => {
|
||||||
|
Console.print('Error loading scene: ' + err);
|
||||||
|
Engine.exit();
|
||||||
|
});
|
||||||
@@ -1,76 +0,0 @@
|
|||||||
module('input')
|
|
||||||
module('platform')
|
|
||||||
module('scene')
|
|
||||||
module('locale')
|
|
||||||
|
|
||||||
-- Default Input bindings.
|
|
||||||
if PSP then
|
|
||||||
inputBind("up", INPUT_ACTION_UP)
|
|
||||||
inputBind("down", INPUT_ACTION_DOWN)
|
|
||||||
inputBind("left", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("right", INPUT_ACTION_RIGHT)
|
|
||||||
inputBind("accept", INPUT_ACTION_ACCEPT)
|
|
||||||
inputBind("cancel", INPUT_ACTION_CANCEL)
|
|
||||||
inputBind("select", INPUT_ACTION_RAGEQUIT)
|
|
||||||
inputBind("lstick_up", INPUT_ACTION_UP)
|
|
||||||
inputBind("lstick_down", INPUT_ACTION_DOWN)
|
|
||||||
inputBind("lstick_left", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("lstick_right", INPUT_ACTION_RIGHT)
|
|
||||||
|
|
||||||
elseif DOLPHIN then
|
|
||||||
inputBind("up", INPUT_ACTION_UP)
|
|
||||||
inputBind("down", INPUT_ACTION_DOWN)
|
|
||||||
inputBind("left", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("right", INPUT_ACTION_RIGHT)
|
|
||||||
inputBind("b", INPUT_ACTION_CANCEL)
|
|
||||||
inputBind("a", INPUT_ACTION_ACCEPT)
|
|
||||||
inputBind("z", INPUT_ACTION_RAGEQUIT)
|
|
||||||
inputBind("lstick_up", INPUT_ACTION_UP)
|
|
||||||
inputBind("lstick_down", INPUT_ACTION_DOWN)
|
|
||||||
inputBind("lstick_left", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("lstick_right", INPUT_ACTION_RIGHT)
|
|
||||||
|
|
||||||
elseif LINUX then
|
|
||||||
if INPUT_KEYBOARD then
|
|
||||||
inputBind("w", INPUT_ACTION_UP)
|
|
||||||
inputBind("s", INPUT_ACTION_DOWN)
|
|
||||||
inputBind("a", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("d", INPUT_ACTION_RIGHT)
|
|
||||||
|
|
||||||
inputBind("left", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("right", INPUT_ACTION_RIGHT)
|
|
||||||
inputBind("up", INPUT_ACTION_UP)
|
|
||||||
inputBind("down", INPUT_ACTION_DOWN)
|
|
||||||
|
|
||||||
inputBind("enter", INPUT_ACTION_ACCEPT)
|
|
||||||
inputBind("e", INPUT_ACTION_ACCEPT)
|
|
||||||
|
|
||||||
inputBind("q", INPUT_ACTION_CANCEL)
|
|
||||||
|
|
||||||
inputBind("escape", INPUT_ACTION_RAGEQUIT)
|
|
||||||
end
|
|
||||||
|
|
||||||
if INPUT_GAMEPAD then
|
|
||||||
inputBind("gamepad_up", INPUT_ACTION_UP)
|
|
||||||
inputBind("gamepad_down", INPUT_ACTION_DOWN)
|
|
||||||
inputBind("gamepad_left", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("gamepad_right", INPUT_ACTION_RIGHT)
|
|
||||||
|
|
||||||
inputBind("gamepad_a", INPUT_ACTION_ACCEPT)
|
|
||||||
inputBind("gamepad_b", INPUT_ACTION_CANCEL)
|
|
||||||
inputBind("gamepad_back", INPUT_ACTION_RAGEQUIT)
|
|
||||||
|
|
||||||
inputBind("gamepad_lstick_up", INPUT_ACTION_UP)
|
|
||||||
inputBind("gamepad_lstick_down", INPUT_ACTION_DOWN)
|
|
||||||
inputBind("gamepad_lstick_left", INPUT_ACTION_LEFT)
|
|
||||||
inputBind("gamepad_lstick_right", INPUT_ACTION_RIGHT)
|
|
||||||
end
|
|
||||||
|
|
||||||
if INPUT_POINTER then
|
|
||||||
inputBind("mouse_x", INPUT_ACTION_POINTERX)
|
|
||||||
inputBind("mouse_y", INPUT_ACTION_POINTERY)
|
|
||||||
end
|
|
||||||
|
|
||||||
else
|
|
||||||
print("Unknown platform, no default input bindings set.")
|
|
||||||
end
|
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
const PLAYER_SPEED = 5.0;
|
||||||
|
|
||||||
|
var player = {};
|
||||||
|
|
||||||
|
var _entity, _position, _physics;
|
||||||
|
|
||||||
|
player.create = function(texEntry) {
|
||||||
|
_entity = Entity.create();
|
||||||
|
_position = _entity.add(Component.POSITION);
|
||||||
|
_physics = _entity.add(Component.PHYSICS);
|
||||||
|
|
||||||
|
_physics.bodyType = Physics.DYNAMIC;
|
||||||
|
_physics.shape = Physics.SHAPE_CUBE;
|
||||||
|
_physics.gravityScale = 1.0;
|
||||||
|
|
||||||
|
var r = _entity.add(Component.RENDERABLE);
|
||||||
|
r.texture = texEntry.texture;
|
||||||
|
r.type = Renderable.SPRITEBATCH;
|
||||||
|
r.color = new Color(220, 80, 80);
|
||||||
|
// upright quad: (-0.5,0,0) -> (0.5,1,0) in XY plane
|
||||||
|
r.sprites = [[-0.5, 0, 0, 0.5, 1, 0, 0, 1, 1, 0]];
|
||||||
|
|
||||||
|
_position.localPosition = new Vec3(0, 1, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
player.getPosition = function() {
|
||||||
|
return _position;
|
||||||
|
};
|
||||||
|
|
||||||
|
player.update = function() {
|
||||||
|
if(!_physics) return;
|
||||||
|
var vx = Input.axis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT) * PLAYER_SPEED;
|
||||||
|
var vz = Input.axis(INPUT_ACTION_DOWN, INPUT_ACTION_UP) * PLAYER_SPEED;
|
||||||
|
// Preserve vertical velocity so gravity and landing work correctly.
|
||||||
|
var vy = _physics.velocity.y;
|
||||||
|
_physics.velocity = new Vec3(vx, vy, vz);
|
||||||
|
};
|
||||||
|
|
||||||
|
player.dispose = function() {
|
||||||
|
Entity.dispose(_entity);
|
||||||
|
_entity = null;
|
||||||
|
_position = null;
|
||||||
|
_physics = null;
|
||||||
|
};
|
||||||
|
|
||||||
|
module.exports = player;
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
var scene = {};
|
||||||
|
var player = require('player.js');
|
||||||
|
|
||||||
|
var assets = AssetBatch([
|
||||||
|
{ path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
|
||||||
|
]);
|
||||||
|
|
||||||
|
// Pokemon DS-style camera: ~34 degrees elevation (atan(6/9)).
|
||||||
|
// CAM_HEIGHT / CAM_DIST ratio controls the tilt - keep it under 0.7 for
|
||||||
|
// the characteristically shallow DS angle.
|
||||||
|
const CAM_HEIGHT = 6;
|
||||||
|
const CAM_DIST = 9;
|
||||||
|
|
||||||
|
var cam, camPos;
|
||||||
|
var floorEntity;
|
||||||
|
|
||||||
|
function updateCamera() {
|
||||||
|
var pp = player.getPosition().worldPosition;
|
||||||
|
// Position is offset above and behind the player; lookAt the exact player
|
||||||
|
// world position so the player projects to the center pixel every frame.
|
||||||
|
camPos.localPosition = new Vec3(pp.x, pp.y + CAM_HEIGHT, pp.z + CAM_DIST);
|
||||||
|
camPos.lookAt(new Vec3(pp.x, pp.y, pp.z));
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.init = async function() {
|
||||||
|
assets.lock();
|
||||||
|
await assets.loaded();
|
||||||
|
|
||||||
|
var texEntry = assets.entry(0);
|
||||||
|
|
||||||
|
// Camera
|
||||||
|
cam = Entity.create();
|
||||||
|
camPos = cam.add(Component.POSITION);
|
||||||
|
cam.add(Component.CAMERA);
|
||||||
|
|
||||||
|
// Floor - infinite static plane at Y=0. Rendered as a large flat blue
|
||||||
|
// slab using the default SHADER_MATERIAL (no texture needed).
|
||||||
|
floorEntity = Entity.create();
|
||||||
|
var floorPos = floorEntity.add(Component.POSITION);
|
||||||
|
var floorPhysics = floorEntity.add(Component.PHYSICS);
|
||||||
|
floorPhysics.bodyType = Physics.STATIC;
|
||||||
|
floorPhysics.shape = Physics.SHAPE_PLANE;
|
||||||
|
|
||||||
|
var floorR = floorEntity.add(Component.RENDERABLE);
|
||||||
|
floorR.color = Color.BLUE;
|
||||||
|
floorPos.localScale = new Vec3(16, 0.2, 16);
|
||||||
|
floorPos.localPosition = new Vec3(0, -0.1, 0);
|
||||||
|
|
||||||
|
// Player - spawns 1 unit above the floor so physics drops it cleanly.
|
||||||
|
player.create(texEntry);
|
||||||
|
|
||||||
|
// Initialise camera at the correct angle from the player's spawn position.
|
||||||
|
updateCamera();
|
||||||
|
};
|
||||||
|
|
||||||
|
scene.update = function() {
|
||||||
|
player.update();
|
||||||
|
updateCamera();
|
||||||
|
};
|
||||||
|
|
||||||
|
scene.dispose = function() {
|
||||||
|
player.dispose();
|
||||||
|
Entity.dispose(floorEntity);
|
||||||
|
Entity.dispose(cam);
|
||||||
|
assets.unlock();
|
||||||
|
};
|
||||||
|
|
||||||
|
module.exports = scene;
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
module = {
|
||||||
|
render() {
|
||||||
|
Text.draw(0, 0, "Hello World");
|
||||||
|
SpriteBatch.flush();
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Turn things off we don't need
|
||||||
|
set(JERRY_CMDLINE OFF CACHE BOOL "" FORCE)
|
||||||
|
set(JERRY_EXT ON CACHE BOOL "" FORCE)
|
||||||
|
set(JERRY_DEBUGGER OFF CACHE BOOL "" FORCE)
|
||||||
|
set(JERRY_BUILTIN_DATE OFF CACHE BOOL "" FORCE)
|
||||||
|
set(ENABLE_LTO OFF CACHE BOOL "" FORCE)
|
||||||
|
|
||||||
|
# Fetch Jerry
|
||||||
|
include(FetchContent)
|
||||||
|
FetchContent_Declare(
|
||||||
|
jerryscript
|
||||||
|
GIT_REPOSITORY https://git.wish.moe/YourWishes/jerryscript
|
||||||
|
GIT_TAG float32-fix
|
||||||
|
)
|
||||||
|
FetchContent_MakeAvailable(jerryscript)
|
||||||
|
|
||||||
|
# Mark found
|
||||||
|
set(jerryscript_FOUND ON)
|
||||||
|
|
||||||
|
# Define targets
|
||||||
|
if(TARGET jerryscript-core)
|
||||||
|
set(JERRY_CORE_TARGET jerryscript-core)
|
||||||
|
elseif(TARGET jerry-core)
|
||||||
|
set(JERRY_CORE_TARGET jerry-core)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(TARGET jerryscript-ext)
|
||||||
|
set(JERRY_EXT_TARGET jerryscript-ext)
|
||||||
|
elseif(TARGET jerry-ext)
|
||||||
|
set(JERRY_EXT_TARGET jerry-ext)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(TARGET jerryscript-port-default)
|
||||||
|
set(JERRY_PORT_TARGET jerryscript-port-default)
|
||||||
|
elseif(TARGET jerry-port-default)
|
||||||
|
set(JERRY_PORT_TARGET jerry-port-default)
|
||||||
|
elseif(TARGET jerryscript-port)
|
||||||
|
set(JERRY_PORT_TARGET jerryscript-port)
|
||||||
|
elseif(TARGET jerry-port)
|
||||||
|
set(JERRY_PORT_TARGET jerry-port)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT JERRY_CORE_TARGET)
|
||||||
|
message(FATAL_ERROR "JerryScript core target not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT JERRY_EXT_TARGET)
|
||||||
|
message(FATAL_ERROR "JerryScript ext target not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT JERRY_PORT_TARGET)
|
||||||
|
message(FATAL_ERROR "JerryScript port target not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
foreach(tgt IN ITEMS
|
||||||
|
${JERRY_CORE_TARGET}
|
||||||
|
${JERRY_EXT_TARGET}
|
||||||
|
${JERRY_PORT_TARGET}
|
||||||
|
)
|
||||||
|
if(TARGET ${tgt})
|
||||||
|
set_property(TARGET ${tgt} PROPERTY INTERPROCEDURAL_OPTIMIZATION OFF)
|
||||||
|
target_compile_definitions(${JERRY_CORE_TARGET} PRIVATE
|
||||||
|
JERRY_NUMBER_TYPE_FLOAT64=0
|
||||||
|
JERRY_BUILTIN_DATE=0
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
# Export include dirs through the targets
|
||||||
|
target_include_directories(${JERRY_CORE_TARGET} INTERFACE
|
||||||
|
${jerryscript_SOURCE_DIR}/jerry-core/include
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(${JERRY_EXT_TARGET} INTERFACE
|
||||||
|
${jerryscript_SOURCE_DIR}/jerry-ext/include
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(${JERRY_PORT_TARGET} INTERFACE
|
||||||
|
${jerryscript_SOURCE_DIR}/jerry-port/default/include
|
||||||
|
)
|
||||||
|
|
||||||
|
# Suppress JerryScript-only warning
|
||||||
|
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
|
||||||
|
target_compile_options(${JERRY_CORE_TARGET} PRIVATE
|
||||||
|
-Wno-error
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
add_library(jerryscript::core ALIAS ${JERRY_CORE_TARGET})
|
||||||
|
add_library(jerryscript::ext ALIAS ${JERRY_EXT_TARGET})
|
||||||
|
add_library(jerryscript::port ALIAS ${JERRY_PORT_TARGET})
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# dusk_embed_js(TARGET JS_FILE [NAME identifier])
|
||||||
|
#
|
||||||
|
# Converts a JS file into a C string header in DUSK_GENERATED_HEADERS_DIR.
|
||||||
|
# The generated header defines:
|
||||||
|
# static const char <NAME>[] = "...";
|
||||||
|
# static const size_t <NAME>_SIZE = sizeof(<NAME>) - 1;
|
||||||
|
#
|
||||||
|
# NAME defaults to the uppercase stem + "_JS" (e.g. scene.js -> SCENE_JS).
|
||||||
|
function(dusk_embed_js TARGET JS_FILE)
|
||||||
|
cmake_parse_arguments(ARG "" "NAME" "" ${ARGN})
|
||||||
|
|
||||||
|
get_filename_component(JS_ABS "${JS_FILE}" ABSOLUTE)
|
||||||
|
get_filename_component(JS_STEM "${JS_FILE}" NAME_WE)
|
||||||
|
|
||||||
|
set(OUTPUT_HEADER "${DUSK_GENERATED_HEADERS_DIR}/${JS_STEM}_js.h")
|
||||||
|
|
||||||
|
set(NAME_ARG "")
|
||||||
|
if(ARG_NAME)
|
||||||
|
set(NAME_ARG "--name" "${ARG_NAME}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT "${OUTPUT_HEADER}"
|
||||||
|
COMMAND ${Python3_EXECUTABLE} -m tools.js2c
|
||||||
|
--input "${JS_ABS}"
|
||||||
|
--output "${OUTPUT_HEADER}"
|
||||||
|
${NAME_ARG}
|
||||||
|
WORKING_DIRECTORY "${DUSK_ROOT_DIR}"
|
||||||
|
DEPENDS "${JS_ABS}"
|
||||||
|
COMMENT "js2c: ${JS_STEM}.js -> ${JS_STEM}_js.h"
|
||||||
|
VERBATIM
|
||||||
|
)
|
||||||
|
|
||||||
|
file(RELATIVE_PATH JS_REL "${DUSK_ROOT_DIR}" "${JS_ABS}")
|
||||||
|
string(MAKE_C_IDENTIFIER "dusk_js2c_${JS_REL}" JS_TARGET)
|
||||||
|
add_custom_target(${JS_TARGET} DEPENDS "${OUTPUT_HEADER}")
|
||||||
|
add_dependencies(${TARGET} ${JS_TARGET})
|
||||||
|
endfunction()
|
||||||
+45
-33
@@ -1,57 +1,69 @@
|
|||||||
# Target definitions
|
# Build type: DOL (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
|
||||||
|
set(DUSK_DOLPHIN_BUILD_TYPE "DOL" CACHE STRING "Dolphin asset source: DOL (SD/USB) or ISO (DVD disc)")
|
||||||
|
set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "DOL" "ISO")
|
||||||
|
|
||||||
|
# Numeric tokens so #if DUSK_DOLPHIN_BUILD_TYPE == DOL works in C.
|
||||||
|
# DUSK_DOLPHIN_BUILD_TYPE is passed without quotes so it expands to the identifier.
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_DOLPHIN
|
DUSK_DOLPHIN
|
||||||
DUSK_INPUT_GAMEPAD
|
DUSK_INPUT_GAMEPAD
|
||||||
DUSK_DISPLAY_WIDTH=640
|
DUSK_DISPLAY_WIDTH=640
|
||||||
DUSK_DISPLAY_HEIGHT=480
|
DUSK_DISPLAY_HEIGHT=480
|
||||||
|
DUSK_THREAD_PTHREAD
|
||||||
|
DOL=1
|
||||||
|
ISO=2
|
||||||
|
DUSK_DOLPHIN_BUILD_TYPE=${DUSK_DOLPHIN_BUILD_TYPE}
|
||||||
)
|
)
|
||||||
|
|
||||||
# Custom compiler flags
|
# Custom compiler flags
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
|
||||||
|
|
||||||
# Need PkgConfig
|
|
||||||
find_package(PkgConfig REQUIRED)
|
|
||||||
pkg_check_modules(zip IMPORTED_TARGET libzip)
|
|
||||||
|
|
||||||
# Disable all warnings
|
# Disable all warnings
|
||||||
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
|
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
|
||||||
|
|
||||||
# Custom flags for cglm
|
# cglm: fetched at source level via Findcglm.cmake (FetchContent, headers only)
|
||||||
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
|
||||||
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
|
||||||
find_package(cglm REQUIRED)
|
find_package(cglm REQUIRED)
|
||||||
|
|
||||||
# Compile lua
|
# Pre-create ZLIB::ZLIB so any downstream cmake module that resolves it
|
||||||
include(FetchContent)
|
# (FindZLIB, pkg-config IMPORTED_TARGET Requires processing) gets plain -lz
|
||||||
FetchContent_Declare(
|
# rather than an unresolvable IMPORTED target that the PPC linker rejects.
|
||||||
liblua
|
if(NOT TARGET ZLIB::ZLIB)
|
||||||
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
|
add_library(ZLIB::ZLIB INTERFACE IMPORTED GLOBAL)
|
||||||
)
|
set_target_properties(ZLIB::ZLIB PROPERTIES INTERFACE_LINK_LIBRARIES "z")
|
||||||
FetchContent_MakeAvailable(liblua)
|
endif()
|
||||||
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
|
|
||||||
set(LUA_C_FILES
|
|
||||||
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
|
|
||||||
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
|
|
||||||
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
|
|
||||||
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
|
|
||||||
)
|
|
||||||
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
|
|
||||||
add_library(liblua STATIC ${LUA_C_FILES})
|
|
||||||
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
|
|
||||||
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
|
|
||||||
add_library(lua::lua ALIAS liblua)
|
|
||||||
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
|
|
||||||
|
|
||||||
# Link libraries
|
# Mark libzip as found so src/dusk/CMakeLists.txt skips Findlibzip.cmake.
|
||||||
|
# Findlibzip.cmake calls find_package(ZLIB) which can recreate a broken
|
||||||
|
# ZLIB::ZLIB IMPORTED target, bypassing the shim above.
|
||||||
|
set(libzip_FOUND TRUE CACHE BOOL "libzip found (devkitpro portlibs)" FORCE)
|
||||||
|
|
||||||
|
# Locate zip.h in the devkitpro sysroot (respects CMAKE_FIND_ROOT_PATH).
|
||||||
|
find_path(_dusk_zip_inc NAMES zip.h)
|
||||||
|
if(_dusk_zip_inc)
|
||||||
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE "${_dusk_zip_inc}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Link libraries.
|
||||||
|
# zip/z/lzma use target_link_options (raw flags) to bypass cmake target
|
||||||
|
# resolution — pkg-config-generated targets for these carry ZLIB::ZLIB in
|
||||||
|
# INTERFACE_LINK_LIBRARIES which breaks the PPC link step.
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
cglm
|
cglm
|
||||||
liblua
|
|
||||||
m
|
m
|
||||||
fat
|
zip
|
||||||
PkgConfig::zip
|
bz2
|
||||||
|
zstd
|
||||||
|
z
|
||||||
|
lzma
|
||||||
)
|
)
|
||||||
|
|
||||||
# Postbuild
|
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC DUSK_DOLPHIN_BUILD_ISO)
|
||||||
|
else()
|
||||||
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE fat)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Postbuild: ELF -> DOL
|
||||||
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
|
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
|
||||||
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||||
COMMAND elf2dol
|
COMMAND elf2dol
|
||||||
|
|||||||
@@ -3,3 +3,22 @@ include(cmake/targets/dolphin.cmake)
|
|||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_GAMECUBE
|
DUSK_GAMECUBE
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# Link libraries
|
||||||
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
|
# bba
|
||||||
|
)
|
||||||
|
|
||||||
|
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
|
||||||
|
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
||||||
|
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||||
|
COMMAND ${Python3_EXECUTABLE}
|
||||||
|
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
|
||||||
|
"GCN"
|
||||||
|
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||||
|
"${DUSK_ASSETS_ZIP}"
|
||||||
|
"${DUSK_GAME_NAME}"
|
||||||
|
"${DUSK_BUILD_DIR}"
|
||||||
|
COMMENT "Building GameCube ISO images (NTSC-J, NTSC-U, PAL)"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|||||||
@@ -34,6 +34,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_OPENGL
|
DUSK_OPENGL
|
||||||
DUSK_OPENGL_ES
|
DUSK_OPENGL_ES
|
||||||
DUSK_LINUX
|
DUSK_LINUX
|
||||||
|
DUSK_KNULLI
|
||||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
||||||
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
# Find link platform-specific libraries
|
# Find link platform-specific libraries
|
||||||
find_package(SDL2 REQUIRED)
|
find_package(SDL2 REQUIRED)
|
||||||
find_package(OpenGL REQUIRED)
|
find_package(OpenGL REQUIRED)
|
||||||
find_package(CURL REQUIRED)
|
# find_package(CURL REQUIRED)
|
||||||
|
|
||||||
# Setup endianess at compile time to optimize.
|
# Setup endianess at compile time to optimize.
|
||||||
include(TestBigEndian)
|
include(TestBigEndian)
|
||||||
@@ -23,13 +23,16 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
OpenGL::GL
|
OpenGL::GL
|
||||||
GL
|
GL
|
||||||
m
|
m
|
||||||
CURL::libcurl
|
# CURL::libcurl
|
||||||
)
|
)
|
||||||
|
|
||||||
|
set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures.")
