161 Commits

Author SHA1 Message Date
YourWishes 81024c4c09 Require async 2026-06-06 10:55:10 -05:00
YourWishes 9068d96130 Add timeouts 2026-06-06 10:38:10 -05:00
YourWishes 6f47543720 Update jerryscript each frame. 2026-06-06 10:30:22 -05:00
YourWishes 5a08384ae1 start async 2026-06-05 19:42:24 -05:00
YourWishes 45d8fda0e4 require() working as I like 2026-06-05 18:49:10 -05:00
YourWishes a9e664492f First round of asset refactoring 2026-06-05 13:18:08 -05:00
YourWishes 3c8b6cb2cc Scene script code 2026-06-04 13:36:35 -05:00
YourWishes 2b3abbe13b ABout to try scene and script merger 2026-06-02 16:46:39 -05:00
YourWishes 241a52b94a nuke unused overworld code 2026-06-02 13:23:11 -05:00
YourWishes 82c300b077 Add some script modules 2026-06-02 12:55:32 -05:00
YourWishes 0f8b629e20 Add logging to Wii 2026-06-02 11:01:54 -05:00
YourWishes 36f6ac65f2 Builds and works on Gamecube 2026-06-02 09:53:56 -05:00
YourWishes a25871a849 Test sprite from script 2026-06-02 09:32:07 -05:00
YourWishes 57766a9104 Merge branch 'main' into scriptentity 2026-06-02 07:36:44 -05:00
YourWishes 3770ae1645 Fix tests? 2026-06-02 07:35:28 -05:00
YourWishes d73edb403f Example Camera 2026-06-01 23:04:55 -05:00
YourWishes b14196ff0d Basic entity script 2026-06-01 22:56:37 -05:00
YourWishes 88903fee94 No need for asset batching on text.c 2026-06-01 22:36:02 -05:00
YourWishes 1e8311fc04 Add asset batch 2026-06-01 22:34:44 -05:00
YourWishes 2b78370cb8 Add asset reaping 2026-06-01 22:20:57 -05:00
YourWishes 8f78bba9e9 Restoring JerryScript a bit cleaner 2026-06-01 21:52:36 -05:00
YourWishes 41a4be678e Added a tiny sleep on assets to stop pegging the CPU 2026-06-01 15:48:10 -05:00
YourWishes 8b2b4b7c3d Fixed JSON loader, added some tests 2026-06-01 15:31:22 -05:00
YourWishes 1f3a29f89d Asyncify other loaders 2026-06-01 15:10:58 -05:00
YourWishes c4c93097cd Add async texture loading 2026-06-01 14:53:18 -05:00
YourWishes eedb7769e6 Add some extra tests 2026-06-01 13:48:29 -05:00
YourWishes 98db62a4bc Add some more tests, prepping for asset testing 2026-06-01 13:37:14 -05:00
YourWishes df48c8e500 Consistency and fixing thread unit tests 2026-06-01 11:33:27 -05:00
YourWishes db9cc0f4c6 Add thread tests 2026-06-01 10:59:56 -05:00
YourWishes a79ee429b4 Prepping for async 2026-06-01 10:57:40 -05:00
YourWishes 6acfca6d48 Consistent 2026-05-30 20:30:13 -05:00
YourWishes 1cd6f4cb72 First refactor of new asset system 2026-05-30 08:21:58 -05:00
YourWishes 3271e8c7d6 FInished porting last asset loader types 2026-05-30 07:59:06 -05:00
YourWishes 0bcde064af Asset refactor, phase one. 2026-05-29 14:27:40 -05:00
YourWishes 957980b3c5 Updating event handler 2026-05-28 14:22:13 -05:00
YourWishes 03eb328d81 Allow dynamic trace on any platform that can support it. 2026-05-28 11:21:36 -05:00
YourWishes e1716a741f Trigger test 2026-05-26 22:18:41 -05:00
YourWishes e24707c847 Scene loading example 2026-05-26 21:42:37 -05:00
YourWishes 7c4b8c307f Fix flocking bug 2026-05-26 20:24:34 -05:00
YourWishes 109318aeaf Remove useless void checks 2026-05-26 19:24:17 -05:00
YourWishes 1f2657cea0 Spritebatch cleanup 2026-05-26 19:07:07 -05:00
YourWishes 382c435bac Entity refactoring 2026-05-22 23:01:45 -05:00
YourWishes 130fe4ca5d Delete JS assets 2026-05-22 00:00:23 -05:00
YourWishes 31ba3fe127 add build to corner of screen 2026-05-21 23:59:26 -05:00
YourWishes f68b31158f Asset refactor 2026-05-21 23:42:56 -05:00
YourWishes 653ca9a72d PSP rendering fix 2026-05-21 22:07:56 -05:00
YourWishes ba7857f4df Fix rendering 2026-05-21 18:24:18 -05:00
YourWishes 23e617ea21 Optimizing entityposition as much as possible. 2026-05-21 13:17:48 -05:00
YourWishes cdf5a5229c Refactor cleaned a few things 2026-05-21 12:52:23 -05:00
YourWishes f841a35a53 Revert "Disable old ent code"
This reverts commit efd31237be.
2026-05-21 11:07:21 -05:00
YourWishes efd31237be Disable old ent code 2026-05-21 10:18:20 -05:00
YourWishes 6502822583 Update render, spritebatch and input stuffs. 2026-05-21 09:51:56 -05:00
YourWishes a9e6f2b2a5 Scene rendering native. 2026-05-20 23:45:27 -05:00
YourWishes 510a94b42c Remove Jerryscript further 2026-05-20 21:34:00 -05:00
YourWishes d805be47ce No script 2026-05-20 20:58:56 -05:00
YourWishes f9ea8e380a Temporarily disable save code 2026-05-20 09:52:07 -05:00
YourWishes 5cb05beb30 Fix dolphin compile 2026-05-19 23:24:27 -05:00
YourWishes 677768e6ab Map Base 2026-05-19 23:13:41 -05:00
YourWishes ed6c951783 Script improvements 2026-05-17 23:40:42 -05:00
YourWishes 54254348b8 Add parent/child 2026-05-17 21:46:08 -05:00
YourWishes 782fd07a8d Savestream update 2026-05-16 17:51:00 -05:00
YourWishes a8fd55cb38 Save file update (incomplete) 2026-05-10 11:20:09 -05:00
YourWishes d7f515575a Working on burned DVD for gamecube 2026-05-09 00:14:28 -05:00
YourWishes bafbf2ec2f Fix compile error 2026-05-08 23:11:20 -05:00
YourWishes 7415944e0a scripting improvements 2026-05-08 22:46:24 -05:00
YourWishes 1ff990ff44 Add strided memory pushing and improved spritebatching 2026-05-08 20:53:05 -05:00
YourWishes 73e73d8772 Cleanup animation 2026-05-08 15:44:55 -05:00
YourWishes 6d876bb767 Anim tweak 2026-05-07 19:37:30 -05:00
YourWishes 2be0fe9f06 Fix wii build 2026-05-07 17:54:10 -05:00
YourWishes e1fb082927 Increase spritebatch flushing count 2026-05-07 17:47:39 -05:00
YourWishes 65ca5ae4c4 Dolphin Bootable ISO working! 2026-05-07 17:38:41 -05:00
YourWishes 2cea43dc70 Switch to ogc2 2026-05-07 17:21:52 -05:00
YourWishes 44a0700800 Fixed memalign again 2026-05-07 14:11:59 -05:00
YourWishes 1613a378f1 Added memalign 2026-05-07 12:39:07 -05:00
YourWishes deed98a27d 2026-05-07 12:31:22 -05:00
YourWishes 9d0cb8fb46 ISO build (partial) 2026-05-07 12:18:30 -05:00
YourWishes d8fe0f6923 textbox 2026-05-06 22:42:28 -05:00
YourWishes 581dbc2b3c Update linux docker 2026-05-06 20:31:50 -05:00
YourWishes 7301d2ad76 luce bree 2026-05-06 20:24:16 -05:00
YourWishes 3232a14d1d Consistent build 2026-05-06 14:40:06 -05:00
YourWishes 84c1f88d42 Fix PSP blending issues 2026-05-06 11:17:34 -05:00
YourWishes 3695b10e4b Easing test 2026-05-05 22:24:25 -05:00
YourWishes 6da02b25fa Testing cutscenes 2026-05-05 22:10:47 -05:00
YourWishes 3bc544fba1 Re-enable build pulling fetched modules 2026-05-05 19:29:48 -05:00
YourWishes 368d370f49 Cleanup modules 2026-05-05 19:29:29 -05:00
YourWishes bb29c0edef Working on some script modules 2026-05-05 16:22:04 -05:00
YourWishes 6edcf75a0c add display state 2026-05-04 22:16:30 -05:00
YourWishes 31cc186424 Fixed small compile bugs 2026-05-04 08:39:47 -05:00
YourWishes 0e94c1fa6d Fixed a bunch of messy over 80 char lines 2026-05-04 08:29:43 -05:00
YourWishes 6d9e2dd3e1 UI first pass 2026-05-03 21:52:12 -05:00
YourWishes 4a4adeb3c8 Finally fixed linux asset weirdness 2026-05-02 15:18:49 -05:00
YourWishes ff77f8cfa0 Fix dolphin rendering 2026-05-01 23:11:59 -05:00
YourWishes 36db89c36e Nuke the old input system, use the new UI system 2026-05-01 15:21:46 -05:00
YourWishes a9948142ad Fix linux warning 2026-05-01 14:00:24 -05:00
YourWishes 8d05510584 Fix linux building 2026-05-01 13:58:05 -05:00
YourWishes d373de7a29 Some adjustments 2026-05-01 13:44:51 -05:00
YourWishes 1efa9a9f7b More cleanup 2026-05-01 09:43:50 -05:00
YourWishes 0fb3ba2f91 Cleanup, prepping for example game stuff 2026-04-30 23:43:49 -05:00
YourWishes 3b4c5b5153 Added FPS meter 2026-04-30 23:34:32 -05:00
YourWishes 9293aeeec8 Fix position 2026-04-30 23:18:36 -05:00
YourWishes 03ae83b119 More cleanup? 2026-04-30 23:07:17 -05:00
YourWishes abd63cc6cf More cleanup 2026-04-30 22:40:32 -05:00
YourWishes 2e43aa2c44 Bit more cleanup 2026-04-30 20:03:44 -05:00
YourWishes 3d984e13c2 Module input improvements 2026-04-29 23:40:01 -05:00
YourWishes 010900fe21 Better again. 2026-04-29 23:26:21 -05:00
YourWishes ffed626447 More cleanup 2026-04-29 22:39:47 -05:00
YourWishes 61f69af35a Refactor pass 1 2026-04-29 14:53:35 -05:00
YourWishes bd248ee91c Build script on PSP, Dolphin and Engine. 2026-04-28 21:34:09 -05:00
YourWishes 194255bffe Fix merge conflcits 2026-04-28 14:02:59 -05:00
YourWishes 52ee627079 Merge branch 'jerryscript' into playertest 2026-04-28 14:02:53 -05:00
YourWishes bd4200e707 Finished getting JerryScript on all the platforms. 2026-04-28 13:59:46 -05:00
YourWishes 73e7d6c7f3 Add epoch 2026-04-28 10:33:23 -05:00
YourWishes a41b0e916b prog 2026-04-28 08:04:01 -05:00
YourWishes 19f2a2c616 Bit more consistent but still far from perfect 2026-04-27 09:14:14 -05:00
YourWishes 998601f722 Playertest: scene/script system refactor and Wii ABI fix
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 23:30:08 -05:00
YourWishes 7c3386cf3e Add entity scripting 2026-04-20 17:01:12 -05:00
YourWishes d161182997 Entity modules 2026-04-20 16:50:16 -05:00
YourWishes 1646dc2dbd Fixed build 2026-04-20 15:43:18 -05:00
YourWishes b640295be2 Scene script 2026-04-20 15:34:24 -05:00
YourWishes b89ae2391b Reg console. 2026-04-20 14:31:22 -05:00
YourWishes a0fad441d0 Updated bind command 2026-04-20 12:59:25 -05:00
YourWishes 340084dac3 Removed console aliases 2026-04-20 12:49:06 -05:00
YourWishes c78135aa09 Fixed bugs with console 2026-04-20 12:05:35 -05:00
YourWishes d19f8bbd30 Restored console, has a bug 2026-04-20 09:26:25 -05:00
YourWishes 4205899f5a No idea why gamecube is crashing, disabling this for now 2026-04-18 21:57:57 -05:00
YourWishes 7dd3940770 Moved code to dolphin for network 2026-04-18 17:41:30 -05:00
YourWishes 00d94e3015 Slight wii improvements 2026-04-18 16:01:53 -05:00
YourWishes 7bacb3ee2b Testing on real wii hardware some more 2026-04-18 15:59:25 -05:00
YourWishes 8e49be5ac4 Testing some wii rendering bugs 2026-04-18 15:29:40 -05:00
YourWishes 3b94598d2c Fixed dolphin matricies the ugly way 2026-04-18 00:36:35 -05:00
YourWishes bddc9af3b6 "Improved" Dolphin matricies slightly 2026-04-18 00:32:50 -05:00
YourWishes 2451d73a7c Improved Wii aspect ratio significantly 2026-04-17 23:49:39 -05:00
YourWishes 1dd2efa182 Dolphin compiles, network untested 2026-04-17 22:53:49 -05:00
YourWishes acea610773 Disable curl on linux 2026-04-17 22:53:29 -05:00
YourWishes 8f2f1fd496 Added network info 2026-04-17 17:00:03 -05:00
YourWishes 39c775872a PSP networking matches linux now. 2026-04-17 16:32:45 -05:00
YourWishes bdb3cbd109 Fixed crash for cross/cancel logic 2026-04-17 16:02:45 -05:00
YourWishes ff84ce2b04 Added PSP Accept/Cance 2026-04-17 15:28:03 -05:00
YourWishes 225f405592 PSP Networking refactor 2026-04-17 14:57:10 -05:00
YourWishes 715ecffa18 Taking a break on net 2026-04-16 06:38:56 -05:00
YourWishes e51cdc8992 PSP net code first pass 2026-04-15 15:50:43 -05:00
YourWishes 133685ea37 Linux HTTP implementation 2026-04-15 15:11:44 -05:00
YourWishes 6aff98d555 Fix PSP build 2026-04-15 06:10:38 -05:00
YourWishes acdc524284 bit more accurate 2026-04-15 06:04:30 -05:00
YourWishes 1ee5ec7b43 Vita builds for the first time 2026-04-15 05:52:30 -05:00
YourWishes 46a5403511 Optimized entity memory. 2026-04-14 14:48:26 -05:00
YourWishes 87bfb92576 Physics position optimization 2026-04-14 14:46:07 -05:00
YourWishes c7a3e5601c De-ugifying 2026-04-14 14:29:48 -05:00
YourWishes 4009130f6e Refactor Physics further 2026-04-14 13:55:48 -05:00
YourWishes c91243f6e9 Physics refactor 2026-04-14 13:45:16 -05:00
YourWishes 0e3871ac26 Reset position 2026-04-14 09:47:17 -05:00
YourWishes 55baafec8a Fixed some of the rendering problems on Dolphin, things still look wrong though. 2026-04-14 09:40:58 -05:00
YourWishes b5a66993ca Phyiscs engine first pass 2026-04-14 09:34:57 -05:00
YourWishes 0b570b5fd6 Add a few more mesh types 2026-04-14 08:38:50 -05:00
YourWishes 378227c377 Fixed more memory tests 2026-04-13 22:55:59 -05:00
YourWishes 650645eaff Fixing memory tests 2026-04-13 22:42:39 -05:00
YourWishes 62c71f3fe6 Remove malloc log 2026-04-13 20:36:48 -05:00
YourWishes 041ec3d710 Add texture padder tool 2026-04-13 20:34:54 -05:00
YourWishes 5f2d871bad Cleaned a bit more 2026-04-13 20:05:34 -05:00
YourWishes a30b151e4d Bit of cleanup 2026-04-13 20:03:02 -05:00
YourWishes 5a651d2d1f Dusk texture creator 2026-04-13 19:51:11 -05:00
535 changed files with 25011 additions and 8239 deletions
+62 -2
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@@ -53,6 +53,22 @@ jobs:
path: ./git-artifcats/Dusk
if-no-files-found: error
# build-vita:
# runs-on: ubuntu-latest
# steps:
# - name: Checkout repository
# uses: actions/checkout@v6
# - name: Set up Docker
# uses: docker/setup-docker-action@v5
# - name: Build Vita
# run: ./scripts/build-vita-docker.sh
# - name: Upload Vita binary
# uses: actions/upload-artifact@v6
# with:
# name: dusk-vita
# path: build-vita/Dusk.vpk
# if-no-files-found: error
build-knulli:
runs-on: ubuntu-latest
steps:
@@ -94,6 +110,28 @@ jobs:
path: ./git-artifcats/Dusk
if-no-files-found: error
build-gamecube-iso:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build GameCube ISO
run: ./scripts/build-gamecube-iso-docker.sh
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
- name: Upload GameCube ISO
uses: actions/upload-artifact@v6
with:
name: dusk-gamecube-iso
path: ./git-artifcats/Dusk
if-no-files-found: error
build-wii:
runs-on: ubuntu-latest
steps:
@@ -106,12 +144,34 @@ jobs:
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk/apps/Dusk
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
- name: Upload Wii binary
uses: actions/upload-artifact@v6
with:
name: dusk-wii
path: ./git-artifcats/Dusk
if-no-files-found: error
build-wii-iso:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build Wii ISO
run: ./scripts/build-wii-iso-docker.sh
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
- name: Upload Wii ISO
uses: actions/upload-artifact@v6
with:
name: dusk-wii-iso
path: ./git-artifcats/Dusk
if-no-files-found: error
+3 -2
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@@ -83,7 +83,6 @@ assets/borrowed
.VSCode*
/vita
._*
*~
@@ -105,4 +104,6 @@ yarn.lock
/build2
/build*
/assets/test
/assets/test
/tools_old
/assets/test.png
+18 -1
View File
@@ -4,14 +4,22 @@
# https://opensource.org/licenses/MIT
# Setup
cmake_minimum_required(VERSION 3.18)
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
cmake_policy(SET CMP0079 NEW)
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
option(DUSK_BUILD_TESTS "Enable tests" OFF)
# Game identity — override these per-project
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
# Prep cache
set(DUSK_CACHE_TARGET "dusk-target")
@@ -68,10 +76,19 @@ else()
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
endif()
if(NOT DEFINED DUSK_VERSION)
string(TIMESTAMP DUSK_VERSION "debug-%y%m%d%H%M%S")
endif()
# Definitions
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
DUSK_GAME_NAME="${DUSK_GAME_NAME}"
DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
DUSK_VERSION="${DUSK_VERSION}"
)
# Toolchains
+20
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@@ -0,0 +1,20 @@
const platformNames = {
[System.PLATFORM_LINUX]: 'Linux',
[System.PLATFORM_KNULLI]: 'Knulli',
[System.PLATFORM_PSP]: 'PSP',
[System.PLATFORM_GAMECUBE]: 'GameCube',
[System.PLATFORM_WII]: 'Wii',
};
Console.print('Platform: ' + (platformNames[System.platform] || 'Unknown'));
async function testRequireAsync() {
Console.print('Loading testscene.js...');
const scene = await requireAsync('testscene.js');
Console.print('Loaded!');
Console.print(scene.test());
}
testRequireAsync();
-76
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@@ -1,76 +0,0 @@
module('input')
module('platform')
module('scene')
module('locale')
-- Default Input bindings.
if PSP then
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("circle", INPUT_ACTION_CANCEL)
inputBind("cross", INPUT_ACTION_ACCEPT)
inputBind("select", INPUT_ACTION_RAGEQUIT)
inputBind("lstick_up", INPUT_ACTION_UP)
inputBind("lstick_down", INPUT_ACTION_DOWN)
inputBind("lstick_left", INPUT_ACTION_LEFT)
inputBind("lstick_right", INPUT_ACTION_RIGHT)
elseif DOLPHIN then
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("b", INPUT_ACTION_CANCEL)
inputBind("a", INPUT_ACTION_ACCEPT)
inputBind("z", INPUT_ACTION_RAGEQUIT)
inputBind("lstick_up", INPUT_ACTION_UP)
inputBind("lstick_down", INPUT_ACTION_DOWN)
inputBind("lstick_left", INPUT_ACTION_LEFT)
inputBind("lstick_right", INPUT_ACTION_RIGHT)
elseif LINUX then
if INPUT_KEYBOARD then
inputBind("w", INPUT_ACTION_UP)
inputBind("s", INPUT_ACTION_DOWN)
inputBind("a", INPUT_ACTION_LEFT)
inputBind("d", INPUT_ACTION_RIGHT)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("enter", INPUT_ACTION_ACCEPT)
inputBind("e", INPUT_ACTION_ACCEPT)
inputBind("q", INPUT_ACTION_CANCEL)
inputBind("escape", INPUT_ACTION_RAGEQUIT)
end
if INPUT_GAMEPAD then
inputBind("gamepad_up", INPUT_ACTION_UP)
inputBind("gamepad_down", INPUT_ACTION_DOWN)
inputBind("gamepad_left", INPUT_ACTION_LEFT)
inputBind("gamepad_right", INPUT_ACTION_RIGHT)
inputBind("gamepad_a", INPUT_ACTION_ACCEPT)
inputBind("gamepad_b", INPUT_ACTION_CANCEL)
inputBind("gamepad_back", INPUT_ACTION_RAGEQUIT)
inputBind("gamepad_lstick_up", INPUT_ACTION_UP)
inputBind("gamepad_lstick_down", INPUT_ACTION_DOWN)
inputBind("gamepad_lstick_left", INPUT_ACTION_LEFT)
inputBind("gamepad_lstick_right", INPUT_ACTION_RIGHT)
end
if INPUT_POINTER then
inputBind("mouse_x", INPUT_ACTION_POINTERX)
inputBind("mouse_y", INPUT_ACTION_POINTERY)
end
else
print("Unknown platform, no default input bindings set.")
