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176 Commits

Author SHA1 Message Date
YourWishes 82c300b077 Add some script modules 2026-06-02 12:55:32 -05:00
YourWishes 0f8b629e20 Add logging to Wii 2026-06-02 11:01:54 -05:00
YourWishes 36f6ac65f2 Builds and works on Gamecube 2026-06-02 09:53:56 -05:00
YourWishes a25871a849 Test sprite from script 2026-06-02 09:32:07 -05:00
YourWishes 57766a9104 Merge branch 'main' into scriptentity 2026-06-02 07:36:44 -05:00
YourWishes 3770ae1645 Fix tests? 2026-06-02 07:35:28 -05:00
YourWishes d73edb403f Example Camera 2026-06-01 23:04:55 -05:00
YourWishes b14196ff0d Basic entity script 2026-06-01 22:56:37 -05:00
YourWishes 88903fee94 No need for asset batching on text.c 2026-06-01 22:36:02 -05:00
YourWishes 1e8311fc04 Add asset batch 2026-06-01 22:34:44 -05:00
YourWishes 2b78370cb8 Add asset reaping 2026-06-01 22:20:57 -05:00
YourWishes 8f78bba9e9 Restoring JerryScript a bit cleaner 2026-06-01 21:52:36 -05:00
YourWishes 41a4be678e Added a tiny sleep on assets to stop pegging the CPU 2026-06-01 15:48:10 -05:00
YourWishes 8b2b4b7c3d Fixed JSON loader, added some tests 2026-06-01 15:31:22 -05:00
YourWishes 1f3a29f89d Asyncify other loaders 2026-06-01 15:10:58 -05:00
YourWishes c4c93097cd Add async texture loading 2026-06-01 14:53:18 -05:00
YourWishes eedb7769e6 Add some extra tests 2026-06-01 13:48:29 -05:00
YourWishes 98db62a4bc Add some more tests, prepping for asset testing 2026-06-01 13:37:14 -05:00
YourWishes df48c8e500 Consistency and fixing thread unit tests 2026-06-01 11:33:27 -05:00
YourWishes db9cc0f4c6 Add thread tests 2026-06-01 10:59:56 -05:00
YourWishes a79ee429b4 Prepping for async 2026-06-01 10:57:40 -05:00
YourWishes 6acfca6d48 Consistent 2026-05-30 20:30:13 -05:00
YourWishes 1cd6f4cb72 First refactor of new asset system 2026-05-30 08:21:58 -05:00
YourWishes 3271e8c7d6 FInished porting last asset loader types 2026-05-30 07:59:06 -05:00
YourWishes 0bcde064af Asset refactor, phase one. 2026-05-29 14:27:40 -05:00
YourWishes 957980b3c5 Updating event handler 2026-05-28 14:22:13 -05:00
YourWishes 03eb328d81 Allow dynamic trace on any platform that can support it. 2026-05-28 11:21:36 -05:00
YourWishes e1716a741f Trigger test 2026-05-26 22:18:41 -05:00
YourWishes e24707c847 Scene loading example 2026-05-26 21:42:37 -05:00
YourWishes 7c4b8c307f Fix flocking bug 2026-05-26 20:24:34 -05:00
YourWishes 109318aeaf Remove useless void checks 2026-05-26 19:24:17 -05:00
YourWishes 1f2657cea0 Spritebatch cleanup 2026-05-26 19:07:07 -05:00
YourWishes 382c435bac Entity refactoring 2026-05-22 23:01:45 -05:00
YourWishes 130fe4ca5d Delete JS assets 2026-05-22 00:00:23 -05:00
YourWishes 31ba3fe127 add build to corner of screen 2026-05-21 23:59:26 -05:00
YourWishes f68b31158f Asset refactor 2026-05-21 23:42:56 -05:00
YourWishes 653ca9a72d PSP rendering fix 2026-05-21 22:07:56 -05:00
YourWishes ba7857f4df Fix rendering 2026-05-21 18:24:18 -05:00
YourWishes 23e617ea21 Optimizing entityposition as much as possible. 2026-05-21 13:17:48 -05:00
YourWishes cdf5a5229c Refactor cleaned a few things 2026-05-21 12:52:23 -05:00
YourWishes f841a35a53 Revert "Disable old ent code"
This reverts commit efd31237be.