|
||||||
|
|
||||||
# Define platform-specific macros.
|
# Define platform-specific macros.
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_SDL2
|
DUSK_SDL2
|
||||||
DUSK_OPENGL
|
DUSK_OPENGL
|
||||||
|
DUSK_CONSOLE_POSIX
|
||||||
# DUSK_OPENGL_LEGACY
|
# DUSK_OPENGL_LEGACY
|
||||||
DUSK_LINUX
|
DUSK_LINUX
|
||||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
@@ -41,5 +44,5 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_INPUT_GAMEPAD
|
DUSK_INPUT_GAMEPAD
|
||||||
DUSK_TIME_DYNAMIC
|
DUSK_TIME_DYNAMIC
|
||||||
DUSK_NETWORK_IPV6
|
DUSK_NETWORK_IPV6
|
||||||
THREAD_PTHREAD=1
|
DUSK_THREAD_PTHREAD
|
||||||
)
|
)
|
||||||
+14
-4
@@ -1,6 +1,16 @@
|
|||||||
|
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
||||||
|
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
|
||||||
|
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
||||||
|
set(CMAKE_C_COMPILER_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
|
||||||
|
set(CMAKE_C_ARCHIVE_CREATE "$ENV{PSPDEV}/bin/psp-ar qc <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||||
|
set(CMAKE_C_ARCHIVE_APPEND "$ENV{PSPDEV}/bin/psp-ar q <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||||
|
set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>")
|
||||||
|
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE)
|
||||||
|
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE)
|
||||||
|
|
||||||
find_package(SDL2 REQUIRED)
|
find_package(SDL2 REQUIRED)
|
||||||
find_package(OpenGL REQUIRED)
|
find_package(OpenGL REQUIRED)
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||||
${SDL2_LIBRARIES}
|
${SDL2_LIBRARIES}
|
||||||
SDL2
|
SDL2
|
||||||
pthread
|
pthread
|
||||||
@@ -31,11 +41,11 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
pspssl
|
pspssl
|
||||||
)
|
)
|
||||||
|
|
||||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE
|
||||||
${SDL2_INCLUDE_DIRS}
|
${SDL2_INCLUDE_DIRS}
|
||||||
)
|
)
|
||||||
|
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_SDL2
|
DUSK_SDL2
|
||||||
DUSK_OPENGL
|
DUSK_OPENGL
|
||||||
DUSK_PSP
|
DUSK_PSP
|
||||||
@@ -44,7 +54,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_OPENGL_LEGACY
|
DUSK_OPENGL_LEGACY
|
||||||
DUSK_DISPLAY_WIDTH=480
|
DUSK_DISPLAY_WIDTH=480
|
||||||
DUSK_DISPLAY_HEIGHT=272
|
DUSK_DISPLAY_HEIGHT=272
|
||||||
THREAD_PTHREAD=1
|
DUSK_THREAD_PTHREAD
|
||||||
)
|
)
|
||||||
|
|
||||||
# Postbuild, create .pbp file for PSP.
|
# Postbuild, create .pbp file for PSP.
|
||||||
|
|||||||
@@ -20,31 +20,9 @@ set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
|||||||
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
||||||
find_package(cglm REQUIRED)
|
find_package(cglm REQUIRED)
|
||||||
|
|
||||||
# Compile lua
|
|
||||||
include(FetchContent)
|
|
||||||
FetchContent_Declare(
|
|
||||||
liblua
|
|
||||||
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
|
|
||||||
)
|
|
||||||
FetchContent_MakeAvailable(liblua)
|
|
||||||
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
|
|
||||||
set(LUA_C_FILES
|
|
||||||
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
|
|
||||||
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
|
|
||||||
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
|
|
||||||
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
|
|
||||||
)
|
|
||||||
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
|
|
||||||
add_library(liblua STATIC ${LUA_C_FILES})
|
|
||||||
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
|
|
||||||
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
|
|
||||||
add_library(lua::lua ALIAS liblua)
|
|
||||||
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
|
|
||||||
|
|
||||||
# Link libraries
|
# Link libraries
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
${SDL2_LIBRARIES}
|
${SDL2_LIBRARIES}
|
||||||
liblua
|
|
||||||
cglm
|
cglm
|
||||||
SDL2
|
SDL2
|
||||||
SDL2main
|
SDL2main
|
||||||
|
|||||||
@@ -3,3 +3,25 @@ include(cmake/targets/dolphin.cmake)
|
|||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_WII
|
DUSK_WII
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# Generate Homebrew Channel meta.xml from project identity variables
|
||||||
|
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
|
||||||
|
configure_file(
|
||||||
|
"${CMAKE_SOURCE_DIR}/docker/dolphin/meta.xml.in"
|
||||||
|
"${DUSK_BUILD_DIR}/meta.xml"
|
||||||
|
@ONLY
|
||||||
|
)
|
||||||
|
|
||||||
|
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
|
||||||
|
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
||||||
|
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||||
|
COMMAND ${Python3_EXECUTABLE}
|
||||||
|
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
|
||||||
|
"WII"
|
||||||
|
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||||
|
"${DUSK_ASSETS_ZIP}"
|
||||||
|
"${DUSK_GAME_NAME}"
|
||||||
|
"${DUSK_BUILD_DIR}"
|
||||||
|
COMMENT "Building Wii ISO images (NTSC-J, NTSC-U, PAL)"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
FROM devkitpro/devkitppc
|
FROM ghcr.io/extremscorner/libogc2
|
||||||
WORKDIR /workdir
|
WORKDIR /workdir
|
||||||
RUN apt update && \
|
RUN apt update && \
|
||||||
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
|
dkp-pacman -Syu --noconfirm && \
|
||||||
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
|
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl xorriso && \
|
||||||
|
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip libogc2 gamecube-tools ppc-libmad ppc-zlib-ng ppc-liblzma ppc-bzip2 ppc-zstd
|
||||||
VOLUME ["/workdir"]
|
VOLUME ["/workdir"]
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
|
||||||
<app version="1">
|
|
||||||
<name>Dusk</name>
|
|
||||||
<version>1.00</version>
|
|
||||||
<release_date></release_date>
|
|
||||||
<coder>YouWish</coder>
|
|
||||||
<short_description>Dusk game</short_description>
|
|
||||||
<long_description>No description yet.</long_description>
|
|
||||||
<ahb_access/>
|
|
||||||
</app>
|
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||||
|
<app version="1">
|
||||||
|
<name>@DUSK_GAME_NAME@</name>
|
||||||
|
<version>@PROJECT_VERSION@</version>
|
||||||
|
<release_date>@DUSK_BUILD_DATE@</release_date>
|
||||||
|
<coder>@DUSK_GAME_AUTHOR@</coder>
|
||||||
|
<short_description>@DUSK_GAME_SHORT_DESCRIPTION@</short_description>
|
||||||
|
<long_description>@DUSK_GAME_LONG_DESCRIPTION@</long_description>
|
||||||
|
<ahb_access/>
|
||||||
|
</app>
|
||||||
@@ -14,8 +14,8 @@ RUN apt-get install -y \
|
|||||||
python3-dotenv \
|
python3-dotenv \
|
||||||
python3-pyqt5 \
|
python3-pyqt5 \
|
||||||
python3-opengl \
|
python3-opengl \
|
||||||
liblua5.3-dev \
|
|
||||||
xz-utils \
|
xz-utils \
|
||||||
|
liblzma-dev \
|
||||||
libbz2-dev \
|
libbz2-dev \
|
||||||
zlib1g-dev \
|
zlib1g-dev \
|
||||||
libzip-dev \
|
libzip-dev \
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
|
||||||
Executable
+3
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
|
||||||
Executable
+13
@@ -0,0 +1,13 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
if [ -z "$DEVKITPRO" ]; then
|
||||||
|
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
mkdir -p build-gamecube-iso
|
||||||
|
cmake -S. -Bbuild-gamecube-iso \
|
||||||
|
-DDUSK_TARGET_SYSTEM=gamecube \
|
||||||
|
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
|
||||||
|
cd build-gamecube-iso
|
||||||
|
make -j$(nproc) VERBOSE=1
|
||||||
@@ -5,6 +5,10 @@ if [ -z "$DEVKITPRO" ]; then
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
mkdir -p build-gamecube
|
mkdir -p build-gamecube
|
||||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
|
cmake -S. -Bbuild-gamecube \
|
||||||
|
-DDUSK_TARGET_SYSTEM=gamecube \
|
||||||
|
-DDUSK_DOLPHIN_BUILD_TYPE=DOL \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" \
|
||||||
|
-DDKP_OGC_PLATFORM_LIBRARY=libogc2
|
||||||
cd build-gamecube
|
cd build-gamecube
|
||||||
make -j$(nproc) VERBOSE=1
|
make -j$(nproc) VERBOSE=1
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
|
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/build-linux.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/build-linux.sh"
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-psp -f docker/psp/Dockerfile .
|
docker build -t dusk-psp -f docker/psp/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-psp /bin/bash -c "./scripts/build-psp.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-psp /bin/bash -c "./scripts/build-psp.sh"
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-vita -f docker/vita/Dockerfile .
|
docker build -t dusk-vita -f docker/vita/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-vita /bin/bash -c "./scripts/build-vita.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-vita /bin/bash -c "./scripts/build-vita.sh"
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
|
||||||
Executable
+3
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
|
||||||
Executable
+13
@@ -0,0 +1,13 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
if [ -z "$DEVKITPRO" ]; then
|
||||||
|
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
mkdir -p build-wii-iso
|
||||||
|
cmake -S. -Bbuild-wii-iso \
|
||||||
|
-DDUSK_TARGET_SYSTEM=wii \
|
||||||
|
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
|
||||||
|
cd build-wii-iso
|
||||||
|
make -j$(nproc) VERBOSE=1
|
||||||
@@ -5,6 +5,10 @@ if [ -z "$DEVKITPRO" ]; then
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
mkdir -p build-wii
|
mkdir -p build-wii
|
||||||
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
|
cmake -S. -Bbuild-wii \
|
||||||
|
-DDUSK_TARGET_SYSTEM=wii \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" \
|
||||||
|
-DDUSK_DOLPHIN_BUILD_TYPE=DOL
|
||||||
cd build-wii
|
cd build-wii
|
||||||
make -j$(nproc) VERBOSE=1
|
make -j$(nproc) VERBOSE=1
|
||||||
|
mv Dusk.dol boot.dol
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/test-linux.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/test-linux.sh"
|
||||||
@@ -1,4 +1,6 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
|
set -e
|
||||||
|
rm -rf build-tests
|
||||||
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
|
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
|
||||||
cmake --build build-tests -- -j$(nproc)
|
cmake --build build-tests -- -j$(nproc)
|
||||||
ctest --output-on-failure --test-dir build-tests
|
ctest --output-on-failure --test-dir build-tests
|
||||||
+1
-2
@@ -4,7 +4,6 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_subdirectory(dusk)
|
add_subdirectory(dusk)
|
||||||
add_subdirectory(duskrpg)
|
|
||||||
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
||||||
add_subdirectory(dusklinux)
|
add_subdirectory(dusklinux)
|
||||||
@@ -21,7 +20,7 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "vita")
|
|||||||
add_subdirectory(dusksdl2)
|
add_subdirectory(dusksdl2)
|
||||||
add_subdirectory(duskgl)
|
add_subdirectory(duskgl)
|
||||||
|
|
||||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
|
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii" OR DUSK_TARGET_SYSTEM STREQUAL "gamecube")
|
||||||
add_subdirectory(duskdolphin)
|
add_subdirectory(duskdolphin)
|
||||||
|
|
||||||
endif()
|
endif()
|
||||||
+23
-14
@@ -32,18 +32,20 @@ if(NOT yyjson_FOUND)
|
|||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(NOT Lua_FOUND)
|
if(NOT jerryscript_FOUND)
|
||||||
find_package(Lua REQUIRED)
|
find_package(jerryscript REQUIRED)
|
||||||
if(Lua_FOUND AND NOT TARGET Lua::Lua)
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
add_library(Lua::Lua INTERFACE IMPORTED)
|
jerryscript::core
|
||||||
set_target_properties(
|
jerryscript::ext
|
||||||
Lua::Lua
|
jerryscript::port
|
||||||
PROPERTIES
|
)
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
|
endif()
|
||||||
INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
|
|
||||||
)
|
if(DUSK_BACKTRACE)
|
||||||
endif()
|
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
|
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_BACKTRACE
|
||||||
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Includes
|
# Includes
|
||||||
@@ -59,14 +61,19 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
|
|||||||
)
|
)
|
||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
|
add_subdirectory(animation)
|
||||||
|
add_subdirectory(event)
|
||||||
add_subdirectory(assert)
|
add_subdirectory(assert)
|
||||||
add_subdirectory(asset)
|
add_subdirectory(asset)
|
||||||
add_subdirectory(log)
|
add_subdirectory(cutscene)
|
||||||
|
add_subdirectory(item)
|
||||||
|
add_subdirectory(story)
|
||||||
|
add_subdirectory(console)
|
||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
|
add_subdirectory(log)
|
||||||
add_subdirectory(engine)
|
add_subdirectory(engine)
|
||||||
add_subdirectory(entity)
|
add_subdirectory(entity)
|
||||||
add_subdirectory(error)
|
add_subdirectory(error)
|
||||||
add_subdirectory(event)
|
|
||||||
add_subdirectory(input)
|
add_subdirectory(input)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(physics)
|
add_subdirectory(physics)
|
||||||
@@ -76,5 +83,7 @@ add_subdirectory(system)
|
|||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
add_subdirectory(network)
|
add_subdirectory(network)
|
||||||
|
add_subdirectory(overworld)
|
||||||
|
add_subdirectory(save)
|
||||||
add_subdirectory(util)
|
add_subdirectory(util)
|
||||||
add_subdirectory(thread)
|
add_subdirectory(thread)
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
easing.c
|
||||||
|
animation.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#include "animation.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/math.h"
|
||||||
|
|
||||||
|
void animationInit(
|
||||||
|
animation_t *anim,
|
||||||
|
keyframe_t *keyframes,
|
||||||
|
uint16_t keyframeCount
|
||||||
|
) {
|
||||||
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
|
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
||||||
|
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
|
||||||
|
|
||||||
|
anim->keyframes = keyframes;
|
||||||
|
anim->keyframeCount = keyframeCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t animationGetValue(animation_t *anim, const float_t time) {
|
||||||
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
|
assertNotNull(anim->keyframes, "Keyframes pointer cannot be null.");
|
||||||
|
assertTrue(anim->keyframeCount > 0, "Keyframe count invalid.");
|
||||||
|
assertTrue(time >= 0, "Time must be non-negative.");
|
||||||
|
|
||||||
|
keyframe_t *start;
|
||||||
|
keyframe_t *end;
|
||||||
|
keyframe_t *last = anim->keyframes + anim->keyframeCount - 1;
|
||||||
|
keyframe_t *current = anim->keyframes;
|
||||||
|
start = current;
|
||||||
|
|
||||||
|
do {
|
||||||
|
if(current->time > time) {
|
||||||
|
end = current;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
start = current;
|
||||||
|
current++;
|
||||||
|
|
||||||
|
if(current > last) {
|
||||||
|
end = start;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} while(true);
|
||||||
|
|
||||||
|
float_t t = (time - start->time) / (end->time - start->time);
|
||||||
|
return mathLerp(start->value, end->value, easingApply(start->easing, t));
|
||||||
|
}
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "keyframe.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
keyframe_t *keyframes;
|
||||||
|
uint16_t keyframeCount;
|
||||||
|
} animation_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes an animation.
|
||||||
|
*
|
||||||
|
* @param anim The animation to initialize.
|
||||||
|
* @param keyframes The keyframes to use for the animation.
|
||||||
|
* @param keyframeCount The number of keyframes in the animation.
|
||||||
|
*/
|
||||||
|
void animationInit(
|
||||||
|
animation_t *anim,
|
||||||
|
keyframe_t *keyframes,
|
||||||
|
uint16_t keyframeCount
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the value of the animation at a given time.
|
||||||
|
*
|
||||||
|
* @param anim The animation to get the value from.
|
||||||
|
* @param time The time at which to get the value, in seconds.
|
||||||
|
* @return The value of the animation at the given time.
|
||||||
|
*/
|
||||||
|
float_t animationGetValue(animation_t *anim, const float_t time);
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#include "easing.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/math.h"
|
||||||
|
|
||||||
|
const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
|
||||||
|
easingLinear,
|
||||||
|
easingInSine,
|
||||||
|
easingOutSine,
|
||||||
|
easingInOutSine,
|
||||||
|
easingInQuad,
|
||||||
|
easingOutQuad,
|
||||||
|
easingInOutQuad,
|
||||||
|
easingInCubic,
|
||||||
|
easingOutCubic,
|
||||||
|
easingInOutCubic,
|
||||||
|
easingInQuart,
|
||||||
|
easingOutQuart,
|
||||||
|
easingInOutQuart,
|
||||||
|
easingInBack,
|
||||||
|
easingOutBack,
|
||||||
|
easingInOutBack,
|
||||||
|
};
|
||||||
|
|
||||||
|
float_t easingApply(const easingtype_t type, const float_t t) {
|
||||||
|
assertTrue(type < EASING_COUNT, "Invalid easing type");
|
||||||
|
return EASING_FUNCTIONS[type](t);
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingLinear(const float_t t) {
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingInSine(const float_t t) {
|
||||||
|
return 1.0f - cosf(t * MATH_PI * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingOutSine(const float_t t) {
|
||||||
|
return sinf(t * MATH_PI * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingInOutSine(const float_t t) {
|
||||||
|
return -(cosf(MATH_PI * t) - 1.0f) * 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingInQuad(const float_t t) {
|
||||||
|
return t * t;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingOutQuad(const float_t t) {
|
||||||
|
float_t u = 1.0f - t;
|
||||||
|
return 1.0f - u * u;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingInOutQuad(const float_t t) {
|
||||||
|
if(t < 0.5f) return 2.0f * t * t;
|
||||||
|
float_t u = -2.0f * t + 2.0f;
|
||||||
|
return 1.0f - u * u * 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingInCubic(const float_t t) {
|
||||||
|
return t * t * t;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingOutCubic(const float_t t) {
|
||||||
|
float_t u = 1.0f - t;
|
||||||
|
return 1.0f - u * u * u;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingInOutCubic(const float_t t) {
|
||||||
|
if(t < 0.5f) return 4.0f * t * t * t;
|
||||||
|
float_t u = -2.0f * t + 2.0f;
|
||||||
|
return 1.0f - u * u * u * 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingInQuart(const float_t t) {
|
||||||
|
return t * t * t * t;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingOutQuart(const float_t t) {
|
||||||
|
float_t u = 1.0f - t;
|
||||||
|
return 1.0f - u * u * u * u;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingInOutQuart(const float_t t) {
|
||||||
|
if(t < 0.5f) return 8.0f * t * t * t * t;
|
||||||
|
float_t u = -2.0f * t + 2.0f;
|
||||||
|
return 1.0f - u * u * u * u * 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingInBack(const float_t t) {
|
||||||
|
return EASING_C3 * t * t * t - EASING_C1 * t * t;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingOutBack(const float_t t) {
|
||||||
|
float_t u = t - 1.0f;
|
||||||
|
return 1.0f + EASING_C3 * u * u * u + EASING_C1 * u * u;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingInOutBack(const float_t t) {
|
||||||
|
if(t < 0.5f) {
|
||||||
|
float_t u = 2.0f * t;
|
||||||
|
return u * u * ((EASING_C2 + 1.0f) * u - EASING_C2) * 0.5f;
|
||||||
|
}
|
||||||
|
float_t u = 2.0f * t - 2.0f;
|
||||||
|
return (u * u * ((EASING_C2 + 1.0f) * u + EASING_C2) + 2.0f) * 0.5f;
|
||||||
|
}
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
#define EASING_PI 3.14159265358979323846f
|
||||||
|
#define EASING_C1 1.70158f
|
||||||
|
#define EASING_C2 (EASING_C1 * 1.525f)
|
||||||
|
#define EASING_C3 (EASING_C1 + 1.0f)
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
EASING_LINEAR,
|
||||||
|
EASING_IN_SINE,
|
||||||
|
EASING_OUT_SINE,
|
||||||
|
EASING_IN_OUT_SINE,
|
||||||
|
EASING_IN_QUAD,
|
||||||
|
EASING_OUT_QUAD,
|
||||||
|
EASING_IN_OUT_QUAD,
|
||||||
|
EASING_IN_CUBIC,
|
||||||
|
EASING_OUT_CUBIC,
|
||||||
|
EASING_IN_OUT_CUBIC,
|
||||||
|
EASING_IN_QUART,
|
||||||
|
EASING_OUT_QUART,
|
||||||
|
EASING_IN_OUT_QUART,
|
||||||
|
EASING_IN_BACK,
|
||||||
|
EASING_OUT_BACK,
|
||||||
|
EASING_IN_OUT_BACK,
|
||||||
|
|
||||||
|
EASING_COUNT
|
||||||
|
} easingtype_t;
|
||||||
|
|
||||||
|
typedef float_t (*easingfn_t)(const float_t t);
|
||||||
|
|
||||||
|
extern const easingfn_t EASING_FUNCTIONS[EASING_COUNT];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Applies the specified easing function to t.
|
||||||
|
*
|
||||||
|
* @param type The easing type to apply.
|
||||||
|
* @param t The input time, in the range [0, 1].
|
||||||
|
* @return The eased value, in the range [0, 1].
|
||||||
|
*/
|
||||||
|
float_t easingApply(const easingtype_t type, const float_t t);
|
||||||
|
|
||||||
|
float_t easingLinear(const float_t t);
|
||||||
|
float_t easingInSine(const float_t t);
|
||||||
|
float_t easingOutSine(const float_t t);
|
||||||
|
float_t easingInOutSine(const float_t t);
|
||||||
|
float_t easingInQuad(const float_t t);
|
||||||
|
float_t easingOutQuad(const float_t t);
|
||||||
|
float_t easingInOutQuad(const float_t t);
|
||||||
|
float_t easingInCubic(const float_t t);
|
||||||
|
float_t easingOutCubic(const float_t t);
|
||||||
|
float_t easingInOutCubic(const float_t t);
|
||||||
|
float_t easingInQuart(const float_t t);
|
||||||
|
float_t easingOutQuart(const float_t t);
|
||||||
|
float_t easingInOutQuart(const float_t t);
|
||||||
|
float_t easingInBack(const float_t t);
|
||||||
|
float_t easingOutBack(const float_t t);
|
||||||
|
float_t easingInOutBack(const float_t t);
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "easing.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
float_t time;
|
||||||
|
float_t value;
|
||||||
|
easingtype_t easing;
|
||||||
|
} keyframe_t;
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2023 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -8,8 +8,19 @@
|
|||||||
#include "assert.h"
|
#include "assert.h"
|
||||||
#include "log/log.h"
|
#include "log/log.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
|
#ifdef DUSK_THREAD_PTHREAD
|
||||||
|
pthread_t ASSERT_MAIN_THREAD_ID = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifndef DUSK_ASSERTIONS_FAKED
|
#ifndef DUSK_ASSERTIONS_FAKED
|
||||||
|
void assertInit(void) {
|
||||||
|
#ifdef DUSK_THREAD_PTHREAD
|
||||||
|
ASSERT_MAIN_THREAD_ID = pthread_self();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef DUSK_TEST_ASSERT
|
#ifdef DUSK_TEST_ASSERT
|
||||||
void assertTrueImpl(
|
void assertTrueImpl(
|
||||||
const char *file,
|
const char *file,
|
||||||
@@ -25,6 +36,25 @@
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
|
#ifdef DUSK_BACKTRACE
|
||||||
|
#include <execinfo.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
static void assertLogBacktrace(void) {
|
||||||
|
void *frames[64];
|
||||||
|
int count = backtrace(frames, 64);
|
||||||
|
char **symbols = backtrace_symbols(frames, count);
|
||||||
|
memoryTrack(symbols);
|
||||||
|
logError("Stack trace:\n");
|
||||||
|
if(symbols) {
|
||||||
|
for(int i = 0; i < count; i++) {
|
||||||
|
logError(" %s\n", symbols[i]);
|
||||||
|
}
|
||||||
|
memoryFree(symbols);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
void assertTrueImpl(
|
void assertTrueImpl(
|
||||||
const char *file,
|
const char *file,
|
||||||
const int32_t line,
|
const int32_t line,
|
||||||
@@ -33,11 +63,14 @@
|
|||||||
) {
|
) {
|
||||||
if(x != true) {
|
if(x != true) {
|
||||||
logError(
|
logError(
|
||||||
"Assertion Failed in %s:%i\n\n%s\n",
|
"Assertion Failed in %s:%i\n\n%s\n\n",
|
||||||
file,
|
file,
|
||||||
line,
|
line,
|
||||||
message
|
message
|
||||||
);
|
);
|
||||||
|
#ifdef DUSK_BACKTRACE
|
||||||
|
assertLogBacktrace();
|
||||||
|
#endif
|
||||||
abort();
|
abort();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -109,4 +142,29 @@
|
|||||||
) {
|
) {
|
||||||
assertTrueImpl(file, line, stringCompare(a, b) == 0, message);
|
assertTrueImpl(file, line, stringCompare(a, b) == 0, message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void assertIsMainThreadImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *message
|
||||||
|
) {
|
||||||
|
#ifdef DUSK_THREAD_PTHREAD
|
||||||
|
assertTrueImpl(
|
||||||
|
file, line, pthread_self() == ASSERT_MAIN_THREAD_ID, message
|
||||||
|
);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void assertNotMainThreadImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *message
|
||||||
|
) {
|
||||||
|
#ifdef DUSK_THREAD_PTHREAD
|
||||||
|
assertTrueImpl(
|
||||||
|
file, line, pthread_self() != ASSERT_MAIN_THREAD_ID, message
|
||||||
|
);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2023 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -16,7 +16,18 @@
|
|||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef DUSK_THREAD_PTHREAD
|
||||||
|
#include "thread/thread.h"
|
||||||
|
extern pthread_t ASSERT_MAIN_THREAD_ID;
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifndef DUSK_ASSERTIONS_FAKED
|
#ifndef DUSK_ASSERTIONS_FAKED
|
||||||
|
/**
|
||||||
|
* Initializes the assert system. Must be the very first call in engine
|
||||||
|
* startup.
|
||||||
|
*/
|
||||||
|
void assertInit(void);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Assert a given value to be true.
|
* Assert a given value to be true.
|
||||||
*
|
*
|
||||||
@@ -121,6 +132,28 @@
|
|||||||
const char *message
|
const char *message
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts that the current thread is the main thread.
|
||||||
|
*
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
void assertIsMainThreadImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *message
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts that the current thread is NOT the main thread.
|
||||||
|
*
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
void assertNotMainThreadImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *message
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Asserts a given value to be true.
|
* Asserts a given value to be true.
|
||||||
*
|
*
|
||||||
@@ -205,8 +238,28 @@
|
|||||||
#define assertStringEqual(a, b, message) \
|
#define assertStringEqual(a, b, message) \
|
||||||
assertStringEqualImpl(__FILE__, __LINE__, a, b, message)
|
assertStringEqualImpl(__FILE__, __LINE__, a, b, message)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts that the current thread is the main thread.
|
||||||
|
*
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
#define assertIsMainThread(message) \
|
||||||
|
assertIsMainThreadImpl(__FILE__, __LINE__, message)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts that the current thread is NOT the main thread.