end
+58
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@@ -0,0 +1,58 @@
Console.print('testscene.js is loaded');
module.exports = {
test: function() {
return 'Hello string';
}
}
// var scene = {
// 'test': 'teststring'
// };
// var assets = AssetBatch([
// { path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
// ]);
// var cam;
// var camPos;
// var testEntity;
// var testPos;
// var testRenderable;
// var texEntry;
// scene.init = function() {
// assets.lock();
// assets.onLoaded[0] = scene.loaded;
// };
// scene.loaded = function() {
// texEntry = assets.entry(0);
// // Camera at (3, 3, 3) looking at origin
// cam = Entity.create();
// camPos = cam.add(Component.POSITION);
// cam.add(Component.CAMERA);
// camPos.localPosition = new Vec3(3, 3, 3);
// camPos.lookAt(new Vec3(0, 0, 0));
// // Test entity with textured quad at origin
// testEntity = Entity.create();
// testPos = testEntity.add(Component.POSITION);
// testRenderable = testEntity.add(Component.RENDERABLE);
// testRenderable.texture = texEntry.texture;
// testRenderable.sprites = [
// [0, 0, 1, 1, 0, 1, 1, 0]
// ];
// testPos.localPosition = new Vec3(0, 0, 0);
// }
// scene.dispose = function() {
// Console.print('Scene Dispose');
// Entity.dispose(cam);
// Entity.dispose(testEntity);
// assets.unlock();
// };
// module.exports = scene;
+6
View File
@@ -0,0 +1,6 @@
module = {
render() {
Text.draw(0, 0, "Hello World");
SpriteBatch.flush();
}
};
+96
View File
@@ -0,0 +1,96 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Turn things off we don't need
set(JERRY_CMDLINE OFF CACHE BOOL "" FORCE)
set(JERRY_EXT ON CACHE BOOL "" FORCE)
set(JERRY_DEBUGGER OFF CACHE BOOL "" FORCE)
set(JERRY_BUILTIN_DATE OFF CACHE BOOL "" FORCE)
set(ENABLE_LTO OFF CACHE BOOL "" FORCE)
# Fetch Jerry
include(FetchContent)
FetchContent_Declare(
jerryscript
GIT_REPOSITORY https://git.wish.moe/YourWishes/jerryscript
GIT_TAG float32-fix
)
FetchContent_MakeAvailable(jerryscript)
# Mark found
set(jerryscript_FOUND ON)
# Define targets
if(TARGET jerryscript-core)
set(JERRY_CORE_TARGET jerryscript-core)
elseif(TARGET jerry-core)
set(JERRY_CORE_TARGET jerry-core)
endif()
if(TARGET jerryscript-ext)
set(JERRY_EXT_TARGET jerryscript-ext)
elseif(TARGET jerry-ext)
set(JERRY_EXT_TARGET jerry-ext)
endif()
if(TARGET jerryscript-port-default)
set(JERRY_PORT_TARGET jerryscript-port-default)
elseif(TARGET jerry-port-default)
set(JERRY_PORT_TARGET jerry-port-default)
elseif(TARGET jerryscript-port)
set(JERRY_PORT_TARGET jerryscript-port)
elseif(TARGET jerry-port)
set(JERRY_PORT_TARGET jerry-port)
endif()
if(NOT JERRY_CORE_TARGET)
message(FATAL_ERROR "JerryScript core target not found")
endif()
if(NOT JERRY_EXT_TARGET)
message(FATAL_ERROR "JerryScript ext target not found")
endif()
if(NOT JERRY_PORT_TARGET)
message(FATAL_ERROR "JerryScript port target not found")
endif()
foreach(tgt IN ITEMS
${JERRY_CORE_TARGET}
${JERRY_EXT_TARGET}
${JERRY_PORT_TARGET}
)
if(TARGET ${tgt})
set_property(TARGET ${tgt} PROPERTY INTERPROCEDURAL_OPTIMIZATION OFF)
target_compile_definitions(${JERRY_CORE_TARGET} PRIVATE
JERRY_NUMBER_TYPE_FLOAT64=0
JERRY_BUILTIN_DATE=0
)
endif()
endforeach()
# Export include dirs through the targets
target_include_directories(${JERRY_CORE_TARGET} INTERFACE
${jerryscript_SOURCE_DIR}/jerry-core/include
)
target_include_directories(${JERRY_EXT_TARGET} INTERFACE
${jerryscript_SOURCE_DIR}/jerry-ext/include
)
target_include_directories(${JERRY_PORT_TARGET} INTERFACE
${jerryscript_SOURCE_DIR}/jerry-port/default/include
)
# Suppress JerryScript-only warning
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(${JERRY_CORE_TARGET} PRIVATE
-Wno-error
)
endif()
add_library(jerryscript::core ALIAS ${JERRY_CORE_TARGET})
add_library(jerryscript::ext ALIAS ${JERRY_EXT_TARGET})
add_library(jerryscript::port ALIAS ${JERRY_PORT_TARGET})
+42 -33
View File
@@ -1,61 +1,70 @@
# Build type: FAT (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
set(DUSK_DOLPHIN_BUILD_TYPE "FAT" CACHE STRING "Dolphin asset source: FAT (SD/USB) or ISO (DVD disc)")
set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "FAT" "ISO")
# Target definitions
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_DOLPHIN
DUSK_INPUT_GAMEPAD
DUSK_DISPLAY_WIDTH=640
DUSK_DISPLAY_HEIGHT=480
DUSK_THREAD_PTHREAD
DUSK_DOLPHIN_BUILD_TYPE="${DUSK_DOLPHIN_BUILD_TYPE}"
)
# Custom compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
# Need PkgConfig
find_package(PkgConfig REQUIRED)
pkg_check_modules(zip IMPORTED_TARGET libzip)
# Disable all warnings
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
# Custom flags for cglm
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
# cglm: fetched at source level via Findcglm.cmake (FetchContent, headers only)
find_package(cglm REQUIRED)
# Compile lua
include(FetchContent)
FetchContent_Declare(
liblua
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
)
FetchContent_MakeAvailable(liblua)
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
set(LUA_C_FILES
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
)
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
add_library(liblua STATIC ${LUA_C_FILES})
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
add_library(lua::lua ALIAS liblua)
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
# Pre-create ZLIB::ZLIB so any downstream cmake module that resolves it
# (FindZLIB, pkg-config IMPORTED_TARGET Requires processing) gets plain -lz
# rather than an unresolvable IMPORTED target that the PPC linker rejects.
if(NOT TARGET ZLIB::ZLIB)
add_library(ZLIB::ZLIB INTERFACE IMPORTED GLOBAL)
set_target_properties(ZLIB::ZLIB PROPERTIES INTERFACE_LINK_LIBRARIES "z")
endif()
# Link libraries
# Mark libzip as found so src/dusk/CMakeLists.txt skips Findlibzip.cmake.
# Findlibzip.cmake calls find_package(ZLIB) which can recreate a broken
# ZLIB::ZLIB IMPORTED target, bypassing the shim above.
set(libzip_FOUND TRUE CACHE BOOL "libzip found (devkitpro portlibs)" FORCE)
# Locate zip.h in the devkitpro sysroot (respects CMAKE_FIND_ROOT_PATH).
find_path(_dusk_zip_inc NAMES zip.h)
if(_dusk_zip_inc)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE "${_dusk_zip_inc}")
endif()
# Link libraries.
# zip/z/lzma use target_link_options (raw flags) to bypass cmake target
# resolution — pkg-config-generated targets for these carry ZLIB::ZLIB in
# INTERFACE_LINK_LIBRARIES which breaks the PPC link step.
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
cglm
liblua
m
fat
PkgConfig::zip
zip
bz2
zstd
z
lzma
)
# Postbuild
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC DUSK_DOLPHIN_BUILD_ISO)
else()
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE fat)
endif()
# Postbuild: ELF -> DOL
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND elf2dol
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
"${DUSK_BINARY_TARGET_NAME_DOL}"
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
)
)
+20 -1
View File
@@ -2,4 +2,23 @@ include(cmake/targets/dolphin.cmake)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_GAMECUBE
)
)
# Link libraries
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
# bba
)
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND ${Python3_EXECUTABLE}
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
"GCN"
"${DUSK_BINARY_TARGET_NAME_DOL}"
"${DUSK_ASSETS_ZIP}"
"${DUSK_GAME_NAME}"
"${DUSK_BUILD_DIR}"
COMMENT "Building GameCube ISO images (NTSC-J, NTSC-U, PAL)"
)
endif()
+1
View File
@@ -34,6 +34,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_OPENGL
DUSK_OPENGL_ES
DUSK_LINUX
DUSK_KNULLI
DUSK_DISPLAY_SIZE_DYNAMIC
DUSK_DISPLAY_WIDTH_DEFAULT=640
DUSK_DISPLAY_HEIGHT_DEFAULT=480
+8 -1
View File
@@ -1,6 +1,7 @@
# Find link platform-specific libraries
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
# find_package(CURL REQUIRED)
# Setup endianess at compile time to optimize.
include(TestBigEndian)
@@ -16,18 +17,22 @@ else()
endif()
# Link required libraries.
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
SDL2
pthread
OpenGL::GL
GL
m
# CURL::libcurl
)
set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures.")
# Define platform-specific macros.
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_CONSOLE_POSIX
# DUSK_OPENGL_LEGACY
DUSK_LINUX
DUSK_DISPLAY_SIZE_DYNAMIC
@@ -38,4 +43,6 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_INPUT_POINTER
DUSK_INPUT_GAMEPAD
DUSK_TIME_DYNAMIC
DUSK_NETWORK_IPV6
DUSK_THREAD_PTHREAD
)
+19 -3
View File
@@ -1,6 +1,16 @@
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
set(CMAKE_C_COMPILER_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
set(CMAKE_C_ARCHIVE_CREATE "$ENV{PSPDEV}/bin/psp-ar qc <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_APPEND "$ENV{PSPDEV}/bin/psp-ar q <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
SDL2
pthread
@@ -24,13 +34,18 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
pspvfpu
pspvram
psphprm
pspnet
pspnet_inet
pspnet_apctl
psphttp
pspssl
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_PSP
@@ -39,6 +54,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_OPENGL_LEGACY
DUSK_DISPLAY_WIDTH=480
DUSK_DISPLAY_HEIGHT=272
DUSK_THREAD_PTHREAD
)
# Postbuild, create .pbp file for PSP.
+88
View File
@@ -0,0 +1,88 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
if(NOT DEFINED ENV{VITASDK})
message(FATAL_ERROR "VITASDK environment variable is not set.")
endif()
include("$ENV{VITASDK}/share/vita.cmake" REQUIRED)
set(VITA_APP_NAME "Dusk")
set(VITA_TITLEID "DUSK00001")
set(VITA_VERSION "01.00")
find_package(SDL2 REQUIRED)
# Custom flags for cglm
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
find_package(cglm REQUIRED)
# Link libraries
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
cglm
SDL2
SDL2main
zip
bz2
z
zstd
crypto
lzma
m
pthread
stdc++
vitaGL
mathneon
vitashark
kubridge_stub
SceAppMgr_stub
SceAudio_stub
SceCtrl_stub
SceCommonDialog_stub
SceDisplay_stub
SceKernelDmacMgr_stub
SceGxm_stub
SceShaccCg_stub
SceSysmodule_stub
ScePower_stub
SceTouch_stub
SceVshBridge_stub
SceIofilemgr_stub
SceShaccCgExt
libtaihen_stub.a
# SceKernel_stub
SceAppUtil_stub
SceHid_stub
SceRtc_stub
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_VITA
DUSK_INPUT_GAMEPAD
DUSK_PLATFORM_ENDIAN_LITTLE
DUSK_OPENGL_LEGACY
DUSK_DISPLAY_WIDTH=960
DUSK_DISPLAY_HEIGHT=544
)
# Post-build: create SELF from the ELF binary (UNSAFE = homebrew, no signing)
vita_create_self(${DUSK_BINARY_TARGET_NAME}.self ${DUSK_BINARY_TARGET_NAME} UNSAFE)
# Post-build: package SELF + assets into a .vpk installable on the Vita
vita_create_vpk(${DUSK_BINARY_TARGET_NAME}.vpk ${VITA_TITLEID} ${DUSK_BINARY_TARGET_NAME}.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
FILE ${DUSK_ASSETS_ZIP} dusk.dsk
)
+23 -1
View File
@@ -2,4 +2,26 @@ include(cmake/targets/dolphin.cmake)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_WII
)
)
# Generate Homebrew Channel meta.xml from project identity variables
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
configure_file(
"${CMAKE_SOURCE_DIR}/docker/dolphin/meta.xml.in"
"${DUSK_BUILD_DIR}/meta.xml"
@ONLY
)
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND ${Python3_EXECUTABLE}
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
"WII"
"${DUSK_BINARY_TARGET_NAME_DOL}"
"${DUSK_ASSETS_ZIP}"
"${DUSK_GAME_NAME}"
"${DUSK_BUILD_DIR}"
COMMENT "Building Wii ISO images (NTSC-J, NTSC-U, PAL)"
)
endif()
+4 -3
View File
@@ -1,6 +1,7 @@
FROM devkitpro/devkitppc
FROM ghcr.io/extremscorner/libogc2
WORKDIR /workdir
RUN apt update && \
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
dkp-pacman -Syu --noconfirm && \
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl xorriso && \
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip libogc2 gamecube-tools ppc-libmad ppc-zlib-ng ppc-liblzma ppc-bzip2 ppc-zstd
VOLUME ["/workdir"]
-10
View File
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>Dusk</name>
<version>1.00</version>
<release_date></release_date>
<coder>YouWish</coder>
<short_description>Dusk game</short_description>
<long_description>No description yet.</long_description>
<ahb_access/>
</app>
+10
View File
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>@DUSK_GAME_NAME@</name>
<version>@PROJECT_VERSION@</version>
<release_date>@DUSK_BUILD_DATE@</release_date>
<coder>@DUSK_GAME_AUTHOR@</coder>
<short_description>@DUSK_GAME_SHORT_DESCRIPTION@</short_description>
<long_description>@DUSK_GAME_LONG_DESCRIPTION@</long_description>
<ahb_access/>
</app>
+1 -1
View File
@@ -14,8 +14,8 @@ RUN apt-get install -y \
python3-dotenv \
python3-pyqt5 \
python3-opengl \
liblua5.3-dev \
xz-utils \
liblzma-dev \
libbz2-dev \
zlib1g-dev \
libzip-dev \
+13
View File
@@ -0,0 +1,13 @@
FROM vitasdk/vitasdk:latest
WORKDIR /workdir
# Install vitaGL and its dependencies (vitashark, SceShaccCg) via vdpm
RUN which vdpm
# Install Python (needed for Dusk code generation tools)
RUN apk add --no-cache \
python3 \
py3-pip \
py3-dotenv
VOLUME ["/workdir"]
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
+3
View File
@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
+13
View File
@@ -0,0 +1,13 @@
#!/bin/bash
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
mkdir -p build-gamecube-iso
cmake -S. -Bbuild-gamecube-iso \
-DDUSK_TARGET_SYSTEM=gamecube \
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
cd build-gamecube-iso
make -j$(nproc) VERBOSE=1
+4 -1
View File
@@ -5,6 +5,9 @@ if [ -z "$DEVKITPRO" ]; then
fi
mkdir -p build-gamecube
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
cmake -S. -Bbuild-gamecube \
-DDUSK_TARGET_SYSTEM=gamecube \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" \
-DDKP_OGC_PLATFORM_LIBRARY=libogc2
cd build-gamecube
make -j$(nproc) VERBOSE=1
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
docker run --rm -v "$(pwd):/workdir" dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-linux -f docker/linux/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/build-linux.sh"
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/build-linux.sh"
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-psp -f docker/psp/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-psp /bin/bash -c "./scripts/build-psp.sh"
docker run --rm -v "$(pwd):/workdir" dusk-psp /bin/bash -c "./scripts/build-psp.sh"
+3
View File
@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-vita -f docker/vita/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-vita /bin/bash -c "./scripts/build-vita.sh"
+13
View File
@@ -0,0 +1,13 @@
#!/bin/bash
if [ -z "$VITASDK" ]; then
echo "VITASDK environment variable is not set. Please set it to the path of your VitaSDK installation."
exit 1
fi
mkdir -p build-vita
cd build-vita
cmake \
-DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake \
-DDUSK_TARGET_SYSTEM=vita \
..
make -j$(nproc)
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
+3
View File
@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
+13
View File
@@ -0,0 +1,13 @@
#!/bin/bash
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
mkdir -p build-wii-iso
cmake -S. -Bbuild-wii-iso \
-DDUSK_TARGET_SYSTEM=wii \
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii-iso
make -j$(nproc) VERBOSE=1
+2 -1
View File
@@ -7,4 +7,5 @@ fi
mkdir -p build-wii
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii
make -j$(nproc) VERBOSE=1
make -j$(nproc) VERBOSE=1
mv Dusk.dol boot.dol
+1 -1
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@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-linux -f docker/linux/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/test-linux.sh"
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/test-linux.sh"
+2
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@@ -1,4 +1,6 @@
#!/bin/bash
set -e
rm -rf build-tests
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
cmake --build build-tests -- -j$(nproc)
ctest --output-on-failure --test-dir build-tests
+6 -2
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@@ -4,7 +4,6 @@
# https://opensource.org/licenses/MIT
add_subdirectory(dusk)
add_subdirectory(duskrpg)
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
add_subdirectory(dusklinux)
@@ -16,7 +15,12 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
add_subdirectory(dusksdl2)
add_subdirectory(duskgl)
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
elseif(DUSK_TARGET_SYSTEM STREQUAL "vita")
add_subdirectory(duskvita)
add_subdirectory(dusksdl2)
add_subdirectory(duskgl)
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii" OR DUSK_TARGET_SYSTEM STREQUAL "gamecube")
add_subdirectory(duskdolphin)
endif()
+27 -21
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@@ -32,18 +32,20 @@ if(NOT yyjson_FOUND)
endif()
endif()
if(NOT Lua_FOUND)
find_package(Lua REQUIRED)
if(Lua_FOUND AND NOT TARGET Lua::Lua)
add_library(Lua::Lua INTERFACE IMPORTED)
set_target_properties(
Lua::Lua
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
)
endif()
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
if(NOT jerryscript_FOUND)
find_package(jerryscript REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
jerryscript::core
jerryscript::ext
jerryscript::port
)
endif()
if(DUSK_BACKTRACE)
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
DUSK_BACKTRACE
)
endif()
# Includes
@@ -58,26 +60,30 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
main.c
)
# Defs
dusk_env_to_h(duskdefs.env duskdefs.h)
# Subdirs
add_subdirectory(animation)
add_subdirectory(event)
add_subdirectory(assert)
add_subdirectory(asset)
add_subdirectory(log)
add_subdirectory(cutscene)
add_subdirectory(item)
add_subdirectory(story)
add_subdirectory(console)
add_subdirectory(display)
add_subdirectory(log)
add_subdirectory(engine)
add_subdirectory(entity)
add_subdirectory(error)
add_subdirectory(event)
add_subdirectory(input)
add_subdirectory(locale)
add_subdirectory(physics)
add_subdirectory(scene)
add_subdirectory(script)
add_subdirectory(system)
add_subdirectory(time)
add_subdirectory(ui)
add_subdirectory(network)
add_subdirectory(overworld)
add_subdirectory(save)
add_subdirectory(util)
# if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "psp")
# add_subdirectory(thread)
# endif()
add_subdirectory(thread)
@@ -1,10 +1,10 @@
# Copyright (c) 2026 Dominic Masters
#
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
modulesystem.c
)
easing.c
animation.c
)
+52
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@@ -0,0 +1,52 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "animation.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/math.h"
void animationInit(
animation_t *anim,
keyframe_t *keyframes,
uint16_t keyframeCount
) {
assertNotNull(anim, "Animation pointer cannot be null.");
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
anim->keyframes = keyframes;
anim->keyframeCount = keyframeCount;
}
float_t animationGetValue(animation_t *anim, const float_t time) {
assertNotNull(anim, "Animation pointer cannot be null.");
assertNotNull(anim->keyframes, "Keyframes pointer cannot be null.");
assertTrue(anim->keyframeCount > 0, "Keyframe count invalid.");
assertTrue(time >= 0, "Time must be non-negative.");
keyframe_t *start;
keyframe_t *end;
keyframe_t *last = anim->keyframes + anim->keyframeCount - 1;
keyframe_t *current = anim->keyframes;
start = current;
do {
if(current->time > time) {
end = current;
break;
}
start = current;
current++;
if(current > last) {
end = start;
break;
}
} while(true);
float_t t = (time - start->time) / (end->time - start->time);
return mathLerp(start->value, end->value, easingApply(start->easing, t));
}
+34
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@@ -0,0 +1,34 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "keyframe.h"
typedef struct {
keyframe_t *keyframes;
uint16_t keyframeCount;
} animation_t;
/**
* Initializes an animation.
*
* @param anim The animation to initialize.
* @param keyframes The keyframes to use for the animation.
* @param keyframeCount The number of keyframes in the animation.
*/
void animationInit(
animation_t *anim,
keyframe_t *keyframes,
uint16_t keyframeCount
);
/**
* Gets the value of the animation at a given time.
*
* @param anim The animation to get the value from.
* @param time The time at which to get the value, in seconds.
* @return The value of the animation at the given time.
*/
float_t animationGetValue(animation_t *anim, const float_t time);
+111
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@@ -0,0 +1,111 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "easing.h"
#include "assert/assert.h"
#include "util/math.h"
const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
easingLinear,
easingInSine,
easingOutSine,
easingInOutSine,
easingInQuad,
easingOutQuad,
easingInOutQuad,
easingInCubic,
easingOutCubic,
easingInOutCubic,
easingInQuart,
easingOutQuart,
easingInOutQuart,
easingInBack,
easingOutBack,
easingInOutBack,
};
float_t easingApply(const easingtype_t type, const float_t t) {
assertTrue(type < EASING_COUNT, "Invalid easing type");
return EASING_FUNCTIONS[type](t);
}
float_t easingLinear(const float_t t) {
return t;
}
float_t easingInSine(const float_t t) {
return 1.0f - cosf(t * MATH_PI * 0.5f);
}
float_t easingOutSine(const float_t t) {
return sinf(t * MATH_PI * 0.5f);
}
float_t easingInOutSine(const float_t t) {
return -(cosf(MATH_PI * t) - 1.0f) * 0.5f;
}
float_t easingInQuad(const float_t t) {
return t * t;
}
float_t easingOutQuad(const float_t t) {
float_t u = 1.0f - t;
return 1.0f - u * u;
}
float_t easingInOutQuad(const float_t t) {
if(t < 0.5f) return 2.0f * t * t;
float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * 0.5f;
}
float_t easingInCubic(const float_t t) {
return t * t * t;
}
float_t easingOutCubic(const float_t t) {
float_t u = 1.0f - t;
return 1.0f - u * u * u;
}
float_t easingInOutCubic(const float_t t) {
if(t < 0.5f) return 4.0f * t * t * t;
float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * u * 0.5f;
}
float_t easingInQuart(const float_t t) {
return t * t * t * t;
}
float_t easingOutQuart(const float_t t) {
float_t u = 1.0f - t;
return 1.0f - u * u * u * u;
}
float_t easingInOutQuart(const float_t t) {
if(t < 0.5f) return 8.0f * t * t * t * t;
float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * u * u * 0.5f;
}
float_t easingInBack(const float_t t) {
return EASING_C3 * t * t * t - EASING_C1 * t * t;
}
float_t easingOutBack(const float_t t) {
float_t u = t - 1.0f;
return 1.0f + EASING_C3 * u * u * u + EASING_C1 * u * u;
}
float_t easingInOutBack(const float_t t) {
if(t < 0.5f) {
float_t u = 2.0f * t;
return u * u * ((EASING_C2 + 1.0f) * u - EASING_C2) * 0.5f;
}
float_t u = 2.0f * t - 2.0f;
return (u * u * ((EASING_C2 + 1.0f) * u + EASING_C2) + 2.0f) * 0.5f;
}
+63
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@@ -0,0 +1,63 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "dusk.h"
#define EASING_PI 3.14159265358979323846f
#define EASING_C1 1.70158f
#define EASING_C2 (EASING_C1 * 1.525f)
#define EASING_C3 (EASING_C1 + 1.0f)
typedef enum {
EASING_LINEAR,
EASING_IN_SINE,
EASING_OUT_SINE,
EASING_IN_OUT_SINE,
EASING_IN_QUAD,
EASING_OUT_QUAD,
EASING_IN_OUT_QUAD,
EASING_IN_CUBIC,
EASING_OUT_CUBIC,
EASING_IN_OUT_CUBIC,
EASING_IN_QUART,
EASING_OUT_QUART,
EASING_IN_OUT_QUART,
EASING_IN_BACK,
EASING_OUT_BACK,
EASING_IN_OUT_BACK,
EASING_COUNT
} easingtype_t;
typedef float_t (*easingfn_t)(const float_t t);
extern const easingfn_t EASING_FUNCTIONS[EASING_COUNT];
/**
* Applies the specified easing function to t.
