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| 07938cccc7 |
@@ -5,8 +5,9 @@ docker run -it -v ./:/workdir myapp:latest /bin/bash -c ' \
|
||||
cd /workdir && \
|
||||
rm -rf build-gamecube && \
|
||||
mkdir -p build-gamecube && \
|
||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" && \
|
||||
# cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" && \
|
||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
|
||||
cd build-gamecube && \
|
||||
make VERBOSE=1
|
||||
'
|
||||
# docker run -it -v ./:/workdir myapp:latest /bin/bash
|
||||
make -j$(nproc) VERBOSE=1 && \
|
||||
cp ./Dusk.dol ./boot.dol
|
||||
'
|
||||
@@ -1,13 +1,13 @@
|
||||
#!/bin/bash
|
||||
docker build -t myapp:latest -f .ci/dolphin/Dockerfile .
|
||||
docker run -it -v ./:/workdir myapp:latest /bin/bash -c ' \
|
||||
docker run -v ./:/workdir myapp:latest /bin/bash -c ' \
|
||||
export PATH="$DEVKITPPC/bin:$PATH" && \
|
||||
cd /workdir && \
|
||||
rm -rf build-wii && \
|
||||
mkdir -p build-wii && \
|
||||
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
|
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cd build-wii && \
|
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make VERBOSE=1 && \
|
||||
make -j$(nproc) VERBOSE=1 && \
|
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mv ./Dusk.dol ./boot.dol
|
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'
|
||||
# docker run -it -v ./:/workdir myapp:latest /bin/bash
|
||||
10
.ci/dolphin/meta.xml
Normal file
10
.ci/dolphin/meta.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<app version="1">
|
||||
<name>Dusk</name>
|
||||
<version>1.00</version>
|
||||
<release_date></release_date>
|
||||
<coder>YouWish</coder>
|
||||
<short_description>Dusk game</short_description>
|
||||
<long_description>No description yet.</long_description>
|
||||
<ahb_access/>
|
||||
</app>
|
||||
5
.ci/psp/build-psp.sh
Executable file
5
.ci/psp/build-psp.sh
Executable file
@@ -0,0 +1,5 @@
|
||||
#!/bin/bash
|
||||
mkdir -p build-psp
|
||||
cd build-psp
|
||||
cmake .. -DDUSK_TARGET_SYSTEM=psp
|
||||
make -j$(nproc)
|
||||
@@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v5
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
@@ -29,7 +29,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v5
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
@@ -41,7 +41,7 @@ jobs:
|
||||
- name: List build output
|
||||
run: ls -lh build
|
||||
- name: Upload Linux binary
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-linux
|
||||
path: build/Dusk
|
||||
@@ -51,7 +51,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v5
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
@@ -67,21 +67,90 @@ jobs:
|
||||
- name: List build output
|
||||
run: ls -lh build/gitea/Dusk
|
||||
- name: Upload PSP binary
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-psp
|
||||
path: build/gitea/
|
||||
if-no-files-found: error
|
||||
|
||||
|
||||
build-dolphin:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v5
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
# Install devkit pacman
|
||||
if ! [ $(id -u) = 0 ]; then
|
||||
echo "Need root privilege to install!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ensure apt is set up to work with https sources
|
||||
apt-get install apt-transport-https
|
||||
|
||||
# Store devkitPro gpg key locally if we don't have it already
|
||||
if ! [ -f /usr/share/keyring/devkitpro-pub.gpg ]; then
|
||||
mkdir -p /usr/share/keyring/
|
||||
wget -U "dkp apt" -O /usr/share/keyring/devkitpro-pub.gpg https://apt.devkitpro.org/devkitpro-pub.gpg
|
||||
fi
|
||||
|
||||
# Add the devkitPro apt repository if we don't have it set up already
|
||||
if ! [ -f /etc/apt/sources.list.d/devkitpro.list ]; then
|
||||
echo "deb [signed-by=/usr/share/keyring/devkitpro-pub.gpg] https://apt.devkitpro.org stable main" > /etc/apt/sources.list.d/devkitpro.list
|
||||
fi
|
||||
apt-get update
|
||||
apt-get install -y docker.io
|
||||
- name: Docker test
|
||||
apt-get install devkitpro-pacman --yes
|
||||
apt-get install --yes build-essential cmake python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl
|
||||
|
||||
sudo dkp-pacman -Syu --noconfirm
|
||||
sudo dkp-pacman -S gamecube-dev wii-dev ppc-liblzma ppc-libzip --needed --noconfirm
|
||||
|
||||
- name: Build GameCube
|
||||
run: |
|
||||
./.ci/dolphin/build-gamecube.sh
|
||||
export DEVKITPRO=/opt/devkitpro
|
||||
export DEVKITPPC=/opt/devkitpro/devkitPPC
|
||||
export PATH="$DEVKITPPC/bin:$DEVKITPRO/tools/bin:$PATH"
|
||||
mkdir -p build-gamecube
|
||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
|
||||
cd build-gamecube
|
||||
make -j$(nproc) VERBOSE=1
|
||||
|
||||
- name: Copy GameCube
|
||||
run: |
|
||||
ls -l
|
||||
mkdir -p build/gitea/GameCube/Dusk
|
||||
mv build-gamecube/Dusk.dol build/gitea/GameCube/Dusk/Dusk.dol
|
||||
mv build-gamecube/dusk.dsk build/gitea/GameCube/Dusk/dusk.dsk
|
||||
|
||||
- name: Upload GameCube Binary
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-gamecube
|
||||
path: build/gitea/GameCube
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Build Wii
|
||||
run: |
|
||||
export DEVKITPRO=/opt/devkitpro
|
||||
export DEVKITPPC=/opt/devkitpro/devkitPPC
|
||||
export PATH="$DEVKITPPC/bin:$DEVKITPRO/tools/bin:$PATH"
|
||||
mkdir -p build-wii
|
||||
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
|
||||
cd build-wii
|
||||
make -j$(nproc) VERBOSE=1
|
||||
|
||||
- name: Copy Wii
|
||||
run: |
|
||||
ls -l
|
||||
mkdir -p build/gitea/Wii/apps/Dusk
|
||||
mv build-wii/Dusk.dol build/gitea/Wii/apps/Dusk/boot.dol
|
||||
mv build-wii/dusk.dsk build/gitea/Wii/apps/Dusk/dusk.dsk
|
||||
cp .ci/dolphin/meta.xml build/gitea/Wii/apps/Dusk/meta.xml
|
||||
|
||||
- name: Upload Wii Binary
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-wii
|
||||
path: build/gitea/Wii
|
||||
if-no-files-found: error
|
||||
@@ -30,6 +30,7 @@ set(DUSK_BUILD_BINARY ${DUSK_BUILD_DIR}/Dusk CACHE INTERNAL ${DUSK_CACHE_TARGET}
|
||||
set(DUSK_ASSETS "" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
set(DUSK_ASSETS_ZIP "${DUSK_BUILD_DIR}/dusk.dsk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
|
||||
# Create directories
|
||||
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
|
||||
@@ -37,12 +38,9 @@ file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
|
||||
# Find packages
|
||||
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
||||
|
||||
# Set target system
|
||||
# message(FATAL_ERROR "DISABLED FOR NOW2 ${DUSK_TARGET_SYSTEM}")
|
||||
|
||||
# Set target system, default to linux if not set.
|
||||
if(NOT DEFINED DUSK_TARGET_SYSTEM)
|
||||
set(DUSK_TARGET_SYSTEM "linux")
|
||||
# set(DUSK_TARGET_SYSTEM "psp")
|
||||
endif()
|
||||
|
||||
# Toolchains
|
||||
@@ -58,7 +56,7 @@ endif()