|
||||||
|
*
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
#define assertNotMainThread(message) \
|
||||||
|
assertNotMainThreadImpl(__FILE__, __LINE__, message)
|
||||||
|
|
||||||
#else
|
#else
|
||||||
// If assertions are faked, we define the macros to do nothing.
|
// If assertions are faked, we define the macros to do nothing.
|
||||||
|
#define assertInit() ((void)0)
|
||||||
|
#define assertMainThreadInit() ((void)0)
|
||||||
|
#define assertIsMainThread(message) ((void)0)
|
||||||
|
#define assertNotMainThread(message) ((void)0)
|
||||||
#define assertTrue(x, message) ((void)0)
|
#define assertTrue(x, message) ((void)0)
|
||||||
#define assertFalse(x, message) ((void)0)
|
#define assertFalse(x, message) ((void)0)
|
||||||
#define assertUnreachable(message) ((void)0)
|
#define assertUnreachable(message) ((void)0)
|
||||||
@@ -215,9 +268,13 @@
|
|||||||
#define assertDeprecated(message) ((void)0)
|
#define assertDeprecated(message) ((void)0)
|
||||||
#define assertStrLenMax(str, len, message) ((void)0)
|
#define assertStrLenMax(str, len, message) ((void)0)
|
||||||
#define assertStrLenMin(str, len, message) ((void)0)
|
#define assertStrLenMin(str, len, message) ((void)0)
|
||||||
|
#define assertStringEqual(a, b, message) ((void)0)
|
||||||
|
#define assertIsMainThread(message) ((void)0)
|
||||||
|
#define assertNotMainThread(message) ((void)0)
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Static Assertions
|
||||||
#define assertStructSize(struct, size) \
|
#define assertStructSize(struct, size) \
|
||||||
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
|
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
asset.c
|
asset.c
|
||||||
|
assetbatch.c
|
||||||
assetfile.c
|
assetfile.c
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
+402
-14
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -11,45 +11,433 @@
|
|||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "engine/engine.h"
|
#include "engine/engine.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
|
#include "console/console.h"
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
asset_t ASSET;
|
asset_t ASSET;
|
||||||
|
|
||||||
errorret_t assetInit(void) {
|
errorret_t assetInit(void) {
|
||||||
memoryZero(&ASSET, sizeof(asset_t));
|
memoryZero(&ASSET, sizeof(asset_t));
|
||||||
|
|
||||||
|
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
|
||||||
|
threadMutexInit(&ASSET.loading[i].mutex);
|
||||||
|
}
|
||||||
|
|
||||||
// assetInitPlatform must either define ASSET.zip or throw an error.
|
// assetInitPlatform must either define ASSET.zip or throw an error.
|
||||||
errorChain(assetInitPlatform());
|
errorChain(assetInitPlatform());
|
||||||
assertNotNull(ASSET.zip, "Asset zip null without error.");
|
assertNotNull(ASSET.zip, "Asset zip null without error.");
|
||||||
|
threadInit(&ASSET.loadThread, assetUpdateAsync);
|
||||||
|
threadStart(&ASSET.loadThread);
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t assetFileExists(const char_t *filename) {
|
bool_t assetFileExists(const char_t *filename) {
|
||||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
|
||||||
|
|
||||||
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
|
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
|
||||||
if(idx < 0) return false;
|
if(idx < 0) return false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetLoad(
|
assetentry_t * assetGetEntry(
|
||||||
const char_t *filename,
|
const char_t *name,
|
||||||
assetfileloader_t loader,
|
const assetloadertype_t type,
|
||||||
void *params,
|
assetloaderinput_t *input
|
||||||
void *output
|
|
||||||
) {
|
) {
|
||||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
// Is there an existing asset?
|
||||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
assetentry_t *entry = ASSET.entries;
|
||||||
assertNotNull(loader, "Asset file loader cannot be NULL.");
|
do {
|
||||||
|
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if(stringEquals(entry->name, name)) {
|
||||||
|
assertTrue(entry->type == type, "Asset entry type mismatch.");
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
assetfile_t file;
|
// We did not find one existing, Find first available slot.
|
||||||
errorChain(assetFileInit(&file, filename, params, output));
|
entry = ASSET.entries;
|
||||||
errorChain(loader(&file));
|
do {
|
||||||
errorChain(assetFileDispose(&file));
|
if(entry->type != ASSET_LOADER_TYPE_NULL) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(entry->state == ASSET_ENTRY_STATE_NOT_STARTED) {
|
||||||
|
assetEntryInit(entry, name, type, input);
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
assertUnreachable("No available asset entry slots.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t assetGetEntriesOfType(
|
||||||
|
assetentry_t **outEntries,
|
||||||
|
const assetloadertype_t type
|
||||||
|
) {
|
||||||
|
assertNotNull(outEntries, "Output entries cannot be NULL.");
|
||||||
|
|
||||||
|
uint32_t count = 0;
|
||||||
|
assetentry_t *entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(entry->type == type) {
|
||||||
|
outEntries[count++] = entry;
|
||||||
|
}
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetRequireLoaded(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL.");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
assertIsMainThread("Currently only works on main thread.");
|
||||||
|
|
||||||
|
if(entry->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lock to prevent the reaper from collecting the entry mid-spin.
|
||||||
|
assetEntryLock(entry);
|
||||||
|
|
||||||
|
while(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
usleep(1000);
|
||||||
|
errorret_t ret = assetUpdate();
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
assetEntryUnlock(entry);
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assetEntryUnlock(entry);
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t assetRequireDisposed(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL.");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
assertIsMainThread("Currently only works on main thread.");
|
||||||
|
|
||||||
|
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(
|
||||||
|
entry->state == ASSET_ENTRY_STATE_NOT_STARTED ||
|
||||||
|
entry->state == ASSET_ENTRY_STATE_ERROR
|
||||||
|
) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assertTrue(
|
||||||
|
entry->refs.count == 0,
|
||||||
|
"Cannot require disposal of an entry with active references."
|
||||||
|
);
|
||||||
|
|
||||||
|
// Lock to prevent the reaper from collecting the entry mid-spin.
|
||||||
|
assetEntryLock(entry);
|
||||||
|
|
||||||
|
while(entry->type != ASSET_LOADER_TYPE_NULL) {
|
||||||
|
usleep(1000);
|
||||||
|
errorret_t ret = assetUpdate();
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
assetEntryUnlock(entry);
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assetEntryUnlock(entry);
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assetentry_t * assetLock(
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
) {
|
||||||
|
assetentry_t *entry = assetGetEntry(name, type, input);
|
||||||
|
assetEntryLock(entry);
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetUnlock(const char_t *name) {
|
||||||
|
assertNotNull(name, "Name cannot be NULL.");
|
||||||
|
|
||||||
|
assetentry_t *entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(
|
||||||
|
entry->type != ASSET_LOADER_TYPE_NULL &&
|
||||||
|
stringEquals(entry->name, name)
|
||||||
|
) {
|
||||||
|
assetEntryUnlock(entry);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
assertUnreachable("Asset entry not found for unlock.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetUnlockEntry(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL.");
|
||||||
|
assetEntryUnlock(entry);
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetUpdate(void) {
|
||||||
|
assertIsMainThread("assetUpdate must be called from the main thread.");
|
||||||
|
|
||||||
|
// Determine how many available loading slots we have.
|
||||||
|
assetloading_t *availableLoading[ASSET_LOADING_COUNT_MAX];
|
||||||
|
uint8_t availableLoadingCount = 0;
|
||||||
|
assetloading_t *loading = ASSET.loading;
|
||||||
|
assetentry_t *entry;
|
||||||
|
|
||||||
|
|
||||||
|
do {
|
||||||
|
// We only care about NULL entry references. Nothing async touches this so
|
||||||
|
// it's fine to use raw here.
|
||||||
|
if(loading->entry != NULL) {
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
availableLoading[availableLoadingCount++] = loading;
|
||||||
|
loading++;
|
||||||
|
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||||
|
|
||||||
|
|
||||||
|
// Now we can check for pending asset entries, we can't do anything if there
|
||||||
|
// is no available slots though.
|
||||||
|
if(availableLoadingCount > 0) {
|
||||||
|
entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
// Is this asset "ready to start loading" ?
|
||||||
|
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// We only care about assets not started.
|
||||||
|
if(entry->state != ASSET_ENTRY_STATE_NOT_STARTED) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pop a loading slot for this asset entry.
|
||||||
|
loading = availableLoading[--availableLoadingCount];
|
||||||
|
|
||||||
|
// Start loading this asset.
|
||||||
|
assetEntryStartLoading(entry, loading);
|
||||||
|
entry++;
|
||||||
|
|
||||||
|
// Did we run out of loading slots?
|
||||||
|
if(availableLoadingCount == 0) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now walk over all the loading slots and see what needs to be done.
|
||||||
|
loading = ASSET.loading;
|
||||||
|
do {
|
||||||
|
// Is the loading slot in use? Entry can only be modified synchronously.
|
||||||
|
if(loading->entry == NULL) {
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lock the loading slot. This will prevent any async modifications.
|
||||||
|
threadMutexLock(&loading->mutex);
|
||||||
|
|
||||||
|
// Check the state of the entry.
|
||||||
|
switch(loading->entry->state) {
|
||||||
|
// This thing is pending synchronous loading.
|
||||||
|
case ASSET_ENTRY_STATE_PENDING_SYNC:
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADING_SYNC;
|
||||||
|
// Unlock before calling loadSync. The sync loader may re-enter
|
||||||
|
// assetUpdate (e.g. a script loading another asset), and the async
|
||||||
|
// thread never touches LOADING_SYNC entries, so this is safe.
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
|
||||||
|
errorret_t ret = (
|
||||||
|
ASSET_LOADER_CALLBACKS[loading->type].loadSync(loading)
|
||||||
|
);
|
||||||
|
|
||||||
|
// After a sync load, these are the only valid states.
|
||||||
|
assertTrue(
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_LOADED ||
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_ERROR ||
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_PENDING_SYNC ||
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_PENDING_ASYNC,
|
||||||
|
"Loader did not set entry state to loaded or error on finished load."
|
||||||
|
);
|
||||||
|
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
assertTrue(
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
|
||||||
|
"Loader did not set entry state to error on failed load."
|
||||||
|
);
|
||||||
|
} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
eventInvoke(&loading->entry->onLoaded, loading->entry);
|
||||||
|
}
|
||||||
|
|
||||||
|
loading++;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_ENTRY_STATE_LOADING_SYNC:
|
||||||
|
// A re-entrant assetUpdate call (e.g. from a script loading another
|
||||||
|
// asset) will see this entry mid-sync-load. Skip it.
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Done loading, we can just free it up.
|
||||||
|
case ASSET_ENTRY_STATE_LOADED:
|
||||||
|
loading->entry = NULL;
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_ENTRY_STATE_ERROR: {
|
||||||
|
assetentry_t *errEntry = loading->entry;
|
||||||
|
loading->entry = NULL;
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
eventInvoke(&errEntry->onError, errEntry);
|
||||||
|
errorThrow("Failed to load asset asynchronously.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||||
|
|
||||||
|
|
||||||
|
// Reap unused entries.
|
||||||
|
entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(entry->refs.count > 0) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
consolePrint("Reaping asset %s", entry->name);
|
||||||
|
errorChain(assetEntryDispose(entry));
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetUpdateAsync(thread_t *thread) {
|
||||||
|
assertNotMainThread("assetUpdateAsync must not run on the main thread.");
|
||||||
|
|
||||||
|
while(!threadShouldStop(thread)) {
|
||||||
|
// Walk over each asset
|
||||||
|
assetloading_t *loading;
|
||||||
|
loading = ASSET.loading;
|
||||||
|
|
||||||
|
do {
|
||||||
|
threadMutexLock(&loading->mutex);
|
||||||
|
|
||||||
|
if(loading->entry == NULL) {
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch(loading->entry->state) {
|
||||||
|
case ASSET_ENTRY_STATE_PENDING_ASYNC:
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADING_ASYNC;
|
||||||
|
assertNotNull(
|
||||||
|
ASSET_LOADER_CALLBACKS[loading->type].loadAsync,
|
||||||
|
"Loader does not support async loading."
|
||||||
|
);
|
||||||
|
errorret_t ret = (
|
||||||
|
ASSET_LOADER_CALLBACKS[loading->type].loadAsync(loading)
|
||||||
|
);
|
||||||
|
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
assertTrue(
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
|
||||||
|
"Loader did not set entry state to error on failed load."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_ENTRY_STATE_LOADING_ASYNC:
|
||||||
|
assertUnreachable(
|
||||||
|
"Entry is in a pending async state still?"
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||||
|
|
||||||
|
if(threadShouldStop(thread)) break;
|
||||||
|
usleep(1000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t assetDispose(void) {
|
errorret_t assetDispose(void) {
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
threadStop(&ASSET.loadThread);
|
||||||
|
|
||||||
|
// Free any script read-buffers left behind by an in-flight async load
|
||||||
|
// that was interrupted before the sync eval phase ran.
|
||||||
|
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
|
||||||
|
assetloading_t *loading = &ASSET.loading[i];
|
||||||
|
if(
|
||||||
|
loading->entry != NULL &&
|
||||||
|
loading->type == ASSET_LOADER_TYPE_SCRIPT &&
|
||||||
|
loading->loading.script.buffer != NULL
|
||||||
|
) {
|
||||||
|
memoryFree(loading->loading.script.buffer);
|
||||||
|
loading->loading.script.buffer = NULL;
|
||||||
|
}
|
||||||
|
threadMutexDispose(&loading->mutex);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dispose every non-null entry so type-specific dispose callbacks
|
||||||
|
// (e.g. assetScriptDispose freeing jerry values) run before the
|
||||||
|
// scripting engine is torn down.
|
||||||
|
assetentry_t *entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(entry->type != ASSET_LOADER_TYPE_NULL) {
|
||||||
|
errorChain(assetEntryDispose(entry));
|
||||||
|
}
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
// Cleanup zip file.
|
||||||
if(ASSET.zip != NULL) {
|
if(ASSET.zip != NULL) {
|
||||||
if(zip_close(ASSET.zip) != 0) {
|
if(zip_close(ASSET.zip) != 0) {
|
||||||
errorThrow("Failed to close asset zip archive.");
|
errorThrow("Failed to close asset zip archive.");
|
||||||
|
|||||||
+101
-12
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -9,6 +9,9 @@
|
|||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "asset/assetplatform.h"
|
#include "asset/assetplatform.h"
|
||||||
#include "assetfile.h"
|
#include "assetfile.h"
|
||||||
|
#include "thread/thread.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
|
||||||
#ifndef assetInitPlatform
|
#ifndef assetInitPlatform
|
||||||
#error "Platform must define assetInitPlatform function."
|
#error "Platform must define assetInitPlatform function."
|
||||||
@@ -20,15 +23,27 @@
|
|||||||
#define ASSET_FILE_NAME "dusk.dsk"
|
#define ASSET_FILE_NAME "dusk.dsk"
|
||||||
#define ASSET_HEADER_SIZE 3
|
#define ASSET_HEADER_SIZE 3
|
||||||
|
|
||||||
|
#define ASSET_LOADING_COUNT_MAX 4
|
||||||
|
#define ASSET_ENTRY_COUNT_MAX 128
|
||||||
|
|
||||||
typedef struct asset_s {
|
typedef struct asset_s {
|
||||||
zip_t *zip;
|
zip_t *zip;
|
||||||
assetplatform_t platform;
|
assetplatform_t platform;
|
||||||
|
|
||||||
|
// Background loading thread.
|
||||||
|
thread_t loadThread;
|
||||||
|
|
||||||
|
// Assets that are mid loading.
|
||||||
|
assetloading_t loading[ASSET_LOADING_COUNT_MAX];
|
||||||
|
assetentry_t entries[ASSET_ENTRY_COUNT_MAX];
|
||||||
} asset_t;
|
} asset_t;
|
||||||
|
|
||||||
extern asset_t ASSET;
|
extern asset_t ASSET;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the asset system.
|
* Initializes the asset system.
|
||||||
|
*
|
||||||
|
* @return An error code if the asset system could not be initialized properly.
|
||||||
*/
|
*/
|
||||||
errorret_t assetInit(void);
|
errorret_t assetInit(void);
|
||||||
|
|
||||||
@@ -41,21 +56,95 @@ errorret_t assetInit(void);
|
|||||||
bool_t assetFileExists(const char_t *filename);
|
bool_t assetFileExists(const char_t *filename);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads an asset by its filename,
|
* Gets, or creates, a new asset entry. Internal - prefer assetLock.
|
||||||
*
|
*
|
||||||
* @param filename The filename of the asset to retrieve.
|
* @param name Filename of the asset.
|
||||||
* @param loader Loader to use for loading the asset file.
|
* @param type Type of the asset.
|
||||||
* @param params Parameters to pass to the loader.
|
* @param input Loader-specific parameters.
|
||||||
* @param output The output pointer to store the loaded asset data.
|
|
||||||
* @return An error code if the asset could not be loaded.
|
|
||||||
*/
|
*/
|
||||||
errorret_t assetLoad(
|
assetentry_t * assetGetEntry(
|
||||||
const char_t *filename,
|
const char_t *name,
|
||||||
assetfileloader_t loader,
|
const assetloadertype_t type,
|
||||||
void *params,
|
assetloaderinput_t *input
|
||||||
void *output
|
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets all asset entries of a given type.
|
||||||
|
*
|
||||||
|
* @param outEntries Output array to write the entries to.
|
||||||
|
* @param type Type of the asset entries to get.
|
||||||
|
* @return The number of entries written to outEntries.
|
||||||
|
*/
|
||||||
|
uint32_t assetGetEntriesOfType(
|
||||||
|
assetentry_t **outEntries,
|
||||||
|
const assetloadertype_t type
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets, creates, and locks an asset entry. The asset will begin loading on
|
||||||
|
* the next assetUpdate. Call assetUnlock when done to allow the entry to be
|
||||||
|
* reclaimed.
|
||||||
|
*
|
||||||
|
* @param name Filename of the asset.
|
||||||
|
* @param type Type of the asset.
|
||||||
|
* @param input Loader-specific parameters.
|
||||||
|
* @return The locked asset entry.
|
||||||
|
*/
|
||||||
|
assetentry_t * assetLock(
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Releases a lock on an asset entry by name. When all locks are released the
|
||||||
|
* entry will be reclaimed at the start of the next assetUpdate.
|
||||||
|
*
|
||||||
|
* @param name Filename of the asset to unlock.
|
||||||
|
*/
|
||||||
|
void assetUnlock(const char_t *name);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Releases a lock on an asset entry by pointer. When all locks are released
|
||||||
|
* the entry will be reclaimed at the start of the next assetUpdate.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to unlock.
|
||||||
|
*/
|
||||||
|
void assetUnlockEntry(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Requires an asset entry to be loaded. This will block until the asset entry
|
||||||
|
* is fully loaded.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to require.
|
||||||
|
* @return An error code if the asset entry could not be loaded properly.
|
||||||
|
*/
|
||||||
|
errorret_t assetRequireLoaded(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Requires an asset entry to be disposed. This will block until the asset entry
|
||||||
|
* is fully disposed.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to require disposal of.
|
||||||
|
* @return An error code if the asset entry could not be disposed properly.
|
||||||
|
*/
|
||||||
|
errorret_t assetRequireDisposed(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the asset system.
|
||||||
|
*
|
||||||
|
* @return An error code if the asset system could not be updated properly.
|
||||||
|
*/
|
||||||
|
errorret_t assetUpdate(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the background asset loading thread. The thread runs assetUpdate
|
||||||
|
* in a loop with a short sleep until stopped.
|
||||||
|
*
|
||||||
|
* @param thread The thread runner.
|
||||||
|
*/
|
||||||
|
void assetUpdateAsync(thread_t *thread);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes/cleans up the asset system.
|
* Disposes/cleans up the asset system.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -0,0 +1,169 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetbatch.h"
|
||||||
|
#include "asset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
|
/* ---- Per-entry event trampolines ----------------------------------------- */
|
||||||
|
|
||||||
|
static void assetBatchEntryOnLoadedCb(void *params, void *user) {
|
||||||
|
assetentry_t *entry = (assetentry_t *)params;
|
||||||
|
assetbatch_t *batch = (assetbatch_t *)user;
|
||||||
|
|
||||||
|
batch->loadedCount++;
|
||||||
|
eventInvoke(&batch->onEntryLoaded, entry);
|
||||||
|
|
||||||
|
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
|
||||||
|
if(batch->errorCount == 0) {
|
||||||
|
eventInvoke(&batch->onLoaded, batch);
|
||||||
|
} else {
|
||||||
|
eventInvoke(&batch->onError, batch);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void assetBatchEntryOnErrorCb(void *params, void *user) {
|
||||||
|
assetentry_t *entry = (assetentry_t *)params;
|
||||||
|
assetbatch_t *batch = (assetbatch_t *)user;
|
||||||
|
|
||||||
|
batch->errorCount++;
|
||||||
|
eventInvoke(&batch->onEntryError, entry);
|
||||||
|
|
||||||
|
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
|
||||||
|
eventInvoke(&batch->onError, batch);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ---- Public API ---------------------------------------------------------- */
|
||||||
|
|
||||||
|
void assetBatchInit(
|
||||||
|
assetbatch_t *batch,
|
||||||
|
const uint16_t count,
|
||||||
|
const assetbatchdesc_t *descs
|
||||||
|
) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
assertNotNull(descs, "Descs cannot be NULL.");
|
||||||
|
assertTrue(count > 0, "Count must be greater than 0.");
|
||||||
|
assertTrue(
|
||||||
|
count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX."
|
||||||
|
);
|
||||||
|
|
||||||
|
memoryZero(batch, sizeof(assetbatch_t));
|
||||||
|
batch->count = count;
|
||||||
|
|
||||||
|
eventInit(
|
||||||
|
&batch->onLoaded,
|
||||||
|
batch->onLoadedCallbacks, batch->onLoadedUsers, ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&batch->onEntryLoaded,
|
||||||
|
batch->onEntryLoadedCallbacks,
|
||||||
|
batch->onEntryLoadedUsers,
|
||||||
|
ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&batch->onError,
|
||||||
|
batch->onErrorCallbacks, batch->onErrorUsers, ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&batch->onEntryError,
|
||||||
|
batch->onEntryErrorCallbacks,
|
||||||
|
batch->onEntryErrorUsers,
|
||||||
|
ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
|
||||||
|
for(uint16_t i = 0; i < count; i++) {
|
||||||
|
batch->inputs[i] = descs[i].input;
|
||||||
|
batch->entries[i] = assetLock(
|
||||||
|
descs[i].path, descs[i].type, &batch->inputs[i]
|
||||||
|
);
|
||||||
|
|
||||||
|
if(batch->entries[i]->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
/* Already loaded (cached) - count it now, no subscription needed. */
|
||||||
|
batch->loadedCount++;
|
||||||
|
} else if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) {
|
||||||
|
batch->errorCount++;
|
||||||
|
} else {
|
||||||
|
eventSubscribe(
|
||||||
|
&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb, batch
|
||||||
|
);
|
||||||
|
eventSubscribe(
|
||||||
|
&batch->entries[i]->onError, assetBatchEntryOnErrorCb, batch
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchLock(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
assetEntryLock(batch->entries[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchUnlock(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
assetEntryUnlock(batch->entries[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t assetBatchIsLoaded(const assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
if(batch->entries[i]->state != ASSET_ENTRY_STATE_LOADED) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t assetBatchHasError(const assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
|
||||||
|
bool_t allDone;
|
||||||
|
do {
|
||||||
|
allDone = true;
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
const assetentrystate_t state = batch->entries[i]->state;
|
||||||
|
if(state == ASSET_ENTRY_STATE_ERROR) {
|
||||||
|
errorThrow("Asset '%s' failed to load.", batch->entries[i]->name);
|
||||||
|
}
|
||||||
|
if(state != ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
allDone = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!allDone) {
|
||||||
|
usleep(1000);
|
||||||
|
errorChain(assetUpdate());
|
||||||
|
}
|
||||||
|
} while(!allDone);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchDispose(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
if(batch->entries[i]) {
|
||||||
|
// Unsubscribe while we still hold a lock so the entry is live.
|
||||||
|
eventUnsubscribe(&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb);
|
||||||
|
eventUnsubscribe(&batch->entries[i]->onError, assetBatchEntryOnErrorCb);
|
||||||
|
assetUnlockEntry(batch->entries[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
memoryZero(batch, sizeof(assetbatch_t));
|
||||||
|
}
|
||||||
@@ -0,0 +1,106 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
#include "asset/loader/assetloader.h"
|
||||||
|
#include "event/event.h"
|
||||||
|
|
||||||
|
#define ASSET_BATCH_COUNT_MAX 64
|
||||||
|
#define ASSET_BATCH_EVENT_MAX 4
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
const char_t *path;
|
||||||
|
assetloadertype_t type;
|
||||||
|
assetloaderinput_t input;
|
||||||
|
} assetbatchdesc_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
|
||||||
|
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
|
||||||
|
uint16_t count;
|
||||||
|
uint16_t loadedCount;
|
||||||
|
uint16_t errorCount;
|
||||||
|
|
||||||
|
/** Fires once when every entry loaded. params = assetbatch_t * */
|
||||||
|
event_t onLoaded;
|
||||||
|
eventcallback_t onLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onLoadedUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
|
||||||
|
/** Fires each time a single entry loads. params = assetentry_t * */
|
||||||
|
event_t onEntryLoaded;
|
||||||
|
eventcallback_t onEntryLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onEntryLoadedUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
|
||||||
|
/** Fires when all entries finish (any with errors). params: assetbatch_t * */
|
||||||
|
event_t onError;
|
||||||
|
eventcallback_t onErrorCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onErrorUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
|
||||||
|
/** Fires each time a single entry errors. params = assetentry_t * */
|
||||||
|
event_t onEntryError;
|
||||||
|
eventcallback_t onEntryErrorCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onEntryErrorUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
} assetbatch_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialises the batch from an array of descriptors. Each entry is locked
|
||||||
|
* and queued for loading immediately.