*
* @param type The easing type to apply.
* @param t The input time, in the range [0, 1].
* @return The eased value, in the range [0, 1].
*/
float_t easingApply(const easingtype_t type, const float_t t);
float_t easingLinear(const float_t t);
float_t easingInSine(const float_t t);
float_t easingOutSine(const float_t t);
float_t easingInOutSine(const float_t t);
float_t easingInQuad(const float_t t);
float_t easingOutQuad(const float_t t);
float_t easingInOutQuad(const float_t t);
float_t easingInCubic(const float_t t);
float_t easingOutCubic(const float_t t);
float_t easingInOutCubic(const float_t t);
float_t easingInQuart(const float_t t);
float_t easingOutQuart(const float_t t);
float_t easingInOutQuart(const float_t t);
float_t easingInBack(const float_t t);
float_t easingOutBack(const float_t t);
float_t easingInOutBack(const float_t t);
+13
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@@ -0,0 +1,13 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "easing.h"
typedef struct {
float_t time;
float_t value;
easingtype_t easing;
} keyframe_t;
+60 -2
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@@ -8,8 +8,19 @@
#include "assert.h"
#include "log/log.h"
#include "util/string.h"
#include "util/memory.h"
#ifdef DUSK_THREAD_PTHREAD
pthread_t ASSERT_MAIN_THREAD_ID = 0;
#endif
#ifndef DUSK_ASSERTIONS_FAKED
void assertInit(void) {
#ifdef DUSK_THREAD_PTHREAD
ASSERT_MAIN_THREAD_ID = pthread_self();
#endif
}
#ifdef DUSK_TEST_ASSERT
void assertTrueImpl(
const char *file,
@@ -25,6 +36,25 @@
);
}
#else
#ifdef DUSK_BACKTRACE
#include <execinfo.h>
#include <stdlib.h>
static void assertLogBacktrace(void) {
void *frames[64];
int count = backtrace(frames, 64);
char **symbols = backtrace_symbols(frames, count);
memoryTrack(symbols);
logError("Stack trace:\n");
if(symbols) {
for(int i = 0; i < count; i++) {
logError(" %s\n", symbols[i]);
}
memoryFree(symbols);
}
}
#endif
void assertTrueImpl(
const char *file,
const int32_t line,
@@ -33,11 +63,14 @@
) {
if(x != true) {
logError(
"Assertion Failed in %s:%i\n\n%s\n",
"Assertion Failed in %s:%i\n\n%s\n\n",
file,
line,
message
);
#ifdef DUSK_BACKTRACE
assertLogBacktrace();
#endif
abort();
}
}
@@ -109,4 +142,29 @@
) {
assertTrueImpl(file, line, stringCompare(a, b) == 0, message);
}
#endif
void assertIsMainThreadImpl(
const char *file,
const int32_t line,
const char *message
) {
#ifdef DUSK_THREAD_PTHREAD
assertTrueImpl(
file, line, pthread_self() == ASSERT_MAIN_THREAD_ID, message
);
#endif
}
void assertNotMainThreadImpl(
const char *file,
const int32_t line,
const char *message
) {
#ifdef DUSK_THREAD_PTHREAD
assertTrueImpl(
file, line, pthread_self() != ASSERT_MAIN_THREAD_ID, message
);
#endif
}
#endif
+57
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@@ -16,7 +16,18 @@
#endif
#endif
#ifdef DUSK_THREAD_PTHREAD
#include "thread/thread.h"
extern pthread_t ASSERT_MAIN_THREAD_ID;
#endif
#ifndef DUSK_ASSERTIONS_FAKED
/**
* Initializes the assert system. Must be the very first call in engine
* startup.
*/
void assertInit(void);
/**
* Assert a given value to be true.
*
@@ -121,6 +132,28 @@
const char *message
);
/**
* Asserts that the current thread is the main thread.
*
* @param message Message to throw against assertion failure.
*/
void assertIsMainThreadImpl(
const char *file,
const int32_t line,
const char *message
);
/**
* Asserts that the current thread is NOT the main thread.
*
* @param message Message to throw against assertion failure.
*/
void assertNotMainThreadImpl(
const char *file,
const int32_t line,
const char *message
);
/**
* Asserts a given value to be true.
*
@@ -205,8 +238,28 @@
#define assertStringEqual(a, b, message) \
assertStringEqualImpl(__FILE__, __LINE__, a, b, message)
/**
* Asserts that the current thread is the main thread.
*
* @param message Message to throw against assertion failure.
*/
#define assertIsMainThread(message) \
assertIsMainThreadImpl(__FILE__, __LINE__, message)
/**
* Asserts that the current thread is NOT the main thread.
*
* @param message Message to throw against assertion failure.
*/
#define assertNotMainThread(message) \
assertNotMainThreadImpl(__FILE__, __LINE__, message)
#else
// If assertions are faked, we define the macros to do nothing.
#define assertInit() ((void)0)
#define assertMainThreadInit() ((void)0)
#define assertIsMainThread(message) ((void)0)
#define assertNotMainThread(message) ((void)0)
#define assertTrue(x, message) ((void)0)
#define assertFalse(x, message) ((void)0)
#define assertUnreachable(message) ((void)0)
@@ -215,9 +268,13 @@
#define assertDeprecated(message) ((void)0)
#define assertStrLenMax(str, len, message) ((void)0)
#define assertStrLenMin(str, len, message) ((void)0)
#define assertStringEqual(a, b, message) ((void)0)
#define assertIsMainThread(message) ((void)0)
#define assertNotMainThread(message) ((void)0)
#endif
// Static Assertions
#define assertStructSize(struct, size) \
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
+1
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@@ -7,6 +7,7 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
asset.c
assetbatch.c
assetfile.c
)
+400 -15
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@@ -11,52 +11,437 @@
#include "assert/assert.h"
#include "engine/engine.h"
#include "util/string.h"
#include "console/console.h"
#include <unistd.h>
asset_t ASSET;
errorret_t assetInit(void) {
memoryZero(&ASSET, sizeof(asset_t));
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
threadMutexInit(&ASSET.loading[i].mutex);
}
// assetInitPlatform must either define ASSET.zip or throw an error.
errorChain(assetInitPlatform());
assertNotNull(ASSET.zip, "Asset zip null without error.");
threadInit(&ASSET.loadThread, assetUpdateAsync);
threadStart(&ASSET.loadThread);
errorOk();
}
bool_t assetFileExists(const char_t *filename) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
if(idx < 0) return false;
return true;
}
errorret_t assetLoad(
const char_t *filename,
assetfileloader_t loader,
void *params,
void *output
assetentry_t * assetGetEntry(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertNotNull(output, "Output pointer cannot be NULL.");
assertNotNull(loader, "Asset file loader cannot be NULL.");
// Is there an existing asset?
assetentry_t *entry = ASSET.entries;
do {
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
if(stringEquals(entry->name, name)) {
assertTrue(entry->type == type, "Asset entry type mismatch.");
return entry;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
// We did not find one existing, Find first available slot.
entry = ASSET.entries;
do {
if(entry->type != ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
assetfile_t file;
errorChain(assetFileInit(&file, filename, params, output));
errorChain(loader(&file));
errorChain(assetFileDispose(&file));
if(entry->state == ASSET_ENTRY_STATE_NOT_STARTED) {
assetEntryInit(entry, name, type, input);
return entry;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
assertUnreachable("No available asset entry slots.");
return NULL;
}
uint32_t assetGetEntriesOfType(
assetentry_t **outEntries,
const assetloadertype_t type
) {
assertNotNull(outEntries, "Output entries cannot be NULL.");
uint32_t count = 0;
assetentry_t *entry = ASSET.entries;
do {
if(entry->type == type) {
outEntries[count++] = entry;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
return count;
}
errorret_t assetRequireLoaded(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL.");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertIsMainThread("Currently only works on main thread.");
if(entry->state == ASSET_ENTRY_STATE_LOADED) {
errorOk();
}
// Lock to prevent the reaper from collecting the entry mid-spin.
assetEntryLock(entry);
while(entry->state != ASSET_ENTRY_STATE_LOADED) {
usleep(1000);
errorret_t ret = assetUpdate();
if(errorIsNotOk(ret)) {
assetEntryUnlock(entry);
errorChain(ret);
}
}
assetEntryUnlock(entry);
errorOk();
}
errorret_t assetRequireDisposed(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL.");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertIsMainThread("Currently only works on main thread.");
if(entry->type == ASSET_LOADER_TYPE_NULL) {
errorOk();
}
if(
entry->state == ASSET_ENTRY_STATE_NOT_STARTED ||
entry->state == ASSET_ENTRY_STATE_ERROR
) {
errorOk();
}
assertTrue(
entry->refs.count == 0,
"Cannot require disposal of an entry with active references."
);
// Lock to prevent the reaper from collecting the entry mid-spin.
assetEntryLock(entry);
while(entry->type != ASSET_LOADER_TYPE_NULL) {
usleep(1000);
errorret_t ret = assetUpdate();
if(errorIsNotOk(ret)) {
assetEntryUnlock(entry);
errorChain(ret);
}
}
assetEntryUnlock(entry);
errorOk();
}
assetentry_t * assetLock(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
assetentry_t *entry = assetGetEntry(name, type, input);
assetEntryLock(entry);
return entry;
}
void assetUnlock(const char_t *name) {
assertNotNull(name, "Name cannot be NULL.");
assetentry_t *entry = ASSET.entries;
do {
if(entry->type != ASSET_LOADER_TYPE_NULL && stringEquals(entry->name, name)) {
assetEntryUnlock(entry);
return;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
assertUnreachable("Asset entry not found for unlock.");
}
void assetUnlockEntry(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL.");
assetEntryUnlock(entry);
}
errorret_t assetUpdate(void) {
assertIsMainThread("assetUpdate must be called from the main thread.");
// Determine how many available loading slots we have.
assetloading_t *availableLoading[ASSET_LOADING_COUNT_MAX];
uint8_t availableLoadingCount = 0;
assetloading_t *loading = ASSET.loading;
assetentry_t *entry;
do {
// We only care about NULL entry references. Nothing async touches this so
// it's fine to use raw here.
if(loading->entry != NULL) {
loading++;
continue;
}
availableLoading[availableLoadingCount++] = loading;
loading++;
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
// Now we can check for pending asset entries, we can't do anything if there
// is no available slots though.
if(availableLoadingCount > 0) {
entry = ASSET.entries;
do {
// Is this asset "ready to start loading" ?
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
// We only care about assets not started.
if(entry->state != ASSET_ENTRY_STATE_NOT_STARTED) {
entry++;
continue;
}
// Pop a loading slot for this asset entry.
loading = availableLoading[--availableLoadingCount];
// Start loading this asset.
assetEntryStartLoading(entry, loading);
entry++;
// Did we run out of loading slots?
if(availableLoadingCount == 0) {
break;
}
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
}
// Now walk over all the loading slots and see what needs to be done.
loading = ASSET.loading;
do {
// Is the loading slot in use? Entry can only be modified synchronously.
if(loading->entry == NULL) {
loading++;
continue;
}
// Lock the loading slot. This will prevent any async modifications.
threadMutexLock(&loading->mutex);
// Check the state of the entry.
switch(loading->entry->state) {
// This thing is pending synchronous loading.
case ASSET_ENTRY_STATE_PENDING_SYNC:
loading->entry->state = ASSET_ENTRY_STATE_LOADING_SYNC;
// Unlock before calling loadSync. The sync loader may re-enter
// assetUpdate (e.g. a script loading another asset), and the async
// thread never touches LOADING_SYNC entries, so this is safe.
threadMutexUnlock(&loading->mutex);
errorret_t ret = (
ASSET_LOADER_CALLBACKS[loading->type].loadSync(loading)
);
// After a sync load, these are the only valid states.
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_LOADED ||
loading->entry->state == ASSET_ENTRY_STATE_ERROR ||
loading->entry->state == ASSET_ENTRY_STATE_PENDING_SYNC ||
loading->entry->state == ASSET_ENTRY_STATE_PENDING_ASYNC,
"Loader did not set entry state to loaded or error on finished load."
);
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
"Loader did not set entry state to error on failed load."
);
} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
eventInvoke(&loading->entry->onLoaded, loading->entry);
}
loading++;
break;
case ASSET_ENTRY_STATE_LOADING_SYNC:
// A re-entrant assetUpdate call (e.g. from a script loading another
// asset) will see this entry mid-sync-load. Skip it.
threadMutexUnlock(&loading->mutex);
loading++;
continue;
// Done loading, we can just free it up.
case ASSET_ENTRY_STATE_LOADED:
loading->entry = NULL;
threadMutexUnlock(&loading->mutex);
loading++;
break;
case ASSET_ENTRY_STATE_ERROR: {
assetentry_t *errEntry = loading->entry;
loading->entry = NULL;
threadMutexUnlock(&loading->mutex);
eventInvoke(&errEntry->onError, errEntry);
errorThrow("Failed to load asset asynchronously.");
break;
}
default:
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
// Reap unused entries.
entry = ASSET.entries;
do {
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
entry++;
continue;
}
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
if(entry->refs.count > 0) {
entry++;
continue;
}
consolePrint("Reaping asset %s", entry->name);
errorChain(assetEntryDispose(entry));
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
errorOk();
}
void assetUpdateAsync(thread_t *thread) {
assertNotMainThread("assetUpdateAsync must not run on the main thread.");
while(!threadShouldStop(thread)) {
// Walk over each asset
assetloading_t *loading;
loading = ASSET.loading;
do {
threadMutexLock(&loading->mutex);
if(loading->entry == NULL) {
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
switch(loading->entry->state) {
case ASSET_ENTRY_STATE_PENDING_ASYNC:
loading->entry->state = ASSET_ENTRY_STATE_LOADING_ASYNC;
assertNotNull(
ASSET_LOADER_CALLBACKS[loading->type].loadAsync,
"Loader does not support async loading."
);
errorret_t ret = (
ASSET_LOADER_CALLBACKS[loading->type].loadAsync(loading)
);
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
"Loader did not set entry state to error on failed load."
);
}
threadMutexUnlock(&loading->mutex);
loading++;
break;
case ASSET_ENTRY_STATE_LOADING_ASYNC:
assertUnreachable(
"Entry is in a pending async state still?"
);
break;
default:
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
if(threadShouldStop(thread)) break;
usleep(1000);
}
}
errorret_t assetDispose(void) {
assertIsMainThread("Must be called from the main thread.");
threadStop(&ASSET.loadThread);
// Free any script read-buffers left behind by an in-flight async load
// that was interrupted before the sync eval phase ran.
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
assetloading_t *loading = &ASSET.loading[i];
if(
loading->entry != NULL &&
loading->type == ASSET_LOADER_TYPE_SCRIPT &&
loading->loading.script.buffer != NULL
) {
memoryFree(loading->loading.script.buffer);
loading->loading.script.buffer = NULL;
}
threadMutexDispose(&loading->mutex);
}
// Dispose every non-null entry so type-specific dispose callbacks
// (e.g. assetScriptDispose freeing jerry values) run before the
// scripting engine is torn down.
assetentry_t *entry = ASSET.entries;
do {
if(entry->type != ASSET_LOADER_TYPE_NULL) {
errorChain(assetEntryDispose(entry));
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
// Cleanup zip file.
if(ASSET.zip != NULL) {
if(zip_close(ASSET.zip) != 0) {
errorThrow("Failed to close asset zip archive.");
}
ASSET.zip = NULL;
}
errorChain(assetDisposePlatform());
errorOk();
}
+101 -12
View File
@@ -9,6 +9,9 @@
#include "error/error.h"
#include "asset/assetplatform.h"
#include "assetfile.h"
#include "thread/thread.h"
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloading.h"
#ifndef assetInitPlatform
#error "Platform must define assetInitPlatform function."
@@ -20,15 +23,27 @@
#define ASSET_FILE_NAME "dusk.dsk"
#define ASSET_HEADER_SIZE 3
#define ASSET_LOADING_COUNT_MAX 4
#define ASSET_ENTRY_COUNT_MAX 128
typedef struct asset_s {
zip_t *zip;
assetplatform_t platform;
// Background loading thread.
thread_t loadThread;
// Assets that are mid loading.
assetloading_t loading[ASSET_LOADING_COUNT_MAX];
assetentry_t entries[ASSET_ENTRY_COUNT_MAX];
} asset_t;
extern asset_t ASSET;
/**
* Initializes the asset system.
*
* @return An error code if the asset system could not be initialized properly.
*/
errorret_t assetInit(void);
@@ -41,21 +56,95 @@ errorret_t assetInit(void);
bool_t assetFileExists(const char_t *filename);
/**
* Loads an asset by its filename,
*
* @param filename The filename of the asset to retrieve.
* @param loader Loader to use for loading the asset file.
* @param params Parameters to pass to the loader.
* @param output The output pointer to store the loaded asset data.
* @return An error code if the asset could not be loaded.
* Gets, or creates, a new asset entry. Internal — prefer assetLock.
*
* @param name Filename of the asset.
* @param type Type of the asset.
* @param input Loader-specific parameters.
*/
errorret_t assetLoad(
const char_t *filename,
assetfileloader_t loader,
void *params,
void *output
assetentry_t * assetGetEntry(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Gets all asset entries of a given type.
*
* @param outEntries Output array to write the entries to.
* @param type Type of the asset entries to get.
* @return The number of entries written to outEntries.
*/
uint32_t assetGetEntriesOfType(
assetentry_t **outEntries,
const assetloadertype_t type
);
/**
* Gets, creates, and locks an asset entry. The asset will begin loading on
* the next assetUpdate. Call assetUnlock when done to allow the entry to be
* reclaimed.
*
* @param name Filename of the asset.
* @param type Type of the asset.
* @param input Loader-specific parameters.
* @return The locked asset entry.
*/
assetentry_t * assetLock(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Releases a lock on an asset entry by name. When all locks are released the
* entry will be reclaimed at the start of the next assetUpdate.
*
* @param name Filename of the asset to unlock.
*/
void assetUnlock(const char_t *name);
/**
* Releases a lock on an asset entry by pointer. When all locks are released
* the entry will be reclaimed at the start of the next assetUpdate.
*
* @param entry The asset entry to unlock.
*/
void assetUnlockEntry(assetentry_t *entry);
/**
* Requires an asset entry to be loaded. This will block until the asset entry
* is fully loaded.
*
* @param entry The asset entry to require.
* @return An error code if the asset entry could not be loaded properly.
*/
errorret_t assetRequireLoaded(assetentry_t *entry);
/**
* Requires an asset entry to be disposed. This will block until the asset entry
* is fully disposed.
*
* @param entry The asset entry to require disposal of.
* @return An error code if the asset entry could not be disposed properly.
*/
errorret_t assetRequireDisposed(assetentry_t *entry);
/**
* Updates the asset system.
*
* @return An error code if the asset system could not be updated properly.
*/
errorret_t assetUpdate(void);
/**
* Starts the background asset loading thread. The thread runs assetUpdate
* in a loop with a short sleep until stopped.
*
* @param thread The thread runner.
*/
void assetUpdateAsync(thread_t *thread);
/**
* Disposes/cleans up the asset system.
*
+161
View File
@@ -0,0 +1,161 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetbatch.h"
#include "asset.h"
#include "assert/assert.h"
#include "util/memory.h"
#include <unistd.h>
/* ---- Per-entry event trampolines ----------------------------------------- */
static void assetBatchEntryOnLoadedCb(void *params, void *user) {
assetentry_t *entry = (assetentry_t *)params;
assetbatch_t *batch = (assetbatch_t *)user;
batch->loadedCount++;
eventInvoke(&batch->onEntryLoaded, entry);
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
if(batch->errorCount == 0) {
eventInvoke(&batch->onLoaded, batch);
} else {
eventInvoke(&batch->onError, batch);
}
}
}
static void assetBatchEntryOnErrorCb(void *params, void *user) {
assetentry_t *entry = (assetentry_t *)params;
assetbatch_t *batch = (assetbatch_t *)user;
batch->errorCount++;
eventInvoke(&batch->onEntryError, entry);
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
eventInvoke(&batch->onError, batch);
}
}
/* ---- Public API ---------------------------------------------------------- */
void assetBatchInit(
assetbatch_t *batch,
const uint16_t count,
const assetbatchdesc_t *descs
) {
assertNotNull(batch, "Batch cannot be NULL.");
assertNotNull(descs, "Descs cannot be NULL.");
assertTrue(count > 0, "Count must be greater than 0.");
assertTrue(count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX.");
memoryZero(batch, sizeof(assetbatch_t));
batch->count = count;
eventInit(
&batch->onLoaded,
batch->onLoadedCallbacks, batch->onLoadedUsers, ASSET_BATCH_EVENT_MAX
);
eventInit(
&batch->onEntryLoaded,
batch->onEntryLoadedCallbacks, batch->onEntryLoadedUsers, ASSET_BATCH_EVENT_MAX
);
eventInit(
&batch->onError,
batch->onErrorCallbacks, batch->onErrorUsers, ASSET_BATCH_EVENT_MAX
);
eventInit(
&batch->onEntryError,
batch->onEntryErrorCallbacks, batch->onEntryErrorUsers, ASSET_BATCH_EVENT_MAX
);
for(uint16_t i = 0; i < count; i++) {
batch->inputs[i] = descs[i].input;
batch->entries[i] = assetLock(descs[i].path, descs[i].type, &batch->inputs[i]);
if(batch->entries[i]->state == ASSET_ENTRY_STATE_LOADED) {
/* Already loaded (cached) — count it now, no subscription needed. */
batch->loadedCount++;
} else if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) {
batch->errorCount++;
} else {
eventSubscribe(
&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb, batch
);
eventSubscribe(
&batch->entries[i]->onError, assetBatchEntryOnErrorCb, batch
);
}
}
}
void assetBatchLock(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetEntryLock(batch->entries[i]);
}
}
void assetBatchUnlock(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetEntryUnlock(batch->entries[i]);
}
}
bool_t assetBatchIsLoaded(const assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
if(batch->entries[i]->state != ASSET_ENTRY_STATE_LOADED) return false;
}
return true;
}
bool_t assetBatchHasError(const assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) return true;
}
return false;
}
errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
bool_t allDone;
do {
allDone = true;
for(uint16_t i = 0; i < batch->count; i++) {
const assetentrystate_t state = batch->entries[i]->state;
if(state == ASSET_ENTRY_STATE_ERROR) {
errorThrow("Asset '%s' failed to load.", batch->entries[i]->name);
}
if(state != ASSET_ENTRY_STATE_LOADED) {
allDone = false;
}
}
if(!allDone) {
usleep(1000);
errorChain(assetUpdate());
}
} while(!allDone);
errorOk();
}
void assetBatchDispose(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
if(batch->entries[i]) {
/* Unsubscribe while we still hold a lock so the entry is guaranteed live. */
eventUnsubscribe(&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb);
eventUnsubscribe(&batch->entries[i]->onError, assetBatchEntryOnErrorCb);
assetUnlockEntry(batch->entries[i]);
}
}
memoryZero(batch, sizeof(assetbatch_t));
}
+106
View File
@@ -0,0 +1,106 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloader.h"
#include "event/event.h"
#define ASSET_BATCH_COUNT_MAX 64
#define ASSET_BATCH_EVENT_MAX 4
typedef struct {
const char_t *path;
assetloadertype_t type;
assetloaderinput_t input;
} assetbatchdesc_t;
typedef struct {
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
uint16_t count;
uint16_t loadedCount;
uint16_t errorCount;
/** Fires once when every entry has loaded successfully. params = assetbatch_t * */
event_t onLoaded;
eventcallback_t onLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
void *onLoadedUsers[ASSET_BATCH_EVENT_MAX];
/** Fires each time a single entry finishes loading. params = assetentry_t * */
event_t onEntryLoaded;
eventcallback_t onEntryLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
void *onEntryLoadedUsers[ASSET_BATCH_EVENT_MAX];
/** Fires once when all entries have finished (any with errors). params = assetbatch_t * */
event_t onError;
eventcallback_t onErrorCallbacks[ASSET_BATCH_EVENT_MAX];
void *onErrorUsers[ASSET_BATCH_EVENT_MAX];
/** Fires each time a single entry errors. params = assetentry_t * */
event_t onEntryError;
eventcallback_t onEntryErrorCallbacks[ASSET_BATCH_EVENT_MAX];
void *onEntryErrorUsers[ASSET_BATCH_EVENT_MAX];
} assetbatch_t;
/**
* Initialises the batch from an array of descriptors. Each entry is locked
* and queued for loading immediately.