2026-05-21 11:07:21 -05:00
YourWishes efd31237be Disable old ent code 2026-05-21 10:18:20 -05:00
YourWishes 6502822583 Update render, spritebatch and input stuffs. 2026-05-21 09:51:56 -05:00
YourWishes a9e6f2b2a5 Scene rendering native. 2026-05-20 23:45:27 -05:00
YourWishes 510a94b42c Remove Jerryscript further 2026-05-20 21:34:00 -05:00
YourWishes d805be47ce No script 2026-05-20 20:58:56 -05:00
YourWishes f9ea8e380a Temporarily disable save code 2026-05-20 09:52:07 -05:00
YourWishes 5cb05beb30 Fix dolphin compile 2026-05-19 23:24:27 -05:00
YourWishes 677768e6ab Map Base 2026-05-19 23:13:41 -05:00
YourWishes ed6c951783 Script improvements 2026-05-17 23:40:42 -05:00
YourWishes 54254348b8 Add parent/child 2026-05-17 21:46:08 -05:00
YourWishes 782fd07a8d Savestream update 2026-05-16 17:51:00 -05:00
YourWishes a8fd55cb38 Save file update (incomplete) 2026-05-10 11:20:09 -05:00
YourWishes d7f515575a Working on burned DVD for gamecube 2026-05-09 00:14:28 -05:00
YourWishes bafbf2ec2f Fix compile error 2026-05-08 23:11:20 -05:00
YourWishes 7415944e0a scripting improvements 2026-05-08 22:46:24 -05:00
YourWishes 1ff990ff44 Add strided memory pushing and improved spritebatching 2026-05-08 20:53:05 -05:00
YourWishes 73e73d8772 Cleanup animation 2026-05-08 15:44:55 -05:00
YourWishes 6d876bb767 Anim tweak 2026-05-07 19:37:30 -05:00
YourWishes 2be0fe9f06 Fix wii build 2026-05-07 17:54:10 -05:00
YourWishes e1fb082927 Increase spritebatch flushing count 2026-05-07 17:47:39 -05:00
YourWishes 65ca5ae4c4 Dolphin Bootable ISO working! 2026-05-07 17:38:41 -05:00
YourWishes 2cea43dc70 Switch to ogc2 2026-05-07 17:21:52 -05:00
YourWishes 44a0700800 Fixed memalign again 2026-05-07 14:11:59 -05:00
YourWishes 1613a378f1 Added memalign 2026-05-07 12:39:07 -05:00
YourWishes deed98a27d 2026-05-07 12:31:22 -05:00
YourWishes 9d0cb8fb46 ISO build (partial) 2026-05-07 12:18:30 -05:00
YourWishes d8fe0f6923 textbox 2026-05-06 22:42:28 -05:00
YourWishes 581dbc2b3c Update linux docker 2026-05-06 20:31:50 -05:00
YourWishes 7301d2ad76 luce bree 2026-05-06 20:24:16 -05:00
YourWishes 3232a14d1d Consistent build 2026-05-06 14:40:06 -05:00
YourWishes 84c1f88d42 Fix PSP blending issues 2026-05-06 11:17:34 -05:00
YourWishes 3695b10e4b Easing test 2026-05-05 22:24:25 -05:00
YourWishes 6da02b25fa Testing cutscenes 2026-05-05 22:10:47 -05:00
YourWishes 3bc544fba1 Re-enable build pulling fetched modules 2026-05-05 19:29:48 -05:00
YourWishes 368d370f49 Cleanup modules 2026-05-05 19:29:29 -05:00
YourWishes bb29c0edef Working on some script modules 2026-05-05 16:22:04 -05:00
YourWishes 6edcf75a0c add display state 2026-05-04 22:16:30 -05:00
YourWishes 31cc186424 Fixed small compile bugs 2026-05-04 08:39:47 -05:00
YourWishes 0e94c1fa6d Fixed a bunch of messy over 80 char lines 2026-05-04 08:29:43 -05:00