|
||||||
|
*
|
||||||
|
* @param batch Batch to initialise.
|
||||||
|
* @param descs Array of entry descriptors (need not outlive this call).
|
||||||
|
* @param count Number of descriptors (must be <= ASSET_BATCH_COUNT_MAX).
|
||||||
|
*/
|
||||||
|
void assetBatchInit(
|
||||||
|
assetbatch_t *batch,
|
||||||
|
uint16_t count,
|
||||||
|
const assetbatchdesc_t *descs
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Acquires one additional lock on every entry in the batch.
|
||||||
|
*
|
||||||
|
* @param batch Batch to lock.
|
||||||
|
*/
|
||||||
|
void assetBatchLock(assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Releases one lock from every entry in the batch. When an entry's lock
|
||||||
|
* count reaches zero it will be reaped on the next assetUpdate.
|
||||||
|
*
|
||||||
|
* @param batch Batch to unlock.
|
||||||
|
*/
|
||||||
|
void assetBatchUnlock(assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if every entry in the batch has finished loading.
|
||||||
|
*
|
||||||
|
* @param batch Batch to query.
|
||||||
|
*/
|
||||||
|
bool_t assetBatchIsLoaded(const assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if any entry in the batch is in an error state.
|
||||||
|
*
|
||||||
|
* @param batch Batch to query.
|
||||||
|
*/
|
||||||
|
bool_t assetBatchHasError(const assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Blocks until every entry is loaded. Returns an error if any entry fails.
|
||||||
|
*
|
||||||
|
* @param batch Batch to wait on.
|
||||||
|
*/
|
||||||
|
errorret_t assetBatchRequireLoaded(assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Releases the batch's lock on every entry and clears the batch. After this
|
||||||
|
* call the batch struct may be reused with assetBatchInit.
|
||||||
|
*
|
||||||
|
* @param batch Batch to dispose.
|
||||||
|
*/
|
||||||
|
void assetBatchDispose(assetbatch_t *batch);
|
||||||
@@ -16,9 +16,11 @@ errorret_t assetFileInit(
|
|||||||
void *params,
|
void *params,
|
||||||
void *output
|
void *output
|
||||||
) {
|
) {
|
||||||
memoryZero(file, sizeof(assetfile_t));
|
assertNotNull(file, "Asset file cannot be NULL.");
|
||||||
|
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
|
||||||
|
|
||||||
file->filename = filename;
|
memoryZero(file, sizeof(assetfile_t));
|
||||||
|
memoryCopy(file->filename, filename, ASSET_FILE_NAME_MAX);
|
||||||
file->params = params;
|
file->params = params;
|
||||||
file->output = output;
|
file->output = output;
|
||||||
|
|
||||||
@@ -115,6 +117,51 @@ errorret_t assetFileDispose(assetfile_t *file) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t assetFileReadEntire(
|
||||||
|
assetfile_t *file,
|
||||||
|
uint8_t **outBuffer,
|
||||||
|
size_t *outSize
|
||||||
|
) {
|
||||||
|
assertNotNull(file, "Asset file cannot be NULL.");
|
||||||
|
assertNotNull(outBuffer, "outBuffer cannot be NULL.");
|
||||||
|
assertNotNull(outSize, "outSize cannot be NULL.");
|
||||||
|
assertTrue(
|
||||||
|
file->size > 0,
|
||||||
|
"Asset file has no size; call assetFileInit first."
|
||||||
|
);
|
||||||
|
|
||||||
|
// File should be closed currently.
|
||||||
|
assertNull(file->zipFile, "Asset file must be closed before reading entire.");
|
||||||
|
|
||||||
|
// Open file
|
||||||
|
errorret_t ret = assetFileOpen(file);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set output.
|
||||||
|
size_t size = (size_t)file->size;
|
||||||
|
uint8_t *buffer = (uint8_t *)memoryAllocate(size);
|
||||||
|
|
||||||
|
// Read entire file.
|
||||||
|
ret = assetFileRead(file, buffer, size);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
memoryFree(buffer);
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Close the file.
|
||||||
|
ret = assetFileClose(file);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
memoryFree(buffer);
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
*outBuffer = buffer;
|
||||||
|
*outSize = size;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
// Line Reader;
|
// Line Reader;
|
||||||
void assetFileLineReaderInit(
|
void assetFileLineReaderInit(
|
||||||
assetfilelinereader_t *reader,
|
assetfilelinereader_t *reader,
|
||||||
@@ -146,7 +193,9 @@ size_t assetFileLineReaderUnreadBytes(const assetfilelinereader_t *reader) {
|
|||||||
return reader->bufferEnd - reader->bufferStart;
|
return reader->bufferEnd - reader->bufferStart;
|
||||||
}
|
}
|
||||||
|
|
||||||
const uint8_t *assetFileLineReaderUnreadPtr(const assetfilelinereader_t *reader) {
|
const uint8_t *assetFileLineReaderUnreadPtr(
|
||||||
|
const assetfilelinereader_t *reader
|
||||||
|
) {
|
||||||
assertNotNull(reader, "Reader cannot be NULL.");
|
assertNotNull(reader, "Reader cannot be NULL.");
|
||||||
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
|
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
|
||||||
return reader->readBuffer + reader->bufferStart;
|
return reader->readBuffer + reader->bufferStart;
|
||||||
@@ -177,11 +226,16 @@ static errorret_t assetFileLineReaderAppend(
|
|||||||
static void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
|
static void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
|
||||||
assertNotNull(reader, "Reader cannot be NULL.");
|
assertNotNull(reader, "Reader cannot be NULL.");
|
||||||
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
|
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
|
||||||
assertTrue(reader->lineLength < reader->outBufferSize, "Line length exceeds out buffer.");
|
assertTrue(
|
||||||
|
reader->lineLength < reader->outBufferSize,
|
||||||
|
"Line length exceeds out buffer."
|
||||||
|
);
|
||||||
reader->outBuffer[reader->lineLength] = '\0';
|
reader->outBuffer[reader->lineLength] = '\0';
|
||||||
}
|
}
|
||||||
|
|
||||||
static ssize_t assetFileLineReaderFindNewline(const assetfilelinereader_t *reader) {
|
static ssize_t assetFileLineReaderFindNewline(
|
||||||
|
const assetfilelinereader_t *reader
|
||||||
|
) {
|
||||||
size_t i;
|
size_t i;
|
||||||
|
|
||||||
assertNotNull(reader, "Reader cannot be NULL.");
|
assertNotNull(reader, "Reader cannot be NULL.");
|
||||||
@@ -284,7 +338,10 @@ errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader) {
|
|||||||
errorret_t ret;
|
errorret_t ret;
|
||||||
|
|
||||||
/* strip CR in CRLF */
|
/* strip CR in CRLF */
|
||||||
if(chunkLength > 0 && reader->readBuffer[(size_t)newlineIndex - 1] == '\r') {
|
if(
|
||||||
|
chunkLength > 0 &&
|
||||||
|
reader->readBuffer[(size_t)newlineIndex - 1] == '\r'
|
||||||
|
) {
|
||||||
chunkLength--;
|
chunkLength--;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,12 +9,15 @@
|
|||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include <zip.h>
|
#include <zip.h>
|
||||||
|
|
||||||
|
#define ASSET_FILE_NAME_MAX 48
|
||||||
|
|
||||||
typedef struct assetfile_s assetfile_t;
|
typedef struct assetfile_s assetfile_t;
|
||||||
|
|
||||||
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
|
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
|
||||||
|
|
||||||
|
// Describes a file not yet loaded.
|
||||||
typedef struct assetfile_s {
|
typedef struct assetfile_s {
|
||||||
const char_t *filename;
|
char_t filename[ASSET_FILE_NAME_MAX];
|
||||||
void *params;
|
void *params;
|
||||||
void *output;
|
void *output;
|
||||||
|
|
||||||
@@ -89,6 +92,21 @@ errorret_t assetFileClose(assetfile_t *file);
|
|||||||
*/
|
*/
|
||||||
errorret_t assetFileDispose(assetfile_t *file);
|
errorret_t assetFileDispose(assetfile_t *file);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads the entire contents of the asset file into a newly allocated buffer.
|
||||||
|
* The caller is responsible for freeing the buffer with memoryFree.
|
||||||
|
*
|
||||||
|
* @param file The asset file to read. Must be initialized but not open.
|
||||||
|
* @param outBuffer Receives a pointer to the allocated buffer.
|
||||||
|
* @param outSize Receives the number of bytes written to the buffer.
|
||||||
|
* @return An error code if the file could not be read.
|
||||||
|
*/
|
||||||
|
errorret_t assetFileReadEntire(
|
||||||
|
assetfile_t *file,
|
||||||
|
uint8_t **outBuffer,
|
||||||
|
size_t *outSize
|
||||||
|
);
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
assetfile_t *file;
|
assetfile_t *file;
|
||||||
uint8_t *readBuffer;
|
uint8_t *readBuffer;
|
||||||
|
|||||||
@@ -4,9 +4,15 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
assetentry.c
|
||||||
|
assetloader.c
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(script)
|
|
||||||
add_subdirectory(json)
|
add_subdirectory(json)
|
||||||
|
add_subdirectory(script)
|
||||||
@@ -0,0 +1,104 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetentry.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
|
||||||
|
void assetEntryInit(
|
||||||
|
assetentry_t *entry,
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertStrLenMin(name, 1, "Name cannot be empty");
|
||||||
|
assertStrLenMax(name, ASSET_FILE_NAME_MAX - 1, "Name too long");
|
||||||
|
assertTrue(type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
assertTrue(type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
memoryZero(entry, sizeof(assetentry_t));
|
||||||
|
stringCopy(entry->name, name, ASSET_FILE_NAME_MAX);
|
||||||
|
entry->type = type;
|
||||||
|
entry->state = ASSET_ENTRY_STATE_NOT_STARTED;
|
||||||
|
if(input) {
|
||||||
|
entry->inputData = *input;
|
||||||
|
entry->input = &entry->inputData;
|
||||||
|
} else {
|
||||||
|
memoryZero(&entry->inputData, sizeof(assetloaderinput_t));
|
||||||
|
entry->input = NULL;
|
||||||
|
}
|
||||||
|
refInit(&entry->refs, entry, NULL, NULL, NULL);
|
||||||
|
|
||||||
|
eventInit(
|
||||||
|
&entry->onLoaded,
|
||||||
|
entry->onLoadedCallbacks, entry->onLoadedUsers,
|
||||||
|
ASSET_ENTRY_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&entry->onUnloaded,
|
||||||
|
entry->onUnloadedCallbacks, entry->onUnloadedUsers,
|
||||||
|
ASSET_ENTRY_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&entry->onError,
|
||||||
|
entry->onErrorCallbacks, entry->onErrorUsers,
|
||||||
|
ASSET_ENTRY_EVENT_MAX
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetEntryLock(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
|
||||||
|
refLock(&entry->refs);
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetEntryUnlock(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
|
||||||
|
refUnlock(&entry->refs);
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetEntryStartLoading(
|
||||||
|
assetentry_t *entry,
|
||||||
|
assetloading_t *loading
|
||||||
|
) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
assertTrue(
|
||||||
|
entry->state == ASSET_ENTRY_STATE_NOT_STARTED,
|
||||||
|
"Can only start loading from NOT_STARTED state."
|
||||||
|
);
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
memoryZero(&loading->loading, sizeof(assetloaderloading_t));
|
||||||
|
loading->type = entry->type;
|
||||||
|
loading->entry = entry;
|
||||||
|
// At this point the asset manager will manage this thing's loading
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetEntryDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
assertTrue(entry->type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
assertTrue(
|
||||||
|
entry->refs.count == 0,
|
||||||
|
"Asset entry still refed at dispose time."
|
||||||
|
);
|
||||||
|
|
||||||
|
eventInvoke(&entry->onUnloaded, entry);
|
||||||
|
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
|
||||||
|
memoryZero(entry, sizeof(assetentry_t));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,112 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "event/event.h"
|
||||||
|
#include "util/ref.h"
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_ENTRY_STATE_NOT_STARTED,
|
||||||
|
ASSET_ENTRY_STATE_PENDING_ASYNC,
|
||||||
|
ASSET_ENTRY_STATE_LOADING_ASYNC,
|
||||||
|
ASSET_ENTRY_STATE_PENDING_SYNC,
|
||||||
|
ASSET_ENTRY_STATE_LOADING_SYNC,
|
||||||
|
ASSET_ENTRY_STATE_LOADED,
|
||||||
|
ASSET_ENTRY_STATE_ERROR
|
||||||
|
} assetentrystate_t;
|
||||||
|
|
||||||
|
/** Maximum number of subscribers for each per-entry event. */
|
||||||
|
#define ASSET_ENTRY_EVENT_MAX 2
|
||||||
|
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
struct assetentry_s {
|
||||||
|
char_t name[ASSET_FILE_NAME_MAX];
|
||||||
|
assetloadertype_t type;
|
||||||
|
assetloaderoutput_t data;
|
||||||
|
assetentrystate_t state;
|
||||||
|
ref_t refs;
|
||||||
|
assetloaderinput_t *input;
|
||||||
|
assetloaderinput_t inputData;
|
||||||
|
/**
|
||||||
|
* Fired once when loading completes successfully (params = assetentry_t *).
|
||||||
|
* Always invoked on the main thread.
|
||||||
|
*/
|
||||||
|
event_t onLoaded;
|
||||||
|
eventcallback_t onLoadedCallbacks[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
void *onLoadedUsers[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired once when the entry is disposed/reaped (params = assetentry_t *).
|
||||||
|
* The asset data is still accessible when the callback runs.
|
||||||
|
* Always invoked on the main thread.
|
||||||
|
*/
|
||||||
|
event_t onUnloaded;
|
||||||
|
eventcallback_t onUnloadedCallbacks[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
void *onUnloadedUsers[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired once when loading fails (params = assetentry_t *).
|
||||||
|
* Always invoked on the main thread.
|
||||||
|
*/
|
||||||
|
event_t onError;
|
||||||
|
eventcallback_t onErrorCallbacks[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
void *onErrorUsers[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes an asset entry with the given name and type. This does not load
|
||||||
|
* the asset.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to initialize.
|
||||||
|
* @param name The name of the asset, used as a key for loading and caching.
|
||||||
|
* @param type The type of asset this entry represents.
|
||||||
|
* @param input Data that will be passed to the loader about how it should load.
|
||||||
|
*/
|
||||||
|
void assetEntryInit(
|
||||||
|
assetentry_t *entry,
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Locks an asset entry, preventing it from being freed until it is unlocked.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to lock.
|
||||||
|
*/
|
||||||
|
void assetEntryLock(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unlocks an asset entry, allowing it to be freed if there are no more locks.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to unlock.
|
||||||
|
*/
|
||||||
|
void assetEntryUnlock(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts loading the given asset entry using an assetloading slot. This will
|
||||||
|
* be called by the asset manager when it deems it's a good time to begin the
|
||||||
|
* loading of this asset entry.
|
||||||
|
*
|
||||||
|
* Currently we return the error but in future this will not be returned.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to start loading.
|
||||||
|
* @param loading The assetloading slot to use for loading this asset entry.
|
||||||
|
* @return Any error that occurs during loading.
|
||||||
|
*/
|
||||||
|
void assetEntryStartLoading(assetentry_t *entry, assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes an asset entry, freeing any resources it holds.
|
||||||
|
* Fires the onUnloaded event before releasing asset data.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to dispose.
|
||||||
|
* @return Any error that occurs during disposal.
|
||||||
|
*/
|
||||||
|
errorret_t assetEntryDispose(assetentry_t *entry);
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetloader.h"
|
||||||
|
|
||||||
|
assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
|
||||||
|
[ASSET_LOADER_TYPE_NULL] = { 0 },
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_MESH] = {
|
||||||
|
.loadSync = assetMeshLoaderSync,
|
||||||
|
.loadAsync = assetMeshLoaderAsync,
|
||||||
|
.dispose = assetMeshDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_TEXTURE] = {
|
||||||
|
.loadSync = assetTextureLoaderSync,
|
||||||
|
.loadAsync = assetTextureLoaderAsync,
|
||||||
|
.dispose = assetTextureDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_TILESET] = {
|
||||||
|
.loadSync = assetTilesetLoaderSync,
|
||||||
|
.loadAsync = assetTilesetLoaderAsync,
|
||||||
|
.dispose = assetTilesetDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_LOCALE] = {
|
||||||
|
.loadSync = assetLocaleLoaderSync,
|
||||||
|
.loadAsync = assetLocaleLoaderAsync,
|
||||||
|
.dispose = assetLocaleDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_JSON] = {
|
||||||
|
.loadSync = assetJsonLoaderSync,
|
||||||
|
.loadAsync = assetJsonLoaderAsync,
|
||||||
|
.dispose = assetJsonDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_SCRIPT] = {
|
||||||
|
.loadSync = assetScriptLoaderSync,
|
||||||
|
.loadAsync = assetScriptLoaderAsync,
|
||||||
|
.dispose = assetScriptDispose
|
||||||
|
},
|
||||||
|
};
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "asset/loader/display/assetmeshloader.h"
|
||||||
|
#include "asset/loader/display/assettextureloader.h"
|
||||||
|
#include "asset/loader/display/assettilesetloader.h"
|
||||||
|
#include "asset/loader/locale/assetlocaleloader.h"
|
||||||
|
#include "asset/loader/json/assetjsonloader.h"
|
||||||
|
#include "asset/loader/script/assetscriptloader.h"
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_LOADER_TYPE_NULL,
|
||||||
|
|
||||||
|
ASSET_LOADER_TYPE_MESH,
|
||||||
|
ASSET_LOADER_TYPE_TEXTURE,
|
||||||
|
ASSET_LOADER_TYPE_TILESET,
|
||||||
|
ASSET_LOADER_TYPE_LOCALE,
|
||||||
|
ASSET_LOADER_TYPE_JSON,
|
||||||
|
ASSET_LOADER_TYPE_SCRIPT,
|
||||||
|
|
||||||
|
ASSET_LOADER_TYPE_COUNT
|
||||||
|
} assetloadertype_t;
|
||||||
|
|
||||||
|
typedef union {
|
||||||
|
assetmeshloaderinput_t mesh;
|
||||||
|
assettextureloaderinput_t texture;
|
||||||
|
assettilesetloaderinput_t tileset;
|
||||||
|
assetlocaleloaderinput_t locale;
|
||||||
|
assetjsonloaderinput_t json;
|
||||||
|
assetscriptloaderinput_t script;
|
||||||
|
} assetloaderinput_t;
|
||||||
|
|
||||||
|
typedef union {
|
||||||
|
assetmeshloaderloading_t mesh;
|
||||||
|
assettextureloaderloading_t texture;
|
||||||
|
assettilesetloaderloading_t tileset;
|
||||||
|
assetlocaleloaderloading_t locale;
|
||||||
|
assetjsonloaderloading_t json;
|
||||||
|
assetscriptloaderloading_t script;
|
||||||
|
} assetloaderloading_t;
|
||||||
|
|
||||||
|
typedef union {
|
||||||
|
assetmeshoutput_t mesh;
|
||||||
|
assettextureoutput_t texture;
|
||||||
|
assettilesetoutput_t tileset;
|
||||||
|
assetlocaleoutput_t locale;
|
||||||
|
assetjsonoutput_t json;
|
||||||
|
assetscriptoutput_t script;
|
||||||
|
} assetloaderoutput_t;
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef errorret_t (assetloadersynccallback_t)(assetloading_t *loading);
|
||||||
|
typedef errorret_t (assetloaderasynccallback_t)(assetloading_t *loading);
|
||||||
|
typedef errorret_t (assetloaderdisposecallback_t)(assetentry_t *entry);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetloadersynccallback_t *loadSync;
|
||||||
|
assetloaderasynccallback_t *loadAsync;
|
||||||
|
assetloaderdisposecallback_t *dispose;
|
||||||
|
} assetloadercallbacks_t;
|
||||||
|
|
||||||
|
extern assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shorthand method to both chain an error (against the loader state) and to
|
||||||
|
* set the asset entry state to error.
|
||||||
|
*
|
||||||
|
* @param loading The asset loading slot.
|
||||||
|
* @param ret The error return value to check and chain if it's an error.
|
||||||
|
*/
|
||||||
|
#define assetLoaderErrorChain(loading, _expr) {\
|
||||||
|
errorret_t _alec = (_expr); \
|
||||||
|
if(errorIsNotOk(_alec)) { \
|
||||||
|
(loading)->entry->state = ASSET_ENTRY_STATE_ERROR; \
|
||||||
|
errorChain(_alec); \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shorthand method to both throw an error (against the loader state) and to
|
||||||
|
* set the asset entry state to error.
|
||||||
|
*
|
||||||
|
* @param loading The asset loading slot.
|
||||||
|
* @param ... Format string and arguments for the error message.
|
||||||
|
*/
|
||||||
|
#define assetLoaderErrorThrow(loading, ...) {\
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR; \
|
||||||
|
errorThrow(__VA_ARGS__); \
|
||||||
|
}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "assetloader.h"
|
||||||
|
#include "asset/assetfile.h"
|
||||||
|
#include "thread/threadmutex.h"
|
||||||
|
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef struct assetloading_s {
|
||||||
|
threadmutex_t mutex;
|
||||||
|
assetloadertype_t type;
|
||||||
|
assetentry_t *entry;
|
||||||
|
assetloaderloading_t loading;
|
||||||
|
} assetloading_t;
|
||||||
|
|
||||||
|
typedef errorret_t (assetloadingcallback_t)(assetloading_t *loading);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetloadingcallback_t *loadSync;
|
||||||
|
} assetloadingcallbacks_t;
|
||||||
@@ -5,72 +5,77 @@
|
|||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "asset/loader/display/assetmeshloader.h"
|
#include "assetmeshloader.h"
|
||||||
#include "asset/asset.h"
|
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/endian.h"
|
#include "util/endian.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
|
||||||
errorret_t assetMeshLoader(assetfile_t *file) {
|
errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(file, "Asset file cannot be null");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
|
||||||
assetmeshoutput_t *output = (assetmeshoutput_t *)file->output;
|
if(loading->loading.mesh.state != ASSET_MESH_LOADING_STATE_READ_FILE) {
|
||||||
assertNotNull(output, "Output cannot be null");
|
errorOk();
|
||||||
assertNotNull(output->outMesh, "Output mesh cannot be null");
|
}
|
||||||
assertNotNull(output->outVertices, "Output vertices cannot be null");
|
|
||||||
|
|
||||||
// STL file loading
|
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
||||||
errorChain(assetFileOpen(file));
|
assetfile_t *file = &loading->loading.mesh.file;
|
||||||
|
assetmeshinputaxis_t axis = loading->entry->inputData.mesh;
|
||||||
|
|
||||||
// Skip the 80 byte header
|
assetLoaderErrorChain(loading,
|
||||||
errorChain(assetFileRead(file, NULL, 80));
|
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
if(file->lastRead != 80) errorThrow("Failed to skip STL header");
|
);
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
|
||||||
|
// Skip the 80-byte STL header.