*
* @param batch Batch to initialise.
* @param descs Array of entry descriptors (need not outlive this call).
* @param count Number of descriptors (must be <= ASSET_BATCH_COUNT_MAX).
*/
void assetBatchInit(
assetbatch_t *batch,
uint16_t count,
const assetbatchdesc_t *descs
);
/**
* Acquires one additional lock on every entry in the batch.
*
* @param batch Batch to lock.
*/
void assetBatchLock(assetbatch_t *batch);
/**
* Releases one lock from every entry in the batch. When an entry's lock
* count reaches zero it will be reaped on the next assetUpdate.
*
* @param batch Batch to unlock.
*/
void assetBatchUnlock(assetbatch_t *batch);
/**
* Returns true if every entry in the batch has finished loading.
*
* @param batch Batch to query.
*/
bool_t assetBatchIsLoaded(const assetbatch_t *batch);
/**
* Returns true if any entry in the batch is in an error state.
*
* @param batch Batch to query.
*/
bool_t assetBatchHasError(const assetbatch_t *batch);
/**
* Blocks until every entry is loaded. Returns an error if any entry fails.
*
* @param batch Batch to wait on.
*/
errorret_t assetBatchRequireLoaded(assetbatch_t *batch);
/**
* Releases the batch's lock on every entry and clears the batch. After this
* call the batch struct may be reused with assetBatchInit.
*
* @param batch Batch to dispose.
*/
void assetBatchDispose(assetbatch_t *batch);
+67 -13
View File
@@ -16,9 +16,11 @@ errorret_t assetFileInit(
void *params,
void *output
) {
memoryZero(file, sizeof(assetfile_t));
assertNotNull(file, "Asset file cannot be NULL.");
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
file->filename = filename;
memoryZero(file, sizeof(assetfile_t));
memoryCopy(file->filename, filename, ASSET_FILE_NAME_MAX);
file->params = params;
file->output = output;
@@ -115,6 +117,48 @@ errorret_t assetFileDispose(assetfile_t *file) {
errorOk();
}
errorret_t assetFileReadEntire(
assetfile_t *file,
uint8_t **outBuffer,
size_t *outSize
) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(outBuffer, "outBuffer cannot be NULL.");
assertNotNull(outSize, "outSize cannot be NULL.");
assertTrue(file->size > 0, "Asset file has no size; call assetFileInit first.");
// File should be closed currently.
assertNull(file->zipFile, "Asset file must be closed before reading entire.");
// Open file
errorret_t ret = assetFileOpen(file);
if(errorIsNotOk(ret)) {
errorChain(ret);
}
// Set output.
size_t size = (size_t)file->size;
uint8_t *buffer = (uint8_t *)memoryAllocate(size);
// Read entire file.
ret = assetFileRead(file, buffer, size);
if(errorIsNotOk(ret)) {
memoryFree(buffer);
errorChain(ret);
}
// Close the file.
ret = assetFileClose(file);
if(errorIsNotOk(ret)) {
memoryFree(buffer);
errorChain(ret);
}
*outBuffer = buffer;
*outSize = size;
errorOk();
}
// Line Reader;
void assetFileLineReaderInit(
assetfilelinereader_t *reader,
@@ -146,7 +190,9 @@ size_t assetFileLineReaderUnreadBytes(const assetfilelinereader_t *reader) {
return reader->bufferEnd - reader->bufferStart;
}
const uint8_t *assetFileLineReaderUnreadPtr(const assetfilelinereader_t *reader) {
const uint8_t *assetFileLineReaderUnreadPtr(
const assetfilelinereader_t *reader
) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
return reader->readBuffer + reader->bufferStart;
@@ -165,7 +211,7 @@ static errorret_t assetFileLineReaderAppend(
}
/* reserve room for optional NUL terminator */
if (reader->lineLength + srcLength >= reader->outBufferSize) {
if(reader->lineLength + srcLength >= reader->outBufferSize) {
errorThrow("Line length exceeds output buffer size.");
}
@@ -177,18 +223,23 @@ static errorret_t assetFileLineReaderAppend(
static void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
assertTrue(reader->lineLength < reader->outBufferSize, "Line length exceeds out buffer.");
assertTrue(
reader->lineLength < reader->outBufferSize,
"Line length exceeds out buffer."
);
reader->outBuffer[reader->lineLength] = '\0';
}
static ssize_t assetFileLineReaderFindNewline(const assetfilelinereader_t *reader) {
static ssize_t assetFileLineReaderFindNewline(
const assetfilelinereader_t *reader
) {
size_t i;
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
for (i = reader->bufferStart; i < reader->bufferEnd; ++i) {
if (reader->readBuffer[i] == '\n') {
for(i = reader->bufferStart; i < reader->bufferEnd; ++i) {
if(reader->readBuffer[i] == '\n') {
return (ssize_t)i;
}
}
@@ -209,7 +260,7 @@ errorret_t assetFileLineReaderFill(assetfilelinereader_t *reader) {
size_t unreadBytes = assetFileLineReaderUnreadBytes(reader);
/* If buffer is fully consumed, refill from start. */
if (unreadBytes == 0) {
if(unreadBytes == 0) {
reader->bufferStart = 0;
reader->bufferEnd = 0;
@@ -276,15 +327,18 @@ errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader) {
reader->lineLength = 0;
for (;;) {
for(;;) {
ssize_t newlineIndex = assetFileLineReaderFindNewline(reader);
if (newlineIndex >= 0) {
if(newlineIndex >= 0) {
size_t chunkLength = (size_t)newlineIndex - reader->bufferStart;
errorret_t ret;
/* strip CR in CRLF */
if (chunkLength > 0 && reader->readBuffer[(size_t)newlineIndex - 1] == '\r') {
if(
chunkLength > 0 &&
reader->readBuffer[(size_t)newlineIndex - 1] == '\r'
) {
chunkLength--;
}
@@ -299,7 +353,7 @@ errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader) {
errorOk();
}
if (assetFileLineReaderUnreadBytes(reader) > 0) {
if(assetFileLineReaderUnreadBytes(reader) > 0) {
errorChain(assetFileLineReaderAppend(
reader,
assetFileLineReaderUnreadPtr(reader),
+20 -2
View File
@@ -9,12 +9,15 @@
#include "error/error.h"
#include <zip.h>
#define ASSET_FILE_NAME_MAX 48
typedef struct assetfile_s assetfile_t;
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
// Describes a file not yet loaded.
typedef struct assetfile_s {
const char_t *filename;
char_t filename[ASSET_FILE_NAME_MAX];
void *params;
void *output;
@@ -83,12 +86,27 @@ errorret_t assetFileClose(assetfile_t *file);
/**
* Disposes the asset file structure, closing any open handles and zeroing
* out the structure.
*
*
* @param file The asset file to dispose.
* @return An error code if the file could not be disposed properly.
*/
errorret_t assetFileDispose(assetfile_t *file);
/**
* Reads the entire contents of the asset file into a newly allocated buffer.
* The caller is responsible for freeing the buffer with memoryFree.
*
* @param file The asset file to read. Must be initialized but not open.
* @param outBuffer Receives a pointer to the allocated buffer.
* @param outSize Receives the number of bytes written to the buffer.
* @return An error code if the file could not be read.
*/
errorret_t assetFileReadEntire(
assetfile_t *file,
uint8_t **outBuffer,
size_t *outSize
);
typedef struct {
assetfile_t *file;
uint8_t *readBuffer;
+8 -2
View File
@@ -4,9 +4,15 @@
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetentry.c
assetloader.c
)
# Subdirs
add_subdirectory(display)
add_subdirectory(locale)
add_subdirectory(script)
add_subdirectory(json)
add_subdirectory(json)
add_subdirectory(script)
+102
View File
@@ -0,0 +1,102 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetentry.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
void assetEntryInit(
assetentry_t *entry,
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
assertNotNull(entry, "Entry cannot be NULL");
assertStrLenMin(name, 1, "Name cannot be empty");
assertStrLenMax(name, ASSET_FILE_NAME_MAX - 1, "Name too long");
assertTrue(type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
assertIsMainThread("Must be called from the main thread.");
memoryZero(entry, sizeof(assetentry_t));
stringCopy(entry->name, name, ASSET_FILE_NAME_MAX);
entry->type = type;
entry->state = ASSET_ENTRY_STATE_NOT_STARTED;
if(input) {
entry->inputData = *input;
} else {
memoryZero(&entry->inputData, sizeof(assetloaderinput_t));
}
refInit(&entry->refs, entry, NULL, NULL, NULL);
eventInit(
&entry->onLoaded,
entry->onLoadedCallbacks, entry->onLoadedUsers,
ASSET_ENTRY_EVENT_MAX
);
eventInit(
&entry->onUnloaded,
entry->onUnloadedCallbacks, entry->onUnloadedUsers,
ASSET_ENTRY_EVENT_MAX
);
eventInit(
&entry->onError,
entry->onErrorCallbacks, entry->onErrorUsers,
ASSET_ENTRY_EVENT_MAX
);
}
void assetEntryLock(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
refLock(&entry->refs);
}
void assetEntryUnlock(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
refUnlock(&entry->refs);
}
void assetEntryStartLoading(
assetentry_t *entry,
assetloading_t *loading
) {
assertNotNull(entry, "Entry cannot be NULL");
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(
entry->state == ASSET_ENTRY_STATE_NOT_STARTED,
"Can only start loading from NOT_STARTED state."
);
assertIsMainThread("Must be called from the main thread.");
entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
memoryZero(&loading->loading, sizeof(assetloaderloading_t));
loading->type = entry->type;
loading->entry = entry;
// At this point the asset manager will manage this thing's loading
}
errorret_t assetEntryDispose(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(entry->type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
assertIsMainThread("Must be called from the main thread.");
assertTrue(
entry->refs.count == 0,
"Asset entry still refed at dispose time."
);
eventInvoke(&entry->onUnloaded, entry);
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
memoryZero(entry, sizeof(assetentry_t));
errorOk();
}
+111
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@@ -0,0 +1,111 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/assetloading.h"
#include "event/event.h"
#include "util/ref.h"
typedef enum {
ASSET_ENTRY_STATE_NOT_STARTED,
ASSET_ENTRY_STATE_PENDING_ASYNC,
ASSET_ENTRY_STATE_LOADING_ASYNC,
ASSET_ENTRY_STATE_PENDING_SYNC,
ASSET_ENTRY_STATE_LOADING_SYNC,
ASSET_ENTRY_STATE_LOADED,
ASSET_ENTRY_STATE_ERROR
} assetentrystate_t;
/** Maximum number of subscribers for each per-entry event. */
#define ASSET_ENTRY_EVENT_MAX 2
typedef struct assetentry_s assetentry_t;
struct assetentry_s {
char_t name[ASSET_FILE_NAME_MAX];
assetloadertype_t type;
assetloaderoutput_t data;
assetentrystate_t state;
ref_t refs;
assetloaderinput_t inputData;
/**
* Fired once when loading completes successfully (params = assetentry_t *).
* Always invoked on the main thread.
*/
event_t onLoaded;
eventcallback_t onLoadedCallbacks[ASSET_ENTRY_EVENT_MAX];
void *onLoadedUsers[ASSET_ENTRY_EVENT_MAX];
/**
* Fired once when the entry is disposed/reaped (params = assetentry_t *).
* The asset data is still accessible when the callback runs.
* Always invoked on the main thread.
*/
event_t onUnloaded;
eventcallback_t onUnloadedCallbacks[ASSET_ENTRY_EVENT_MAX];
void *onUnloadedUsers[ASSET_ENTRY_EVENT_MAX];
/**
* Fired once when loading fails (params = assetentry_t *).
* Always invoked on the main thread.
*/
event_t onError;
eventcallback_t onErrorCallbacks[ASSET_ENTRY_EVENT_MAX];
void *onErrorUsers[ASSET_ENTRY_EVENT_MAX];
};
/**
* Initializes an asset entry with the given name and type. This does not load
* the asset.
*
* @param entry The asset entry to initialize.
* @param name The name of the asset, used as a key for loading and caching.
* @param type The type of asset this entry represents.
* @param input Data that will be passed to the loader about how it should load.
*/
void assetEntryInit(
assetentry_t *entry,
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Locks an asset entry, preventing it from being freed until it is unlocked.
*
* @param entry The asset entry to lock.
*/
void assetEntryLock(assetentry_t *entry);
/**
* Unlocks an asset entry, allowing it to be freed if there are no more locks.
*
* @param entry The asset entry to unlock.
*/
void assetEntryUnlock(assetentry_t *entry);
/**
* Starts loading the given asset entry using an assetloading slot. This will
* be called by the asset manager when it deems it's a good time to begin the
* loading of this asset entry.
*
* Currently we return the error but in future this will not be returned.
*
* @param entry The asset entry to start loading.
* @param loading The assetloading slot to use for loading this asset entry.
* @return Any error that occurs during loading.
*/
void assetEntryStartLoading(assetentry_t *entry, assetloading_t *loading);
/**
* Disposes an asset entry, freeing any resources it holds.
* Fires the onUnloaded event before releasing asset data.
*
* @param entry The asset entry to dispose.
* @return Any error that occurs during disposal.
*/
errorret_t assetEntryDispose(assetentry_t *entry);
+48
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@@ -0,0 +1,48 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetloader.h"
assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
[ASSET_LOADER_TYPE_NULL] = { 0 },
[ASSET_LOADER_TYPE_MESH] = {
.loadSync = assetMeshLoaderSync,
.loadAsync = assetMeshLoaderAsync,
.dispose = assetMeshDispose
},
[ASSET_LOADER_TYPE_TEXTURE] = {
.loadSync = assetTextureLoaderSync,
.loadAsync = assetTextureLoaderAsync,
.dispose = assetTextureDispose
},
[ASSET_LOADER_TYPE_TILESET] = {
.loadSync = assetTilesetLoaderSync,
.loadAsync = assetTilesetLoaderAsync,
.dispose = assetTilesetDispose
},
[ASSET_LOADER_TYPE_LOCALE] = {
.loadSync = assetLocaleLoaderSync,
.loadAsync = assetLocaleLoaderAsync,
.dispose = assetLocaleDispose
},
[ASSET_LOADER_TYPE_JSON] = {
.loadSync = assetJsonLoaderSync,
.loadAsync = assetJsonLoaderAsync,
.dispose = assetJsonDispose
},
[ASSET_LOADER_TYPE_SCRIPT] = {
.loadSync = assetScriptLoaderSync,
.loadAsync = assetScriptLoaderAsync,
.dispose = assetScriptDispose
},
};
+96
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@@ -0,0 +1,96 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/display/assetmeshloader.h"
#include "asset/loader/display/assettextureloader.h"
#include "asset/loader/display/assettilesetloader.h"
#include "asset/loader/locale/assetlocaleloader.h"
#include "asset/loader/json/assetjsonloader.h"
#include "asset/loader/script/assetscriptloader.h"
typedef enum {
ASSET_LOADER_TYPE_NULL,
ASSET_LOADER_TYPE_MESH,
ASSET_LOADER_TYPE_TEXTURE,
ASSET_LOADER_TYPE_TILESET,
ASSET_LOADER_TYPE_LOCALE,
ASSET_LOADER_TYPE_JSON,
ASSET_LOADER_TYPE_SCRIPT,
ASSET_LOADER_TYPE_COUNT
} assetloadertype_t;
typedef union {
assetmeshloaderinput_t mesh;
assettextureloaderinput_t texture;
assettilesetloaderinput_t tileset;
assetlocaleloaderinput_t locale;
assetjsonloaderinput_t json;
assetscriptloaderinput_t script;
} assetloaderinput_t;
typedef union {
assetmeshloaderloading_t mesh;
assettextureloaderloading_t texture;
assettilesetloaderloading_t tileset;
assetlocaleloaderloading_t locale;
assetjsonloaderloading_t json;
assetscriptloaderloading_t script;
} assetloaderloading_t;
typedef union {
assetmeshoutput_t mesh;
assettextureoutput_t texture;
assettilesetoutput_t tileset;
assetlocaleoutput_t locale;
assetjsonoutput_t json;
assetscriptoutput_t script;
} assetloaderoutput_t;
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef errorret_t (assetloadersynccallback_t)(assetloading_t *loading);
typedef errorret_t (assetloaderasynccallback_t)(assetloading_t *loading);
typedef errorret_t (assetloaderdisposecallback_t)(assetentry_t *entry);
typedef struct {
assetloadersynccallback_t *loadSync;
assetloaderasynccallback_t *loadAsync;
assetloaderdisposecallback_t *dispose;
} assetloadercallbacks_t;
extern assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT];
/**
* Shorthand method to both chain an error (against the loader state) and to
* set the asset entry state to error.
*
* @param loading The asset loading slot.
* @param ret The error return value to check and chain if it's an error.
*/
#define assetLoaderErrorChain(loading, _expr) {\
errorret_t _alec = (_expr); \
if(errorIsNotOk(_alec)) { \
(loading)->entry->state = ASSET_ENTRY_STATE_ERROR; \
errorChain(_alec); \
} \
}
/**
* Shorthand method to both throw an error (against the loader state) and to
* set the asset entry state to error.
*
* @param loading The asset loading slot.
* @param ... Format string and arguments for the error message.
*/
#define assetLoaderErrorThrow(loading, ...) {\
loading->entry->state = ASSET_ENTRY_STATE_ERROR; \
errorThrow(__VA_ARGS__); \
}
+26
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@@ -0,0 +1,26 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "assetloader.h"
#include "asset/assetfile.h"
#include "thread/threadmutex.h"
typedef struct assetentry_s assetentry_t;
typedef struct assetloading_s {
threadmutex_t mutex;
assetloadertype_t type;
assetentry_t *entry;
assetloaderloading_t loading;
} assetloading_t;
typedef errorret_t (assetloadingcallback_t)(assetloading_t *loading);
typedef struct {
assetloadingcallback_t *loadSync;
} assetloadingcallbacks_t;
+117 -125
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@@ -1,182 +1,174 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/loader/display/assetmeshloader.h"
#include "asset/asset.h"
#include "assetmeshloader.h"
#include "assert/assert.h"
#include "util/endian.h"
#include "util/memory.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetMeshLoader(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be null");
assetmeshoutput_t *output = (assetmeshoutput_t *)file->output;
assertNotNull(output, "Output cannot be null");
assertNotNull(output->outMesh, "Output mesh cannot be null");
assertNotNull(output->outVertices, "Output vertices cannot be null");
errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
// STL file loading
errorChain(assetFileOpen(file));
if(loading->loading.mesh.state != ASSET_MESH_LOADING_STATE_READ_FILE) {
errorOk();
}
// Skip the 80 byte header
errorChain(assetFileRead(file, NULL, 80));
if(file->lastRead != 80) errorThrow("Failed to skip STL header");
assetmeshoutput_t *out = &loading->entry->data.mesh;
assetfile_t *file = &loading->loading.mesh.file;
assetmeshinputaxis_t axis = loading->entry->inputData.mesh;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(file));
// Skip the 80-byte STL header.