YourWishes 6d9e2dd3e1 UI first pass 2026-05-03 21:52:12 -05:00
YourWishes 4a4adeb3c8 Finally fixed linux asset weirdness 2026-05-02 15:18:49 -05:00
YourWishes ff77f8cfa0 Fix dolphin rendering 2026-05-01 23:11:59 -05:00
YourWishes 36db89c36e Nuke the old input system, use the new UI system 2026-05-01 15:21:46 -05:00
YourWishes a9948142ad Fix linux warning 2026-05-01 14:00:24 -05:00
YourWishes 8d05510584 Fix linux building 2026-05-01 13:58:05 -05:00
YourWishes d373de7a29 Some adjustments 2026-05-01 13:44:51 -05:00
YourWishes 1efa9a9f7b More cleanup 2026-05-01 09:43:50 -05:00
YourWishes 0fb3ba2f91 Cleanup, prepping for example game stuff 2026-04-30 23:43:49 -05:00
YourWishes 3b4c5b5153 Added FPS meter 2026-04-30 23:34:32 -05:00
YourWishes 9293aeeec8 Fix position 2026-04-30 23:18:36 -05:00
YourWishes 03ae83b119 More cleanup? 2026-04-30 23:07:17 -05:00
YourWishes abd63cc6cf More cleanup 2026-04-30 22:40:32 -05:00
YourWishes 2e43aa2c44 Bit more cleanup 2026-04-30 20:03:44 -05:00
YourWishes 3d984e13c2 Module input improvements 2026-04-29 23:40:01 -05:00
YourWishes 010900fe21 Better again. 2026-04-29 23:26:21 -05:00
YourWishes ffed626447 More cleanup 2026-04-29 22:39:47 -05:00
YourWishes 61f69af35a Refactor pass 1 2026-04-29 14:53:35 -05:00
YourWishes bd248ee91c Build script on PSP, Dolphin and Engine. 2026-04-28 21:34:09 -05:00
YourWishes 194255bffe Fix merge conflcits 2026-04-28 14:02:59 -05:00
YourWishes 52ee627079 Merge branch 'jerryscript' into playertest 2026-04-28 14:02:53 -05:00
YourWishes bd4200e707 Finished getting JerryScript on all the platforms. 2026-04-28 13:59:46 -05:00
YourWishes 73e7d6c7f3 Add epoch 2026-04-28 10:33:23 -05:00
YourWishes a41b0e916b prog 2026-04-28 08:04:01 -05:00
YourWishes 19f2a2c616 Bit more consistent but still far from perfect 2026-04-27 09:14:14 -05:00
YourWishes 998601f722 Playertest: scene/script system refactor and Wii ABI fix
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 23:30:08 -05:00
YourWishes 7c3386cf3e Add entity scripting 2026-04-20 17:01:12 -05:00
YourWishes d161182997 Entity modules 2026-04-20 16:50:16 -05:00
YourWishes 1646dc2dbd Fixed build 2026-04-20 15:43:18 -05:00
YourWishes b640295be2 Scene script 2026-04-20 15:34:24 -05:00
YourWishes b89ae2391b Reg console. 2026-04-20 14:31:22 -05:00
YourWishes a0fad441d0 Updated bind command 2026-04-20 12:59:25 -05:00
YourWishes 340084dac3 Removed console aliases 2026-04-20 12:49:06 -05:00
YourWishes c78135aa09 Fixed bugs with console 2026-04-20 12:05:35 -05:00
YourWishes d19f8bbd30 Restored console, has a bug 2026-04-20 09:26:25 -05:00
YourWishes 4205899f5a No idea why gamecube is crashing, disabling this for now 2026-04-18 21:57:57 -05:00
YourWishes 7dd3940770 Moved code to dolphin for network 2026-04-18 17:41:30 -05:00