|
||||
# Init Project.
|
||||
project(${DUSK_LIBRARY_TARGET_NAME}
|
||||
VERSION 1.0.0
|
||||
LANGUAGES C CXX
|
||||
LANGUAGES C
|
||||
)
|
||||
|
||||
# Either, create library and binary separately (used for tests), or make them
|
||||
@@ -76,20 +74,18 @@ if(ENABLE_TESTS)
|
||||
${DUSK_LIBRARY_TARGET_NAME}
|
||||
)
|
||||
else()
|
||||
set(DUSK_BINARY_TARGET_NAME "${DUSK_LIBRARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
|
||||
endif()
|
||||
|
||||
# Add tools
|
||||
add_subdirectory(tools)
|
||||
|
||||
# Assets
|
||||
add_subdirectory(assets)
|
||||
|
||||
# Add libraries
|
||||
# Per Target Libraries and definitions
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
SDL2
|
||||
pthread
|
||||
@@ -98,9 +94,25 @@ if(DUSK_TARGET_SYSTEM STREQUAL "linux")
|
||||
m
|
||||
)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
DISPLAY_SDL2=1
|
||||
DISPLAY_WINDOW_WIDTH_DEFAULT=1080
|
||||
DISPLAY_WINDOW_HEIGHT_DEFAULT=810
|
||||
DISPLAY_SCREEN_HEIGHT_DEFAULT=270
|
||||
INPUT_SDL2=1
|
||||
INPUT_KEYBOARD=1
|
||||
INPUT_POINTER=1
|
||||
INPUT_GAMEPAD=1
|
||||
THREAD_PTHREAD=1
|
||||
TIME_SDL2=1
|
||||
TIME_FIXED=0
|
||||
)
|
||||
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
${SDL2_LIBRARIES}
|
||||
SDL2
|
||||
@@ -114,19 +126,37 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
lzma
|
||||
m
|
||||
)
|
||||
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
DISPLAY_SDL2=1
|
||||
DISPLAY_WINDOW_WIDTH_DEFAULT=480
|
||||
DISPLAY_WINDOW_HEIGHT_DEFAULT=272
|
||||
DISPLAY_WIDTH=480
|
||||
DISPLAY_HEIGHT=272
|
||||
DISPLAY_SIZE_DYNAMIC=0
|
||||
INPUT_SDL2=1
|
||||
INPUT_GAMEPAD=1
|
||||
THREAD_PTHREAD=1
|
||||
TIME_FIXED=1
|
||||
)
|
||||
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
|
||||
configure_file(opengl.pc.in opengl.pc @ONLY)
|
||||
# configure_file(opengl.pc.in opengl.pc @ONLY)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(zip IMPORTED_TARGET libzip)
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DOLPHIN
|
||||
)
|
||||
|
||||
# Disable all warnings
|
||||
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
|
||||
|
||||
# Custom flags for cglm
|
||||
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
||||
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
||||
@@ -160,14 +190,28 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wi
|
||||
fat
|
||||
PkgConfig::zip
|
||||
)
|
||||
endif()
|
||||
|
||||
# Force turn tests off for now
|
||||
set(ENABLE_TESTS OFF CACHE BOOL "Enable tests" FORCE)
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
DISPLAY_WINDOW_WIDTH_DEFAULT=640
|
||||
DISPLAY_WINDOW_HEIGHT_DEFAULT=480
|
||||
DISPLAY_WIDTH=640
|
||||
DISPLAY_HEIGHT=480
|
||||
DISPLAY_SIZE_DYNAMIC=0
|
||||
INPUT_GAMEPAD=1
|
||||
THREAD_PTHREAD=1
|
||||
TIME_FIXED=1
|
||||
)
|
||||
endif()
|
||||
|
||||
# Add code
|
||||
add_subdirectory(${DUSK_SOURCES_DIR})
|
||||
|
||||
# Include generated headers
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
${DUSK_GENERATED_HEADERS_DIR}
|
||||
)
|
||||
|
||||
# Handle tests
|
||||
if(ENABLE_TESTS)
|
||||
enable_testing()
|
||||
@@ -175,22 +219,19 @@ if(ENABLE_TESTS)
|
||||
endif()
|
||||
|
||||
# Build assets
|
||||
dusk_run_python(
|
||||
DUSK_ASSETS_BUILT
|
||||
tools.asset.bundle
|
||||
--assets ${DUSK_ASSETS_DIR}
|
||||
--output-assets ${DUSK_BUILT_ASSETS_DIR}
|
||||
--output-file ${DUSK_BUILD_DIR}/dusk.dsk
|
||||
--headers-dir ${DUSK_GENERATED_HEADERS_DIR}
|
||||
--input ${DUSK_ASSETS}
|
||||
file(GLOB_RECURSE DUSK_ASSET_FILES CONFIGURE_DEPENDS "${DUSK_ASSETS_DIR}/*")
|
||||
add_custom_command(
|
||||
OUTPUT "${DUSK_ASSETS_ZIP}"
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${DUSK_ASSETS_DIR}"
|
||||
COMMAND ${CMAKE_COMMAND} -E rm -f "${DUSK_ASSETS_ZIP}"
|
||||
COMMAND ${CMAKE_COMMAND} -E tar "cf" "${DUSK_ASSETS_ZIP}" --format=zip -- .
|
||||
WORKING_DIRECTORY "${DUSK_ASSETS_DIR}"
|
||||
DEPENDS ${DUSK_ASSET_FILES}
|
||||
VERBATIM
|
||||
)
|
||||
add_custom_target(DUSK_ASSETS_BUILT DEPENDS "${DUSK_ASSETS_ZIP}")
|
||||
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
|
||||
|
||||
# Include generated headers
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
${DUSK_GENERATED_HEADERS_DIR}
|
||||
)
|
||||
|
||||
# Postbuild
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
create_pbp_file(
|
||||
@@ -199,7 +240,7 @@ if(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
BACKGROUND_PATH NULL
|
||||
PREVIEW_PATH NULL
|
||||
TITLE "${DUSK_BINARY_TARGET_NAME}"
|
||||
PSAR_PATH ${DUSK_BUILD_DIR}/dusk.dsk
|
||||
PSAR_PATH ${DUSK_ASSETS_ZIP}
|
||||
VERSION 01.00
|
||||
)
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
|
||||
|
||||
@@ -35,10 +35,24 @@ def processPalettizedImage(asset):
|
||||
imagePalette = extractPaletteFromImage(image)
|
||||
|
||||
# Find palette that contains every color
|
||||
for palette in palettes:
|
||||
if all(color in palette['pixels'] for color in imagePalette):
|
||||
palette = None
|
||||
for p in palettes:
|
||||
hasAllColors = True
|
||||
for color in imagePalette:
|
||||
for palColor in p['pixels']:
|
||||
if color[0] == palColor[0] and color[1] == palColor[1] and color[2] == palColor[2] and color[3] == palColor[3]:
|
||||
break
|
||||
elif color[3] == 0 and palColor[3] == 0:
|
||||
break
|
||||
else:
|
||||
print('Pallete {} does not contain color #{}'.format(p['paletteName'], '{:02x}{:02x}{:02x}{:02x}'.format(color[0], color[1], color[2], color[3])))
|
||||
hasAllColors = False
|
||||
break
|
||||
if hasAllColors:
|
||||
palette = p
|
||||
break
|
||||
else:
|
||||
|
||||
if palette is None:
|
||||
palette = palettes[0] # Just to avoid reference error
|
||||
print(f"No matching palette found for {assetPath}!")
|
||||
# Find which pixel is missing
|
||||
@@ -1,3 +1,4 @@
|
||||
import json
|
||||
import os
|
||||
from PIL import Image
|
||||
import datetime
|
||||
@@ -78,6 +79,7 @@ def processPalette(asset):
|
||||
|
||||
def processPaletteList():
|
||||
data = f"// Auto-generated palette list\n"
|
||||
print(f"Generating palette list with {len(palettes)} palettes.")