|
||||||
|
assetLoaderErrorChain(loading, assetFileRead(file, NULL, 80));
|
||||||
|
if(file->lastRead != 80) {
|
||||||
|
assetLoaderErrorThrow(loading, "Failed to skip STL header.");
|
||||||
|
}
|
||||||
|
|
||||||
uint32_t triangleCount;
|
uint32_t triangleCount;
|
||||||
errorChain(assetFileRead(file, &triangleCount, sizeof(uint32_t)));
|
assetLoaderErrorChain(loading,
|
||||||
if(file->lastRead != sizeof(uint32_t)) errorThrow("Failed read tri count");
|
assetFileRead(file, &triangleCount, sizeof(uint32_t))
|
||||||
// normalize
|
);
|
||||||
|
if(file->lastRead != sizeof(uint32_t)) {
|
||||||
|
assetLoaderErrorThrow(loading, "Failed to read tri count");
|
||||||
|
}
|
||||||
triangleCount = endianLittleToHost32(triangleCount);
|
triangleCount = endianLittleToHost32(triangleCount);
|
||||||
|
|
||||||
// Allocate mesh and vertex data
|
out->vertices = memoryAllocate(sizeof(meshvertex_t) * triangleCount * 3);
|
||||||
errorret_t ret;
|
meshvertex_t *verts = out->vertices;
|
||||||
meshvertex_t *verts = memoryAllocate(
|
|
||||||
sizeof(meshvertex_t) * triangleCount * 3
|
|
||||||
);
|
|
||||||
*output->outVertices = verts;
|
|
||||||
|
|
||||||
// Read triangle data
|
errorret_t ret;
|
||||||
for(uint32_t i = 0; i < triangleCount; i++) {
|
for(uint32_t i = 0; i < triangleCount; i++) {
|
||||||
assetmeshstltriangle_t triData;
|
assetmeshstltriangle_t triData;
|
||||||
ret = assetFileRead(file, &triData, sizeof(triData));
|
ret = assetFileRead(file, &triData, sizeof(triData));
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
memoryFree(verts);
|
memoryFree(verts);
|
||||||
errorChain(ret);
|
out->vertices = NULL;
|
||||||
|
assetLoaderErrorChain(loading, ret);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(file->lastRead != sizeof(triData)) {
|
if(file->lastRead != sizeof(triData)) {
|
||||||
memoryFree(verts);
|
memoryFree(verts);
|
||||||
errorThrow("Failed to read triangle data");
|
out->vertices = NULL;
|
||||||
|
assetLoaderErrorThrow(loading, "Failed to read triangle data");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Skip normals, we don't use them
|
|
||||||
|
|
||||||
// Fix endianess of of data
|
|
||||||
for(uint8_t j = 0; j < 3; j++) {
|
for(uint8_t j = 0; j < 3; j++) {
|
||||||
#if MESH_ENABLE_COLOR
|
#if MESH_ENABLE_COLOR
|
||||||
verts[i * 3 + j].color.r = (uint8_t)(endianLittleToHostFloat(
|
verts[i * 3 + j].color.r = (
|
||||||
triData.normal[0]
|
(uint8_t)(endianLittleToHostFloat(triData.normal[0]) * 255.0f)
|
||||||
) * 255.0f);
|
);
|
||||||
verts[i * 3 + j].color.g = (uint8_t)(endianLittleToHostFloat(
|
verts[i * 3 + j].color.g = (
|
||||||
triData.normal[1]
|
(uint8_t)(endianLittleToHostFloat(triData.normal[1]) * 255.0f)
|
||||||
) * 255.0f);
|
);
|
||||||
verts[i * 3 + j].color.b = (uint8_t)(endianLittleToHostFloat(
|
verts[i * 3 + j].color.b = (
|
||||||
triData.normal[2]
|
(uint8_t)(endianLittleToHostFloat(triData.normal[2]) * 255.0f)
|
||||||
) * 255.0f);
|
);
|
||||||
verts[i * 3 + j].color.a = 0xFF;
|
verts[i * 3 + j].color.a = 0xFF;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
verts[i * 3 + j].uv[0] = 0.0f; // No UV data in STL, just set to 0
|
verts[i * 3 + j].uv[0] = 0.0f;
|
||||||
verts[i * 3 + j].uv[1] = 0.0f;
|
verts[i * 3 + j].uv[1] = 0.0f;
|
||||||
|
|
||||||
for(uint8_t k = 0; k < 3; k++) {
|
for(uint8_t k = 0; k < 3; k++) {
|
||||||
@@ -79,104 +84,97 @@ errorret_t assetMeshLoader(assetfile_t *file) {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch(output->inputAxis) {
|
switch(axis) {
|
||||||
case MESH_INPUT_AXIS_Z_UP:
|
case MESH_INPUT_AXIS_Z_UP: {
|
||||||
// Convert Z-Up to Y-Up
|
float_t temp = verts[i * 3 + j].pos[1];
|
||||||
{
|
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
|
||||||
float_t temp = verts[i * 3 + j].pos[1];
|
verts[i * 3 + j].pos[2] = temp;
|
||||||
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
|
|
||||||
verts[i * 3 + j].pos[2] = temp;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case MESH_INPUT_AXIS_X_UP:
|
case MESH_INPUT_AXIS_X_UP: {
|
||||||
// Convert X-Up to Y-Up
|
float_t temp = verts[i * 3 + j].pos[0];
|
||||||
{
|
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
||||||
float_t temp = verts[i * 3 + j].pos[0];
|
verts[i * 3 + j].pos[1] = temp;
|
||||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
|
||||||
verts[i * 3 + j].pos[1] = temp;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case MESH_INPUT_AXIS_Y_DOWN:
|
case MESH_INPUT_AXIS_Y_DOWN:
|
||||||
// Invert Y axis
|
|
||||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
|
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
|
||||||
break;
|
break;
|
||||||
|
case MESH_INPUT_AXIS_Z_DOWN: {
|
||||||
case MESH_INPUT_AXIS_Z_DOWN:
|
float_t temp = verts[i * 3 + j].pos[1];
|
||||||
// Convert Z-Up to Y-Up and invert Y axis
|
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
|
||||||
{
|
verts[i * 3 + j].pos[2] = temp;
|
||||||
float_t temp = verts[i * 3 + j].pos[1];
|
|
||||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
|
|
||||||
verts[i * 3 + j].pos[2] = temp;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case MESH_INPUT_AXIS_X_DOWN:
|
case MESH_INPUT_AXIS_X_DOWN: {
|
||||||
// Convert X-Up to Y-Up and invert Y axis
|
float_t temp = verts[i * 3 + j].pos[0];
|
||||||
{
|
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
||||||
float_t temp = verts[i * 3 + j].pos[0];
|
verts[i * 3 + j].pos[1] = -temp;
|
||||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
|
||||||
verts[i * 3 + j].pos[1] = -temp;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case MESH_INPUT_AXIS_Y_UP:
|
case MESH_INPUT_AXIS_Y_UP:
|
||||||
default:
|
default:
|
||||||
// No covnersion possible / Needed
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finally, init mesh
|
|
||||||
ret = meshInit(
|
|
||||||
output->outMesh,
|
|
||||||
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
|
||||||
triangleCount * 3,
|
|
||||||
verts
|
|
||||||
);
|
|
||||||
if(ret.code != ERROR_OK) {
|
|
||||||
memoryFree(verts);
|
|
||||||
errorChain(ret);
|
|
||||||
}
|
|
||||||
|
|
||||||
ret = assetFileClose(file);
|
ret = assetFileClose(file);
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
errorCatch(errorPrint(meshDispose(output->outMesh)));
|
|
||||||
memoryFree(verts);
|
memoryFree(verts);
|
||||||
errorChain(ret);
|
out->vertices = NULL;
|
||||||
|
assetLoaderErrorChain(loading, ret);
|
||||||
}
|
}
|
||||||
|
assetFileDispose(file);
|
||||||
|
|
||||||
|
loading->loading.mesh.triangleCount = triangleCount;
|
||||||
|
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_CREATE_MESH;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetMeshLoadToOutput(
|
errorret_t assetMeshLoaderSync(assetloading_t *loading) {
|
||||||
const char_t *path,
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assetmeshoutput_t *output
|
assertTrue(loading->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
|
||||||
) {
|
|
||||||
assertNotNull(path, "Path cannot be null");
|
|
||||||
assertNotNull(output, "Output cannot be null");
|
|
||||||
assertNotNull(output->outMesh, "Output mesh cannot be null");
|
|
||||||
assertNotNull(output->outVertices, "Output vertices cannot be null");
|
|
||||||
|
|
||||||
return assetLoad(path, &assetMeshLoader, NULL, output);
|
switch(loading->loading.mesh.state) {
|
||||||
|
case ASSET_MESH_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_MESH_LOADING_STATE_CREATE_MESH:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
||||||
|
assertNotNull(out->vertices, "Mesh vertices should have been loaded by now.");
|
||||||
|
|
||||||
|
errorret_t ret = meshInit(
|
||||||
|
&out->mesh,
|
||||||
|
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
||||||
|
loading->loading.mesh.triangleCount * 3,
|
||||||
|
out->vertices
|
||||||
|
);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
memoryFree(out->vertices);
|
||||||
|
out->vertices = NULL;
|
||||||
|
assetLoaderErrorChain(loading, ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetMeshLoad(
|
errorret_t assetMeshDispose(assetentry_t *entry) {
|
||||||
const char_t *path,
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
mesh_t *outMesh,
|
assertTrue(entry->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
|
||||||
meshvertex_t **outVertices,
|
errorChain(meshDispose(&entry->data.mesh.mesh));
|
||||||
const assetmeshinputaxis_t inputAxis
|
memoryFree(entry->data.mesh.vertices);
|
||||||
) {
|
errorOk();
|
||||||
assertNotNull(path, "Path cannot be null");
|
|
||||||
assertNotNull(outMesh, "Output mesh cannot be null");
|
|
||||||
assertNotNull(outVertices, "Output vertices cannot be null");
|
|
||||||
|
|
||||||
assetmeshoutput_t output = {
|
|
||||||
outMesh,
|
|
||||||
outVertices,
|
|
||||||
inputAxis
|
|
||||||
};
|
|
||||||
return assetMeshLoadToOutput(path, &output);
|
|
||||||
}
|
}
|
||||||
@@ -6,12 +6,15 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
MESH_INPUT_AXIS_Y_UP,// Default
|
MESH_INPUT_AXIS_Y_UP,
|
||||||
MESH_INPUT_AXIS_Z_UP,
|
MESH_INPUT_AXIS_Z_UP,
|
||||||
MESH_INPUT_AXIS_X_UP,
|
MESH_INPUT_AXIS_X_UP,
|
||||||
|
|
||||||
@@ -20,10 +23,24 @@ typedef enum {
|
|||||||
MESH_INPUT_AXIS_X_DOWN,
|
MESH_INPUT_AXIS_X_DOWN,
|
||||||
} assetmeshinputaxis_t;
|
} assetmeshinputaxis_t;
|
||||||
|
|
||||||
|
typedef assetmeshinputaxis_t assetmeshloaderinput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_MESH_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_MESH_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_MESH_LOADING_STATE_CREATE_MESH,
|
||||||
|
ASSET_MESH_LOADING_STATE_DONE
|
||||||
|
} assetmeshloadingstate_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mesh_t *outMesh;
|
assetfile_t file;
|
||||||
meshvertex_t **outVertices;
|
assetmeshloadingstate_t state;
|
||||||
assetmeshinputaxis_t inputAxis;
|
uint32_t triangleCount;
|
||||||
|
} assetmeshloaderloading_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
mesh_t mesh;
|
||||||
|
meshvertex_t *vertices;
|
||||||
} assetmeshoutput_t;
|
} assetmeshoutput_t;
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
#pragma pack(push, 1)
|
||||||
@@ -36,26 +53,6 @@ typedef struct {
|
|||||||
|
|
||||||
assertStructSize(assetmeshstltriangle_t, 50);
|
assertStructSize(assetmeshstltriangle_t, 50);
|
||||||
|
|
||||||
/**
|
errorret_t assetMeshLoaderAsync(assetloading_t *loading);
|
||||||
* Loader for mesh assets.
|
errorret_t assetMeshLoaderSync(assetloading_t *loading);
|
||||||
*
|
errorret_t assetMeshDispose(assetentry_t *entry);
|
||||||
* @param file Asset file to load the mesh from.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetMeshLoader(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handler for mesh assets.
|
|
||||||
*
|
|
||||||
* @param file Asset file to load the mesh from.
|
|
||||||
* @param outMesh Output mesh to load the data into.
|
|
||||||
* @param outVertices Output pointer to the vertex data, used for cleanup.
|
|
||||||
* @param inputAxis The axis orientation of the input mesh data.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetMeshLoad(
|
|
||||||
const char_t *path,
|
|
||||||
mesh_t *outMesh,
|
|
||||||
meshvertex_t **outVertices,
|
|
||||||
const assetmeshinputaxis_t inputAxis
|
|
||||||
);
|
|
||||||
|
|||||||
@@ -11,6 +11,8 @@
|
|||||||
#include "stb_image.h"
|
#include "stb_image.h"
|
||||||
#include "log/log.h"
|
#include "log/log.h"
|
||||||
#include "util/endian.h"
|
#include "util/endian.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
|
||||||
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
|
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
|
||||||
.read = assetTextureReader,
|
.read = assetTextureReader,
|
||||||
@@ -25,7 +27,7 @@ int assetTextureReader(void *user, char *data, int size) {
|
|||||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
||||||
|
|
||||||
errorret_t ret = assetFileRead(file, data, (size_t)size);
|
errorret_t ret = assetFileRead(file, data, (size_t)size);
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
errorCatch(errorPrint(ret));
|
errorCatch(errorPrint(ret));
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
@@ -38,7 +40,7 @@ void assetTextureSkipper(void *user, int n) {
|
|||||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
||||||
|
|
||||||
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
|
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
errorCatch(errorPrint(ret));
|
errorCatch(errorPrint(ret));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -50,66 +52,120 @@ int assetTextureEOF(void *user) {
|
|||||||
return file->position >= file->size;
|
return file->position >= file->size;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetTextureLoader(assetfile_t *file) {
|
errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(file, "Asset file cannot be NULL.");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertNotNull(file->params, "Asset file parameters cannot be NULL.");
|
assertNotMainThread("Should be called from an async thread.");
|
||||||
assertNotNull(file->output, "Asset file output cannot be NULL.");
|
|
||||||
|
|
||||||
assettextureloaderparams_t *p = (assettextureloaderparams_t*)file->params;
|
// Only care about loading pixels.
|
||||||
assertNotNull(p, "Asset texture loader parameters cannot be NULL.");
|
if(loading->loading.texture.state != ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS){
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Init the file
|
||||||
|
assertNull(
|
||||||
|
loading->loading.texture.data, "Pixels already defined?"
|
||||||
|
);
|
||||||
|
|
||||||
|
assetfile_t *file = &loading->loading.texture.file;
|
||||||
|
assetLoaderErrorChain(loading, assetFileInit(
|
||||||
|
file,
|
||||||
|
loading->entry->name,
|
||||||
|
NULL,
|
||||||
|
&loading->entry->data.texture
|
||||||
|
));
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
|
||||||
|
// Determine channels
|
||||||
int channelsDesired;
|
int channelsDesired;
|
||||||
switch(p->format) {
|
switch(loading->entry->inputData.texture) {
|
||||||
case TEXTURE_FORMAT_RGBA:
|
case TEXTURE_FORMAT_RGBA:
|
||||||
channelsDesired = 4;
|
channelsDesired = 4;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
errorThrow("Bad texture format.");
|
assetLoaderErrorThrow(loading, "Bad texture format.");
|
||||||
}
|
}
|
||||||
|
|
||||||
int width, height, channels;
|
// Load image pixels.
|
||||||
errorChain(assetFileOpen(file));
|
loading->loading.texture.data = stbi_load_from_callbacks(
|
||||||
uint8_t *data = stbi_load_from_callbacks(
|
|
||||||
&ASSET_TEXTURE_STB_CALLBACKS,
|
&ASSET_TEXTURE_STB_CALLBACKS,
|
||||||
file,
|
file,
|
||||||
&width,
|
&loading->loading.texture.width,
|
||||||
&height,
|
&loading->loading.texture.height,
|
||||||
&channels,
|
&loading->loading.texture.channels,
|
||||||
channelsDesired
|
channelsDesired
|
||||||
);
|
);
|
||||||
errorChain(assetFileClose(file));
|
|
||||||
|
|
||||||
if(data == NULL) {
|
// Close out the file.
|
||||||
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
|
||||||
|
// Ensure we loaded correctly.
|
||||||
|
if(loading->loading.texture.data == NULL) {
|
||||||
const char_t *errorStr = stbi_failure_reason();
|
const char_t *errorStr = stbi_failure_reason();
|
||||||
errorThrow("Failed to load texture from file %s.", errorStr);
|
assetLoaderErrorThrow(
|
||||||
|
loading, "Failed to load texture from file %s.", errorStr
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fixes a specific bug probably with Dolphin but for now just assuming endian
|
// Fixes a specific bug probably with Dolphin but for now just assuming endian
|
||||||
if(!isHostLittleEndian()) {
|
if(!isHostLittleEndian()) {
|
||||||
stbi__vertical_flip(data, width, height, channelsDesired);
|
stbi__vertical_flip(
|
||||||
|
loading->loading.texture.data,
|
||||||
|
loading->loading.texture.width,
|
||||||
|
loading->loading.texture.height,
|
||||||
|
loading->loading.texture.channels
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
errorChain(textureInit(
|
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE;
|
||||||
(texture_t*)file->output,
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
(int32_t)width, (int32_t)height,
|
|
||||||
p->format,
|
|
||||||
(texturedata_t){
|
|
||||||
.rgbaColors = (color_t*)data
|
|
||||||
}
|
|
||||||
));
|
|
||||||
|
|
||||||
stbi_image_free(data);
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetTextureLoad(
|
errorret_t assetTextureLoaderSync(assetloading_t *loading) {
|
||||||
const char_t *path,
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
texture_t *out,
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
const textureformat_t format
|
|
||||||
) {
|
switch(loading->loading.texture.state) {
|
||||||
assettextureloaderparams_t params = {
|
case ASSET_TEXTURE_LOADING_STATE_INITIAL:
|
||||||
.format = format
|
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS;
|
||||||
};
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
return assetLoad(path, assetTextureLoader, ¶ms, out);
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the texture.
|
||||||
|
assertNotNull(
|
||||||
|
loading->loading.texture.data, "Pixels should have been loaded by now."
|
||||||
|
);
|
||||||
|
|
||||||
|
assetLoaderErrorChain(loading, textureInit(
|
||||||
|
(texture_t*)&loading->entry->data.texture,
|
||||||
|
loading->loading.texture.width,
|
||||||
|
loading->loading.texture.height,
|
||||||
|
loading->entry->inputData.texture,
|
||||||
|
(texturedata_t){
|
||||||
|
.rgbaColors = (color_t*)loading->loading.texture.data
|
||||||
|
}
|
||||||
|
));
|
||||||
|
|
||||||
|
// Free the pixels.
|
||||||
|
stbi_image_free(loading->loading.texture.data);
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetTextureDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
return textureDispose(&entry->data.texture);
|
||||||
}
|
}
|
||||||
@@ -6,12 +6,29 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
#include "display/texture/texture.h"
|
#include "display/texture/texture.h"
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
typedef textureformat_t assettextureloaderinput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_TEXTURE_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS,
|
||||||
|
ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE,
|
||||||
|
ASSET_TEXTURE_LOADING_STATE_DONE
|
||||||
|
} assettextureloadingstate_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
textureformat_t format;
|
assetfile_t file;
|
||||||
} assettextureloaderparams_t;
|
assettextureloadingstate_t state;
|
||||||
|
|
||||||
|
int channels, width, height;
|
||||||
|
uint8_t *data;
|
||||||
|
} assettextureloaderloading_t;
|
||||||
|
|
||||||
|
typedef texture_t assettextureoutput_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* STB image read callback for asset files.
|
* STB image read callback for asset files.
|
||||||
@@ -23,28 +40,42 @@ typedef struct {
|
|||||||
*/
|
*/
|
||||||
int assetTextureReader(void *user, char *data, int size);
|
int assetTextureReader(void *user, char *data, int size);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* STB image skip callback for asset files.
|
||||||
|
*
|
||||||
|
* @param user User data passed to the callback, should be an assetfile_t*.
|
||||||
|
* @param n Number of bytes to skip in the file.
|
||||||
|
*/
|
||||||
void assetTextureSkipper(void *user, int n);
|
void assetTextureSkipper(void *user, int n);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* STB image EOF callback for asset files.
|
||||||
|
*
|
||||||
|
* @param user User data passed to the callback, should be an assetfile_t*.
|
||||||
|
* @return Non-zero if end of file has been reached, zero otherwise.
|
||||||
|
*/
|
||||||
int assetTextureEOF(void *user);
|
int assetTextureEOF(void *user);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handler for texture assets.
|
* Synchronous loader for texture assets.
|
||||||
*
|
*
|
||||||
* @param file Asset file to load the texture from.
|
* @param loading Loading information for the asset being loaded.
|
||||||
* @return Any error that occurs during loading.
|
* @return Error code indicating success or failure of the load operation.
|
||||||
*/
|
*/
|
||||||
errorret_t assetTextureLoader(assetfile_t *file);
|
errorret_t assetTextureLoaderAsync(assetloading_t *loading);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads a texture from the specified path.
|
* Synchronous loader for texture assets.
|
||||||
*
|
*
|
||||||
* @param path Path to the texture asset.
|
* @param loading Loading information for the asset being loaded.
|
||||||
* @param out Output texture to load into.
|
* @return Error code indicating success or failure of the load operation.
|
||||||
* @param format Format of the texture to load.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
*/
|
||||||
errorret_t assetTextureLoad(
|
errorret_t assetTextureLoaderSync(assetloading_t *loading);
|
||||||
const char_t *path,
|
|
||||||
texture_t *out,
|
/**
|
||||||
const textureformat_t format
|
* Disposer for texture assets.
|
||||||
);
|
*
|
||||||
|
* @param entry Asset entry containing the texture to dispose.
|
||||||
|
* @return Error code indicating success or failure of the dispose operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetTextureDispose(assetentry_t *entry);
|
||||||
@@ -9,72 +9,116 @@
|
|||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "util/endian.h"
|
#include "util/endian.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
|
||||||
errorret_t assetTilesetLoader(assetfile_t *file) {
|
errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(file, "Asset file pointer for tileset loader is null.");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Should be called from an async thread.");
|
||||||
|
|
||||||
tileset_t *out = (tileset_t *)file->output;
|
if(loading->loading.tileset.state != ASSET_TILESET_LOADING_STATE_READ_FILE) {
|
||||||
assertNotNull(out, "Output pointer for tileset loader is null.");
|
errorOk();
|
||||||
|
|
||||||
uint8_t *entire = memoryAllocate(file->size);
|
|
||||||
errorChain(assetFileOpen(file));
|
|
||||||
errorChain(assetFileRead(file, entire, file->size));
|
|
||||||
errorChain(assetFileClose(file));
|
|
||||||
assertTrue(file->lastRead == file->size, "Failed to read entire file.");
|
|
||||||
|
|
||||||
|
|
||||||
if(
|
|
||||||
entire[0] != 'D' ||
|
|
||||||
entire[1] != 'T' ||
|
|
||||||
entire[2] != 'F'
|
|
||||||
) {
|
|
||||||
errorThrow("Invalid tileset header");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(entire[3] != 0x00) {
|
assertNull(loading->loading.tileset.data, "Data already defined?");
|
||||||
errorThrow("Unsupported tileset version");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fix endianness
|
assetfile_t *file = &loading->loading.tileset.file;
|
||||||
|
assetLoaderErrorChain(loading,
|
||||||
|
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
|
);
|
||||||
|
|
||||||
out->tileWidth = endianLittleToHost16(*(uint16_t *)(entire + 4));
|
uint8_t *data = memoryAllocate(file->size);
|
||||||
out->tileHeight = endianLittleToHost16(*(uint16_t *)(entire + 6));
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
out->columns = endianLittleToHost16(*(uint16_t *)(entire + 8));
|
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
|
||||||
out->rows = endianLittleToHost16(*(uint16_t *)(entire + 10));
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
// out->right = endianLittleToHost16(*(uint16_t *)(entire + 12));
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
// out->bottom = endianLittleToHost16(*(uint16_t *)(entire + 14));
|
assertTrue(
|
||||||
|
file->lastRead == file->size,
|
||||||
if(out->tileWidth == 0) {
|
"Failed to read entire tileset file."
|
||||||
errorThrow("Tile width cannot be 0");
|
);
|
||||||
}
|
|
||||||
if(out->tileHeight == 0) {
|
|
||||||
errorThrow("Tile height cannot be 0");
|
|
||||||
}
|
|
||||||
if(out->columns == 0) {
|
|
||||||
errorThrow("Column count cannot be 0");
|
|
||||||
}
|
|
||||||
if(out->rows == 0) {
|
|
||||||
errorThrow("Row count cannot be 0");
|
|
||||||
}
|
|
||||||
|
|
||||||
out->uv[0] = endianLittleToHostFloat(*(float *)(entire + 16));
|
|
||||||
out->uv[1] = endianLittleToHostFloat(*(float *)(entire + 20));
|
|
||||||
|
|
||||||
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
|
|
||||||
errorThrow("Invalid v0 value in tileset");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Setup tileset
|
|
||||||
out->tileCount = out->columns * out->rows;
|
|
||||||
|
|
||||||
memoryFree(entire);
|
|
||||||
|
|
||||||
|
loading->loading.tileset.data = data;
|
||||||
|
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_PARSE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetTilesetLoad(
|
errorret_t assetTilesetLoaderSync(assetloading_t *loading) {
|
||||||
const char_t *path,
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
tileset_t *out
|
assertTrue(loading->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
|
||||||
) {
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
return assetLoad(path, assetTilesetLoader, NULL, out);
|
|
||||||
|
switch(loading->loading.tileset.state) {
|
||||||
|
case ASSET_TILESET_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_TILESET_LOADING_STATE_PARSE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t *data = loading->loading.tileset.data;
|
||||||
|
assertNotNull(data, "Tileset data should have been loaded by now.");
|
||||||
|
|
||||||
|
tileset_t *out = &loading->entry->data.tileset;
|
||||||
|
|
||||||
|
if(data[0] != 'D' || data[1] != 'T' || data[2] != 'F') {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Invalid tileset header");
|
||||||
|
}
|
||||||
|
|
||||||
|
if(data[3] != 0x00) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Unsupported tileset version");
|
||||||
|
}
|
||||||
|
|
||||||
|
out->tileWidth = endianLittleToHost16(*(uint16_t *)(data + 4));
|
||||||
|
out->tileHeight = endianLittleToHost16(*(uint16_t *)(data + 6));
|
||||||
|
out->columns = endianLittleToHost16(*(uint16_t *)(data + 8));
|
||||||
|
out->rows = endianLittleToHost16(*(uint16_t *)(data + 10));
|
||||||
|
|
||||||
|
if(out->tileWidth == 0) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Tile width cannot be 0");
|
||||||
|
}
|
||||||
|
if(out->tileHeight == 0) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Tile height cannot be 0");
|
||||||
|
}
|
||||||
|
if(out->columns == 0) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Column count cannot be 0");
|
||||||
|
}
|
||||||
|
if(out->rows == 0) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Row count cannot be 0");
|
||||||
|
}
|
||||||
|
|
||||||
|
out->uv[0] = endianLittleToHostFloat(*(float *)(data + 16));
|
||||||
|
out->uv[1] = endianLittleToHostFloat(*(float *)(data + 20));
|
||||||
|
|
||||||
|
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Invalid v0 value in tileset");
|
||||||
|
}
|
||||||
|
|
||||||
|
out->tileCount = out->columns * out->rows;
|
||||||
|
memoryFree(data);
|
||||||
|
loading->loading.tileset.data = NULL;
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetTilesetDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -6,25 +6,55 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
#include "display/texture/tileset.h"
|
#include "display/texture/tileset.h"
|
||||||
|
|
||||||
/**
|
typedef struct assetloading_s assetloading_t;
|
||||||
* Handler for tileset assets.
|
typedef struct assetentry_s assetentry_t;
|
||||||
*
|
|
||||||
* @param file Asset file to load the tileset from.
|
typedef struct {
|
||||||
* @return Any error that occurs during loading.
|
void *nothing;
|
||||||
*/
|
} assettilesetloaderinput_t;
|
||||||
errorret_t assetTilesetLoader(assetfile_t *file);
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_TILESET_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_TILESET_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_TILESET_LOADING_STATE_PARSE,
|
||||||
|
ASSET_TILESET_LOADING_STATE_DONE
|
||||||
|
} assettilesetloadingstate_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetfile_t file;
|
||||||
|
assettilesetloadingstate_t state;
|
||||||
|
|
||||||
|
uint8_t *data;
|
||||||
|
} assettilesetloaderloading_t;
|
||||||
|
|
||||||
|
typedef tileset_t assettilesetoutput_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads a tileset from the specified path.
|
* Asynchronous loader for tileset assets. Reads the raw DTF file bytes into
|
||||||
|
* the loading buffer so the sync phase can parse without blocking the main
|
||||||
|
* thread on I/O.
|
||||||
*
|
*
|
||||||
* @param path Path to the tileset asset.
|
* @param loading Loading information for the asset being loaded.
|
||||||
* @param out Output tileset to load into.
|
* @return Error code indicating success or failure of the load operation.