YourWishes 00d94e3015 Slight wii improvements 2026-04-18 16:01:53 -05:00
YourWishes 7bacb3ee2b Testing on real wii hardware some more 2026-04-18 15:59:25 -05:00
YourWishes 8e49be5ac4 Testing some wii rendering bugs 2026-04-18 15:29:40 -05:00
YourWishes 3b94598d2c Fixed dolphin matricies the ugly way 2026-04-18 00:36:35 -05:00
YourWishes bddc9af3b6 "Improved" Dolphin matricies slightly 2026-04-18 00:32:50 -05:00
YourWishes 2451d73a7c Improved Wii aspect ratio significantly 2026-04-17 23:49:39 -05:00
YourWishes 1dd2efa182 Dolphin compiles, network untested 2026-04-17 22:53:49 -05:00
YourWishes acea610773 Disable curl on linux 2026-04-17 22:53:29 -05:00
YourWishes 8f2f1fd496 Added network info 2026-04-17 17:00:03 -05:00
YourWishes 39c775872a PSP networking matches linux now. 2026-04-17 16:32:45 -05:00
YourWishes bdb3cbd109 Fixed crash for cross/cancel logic 2026-04-17 16:02:45 -05:00
YourWishes ff84ce2b04 Added PSP Accept/Cance 2026-04-17 15:28:03 -05:00
YourWishes 225f405592 PSP Networking refactor 2026-04-17 14:57:10 -05:00
YourWishes 715ecffa18 Taking a break on net 2026-04-16 06:38:56 -05:00
YourWishes e51cdc8992 PSP net code first pass 2026-04-15 15:50:43 -05:00
YourWishes 133685ea37 Linux HTTP implementation 2026-04-15 15:11:44 -05:00
YourWishes 6aff98d555 Fix PSP build 2026-04-15 06:10:38 -05:00
YourWishes acdc524284 bit more accurate 2026-04-15 06:04:30 -05:00
YourWishes 1ee5ec7b43 Vita builds for the first time 2026-04-15 05:52:30 -05:00
YourWishes 46a5403511 Optimized entity memory. 2026-04-14 14:48:26 -05:00
YourWishes 87bfb92576 Physics position optimization 2026-04-14 14:46:07 -05:00
YourWishes c7a3e5601c De-ugifying 2026-04-14 14:29:48 -05:00
YourWishes 4009130f6e Refactor Physics further 2026-04-14 13:55:48 -05:00
YourWishes c91243f6e9 Physics refactor 2026-04-14 13:45:16 -05:00
YourWishes 0e3871ac26 Reset position 2026-04-14 09:47:17 -05:00
YourWishes 55baafec8a Fixed some of the rendering problems on Dolphin, things still look wrong though. 2026-04-14 09:40:58 -05:00
YourWishes b5a66993ca Phyiscs engine first pass 2026-04-14 09:34:57 -05:00
YourWishes 0b570b5fd6 Add a few more mesh types 2026-04-14 08:38:50 -05:00
YourWishes 378227c377 Fixed more memory tests 2026-04-13 22:55:59 -05:00
YourWishes 650645eaff Fixing memory tests 2026-04-13 22:42:39 -05:00
YourWishes 62c71f3fe6 Remove malloc log 2026-04-13 20:36:48 -05:00
YourWishes 041ec3d710 Add texture padder tool 2026-04-13 20:34:54 -05:00
YourWishes 5f2d871bad Cleaned a bit more 2026-04-13 20:05:34 -05:00
YourWishes a30b151e4d Bit of cleanup 2026-04-13 20:03:02 -05:00
YourWishes 5a651d2d1f Dusk texture creator 2026-04-13 19:51:11 -05:00
YourWishes 4b3826edd9 Cleanup the test mesh 2026-04-13 13:05:39 -05:00
YourWishes bae1ff3759 Allow reaxising mesh 2026-04-13 12:58:54 -05:00