|
||||
for palette in palettes:
|
||||
data += f"#include \"{palette['headerFile']}\"\n"
|
||||
data += f"\n"
|
||||
@@ -126,6 +126,7 @@ def processTileset(asset):
|
||||
data += f"#pragma once\n"
|
||||
data += f"#include \"display/tileset/tileset.h\"\n\n"
|
||||
data += f"static const tileset_t TILESET_{tilesetNameUpper} = {{\n"
|
||||
data += f" .name = {json.dumps(tilesetName)},\n"
|
||||
data += f" .tileWidth = {tilesetData['tileWidth']},\n"
|
||||
data += f" .tileHeight = {tilesetData['tileHeight']},\n"
|
||||
data += f" .tileCount = {tilesetData['columns'] * tilesetData['rows']},\n"
|
||||
@@ -22,13 +22,13 @@ int moduleMapLoad(lua_State *L) {
|
||||
// Potentially provide up to 3 params
|
||||
chunkpos_t initial = { .x = 0, .y = 0, .z = 0 };
|
||||
if(lua_isnumber(L, 2)) {
|
||||
initial.x = (chunkunit_t)luaL_checkinteger(L, 2);
|
||||
initial.x = (chunkunit_t)lua_tonumber(L, 2);
|
||||
}
|
||||
if(lua_isnumber(L, 3)) {
|
||||
initial.y = (chunkunit_t)luaL_checkinteger(L, 3);
|
||||
initial.y = (chunkunit_t)lua_tonumber(L, 3);
|
||||
}
|
||||
if(lua_isnumber(L, 4)) {
|
||||
initial.z = (chunkunit_t)luaL_checkinteger(L, 4);
|
||||
initial.z = (chunkunit_t)lua_tonumber(L, 4);
|
||||
}
|
||||
|
||||
// Load the map.
|
||||
|
||||
@@ -12,10 +12,9 @@
|
||||
|
||||
int scriptFuncEntityAdd(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
assertTrue(lua_isnumber(L, 1), "Expected integer entity type");
|
||||
|
||||
assertTrue(lua_isinteger(L, 1), "Expected integer entity type");
|
||||
|
||||
lua_Integer entityType = luaL_checkinteger(L, 1);
|
||||
entitytype_t entityType = (entitytype_t)luaL_checknumber(L, 1);
|
||||
assertTrue(
|
||||
entityType >= ENTITY_TYPE_NULL && entityType < ENTITY_TYPE_COUNT,
|
||||
"Invalid entity type passed to scriptFuncEntityAdd"
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
set(DUSK_GAME_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE INTERNAL "Game assets directory")
|
||||
|
||||
# Palette asset needs to be added before any images.
|
||||
add_subdirectory(palette)
|
||||
|
||||
# Languages need to be added before anything that uses text.
|
||||
add_subdirectory(locale)
|
||||
|
||||
# Rest, order doesn't matter
|
||||
add_asset(SCRIPT init.lua)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(entity)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(ui)
|
||||
add_subdirectory(scene)
|
||||
@@ -1,6 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_asset(TILESET entities.tsx)
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 336 B |
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.11.2" name="entities" tilewidth="16" tileheight="16" tilecount="64" columns="8">
|
||||
<image source="entities.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
@@ -1,5 +1,5 @@
|
||||
module('platform')
|
||||
module('input')
|
||||
module('platform')
|
||||
module('scene')
|
||||
module('locale')
|
||||
|
||||
@@ -17,19 +17,18 @@ if PLATFORM == "psp" then
|
||||
inputBind("lstick_left", INPUT_ACTION_LEFT)
|
||||
inputBind("lstick_right", INPUT_ACTION_RIGHT)
|
||||
|
||||
elseif PLATFORM == "gamecube" then
|
||||
-- inputBind("start", INPUT_ACTION_RAGEQUIT)
|
||||
-- inputBind("dpad_up", INPUT_ACTION_UP)
|
||||
-- inputBind("dpad_down", INPUT_ACTION_DOWN)
|
||||
-- inputBind("dpad_left", INPUT_ACTION_LEFT)
|
||||
-- inputBind("dpad_right", INPUT_ACTION_RIGHT)
|
||||
-- inputBind("button_b", INPUT_ACTION_CANCEL)
|
||||
-- inputBind("button_a", INPUT_ACTION_ACCEPT)
|
||||
-- inputBind("button_start", INPUT_ACTION_RAGEQUIT)
|
||||
-- inputBind("lstick_up", INPUT_ACTION_UP)
|
||||
-- inputBind("lstick_down", INPUT_ACTION_DOWN)
|
||||
-- inputBind("lstick_left", INPUT_ACTION_LEFT)
|
||||
-- inputBind("lstick_right", INPUT_ACTION_RIGHT)
|
||||
elseif DOLPHIN then
|
||||
inputBind("up", INPUT_ACTION_UP)
|
||||
inputBind("down", INPUT_ACTION_DOWN)
|
||||
inputBind("left", INPUT_ACTION_LEFT)
|
||||
inputBind("right", INPUT_ACTION_RIGHT)
|
||||
inputBind("b", INPUT_ACTION_CANCEL)
|
||||
inputBind("a", INPUT_ACTION_ACCEPT)
|
||||
inputBind("z", INPUT_ACTION_RAGEQUIT)
|
||||
inputBind("lstick_up", INPUT_ACTION_UP)
|
||||
inputBind("lstick_down", INPUT_ACTION_DOWN)
|
||||
inputBind("lstick_left", INPUT_ACTION_LEFT)
|
||||
inputBind("lstick_right", INPUT_ACTION_RIGHT)
|
||||
|
||||
else
|
||||
if INPUT_KEYBOARD then
|
||||
@@ -49,8 +48,12 @@ else
|
||||
inputBind("q", INPUT_ACTION_CANCEL)
|
||||
|
||||
inputBind("escape", INPUT_ACTION_RAGEQUIT)
|
||||
end
|
||||
end
|
||||
|
||||
if INPUT_POINTER then
|
||||
inputBind("mouse_x", INPUT_ACTION_POINTERX)
|
||||
inputBind("mouse_y", INPUT_ACTION_POINTERY)
|
||||
end
|
||||
end
|
||||
|
||||
-- localeSet(DUSK_LOCALE_EN_US)
|
||||
sceneSet('scene/initial.dsf')
|
||||
sceneSet('scene/minesweeper.lua')
|
||||
@@ -1,6 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_asset(LANGUAGE en_US.po)
|
||||
@@ -7,9 +7,3 @@ msgstr ""
|
||||
|
||||
msgid "ui.test"
|
||||
msgstr "Hello this is a test."
|
||||
|
||||
msgid "map.test"
|
||||
msgstr "This is a map test."
|
||||
|
||||
msgid "test.test2"
|
||||
msgstr "This is another test."
|
||||
|
||||
BIN
assets/main_palette.dpf
Normal file
BIN
assets/main_palette.dpf
Normal file
Binary file not shown.
@@ -1,6 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_asset(PALETTE palette0.png)
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 241 B |
Binary file not shown.
@@ -1,6 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_asset(SCRIPT initial.lua)
|
||||
@@ -1,66 +0,0 @@
|
||||
module('spritebatch')
|
||||
module('camera')
|
||||
module('color')
|
||||
-- module('ui')
|
||||
module('text')
|
||||
module('screen')
|
||||
module('time')
|
||||
module('map')
|
||||
module('glm')
|
||||
|
||||
screenSetBackground(colorLime())
|
||||
mapCamera = cameraCreate()
|
||||
text = "Hello, Dusk!"