assetLoaderErrorChain(loading, assetFileRead(file, NULL, 80));
if(file->lastRead != 80) {
assetLoaderErrorThrow(loading, "Failed to skip STL header.");
}
uint32_t triangleCount;
errorChain(assetFileRead(file, &triangleCount, sizeof(uint32_t)));
if(file->lastRead != sizeof(uint32_t)) errorThrow("Failed read tri count");
// normalize
assetLoaderErrorChain(loading, assetFileRead(file, &triangleCount, sizeof(uint32_t)));
if(file->lastRead != sizeof(uint32_t)) {
assetLoaderErrorThrow(loading, "Failed to read tri count");
}
triangleCount = endianLittleToHost32(triangleCount);
// Allocate mesh and vertex data
errorret_t ret;
meshvertex_t *verts = memoryAllocate(
sizeof(meshvertex_t) * triangleCount * 3
);
*output->outVertices = verts;
// Read triangle data
out->vertices = memoryAllocate(sizeof(meshvertex_t) * triangleCount * 3);
meshvertex_t *verts = out->vertices;
errorret_t ret;
for(uint32_t i = 0; i < triangleCount; i++) {
assetmeshstltriangle_t triData;
ret = assetFileRead(file, &triData, sizeof(triData));
if(ret.code != ERROR_OK) {
if(errorIsNotOk(ret)) {
memoryFree(verts);
errorChain(ret);
out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
}
if(file->lastRead != sizeof(triData)) {
memoryFree(verts);
errorThrow("Failed to read triangle data");
out->vertices = NULL;
assetLoaderErrorThrow(loading, "Failed to read triangle data");
}
// Skip normals, we don't use them
// Fix endianess of of data
for(uint8_t j = 0; j < 3; j++) {
#if MESH_ENABLE_COLOR
verts[i * 3 + j].color.r = (uint8_t)(endianLittleToHostFloat(
triData.normal[0]
) * 255.0f);
verts[i * 3 + j].color.g = (uint8_t)(endianLittleToHostFloat(
triData.normal[1]
) * 255.0f);
verts[i * 3 + j].color.b = (uint8_t)(endianLittleToHostFloat(
triData.normal[2]
) * 255.0f);
verts[i * 3 + j].color.r = (
(uint8_t)(endianLittleToHostFloat(triData.normal[0]) * 255.0f)
);
verts[i * 3 + j].color.g = (
(uint8_t)(endianLittleToHostFloat(triData.normal[1]) * 255.0f)
);
verts[i * 3 + j].color.b = (
(uint8_t)(endianLittleToHostFloat(triData.normal[2]) * 255.0f)
);
verts[i * 3 + j].color.a = 0xFF;
#endif
verts[i * 3 + j].uv[0] = 0.0f; // No UV data in STL, just set to 0
verts[i * 3 + j].uv[0] = 0.0f;
verts[i * 3 + j].uv[1] = 0.0f;
for(uint8_t k = 0; k < 3; k++) {
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(
triData.positions[j][k]
);
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(triData.positions[j][k]);
}
switch(output->inputAxis) {
case MESH_INPUT_AXIS_Z_UP:
// Convert Z-Up to Y-Up
{
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
}
switch(axis) {
case MESH_INPUT_AXIS_Z_UP: {
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
break;
case MESH_INPUT_AXIS_X_UP:
// Convert X-Up to Y-Up
{
float_t temp = verts[i * 3 + j].pos[0];
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = temp;
}
}
case MESH_INPUT_AXIS_X_UP: {
float_t temp = verts[i * 3 + j].pos[0];
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = temp;
break;
}
case MESH_INPUT_AXIS_Y_DOWN:
// Invert Y axis
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
break;
case MESH_INPUT_AXIS_Z_DOWN:
// Convert Z-Up to Y-Up and invert Y axis
{
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
}
case MESH_INPUT_AXIS_Z_DOWN: {
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
break;
case MESH_INPUT_AXIS_X_DOWN:
// Convert X-Up to Y-Up and invert Y axis
{
float_t temp = verts[i * 3 + j].pos[0];
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -temp;
}
}
case MESH_INPUT_AXIS_X_DOWN: {
float_t temp = verts[i * 3 + j].pos[0];
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -temp;
break;
}
case MESH_INPUT_AXIS_Y_UP:
default:
// No covnersion possible / Needed
break;
}
}
}
// Finally, init mesh
ret = meshInit(
output->outMesh,
MESH_PRIMITIVE_TYPE_TRIANGLES,
triangleCount * 3,
verts
);
if(ret.code != ERROR_OK) {
memoryFree(verts);
errorChain(ret);
}
ret = assetFileClose(file);
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(meshDispose(output->outMesh)));
if(errorIsNotOk(ret)) {
memoryFree(verts);
errorChain(ret);
out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
}
assetFileDispose(file);
loading->loading.mesh.triangleCount = triangleCount;
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_CREATE_MESH;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetMeshLoadToOutput(
const char_t *path,
assetmeshoutput_t *output
) {
assertNotNull(path, "Path cannot be null");
assertNotNull(output, "Output cannot be null");
assertNotNull(output->outMesh, "Output mesh cannot be null");
assertNotNull(output->outVertices, "Output vertices cannot be null");
return assetLoad(path, &assetMeshLoader, NULL, output);
errorret_t assetMeshLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
switch(loading->loading.mesh.state) {
case ASSET_MESH_LOADING_STATE_INITIAL:
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_MESH_LOADING_STATE_CREATE_MESH:
break;
default:
errorOk();
}
assetmeshoutput_t *out = &loading->entry->data.mesh;
assertNotNull(out->vertices, "Mesh vertices should have been loaded by now.");
errorret_t ret = meshInit(
&out->mesh,
MESH_PRIMITIVE_TYPE_TRIANGLES,
loading->loading.mesh.triangleCount * 3,
out->vertices
);
if(errorIsNotOk(ret)) {
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
memoryFree(out->vertices);
out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetMeshLoad(
const char_t *path,
mesh_t *outMesh,
meshvertex_t **outVertices,
const assetmeshinputaxis_t inputAxis
) {
assertNotNull(path, "Path cannot be null");
assertNotNull(outMesh, "Output mesh cannot be null");
assertNotNull(outVertices, "Output vertices cannot be null");
assetmeshoutput_t output = {
outMesh,
outVertices,
inputAxis
};
return assetMeshLoadToOutput(path, &output);
}
errorret_t assetMeshDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
errorChain(meshDispose(&entry->data.mesh.mesh));
memoryFree(entry->data.mesh.vertices);
errorOk();
}
+26 -29
View File
@@ -1,17 +1,20 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
#include "display/mesh/mesh.h"
#include "assert/assert.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef enum {
MESH_INPUT_AXIS_Y_UP,// Default
MESH_INPUT_AXIS_Y_UP,
MESH_INPUT_AXIS_Z_UP,
MESH_INPUT_AXIS_X_UP,
@@ -20,10 +23,24 @@ typedef enum {
MESH_INPUT_AXIS_X_DOWN,
} assetmeshinputaxis_t;
typedef assetmeshinputaxis_t assetmeshloaderinput_t;
typedef enum {
ASSET_MESH_LOADING_STATE_INITIAL,
ASSET_MESH_LOADING_STATE_READ_FILE,
ASSET_MESH_LOADING_STATE_CREATE_MESH,
ASSET_MESH_LOADING_STATE_DONE
} assetmeshloadingstate_t;
typedef struct {
mesh_t *outMesh;
meshvertex_t **outVertices;
assetmeshinputaxis_t inputAxis;
assetfile_t file;
assetmeshloadingstate_t state;
uint32_t triangleCount;
} assetmeshloaderloading_t;
typedef struct {
mesh_t mesh;
meshvertex_t *vertices;
} assetmeshoutput_t;
#pragma pack(push, 1)
@@ -36,26 +53,6 @@ typedef struct {
assertStructSize(assetmeshstltriangle_t, 50);
/**
* Loader for mesh assets.
*
* @param file Asset file to load the mesh from.
* @return Any error that occurs during loading.
*/
errorret_t assetMeshLoader(assetfile_t *file);
/**
* Handler for mesh assets.
*
* @param file Asset file to load the mesh from.
* @param outMesh Output mesh to load the data into.
* @param outVertices Output pointer to the vertex data, used for cleanup.
* @param inputAxis The axis orientation of the input mesh data.
* @return Any error that occurs during loading.
*/
errorret_t assetMeshLoad(
const char_t *path,
mesh_t *outMesh,
meshvertex_t **outVertices,
const assetmeshinputaxis_t inputAxis
);
errorret_t assetMeshLoaderAsync(assetloading_t *loading);
errorret_t assetMeshLoaderSync(assetloading_t *loading);
errorret_t assetMeshDispose(assetentry_t *entry);
@@ -11,6 +11,8 @@
#include "stb_image.h"
#include "log/log.h"
#include "util/endian.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
.read = assetTextureReader,
@@ -25,7 +27,7 @@ int assetTextureReader(void *user, char *data, int size) {
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
errorret_t ret = assetFileRead(file, data, (size_t)size);
if(ret.code != ERROR_OK) {
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
return -1;
}
@@ -38,7 +40,7 @@ void assetTextureSkipper(void *user, int n) {
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
if(ret.code != ERROR_OK) {
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
}
}
@@ -50,66 +52,118 @@ int assetTextureEOF(void *user) {
return file->position >= file->size;
}
errorret_t assetTextureLoader(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->params, "Asset file parameters cannot be NULL.");
assertNotNull(file->output, "Asset file output cannot be NULL.");
errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertNotMainThread("Should be called from an async thread.");
assettextureloaderparams_t *p = (assettextureloaderparams_t*)file->params;
assertNotNull(p, "Asset texture loader parameters cannot be NULL.");
// Only care about loading pixels.
if(loading->loading.texture.state != ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS){
errorOk();
}
// Init the file
assertNull(
loading->loading.texture.data, "Pixels already defined?"
);
assetfile_t *file = &loading->loading.texture.file;
assetLoaderErrorChain(loading, assetFileInit(
file,
loading->entry->name,
NULL,
&loading->entry->data.texture
));
assetLoaderErrorChain(loading, assetFileOpen(file));
// Determine channels
int channelsDesired;
switch(p->format) {
switch(loading->entry->inputData.texture) {
case TEXTURE_FORMAT_RGBA:
channelsDesired = 4;
break;
default:
errorThrow("Bad texture format.");
assetLoaderErrorThrow(loading, "Bad texture format.");
}
int width, height, channels;
errorChain(assetFileOpen(file));
uint8_t *data = stbi_load_from_callbacks(
// Load image pixels.
loading->loading.texture.data = stbi_load_from_callbacks(
&ASSET_TEXTURE_STB_CALLBACKS,
file,
&width,
&height,
&channels,
&loading->loading.texture.width,
&loading->loading.texture.height,
&loading->loading.texture.channels,
channelsDesired
);
errorChain(assetFileClose(file));
if(data == NULL) {
// Close out the file.
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
// Ensure we loaded correctly.
if(loading->loading.texture.data == NULL) {
const char_t *errorStr = stbi_failure_reason();
errorThrow("Failed to load texture from file %s.", errorStr);
assetLoaderErrorThrow(loading, "Failed to load texture from file %s.", errorStr);
}
// Fixes a specific bug probably with Dolphin but for now just assuming endian
if(!isHostLittleEndian()) {
stbi__vertical_flip(data, width, height, channelsDesired);
stbi__vertical_flip(
loading->loading.texture.data,
loading->loading.texture.width,
loading->loading.texture.height,
loading->loading.texture.channels
);
}
errorChain(textureInit(
(texture_t*)file->output,
(int32_t)width, (int32_t)height,
p->format,
(texturedata_t){
.rgbaColors = (color_t*)data
}
));
stbi_image_free(data);
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetTextureLoad(
const char_t *path,
texture_t *out,
const textureformat_t format
) {
assettextureloaderparams_t params = {
.format = format
};
return assetLoad(path, assetTextureLoader, &params, out);
errorret_t assetTextureLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertIsMainThread("Must be called from the main thread.");
switch(loading->loading.texture.state) {
case ASSET_TEXTURE_LOADING_STATE_INITIAL:
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE:
break;
default:
errorOk();
}
// Create the texture.
assertNotNull(
loading->loading.texture.data, "Pixels should have been loaded by now."
);
assetLoaderErrorChain(loading, textureInit(
(texture_t*)&loading->entry->data.texture,
loading->loading.texture.width,
loading->loading.texture.height,
loading->entry->inputData.texture,
(texturedata_t){
.rgbaColors = (color_t*)loading->loading.texture.data
}
));
// Free the pixels.
stbi_image_free(loading->loading.texture.data);
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetTextureDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertIsMainThread("Must be called from the main thread.");
return textureDispose(&entry->data.texture);
}
@@ -6,12 +6,29 @@
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
#include "display/texture/texture.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef textureformat_t assettextureloaderinput_t;
typedef enum {
ASSET_TEXTURE_LOADING_STATE_INITIAL,
ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS,
ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE,
ASSET_TEXTURE_LOADING_STATE_DONE
} assettextureloadingstate_t;
typedef struct {
textureformat_t format;
} assettextureloaderparams_t;
assetfile_t file;
assettextureloadingstate_t state;
int channels, width, height;
uint8_t *data;
} assettextureloaderloading_t;
typedef texture_t assettextureoutput_t;
/**
* STB image read callback for asset files.
@@ -23,28 +40,42 @@ typedef struct {
*/
int assetTextureReader(void *user, char *data, int size);
/**
* STB image skip callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @param n Number of bytes to skip in the file.
*/
void assetTextureSkipper(void *user, int n);
/**
* STB image EOF callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @return Non-zero if end of file has been reached, zero otherwise.
*/
int assetTextureEOF(void *user);
/**
* Handler for texture assets.
* Synchronous loader for texture assets.
*
* @param file Asset file to load the texture from.
* @return Any error that occurs during loading.
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTextureLoader(assetfile_t *file);
errorret_t assetTextureLoaderAsync(assetloading_t *loading);
/**
* Loads a texture from the specified path.
* Synchronous loader for texture assets.
*
* @param path Path to the texture asset.
* @param out Output texture to load into.
* @param format Format of the texture to load.
* @return Any error that occurs during loading.
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTextureLoad(
const char_t *path,
texture_t *out,
const textureformat_t format
);
errorret_t assetTextureLoaderSync(assetloading_t *loading);
/**
* Disposer for texture assets.
*
* @param entry Asset entry containing the texture to dispose.
* @return Error code indicating success or failure of the dispose operation.
*/
errorret_t assetTextureDispose(assetentry_t *entry);
@@ -1,6 +1,6 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
@@ -9,72 +9,111 @@
#include "assert/assert.h"
#include "util/memory.h"
#include "util/endian.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetTilesetLoader(assetfile_t *file) {
assertNotNull(file, "Asset file pointer for tileset loader is null.");
errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertNotMainThread("Should be called from an async thread.");
tileset_t *out = (tileset_t *)file->output;
assertNotNull(out, "Output pointer for tileset loader is null.");
uint8_t *entire = memoryAllocate(file->size);
errorChain(assetFileOpen(file));
errorChain(assetFileRead(file, entire, file->size));
errorChain(assetFileClose(file));
assertTrue(file->lastRead == file->size, "Failed to read entire file.");
if(
entire[0] != 'D' ||
entire[1] != 'T' ||
entire[2] != 'F'
) {
errorThrow("Invalid tileset header");
if(loading->loading.tileset.state != ASSET_TILESET_LOADING_STATE_READ_FILE) {
errorOk();
}
if(entire[3] != 0x00) {
errorThrow("Unsupported tileset version");
}
assertNull(loading->loading.tileset.data, "Data already defined?");
// Fix endianness
assetfile_t *file = &loading->loading.tileset.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
out->tileWidth = endianLittleToHost16(*(uint16_t *)(entire + 4));
out->tileHeight = endianLittleToHost16(*(uint16_t *)(entire + 6));
out->columns = endianLittleToHost16(*(uint16_t *)(entire + 8));
out->rows = endianLittleToHost16(*(uint16_t *)(entire + 10));
// out->right = endianLittleToHost16(*(uint16_t *)(entire + 12));
// out->bottom = endianLittleToHost16(*(uint16_t *)(entire + 14));
if(out->tileWidth == 0) {
errorThrow("Tile width cannot be 0");
}
if(out->tileHeight == 0) {
errorThrow("Tile height cannot be 0");
}
if(out->columns == 0) {
errorThrow("Column count cannot be 0");
}
if(out->rows == 0) {
errorThrow("Row count cannot be 0");
}
out->uv[0] = endianLittleToHostFloat(*(float *)(entire + 16));
out->uv[1] = endianLittleToHostFloat(*(float *)(entire + 20));
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
errorThrow("Invalid v0 value in tileset");
}
// Setup tileset
out->tileCount = out->columns * out->rows;
memoryFree(entire);
uint8_t *data = memoryAllocate(file->size);
assetLoaderErrorChain(loading, assetFileOpen(file));
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
assertTrue(file->lastRead == file->size, "Failed to read entire tileset file.");
loading->loading.tileset.data = data;
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_PARSE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetTilesetLoad(
const char_t *path,
tileset_t *out
) {
return assetLoad(path, assetTilesetLoader, NULL, out);
}
errorret_t assetTilesetLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
assertIsMainThread("Must be called from the main thread.");
switch(loading->loading.tileset.state) {
case ASSET_TILESET_LOADING_STATE_INITIAL:
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_TILESET_LOADING_STATE_PARSE:
break;
default:
errorOk();
}
uint8_t *data = loading->loading.tileset.data;
assertNotNull(data, "Tileset data should have been loaded by now.");
tileset_t *out = &loading->entry->data.tileset;
if(data[0] != 'D' || data[1] != 'T' || data[2] != 'F') {
memoryFree(data);
assetLoaderErrorThrow(loading, "Invalid tileset header");
}
if(data[3] != 0x00) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Unsupported tileset version");
}
out->tileWidth = endianLittleToHost16(*(uint16_t *)(data + 4));
out->tileHeight = endianLittleToHost16(*(uint16_t *)(data + 6));
out->columns = endianLittleToHost16(*(uint16_t *)(data + 8));
out->rows = endianLittleToHost16(*(uint16_t *)(data + 10));
if(out->tileWidth == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Tile width cannot be 0");
}
if(out->tileHeight == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Tile height cannot be 0");
}
if(out->columns == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Column count cannot be 0");
}
if(out->rows == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Row count cannot be 0");
}
out->uv[0] = endianLittleToHostFloat(*(float *)(data + 16));
out->uv[1] = endianLittleToHostFloat(*(float *)(data + 20));
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Invalid v0 value in tileset");
}
out->tileCount = out->columns * out->rows;
memoryFree(data);
loading->loading.tileset.data = NULL;
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetTilesetDispose(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
assertIsMainThread("Must be called from the main thread.");
errorOk();
}
@@ -1,30 +1,60 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
#include "display/texture/tileset.h"
/**
* Handler for tileset assets.
*
* @param file Asset file to load the tileset from.
* @return Any error that occurs during loading.
*/
errorret_t assetTilesetLoader(assetfile_t *file);
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct {
void *nothing;
} assettilesetloaderinput_t;
typedef enum {
ASSET_TILESET_LOADING_STATE_INITIAL,
ASSET_TILESET_LOADING_STATE_READ_FILE,
ASSET_TILESET_LOADING_STATE_PARSE,
ASSET_TILESET_LOADING_STATE_DONE
} assettilesetloadingstate_t;
typedef struct {
assetfile_t file;
assettilesetloadingstate_t state;
uint8_t *data;
} assettilesetloaderloading_t;
typedef tileset_t assettilesetoutput_t;
/**
* Loads a tileset from the specified path.
*
* @param path Path to the tileset asset.
* @param out Output tileset to load into.
* @return Any error that occurs during loading.
* Asynchronous loader for tileset assets. Reads the raw DTF file bytes into
* the loading buffer so the sync phase can parse without blocking the main
* thread on I/O.
*
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTilesetLoad(
const char_t *path,
tileset_t *out
);
errorret_t assetTilesetLoaderAsync(assetloading_t *loading);
/**
* Synchronous loader for tileset assets. Parses the DTF binary previously
* read by the async phase and populates the output tileset_t.
*
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTilesetLoaderSync(assetloading_t *loading);
/**
* Disposer for tileset assets.
*
* @param entry Asset entry containing the tileset to dispose.
* @return Error code indicating success or failure of the dispose operation.
*/
errorret_t assetTilesetDispose(assetentry_t *entry);
+71 -31
View File
@@ -1,6 +1,6 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
@@ -8,46 +8,86 @@
#include "assetjsonloader.h"
#include "util/memory.h"
#include "assert/assert.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc) {
assertNotNull(file, "Asset file pointer for JSON loader is null.");
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertNotMainThread("Async loader should not be on main thread.");
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
errorThrow("JSON exceeds maximum allowed size");
if(loading->loading.json.state != ASSET_JSON_LOADING_STATE_READ_FILE) {
errorOk();
}
// Create buffer
uint8_t *buffer = memoryAllocate(file->size);
assertNull(loading->loading.json.buffer, "Buffer already defined?");
errorChain(assetFileOpen(file));
assetfile_t *file = &loading->loading.json.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
// Read entire file
errorChain(assetFileRead(file, buffer, file->size));
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
}
size_t fileSize = (size_t)file->size;
uint8_t *buffer = memoryAllocate(fileSize);
assetLoaderErrorChain(loading, assetFileOpen(file));
assetLoaderErrorChain(loading, assetFileRead(file, buffer, fileSize));
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
errorChain(assetFileClose(file));
*outDoc = yyjson_read(
buffer,
file->size,
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
);
memoryFree(buffer);
if(!*outDoc) errorThrow("Failed to parse JSON");
loading->loading.json.buffer = buffer;
loading->loading.json.size = fileSize;
loading->loading.json.state = ASSET_JSON_LOADING_STATE_PARSE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetJsonLoader(assetfile_t *file) {
yyjson_doc **outDoc = (yyjson_doc **)file->output;
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
return assetJsonLoadFileToDoc(file, outDoc);
errorret_t assetJsonLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
assertIsMainThread("Must be called from the main thread.");
switch(loading->loading.json.state) {
case ASSET_JSON_LOADING_STATE_INITIAL:
loading->loading.json.state = ASSET_JSON_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_JSON_LOADING_STATE_PARSE:
break;
default:
errorOk();
}
uint8_t *buffer = loading->loading.json.buffer;
assertNotNull(buffer, "JSON buffer should have been loaded by now.");
loading->entry->data.json = yyjson_read(
(char *)buffer,
loading->loading.json.size,
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
);
memoryFree(buffer);
loading->loading.json.buffer = NULL;
if(!loading->entry->data.json) {
assetLoaderErrorThrow(loading, "Failed to parse JSON");
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetJsonLoad(
const char_t *path,
yyjson_doc **outDoc
) {
return assetLoad(path, assetJsonLoader, NULL, outDoc);
}
errorret_t assetJsonDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
assertIsMainThread("Must be called from the main thread.");
yyjson_doc_free(entry->data.json);
entry->data.json = NULL;
errorOk();
}
+23 -31
View File
@@ -1,45 +1,37 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
#include "yyjson.h"
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct { void *nothing; } assetjsonloaderinput_t;
typedef enum {
ASSET_JSON_LOADING_STATE_INITIAL,
ASSET_JSON_LOADING_STATE_READ_FILE,
ASSET_JSON_LOADING_STATE_PARSE,
ASSET_JSON_LOADING_STATE_DONE
} assetjsonloadingstate_t;
typedef struct {
void *nothing;
} assetjsonloaderparams_t;
assetfile_t file;
assetjsonloadingstate_t state;
uint8_t *buffer;
size_t size;
} assetjsonloaderloading_t;
/**
* Loads a JSON document from the specified asset file.
*
* @param file Asset file to load the JSON document from.
* @param outDoc Pointer to store the loaded JSON document.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc);
typedef yyjson_doc * assetjsonoutput_t;
/**
* Handler for locale assets.
*
* @param file Asset file to load the locale from.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoader(assetfile_t *file);
/**
* Loads a locale from the specified path.
*
* @param path Path to the locale asset.