YourWishes fd82486431 Fix dolphin color-less 2026-04-13 12:37:54 -05:00
YourWishes c9cd91cbd8 Make color optional 2026-04-13 12:29:06 -05:00
YourWishes c8abd374fe STL Loader 2026-04-13 11:41:51 -05:00
YourWishes 2b9ee8f721 Entity does not own mesh. 2026-04-13 09:40:40 -05:00
YourWishes d02673e04a 3D OBJ loading 2026-04-10 22:09:01 -05:00
YourWishes f0117b8e6e Renders on PSP but it's inconsistent 2026-04-10 20:59:38 -05:00
YourWishes bb7c41c754 Rotation 2026-04-10 18:47:46 -05:00
YourWishes efa583c154 Fixed Dolphin culling 2026-04-10 18:37:27 -05:00
YourWishes d16ea13c14 Dolphin shader handler 2026-04-10 18:34:58 -05:00
YourWishes 673d8e0a18 Shader material ECS example 2026-04-10 12:48:05 -05:00
YourWishes 37cfdde1ee Mesh component 2026-04-10 10:19:44 -05:00
YourWishes 0778ffb57a ECS POC 2026-04-10 07:31:31 -05:00
YourWishes 42099f7241 ECS Enhancements 2026-04-10 07:09:25 -05:00
YourWishes c52e1d22b7 Basic ECS 2026-04-09 22:07:17 -05:00
YourWishes 0d7b0aadd1 ECS 2026-04-09 11:53:11 -05:00
YourWishes 4cd3355ef1 Fix memory tests 2026-04-04 19:45:29 -05:00
YourWishes 98d70b96d1 Added proper plural support 2026-04-04 15:21:27 -05:00
YourWishes 64735bdf43 Implemented lua locale gettext 2026-04-04 11:32:46 -05:00
YourWishes 7b87347b77 Fixed small bug with parsing plurals 2026-04-04 10:19:07 -05:00
YourWishes b5b29d7061 locale parsing done 2026-04-04 10:11:46 -05:00
YourWishes 9ec21f85a0 Asset moved some code around 2026-04-03 14:41:38 -05:00
YourWishes da1a5a3f1b Asset refactor 2026-04-03 12:56:04 -05:00
616 changed files with 28880 additions and 9479 deletions
+62 -2
View File
@@ -53,6 +53,22 @@ jobs:
path: ./git-artifcats/Dusk
if-no-files-found: error
# build-vita:
# runs-on: ubuntu-latest
# steps:
# - name: Checkout repository
# uses: actions/checkout@v6
# - name: Set up Docker
# uses: docker/setup-docker-action@v5
# - name: Build Vita
# run: ./scripts/build-vita-docker.sh
# - name: Upload Vita binary
# uses: actions/upload-artifact@v6
# with:
# name: dusk-vita
# path: build-vita/Dusk.vpk
# if-no-files-found: error
build-knulli:
runs-on: ubuntu-latest
steps:
@@ -94,6 +110,28 @@ jobs:
path: ./git-artifcats/Dusk
if-no-files-found: error
build-gamecube-iso:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build GameCube ISO
run: ./scripts/build-gamecube-iso-docker.sh
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
- name: Upload GameCube ISO
uses: actions/upload-artifact@v6
with:
name: dusk-gamecube-iso
path: ./git-artifcats/Dusk
if-no-files-found: error
build-wii:
runs-on: ubuntu-latest
steps:
@@ -106,12 +144,34 @@ jobs:
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk/apps/Dusk
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
- name: Upload Wii binary
uses: actions/upload-artifact@v6
with:
name: dusk-wii
path: ./git-artifcats/Dusk
if-no-files-found: error