|
||||
|
||||
x = -35
|
||||
y = 0
|
||||
|
||||
function sceneDispose()
|
||||
end
|
||||
function sceneUpdate()
|
||||
end
|
||||
function sceneRender()
|
||||
mapCamera.position = vec3(50, 50, 50)
|
||||
cameraPushMatrix(mapCamera)
|
||||
|
||||
textDraw(x, y, text, colorBlue())
|
||||
|
||||
spriteBatchFlush()
|
||||
cameraPopMatrix()
|
||||
end
|
||||
|
||||
|
||||
-- screenSetBackground(colorBlack())
|
||||
-- mapLoad('map/testmap/testmap.dmf')
|
||||
-- camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
|
||||
-- mapCamera = cameraCreate()
|
||||
|
||||
-- text = "Hello World"
|
||||
|
||||
-- function sceneDispose()
|
||||
-- end
|
||||
|
||||
-- function sceneUpdate()
|
||||
-- end
|
||||
|
||||
-- function sceneRender()
|
||||
-- -- Map Test
|
||||
-- mapCamera.position = vec3(300, 300, 300)
|
||||
-- cameraPushMatrix(mapCamera)
|
||||
-- mapRender()
|
||||
-- cameraPopMatrix()
|
||||
|
||||
-- -- UI Test
|
||||
-- cameraPushMatrix(camera)
|
||||
-- camera.bottom = screenGetHeight()
|
||||
-- camera.right = screenGetWidth()
|
||||
|
||||
-- width, height = textMeasure(text)
|
||||
-- x = (screenGetWidth() - width)
|
||||
-- x = math.sin(TIME.time * 2) * (x / 2) + (x / 2)
|
||||
-- y = (screenGetHeight() - height) / 2
|
||||
-- y = math.cos(TIME.time * 3) * (y) + (y)
|
||||
-- textDraw(x, y, text, colorMagenta())
|
||||
|
||||
-- cameraPopMatrix()
|
||||
-- end
|
||||
244
assets/scene/minesweeper.lua
Normal file
244
assets/scene/minesweeper.lua
Normal file
@@ -0,0 +1,244 @@
|
||||
module('spritebatch')
|
||||
module('camera')
|
||||
module('color')
|
||||
module('ui')
|
||||
module('screen')
|
||||
module('time')
|
||||
module('glm')
|
||||
module('text')
|
||||
module('tileset')
|
||||
module('texture')
|
||||
module('input')
|
||||
|
||||
CELL_STATE_DEFAULT = 0
|
||||
CELL_STATE_HOVER = 1
|
||||
CELL_STATE_DOWN = 2
|
||||
CELL_STATE_DISABLED = 3
|
||||
|
||||
screenSetBackground(colorBlack())
|
||||
camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
|
||||
|
||||
-- tilesetUi = tilesetGetByName("ui")
|
||||
-- textureUi = textureLoad(tilesetUi.texture)
|
||||
|
||||
-- tilesetBorder = tilesetGetByName("border")
|
||||
-- textureBorder = textureLoad(tilesetBorder.texture)
|
||||
|
||||
-- textureGrid = textureLoad("minesweeper/grid_bg.dpi")
|
||||
|
||||
-- tilesetCell = tilesetGetByName("cell")
|
||||
-- textureCell = textureLoad(tilesetCell.texture)
|
||||
-- cellSliceDefault = tilesetPositionGetUV(tilesetCell, 3, 5)
|
||||
-- cellSliceHover = tilesetPositionGetUV(tilesetCell, 3, 4)
|
||||
-- cellSliceDown = tilesetPositionGetUV(tilesetCell, 3, 6)
|
||||
-- cellSliceDisabled = tilesetPositionGetUV(tilesetCell, 3, 7)
|
||||
|
||||
-- sweepwerCols = 10
|
||||
-- sweeperRows = 14
|
||||
|
||||
-- mouseX = -1
|
||||
-- mouseY = -1
|
||||
-- centerX = 0
|
||||
-- centerY = 0
|
||||
-- boardWidth = sweepwerCols * tilesetCell.tileWidth
|
||||
-- boardHeight = sweeperRows * tilesetCell.tileHeight
|
||||
|
||||
-- i = 0
|
||||
-- cells = {}
|
||||
-- for y = 1, sweeperRows do
|
||||
-- for x = 1, sweepwerCols do
|
||||
-- cells[i] = CELL_STATE_DEFAULT
|
||||
-- i = i + 1
|
||||
-- end
|
||||
-- end
|
||||
|
||||
function cellDraw(x, y, type)
|
||||
local slice = cellSliceDefault
|
||||
if type == CELL_STATE_HOVER then
|
||||
slice = cellSliceHover
|
||||
elseif type == CELL_STATE_DOWN then
|
||||
slice = cellSliceDown
|
||||
elseif type == CELL_STATE_DISABLED then
|
||||
slice = cellSliceDisabled
|
||||
end
|
||||
|
||||
spriteBatchPush(textureCell,
|
||||
x, y,
|
||||
x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
|
||||
colorWhite(),
|
||||
slice.u0, slice.v0,
|
||||
slice.u1, slice.v1
|
||||
)
|
||||
end
|
||||
|
||||
function backgroundDraw()
|
||||
local t = (TIME.time / 40) % 1
|
||||
local scaleX = screenGetWidth() / textureGrid.width
|
||||
local scaleY = screenGetHeight() / textureGrid.height
|
||||
local u0 = t * scaleX
|
||||
local v0 = t * scaleY
|
||||
local u1 = scaleX + u0
|
||||
local v1 = scaleY + v0
|
||||
|
||||
spriteBatchPush(textureGrid,
|
||||
0, 0,
|
||||
screenGetWidth(), screenGetHeight(),
|
||||
colorWhite(),
|
||||
u0, v0,
|
||||
u1, v1
|
||||
)
|
||||
end
|
||||
|
||||
function borderDraw(x, y, innerWidth, innerHeight)
|
||||
-- Top Left
|
||||
local uv = tilesetPositionGetUV(tilesetBorder, 0, 0)
|
||||
spriteBatchPush(textureBorder,
|
||||
x - tilesetBorder.tileWidth, y - tilesetBorder.tileWidth,
|
||||
x, y,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Top Right
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 10, 0)
|
||||
spriteBatchPush(textureBorder,
|
||||
x + innerWidth, y - tilesetBorder.tileHeight,
|
||||
x + innerWidth + tilesetBorder.tileWidth, y,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Bottom Left
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 0, 10)
|
||||
spriteBatchPush(textureBorder,
|
||||
x - tilesetBorder.tileWidth, y + innerHeight,
|
||||
x, y + innerHeight + tilesetBorder.tileHeight,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Bottom Right
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 10, 10)
|
||||
spriteBatchPush(textureBorder,
|
||||
x + innerWidth, y + innerHeight,
|
||||
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight + tilesetBorder.tileHeight,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Top
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 1, 0)
|
||||
spriteBatchPush(textureBorder,
|
||||
x, y - tilesetBorder.tileHeight,
|
||||
x + innerWidth, y,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Bottom
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 1, 10)
|
||||
spriteBatchPush(textureBorder,
|
||||
x, y + innerHeight,
|
||||
x + innerWidth, y + innerHeight + tilesetBorder.tileHeight,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Left
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 0, 1)
|
||||
spriteBatchPush(textureBorder,
|
||||
x - tilesetBorder.tileWidth, y,
|
||||
x, y + innerHeight,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
|
||||
-- Right
|
||||
uv = tilesetPositionGetUV(tilesetBorder, 10, 1)
|
||||
spriteBatchPush(textureBorder,
|
||||
x + innerWidth, y,
|
||||
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight,
|
||||
colorWhite(),
|
||||
uv.u0, uv.v0,
|
||||
uv.u1, uv.v1
|
||||
)
|
||||
end
|
||||
|
||||
function sceneDispose()
|
||||
end
|
||||
|
||||
function sceneUpdate()
|
||||
end
|
||||
|
||||
function sceneRender()
|
||||
-- Update camera
|
||||
cameraPushMatrix(camera)
|
||||
camera.bottom = screenGetHeight()
|
||||
camera.right = screenGetWidth()
|
||||
|
||||
-- Update mouse position
|
||||
if INPUT_POINTER then
|
||||
mouseX = inputGetValue(INPUT_ACTION_POINTERX) * screenGetWidth()
|
||||
mouseY = inputGetValue(INPUT_ACTION_POINTERY) * screenGetHeight()
|
||||
|
||||
-- Draw cursor
|
||||
spriteBatchPush(
|
||||
nil,
|
||||
mouseX - 2, mouseY - 2,
|
||||
mouseX + 2, mouseY + 2,
|
||||
colorRed(),
|
||||
0, 0,
|
||||
1, 1
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
textDraw(10, 10, "Hello World")
|
||||
|
||||
-- centerX = math.floor(screenGetWidth() / 2)
|
||||
-- centerY = math.floor(screenGetHeight() / 2)
|
||||
|
||||
-- Draw elements
|
||||
-- backgroundDraw()
|
||||
-- borderDraw(
|
||||
-- centerX - (boardWidth / 2), centerY - (boardHeight / 2),
|
||||
-- boardWidth, boardHeight
|
||||
-- )
|
||||
|
||||
-- i = 0
|
||||
-- -- Foreach cell
|
||||
-- local offX = centerX - (boardWidth / 2)
|
||||
-- local offY = centerY - (boardHeight / 2)
|
||||
-- for y = 0, sweeperRows - 1 do
|
||||
-- for x = 0, sweepwerCols - 1 do
|
||||
-- i = y * sweepwerCols + x
|
||||
|
||||
-- -- Hovered
|
||||
-- if
|
||||
-- cells[i] == CELL_STATE_DEFAULT and
|
||||
-- mouseX >= x * tilesetCell.tileWidth + offX and mouseX < (x + 1) * tilesetCell.tileWidth + offX and
|
||||
-- mouseY >= y * tilesetCell.tileHeight + offY and mouseY < (y + 1) * tilesetCell.tileHeight + offY
|
||||
-- then
|
||||
-- cells[i] = CELL_STATE_HOVER
|
||||
-- else
|
||||
-- cells[i] = CELL_STATE_DEFAULT
|
||||
-- end
|
||||
|
||||
-- cellDraw(
|
||||
-- x * tilesetCell.tileWidth + offX,
|
||||
-- y * tilesetCell.tileHeight + offY,
|
||||
-- cells[i]
|
||||
-- )
|
||||
-- end
|
||||
-- end
|
||||
spriteBatchFlush()
|
||||
|
||||
cameraPopMatrix()
|
||||
end
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 758 B |
Binary file not shown.