* @param outDoc Pointer to store the loaded JSON document.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoad(
const char_t *path,
yyjson_doc **outDoc
);
errorret_t assetJsonLoaderAsync(assetloading_t *loading);
errorret_t assetJsonLoaderSync(assetloading_t *loading);
errorret_t assetJsonDispose(assetentry_t *entry);
@@ -11,38 +11,65 @@
#include "util/string.h"
#include "assert/assert.h"
errorret_t assetLocaleFileInit(
assetlocalefile_t *localeFile,
const char_t *path
) {
assertNotNull(localeFile, "Locale file cannot be NULL.");
assertNotNull(path, "Locale file path cannot be NULL.");
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertNotMainThread("Async loader should not be on main thread.");
if(loading->loading.locale.state != ASSET_LOCALE_LOADER_STATE_LOAD_HEADER) {
errorOk();
}
assetlocalefile_t *localeFile = &loading->entry->data.locale;
memoryZero(localeFile, sizeof(assetlocalefile_t));
assetLoaderErrorChain(loading, assetFileInit(&localeFile->file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(&localeFile->file));
// Init the asset file.
errorChain(assetFileInit(&localeFile->file, path, NULL, NULL));
// Open the file handle
errorChain(assetFileOpen(&localeFile->file));
// Get the blank key, this is basically the header info for po files
char_t buffer[1024];
errorChain(assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
errorChain(assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
assetLoaderErrorChain(loading, assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
assetLoaderErrorChain(loading, assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_DONE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile) {
assertNotNull(localeFile, "Locale file cannot be NULL.");
errorret_t assetLocaleLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
assertIsMainThread("Must be called from the main thread.");
switch(loading->loading.locale.state) {
case ASSET_LOCALE_LOADER_STATE_INITIAL:
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_LOAD_HEADER;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_LOCALE_LOADER_STATE_DONE:
break;
default:
errorOk();
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetLocaleDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
assertIsMainThread("Must be called from the main thread.");
assetlocalefile_t *localeFile = &entry->data.locale;
errorChain(assetFileClose(&localeFile->file));
errorChain(assetFileDispose(&localeFile->file));
errorOk();
return assetFileDispose(&localeFile->file);
}
// These functions probably need some cleaning;
errorret_t assetLocaleParseHeader(
assetlocalefile_t *localeFile,
char_t *headerBuffer,
@@ -152,7 +179,7 @@ errorret_t assetLocaleParseHeader(
if(pluralIndex >= localeFile->pluralStateCount - 1) {
errorThrow(
"Too many plural conditions. Expected %d conditional clauses for nplurals=%d.",
"Too many plural conditions. Expected %d clauses for nplurals=%d.",
localeFile->pluralStateCount - 1,
localeFile->pluralStateCount
);
@@ -307,16 +334,24 @@ errorret_t assetLocaleLineSkipBlanks(
while(!reader->eof) {
// Skip blank lines
if(lineBuffer[0] == '\0') {
errorChain(assetFileLineReaderNext(reader));
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue;
}
// Skip comment lines
if(lineBuffer[0] == '#') {
errorChain(assetFileLineReaderNext(reader));
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue;
}
// Is line only spaces?
size_t lineLength = strlen((char_t *)lineBuffer);
size_t i;
@@ -329,7 +364,11 @@ errorret_t assetLocaleLineSkipBlanks(
}
if(onlySpaces) {
errorChain(assetFileLineReaderNext(reader));
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue;
}
break;
@@ -365,10 +404,18 @@ errorret_t assetLocaleLineUnbuffer(
// Now start buffering lines out
while(!reader->eof) {
errorChain(assetFileLineReaderNext(reader));
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
// Skip blank lines
errorChain(assetLocaleLineSkipBlanks(reader, lineBuffer));
r = assetLocaleLineSkipBlanks(reader, lineBuffer);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
// Skip starting spaces
char_t *ptr = (char_t *)lineBuffer;
@@ -593,7 +640,7 @@ errorret_t assetLocaleGetStringWithVA(
tempBuffer,
bufferSize
);
if(ret.code != ERROR_OK) {
if(errorIsNotOk(ret)) {
memoryFree(tempBuffer);
return ret;
}
@@ -641,7 +688,7 @@ errorret_t assetLocaleGetStringWithArgs(
format,
bufferSize
);
if(ret.code != ERROR_OK) {
if(errorIsNotOk(ret)) {
memoryFree(format);
return ret;
}
+181 -61
View File
@@ -1,15 +1,40 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
/** Input passed to the locale loader — currently unused. */
typedef struct { void *nothing; } assetlocaleloaderinput_t;
typedef enum {
ASSET_LOCALE_LOADER_STATE_INITIAL,
ASSET_LOCALE_LOADER_STATE_LOAD_HEADER,
ASSET_LOCALE_LOADER_STATE_DONE
} assetlocaleloaderstate_t;
/** Per-slot scratch data used while the locale file is loading. */
typedef struct {
assetlocaleloaderstate_t state;
} assetlocaleloaderloading_t;
/** Maximum number of distinct plural forms a locale file may declare. */
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
/**
* Comparison operator used in a plural-form expression.
*
* Each condition in the plural-form header is evaluated as
* `n <op> value`
* where `n` is the runtime plural count.
*/
typedef enum {
ASSET_LOCALE_PLURAL_OP_EQUAL,
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
@@ -19,13 +44,24 @@ typedef enum {
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
} assetlocalepluraloperation_t;
/**
* Discriminator tag for a locale string argument.
* @see assetlocalearg_t
*/
typedef enum {
ASSET_LOCALE_ARG_STRING,
ASSET_LOCALE_ARG_INT,
ASSET_LOCALE_ARG_FLOAT
} assetlocaleargtype_t;
/**
* A single typed argument for locale string substitution.
*
* Used with @ref assetLocaleGetStringWithArgs to fill `%s`, `%d`, or `%f`
* placeholders inside a translated string.
*/
typedef struct {
/** Which union member is active. */
assetlocaleargtype_t type;
union {
const char_t *stringValue;
@@ -34,35 +70,81 @@ typedef struct {
};
} assetlocalearg_t;
/**
* Runtime state for an open locale file.
*
* Loaded once by @ref assetLocaleLoaderSync and kept alive for the lifetime
* of the asset entry. The plural-form fields are populated from the PO header
* by @ref assetLocaleParseHeader.
*
* Plural evaluation works as a linear scan over `pluralStateCount - 1`
* conditions; if none match, `pluralDefaultIndex` is returned.
*/
typedef struct {
/** Underlying file handle used to rewind and re-read the PO data. */
assetfile_t file;
/** Comparison operator for each conditional plural clause. */
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Right-hand value for each conditional plural clause. */
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Form index returned when the corresponding condition is true. */
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Total number of plural forms declared by `nplurals=`. */
uint8_t pluralStateCount;
/** Form index used when no conditional clause matches. */
uint8_t pluralDefaultIndex;
} assetlocalefile_t;
/**
* Initialize a locale asset file.
*
* @param localeFile The locale file to initialize.
* @param path The path to the locale file.
* @return An error code if a failure occurs.
*/
errorret_t assetLocaleFileInit(
assetlocalefile_t *localeFile,
const char_t *path
);
/** Convenience alias — the loaded output type of a locale asset entry. */
typedef assetlocalefile_t assetlocaleoutput_t;
/**
* Dispose of a locale asset file.
*
* @param localeFile The locale file to dispose of.
* @return An error code if a failure occurs.
* Asynchronous loader callback. Opens the locale file, reads the PO header,
* and parses plural-form rules. All I/O happens here so the main thread is
* not blocked. Sets entry state to `ASSET_ENTRY_STATE_PENDING_SYNC` on
* success or `ASSET_ENTRY_STATE_ERROR` on failure.
*
* @param loading The loading slot for this asset entry.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile);
errorret_t assetLocaleLoaderAsync(assetloading_t *loading);
/**
* Synchronous loader callback. Confirms the async phase completed and marks
* the entry as `ASSET_ENTRY_STATE_LOADED`.
*
* @param loading The loading slot for this asset entry.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleLoaderSync(assetloading_t *loading);
/**
* Dispose callback. Closes the open file handle and zeros the locale data.
*
* @param entry The asset entry to dispose.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleDispose(assetentry_t *entry);
/**
* Parses the `Plural-Forms:` line from a PO header string and populates the
* plural-form fields of `localeFile`. If no `Plural-Forms:` key is present
* the function returns OK without modifying the struct.
*
* Supports the `nplurals=N; plural=(<expr>);` syntax where `<expr>` is a
* chain of `n <op> value ? index : ...` ternary conditions ending with a
* fallback index.
*
* @param localeFile Struct whose plural fields will be filled in.
* @param headerBuffer The raw PO header string (msgstr of msgid "").
* @param headerBufferSize Size of `headerBuffer` in bytes.
* @return OK on success, error if the plural expression is malformed.
*/
errorret_t assetLocaleParseHeader(
assetlocalefile_t *localeFile,
char_t *headerBuffer,
@@ -70,11 +152,29 @@ errorret_t assetLocaleParseHeader(
);
/**
* Skips blank lines and comment lines in the line reader.
*
* @param reader Line reader to read from.
* @param lineBuffer Buffer to use for reading lines.
* @return Any error that occurs during skipping.
* Evaluates which plural form index to use for a given count.
*
* Walks the conditions stored in `file` in order; returns the index for the
* first condition that matches `pluralCount`. Falls back to
* `file->pluralDefaultIndex` if none match.
*
* @param file Locale file with parsed plural rules.
* @param pluralCount The runtime count (e.g. number of items).
* @return Zero-based plural form index.
*/
uint8_t assetLocaleEvaluatePlural(
assetlocalefile_t *file,
const int32_t pluralCount
);
/**
* Advances the line reader past blank lines, comment lines (starting with
* `#`), and lines containing only spaces. Stops at the first content line or
* end of file.
*
* @param reader Line reader positioned at the current line.
* @param lineBuffer Output buffer that the reader writes each line into.
* @return OK on success, error if reading fails.
*/
errorret_t assetLocaleLineSkipBlanks(
assetfilelinereader_t *reader,
@@ -82,16 +182,19 @@ errorret_t assetLocaleLineSkipBlanks(
);
/**
* Unbuffers a potentially multi-line quoted string from the line reader.
*
* This will read lines until it finds a line that starts with a quote, then
* read until the closing quote.
*
* @param reader Line reader to read from.
* @param lineBuffer Buffer to use for reading lines.
* @param stringBuffer Buffer to write the unbuffered string to.
* @param stringBufferSize Size of the string buffer.
* @return Any error that occurs during unbuffering.
* Reads a PO quoted string value from the current line and any immediately
* following continuation lines that begin with `"`.
*
* Handles standard C escape sequences (`\n`, `\t`, `\\`, `\"`).
*
* @param reader Line reader positioned at the line containing the opening
* quote (e.g. `msgstr "..."`).
* @param lineBuffer Buffer the reader fills on each @ref assetFileLineReaderNext
* call; also used to detect continuation lines.
* @param stringBuffer Destination for the unescaped string content.
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
* @return OK on success, error if a quote or escape sequence is malformed or
* the buffer would overflow.
*/
errorret_t assetLocaleLineUnbuffer(
assetfilelinereader_t *reader,
@@ -101,14 +204,19 @@ errorret_t assetLocaleLineUnbuffer(
);
/**
* Test function for locale asset loading.
*
* @param file Asset file to test loading from.
* @param messageId The message ID to retrieve.
* @param pluralCount Count for formulating the plural variant.
* @param stringBuffer Buffer to write the retrieved string to.
* @param stringBufferSize Size of the string buffer.
* @return Any error that occurs during testing.
* Looks up a translated string by message ID from the open locale file.
*
* Rewinds the file and scans from the beginning on every call. For plural
* entries (`msgid_plural`) the `pluralCount` is evaluated against the loaded
* plural rules to select the correct `msgstr[N]` form.
*
* @param file Locale file to search. Must be open.
* @param messageId PO message ID to find (`""` retrieves the header entry).
* @param pluralCount Count used to select the plural form (ignored for
* singular entries).
* @param stringBuffer Buffer to receive the translated string.
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
* @return OK on success, error if the message ID is not found or I/O fails.
*/
errorret_t assetLocaleGetString(
assetlocalefile_t *file,
@@ -119,15 +227,21 @@ errorret_t assetLocaleGetString(
);
/**
* Test function for locale asset loading with a variable argument list.
*
* @param file Asset file to test loading from.
* @param messageId The message ID to retrieve.
* @param pluralCount Count for formulating the plural variant.
* @param buffer Buffer to write the retrieved string to.
* @param bufferSize Size of the buffer.
* @param ... Additional arguments for formatting the string.
* @return Any error that occurs during testing.
* Looks up a translated string and formats it with a `printf`-style variadic
* argument list.
*
* Retrieves the raw format string via @ref assetLocaleGetString then applies
* `vsnprintf` with the provided arguments.
*
* @param file Locale file to search. Must be open.
* @param messageId PO message ID to find.
* @param pluralCount Count used to select the plural form.
* @param buffer Buffer to receive the formatted string.
* @param bufferSize Capacity of `buffer` in bytes.
* @param ... Format arguments matching the specifiers in the translated
* string.
* @return OK on success, error if the message is not found or formatting
* fails.
*/
errorret_t assetLocaleGetStringWithVA(
assetlocalefile_t *file,
@@ -139,16 +253,22 @@ errorret_t assetLocaleGetStringWithVA(
);
/**
* Test function for locale asset loading with a list of arguments.
*
* @param file Asset file to test loading from.
* @param messageId The message ID to retrieve.
* @param pluralCount Count for formulating the plural variant.
* @param buffer Buffer to write the retrieved string to.
* @param bufferSize Size of the buffer.
* @param args List of arguments for formatting the string.
* @param argCount Number of arguments in the list.
* @return Any error that occurs during testing.
* Looks up a translated string and substitutes typed arguments into its
* `%s`, `%d`, and `%f` placeholders.
*
* Unlike @ref assetLocaleGetStringWithVA this variant accepts an explicit
* array of @ref assetlocalearg_t values, which is safer to use from
* generated or scripted call sites.
*
* @param file Locale file to search. Must be open.
* @param messageId PO message ID to find.
* @param pluralCount Count used to select the plural form.
* @param buffer Buffer to receive the formatted string.
* @param bufferSize Capacity of `buffer` in bytes.
* @param args Array of typed arguments; may be NULL when `argCount` is 0.
* @param argCount Number of elements in `args`.
* @return OK on success, error if the message is not found, an argument type
* mismatches the specifier, or the buffer would overflow.
*/
errorret_t assetLocaleGetStringWithArgs(
assetlocalefile_t *file,
@@ -158,4 +278,4 @@ errorret_t assetLocaleGetStringWithArgs(
const size_t bufferSize,
const assetlocalearg_t *args,
const size_t argCount
);
);
+2 -3
View File
@@ -1,10 +1,9 @@
# Copyright (c) 2026 Dominic Masters
#
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetscriptloader.c
)
)
+116 -61
View File
@@ -1,82 +1,137 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetscriptloader.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloader.h"
#include "script/module/require/modulerequire.h"
#include "util/memory.h"
#include "assert/assert.h"
#include <jerryscript.h>
errorret_t assetScriptLoader(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL");
assertNull(file->zipFile, "Asset file zip handle must be NULL");
assertNotNull(file->output, "Asset file output cannot be NULL");
errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertNotMainThread("Async loader should not be on main thread.");
assetscript_t *script = (assetscript_t *)file->output;
// Open the asset for buffering
errorChain(assetFileOpen(file));
// Request loading
if(!lua_load(
script->ctx->luaState,
assetScriptReader,
file,
file->filename,
NULL
) == LUA_OK) {
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
lua_pop(script->ctx->luaState, 1);
errorThrow("Failed to load Lua script: %s", strErr);
if(loading->loading.script.state != ASSET_SCRIPT_LOADING_STATE_READ_FILE) {
errorOk();
}
// Now loaded, exec
if(lua_pcall(script->ctx->luaState, 0, LUA_MULTRET, 0) != LUA_OK) {
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
lua_pop(script->ctx->luaState, 1);
errorThrow("Failed to execute Lua script: %s", strErr);
}
assertNull(loading->loading.script.buffer, "Buffer already defined?");
// Close the file
return assetFileClose(file);
assetfile_t *file = &loading->loading.script.file;
assetLoaderErrorChain(
loading, assetFileInit(file, loading->entry->name, NULL, NULL)
);
uint8_t *buffer = NULL;
size_t size = 0;
assetLoaderErrorChain(loading, assetFileReadEntire(file, &buffer, &size));
assetLoaderErrorChain(loading, assetFileDispose(file));
// Null-terminate for jerry_eval.
memoryResize((void **)&buffer, size, size + 1);
buffer[size] = '\0';
loading->loading.script.buffer = buffer;
loading->loading.script.size = size;
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_EXEC;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx) {
assertNotNull(path, "Script path cannot be NULL");
assertNotNull(ctx, "Script context cannot be NULL");
errorret_t assetScriptLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
assertIsMainThread("Must be called from the main thread.");
switch(loading->loading.script.state) {
case ASSET_SCRIPT_LOADING_STATE_INITIAL:
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_SCRIPT_LOADING_STATE_EXEC:
break;
default:
errorOk();
}
// Get read buffer
uint8_t *buffer = loading->loading.script.buffer;
assertNotNull(buffer, "Script buffer should have been loaded by now.");
// Get the current global script realm
jerry_value_t global = jerry_current_realm();
// Replace globalThis.module with a new `module = {}`
jerry_value_t oldModule = jerry_object_get_sz(global, "module");
jerry_value_t module = jerry_object();
jerry_object_set_sz(global, "module", module);
// Eval the script, we handle failure later down the code.
jerry_value_t result = jerry_eval(
buffer,
loading->loading.script.size,
JERRY_PARSE_NO_OPTS
);
// Free the read buffer
memoryFree(buffer);
loading->loading.script.buffer = NULL;
// Restore globalThis.module
jerry_object_set_sz(global, "module", oldModule);
jerry_value_free(oldModule);
jerry_value_free(global);
if(jerry_value_is_exception(result)) {
jerry_value_free(module);
loading->entry->data.script.exports = jerry_undefined();
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
// Get error string
char_t buf[256];
moduleBaseExceptionMessage(result, buf, sizeof(buf));
jerry_value_free(result);
assetLoaderErrorThrow(
loading,
"Script execution failed: %s: %s", loading->entry->name, buf
);
}
assetscript_t script;
script.ctx = ctx;
// Get module.exports
jerry_value_t exports = jerry_object_get_sz(module, "exports");
jerry_value_free(result);
jerry_value_free(module);
return assetLoad(
path,
assetScriptLoader,
NULL,
&script
);
// Store the exports.
loading->entry->data.script.exports = exports;
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size) {
assetfile_t *file = (assetfile_t*)data;
assertNotNull(file, "Script asset file cannot be NULL");
assertNotNull(file->zipFile, "Script asset zip handle cannot be NULL");
assertNotNull(file->output, "Script asset output cannot be NULL");
errorret_t assetScriptDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
assertIsMainThread("Must be called from the main thread.");
assetscript_t *script = (assetscript_t *)file->output;
assertNotNull(script, "Script asset output cannot be NULL");
zip_int64_t read = zip_fread(
file->zipFile,
script->buffer,
sizeof(script->buffer)
);
if(read < 0) {
*size = 0;
return NULL;
if(
entry->data.script.exports != 0 &&
!jerry_value_is_undefined(entry->data.script.exports)
) {
jerry_value_free(entry->data.script.exports);
entry->data.script.exports = 0;
}
*size = (size_t)read;
return script->buffer;
}
errorOk();
}
@@ -1,48 +1,60 @@
/**
* Copyright (c) 2026 Dominic Masters
*
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "script/scriptcontext.h"
#include "asset/assetfile.h"
#include "script/scriptmodule.h"
#define ASSET_SCRIPT_BUFFER_SIZE 1024
#define ASSET_SCRIPT_CHUNK_SIZE 1024
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct {
void *nothing;
} assetscriptloaderparams_t;
} assetscriptloaderinput_t;
typedef scriptmodule_t assetscriptoutput_t;
typedef enum {
ASSET_SCRIPT_LOADING_STATE_INITIAL,
ASSET_SCRIPT_LOADING_STATE_READ_FILE,
ASSET_SCRIPT_LOADING_STATE_EXEC,
ASSET_SCRIPT_LOADING_STATE_DONE
} assetscriptloadingstate_t;
typedef struct {
scriptcontext_t *ctx;
char_t buffer[ASSET_SCRIPT_BUFFER_SIZE];
} assetscript_t;
assetfile_t file;
assetscriptloadingstate_t state;
uint8_t *buffer;
size_t size;
} assetscriptloaderloading_t;
/**
* Handler for script assets.
* Asynchronous loader for a script asset/module.
*
* @param file Asset file to load the script from.
* @return Any error that occurs during loading.
* @param loading The loading context.
* @returns An error code and state.
*/
errorret_t assetScriptLoader(assetfile_t *file);
errorret_t assetScriptLoaderAsync(assetloading_t *loading);
/**
* Loads a script from the specified path.
* Synchronous loader for a script asset/module. This executes the script after
* it has been loaded by the async loader.
*
* @param path Path to the script asset.
* @param ctx Script context to load the script into.
* @return Any error that occurs during loading.
* @param loading The loading context.
* @returns An error code and state.
*/
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx);
errorret_t assetScriptLoaderSync(assetloading_t *loading);
/**
* Reader function for Lua to read script data from the asset.
* Disposes of a loaded script asset/module.
*
* @param L Lua state.
* @param data Pointer to the scriptcontext_t structure.
* @param size Pointer to store the size of the read data.
* @return Pointer to the read data buffer.
* @param entry The asset entry to dispose.
* @returns An error code and state.
*/
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size);
errorret_t assetScriptDispose(assetentry_t *entry);
+9
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@@ -0,0 +1,9 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
console.c
)
+83
View File
@@ -0,0 +1,83 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "console.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
#include "input/input.h"
#include "log/log.h"
#include "engine/engine.h"
#include "display/shader/shaderunlit.h"
#include "display/text/text.h"
#include "display/spritebatch/spritebatch.h"
console_t CONSOLE;
void consoleInit(void) {
memoryZero(&CONSOLE, sizeof(console_t));
#ifdef DUSK_CONSOLE_POSIX
threadMutexInit(&CONSOLE.printMutex);
#endif
}
void consolePrint(const char_t *message, ...) {
char_t buffer[CONSOLE_LINE_MAX];
va_list args;
va_start(args, message);
int32_t len = stringFormatVA(buffer, CONSOLE_LINE_MAX, message, args);
va_end(args);
#ifdef DUSK_CONSOLE_POSIX
threadMutexLock(&CONSOLE.printMutex);
#endif
memoryMove(
CONSOLE.line[0],
CONSOLE.line[1],
(CONSOLE_HISTORY_MAX - 1) * CONSOLE_LINE_MAX
);
memoryCopy(CONSOLE.line[CONSOLE_HISTORY_MAX - 1], buffer, len + 1);
#ifdef DUSK_CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.printMutex);
#endif
logDebug("%s\n", buffer);
}
void consoleUpdate(void) {
#ifdef DUSK_TIME_DYNAMIC
if(TIME.dynamicUpdate) return;
#endif
if(inputPressed(INPUT_ACTION_CONSOLE)) {
CONSOLE.visible = !CONSOLE.visible;
}
}
errorret_t consoleDraw(void) {
if(!CONSOLE.visible) errorOk();
for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) {
errorChain(textDraw(
0, FONT_DEFAULT.tileset->tileHeight * i,
CONSOLE.line[i],
COLOR_WHITE,
&FONT_DEFAULT
));
}
return spriteBatchFlush();
}
void consoleDispose(void) {
#ifdef DUSK_CONSOLE_POSIX
threadMutexDispose(&CONSOLE.printMutex);
#endif
}
+58
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@@ -0,0 +1,58 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "consoledefs.h"
#include "error/error.h"
#include "dusk.h"
#ifdef DUSK_CONSOLE_POSIX
#include "thread/thread.h"
#include <poll.h>
#include <unistd.h>
#define CONSOLE_POSIX_POLL_RATE 75
#endif
typedef struct {
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
bool_t visible;
#ifdef DUSK_CONSOLE_POSIX
threadmutex_t printMutex;
#endif
} console_t;
extern console_t CONSOLE;
/**
* Initializes the console.
*/
void consoleInit(void);
/**
* Prints a message to the console history.
*
* @param message The message to print (printf-style).
*/
void consolePrint(const char_t *message, ...);
/**
* Processes pending queued script lines. Call once per frame from main thread.
*/
void consoleUpdate(void);
/**
* Renders the console history to the screen (UI space).
*
* @return The error return value.
*/
errorret_t consoleDraw(void);
/**
* Disposes of the console.