build-wii-iso:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build Wii ISO
run: ./scripts/build-wii-iso-docker.sh
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
- name: Upload Wii ISO
uses: actions/upload-artifact@v6
with:
name: dusk-wii-iso
path: ./git-artifcats/Dusk
if-no-files-found: error
+4 -2
View File
@@ -83,7 +83,6 @@ assets/borrowed
.VSCode*
/vita
._*
*~
@@ -104,4 +103,7 @@ yarn.lock
.venv
/build2
/build*
/build*
/assets/test
/tools_old
/assets/test.png
+18 -1
View File
@@ -4,14 +4,22 @@
# https://opensource.org/licenses/MIT
# Setup
cmake_minimum_required(VERSION 3.18)
cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
cmake_policy(SET CMP0079 NEW)
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
option(DUSK_BUILD_TESTS "Enable tests" OFF)
# Game identity — override these per-project
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
# Prep cache
set(DUSK_CACHE_TARGET "dusk-target")
@@ -68,10 +76,19 @@ else()
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
endif()
if(NOT DEFINED DUSK_VERSION)
string(TIMESTAMP DUSK_VERSION "debug-%y%m%d%H%M%S")
endif()
# Definitions
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
DUSK_GAME_NAME="${DUSK_GAME_NAME}"
DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
DUSK_VERSION="${DUSK_VERSION}"
)
# Toolchains
@@ -35,8 +35,8 @@ void cameraInitOrthographic(camera_t *camera) {
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
camera->orthographic.left = 0.0f;
camera->orthographic.right = SCREEN.width;
camera->orthographic.top = 0.0f;
camera->orthographic.bottom = SCREEN.height;
camera->orthographic.top = SCREEN.height;
camera->orthographic.bottom = 0.0f;
camera->nearClip = 0.1f;
camera->farClip = 1.0f;
@@ -14,11 +14,6 @@
#error "cameraPushMatrixPlatform must be defined"
#endif
typedef enum {
CAMERA_PROJECTION_TYPE_PERSPECTIVE,
CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED,
CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC
} cameraprojectiontype_t;
typedef enum {
CAMERA_VIEW_TYPE_MATRIX,
@@ -10,6 +10,4 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
assettileset.c
assetlanguage.c
assetscript.c
assetmap.c
assetmapchunk.c
)
-13
View File
@@ -1,13 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef struct {
void *nothing;
} inventory_t;
+12
View File
@@ -0,0 +1,12 @@
Console.print('This is called from JavaScript');
const platformNames = {
[System.PLATFORM_LINUX]: 'Linux',
[System.PLATFORM_KNULLI]: 'Knulli',
[System.PLATFORM_PSP]: 'PSP',
[System.PLATFORM_GAMECUBE]: 'GameCube',
[System.PLATFORM_WII]: 'Wii',
};
const platformName = platformNames[System.platform] || 'Unknown';
Console.print('Platform: ' + platformName);
-78
View File
@@ -1,78 +0,0 @@
module('input')
module('platform')
module('scene')
module('locale')
-- Default Input bindings.