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.11.2" name="prarie" tilewidth="16" tileheight="16" tilecount="21" columns="7">
|
||||
<image source="prarie.png" width="112" height="48"/>
|
||||
</tileset>
|
||||
@@ -1,7 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
|
||||
# add_asset(TILESET minogram.png type=PALETTIZED tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
|
||||
BIN
assets/ui/minogram.dpt
Normal file
BIN
assets/ui/minogram.dpt
Normal file
Binary file not shown.
BIN
assets/ui/minogram.dtf
Normal file
BIN
assets/ui/minogram.dtf
Normal file
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 KiB |
@@ -7,7 +7,7 @@ include(FetchContent)
|
||||
|
||||
FetchContent_Declare(
|
||||
cglm
|
||||
GIT_REPOSITORY https://github.com/recp/cglm.git
|
||||
GIT_REPOSITORY https://git.wish.moe/YourWishes/cglm.git
|
||||
GIT_TAG v0.9.6
|
||||
)
|
||||
|
||||
|
||||
10
opengl.pc.in
10
opengl.pc.in
@@ -1,10 +0,0 @@
|
||||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
libdir=${prefix}/lib
|
||||
includedir=${prefix}/include
|
||||
|
||||
Name: OpenGL
|
||||
Description: OpenGL (without GLX) library and headers.
|
||||
Version: @PROJECT_VERSION@
|
||||
Libs.private: -lstdc++ -logc -lm
|
||||
Libs: -L${libdir} -lopengx
|
||||
Cflags: -I${includedir}
|
||||
@@ -151,8 +151,7 @@ errorret_t assetInit(void) {
|
||||
fclose(ASSET.pbpFile);
|
||||
errorThrow("Failed to read PBP header", pbpPath);
|
||||
}
|
||||
|
||||
if(memoryCompare(
|
||||
if(memoryCompare(
|
||||
ASSET.pbpHeader.signature,
|
||||
ASSET_PBP_SIGNATURE,
|
||||
sizeof(ASSET_PBP_SIGNATURE)
|
||||
@@ -233,6 +232,20 @@ errorret_t assetLoad(const char_t *filename, void *output) {
|
||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||
|
||||
// Determine the asset type by reading the extension
|
||||
const assettypedef_t *def = NULL;
|
||||
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
|
||||
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
|
||||
assertNotNull(cmp, "Asset type definition cannot be NULL.");
|
||||
if(cmp->extension == NULL) continue;
|
||||
if(!stringEndsWithCaseInsensitive(filename, cmp->extension)) continue;
|
||||
def = cmp;
|
||||
break;
|
||||
}
|
||||
if(def == NULL) {
|
||||
errorThrow("Unknown asset type for file: %s", filename);
|
||||
}
|
||||
|
||||
// Get file size of the asset.
|
||||
zip_stat_t st;
|
||||
zip_stat_init(&st);
|
||||
@@ -242,8 +255,8 @@ errorret_t assetLoad(const char_t *filename, void *output) {
|
||||
|
||||
// Minimum file size.
|
||||
zip_int64_t fileSize = (zip_int64_t)st.size;
|
||||
if(fileSize < sizeof(assetheader_t)) {
|
||||
errorThrow("Asset file too small to contain header: %s", filename);
|
||||
if(fileSize <= 0) {
|
||||
errorThrow("Asset file is empty: %s", filename);
|
||||
}
|
||||
|
||||
// Try to open the file
|
||||
@@ -251,61 +264,19 @@ errorret_t assetLoad(const char_t *filename, void *output) {
|
||||
if(file == NULL) {
|
||||
errorThrow("Failed to open asset file: %s", filename);
|
||||
}
|
||||
|
||||
// Read the header.
|
||||
zip_int64_t bytesRemaining = fileSize;
|
||||
assetheader_t header;
|
||||
memoryZero(&header, sizeof(assetheader_t));
|
||||
zip_int64_t bytesRead = zip_fread(
|
||||
file,
|
||||
&header,
|
||||
(zip_uint64_t)sizeof(assetheader_t)
|
||||
);
|
||||
if((size_t)bytesRead != sizeof(assetheader_t)) {
|
||||
zip_fclose(file);
|
||||
errorThrow("Failed to read asset header for: %s", filename);
|
||||
}
|
||||
bytesRemaining -= (zip_uint64_t)bytesRead;
|
||||
|
||||
assertTrue(sizeof(assetheader_t) == ASSET_HEADER_SIZE, "Asset header size mismatch.");
|
||||
assertTrue(bytesRead == ASSET_HEADER_SIZE, "Asset header read size mismatch.");
|
||||
|
||||
// Find the asset type based on the header
|
||||
const assettypedef_t *def = NULL;
|
||||
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
|
||||
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
|
||||
if(cmp->header == NULL) continue;
|
||||
|
||||
// strcmp didn't work because it's a fixed char_t[3] I think, or maybe
|
||||
// because of the packed struct?
|
||||
bool_t match = true;
|
||||
for(size_t h = 0; h < ASSET_HEADER_SIZE; h++) {
|
||||
if(header.header[h] == cmp->header[h]) continue;
|
||||
match = false;
|
||||
break;
|
||||
}
|
||||
if(!match) continue;
|
||||
|
||||
def = cmp;
|
||||
break;
|
||||
}
|
||||
if(def == NULL) {
|
||||
zip_fclose(file);
|
||||
errorThrow("Unknown asset type for file: %s", filename);
|
||||
}
|
||||
|
||||
// We found the asset type, now load the asset data
|
||||
// Load the asset data
|
||||
switch(def->loadStrategy) {
|
||||
case ASSET_LOAD_STRAT_ENTIRE:
|
||||
assertNotNull(def->entire, "Asset load function cannot be NULL.");
|
||||
|
||||
// Must have more to read
|
||||
if(bytesRemaining <= 0) {
|
||||
if(fileSize <= 0) {
|
||||
zip_fclose(file);
|
||||
errorThrow("No data remaining to read for asset: %s", filename);
|
||||
}
|
||||
|
||||
if(bytesRemaining > def->dataSize) {
|
||||
if(fileSize > def->dataSize) {
|
||||
zip_fclose(file);
|
||||
errorThrow(
|
||||
"Asset file has too much data remaining after header: %s",
|
||||
@@ -314,26 +285,30 @@ errorret_t assetLoad(const char_t *filename, void *output) {
|
||||
}
|
||||
|
||||
// Create space to read the entire asset data
|
||||
void *data = memoryAllocate(bytesRemaining);
|
||||
void *data = memoryAllocate(fileSize);
|
||||
if(!data) {
|
||||
zip_fclose(file);
|
||||
errorThrow("Failed to allocate memory for asset data of file: %s", filename);
|
||||
}
|
||||
|
||||
// Read in the asset data.