*/
void consoleDispose(void);
+12
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@@ -0,0 +1,12 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#define CONSOLE_LINE_MAX 512
#define CONSOLE_HISTORY_MAX 16
#define CONSOLE_EXEC_BUFFER_MAX 32
+9
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@@ -0,0 +1,9 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
cutscene.c
)
+96
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@@ -0,0 +1,96 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "cutscene.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "console/console.h"
#include "time/time.h"
cutscene_t CUTSCENE;
errorret_t cutsceneInit(void) {
memoryZero(&CUTSCENE, sizeof(cutscene_t));
errorOk();
}
errorret_t cutsceneUpdate(void) {
#ifdef DUSK_TIME_DYNAMIC
if(TIME.dynamicUpdate) {
errorOk();
}
#endif
if(!CUTSCENE.active) errorOk();
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(event->onUpdate) errorChain(event->onUpdate());
errorOk();
}
errorret_t cutscenePlay(
const cutsceneevent_t *events,
const uint8_t eventCount
) {
assertNotNull(events, "Events cannot be null");
assertTrue(eventCount > 0, "Event count must be greater than zero");
assertTrue(
eventCount <= CUTSCENE_EVENT_COUNT_MAX,
"Event count exceeds CUTSCENE_EVENT_COUNT_MAX"
);
if(CUTSCENE.active) {
errorChain(cutsceneStop());
}
memoryCopy(CUTSCENE.events, events, sizeof(cutsceneevent_t) * eventCount);
CUTSCENE.eventCount = eventCount;
CUTSCENE.eventCurrent = 0;
CUTSCENE.active = true;
cutsceneevent_t *firstEvent = &CUTSCENE.events[0];
if(firstEvent->onStart) errorChain(firstEvent->onStart());
errorOk();
}
errorret_t cutsceneAdvance(void) {
if(!CUTSCENE.active) errorOk();
cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
CUTSCENE.eventCurrent++;
if(CUTSCENE.eventCurrent >= CUTSCENE.eventCount) {
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
CUTSCENE.active = false;
errorOk();
}
cutsceneevent_t *nextEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(nextEvent->onStart) errorChain(nextEvent->onStart());
consolePrint("Cutscene advance");
errorOk();
}
errorret_t cutsceneStop(void) {
if(!CUTSCENE.active) errorOk();
cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
CUTSCENE.active = false;
errorOk();
}
errorret_t cutsceneDispose(void) {
errorChain(cutsceneStop());
errorOk();
}
bool_t cutsceneIsActive(void) {
return CUTSCENE.active;
}
+85
View File
@@ -0,0 +1,85 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "error/error.h"
#define CUTSCENE_EVENT_COUNT_MAX 16
typedef struct {
errorret_t (*onStart)(void);
errorret_t (*onEnd)(void);
errorret_t (*onUpdate)(void);
} cutsceneevent_t;
typedef struct {
cutsceneevent_t events[CUTSCENE_EVENT_COUNT_MAX];
uint8_t eventCount;
uint8_t eventCurrent;
errorret_t (*onStop)(void);
bool_t active;
} cutscene_t;
extern cutscene_t CUTSCENE;
/**
* Initializes the cutscene manager.
*
* @return Any error state that happened.
*/
errorret_t cutsceneInit(void);
/**
* Ticks the active cutscene event, calling its onUpdate callback.
* Does nothing when no cutscene is playing.
*
* @return Any error state that happened.
*/
errorret_t cutsceneUpdate(void);
/**
* Copies the given event array and begins playing from the first
* event. If a cutscene is already playing it is stopped first.
*
* @param events Array of events to copy.
* @param eventCount Number of events. Must be > 0 and
* <= CUTSCENE_EVENT_COUNT_MAX.
* @return Any error state that happened.
*/
errorret_t cutscenePlay(
const cutsceneevent_t *events,
const uint8_t eventCount
);
/**
* Ends the current event and starts the next one.
* Marks the cutscene as inactive after the last event ends.
* Does nothing when no cutscene is playing.
*
* @return Any error state that happened.
*/
errorret_t cutsceneAdvance(void);
/**
* Ends the current event and stops the cutscene immediately.
* Does nothing when no cutscene is playing.
*
* @return Any error state that happened.
*/
errorret_t cutsceneStop(void);
/**
* Disposes of the cutscene manager, stopping any active cutscene.
*
* @return Any error state that happened.
*/
errorret_t cutsceneDispose(void);
/**
* Returns whether a cutscene is currently playing.
*
* @return true if a cutscene is active.
*/
bool_t cutsceneIsActive(void);
+1 -1
View File
@@ -21,7 +21,7 @@ add_subdirectory(texture)
# Color definitions
dusk_run_python(
dusk_color_defs
tools.display.color.csv
tools.color.csv
--csv ${CMAKE_CURRENT_SOURCE_DIR}/color.csv
--output ${DUSK_GENERATED_HEADERS_DIR}/display/color.h
)
+22 -31
View File
@@ -11,6 +11,10 @@
#include "display/spritebatch/spritebatch.h"
#include "display/mesh/quad.h"
#include "display/mesh/cube.h"
#include "display/mesh/sphere.h"
#include "display/mesh/plane.h"
#include "display/mesh/capsule.h"
#include "display/mesh/triprism.h"
#include "display/screen/screen.h"
#include "ui/ui.h"
#include "display/text/text.h"
@@ -18,11 +22,9 @@
#include "util/memory.h"
#include "util/string.h"
#include "asset/asset.h"
#include "display/shader/shaderunlit.h"
#include "display/shader/shaderlist.h"
#include "time/time.h"
#include "script/module/display/moduleshader.h"
display_t DISPLAY = { 0 };
errorret_t displayInit(void) {
@@ -31,43 +33,28 @@ errorret_t displayInit(void) {
#ifdef displayPlatformInit
errorChain(displayPlatformInit());
#endif
errorChain(displaySetState((displaystate_t){ .flags = 0 }));
errorChain(textureInit(
&TEXTURE_WHITE, 4, 4,
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_WHITE_PIXELS }
));
// Standard meshes
errorChain(quadInit());
errorChain(cubeInit());
errorChain(sphereInit());
errorChain(planeInit());
errorChain(capsuleInit());
errorChain(triPrismInit());
errorChain(frameBufferInitBackBuffer());
errorChain(spriteBatchInit());
errorChain(textInit());
errorChain(screenInit());
// Setup initial shader with default values
mat4 view, proj, model;
glm_lookat(
(vec3){ 0.0f, 0.0f, 1.0f },
(vec3){ 0.0f, 0.0f, 0.0f },
(vec3){ 0.0f, 1.0f, 0.0f },
view
);
glm_perspective(
glm_rad(45.0f),
(float_t)SCREEN.width / (float_t)SCREEN.height,
0.1f,
100.0f,
proj
);
glm_mat4_identity(model);
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
errorChain(shaderBind(&SHADER_UNLIT));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, COLOR_WHITE));
errorChain(shaderListInit());
errorOk();
}
@@ -90,9 +77,6 @@ errorret_t displayUpdate(void) {
errorChain(sceneRender());
// Render UI
// uiRender();
// Finish up
screenUnbind();
screenRender();
@@ -104,8 +88,15 @@ errorret_t displayUpdate(void) {
errorOk();
}
errorret_t displaySetState(displaystate_t state) {
#ifdef displayPlatformSetState
errorChain(displayPlatformSetState(state));
#endif
errorOk();
}
errorret_t displayDispose(void) {
errorChain(shaderDispose(&SHADER_UNLIT));
errorChain(shaderListDispose());
errorChain(spriteBatchDispose());
screenDispose();
errorChain(textDispose());
+11
View File
@@ -40,15 +40,26 @@ extern display_t DISPLAY;
/**
* Initializes the display system.
* @return An errorret_t indicating success or failure.
*/
errorret_t displayInit(void);
/**
* Tells the display system to actually draw the frame.
* @return An errorret_t indicating success or failure.
*/
errorret_t displayUpdate(void);
/**
* Sets the display state.
*
* @param state The state to set.
* @return An errorret_t indicating success or failure.
*/
errorret_t displaySetState(displaystate_t state);
/**
* Disposes of the display system.
* @return An errorret_t indicating success or failure.
*/
errorret_t displayDispose(void);
+17
View File
@@ -0,0 +1,17 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#define DISPLAY_STATE_FLAG_CULL (1 << 0)
#define DISPLAY_STATE_FLAG_DEPTH_TEST (1 << 1)
#define DISPLAY_STATE_FLAG_BLEND (1 << 2)
typedef struct {
uint8_t flags;
} displaystate_t;
@@ -40,6 +40,17 @@ uint32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
return frameBufferPlatformGetHeight(framebuffer);
}
float_t frameBufferGetAspect(const framebuffer_t *framebuffer) {
#ifdef frameBufferPlatformGetAspect
return frameBufferPlatformGetAspect(framebuffer);
#endif
uint32_t width = frameBufferGetWidth(framebuffer);
uint32_t height = frameBufferGetHeight(framebuffer);
if(height == 0) return 1.0f; // Avoid divide by zero, just return 1:1 aspect.
return (float_t)width / (float_t)height;
}
void frameBufferClear(const uint8_t flags, const color_t color) {
frameBufferPlatformClear(flags, color);
}
@@ -58,6 +58,16 @@ uint32_t frameBufferGetWidth(const framebuffer_t *framebuffer);
*/
uint32_t frameBufferGetHeight(const framebuffer_t *framebuffer);
/**
* Returns the aspect ratio of the framebuffer. This is ALMOST always just
* the width / height, however some platforms may choose to override this if
* they have stretched styled back buffers, e.g. 640x480 stretched.
*
* @param framebuffer The framebuffer to get the aspect ratio of.
* @return The aspect ratio of the framebuffer.
*/
float_t frameBufferGetAspect(const framebuffer_t *framebuffer);
/**
* Binds the framebuffer for rendering, or the backbuffer if the framebuffer
* provided is NULL.
+4
View File
@@ -9,4 +9,8 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
mesh.c
quad.c
cube.c
sphere.c
plane.c
capsule.c
triprism.c
)
+192
View File
@@ -0,0 +1,192 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "capsule.h"
#include "assert/assert.h"
mesh_t CAPSULE_MESH_SIMPLE;
meshvertex_t CAPSULE_MESH_SIMPLE_VERTICES[CAPSULE_VERTEX_COUNT];
errorret_t capsuleInit() {
vec3 center = { 0.0f, 0.0f, 0.0f };
capsuleBuffer(
CAPSULE_MESH_SIMPLE_VERTICES,
center,
0.5f,
0.5f,
CAPSULE_CAP_RINGS,
CAPSULE_SECTORS
#if MESH_ENABLE_COLOR
, COLOR_WHITE_4B
#endif
);
errorChain(meshInit(
&CAPSULE_MESH_SIMPLE,
CAPSULE_PRIMITIVE_TYPE,
CAPSULE_VERTEX_COUNT,
CAPSULE_MESH_SIMPLE_VERTICES
));
errorOk();
}
void capsuleBuffer(
meshvertex_t *vertices,
const vec3 center,
const float_t radius,
const float_t halfHeight,
const int32_t capRings,
const int32_t sectors
#if MESH_ENABLE_COLOR
, const color_t color
#endif
) {
assertNotNull(vertices, "Vertices cannot be NULL");
assertNotNull(center, "Center vector cannot be NULL");
const float_t cx = center[0];
const float_t cy = center[1];
const float_t cz = center[2];
const float_t sectorStep = 2.0f * (float_t)GLM_PI / (float_t)sectors;
int32_t vi = 0;
/* Helper macro: write one vertex. */
#if MESH_ENABLE_COLOR
#define CAP_VERT(px, py, pz, u, v) \
vertices[vi].color = color; \
vertices[vi].pos[0] = (px); \
vertices[vi].pos[1] = (py); \
vertices[vi].pos[2] = (pz); \
vertices[vi].uv[0] = (u); \
vertices[vi].uv[1] = (v); \
vi++;
#else
#define CAP_VERT(px, py, pz, u, v) \
vertices[vi].pos[0] = (px); \
vertices[vi].pos[1] = (py); \
vertices[vi].pos[2] = (pz); \
vertices[vi].uv[0] = (u); \
vertices[vi].uv[1] = (v); \
vi++;
#endif
/* ---- Top hemisphere ---- */
/* phi ranges from PI/2 (top pole) down to 0 (equator). */
const float_t capStep = (float_t)GLM_PI_2 / (float_t)capRings;
for(int32_t i = 0; i < capRings; i++) {
const float_t phi1 = (float_t)GLM_PI_2 - (float_t)i * capStep;
const float_t phi2 = (float_t)GLM_PI_2 - (float_t)(i + 1) * capStep;
const float_t ly1 = radius * sinf(phi1);
const float_t ly2 = radius * sinf(phi2);
const float_t lxz1 = radius * cosf(phi1);
const float_t lxz2 = radius * cosf(phi2);
/* UV: top cap occupies v in [0.5 + halfHeightFrac .. 1.0]: we use a
* simple per-band normalisation against the full height. */
const float_t v1 = 1.0f - (float_t)i / (float_t)(2 * capRings + 1);
const float_t v2 = 1.0f - (float_t)(i + 1) / (float_t)(2 * capRings + 1);
for(int32_t j = 0; j < sectors; j++) {
const float_t t1 = (float_t)j * sectorStep;
const float_t t2 = (float_t)(j + 1) * sectorStep;
const float_t u1 = (float_t)j / (float_t)sectors;
const float_t u2 = (float_t)(j + 1) / (float_t)sectors;
const float_t x11 = lxz1 * cosf(t1), z11 = lxz1 * sinf(t1);
const float_t x12 = lxz1 * cosf(t2), z12 = lxz1 * sinf(t2);
const float_t x21 = lxz2 * cosf(t1), z21 = lxz2 * sinf(t1);
const float_t x22 = lxz2 * cosf(t2), z22 = lxz2 * sinf(t2);
const float_t y1off = cy + halfHeight + ly1;
const float_t y2off = cy + halfHeight + ly2;
CAP_VERT(cx+x11, y1off, cz+z11, u1, v1)
CAP_VERT(cx+x21, y2off, cz+z21, u1, v2)
CAP_VERT(cx+x12, y1off, cz+z12, u2, v1)
CAP_VERT(cx+x12, y1off, cz+z12, u2, v1)
CAP_VERT(cx+x21, y2off, cz+z21, u1, v2)
CAP_VERT(cx+x22, y2off, cz+z22, u2, v2)
}
}
/* ---- Cylindrical body ---- */
{
const float_t yTop = cy + halfHeight;
const float_t yBot = cy - halfHeight;
const float_t vTop = (
1.0f - (float_t)capRings / (float_t)(2 * capRings + 1)
);
const float_t vBot = (
1.0f - (float_t)(capRings + 1) / (float_t)(2 * capRings + 1)
);
for(int32_t j = 0; j < sectors; j++) {
const float_t t1 = (float_t)j * sectorStep;
const float_t t2 = (float_t)(j + 1) * sectorStep;
const float_t u1 = (float_t)j / (float_t)sectors;
const float_t u2 = (float_t)(j + 1) / (float_t)sectors;
const float_t x1 = radius * cosf(t1), z1 = radius * sinf(t1);
const float_t x2 = radius * cosf(t2), z2 = radius * sinf(t2);
CAP_VERT(cx+x1, yTop, cz+z1, u1, vTop)
CAP_VERT(cx+x1, yBot, cz+z1, u1, vBot)
CAP_VERT(cx+x2, yTop, cz+z2, u2, vTop)
CAP_VERT(cx+x2, yTop, cz+z2, u2, vTop)
CAP_VERT(cx+x1, yBot, cz+z1, u1, vBot)
CAP_VERT(cx+x2, yBot, cz+z2, u2, vBot)
}
}
// Bottom hemisphere
for(int32_t i = 0; i < capRings; i++) {
const float_t phi1 = -(float_t)i * capStep;
const float_t phi2 = -(float_t)(i + 1) * capStep;
const float_t ly1 = radius * sinf(phi1);
const float_t ly2 = radius * sinf(phi2);
const float_t lxz1 = radius * cosf(phi1);
const float_t lxz2 = radius * cosf(phi2);
const float_t v1 = (
1.0f - (float_t)(capRings + 1 + i) / (float_t)(2 * capRings + 1)
);
const float_t v2 = (
1.0f - (float_t)(capRings + 1 + i + 1) / (float_t)(2 * capRings + 1)
);
for(int32_t j = 0; j < sectors; j++) {
const float_t t1 = (float_t)j * sectorStep;
const float_t t2 = (float_t)(j + 1) * sectorStep;
const float_t u1 = (float_t)j / (float_t)sectors;
const float_t u2 = (float_t)(j + 1) / (float_t)sectors;
const float_t x11 = lxz1 * cosf(t1), z11 = lxz1 * sinf(t1);
const float_t x12 = lxz1 * cosf(t2), z12 = lxz1 * sinf(t2);
const float_t x21 = lxz2 * cosf(t1), z21 = lxz2 * sinf(t1);
const float_t x22 = lxz2 * cosf(t2), z22 = lxz2 * sinf(t2);
const float_t y1off = cy - halfHeight + ly1;
const float_t y2off = cy - halfHeight + ly2;
CAP_VERT(cx+x11, y1off, cz+z11, u1, v1)
CAP_VERT(cx+x21, y2off, cz+z21, u1, v2)
CAP_VERT(cx+x12, y1off, cz+z12, u2, v1)
CAP_VERT(cx+x12, y1off, cz+z12, u2, v1)
CAP_VERT(cx+x21, y2off, cz+z21, u1, v2)
CAP_VERT(cx+x22, y2off, cz+z22, u2, v2)
}
}
#undef CAP_VERT
}
+52
View File
@@ -0,0 +1,52 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/mesh/mesh.h"
#include "display/color.h"
#define CAPSULE_CAP_RINGS 4
#define CAPSULE_SECTORS 16
#define CAPSULE_VERTEX_COUNT ((2 * CAPSULE_CAP_RINGS + 1) * CAPSULE_SECTORS * 6)
#define CAPSULE_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
extern mesh_t CAPSULE_MESH_SIMPLE;
extern meshvertex_t CAPSULE_MESH_SIMPLE_VERTICES[CAPSULE_VERTEX_COUNT];
/**
* Initializes the simple unit capsule mesh centered at (0,0,0) with radius 0.5
* and a cylindrical half-height of 0.5 (total height 2.0).
*
* @return Error for initialization of the capsule mesh.
*/
errorret_t capsuleInit();
/**
* Buffers a capsule (cylinder + two hemisphere caps) into the provided vertex
* array. The capsule's long axis is Y. Total vertex count is
* (2*capRings + 1) * sectors * 6.
*
* @param vertices Vertex array to write into.
* @param center Center position of the capsule.
* @param radius Radius of the cylinder and hemisphere caps.
* @param halfHeight Half the height of the cylindrical section only (caps
* extend an additional radius above/below).
* @param capRings Number of latitude rings per hemisphere cap.
* @param sectors Number of longitude segments around the circumference.
* @param color Color applied to all vertices.
*/
void capsuleBuffer(
meshvertex_t *vertices,
const vec3 center,
const float_t radius,
const float_t halfHeight,
const int32_t capRings,
const int32_t sectors
#if MESH_ENABLE_COLOR
, const color_t color
#endif
);
+16 -9
View File
@@ -14,7 +14,12 @@ meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
errorret_t cubeInit() {
vec3 min = { 0.0f, 0.0f, 0.0f };
vec3 max = { 1.0f, 1.0f, 1.0f };
cubeBuffer(CUBE_MESH_SIMPLE_VERTICES, min, max, COLOR_WHITE_4B);
cubeBuffer(
CUBE_MESH_SIMPLE_VERTICES, min, max
#if MESH_ENABLE_COLOR
, COLOR_WHITE_4B
#endif
);
errorChain(meshInit(
&CUBE_MESH_SIMPLE,
CUBE_PRIMITIVE_TYPE,
@@ -45,8 +50,10 @@ errorret_t cubeInit() {
void cubeBuffer(
meshvertex_t *vertices,
const vec3 min,
const vec3 max,
const color_t color
const vec3 max
#if MESH_ENABLE_COLOR
, const color_t color
#endif
) {
assertNotNull(vertices, "Vertices cannot be NULL");
assertNotNull(min, "Min vector cannot be NULL");
@@ -55,7 +62,7 @@ void cubeBuffer(
const float_t x0 = min[0], y0 = min[1], z0 = min[2];
const float_t x1 = max[0], y1 = max[1], z1 = max[2];
// Front face (+Z normal) CCW when viewed from +Z
// Front face (+Z normal): CCW when viewed from +Z
CUBE_VERT( 0, x0, y0, z1, 0.0f, 0.0f);
CUBE_VERT( 1, x1, y0, z1, 1.0f, 0.0f);
CUBE_VERT( 2, x1, y1, z1, 1.0f, 1.0f);
@@ -63,7 +70,7 @@ void cubeBuffer(
CUBE_VERT( 4, x1, y1, z1, 1.0f, 1.0f);
CUBE_VERT( 5, x0, y1, z1, 0.0f, 1.0f);
// Back face (-Z normal) CCW when viewed from -Z
// Back face (-Z normal): CCW when viewed from -Z
CUBE_VERT( 6, x1, y0, z0, 0.0f, 0.0f);
CUBE_VERT( 7, x0, y0, z0, 1.0f, 0.0f);
CUBE_VERT( 8, x0, y1, z0, 1.0f, 1.0f);
@@ -71,7 +78,7 @@ void cubeBuffer(
CUBE_VERT(10, x0, y1, z0, 1.0f, 1.0f);
CUBE_VERT(11, x1, y1, z0, 0.0f, 1.0f);
// Right face (+X normal) CCW when viewed from +X
// Right face (+X normal): CCW when viewed from +X
CUBE_VERT(12, x1, y0, z1, 0.0f, 0.0f);
CUBE_VERT(13, x1, y0, z0, 1.0f, 0.0f);
CUBE_VERT(14, x1, y1, z0, 1.0f, 1.0f);
@@ -79,7 +86,7 @@ void cubeBuffer(
CUBE_VERT(16, x1, y1, z0, 1.0f, 1.0f);
CUBE_VERT(17, x1, y1, z1, 0.0f, 1.0f);
// Left face (-X normal) CCW when viewed from -X
// Left face (-X normal): CCW when viewed from -X
CUBE_VERT(18, x0, y0, z0, 0.0f, 0.0f);
CUBE_VERT(19, x0, y0, z1, 1.0f, 0.0f);
CUBE_VERT(20, x0, y1, z1, 1.0f, 1.0f);
@@ -87,7 +94,7 @@ void cubeBuffer(
CUBE_VERT(22, x0, y1, z1, 1.0f, 1.0f);
CUBE_VERT(23, x0, y1, z0, 0.0f, 1.0f);
// Top face (+Y normal) CCW when viewed from +Y
// Top face (+Y normal): CCW when viewed from +Y
CUBE_VERT(24, x0, y1, z1, 0.0f, 0.0f);
CUBE_VERT(25, x1, y1, z1, 1.0f, 0.0f);
CUBE_VERT(26, x1, y1, z0, 1.0f, 1.0f);
@@ -95,7 +102,7 @@ void cubeBuffer(
CUBE_VERT(28, x1, y1, z0, 1.0f, 1.0f);
CUBE_VERT(29, x0, y1, z0, 0.0f, 1.0f);
// Bottom face (-Y normal) CCW when viewed from -Y
// Bottom face (-Y normal): CCW when viewed from -Y
CUBE_VERT(30, x0, y0, z0, 0.0f, 0.0f);
CUBE_VERT(31, x1, y0, z0, 1.0f, 0.0f);
CUBE_VERT(32, x1, y0, z1, 1.0f, 1.0f);
+5 -3
View File
@@ -28,7 +28,7 @@ errorret_t cubeInit();
* Buffers a 3D axis-aligned cube into the provided vertex array.
* Writes CUBE_VERTEX_COUNT vertices (6 faces x 6 vertices, CCW winding).