if PSP then
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("circle", INPUT_ACTION_CANCEL)
inputBind("cross", INPUT_ACTION_ACCEPT)
inputBind("select", INPUT_ACTION_RAGEQUIT)
inputBind("lstick_up", INPUT_ACTION_UP)
inputBind("lstick_down", INPUT_ACTION_DOWN)
inputBind("lstick_left", INPUT_ACTION_LEFT)
inputBind("lstick_right", INPUT_ACTION_RIGHT)
elseif DOLPHIN then
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("b", INPUT_ACTION_CANCEL)
inputBind("a", INPUT_ACTION_ACCEPT)
inputBind("z", INPUT_ACTION_RAGEQUIT)
inputBind("lstick_up", INPUT_ACTION_UP)
inputBind("lstick_down", INPUT_ACTION_DOWN)
inputBind("lstick_left", INPUT_ACTION_LEFT)
inputBind("lstick_right", INPUT_ACTION_RIGHT)
elseif LINUX then
if INPUT_KEYBOARD then
inputBind("w", INPUT_ACTION_UP)
inputBind("s", INPUT_ACTION_DOWN)
inputBind("a", INPUT_ACTION_LEFT)
inputBind("d", INPUT_ACTION_RIGHT)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("enter", INPUT_ACTION_ACCEPT)
inputBind("e", INPUT_ACTION_ACCEPT)
inputBind("q", INPUT_ACTION_CANCEL)
inputBind("escape", INPUT_ACTION_RAGEQUIT)
end
if INPUT_GAMEPAD then
inputBind("gamepad_up", INPUT_ACTION_UP)
inputBind("gamepad_down", INPUT_ACTION_DOWN)
inputBind("gamepad_left", INPUT_ACTION_LEFT)
inputBind("gamepad_right", INPUT_ACTION_RIGHT)
inputBind("gamepad_a", INPUT_ACTION_ACCEPT)
inputBind("gamepad_b", INPUT_ACTION_CANCEL)
inputBind("gamepad_back", INPUT_ACTION_RAGEQUIT)
inputBind("gamepad_lstick_up", INPUT_ACTION_UP)
inputBind("gamepad_lstick_down", INPUT_ACTION_DOWN)
inputBind("gamepad_lstick_left", INPUT_ACTION_LEFT)
inputBind("gamepad_lstick_right", INPUT_ACTION_RIGHT)
end
if INPUT_POINTER then
inputBind("mouse_x", INPUT_ACTION_POINTERX)
inputBind("mouse_y", INPUT_ACTION_POINTERY)
end
else
print("Unknown platform, no default input bindings set.")
end
sceneSet('scene/minesweeper.lua')
+56 -5
View File
@@ -1,9 +1,60 @@
#
msgid ""
msgstr ""
"Language: en_US\n"
"Project-Id-Version: ExampleApp 1.0\n"
"Language: en\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
msgid "ui.test"
msgstr "Hello this is a test."
#: ui/menu.c:10
msgid "ui.title"
msgstr ""
"Welcome"
#: ui/user.c:22
msgid "ui.greeting"
msgstr "Hello, %s!"
#: ui/files.c:40
msgid "ui.file_status"
msgstr "%s has %d files."
#: ui/cart.c:55
msgid "cart.item_count"
msgid_plural "cart.item_count"
msgstr[0] "%d item"
msgstr[1] "%d items (dual)"
msgstr[2] "%d items (few)"
msgstr[3] "%d items (many)"
#: ui/notifications.c:71
msgid ""
"ui.multiline_help"
msgstr ""
"Line one of the help text.\n"
"Line two continues here.\n"
"Line three ends here."
#: ui/errors.c:90
msgid ""
"error.upload_failed.long"
msgstr ""
"Upload failed for file \"%s\".\n"
"Please try again later or contact support."
#: ui/messages.c:110
msgid ""
"user.invite_status"
msgid_plural ""
"user.invite_status"
msgstr[0] ""
"%s invited %d user.\n"
"Please review the request."
msgstr[1] ""
"%s invited %d users (dual).\n"
"Please review the requests."
msgstr[2] ""
"%s invited %d users (few).\n"
"Please review the requests."
msgstr[3] ""
"%s invited %d users (many).\n"
"Please review the requests."