|
||||
bytesRead = zip_fread(file, data, bytesRemaining);
|
||||
if(bytesRead == 0 || bytesRead > bytesRemaining) {
|
||||
zip_int64_t bytesRead = zip_fread(file, data, fileSize);
|
||||
if(bytesRead == 0 || bytesRead > fileSize) {
|
||||
memoryFree(data);
|
||||
zip_fclose(file);
|
||||
errorThrow("Failed to read asset data for file: %s", filename);
|
||||
}
|
||||
bytesRemaining -= bytesRead;
|
||||
fileSize -= bytesRead;
|
||||
|
||||
// Close the file now we have the data
|
||||
zip_fclose(file);
|
||||
|
||||
// Pass to the asset type loader
|
||||
errorret_t ret = def->entire(data, output);
|
||||
assetentire_t entire = {
|
||||
.data = data,
|
||||
.output = output
|
||||
};
|
||||
errorret_t ret = def->entire(entire);
|
||||
memoryFree(data);
|
||||
|
||||
errorChain(ret);
|
||||
|
||||
@@ -72,12 +72,6 @@ static const char_t *ASSET_SEARCH_PATHS[] = {
|
||||
NULL
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
char_t header[ASSET_HEADER_SIZE];
|
||||
} assetheader_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef struct {
|
||||
zip_t *zip;
|
||||
char_t systemPath[FILENAME_MAX];
|
||||
|
||||
@@ -6,8 +6,9 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "type/assetpaletteimage.h"
|
||||
#include "type/assetalphaimage.h"
|
||||
#include "type/assettexture.h"
|
||||
#include "type/assetpalette.h"
|
||||
#include "type/assettileset.h"
|
||||
#include "type/assetlanguage.h"
|
||||
#include "type/assetscript.h"
|
||||
#include "type/assetmap.h"
|
||||
@@ -17,8 +18,9 @@
|
||||
typedef enum {
|
||||
ASSET_TYPE_NULL,
|
||||
|
||||
ASSET_TYPE_PALETTE_IMAGE,
|
||||
ASSET_TYPE_ALPHA_IMAGE,
|
||||
ASSET_TYPE_TEXTURE,
|
||||
ASSET_TYPE_PALETTE,
|
||||
ASSET_TYPE_TILESET,
|
||||
ASSET_TYPE_LANGUAGE,
|
||||
ASSET_TYPE_SCRIPT,
|
||||
ASSET_TYPE_MAP,
|
||||
@@ -32,17 +34,22 @@ typedef enum {
|
||||
ASSET_LOAD_STRAT_CUSTOM
|
||||
} assetloadstrat_t;
|
||||
|
||||
typedef struct assetentire_s {
|
||||
void *data;
|
||||
void *output;
|
||||
} assetentire_t;
|
||||
|
||||
typedef struct assetcustom_s {
|
||||
zip_file_t *zipFile;
|
||||
void *output;
|
||||
} assetcustom_t;
|
||||
|
||||
typedef struct {
|
||||
const char_t *header;
|
||||
const char_t *extension;
|
||||
const size_t dataSize;
|
||||
const assetloadstrat_t loadStrategy;
|
||||
union {
|
||||
errorret_t (*entire)(void *data, void *output);
|
||||
errorret_t (*entire)(assetentire_t entire);
|
||||
errorret_t (*custom)(assetcustom_t custom);
|
||||
};
|
||||
} assettypedef_t;
|
||||
@@ -52,41 +59,48 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
||||
0
|
||||
},
|
||||
|
||||
[ASSET_TYPE_PALETTE_IMAGE] = {
|
||||
.header = "DPI",
|
||||
[ASSET_TYPE_TEXTURE] = {
|
||||
.extension = "dpt",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
.dataSize = sizeof(assetpaletteimage_t),
|
||||
.entire = assetPaletteImageLoad
|
||||
.dataSize = sizeof(assettexture_t),
|
||||
.entire = assetTextureLoad
|
||||
},
|
||||
|
||||
[ASSET_TYPE_ALPHA_IMAGE] = {
|
||||
.header = "DAI",
|
||||
[ASSET_TYPE_PALETTE] = {
|
||||
.extension = "dpf",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
.dataSize = sizeof(assetalphaimage_t),
|
||||
.entire = assetAlphaImageLoad
|
||||
.dataSize = sizeof(palette_t),
|
||||
.entire = assetPaletteLoad
|
||||
},
|
||||
|
||||
[ASSET_TYPE_TILESET] = {
|
||||
.extension = "dtf",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
.dataSize = sizeof(assettileset_t),
|
||||
.entire = assetTilesetLoad
|
||||
},
|
||||
|
||||
[ASSET_TYPE_LANGUAGE] = {
|
||||
.header = "DLF",
|
||||
.extension = "DLF",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
.custom = assetLanguageHandler
|
||||
},
|
||||
|
||||
[ASSET_TYPE_SCRIPT] = {
|
||||
.header = "DSF",
|
||||
.extension = "lua",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
.custom = assetScriptHandler
|
||||
},
|
||||
|
||||
[ASSET_TYPE_MAP] = {
|
||||
.header = "DMF",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
.custom = assetMapHandler
|
||||
},
|
||||
// [ASSET_TYPE_MAP] = {
|
||||
// .extension = "DMF",
|
||||
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
// .custom = assetMapHandler
|
||||
// },
|
||||
|
||||
[ASSET_TYPE_MAP_CHUNK] = {
|
||||
.header = "DMC",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
.custom = assetMapChunkHandler
|
||||
},
|
||||
// [ASSET_TYPE_MAP_CHUNK] = {
|
||||
// .extension = "DMC",
|
||||
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
// .custom = assetMapChunkHandler
|
||||
// },
|
||||
};
|
||||
@@ -6,8 +6,9 @@
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
assetalphaimage.c
|
||||
assetpaletteimage.c
|
||||
assettexture.c
|
||||
assetpalette.c
|
||||
assettileset.c
|
||||
assetlanguage.c
|
||||
assetscript.c
|
||||
assetmap.c
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetalphaimage.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/texture.h"
|
||||
|
||||
#include "debug/debug.h"
|
||||
|
||||
errorret_t assetAlphaImageLoad(void *data, void *output) {
|
||||
assertNotNull(data, "Data pointer cannot be NULL.");
|
||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||
|
||||
assetalphaimage_t *dataPtr = (assetalphaimage_t *)data;
|
||||
texture_t *outputPtr = (texture_t *)output;
|
||||
|
||||
// Fix endian
|
||||
dataPtr->width = le32toh(dataPtr->width);
|
||||
dataPtr->height = le32toh(dataPtr->height);
|
||||
|
||||
textureInit(
|
||||
outputPtr,
|
||||
dataPtr->width,
|
||||
dataPtr->height,
|
||||
TEXTURE_FORMAT_ALPHA,
|
||||
(texturedata_t){ .alpha = { .data = dataPtr->pixels } }
|
||||
);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
#define ASSET_ALPHA_IMAGE_WIDTH_MAX 256
|
||||
#define ASSET_ALPHA_IMAGE_HEIGHT_MAX 256
|
||||
#define ASSET_ALPHA_IMAGE_SIZE_MAX ( \
|
||||
ASSET_ALPHA_IMAGE_WIDTH_MAX * ASSET_ALPHA_IMAGE_HEIGHT_MAX \
|
||||
)
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint8_t pixels[ASSET_ALPHA_IMAGE_SIZE_MAX];
|
||||
} assetalphaimage_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
/**
|
||||
* Loads an alpha image asset from the given asset structure. The asset must
|
||||
* be of type ASSET_TYPE_ALPHA_IMAGE and must be loaded.