*
* @param vertices The vertex array to buffer into (must hold CUBE_VERTEX_COUNT).
* @param vertices The vertex array to buffer into.
* @param min The minimum XYZ corner of the cube.
* @param max The maximum XYZ corner of the cube.
* @param color The color applied to all vertices.
@@ -36,6 +36,8 @@ errorret_t cubeInit();
void cubeBuffer(
meshvertex_t *vertices,
const vec3 min,
const vec3 max,
const color_t color
const vec3 max
#if MESH_ENABLE_COLOR
, const color_t color
#endif
);
+6 -2
View File
@@ -34,10 +34,14 @@ errorret_t meshFlush(
#ifdef meshFlushPlatform
assertNotNull(mesh, "Mesh cannot be NULL");
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative.");
assertTrue(vertexCount == -1 || vertexCount > 0, "Vertex count incorrect.");
assertTrue(
vertexCount == -1 || vertexCount > 0, "Vertex count incorrect."
);
int32_t vertCount = meshGetVertexCount(mesh);
assertTrue(vertexOffset < (vertCount - 1), "Need at least one vert to draw");
assertTrue(
vertexOffset < (vertCount - 1), "Need at least one vert to draw"
);
int32_t drawCount = vertexCount;
if(vertexCount == -1) {
+116
View File
@@ -0,0 +1,116 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "plane.h"
#include "assert/assert.h"
mesh_t PLANE_MESH_SIMPLE;
meshvertex_t PLANE_MESH_SIMPLE_VERTICES[PLANE_VERTEX_COUNT];
errorret_t planeInit() {
vec3 min = { 0.0f, 0.0f, 0.0f };
vec3 max = { 1.0f, 0.0f, 1.0f };
vec2 uvMin = { 0.0f, 0.0f };
vec2 uvMax = { 1.0f, 1.0f };
planeBuffer(
PLANE_MESH_SIMPLE_VERTICES,
PLANE_AXIS_XZ,
min,
max
#if MESH_ENABLE_COLOR
, COLOR_WHITE_4B
#endif
, uvMin,
uvMax
);
errorChain(meshInit(
&PLANE_MESH_SIMPLE,
PLANE_PRIMITIVE_TYPE,
PLANE_VERTEX_COUNT,
PLANE_MESH_SIMPLE_VERTICES
));
errorOk();
}
/* Helper macro to write one vertex. */
#if MESH_ENABLE_COLOR
#define PLANE_VERT(i, px, py, pz, u, v) \
vertices[i].color = color; \
vertices[i].pos[0] = (px); \
vertices[i].pos[1] = (py); \
vertices[i].pos[2] = (pz); \
vertices[i].uv[0] = (u); \
vertices[i].uv[1] = (v);
#else
#define PLANE_VERT(i, px, py, pz, u, v) \
vertices[i].pos[0] = (px); \
vertices[i].pos[1] = (py); \
vertices[i].pos[2] = (pz); \
vertices[i].uv[0] = (u); \
vertices[i].uv[1] = (v);
#endif
void planeBuffer(
meshvertex_t *vertices,
const planeaxis_t axis,
const vec3 min,
const vec3 max
#if MESH_ENABLE_COLOR
, const color_t color
#endif
, const vec2 uvMin,
const vec2 uvMax
) {
assertNotNull(vertices, "Vertices cannot be NULL");
assertNotNull(min, "Min vector cannot be NULL");
assertNotNull(max, "Max vector cannot be NULL");
assertNotNull(uvMin, "uvMin cannot be NULL");
assertNotNull(uvMax, "uvMax cannot be NULL");
const float_t u0 = uvMin[0], u1 = uvMax[0];
const float_t v0 = uvMin[1], v1 = uvMax[1];
switch (axis) {
case PLANE_AXIS_XY: {
/* Flat in XY at z = min[2]; spans X and Y. */
const float_t z = min[2];
PLANE_VERT(0, min[0], min[1], z, u0, v0)
PLANE_VERT(1, max[0], min[1], z, u1, v0)
PLANE_VERT(2, max[0], max[1], z, u1, v1)
PLANE_VERT(3, min[0], min[1], z, u0, v0)
PLANE_VERT(4, max[0], max[1], z, u1, v1)
PLANE_VERT(5, min[0], max[1], z, u0, v1)
break;
}
case PLANE_AXIS_XZ: {
/* Flat in XZ at y = min[1]; spans X and Z. */
const float_t y = min[1];
PLANE_VERT(0, min[0], y, min[2], u0, v0)
PLANE_VERT(1, max[0], y, min[2], u1, v0)
PLANE_VERT(2, max[0], y, max[2], u1, v1)
PLANE_VERT(3, min[0], y, min[2], u0, v0)
PLANE_VERT(4, max[0], y, max[2], u1, v1)
PLANE_VERT(5, min[0], y, max[2], u0, v1)
break;
}
case PLANE_AXIS_YZ: {
/* Flat in YZ at x = min[0]; spans Y and Z. */
const float_t x = min[0];
PLANE_VERT(0, x, min[1], min[2], u0, v0)
PLANE_VERT(1, x, max[1], min[2], u1, v0)
PLANE_VERT(2, x, max[1], max[2], u1, v1)
PLANE_VERT(3, x, min[1], min[2], u0, v0)
PLANE_VERT(4, x, max[1], max[2], u1, v1)
PLANE_VERT(5, x, min[1], max[2], u0, v1)
break;
}
}
#undef PLANE_VERT
}
+61
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@@ -0,0 +1,61 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/mesh/mesh.h"
#include "display/color.h"
#define PLANE_VERTEX_COUNT 6
#define PLANE_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
/** Which axis the plane's normal points along. */
typedef enum {
PLANE_AXIS_XY = 0, /**< Flat in XY, normal along +Z (billboard/wall face). */
PLANE_AXIS_XZ = 1, /**< Flat in XZ, normal along +Y (ground/floor plane). */
PLANE_AXIS_YZ = 2, /**< Flat in YZ, normal along +X (side wall). */
} planeaxis_t;
extern mesh_t PLANE_MESH_SIMPLE;
extern meshvertex_t PLANE_MESH_SIMPLE_VERTICES[PLANE_VERTEX_COUNT];
/**
* Initializes the simple unit XZ plane mesh (ground plane) from (0,0,0) to
* (1,0,1).
*
* @return Error for initialization of the plane mesh.
*/
errorret_t planeInit();
/**
* Buffers an axis-aligned plane into the provided vertex array.
* Writes PLANE_VERTEX_COUNT (6) vertices (two triangles, CCW winding).
*
* The min/max corners fully describe the plane in 3D space. The axis enum
* controls which dimension is treated as the "depth" (normal) axis:
* PLANE_AXIS_XY: spans X and Y, depth from min[2]/max[2] (uses min[2])
* PLANE_AXIS_XZ: spans X and Z, depth from min[1]/max[1] (uses min[1])
* PLANE_AXIS_YZ: spans Y and Z, depth from min[0]/max[0] (uses min[0])
*
* @param vertices Vertex array to write into (must hold PLANE_VERTEX_COUNT).
* @param axis Which axis the plane's normal points along.
* @param min Minimum XYZ corner.
* @param max Maximum XYZ corner.
* @param color Color applied to all vertices.
* @param uvMin Minimum UV coordinates.
* @param uvMax Maximum UV coordinates.
*/
void planeBuffer(
meshvertex_t *vertices,
const planeaxis_t axis,
const vec3 min,
const vec3 max
#if MESH_ENABLE_COLOR
, const color_t color
#endif
, const vec2 uvMin,
const vec2 uvMax
);
+6 -6
View File
@@ -77,13 +77,13 @@ void quadBuffer(
const float_t minY,
const float_t maxX,
const float_t maxY,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const float_t u0,
const float_t v0,
const float_t u1,
const float_t v1
#if MESH_ENABLE_COLOR
, const color_t color
#endif
) {
const float_t z = 0.0f; // Z coordinate for 2D rendering
assertNotNull(vertices, "Vertices cannot be NULL");
@@ -149,11 +149,11 @@ void quadBuffer3D(
meshvertex_t *vertices,
const vec3 min,
const vec3 max,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const vec2 uvMin,
const vec2 uvMax
#if MESH_ENABLE_COLOR
, const color_t color
#endif
) {
assertNotNull(vertices, "Vertices cannot be NULL");
assertNotNull(min, "Min vector cannot be NULL");
+6 -6
View File
@@ -42,13 +42,13 @@ void quadBuffer(
const float_t minY,
const float_t maxX,
const float_t maxY,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const float_t u0,
const float_t v0,
const float_t u1,
const float_t v1
#if MESH_ENABLE_COLOR
, const color_t color
#endif
);
/**
@@ -65,9 +65,9 @@ void quadBuffer3D(
meshvertex_t *vertices,
const vec3 min,
const vec3 max,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const vec2 uvMin,
const vec2 uvMax
#if MESH_ENABLE_COLOR
, const color_t color
#endif
);
+145
View File
@@ -0,0 +1,145 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "sphere.h"
#include "assert/assert.h"
mesh_t SPHERE_MESH_SIMPLE;
meshvertex_t SPHERE_MESH_SIMPLE_VERTICES[SPHERE_VERTEX_COUNT];
errorret_t sphereInit() {
vec3 center = { 0.0f, 0.0f, 0.0f };
sphereBuffer(
SPHERE_MESH_SIMPLE_VERTICES,
center,
0.5f,
SPHERE_STACKS,
SPHERE_SECTORS
#if MESH_ENABLE_COLOR
, COLOR_WHITE_4B
#endif
);
errorChain(meshInit(
&SPHERE_MESH_SIMPLE,
SPHERE_PRIMITIVE_TYPE,
SPHERE_VERTEX_COUNT,
SPHERE_MESH_SIMPLE_VERTICES
));
errorOk();
}
void sphereBuffer(
meshvertex_t *vertices,
const vec3 center,
const float_t radius,
const int32_t stacks,
const int32_t sectors
#if MESH_ENABLE_COLOR
, const color_t color
#endif
) {
assertNotNull(vertices, "Vertices cannot be NULL");
assertNotNull(center, "Center vector cannot be NULL");
const float_t stackStep = (float_t)GLM_PI / (float_t)stacks;
const float_t sectorStep = 2.0f * (float_t)GLM_PI / (float_t)sectors;
int32_t vi = 0;
for(int32_t i = 0; i < stacks; i++) {
/* Latitude angles: top of band -> bottom of band */
const float_t phi1 = (float_t)GLM_PI_2 - (float_t)i * stackStep;
const float_t phi2 = (float_t)GLM_PI_2 - (float_t)(i + 1) * stackStep;
const float_t y1 = radius * sinf(phi1);
const float_t y2 = radius * sinf(phi2);
const float_t xz1 = radius * cosf(phi1);
const float_t xz2 = radius * cosf(phi2);
const float_t v1 = 1.0f - (float_t)i / (float_t)stacks;
const float_t v2 = 1.0f - (float_t)(i + 1) / (float_t)stacks;
for(int32_t j = 0; j < sectors; j++) {
const float_t theta1 = (float_t)j * sectorStep;
const float_t theta2 = (float_t)(j + 1) * sectorStep;
const float_t x11 = xz1 * cosf(theta1);
const float_t z11 = xz1 * sinf(theta1);
const float_t x12 = xz1 * cosf(theta2);
const float_t z12 = xz1 * sinf(theta2);
const float_t x21 = xz2 * cosf(theta1);
const float_t z21 = xz2 * sinf(theta1);
const float_t x22 = xz2 * cosf(theta2);
const float_t z22 = xz2 * sinf(theta2);
const float_t u1 = (float_t)j / (float_t)sectors;
const float_t u2 = (float_t)(j + 1) / (float_t)sectors;
/* Triangle 1: top-left, bottom-left, top-right */
#if MESH_ENABLE_COLOR
vertices[vi].color = color;
#endif
vertices[vi].pos[0] = center[0] + x11;
vertices[vi].pos[1] = center[1] + y1;
vertices[vi].pos[2] = center[2] + z11;
vertices[vi].uv[0] = u1;
vertices[vi].uv[1] = v1;
vi++;
#if MESH_ENABLE_COLOR
vertices[vi].color = color;
#endif
vertices[vi].pos[0] = center[0] + x21;
vertices[vi].pos[1] = center[1] + y2;
vertices[vi].pos[2] = center[2] + z21;
vertices[vi].uv[0] = u1;
vertices[vi].uv[1] = v2;
vi++;
#if MESH_ENABLE_COLOR
vertices[vi].color = color;
#endif
vertices[vi].pos[0] = center[0] + x12;
vertices[vi].pos[1] = center[1] + y1;
vertices[vi].pos[2] = center[2] + z12;
vertices[vi].uv[0] = u2;
vertices[vi].uv[1] = v1;
vi++;
/* Triangle 2: top-right, bottom-left, bottom-right */
#if MESH_ENABLE_COLOR
vertices[vi].color = color;
#endif
vertices[vi].pos[0] = center[0] + x12;
vertices[vi].pos[1] = center[1] + y1;
vertices[vi].pos[2] = center[2] + z12;
vertices[vi].uv[0] = u2;
vertices[vi].uv[1] = v1;
vi++;
#if MESH_ENABLE_COLOR
vertices[vi].color = color;
#endif
vertices[vi].pos[0] = center[0] + x21;
vertices[vi].pos[1] = center[1] + y2;
vertices[vi].pos[2] = center[2] + z21;
vertices[vi].uv[0] = u1;
vertices[vi].uv[1] = v2;
vi++;
#if MESH_ENABLE_COLOR
vertices[vi].color = color;
#endif
vertices[vi].pos[0] = center[0] + x22;
vertices[vi].pos[1] = center[1] + y2;
vertices[vi].pos[2] = center[2] + z22;
vertices[vi].uv[0] = u2;
vertices[vi].uv[1] = v2;
vi++;
}
}
}
+47
View File
@@ -0,0 +1,47 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/mesh/mesh.h"
#include "display/color.h"
#define SPHERE_STACKS 8
#define SPHERE_SECTORS 16
#define SPHERE_VERTEX_COUNT (SPHERE_STACKS * SPHERE_SECTORS * 6)
#define SPHERE_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
extern mesh_t SPHERE_MESH_SIMPLE;
extern meshvertex_t SPHERE_MESH_SIMPLE_VERTICES[SPHERE_VERTEX_COUNT];
/**
* Initializes the simple unit sphere mesh centered at (0,0,0) with radius 0.5.
*
* @return Error for initialization of the sphere mesh.
*/
errorret_t sphereInit();
/**
* Buffers a UV sphere into the provided vertex array.
* Writes stacks * sectors * 6 vertices (CCW winding).
*
* @param vertices Vertex array to write into (must hold stacks*sectors*6).
* @param center Center position of the sphere.
* @param radius Radius of the sphere.
* @param stacks Number of horizontal rings (latitude bands).
* @param sectors Number of vertical segments (longitude slices).
* @param color Color applied to all vertices.
*/
void sphereBuffer(
meshvertex_t *vertices,
const vec3 center,
const float_t radius,
const int32_t stacks,
const int32_t sectors
#if MESH_ENABLE_COLOR
, const color_t color
#endif
);
+106
View File
@@ -0,0 +1,106 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "triprism.h"
#include "assert/assert.h"
mesh_t TRIPRISM_MESH_SIMPLE;
meshvertex_t TRIPRISM_MESH_SIMPLE_VERTICES[TRIPRISM_VERTEX_COUNT];
errorret_t triPrismInit() {
triPrismBuffer(
TRIPRISM_MESH_SIMPLE_VERTICES,
0.0f, 0.0f, /* p0: bottom-left */
1.0f, 0.0f, /* p1: bottom-right */
0.5f, 1.0f, /* p2: apex */
0.0f, 1.0f /* minZ, maxZ */
#if MESH_ENABLE_COLOR
, COLOR_WHITE_4B
#endif
);
errorChain(meshInit(
&TRIPRISM_MESH_SIMPLE,
TRIPRISM_PRIMITIVE_TYPE,
TRIPRISM_VERTEX_COUNT,
TRIPRISM_MESH_SIMPLE_VERTICES
));
errorOk();
}
void triPrismBuffer(
meshvertex_t *vertices,
const float_t x0, const float_t y0,
const float_t x1, const float_t y1,
const float_t x2, const float_t y2,
const float_t minZ,
const float_t maxZ
#if MESH_ENABLE_COLOR
, const color_t color
#endif
) {
assertNotNull(vertices, "Vertices cannot be NULL");
/* Helper macro: write one vertex then advance index. */
int32_t vi = 0;
#if MESH_ENABLE_COLOR
#define PRISM_VERT(px, py, pz, u, v) \
vertices[vi].color = color; \
vertices[vi].pos[0] = (px); \
vertices[vi].pos[1] = (py); \
vertices[vi].pos[2] = (pz); \
vertices[vi].uv[0] = (u); \
vertices[vi].uv[1] = (v); \
vi++;
#else
#define PRISM_VERT(px, py, pz, u, v) \
vertices[vi].pos[0] = (px); \
vertices[vi].pos[1] = (py); \
vertices[vi].pos[2] = (pz); \
vertices[vi].uv[0] = (u); \
vertices[vi].uv[1] = (v); \
vi++;
#endif
/* --- Front face (z = maxZ), CCW from +Z --- */
PRISM_VERT(x0, y0, maxZ, 0.0f, 0.0f)
PRISM_VERT(x1, y1, maxZ, 1.0f, 0.0f)
PRISM_VERT(x2, y2, maxZ, 0.5f, 1.0f)
/* --- Back face (z = minZ), CCW from -Z (reverse winding) --- */
PRISM_VERT(x2, y2, minZ, 0.5f, 1.0f)
PRISM_VERT(x1, y1, minZ, 1.0f, 0.0f)
PRISM_VERT(x0, y0, minZ, 0.0f, 0.0f)
/* --- Side face 0: edge p0->p1 --- */
PRISM_VERT(x0, y0, minZ, 0.0f, 0.0f)
PRISM_VERT(x1, y1, minZ, 1.0f, 0.0f)
PRISM_VERT(x1, y1, maxZ, 1.0f, 1.0f)
PRISM_VERT(x0, y0, minZ, 0.0f, 0.0f)
PRISM_VERT(x1, y1, maxZ, 1.0f, 1.0f)
PRISM_VERT(x0, y0, maxZ, 0.0f, 1.0f)
/* --- Side face 1: edge p1->p2 --- */
PRISM_VERT(x1, y1, minZ, 0.0f, 0.0f)
PRISM_VERT(x2, y2, minZ, 1.0f, 0.0f)
PRISM_VERT(x2, y2, maxZ, 1.0f, 1.0f)
PRISM_VERT(x1, y1, minZ, 0.0f, 0.0f)
PRISM_VERT(x2, y2, maxZ, 1.0f, 1.0f)
PRISM_VERT(x1, y1, maxZ, 0.0f, 1.0f)
/* --- Side face 2: edge p2->p0 --- */
PRISM_VERT(x2, y2, minZ, 0.0f, 0.0f)
PRISM_VERT(x0, y0, minZ, 1.0f, 0.0f)
PRISM_VERT(x0, y0, maxZ, 1.0f, 1.0f)
PRISM_VERT(x2, y2, minZ, 0.0f, 0.0f)
PRISM_VERT(x0, y0, maxZ, 1.0f, 1.0f)
PRISM_VERT(x2, y2, maxZ, 0.0f, 1.0f)
#undef PRISM_VERT
}
+50
View File
@@ -0,0 +1,50 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/mesh/mesh.h"
#include "display/color.h"
#define TRIPRISM_VERTEX_COUNT 24
#define TRIPRISM_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
extern mesh_t TRIPRISM_MESH_SIMPLE;
extern meshvertex_t TRIPRISM_MESH_SIMPLE_VERTICES[TRIPRISM_VERTEX_COUNT];
/**
* Initializes the simple unit triangular prism. The cross-section triangle has
* vertices (0,0), (1,0), (0.5,1) in XY, extruded from z=0 to z=1.
*
* @return Error for initialization of the triangular prism mesh.
*/
errorret_t triPrismInit();
/**
* Buffers a triangular prism into the provided vertex array.
* The triangular cross-section is defined by three 2D points in the XY plane;
* the prism is extruded along the Z axis between minZ and maxZ.
* Writes TRIPRISM_VERTEX_COUNT (24) vertices (CCW winding).
*
* @param vertices Vertex array to write into.
* @param x0,y0 First triangle vertex (XY).
* @param x1,y1 Second triangle vertex (XY).
* @param x2,y2 Third triangle vertex (XY).
* @param minZ Near Z extent of the prism.
* @param maxZ Far Z extent of the prism.
* @param color Color applied to all vertices.
*/
void triPrismBuffer(
meshvertex_t *vertices,
const float_t x0, const float_t y0,
const float_t x1, const float_t y1,
const float_t x2, const float_t y2,
const float_t minZ,
const float_t maxZ
#if MESH_ENABLE_COLOR
, const color_t color
#endif
);
+10 -10
View File
@@ -26,11 +26,11 @@ errorret_t screenInit() {
SCREEN.frameBufferMeshVertices,
0.0f, 0.0f,
1.0f, 1.0f,
#if MESH_ENABLE_COLOR
COLOR_WHITE,
#endif
0.0f, 0.0f,
1.0f, 1.0f
#if MESH_ENABLE_COLOR
, COLOR_WHITE
#endif
);
errorChain(meshInit(
&SCREEN.frameBufferMesh,
@@ -52,7 +52,7 @@ errorret_t screenBind() {
// Screen mode backbuffer uses the full display size
SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
SCREEN.aspect = frameBufferGetAspect(FRAMEBUFFER_BOUND);
// No needd for a framebuffer.
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
@@ -100,8 +100,7 @@ errorret_t screenBind() {
int32_t fbWidth, fbHeight;
fbWidth = frameBufferGetWidth(FRAMEBUFFER_BOUND);
fbHeight = frameBufferGetHeight(FRAMEBUFFER_BOUND);
float_t currentAspect = (float_t)fbWidth / (float_t)fbHeight;
float_t currentAspect = frameBufferGetAspect(FRAMEBUFFER_BOUND);
if(currentAspect == SCREEN.aspectRatio.ratio) {
// No need to use framebuffer.
SCREEN.width = fbWidth;
@@ -129,13 +128,14 @@ errorret_t screenBind() {
if(SCREEN.framebufferReady) {
// Is current framebuffer the correct size?
int32_t curFbWidth, curFbHeight;
float_t curFbAspect = frameBufferGetAspect(&SCREEN.framebuffer);
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
// Correct size, nothing to do.
SCREEN.width = newFbWidth;
SCREEN.height = newFbHeight;
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
SCREEN.aspect = curFbAspect;
errorChain(frameBufferBind(&SCREEN.framebuffer));
errorOk();
}
@@ -363,11 +363,11 @@ errorret_t screenRender() {
SCREEN.frameBufferMeshVertices,
centerX - fbWidth * 0.5f, centerY + fbHeight * 0.5f, // top-left
centerX + fbWidth * 0.5f, centerY - fbHeight * 0.5f, // bottom-right
#if MESH_ENABLE_COLOR
COLOR_WHITE,
#endif
0.0f, 0.0f,
1.0f, 1.0f
#if MESH_ENABLE_COLOR
, COLOR_WHITE
#endif
);
frameBufferClear(
+1
View File
@@ -7,5 +7,6 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
shader.c
shaderlist.c
shaderunlit.c
)

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