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
*/
|
||||||
errorret_t assetTilesetLoad(
|
errorret_t assetTilesetLoaderAsync(assetloading_t *loading);
|
||||||
const char_t *path,
|
|
||||||
tileset_t *out
|
/**
|
||||||
);
|
* Synchronous loader for tileset assets. Parses the DTF binary previously
|
||||||
|
* read by the async phase and populates the output tileset_t.
|
||||||
|
*
|
||||||
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @return Error code indicating success or failure of the load operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetTilesetLoaderSync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposer for tileset assets.
|
||||||
|
*
|
||||||
|
* @param entry Asset entry containing the tileset to dispose.
|
||||||
|
* @return Error code indicating success or failure of the dispose operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetTilesetDispose(assetentry_t *entry);
|
||||||
|
|||||||
@@ -8,46 +8,88 @@
|
|||||||
#include "assetjsonloader.h"
|
#include "assetjsonloader.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
|
||||||
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc) {
|
errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(file, "Asset file pointer for JSON loader is null.");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
|
assertNotMainThread("Async loader should not be on main thread.");
|
||||||
|
|
||||||
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
if(loading->loading.json.state != ASSET_JSON_LOADING_STATE_READ_FILE) {
|
||||||
errorThrow("JSON exceeds maximum allowed size");
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create buffer
|
assertNull(loading->loading.json.buffer, "Buffer already defined?");
|
||||||
uint8_t *buffer = memoryAllocate(file->size);
|
|
||||||
|
|
||||||
errorChain(assetFileOpen(file));
|
assetfile_t *file = &loading->loading.json.file;
|
||||||
|
assetLoaderErrorChain(loading,
|
||||||
// Read entire file
|
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
errorChain(assetFileRead(file, buffer, file->size));
|
|
||||||
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
|
|
||||||
|
|
||||||
errorChain(assetFileClose(file));
|
|
||||||
|
|
||||||
*outDoc = yyjson_read(
|
|
||||||
buffer,
|
|
||||||
file->size,
|
|
||||||
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
|
||||||
);
|
);
|
||||||
memoryFree(buffer);
|
|
||||||
|
|
||||||
if(!*outDoc) errorThrow("Failed to parse JSON");
|
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
||||||
|
assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t fileSize = (size_t)file->size;
|
||||||
|
uint8_t *buffer = memoryAllocate(fileSize);
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileRead(file, buffer, fileSize));
|
||||||
|
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
|
||||||
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
|
||||||
|
loading->loading.json.buffer = buffer;
|
||||||
|
loading->loading.json.size = fileSize;
|
||||||
|
loading->loading.json.state = ASSET_JSON_LOADING_STATE_PARSE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetJsonLoader(assetfile_t *file) {
|
errorret_t assetJsonLoaderSync(assetloading_t *loading) {
|
||||||
yyjson_doc **outDoc = (yyjson_doc **)file->output;
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
|
assertTrue(loading->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
|
||||||
return assetJsonLoadFileToDoc(file, outDoc);
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
switch(loading->loading.json.state) {
|
||||||
|
case ASSET_JSON_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.json.state = ASSET_JSON_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_JSON_LOADING_STATE_PARSE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t *buffer = loading->loading.json.buffer;
|
||||||
|
assertNotNull(buffer, "JSON buffer should have been loaded by now.");
|
||||||
|
|
||||||
|
loading->entry->data.json = yyjson_read(
|
||||||
|
(char *)buffer,
|
||||||
|
loading->loading.json.size,
|
||||||
|
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
||||||
|
);
|
||||||
|
memoryFree(buffer);
|
||||||
|
loading->loading.json.buffer = NULL;
|
||||||
|
|
||||||
|
if(!loading->entry->data.json) {
|
||||||
|
assetLoaderErrorThrow(loading, "Failed to parse JSON");
|
||||||
|
}
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetJsonLoad(
|
errorret_t assetJsonDispose(assetentry_t *entry) {
|
||||||
const char_t *path,
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
yyjson_doc **outDoc
|
assertTrue(entry->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
|
||||||
) {
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
return assetLoad(path, assetJsonLoader, NULL, outDoc);
|
|
||||||
|
yyjson_doc_free(entry->data.json);
|
||||||
|
entry->data.json = NULL;
|
||||||
|
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -6,40 +6,32 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
#include "yyjson.h"
|
#include "yyjson.h"
|
||||||
|
|
||||||
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
|
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef struct { void *nothing; } assetjsonloaderinput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_JSON_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_JSON_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_JSON_LOADING_STATE_PARSE,
|
||||||
|
ASSET_JSON_LOADING_STATE_DONE
|
||||||
|
} assetjsonloadingstate_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
void *nothing;
|
assetfile_t file;
|
||||||
} assetjsonloaderparams_t;
|
assetjsonloadingstate_t state;
|
||||||
|
uint8_t *buffer;
|
||||||
|
size_t size;
|
||||||
|
} assetjsonloaderloading_t;
|
||||||
|
|
||||||
/**
|
typedef yyjson_doc * assetjsonoutput_t;
|
||||||
* Loads a JSON document from the specified asset file.
|
|
||||||
*
|
|
||||||
* @param file Asset file to load the JSON document from.
|
|
||||||
* @param outDoc Pointer to store the loaded JSON document.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc);
|
|
||||||
|
|
||||||
/**
|
errorret_t assetJsonLoaderAsync(assetloading_t *loading);
|
||||||
* Handler for locale assets.
|
errorret_t assetJsonLoaderSync(assetloading_t *loading);
|
||||||
*
|
errorret_t assetJsonDispose(assetentry_t *entry);
|
||||||
* @param file Asset file to load the locale from.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetJsonLoader(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a locale from the specified path.
|
|
||||||
*
|
|
||||||
* @param path Path to the locale asset.
|
|
||||||
* @param outDoc Pointer to store the loaded JSON document.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetJsonLoad(
|
|
||||||
const char_t *path,
|
|
||||||
yyjson_doc **outDoc
|
|
||||||
);
|
|
||||||
|
|||||||
@@ -11,38 +11,71 @@
|
|||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
|
||||||
errorret_t assetLocaleFileInit(
|
#include "asset/loader/assetloading.h"
|
||||||
assetlocalefile_t *localeFile,
|
#include "asset/loader/assetentry.h"
|
||||||
const char_t *path
|
|
||||||
) {
|
|
||||||
assertNotNull(localeFile, "Locale file cannot be NULL.");
|
|
||||||
assertNotNull(path, "Locale file path cannot be NULL.");
|
|
||||||
|
|
||||||
|
errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Async loader should not be on main thread.");
|
||||||
|
|
||||||
|
if(loading->loading.locale.state != ASSET_LOCALE_LOADER_STATE_LOAD_HEADER) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assetlocalefile_t *localeFile = &loading->entry->data.locale;
|
||||||
memoryZero(localeFile, sizeof(assetlocalefile_t));
|
memoryZero(localeFile, sizeof(assetlocalefile_t));
|
||||||
|
assetLoaderErrorChain(loading, assetFileInit(
|
||||||
|
&localeFile->file, loading->entry->name, NULL, NULL
|
||||||
|
));
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(&localeFile->file));
|
||||||
|
|
||||||
// Init the asset file.
|
|
||||||
errorChain(assetFileInit(&localeFile->file, path, NULL, NULL));
|
|
||||||
|
|
||||||
// Open the file handle
|
|
||||||
errorChain(assetFileOpen(&localeFile->file));
|
|
||||||
|
|
||||||
// Get the blank key, this is basically the header info for po files
|
|
||||||
char_t buffer[1024];
|
char_t buffer[1024];
|
||||||
errorChain(assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
|
assetLoaderErrorChain(loading, assetLocaleGetString(
|
||||||
errorChain(assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
|
localeFile, "", 0, buffer, sizeof(buffer)
|
||||||
|
));
|
||||||
|
assetLoaderErrorChain(loading, assetLocaleParseHeader(
|
||||||
|
localeFile, buffer, sizeof(buffer)
|
||||||
|
));
|
||||||
|
|
||||||
|
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_DONE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile) {
|
errorret_t assetLocaleLoaderSync(assetloading_t *loading) {
|
||||||
assertNotNull(localeFile, "Locale file cannot be NULL.");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(loading->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
switch(loading->loading.locale.state) {
|
||||||
|
case ASSET_LOCALE_LOADER_STATE_INITIAL:
|
||||||
|
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_LOAD_HEADER;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_LOCALE_LOADER_STATE_DONE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetLocaleDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
assetlocalefile_t *localeFile = &entry->data.locale;
|
||||||
errorChain(assetFileClose(&localeFile->file));
|
errorChain(assetFileClose(&localeFile->file));
|
||||||
errorChain(assetFileDispose(&localeFile->file));
|
return assetFileDispose(&localeFile->file);
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// These functions probably need some cleaning;
|
||||||
errorret_t assetLocaleParseHeader(
|
errorret_t assetLocaleParseHeader(
|
||||||
assetlocalefile_t *localeFile,
|
assetlocalefile_t *localeFile,
|
||||||
char_t *headerBuffer,
|
char_t *headerBuffer,
|
||||||
@@ -152,7 +185,7 @@ errorret_t assetLocaleParseHeader(
|
|||||||
|
|
||||||
if(pluralIndex >= localeFile->pluralStateCount - 1) {
|
if(pluralIndex >= localeFile->pluralStateCount - 1) {
|
||||||
errorThrow(
|
errorThrow(
|
||||||
"Too many plural conditions. Expected %d conditional clauses for nplurals=%d.",
|
"Too many plural conditions. Expected %d clauses for nplurals=%d.",
|
||||||
localeFile->pluralStateCount - 1,
|
localeFile->pluralStateCount - 1,
|
||||||
localeFile->pluralStateCount
|
localeFile->pluralStateCount
|
||||||
);
|
);
|
||||||
@@ -307,13 +340,21 @@ errorret_t assetLocaleLineSkipBlanks(
|
|||||||
while(!reader->eof) {
|
while(!reader->eof) {
|
||||||
// Skip blank lines
|
// Skip blank lines
|
||||||
if(lineBuffer[0] == '\0') {
|
if(lineBuffer[0] == '\0') {
|
||||||
errorChain(assetFileLineReaderNext(reader));
|
errorret_t r = assetFileLineReaderNext(reader);
|
||||||
|
if(errorIsNotOk(r)) {
|
||||||
|
errorCatch(r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Skip comment lines
|
// Skip comment lines
|
||||||
if(lineBuffer[0] == '#') {
|
if(lineBuffer[0] == '#') {
|
||||||
errorChain(assetFileLineReaderNext(reader));
|
errorret_t r = assetFileLineReaderNext(reader);
|
||||||
|
if(errorIsNotOk(r)) {
|
||||||
|
errorCatch(r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -329,7 +370,11 @@ errorret_t assetLocaleLineSkipBlanks(
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(onlySpaces) {
|
if(onlySpaces) {
|
||||||
errorChain(assetFileLineReaderNext(reader));
|
errorret_t r = assetFileLineReaderNext(reader);
|
||||||
|
if(errorIsNotOk(r)) {
|
||||||
|
errorCatch(r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -365,10 +410,18 @@ errorret_t assetLocaleLineUnbuffer(
|
|||||||
|
|
||||||
// Now start buffering lines out
|
// Now start buffering lines out
|
||||||
while(!reader->eof) {
|
while(!reader->eof) {
|
||||||
errorChain(assetFileLineReaderNext(reader));
|
errorret_t r = assetFileLineReaderNext(reader);
|
||||||
|
if(errorIsNotOk(r)) {
|
||||||
|
errorCatch(r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// Skip blank lines
|
// Skip blank lines
|
||||||
errorChain(assetLocaleLineSkipBlanks(reader, lineBuffer));
|
r = assetLocaleLineSkipBlanks(reader, lineBuffer);
|
||||||
|
if(errorIsNotOk(r)) {
|
||||||
|
errorCatch(r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// Skip starting spaces
|
// Skip starting spaces
|
||||||
char_t *ptr = (char_t *)lineBuffer;
|
char_t *ptr = (char_t *)lineBuffer;
|
||||||
@@ -593,7 +646,7 @@ errorret_t assetLocaleGetStringWithVA(
|
|||||||
tempBuffer,
|
tempBuffer,
|
||||||
bufferSize
|
bufferSize
|
||||||
);
|
);
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
memoryFree(tempBuffer);
|
memoryFree(tempBuffer);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
@@ -641,7 +694,7 @@ errorret_t assetLocaleGetStringWithArgs(
|
|||||||
format,
|
format,
|
||||||
bufferSize
|
bufferSize
|
||||||
);
|
);
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
memoryFree(format);
|
memoryFree(format);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,10 +6,35 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
/** Input passed to the locale loader - currently unused. */
|
||||||
|
typedef struct { void *nothing; } assetlocaleloaderinput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_LOCALE_LOADER_STATE_INITIAL,
|
||||||
|
ASSET_LOCALE_LOADER_STATE_LOAD_HEADER,
|
||||||
|
ASSET_LOCALE_LOADER_STATE_DONE
|
||||||
|
} assetlocaleloaderstate_t;
|
||||||
|
|
||||||
|
/** Per-slot scratch data used while the locale file is loading. */
|
||||||
|
typedef struct {
|
||||||
|
assetlocaleloaderstate_t state;
|
||||||
|
} assetlocaleloaderloading_t;
|
||||||
|
|
||||||
|
/** Maximum number of distinct plural forms a locale file may declare. */
|
||||||
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
|
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Comparison operator used in a plural-form expression.
|
||||||
|
*
|
||||||
|
* Each condition in the plural-form header is evaluated as
|
||||||
|
* `n <op> value`
|
||||||
|
* where `n` is the runtime plural count.
|
||||||
|
*/
|
||||||
typedef enum {
|
typedef enum {
|
||||||
ASSET_LOCALE_PLURAL_OP_EQUAL,
|
ASSET_LOCALE_PLURAL_OP_EQUAL,
|
||||||
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
|
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
|
||||||
@@ -19,13 +44,24 @@ typedef enum {
|
|||||||
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
|
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
|
||||||
} assetlocalepluraloperation_t;
|
} assetlocalepluraloperation_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Discriminator tag for a locale string argument.
|
||||||
|
* @see assetlocalearg_t
|
||||||
|
*/
|
||||||
typedef enum {
|
typedef enum {
|
||||||
ASSET_LOCALE_ARG_STRING,
|
ASSET_LOCALE_ARG_STRING,
|
||||||
ASSET_LOCALE_ARG_INT,
|
ASSET_LOCALE_ARG_INT,
|
||||||
ASSET_LOCALE_ARG_FLOAT
|
ASSET_LOCALE_ARG_FLOAT
|
||||||
} assetlocaleargtype_t;
|
} assetlocaleargtype_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A single typed argument for locale string substitution.
|
||||||
|
*
|
||||||
|
* Used with @ref assetLocaleGetStringWithArgs to fill `%s`, `%d`, or `%f`
|
||||||
|
* placeholders inside a translated string.
|
||||||
|
*/
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
/** Which union member is active. */
|
||||||
assetlocaleargtype_t type;
|
assetlocaleargtype_t type;
|
||||||
union {
|
union {
|
||||||
const char_t *stringValue;
|
const char_t *stringValue;
|
||||||
@@ -34,35 +70,81 @@ typedef struct {
|
|||||||
};
|
};
|
||||||
} assetlocalearg_t;
|
} assetlocalearg_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Runtime state for an open locale file.
|
||||||
|
*
|
||||||
|
* Loaded once by @ref assetLocaleLoaderSync and kept alive for the lifetime
|
||||||
|
* of the asset entry. The plural-form fields are populated from the PO header
|
||||||
|
* by @ref assetLocaleParseHeader.
|
||||||
|
*
|
||||||
|
* Plural evaluation works as a linear scan over `pluralStateCount - 1`
|
||||||
|
* conditions; if none match, `pluralDefaultIndex` is returned.
|
||||||
|
*/
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
/** Underlying file handle used to rewind and re-read the PO data. */
|
||||||
assetfile_t file;
|
assetfile_t file;
|
||||||
|
|
||||||
|
/** Comparison operator for each conditional plural clause. */
|
||||||
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||||
|
|
||||||
|
/** Right-hand value for each conditional plural clause. */
|
||||||
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||||
|
|
||||||
|
/** Form index returned when the corresponding condition is true. */
|
||||||
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||||
|
|
||||||
|
/** Total number of plural forms declared by `nplurals=`. */
|
||||||
uint8_t pluralStateCount;
|
uint8_t pluralStateCount;
|
||||||
|
|
||||||
|
/** Form index used when no conditional clause matches. */
|
||||||
uint8_t pluralDefaultIndex;
|
uint8_t pluralDefaultIndex;
|
||||||
} assetlocalefile_t;
|
} assetlocalefile_t;
|
||||||
|
|
||||||
/**
|
/** Convenience alias - the loaded output type of a locale asset entry. */
|
||||||
* Initialize a locale asset file.
|
typedef assetlocalefile_t assetlocaleoutput_t;
|
||||||
*
|
|
||||||
* @param localeFile The locale file to initialize.
|
|
||||||
* @param path The path to the locale file.
|
|
||||||
* @return An error code if a failure occurs.
|
|
||||||
*/
|
|
||||||
errorret_t assetLocaleFileInit(
|
|
||||||
assetlocalefile_t *localeFile,
|
|
||||||
const char_t *path
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Dispose of a locale asset file.
|
* Asynchronous loader callback. Opens the locale file, reads the PO header,
|
||||||
|
* and parses plural-form rules. All I/O happens here so the main thread is
|
||||||
|
* not blocked. Sets entry state to `ASSET_ENTRY_STATE_PENDING_SYNC` on
|
||||||
|
* success or `ASSET_ENTRY_STATE_ERROR` on failure.
|
||||||
*
|
*
|
||||||
* @param localeFile The locale file to dispose of.
|
* @param loading The loading slot for this asset entry.
|
||||||
* @return An error code if a failure occurs.
|
* @return OK on success, error otherwise.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile);
|
errorret_t assetLocaleLoaderAsync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Synchronous loader callback. Confirms the async phase completed and marks
|
||||||
|
* the entry as `ASSET_ENTRY_STATE_LOADED`.
|
||||||
|
*
|
||||||
|
* @param loading The loading slot for this asset entry.
|
||||||
|
* @return OK on success, error otherwise.
|
||||||
|
*/
|
||||||
|
errorret_t assetLocaleLoaderSync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Dispose callback. Closes the open file handle and zeros the locale data.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to dispose.
|
||||||
|
* @return OK on success, error otherwise.
|
||||||
|
*/
|
||||||
|
errorret_t assetLocaleDispose(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Parses the `Plural-Forms:` line from a PO header string and populates the
|
||||||
|
* plural-form fields of `localeFile`. If no `Plural-Forms:` key is present
|
||||||
|
* the function returns OK without modifying the struct.
|
||||||
|
*
|
||||||
|
* Supports the `nplurals=N; plural=(<expr>);` syntax where `<expr>` is a
|
||||||
|
* chain of `n <op> value ? index : ...` ternary conditions ending with a
|
||||||
|
* fallback index.
|
||||||
|
*
|
||||||
|
* @param localeFile Struct whose plural fields will be filled in.
|
||||||
|
* @param headerBuffer The raw PO header string (msgstr of msgid "").
|
||||||
|
* @param headerBufferSize Size of `headerBuffer` in bytes.
|
||||||
|
* @return OK on success, error if the plural expression is malformed.
|
||||||
|
*/
|
||||||
errorret_t assetLocaleParseHeader(
|
errorret_t assetLocaleParseHeader(
|
||||||
assetlocalefile_t *localeFile,
|
assetlocalefile_t *localeFile,
|
||||||
char_t *headerBuffer,
|
char_t *headerBuffer,
|
||||||
@@ -70,11 +152,29 @@ errorret_t assetLocaleParseHeader(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Skips blank lines and comment lines in the line reader.
|
* Evaluates which plural form index to use for a given count.
|
||||||
*
|
*
|
||||||
* @param reader Line reader to read from.
|
* Walks the conditions stored in `file` in order; returns the index for the
|
||||||
* @param lineBuffer Buffer to use for reading lines.
|
* first condition that matches `pluralCount`. Falls back to
|
||||||
* @return Any error that occurs during skipping.
|
* `file->pluralDefaultIndex` if none match.
|
||||||
|
*
|
||||||
|
* @param file Locale file with parsed plural rules.
|
||||||
|
* @param pluralCount The runtime count (e.g. number of items).
|
||||||
|
* @return Zero-based plural form index.
|
||||||
|
*/
|
||||||
|
uint8_t assetLocaleEvaluatePlural(
|
||||||
|
assetlocalefile_t *file,
|
||||||
|
const int32_t pluralCount
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Advances the line reader past blank lines, comment lines (starting with
|
||||||
|
* `#`), and lines containing only spaces. Stops at the first content line or
|
||||||
|
* end of file.
|
||||||
|
*
|
||||||
|
* @param reader Line reader positioned at the current line.
|
||||||
|
* @param lineBuffer Output buffer that the reader writes each line into.
|
||||||
|
* @return OK on success, error if reading fails.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleLineSkipBlanks(
|
errorret_t assetLocaleLineSkipBlanks(
|
||||||
assetfilelinereader_t *reader,
|
assetfilelinereader_t *reader,
|
||||||
@@ -82,16 +182,19 @@ errorret_t assetLocaleLineSkipBlanks(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Unbuffers a potentially multi-line quoted string from the line reader.
|
* Reads a PO quoted string value from the current line and any immediately
|
||||||
|
* following continuation lines that begin with `"`.
|
||||||
*
|
*
|
||||||
* This will read lines until it finds a line that starts with a quote, then
|
* Handles standard C escape sequences (`\n`, `\t`, `\\`, `\"`).
|
||||||
* read until the closing quote.
|
|
||||||
*
|
*
|
||||||
* @param reader Line reader to read from.
|
* @param reader Line reader positioned at the line containing the opening
|
||||||
* @param lineBuffer Buffer to use for reading lines.
|
* quote (e.g. `msgstr "..."`).
|
||||||
* @param stringBuffer Buffer to write the unbuffered string to.
|
* @param lineBuffer Buffer filled on each @ref assetFileLineReaderNext
|
||||||
* @param stringBufferSize Size of the string buffer.
|
* call; also used to detect continuation lines.
|
||||||
* @return Any error that occurs during unbuffering.
|
* @param stringBuffer Destination for the unescaped string content.
|
||||||
|
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
|
||||||
|
* @return OK on success, error if a quote or escape sequence is malformed or
|
||||||
|
* the buffer would overflow.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleLineUnbuffer(
|
errorret_t assetLocaleLineUnbuffer(
|
||||||
assetfilelinereader_t *reader,
|
assetfilelinereader_t *reader,
|
||||||
@@ -101,14 +204,19 @@ errorret_t assetLocaleLineUnbuffer(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Test function for locale asset loading.
|
* Looks up a translated string by message ID from the open locale file.
|
||||||
*
|
*
|
||||||
* @param file Asset file to test loading from.
|
* Rewinds the file and scans from the beginning on every call. For plural
|
||||||
* @param messageId The message ID to retrieve.
|
* entries (`msgid_plural`) the `pluralCount` is evaluated against the loaded
|
||||||
* @param pluralCount Count for formulating the plural variant.
|
* plural rules to select the correct `msgstr[N]` form.
|
||||||
* @param stringBuffer Buffer to write the retrieved string to.
|
*
|
||||||
* @param stringBufferSize Size of the string buffer.
|
* @param file Locale file to search. Must be open.
|
||||||
* @return Any error that occurs during testing.
|
* @param messageId PO message ID to find (`""` retrieves the header entry).