|
||||
*
|
||||
* @param asset The asset to load the alpha image from.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetAlphaImageLoad(void *data, void *output);
|
||||
@@ -23,40 +23,7 @@ errorret_t assetLanguageInit(
|
||||
assetlanguage_t *lang,
|
||||
zip_file_t *zipFile
|
||||
) {
|
||||
assertNotNull(lang, "Language asset cannot be NULL");
|
||||
assertNotNull(zipFile, "Zip file cannot be NULL");
|
||||
assertNull(lang->zip, "Language asset zip file must be NULL.");
|
||||
// I want this but ubuntu isn't compiling with it right now.
|
||||
// assertTrue(zip_file_is_seekable(zipFile), "Language file must be seekable.");
|
||||
|
||||
// We now own the zip file handle.
|
||||
lang->zip = zipFile;
|
||||
|
||||
// Read in the header.
|
||||
zip_int64_t bytesRead = zip_fread(
|
||||
lang->zip,
|
||||
&lang->header,
|
||||
sizeof(assetlanguageheader_t)
|
||||
);
|
||||
if(bytesRead != sizeof(assetlanguageheader_t)) {
|
||||
zip_fclose(lang->zip);
|
||||
errorThrow("Failed to read language asset header.");
|
||||
}
|
||||
|
||||
// Fix the endianness of the header data.
|
||||
for(uint32_t i = 0; i < LANG_KEY_COUNT; i++) {
|
||||
lang->header.strings[i].chunk = le32toh(lang->header.strings[i].chunk);
|
||||
lang->header.strings[i].offset = le32toh(lang->header.strings[i].offset);
|
||||
lang->header.strings[i].length = le32toh(lang->header.strings[i].length);
|
||||
}
|
||||
|
||||
lang->chunksOffset = zip_ftell(lang->zip);
|
||||
if(lang->chunksOffset <= 0) {
|
||||
zip_fclose(lang->zip);
|
||||
errorThrow("Failed to get language asset chunks offset.");
|
||||
}
|
||||
|
||||
errorOk();
|
||||
errorThrow("Language asset initialization is not yet implemented.");
|
||||
}
|
||||
|
||||
errorret_t assetLanguageRead(
|
||||
@@ -66,47 +33,7 @@ errorret_t assetLanguageRead(
|
||||
const uint32_t bufferSize,
|
||||
uint32_t *outLength
|
||||
) {
|
||||
assertNotNull(lang, "Language asset cannot be NULL");
|
||||
assertNotNull(lang->zip, "Language asset zip file cannot be NULL");
|
||||
assertTrue(key < LANG_KEY_COUNT, "Language key out of bounds.");
|
||||
|
||||
// Find the string entry
|
||||
assetlanguagestring_t *str = &lang->header.strings[LANG_MAP_TEST];
|
||||
|
||||
// If buffer is NULL, return the string length
|
||||
if(buffer == NULL) {
|
||||
assertNotNull(outLength, "Output length pointer cannot be NULL.");
|
||||
*outLength = str->length;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Ensure buffer is large enough
|
||||
assertTrue(
|
||||
bufferSize >= str->length + 1,
|
||||
"Provided buffer is too small for language string."
|
||||
);
|
||||
|
||||
// Determine the file position
|
||||
zip_int64_t seekTo = lang->chunksOffset + (
|
||||
(str->chunk * ASSET_LANG_CHUNK_CHAR_COUNT) + str->offset
|
||||
);
|
||||
|
||||
// Seek
|
||||
zip_int64_t result = zip_fseek(lang->zip, seekTo, SEEK_SET);
|
||||
if(result != 0) {
|
||||
errorThrow("Failed to seek to language string in asset.");
|
||||
}
|
||||
|
||||
// Read
|
||||
zip_int64_t readTest = zip_fread(lang->zip, buffer, str->length);
|
||||
if(readTest != str->length) {
|
||||
errorThrow("Failed to read test string from language asset.");
|
||||
}
|
||||
buffer[str->length] = '\0';
|
||||
|
||||
// Set str length if requested
|
||||
if(outLength != NULL) *outLength = str->length;
|
||||
errorOk();
|
||||
errorThrow("Language string reading is not yet implemented.");
|
||||
}
|
||||
|
||||
void assetLanguageDispose(assetlanguage_t *lang) {
|
||||
|
||||
@@ -6,39 +6,13 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "locale/language/keys.h"
|
||||
#include "error/error.h"
|
||||
#include "duskdefs.h"
|
||||
#include <zip.h>
|
||||
|
||||
#define ASSET_LANG_CHUNK_CACHE 4 // Number of chunks to cache in memory
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef char assetlanguagechunk_t[ASSET_LANG_CHUNK_CHAR_COUNT];
|
||||
#pragma pack(pop)
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
uint32_t chunk;
|
||||
uint32_t offset;
|
||||
uint32_t length;
|
||||
} assetlanguagestring_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
assetlanguagestring_t strings[LANG_KEY_COUNT];
|
||||
} assetlanguageheader_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
typedef struct {
|
||||
zip_file_t *zip;
|
||||
assetlanguageheader_t header;
|
||||
zip_int64_t chunksOffset;
|
||||
|
||||
// Chunk cache
|
||||
assetlanguagechunk_t chunks[ASSET_LANG_CHUNK_CACHE];
|
||||
uint32_t chunkIndices[ASSET_LANG_CHUNK_CACHE];
|
||||
} assetlanguage_t;
|
||||
|
||||
typedef struct assetcustom_s assetcustom_t;
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "asset/asset.h"
|
||||
#include "assert/assert.h"
|
||||
#include "map/mapchunk.h"
|
||||
#include "util/endian.h"
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
@@ -56,7 +57,7 @@ errorret_t assetMapChunkHandler(assetcustom_t custom) {
|
||||
}
|
||||
|
||||
// Fix endianess if necessary
|
||||
header.tileCount = le32toh(header.tileCount);
|
||||
header.tileCount = endianLittleToHost32(header.tileCount);
|
||||
|
||||
if(header.tileCount != CHUNK_TILE_COUNT) {
|
||||
zip_fclose(custom.zipFile);
|
||||
@@ -111,7 +112,7 @@ errorret_t assetMapChunkHandler(assetcustom_t custom) {
|
||||
}
|
||||
|
||||
// Fix endianess if necessary
|
||||
modelHeader.vertexCount = le32toh(modelHeader.vertexCount);
|
||||
modelHeader.vertexCount = endianLittleToHost32(modelHeader.vertexCount);
|
||||
|
||||
if(
|
||||
vertexIndex + modelHeader.vertexCount >
|
||||
|
||||
47
src/asset/type/assetpalette.c
Normal file
47
src/asset/type/assetpalette.c
Normal file
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetpalette.h"
|
||||
#include "asset/assettype.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
errorret_t assetPaletteLoad(assetentire_t entire) {
|
||||
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||
|
||||
assetpalette_t *assetData = (assetpalette_t *)entire.data;
|
||||
palette_t *palette = (palette_t *)entire.output;
|
||||
|
||||
// Read header and version (first 4 bytes)
|
||||
if(
|
||||
assetData->header[0] != 'D' ||
|
||||
assetData->header[1] != 'P' ||
|
||||
assetData->header[2] != 'F'
|
||||
) {
|
||||
errorThrow("Invalid palette header");
|
||||
}
|
||||
|
||||
// Version (can only be 1 atm)
|
||||
if(assetData->version != 0x01) {
|
||||
errorThrow("Unsupported palette version");
|
||||
}
|
||||
|
||||
// Check color count.