|
||||||
|
* @param pluralCount Count used to select the plural form (ignored for
|
||||||
|
* singular entries).
|
||||||
|
* @param stringBuffer Buffer to receive the translated string.
|
||||||
|
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
|
||||||
|
* @return OK on success, error if the message ID is not found or I/O fails.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleGetString(
|
errorret_t assetLocaleGetString(
|
||||||
assetlocalefile_t *file,
|
assetlocalefile_t *file,
|
||||||
@@ -119,15 +227,21 @@ errorret_t assetLocaleGetString(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Test function for locale asset loading with a variable argument list.
|
* Looks up a translated string and formats it with a `printf`-style variadic
|
||||||
|
* argument list.
|
||||||
*
|
*
|
||||||
* @param file Asset file to test loading from.
|
* Retrieves the raw format string via @ref assetLocaleGetString then applies
|
||||||
* @param messageId The message ID to retrieve.
|
* `vsnprintf` with the provided arguments.
|
||||||
* @param pluralCount Count for formulating the plural variant.
|
*
|
||||||
* @param buffer Buffer to write the retrieved string to.
|
* @param file Locale file to search. Must be open.
|
||||||
* @param bufferSize Size of the buffer.
|
* @param messageId PO message ID to find.
|
||||||
* @param ... Additional arguments for formatting the string.
|
* @param pluralCount Count used to select the plural form.
|
||||||
* @return Any error that occurs during testing.
|
* @param buffer Buffer to receive the formatted string.
|
||||||
|
* @param bufferSize Capacity of `buffer` in bytes.
|
||||||
|
* @param ... Format arguments matching the specifiers in the translated
|
||||||
|
* string.
|
||||||
|
* @return OK on success, error if the message is not found or formatting
|
||||||
|
* fails.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleGetStringWithVA(
|
errorret_t assetLocaleGetStringWithVA(
|
||||||
assetlocalefile_t *file,
|
assetlocalefile_t *file,
|
||||||
@@ -139,16 +253,22 @@ errorret_t assetLocaleGetStringWithVA(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Test function for locale asset loading with a list of arguments.
|
* Looks up a translated string and substitutes typed arguments into its
|
||||||
|
* `%s`, `%d`, and `%f` placeholders.
|
||||||
*
|
*
|
||||||
* @param file Asset file to test loading from.
|
* Unlike @ref assetLocaleGetStringWithVA this variant accepts an explicit
|
||||||
* @param messageId The message ID to retrieve.
|
* array of @ref assetlocalearg_t values, which is safer to use from
|
||||||
* @param pluralCount Count for formulating the plural variant.
|
* generated or scripted call sites.
|
||||||
* @param buffer Buffer to write the retrieved string to.
|
*
|
||||||
* @param bufferSize Size of the buffer.
|
* @param file Locale file to search. Must be open.
|
||||||
* @param args List of arguments for formatting the string.
|
* @param messageId PO message ID to find.
|
||||||
* @param argCount Number of arguments in the list.
|
* @param pluralCount Count used to select the plural form.
|
||||||
* @return Any error that occurs during testing.
|
* @param buffer Buffer to receive the formatted string.
|
||||||
|
* @param bufferSize Capacity of `buffer` in bytes.
|
||||||
|
* @param args Array of typed arguments; may be NULL when `argCount` is 0.
|
||||||
|
* @param argCount Number of elements in `args`.
|
||||||
|
* @return OK on success, error if the message is not found, an argument type
|
||||||
|
* mismatches the specifier, or the buffer would overflow.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleGetStringWithArgs(
|
errorret_t assetLocaleGetStringWithArgs(
|
||||||
assetlocalefile_t *file,
|
assetlocalefile_t *file,
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
# This software is released under the MIT License.
|
# This software is released under the MIT License.
|
||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
assetscriptloader.c
|
assetscriptloader.c
|
||||||
|
|||||||
@@ -6,77 +6,132 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "assetscriptloader.h"
|
#include "assetscriptloader.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
#include "asset/loader/assetloader.h"
|
||||||
|
#include "script/module/require/modulerequire.h"
|
||||||
|
#include "util/memory.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include <jerryscript.h>
|
||||||
|
|
||||||
errorret_t assetScriptLoader(assetfile_t *file) {
|
errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(file, "Asset file cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertNull(file->zipFile, "Asset file zip handle must be NULL");
|
assertNotMainThread("Async loader should not be on main thread.");
|
||||||
assertNotNull(file->output, "Asset file output cannot be NULL");
|
|
||||||
|
|
||||||
assetscript_t *script = (assetscript_t *)file->output;
|
if(loading->loading.script.state != ASSET_SCRIPT_LOADING_STATE_READ_FILE) {
|
||||||
|
errorOk();
|
||||||
// Open the asset for buffering
|
|
||||||
errorChain(assetFileOpen(file));
|
|
||||||
|
|
||||||
// Request loading
|
|
||||||
if(!lua_load(
|
|
||||||
script->ctx->luaState,
|
|
||||||
assetScriptReader,
|
|
||||||
file,
|
|
||||||
file->filename,
|
|
||||||
NULL
|
|
||||||
) == LUA_OK) {
|
|
||||||
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
|
|
||||||
lua_pop(script->ctx->luaState, 1);
|
|
||||||
errorThrow("Failed to load Lua script: %s", strErr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now loaded, exec
|
assertNull(loading->loading.script.buffer, "Buffer already defined?");
|
||||||
if(lua_pcall(script->ctx->luaState, 0, LUA_MULTRET, 0) != LUA_OK) {
|
|
||||||
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
|
|
||||||
lua_pop(script->ctx->luaState, 1);
|
|
||||||
errorThrow("Failed to execute Lua script: %s", strErr);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Close the file
|
assetfile_t *file = &loading->loading.script.file;
|
||||||
return assetFileClose(file);
|
assetLoaderErrorChain(
|
||||||
}
|
loading, assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
|
|
||||||
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx) {
|
|
||||||
assertNotNull(path, "Script path cannot be NULL");
|
|
||||||
assertNotNull(ctx, "Script context cannot be NULL");
|
|
||||||
|
|
||||||
assetscript_t script;
|
|
||||||
script.ctx = ctx;
|
|
||||||
|
|
||||||
return assetLoad(
|
|
||||||
path,
|
|
||||||
assetScriptLoader,
|
|
||||||
NULL,
|
|
||||||
&script
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size) {
|
|
||||||
assetfile_t *file = (assetfile_t*)data;
|
|
||||||
assertNotNull(file, "Script asset file cannot be NULL");
|
|
||||||
assertNotNull(file->zipFile, "Script asset zip handle cannot be NULL");
|
|
||||||
assertNotNull(file->output, "Script asset output cannot be NULL");
|
|
||||||
|
|
||||||
assetscript_t *script = (assetscript_t *)file->output;
|
|
||||||
assertNotNull(script, "Script asset output cannot be NULL");
|
|
||||||
|
|
||||||
zip_int64_t read = zip_fread(
|
|
||||||
file->zipFile,
|
|
||||||
script->buffer,
|
|
||||||
sizeof(script->buffer)
|
|
||||||
);
|
);
|
||||||
|
|
||||||
if(read < 0) {
|
uint8_t *buffer = NULL;
|
||||||
*size = 0;
|
size_t size = 0;
|
||||||
return NULL;
|
assetLoaderErrorChain(loading, assetFileReadEntire(file, &buffer, &size));
|
||||||
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
|
||||||
|
// Null-terminate for jerry_eval.
|
||||||
|
memoryResize((void **)&buffer, size, size + 1);
|
||||||
|
buffer[size] = '\0';
|
||||||
|
|
||||||
|
loading->loading.script.buffer = buffer;
|
||||||
|
loading->loading.script.size = size;
|
||||||
|
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_EXEC;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetScriptLoaderSync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(loading->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
switch(loading->loading.script.state) {
|
||||||
|
case ASSET_SCRIPT_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_SCRIPT_LOADING_STATE_EXEC:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
*size = (size_t)read;
|
// Get read buffer
|
||||||
return script->buffer;
|
uint8_t *buffer = loading->loading.script.buffer;
|
||||||
|
assertNotNull(buffer, "Script buffer should have been loaded by now.");
|
||||||
|
|
||||||
|
// Get the current global script realm
|
||||||
|
jerry_value_t global = jerry_current_realm();
|
||||||
|
|
||||||
|
// Replace globalThis.module with a new `module = {}`
|
||||||
|
jerry_value_t oldModule = jerry_object_get_sz(global, "module");
|
||||||
|
|
||||||
|
jerry_value_t module = jerry_object();
|
||||||
|
jerry_object_set_sz(global, "module", module);
|
||||||
|
|
||||||
|
// Eval the script, we handle failure later down the code.
|
||||||
|
jerry_value_t result = jerry_eval(
|
||||||
|
buffer,
|
||||||
|
loading->loading.script.size,
|
||||||
|
JERRY_PARSE_NO_OPTS
|
||||||
|
);
|
||||||
|
|
||||||
|
// Free the read buffer
|
||||||
|
memoryFree(buffer);
|
||||||
|
loading->loading.script.buffer = NULL;
|
||||||
|
|
||||||
|
// Restore globalThis.module
|
||||||
|
jerry_object_set_sz(global, "module", oldModule);
|
||||||
|
jerry_value_free(oldModule);
|
||||||
|
jerry_value_free(global);
|
||||||
|
|
||||||
|
if(jerry_value_is_exception(result)) {
|
||||||
|
jerry_value_free(module);
|
||||||
|
|
||||||
|
loading->entry->data.script.exports = jerry_undefined();
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
|
||||||
|
// Get error string
|
||||||
|
char_t buf[256];
|
||||||
|
moduleBaseExceptionMessage(result, buf, sizeof(buf));
|
||||||
|
jerry_value_free(result);
|
||||||
|
assetLoaderErrorThrow(
|
||||||
|
loading,
|
||||||
|
"Script execution failed: %s: %s", loading->entry->name, buf
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get module.exports
|
||||||
|
jerry_value_t exports = jerry_object_get_sz(module, "exports");
|
||||||
|
jerry_value_free(result);
|
||||||
|
jerry_value_free(module);
|
||||||
|
|
||||||
|
// Store the exports.
|
||||||
|
loading->entry->data.script.exports = exports;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetScriptDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
if(
|
||||||
|
entry->data.script.exports != 0 &&
|
||||||
|
!jerry_value_is_undefined(entry->data.script.exports)
|
||||||
|
) {
|
||||||
|
jerry_value_free(entry->data.script.exports);
|
||||||
|
entry->data.script.exports = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -6,43 +6,55 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
#include "script/scriptcontext.h"
|
#include "script/scriptmodule.h"
|
||||||
|
|
||||||
#define ASSET_SCRIPT_BUFFER_SIZE 1024
|
#define ASSET_SCRIPT_CHUNK_SIZE 1024
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
void *nothing;
|
void *nothing;
|
||||||
} assetscriptloaderparams_t;
|
} assetscriptloaderinput_t;
|
||||||
|
|
||||||
|
typedef scriptmodule_t assetscriptoutput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_SCRIPT_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_SCRIPT_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_SCRIPT_LOADING_STATE_EXEC,
|
||||||
|
ASSET_SCRIPT_LOADING_STATE_DONE
|
||||||
|
} assetscriptloadingstate_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
scriptcontext_t *ctx;
|
assetfile_t file;
|
||||||
char_t buffer[ASSET_SCRIPT_BUFFER_SIZE];
|
assetscriptloadingstate_t state;
|
||||||
} assetscript_t;
|
uint8_t *buffer;
|
||||||
|
size_t size;
|
||||||
|
} assetscriptloaderloading_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handler for script assets.
|
* Asynchronous loader for a script asset/module.
|
||||||
*
|
*
|
||||||
* @param file Asset file to load the script from.
|
* @param loading The loading context.
|
||||||
* @return Any error that occurs during loading.
|
* @returns An error code and state.
|
||||||
*/
|
*/
|
||||||
errorret_t assetScriptLoader(assetfile_t *file);
|
errorret_t assetScriptLoaderAsync(assetloading_t *loading);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads a script from the specified path.
|
* Synchronous loader for a script asset/module. This executes the script after
|
||||||
|
* it has been loaded by the async loader.
|
||||||
*
|
*
|
||||||
* @param path Path to the script asset.
|
* @param loading The loading context.
|
||||||
* @param ctx Script context to load the script into.
|
* @returns An error code and state.
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
*/
|
||||||
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx);
|
errorret_t assetScriptLoaderSync(assetloading_t *loading);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reader function for Lua to read script data from the asset.
|
* Disposes of a loaded script asset/module.
|
||||||
*
|
*
|
||||||
* @param L Lua state.
|
* @param entry The asset entry to dispose.
|
||||||
* @param data Pointer to the scriptcontext_t structure.
|
* @returns An error code and state.
|
||||||
* @param size Pointer to store the size of the read data.
|
|
||||||
* @return Pointer to the read data buffer.
|
|
||||||
*/
|
*/
|
||||||
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size);
|
errorret_t assetScriptDispose(assetentry_t *entry);
|
||||||
|
|||||||
@@ -3,8 +3,7 @@
|
|||||||
# This software is released under the MIT License.
|
# This software is released under the MIT License.
|
||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
moduletime.c
|
console.c
|
||||||
)
|
)
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "console.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
#include "input/input.h"
|
||||||
|
#include "log/log.h"
|
||||||
|
#include "engine/engine.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
#include "display/text/text.h"
|
||||||
|
#include "display/spritebatch/spritebatch.h"
|
||||||
|
|
||||||
|
console_t CONSOLE;
|
||||||
|
|
||||||
|
void consoleInit(void) {
|
||||||
|
memoryZero(&CONSOLE, sizeof(console_t));
|
||||||
|
CONSOLE.visible = true;
|
||||||
|
|
||||||
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
|
threadMutexInit(&CONSOLE.printMutex);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void consolePrint(const char_t *message, ...) {
|
||||||
|
char_t buffer[CONSOLE_LINE_MAX];
|
||||||
|
|
||||||
|
va_list args;
|
||||||
|
va_start(args, message);
|
||||||
|
int32_t len = stringFormatVA(buffer, CONSOLE_LINE_MAX, message, args);
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
|
threadMutexLock(&CONSOLE.printMutex);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
memoryMove(
|
||||||
|
CONSOLE.line[0],
|
||||||
|
CONSOLE.line[1],
|
||||||
|
(CONSOLE_HISTORY_MAX - 1) * CONSOLE_LINE_MAX
|
||||||
|
);
|
||||||
|
memoryCopy(CONSOLE.line[CONSOLE_HISTORY_MAX - 1], buffer, len + 1);
|
||||||
|
|
||||||
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
|
threadMutexUnlock(&CONSOLE.printMutex);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
logDebug("%s\n", buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void consoleUpdate(void) {
|
||||||
|
#ifdef DUSK_TIME_DYNAMIC
|
||||||
|
if(TIME.dynamicUpdate) return;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if(inputPressed(INPUT_ACTION_CONSOLE)) {
|
||||||
|
CONSOLE.visible = !CONSOLE.visible;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t consoleDraw(void) {
|
||||||
|
if(!CONSOLE.visible) errorOk();
|
||||||
|
|
||||||
|
for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) {
|
||||||
|
errorChain(textDraw(
|
||||||
|
0, FONT_DEFAULT.tileset->tileHeight * i,
|
||||||
|
CONSOLE.line[i],
|
||||||
|
COLOR_WHITE,
|
||||||
|
&FONT_DEFAULT
|
||||||
|
));
|
||||||
|
}
|
||||||
|
return spriteBatchFlush();
|
||||||
|
}
|
||||||
|
|
||||||
|
void consoleDispose(void) {
|
||||||
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
|
threadMutexDispose(&CONSOLE.printMutex);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "consoledefs.h"
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
|
#include "thread/thread.h"
|
||||||
|
#include <poll.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#define CONSOLE_POSIX_POLL_RATE 75
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
|
||||||
|
bool_t visible;
|
||||||
|
|
||||||
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
|
threadmutex_t printMutex;
|
||||||
|
#endif
|
||||||
|
} console_t;
|
||||||
|
|
||||||
|
extern console_t CONSOLE;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the console.
|
||||||
|
*/
|
||||||
|
void consoleInit(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prints a message to the console history.
|
||||||
|
*
|
||||||
|
* @param message The message to print (printf-style).
|
||||||
|
*/
|
||||||
|
void consolePrint(const char_t *message, ...);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Processes pending queued script lines. Call once per frame from main thread.
|
||||||
|
*/
|
||||||
|
void consoleUpdate(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Renders the console history to the screen (UI space).
|
||||||
|
*
|
||||||
|
* @return The error return value.
|
||||||
|
*/
|
||||||
|
errorret_t consoleDraw(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of the console.
|
||||||
|
*/
|
||||||
|
void consoleDispose(void);
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#define CONSOLE_LINE_MAX 512
|
||||||
|
#define CONSOLE_HISTORY_MAX 16
|
||||||
|
#define CONSOLE_EXEC_BUFFER_MAX 32
|
||||||
@@ -1,10 +1,9 @@
|
|||||||
# Copyright (c) 2025 Dominic Masters
|
# Copyright (c) 2026 Dominic Masters
|
||||||
#
|
#
|
||||||
# This software is released under the MIT License.
|
# This software is released under the MIT License.
|
||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
game.c
|
cutscene.c
|
||||||
)
|
)
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#include "cutscene.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "console/console.h"
|
||||||
|
#include "time/time.h"
|
||||||
|
|
||||||
|
cutscene_t CUTSCENE;
|
||||||
|
|
||||||
|
errorret_t cutsceneInit(void) {
|
||||||
|
memoryZero(&CUTSCENE, sizeof(cutscene_t));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t cutsceneUpdate(void) {
|
||||||
|
#ifdef DUSK_TIME_DYNAMIC
|
||||||
|
if(TIME.dynamicUpdate) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if(!CUTSCENE.active) errorOk();
|
||||||
|
|
||||||
|
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||||
|
if(event->onUpdate) errorChain(event->onUpdate());
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t cutscenePlay(
|
||||||
|
const cutsceneevent_t *events,
|
||||||
|
const uint8_t eventCount
|
||||||
|
) {
|
||||||
|
assertNotNull(events, "Events cannot be null");
|
||||||
|
assertTrue(eventCount > 0, "Event count must be greater than zero");
|
||||||
|
assertTrue(
|
||||||
|
eventCount <= CUTSCENE_EVENT_COUNT_MAX,
|
||||||
|
"Event count exceeds CUTSCENE_EVENT_COUNT_MAX"
|
||||||
|
);
|
||||||
|
|
||||||
|
if(CUTSCENE.active) {
|
||||||
|
errorChain(cutsceneStop());
|
||||||
|
}
|
||||||
|
|
||||||
|
memoryCopy(CUTSCENE.events, events, sizeof(cutsceneevent_t) * eventCount);
|
||||||
|
CUTSCENE.eventCount = eventCount;
|
||||||
|
CUTSCENE.eventCurrent = 0;
|
||||||
|
CUTSCENE.active = true;
|
||||||
|
|
||||||
|
cutsceneevent_t *firstEvent = &CUTSCENE.events[0];
|
||||||
|
if(firstEvent->onStart) errorChain(firstEvent->onStart());
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t cutsceneAdvance(void) {
|
||||||
|
if(!CUTSCENE.active) errorOk();
|
||||||
|
|
||||||
|
cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||||
|
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
|
||||||
|
CUTSCENE.eventCurrent++;
|
||||||
|
|
||||||
|
if(CUTSCENE.eventCurrent >= CUTSCENE.eventCount) {
|
||||||
|
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
|
||||||
|
CUTSCENE.active = false;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
cutsceneevent_t *nextEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||||
|
if(nextEvent->onStart) errorChain(nextEvent->onStart());
|
||||||
|
consolePrint("Cutscene advance");
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t cutsceneStop(void) {
|
||||||
|
if(!CUTSCENE.active) errorOk();
|
||||||
|
|
||||||
|
cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||||
|
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
|
||||||
|
|
||||||
|
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
|
||||||
|
|
||||||
|
CUTSCENE.active = false;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t cutsceneDispose(void) {
|
||||||
|
errorChain(cutsceneStop());
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t cutsceneIsActive(void) {
|
||||||
|
return CUTSCENE.active;
|
||||||
|
}
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
#define CUTSCENE_EVENT_COUNT_MAX 16
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
errorret_t (*onStart)(void);
|
||||||
|
errorret_t (*onEnd)(void);
|
||||||
|
errorret_t (*onUpdate)(void);
|
||||||
|
} cutsceneevent_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
cutsceneevent_t events[CUTSCENE_EVENT_COUNT_MAX];
|
||||||
|
uint8_t eventCount;
|
||||||
|
uint8_t eventCurrent;
|
||||||
|
errorret_t (*onStop)(void);
|
||||||
|
bool_t active;
|
||||||
|
} cutscene_t;
|
||||||
|
|
||||||
|
extern cutscene_t CUTSCENE;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the cutscene manager.
|
||||||
|
*
|
||||||
|
* @return Any error state that happened.
|
||||||
|
*/
|
||||||
|
errorret_t cutsceneInit(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ticks the active cutscene event, calling its onUpdate callback.
|
||||||
|
* Does nothing when no cutscene is playing.
|
||||||
|
*
|
||||||
|
* @return Any error state that happened.
|
||||||
|
*/
|
||||||
|
errorret_t cutsceneUpdate(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copies the given event array and begins playing from the first
|
||||||
|
* event. If a cutscene is already playing it is stopped first.
|
||||||
|
*
|
||||||
|
* @param events Array of events to copy.
|
||||||
|
* @param eventCount Number of events. Must be > 0 and
|
||||||
|
* <= CUTSCENE_EVENT_COUNT_MAX.
|
||||||
|
* @return Any error state that happened.
|
||||||
|
*/
|
||||||
|
errorret_t cutscenePlay(
|
||||||
|
const cutsceneevent_t *events,
|
||||||
|
const uint8_t eventCount
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ends the current event and starts the next one.
|
||||||
|
* Marks the cutscene as inactive after the last event ends.
|
||||||
|
* Does nothing when no cutscene is playing.
|
||||||
|
*
|
||||||
|
* @return Any error state that happened.
|
||||||
|
*/
|
||||||
|
errorret_t cutsceneAdvance(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ends the current event and stops the cutscene immediately.
|
||||||
|
* Does nothing when no cutscene is playing.
|
||||||
|
*
|
||||||
|
* @return Any error state that happened.
|
||||||
|
*/
|
||||||
|
errorret_t cutsceneStop(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of the cutscene manager, stopping any active cutscene.
|
||||||
|
*
|
||||||
|
* @return Any error state that happened.
|
||||||
|
*/
|
||||||
|
errorret_t cutsceneDispose(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether a cutscene is currently playing.
|
||||||
|
*
|
||||||
|
* @return true if a cutscene is active.
|
||||||
|
*/
|
||||||
|
bool_t cutsceneIsActive(void);
|
||||||
+12
-32
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -22,11 +22,9 @@
|
|||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
#include "asset/asset.h"
|
#include "asset/asset.h"
|
||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderlist.h"
|
||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
|
|
||||||
#include "script/module/display/moduleshader.h"
|
|
||||||
|
|
||||||
display_t DISPLAY = { 0 };
|
display_t DISPLAY = { 0 };
|
||||||
|
|
||||||
errorret_t displayInit(void) {
|
errorret_t displayInit(void) {
|
||||||
@@ -35,6 +33,7 @@ errorret_t displayInit(void) {
|
|||||||
#ifdef displayPlatformInit
|
#ifdef displayPlatformInit
|
||||||
errorChain(displayPlatformInit());
|
errorChain(displayPlatformInit());
|
||||||
#endif
|
#endif
|
||||||
|
errorChain(displaySetState((displaystate_t){ .flags = 0 }));
|
||||||
errorChain(textureInit(
|
errorChain(textureInit(
|
||||||
&TEXTURE_WHITE, 4, 4,
|
&TEXTURE_WHITE, 4, 4,
|
||||||
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_WHITE_PIXELS }
|
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_WHITE_PIXELS }
|
||||||
@@ -54,31 +53,8 @@ errorret_t displayInit(void) {
|
|||||||
errorChain(screenInit());
|
errorChain(screenInit());
|
||||||
|
|
||||||
// Setup initial shader with default values
|
// Setup initial shader with default values
|
||||||
mat4 view, proj, model;
|
|
||||||
glm_lookat(
|
|
||||||
(vec3){ 0.0f, 0.0f, 1.0f },
|
|
||||||
(vec3){ 0.0f, 0.0f, 0.0f },
|
|
||||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
|
||||||
view
|
|
||||||
);
|
|
||||||
|
|
||||||
glm_perspective(
|
errorChain(shaderListInit());
|
||||||
glm_rad(45.0f),
|
|
||||||
(float_t)SCREEN.width / (float_t)SCREEN.height,
|
|
||||||
0.1f,
|
|
||||||
100.0f,
|
|
||||||
proj
|
|
||||||
);
|
|
||||||
|
|
||||||
glm_mat4_identity(model);
|
|
||||||
|
|
||||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
|
||||||
errorChain(shaderBind(&SHADER_UNLIT));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
|
||||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
|
||||||
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, COLOR_WHITE));
|
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -101,9 +77,6 @@ errorret_t displayUpdate(void) {
|
|||||||
|
|
||||||
errorChain(sceneRender());
|
errorChain(sceneRender());
|
||||||
|
|
||||||
// Render UI
|
|
||||||
// uiRender();
|
|
||||||
|
|
||||||
// Finish up
|
// Finish up
|
||||||
screenUnbind();
|
screenUnbind();
|
||||||
screenRender();
|
screenRender();
|
||||||
@@ -115,8 +88,15 @@ errorret_t displayUpdate(void) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t displaySetState(displaystate_t state) {
|
||||||
|
#ifdef displayPlatformSetState
|
||||||
|
errorChain(displayPlatformSetState(state));
|
||||||
|
#endif
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t displayDispose(void) {
|
errorret_t displayDispose(void) {
|
||||||
errorChain(shaderDispose(&SHADER_UNLIT));
|
errorChain(shaderListDispose());
|
||||||
errorChain(spriteBatchDispose());
|
errorChain(spriteBatchDispose());
|
||||||
screenDispose();
|
screenDispose();
|
||||||
errorChain(textDispose());
|
errorChain(textDispose());
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -40,15 +40,26 @@ extern display_t DISPLAY;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the display system.
|
* Initializes the display system.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
*/
|
*/
|
||||||
errorret_t displayInit(void);
|
errorret_t displayInit(void);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Tells the display system to actually draw the frame.
|
* Tells the display system to actually draw the frame.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
*/
|
*/
|
||||||
errorret_t displayUpdate(void);
|
errorret_t displayUpdate(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the display state.
|
||||||
|
*
|
||||||
|
* @param state The state to set.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t displaySetState(displaystate_t state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes of the display system.
|
* Disposes of the display system.
|
||||||
|
* @return An errorret_t indicating success or failure.
|
||||||
*/
|
*/
|
||||||
errorret_t displayDispose(void);
|
errorret_t displayDispose(void);
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "dusk.h"
|
||||||
|
|
||||||
|
#define DISPLAY_STATE_FLAG_CULL (1 << 0)
|
||||||
|
#define DISPLAY_STATE_FLAG_DEPTH_TEST (1 << 1)
|
||||||
|
#define DISPLAY_STATE_FLAG_BLEND (1 << 2)
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t flags;
|
||||||
|
} displaystate_t;
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -40,6 +40,17 @@ uint32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
|
|||||||
return frameBufferPlatformGetHeight(framebuffer);
|
return frameBufferPlatformGetHeight(framebuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float_t frameBufferGetAspect(const framebuffer_t *framebuffer) {
|
||||||
|
#ifdef frameBufferPlatformGetAspect
|
||||||
|
return frameBufferPlatformGetAspect(framebuffer);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uint32_t width = frameBufferGetWidth(framebuffer);
|
||||||
|
uint32_t height = frameBufferGetHeight(framebuffer);
|
||||||
|
if(height == 0) return 1.0f; // Avoid divide by zero, just return 1:1 aspect.
|
||||||
|
return (float_t)width / (float_t)height;
|
||||||
|
}
|
||||||
|
|
||||||
void frameBufferClear(const uint8_t flags, const color_t color) {
|
void frameBufferClear(const uint8_t flags, const color_t color) {
|
||||||
frameBufferPlatformClear(flags, color);
|
frameBufferPlatformClear(flags, color);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -58,6 +58,16 @@ uint32_t frameBufferGetWidth(const framebuffer_t *framebuffer);
|
|||||||
*/
|
*/
|
||||||
uint32_t frameBufferGetHeight(const framebuffer_t *framebuffer);
|
uint32_t frameBufferGetHeight(const framebuffer_t *framebuffer);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the aspect ratio of the framebuffer. This is ALMOST always just
|
||||||
|
* the width / height, however some platforms may choose to override this if
|
||||||
|
* they have stretched styled back buffers, e.g. 640x480 stretched.
|
||||||
|
*
|
||||||
|
* @param framebuffer The framebuffer to get the aspect ratio of.
|
||||||
|
* @return The aspect ratio of the framebuffer.
|
||||||
|
*/
|
||||||
|
float_t frameBufferGetAspect(const framebuffer_t *framebuffer);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Binds the framebuffer for rendering, or the backbuffer if the framebuffer
|
* Binds the framebuffer for rendering, or the backbuffer if the framebuffer
|
||||||
* provided is NULL.
|
* provided is NULL.
|
||||||
|
|||||||
@@ -119,8 +119,12 @@ void capsuleBuffer(
|
|||||||
{
|
{
|
||||||
const float_t yTop = cy + halfHeight;
|
const float_t yTop = cy + halfHeight;
|
||||||
const float_t yBot = cy - halfHeight;
|
const float_t yBot = cy - halfHeight;
|
||||||
const float_t vTop = 1.0f - (float_t)capRings / (float_t)(2 * capRings + 1);
|
const float_t vTop = (
|
||||||
const float_t vBot = 1.0f - (float_t)(capRings + 1) / (float_t)(2 * capRings + 1);
|
1.0f - (float_t)capRings / (float_t)(2 * capRings + 1)
|
||||||
|
);
|
||||||
|
const float_t vBot = (
|
||||||
|
1.0f - (float_t)(capRings + 1) / (float_t)(2 * capRings + 1)
|
||||||
|
);
|
||||||
|
|
||||||
for(int32_t j = 0; j < sectors; j++) {
|
for(int32_t j = 0; j < sectors; j++) {
|
||||||
const float_t t1 = (float_t)j * sectorStep;
|
const float_t t1 = (float_t)j * sectorStep;
|
||||||
@@ -152,8 +156,12 @@ void capsuleBuffer(
|
|||||||
const float_t lxz1 = radius * cosf(phi1);
|
const float_t lxz1 = radius * cosf(phi1);
|
||||||
const float_t lxz2 = radius * cosf(phi2);
|
const float_t lxz2 = radius * cosf(phi2);
|
||||||
|
|
||||||
const float_t v1 = 1.0f - (float_t)(capRings + 1 + i) / (float_t)(2 * capRings + 1);
|
const float_t v1 = (
|
||||||
const float_t v2 = 1.0f - (float_t)(capRings + 1 + i + 1) / (float_t)(2 * capRings + 1);
|
1.0f - (float_t)(capRings + 1 + i) / (float_t)(2 * capRings + 1)
|
||||||
|
);
|
||||||
|
const float_t v2 = (
|
||||||
|
1.0f - (float_t)(capRings + 1 + i + 1) / (float_t)(2 * capRings + 1)
|
||||||
|
);
|
||||||
|
|
||||||
for(int32_t j = 0; j < sectors; j++) {
|
for(int32_t j = 0; j < sectors; j++) {
|
||||||
const float_t t1 = (float_t)j * sectorStep;
|
const float_t t1 = (float_t)j * sectorStep;
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ errorret_t cubeInit();
|
|||||||
* Buffers a 3D axis-aligned cube into the provided vertex array.
|
* Buffers a 3D axis-aligned cube into the provided vertex array.
|
||||||
* Writes CUBE_VERTEX_COUNT vertices (6 faces x 6 vertices, CCW winding).
|
* Writes CUBE_VERTEX_COUNT vertices (6 faces x 6 vertices, CCW winding).
|
||||||
*
|
*
|
||||||
* @param vertices The vertex array to buffer into (must hold CUBE_VERTEX_COUNT).
|
* @param vertices The vertex array to buffer into.
|
||||||
* @param min The minimum XYZ corner of the cube.
|
* @param min The minimum XYZ corner of the cube.
|
||||||
* @param max The maximum XYZ corner of the cube.
|
* @param max The maximum XYZ corner of the cube.
|
||||||
* @param color The color applied to all vertices.
|
* @param color The color applied to all vertices.
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -34,10 +34,14 @@ errorret_t meshFlush(
|
|||||||
#ifdef meshFlushPlatform
|
#ifdef meshFlushPlatform
|
||||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||||
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative.");
|
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative.");
|
||||||
assertTrue(vertexCount == -1 || vertexCount > 0, "Vertex count incorrect.");
|
assertTrue(
|
||||||
|
vertexCount == -1 || vertexCount > 0, "Vertex count incorrect."
|
||||||
|
);
|
||||||
|
|
||||||
int32_t vertCount = meshGetVertexCount(mesh);
|
int32_t vertCount = meshGetVertexCount(mesh);
|
||||||
assertTrue(vertexOffset < (vertCount - 1), "Need at least one vert to draw");
|
assertTrue(
|
||||||
|
vertexOffset < (vertCount - 1), "Need at least one vert to draw"
|
||||||
|
);
|
||||||
|
|
||||||
int32_t drawCount = vertexCount;
|
int32_t drawCount = vertexCount;
|
||||||
if(vertexCount == -1) {
|
if(vertexCount == -1) {
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Copyright (c) 2025 Dominic Masters
|
// Copyright (c) 2026 Dominic Masters
|
||||||
//
|
//
|
||||||
// This software is released under the MIT License.
|
// This software is released under the MIT License.
|
||||||
// https://opensource.org/licenses/MIT
|
// https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -74,7 +74,7 @@ void planeBuffer(
|
|||||||
const float_t u0 = uvMin[0], u1 = uvMax[0];
|
const float_t u0 = uvMin[0], u1 = uvMax[0];
|
||||||
const float_t v0 = uvMin[1], v1 = uvMax[1];
|
const float_t v0 = uvMin[1], v1 = uvMax[1];
|
||||||
|
|
||||||
switch (axis) {
|
switch(axis) {
|
||||||
case PLANE_AXIS_XY: {
|
case PLANE_AXIS_XY: {
|
||||||
/* Flat in XY at z = min[2]; spans X and Y. */
|
/* Flat in XY at z = min[2]; spans X and Y. */
|
||||||
const float_t z = min[2];
|
const float_t z = min[2];
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -9,12 +9,6 @@
|
|||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "display/color.h"
|
#include "display/color.h"
|
||||||
|
|
||||||
/**
|
|
||||||
* Vertex layout:
|
|
||||||
* 2 triangular end-caps (3 verts each) = 6
|
|
||||||
* 3 rectangular side faces (6 verts each) = 18
|
|
||||||
* Total = 24
|
|
||||||
*/
|
|
||||||
#define TRIPRISM_VERTEX_COUNT 24
|
#define TRIPRISM_VERTEX_COUNT 24
|
||||||
#define TRIPRISM_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
#define TRIPRISM_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||||
|
|
||||||
@@ -35,13 +29,13 @@ errorret_t triPrismInit();
|
|||||||
* the prism is extruded along the Z axis between minZ and maxZ.
|
* the prism is extruded along the Z axis between minZ and maxZ.
|
||||||
* Writes TRIPRISM_VERTEX_COUNT (24) vertices (CCW winding).
|
* Writes TRIPRISM_VERTEX_COUNT (24) vertices (CCW winding).
|
||||||
*
|
*
|
||||||
* @param vertices Vertex array to write into (must hold TRIPRISM_VERTEX_COUNT).
|
* @param vertices Vertex array to write into.
|
||||||
* @param x0,y0 First triangle vertex (XY).
|
* @param x0,y0 First triangle vertex (XY).
|
||||||
* @param x1,y1 Second triangle vertex (XY).
|
* @param x1,y1 Second triangle vertex (XY).
|
||||||
* @param x2,y2 Third triangle vertex (XY).
|
* @param x2,y2 Third triangle vertex (XY).
|
||||||
* @param minZ Near Z extent of the prism.
|
* @param minZ Near Z extent of the prism.
|
||||||
* @param maxZ Far Z extent of the prism.
|
* @param maxZ Far Z extent of the prism.
|
||||||
* @param color Color applied to all vertices.
|
* @param color Color applied to all vertices.
|
||||||
*/
|
*/
|
||||||
void triPrismBuffer(
|
void triPrismBuffer(
|
||||||
meshvertex_t *vertices,
|
meshvertex_t *vertices,
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -52,7 +52,7 @@ errorret_t screenBind() {
|
|||||||
// Screen mode backbuffer uses the full display size
|
// Screen mode backbuffer uses the full display size
|
||||||
SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
||||||
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
||||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
SCREEN.aspect = frameBufferGetAspect(FRAMEBUFFER_BOUND);
|
||||||
|
|
||||||
// No needd for a framebuffer.
|
// No needd for a framebuffer.
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
@@ -100,8 +100,7 @@ errorret_t screenBind() {
|
|||||||
int32_t fbWidth, fbHeight;
|
int32_t fbWidth, fbHeight;
|
||||||
fbWidth = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
fbWidth = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
||||||
fbHeight = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
fbHeight = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
||||||
|
float_t currentAspect = frameBufferGetAspect(FRAMEBUFFER_BOUND);
|
||||||
float_t currentAspect = (float_t)fbWidth / (float_t)fbHeight;
|
|
||||||
if(currentAspect == SCREEN.aspectRatio.ratio) {
|
if(currentAspect == SCREEN.aspectRatio.ratio) {
|
||||||
// No need to use framebuffer.
|
// No need to use framebuffer.
|
||||||
SCREEN.width = fbWidth;
|
SCREEN.width = fbWidth;
|
||||||
@@ -129,13 +128,14 @@ errorret_t screenBind() {
|
|||||||
if(SCREEN.framebufferReady) {
|
if(SCREEN.framebufferReady) {
|
||||||
// Is current framebuffer the correct size?
|
// Is current framebuffer the correct size?
|
||||||
int32_t curFbWidth, curFbHeight;
|
int32_t curFbWidth, curFbHeight;
|
||||||
|
float_t curFbAspect = frameBufferGetAspect(&SCREEN.framebuffer);
|
||||||
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
||||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||||
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
||||||
// Correct size, nothing to do.
|
// Correct size, nothing to do.
|
||||||
SCREEN.width = newFbWidth;
|
SCREEN.width = newFbWidth;
|
||||||
SCREEN.height = newFbHeight;
|
SCREEN.height = newFbHeight;
|
||||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
SCREEN.aspect = curFbAspect;
|
||||||
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -7,5 +7,6 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
shader.c
|
shader.c
|
||||||
|
shaderlist.c
|
||||||
shaderunlit.c
|
shaderunlit.c
|
||||||
)
|
)
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "shader.h"
|
#include "shader.h"
|
||||||
#include "shadermaterial.h"
|
#include "shadermaterial.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include "log/log.h"
|
||||||
|
|
||||||
shader_t *bound = NULL;
|
shader_t *bound = NULL;
|
||||||
|
|
||||||
@@ -57,6 +58,7 @@ errorret_t shaderSetColor(
|
|||||||
) {
|
) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertTrue(bound == shader, "Shader must be bound.");
|
||||||
errorChain(shaderSetColorPlatform(shader, name, color));
|
errorChain(shaderSetColorPlatform(shader, name, color));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,87 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "shaderlist.h"
|
||||||
|
#include "display/screen/screen.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT] = {
|
||||||
|
[SHADER_LIST_SHADER_UNLIT] = {
|
||||||
|
.shader = &SHADER_UNLIT,
|
||||||
|
.definition = &SHADER_UNLIT_DEFINITION
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
errorret_t shaderListInit() {
|
||||||
|
mat4 view, proj, model;
|
||||||
|
glm_lookat(
|
||||||
|
(vec3){ 0.0f, 0.0f, 1.0f },
|
||||||
|
(vec3){ 0.0f, 0.0f, 0.0f },
|
||||||
|
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||||
|
view
|
||||||
|
);
|
||||||
|
|
||||||
|
glm_perspective(
|
||||||
|
glm_rad(45.0f),
|
||||||
|
SCREEN.aspect,
|
||||||
|
0.1f,
|
||||||
|
100.0f,
|
||||||
|
proj
|
||||||
|
);
|
||||||
|
|
||||||
|
glm_mat4_identity(model);
|
||||||
|
|
||||||
|
for(shaderlistshader_t i = 0; i < SHADER_LIST_SHADER_COUNT; i++) {
|
||||||
|
if(i == SHADER_LIST_SHADER_NULL) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNotNull(
|
||||||
|
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
|
||||||
|
);
|
||||||
|
assertNotNull(
|
||||||
|
SHADER_LIST_DEFS[i].definition, "Shader definition cannot be null"
|
||||||
|
);
|
||||||
|
|
||||||
|
errorChain(shaderInit(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_LIST_DEFS[i].definition
|
||||||
|
));
|
||||||
|
errorChain(shaderBind(SHADER_LIST_DEFS[i].shader));
|
||||||
|
errorChain(shaderSetMatrix(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_PROJECTION, proj
|
||||||
|
));
|
||||||
|
errorChain(shaderSetMatrix(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_VIEW, view
|
||||||
|
));
|
||||||
|
errorChain(shaderSetMatrix(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_MODEL, model
|
||||||
|
));
|
||||||
|
errorChain(shaderSetTexture(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_TEXTURE, NULL
|
||||||
|
));
|
||||||
|
errorChain(shaderSetColor(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_COLOR, COLOR_WHITE
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderListDispose(void) {
|
||||||
|
for(shaderlistshader_t i = 0; i < SHADER_LIST_SHADER_COUNT; i++) {
|
||||||
|
if(i == SHADER_LIST_SHADER_NULL) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNotNull(
|
||||||
|
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
|
||||||
|
);
|
||||||
|
|
||||||
|
errorChain(shaderDispose(SHADER_LIST_DEFS[i].shader));
|
||||||
|
}
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "display/shader/shader.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
SHADER_LIST_SHADER_NULL,
|
||||||
|
|
||||||
|
SHADER_LIST_SHADER_UNLIT,
|
||||||
|
|
||||||
|
SHADER_LIST_SHADER_COUNT
|
||||||
|
} shaderlistshader_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
shader_t *shader;
|
||||||
|
shaderdefinition_t *definition;
|
||||||
|
} shaderlistdef_t;
|
||||||
|
|
||||||
|
extern shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes all default shaders and uploads the initial view, projection,
|
||||||
|
* and model matrices to each.
|
||||||
|
*
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t shaderListInit();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes all default shaders.
|
||||||
|
*
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t shaderListDispose(void);
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderlist.h"
|
||||||
|
|
||||||
typedef union shadermaterial_u {
|
typedef union shadermaterial_u {
|
||||||
shaderunlitmaterial_t unlit;
|
shaderunlitmaterial_t unlit;
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -8,13 +8,14 @@
|
|||||||
#include "spritebatch.h"
|
#include "spritebatch.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
|
#include "util/math.h"
|
||||||
|
#include "display/shader/shadermaterial.h"
|
||||||
|
|
||||||
meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
|
meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
|
||||||
spritebatch_t SPRITEBATCH;
|
spritebatch_t SPRITEBATCH;
|
||||||
|
|
||||||
errorret_t spriteBatchInit() {
|
errorret_t spriteBatchInit() {
|
||||||
memoryZero(&SPRITEBATCH, sizeof(spritebatch_t));
|
memoryZero(&SPRITEBATCH, sizeof(spritebatch_t));
|
||||||
|
|
||||||
errorChain(meshInit(
|
errorChain(meshInit(
|
||||||
&SPRITEBATCH.mesh,
|
&SPRITEBATCH.mesh,
|
||||||
QUAD_PRIMITIVE_TYPE,
|
QUAD_PRIMITIVE_TYPE,
|
||||||
@@ -24,63 +25,102 @@ errorret_t spriteBatchInit() {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchPush(
|
errorret_t spriteBatchBuffer(
|
||||||
const float_t minX,
|
const spritebatchsprite_t *sprites,
|
||||||
const float_t minY,
|
const uint32_t count,
|
||||||
const float_t maxX,
|
shader_t *shader,
|
||||||
const float_t maxY,
|
const shadermaterial_t material
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
const color_t color,
|
|
||||||
#endif
|
|
||||||
const float_t u0,
|
|
||||||
const float_t v0,
|
|
||||||
const float_t u1,
|
|
||||||
const float_t v1
|
|
||||||
) {
|
) {
|
||||||
return spriteBatchPush3D(
|
assertNotNull(sprites, "Sprites cannot be null");
|
||||||
(vec3){ minX, minY, 0 },
|
assertTrue(count > 0, "Count must be greater than zero");
|
||||||
(vec3){ maxX, maxY, 0 },
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
color,
|
|
||||||
#endif
|
|
||||||
(vec2){ u0, v0 },
|
|
||||||
(vec2){ u1, v1 }
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t spriteBatchPush3D(
|
// Did the shader or material data change?
|
||||||
const vec3 min,
|
if(shader != SPRITEBATCH.shader) {
|
||||||
const vec3 max,
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
const color_t color,
|
|
||||||
#endif
|
|
||||||
const vec2 uv0,
|
|
||||||
const vec2 uv1
|
|
||||||
) {
|
|
||||||
// Need to flush?
|
|
||||||
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
|
||||||
errorChain(spriteBatchFlush());
|
errorChain(spriteBatchFlush());
|
||||||
|
SPRITEBATCH.shader = shader;
|
||||||
|
SPRITEBATCH.material = material;
|
||||||
|
} else if(memoryCompare(
|
||||||
|
&material, &SPRITEBATCH.material, sizeof(shadermaterial_t)
|
||||||
|
) != 0) {
|
||||||
|
// Did the material data change?
|
||||||
|
errorChain(spriteBatchFlush());
|
||||||
|
SPRITEBATCH.shader = shader;
|
||||||
|
SPRITEBATCH.material = material;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Buffer the vertices.
|
||||||
|
for(uint32_t i = 0; i < count; i++ ){
|
||||||
|
spritebatchsprite_t sprite = sprites[i];
|
||||||
|
|
||||||
|
meshvertex_t *v = &SPRITEBATCH_VERTICES[
|
||||||
|
(SPRITEBATCH.spriteCount + (SPRITEBATCH.spriteFlush *
|
||||||
|
SPRITEBATCH_SPRITES_MAX_PER_FLUSH)) * QUAD_VERTEX_COUNT
|
||||||
|
];
|
||||||
|
|
||||||
|
// Buffer the quad
|
||||||
|
v[0].pos[0] = sprite.min[0];
|
||||||
|
v[0].pos[1] = sprite.min[1];
|
||||||
|
v[0].pos[2] = sprite.min[2];
|
||||||
|
|
||||||
|
v[0].uv[0] = sprite.uvMin[0];
|
||||||
|
v[0].uv[1] = sprite.uvMin[1];
|
||||||
|
|
||||||
|
|
||||||
|
v[1].pos[0] = sprite.max[0];
|
||||||
|
v[1].pos[1] = sprite.min[1];
|
||||||
|
v[1].pos[2] = sprite.min[2];
|
||||||
|
|
||||||
|
v[1].uv[0] = sprite.uvMax[0];
|
||||||
|
v[1].uv[1] = sprite.uvMin[1];
|
||||||
|
|
||||||
|
|
||||||
|
v[2].pos[0] = sprite.max[0];
|
||||||
|
v[2].pos[1] = sprite.max[1];
|
||||||
|
v[2].pos[2] = sprite.max[2];
|
||||||
|
|
||||||
|
v[2].uv[0] = sprite.uvMax[0];
|
||||||
|
v[2].uv[1] = sprite.uvMax[1];
|
||||||
|
|
||||||
|
|
||||||
|
v[3].pos[0] = sprite.min[0];
|
||||||
|
v[3].pos[1] = sprite.min[1];
|
||||||
|
v[3].pos[2] = sprite.min[2];
|
||||||
|
|
||||||
|
v[3].uv[0] = sprite.uvMin[0];
|
||||||
|
v[3].uv[1] = sprite.uvMin[1];
|
||||||
|
|
||||||
|
|
||||||
|
v[4].pos[0] = sprite.max[0];
|
||||||
|
v[4].pos[1] = sprite.max[1];
|
||||||
|
v[4].pos[2] = sprite.max[2];
|
||||||
|
|
||||||
|
v[4].uv[0] = sprite.uvMax[0];
|
||||||
|
v[4].uv[1] = sprite.uvMax[1];
|
||||||
|
|
||||||
|
|
||||||
|
v[5].pos[0] = sprite.min[0];
|
||||||
|
v[5].pos[1] = sprite.max[1];
|
||||||
|
v[5].pos[2] = sprite.max[2];
|
||||||
|
|
||||||
|
v[5].uv[0] = sprite.uvMin[0];
|
||||||
|
v[5].uv[1] = sprite.uvMax[1];
|
||||||
|
|
||||||
|
// Do we need to flush?
|
||||||
|
SPRITEBATCH.spriteCount++;
|
||||||
|
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
||||||
|
errorChain(spriteBatchFlush());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t vertexOffset = (
|
|
||||||
SPRITEBATCH.spriteCount +
|
|
||||||
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH)
|
|
||||||
) * QUAD_VERTEX_COUNT;
|
|
||||||
quadBuffer3D(
|
|
||||||
&SPRITEBATCH_VERTICES[vertexOffset],
|
|
||||||
min, max,
|
|
||||||
uv0, uv1
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, color
|
|
||||||
#endif
|
|
||||||
);
|
|
||||||
SPRITEBATCH.spriteCount++;
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void spriteBatchClear() {
|
void spriteBatchClear() {
|
||||||
SPRITEBATCH.spriteCount = 0;
|
SPRITEBATCH.spriteCount = 0;
|
||||||
SPRITEBATCH.spriteFlush = 0;
|
SPRITEBATCH.spriteFlush = 0;
|
||||||
|
SPRITEBATCH.shader = NULL;
|
||||||
|
memoryZero(&SPRITEBATCH.material, sizeof(shadermaterial_t));
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchFlush() {
|
errorret_t spriteBatchFlush() {
|
||||||
@@ -93,6 +133,9 @@ errorret_t spriteBatchFlush() {
|
|||||||
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
|
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
|
||||||
QUAD_VERTEX_COUNT
|
QUAD_VERTEX_COUNT
|
||||||
);
|
);
|
||||||
|
|
||||||
|
errorChain(shaderBind(SPRITEBATCH.shader));
|
||||||
|
errorChain(shaderSetMaterial(SPRITEBATCH.shader, &SPRITEBATCH.material));
|
||||||
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||||
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||||
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user