|
||||
if(
|
||||
assetData->colorCount == 0 ||
|
||||
assetData->colorCount > PALETTE_COLOR_COUNT_MAX
|
||||
) {
|
||||
errorThrow("Invalid palette color count");
|
||||
}
|
||||
|
||||
paletteInit(
|
||||
palette,
|
||||
assetData->colorCount,
|
||||
assetData->colors
|
||||
);
|
||||
errorOk();
|
||||
}
|
||||
30
src/asset/type/assetpalette.h
Normal file
30
src/asset/type/assetpalette.h
Normal file
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/texture/palette.h"
|
||||
|
||||
typedef struct assetentire_s assetentire_t;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
char_t header[3];
|
||||
uint8_t version;
|
||||
|
||||
uint8_t colorCount;
|
||||
color_t colors[PALETTE_COLOR_COUNT_MAX];
|
||||
} assetpalette_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
/**
|
||||
* Loads a palette from the given data pointer into the output palette.
|
||||
*
|
||||
* @param entire Data received from the asset loader system.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetPaletteLoad(assetentire_t entire);
|
||||
@@ -1,37 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetpaletteimage.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/texture.h"
|
||||
|
||||
errorret_t assetPaletteImageLoad(void *data, void *output) {
|
||||
assertNotNull(data, "Data pointer cannot be NULL.");
|
||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||
|
||||
assetpaletteimage_t *assetData = (assetpaletteimage_t *)data;
|
||||
texture_t *texture = (texture_t *)output;
|
||||
|
||||
// Fix endian
|
||||
assetData->width = le32toh(assetData->width);
|
||||
assetData->height = le32toh(assetData->height);
|
||||
|
||||
textureInit(
|
||||
texture,
|
||||
assetData->width,
|
||||
assetData->height,
|
||||
TEXTURE_FORMAT_PALETTE,
|
||||
(texturedata_t){
|
||||
.palette = {
|
||||
.palette = assetData->paletteIndex,
|
||||
.data = assetData->palette
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
#define ASSET_PALETTE_IMAGE_WIDTH_MAX 128
|
||||
#define ASSET_PALETTE_IMAGE_HEIGHT_MAX 128
|
||||
#define ASSET_PALETTE_IMAGE_SIZE_MAX ( \
|
||||
ASSET_PALETTE_IMAGE_WIDTH_MAX * ASSET_PALETTE_IMAGE_HEIGHT_MAX \
|
||||
)
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint8_t paletteIndex;
|
||||
uint8_t palette[ASSET_PALETTE_IMAGE_SIZE_MAX];
|
||||
} assetpaletteimage_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
/**
|
||||
* Loads a palette image asset from the given data pointer into the output
|
||||
* texture.
|
||||
*
|
||||
* @param data Pointer to the raw assetpaletteimage_t data.
|
||||
* @param output Pointer to the texture_t to load the image into.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetPaletteImageLoad(void *data, void *output);
|
||||
58
src/asset/type/assettexture.c
Normal file
58
src/asset/type/assettexture.c
Normal file
@@ -0,0 +1,58 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assettexture.h"
|
||||
#include "asset/assettype.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "util/endian.h"
|
||||
|
||||
errorret_t assetTextureLoad(assetentire_t entire) {
|
||||
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||
|
||||
assettexture_t *assetData = (assettexture_t *)entire.data;
|
||||
texture_t *texture = (texture_t *)entire.output;
|
||||
|
||||
// Read header and version (first 4 bytes)
|
||||
if(
|
||||
assetData->header[0] != 'D' ||
|
||||
assetData->header[1] != 'P' ||
|
||||
assetData->header[2] != 'T'
|
||||
) {
|
||||
errorThrow("Invalid texture header");
|
||||
}
|
||||
|
||||
// Version (can only be 1 atm)
|
||||
if(assetData->version != 0x01) {
|
||||
errorThrow("Unsupported texture version");
|
||||
}
|
||||
|
||||
// Fix endian
|
||||
assetData->width = endianLittleToHost32(assetData->width);
|
||||
assetData->height = endianLittleToHost32(assetData->height);
|
||||
|
||||
// Check dimensions.
|
||||
if(
|
||||
assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
||||
assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
||||
) {
|
||||
errorThrow("Invalid texture dimensions");
|
||||
}
|
||||
|
||||
textureInit(
|
||||
texture,
|
||||
assetData->width,
|
||||
assetData->height,
|
||||
TEXTURE_FORMAT_PALETTE,
|
||||
(texturedata_t){
|
||||
.paletteData = assetData->palette
|
||||
}
|
||||
);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
37
src/asset/type/assettexture.h
Normal file
37
src/asset/type/assettexture.h
Normal file
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
||||
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
||||
#define ASSET_TEXTURE_SIZE_MAX ( \
|
||||
ASSET_TEXTURE_WIDTH_MAX * ASSET_TEXTURE_HEIGHT_MAX \
|
||||
)
|
||||
|
||||
typedef struct assetentire_s assetentire_t;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
char_t header[3];
|
||||
uint8_t version;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
|
||||
} assettexture_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
/**
|
||||
* Loads a palettized texture from the given data pointer into the output
|
||||
* texture.
|
||||
*
|
||||
* @param data Pointer to the raw assettexture_t data.
|
||||
* @param output Pointer to the texture_t to load the image into.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetTextureLoad(assetentire_t entire);
|
||||
70
src/asset/type/assettileset.c
Normal file
70
src/asset/type/assettileset.c
Normal file
@@ -0,0 +1,70 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset/asset.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/texture/tileset.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/endian.h"
|
||||
|
||||
errorret_t assetTilesetLoad(assetentire_t entire) {
|
||||
assertNotNull(entire.data, "Asset data cannot be null");
|
||||
assertNotNull(entire.output, "Asset output cannot be null");
|
||||
|
||||
assettileset_t *tilesetData = (assettileset_t *)entire.data;
|
||||
tileset_t *tileset = (tileset_t *)entire.output;
|
||||
|
||||
if(
|
||||
tilesetData->header[0] != 'D' ||
|
||||
tilesetData->header[1] != 'T' ||
|
||||
tilesetData->header[2] != 'F'
|
||||
) {
|
||||
errorThrow("Invalid tileset header");
|
||||
}
|
||||
|
||||
if(tilesetData->version != 0x00) {
|
||||
errorThrow("Unsupported tileset version");
|
||||
}
|
||||
|
||||
// Fix endianness
|
||||
tilesetData->tileWidth = endianLittleToHost16(tilesetData->tileWidth);
|
||||
tilesetData->tileHeight = endianLittleToHost16(tilesetData->tileHeight);
|
||||
tilesetData->columnCount = endianLittleToHost16(tilesetData->columnCount);
|
||||
tilesetData->rowCount = endianLittleToHost16(tilesetData->rowCount);
|
||||
tilesetData->right = endianLittleToHost16(tilesetData->right);
|
||||
tilesetData->bottom = endianLittleToHost16(tilesetData->bottom);
|
||||
|
||||
if(tilesetData->tileWidth == 0) {
|
||||
errorThrow("Tile width cannot be 0");
|
||||
}
|
||||
if(tilesetData->tileHeight == 0) {
|
||||
errorThrow("Tile height cannot be 0");
|
||||
}
|
||||
if(tilesetData->columnCount == 0) {
|
||||
errorThrow("Column count cannot be 0");
|
||||
}
|
||||
if(tilesetData->rowCount == 0) {
|
||||
errorThrow("Row count cannot be 0");
|
||||
}
|
||||
|
||||
tilesetData->u0 = endianLittleToHostFloat(tilesetData->u0);
|
||||
tilesetData->v0 = endianLittleToHostFloat(tilesetData->v0);
|
||||
|
||||
if(tilesetData->v0 < 0.0f || tilesetData->v0 > 1.0f) {
|
||||
errorThrow("Invalid v0 value in tileset");
|
||||
}
|
||||
|
||||
// Setup tileset
|
||||
tileset->tileWidth = tilesetData->tileWidth;
|
||||
tileset->tileHeight = tilesetData->tileHeight;
|
||||
tileset->tileCount = tilesetData->columnCount * tilesetData->rowCount;
|
||||
tileset->columns = tilesetData->columnCount;
|
||||
tileset->rows = tilesetData->rowCount;
|
||||
tileset->uv[0] = tilesetData->u0;
|
||||
tileset->uv[1] = tilesetData->v0;
|
||||
errorOk();
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user