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-264
View File
@@ -1,264 +0,0 @@
module('spritebatch')
module('camera')
module('color')
module('ui')
module('screen')
module('time')
module('glm')
module('text')
module('tileset')
module('texture')
module('input')
module('shader')
CELL_STATE_DEFAULT = 0
CELL_STATE_HOVER = 1
CELL_STATE_DOWN = 2
CELL_STATE_DISABLED = 3
screenSetBackground(colorCornflowerBlue())
camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
-- tilesetUi = tilesetGetByName("ui")
-- textureUi = textureLoad(tilesetUi.texture)
-- tilesetBorder = tilesetGetByName("border")
-- textureBorder = textureLoad(tilesetBorder.texture)
-- textureGrid = textureLoad("minesweeper/grid_bg.dpi")
-- tilesetCell = tilesetGetByName("cell")
-- textureCell = textureLoad(tilesetCell.texture)
-- cellSliceDefault = tilesetPositionGetUV(tilesetCell, 3, 5)
-- cellSliceHover = tilesetPositionGetUV(tilesetCell, 3, 4)
-- cellSliceDown = tilesetPositionGetUV(tilesetCell, 3, 6)
-- cellSliceDisabled = tilesetPositionGetUV(tilesetCell, 3, 7)
-- sweepwerCols = 10
-- sweeperRows = 14
-- mouseX = -1
-- mouseY = -1
-- centerX = 0
-- centerY = 0
-- boardWidth = sweepwerCols * tilesetCell.tileWidth
-- boardHeight = sweeperRows * tilesetCell.tileHeight
-- i = 0
-- cells = {}
-- for y = 1, sweeperRows do
-- for x = 1, sweepwerCols do
-- cells[i] = CELL_STATE_DEFAULT
-- i = i + 1
-- end
-- end
function cellDraw(x, y, type)
local slice = cellSliceDefault
if type == CELL_STATE_HOVER then
slice = cellSliceHover
elseif type == CELL_STATE_DOWN then
slice = cellSliceDown
elseif type == CELL_STATE_DISABLED then
slice = cellSliceDisabled
end
spriteBatchPush(
x, y,
x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
colorWhite(),
slice.u0, slice.v0,
slice.u1, slice.v1
)
end
function backgroundDraw()
local t = (TIME.time / 40) % 1
local scaleX = screenGetWidth() / textureGrid.width
local scaleY = screenGetHeight() / textureGrid.height
local u0 = t * scaleX
local v0 = t * scaleY
local u1 = scaleX + u0
local v1 = scaleY + v0
spriteBatchPush(textureGrid,
0, 0,
screenGetWidth(), screenGetHeight(),
colorWhite(),
u0, v0,
u1, v1
)
end
function borderDraw(x, y, innerWidth, innerHeight)
-- Top Left
local uv = tilesetPositionGetUV(tilesetBorder, 0, 0)
spriteBatchPush(textureBorder,
x - tilesetBorder.tileWidth, y - tilesetBorder.tileWidth,
x, y,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Top Right
uv = tilesetPositionGetUV(tilesetBorder, 10, 0)
spriteBatchPush(textureBorder,
x + innerWidth, y - tilesetBorder.tileHeight,
x + innerWidth + tilesetBorder.tileWidth, y,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Bottom Left
uv = tilesetPositionGetUV(tilesetBorder, 0, 10)
spriteBatchPush(textureBorder,
x - tilesetBorder.tileWidth, y + innerHeight,
x, y + innerHeight + tilesetBorder.tileHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Bottom Right
uv = tilesetPositionGetUV(tilesetBorder, 10, 10)
spriteBatchPush(textureBorder,
x + innerWidth, y + innerHeight,
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight + tilesetBorder.tileHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Top
uv = tilesetPositionGetUV(tilesetBorder, 1, 0)
spriteBatchPush(textureBorder,
x, y - tilesetBorder.tileHeight,
x + innerWidth, y,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Bottom
uv = tilesetPositionGetUV(tilesetBorder, 1, 10)
spriteBatchPush(textureBorder,
x, y + innerHeight,
x + innerWidth, y + innerHeight + tilesetBorder.tileHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Left
uv = tilesetPositionGetUV(tilesetBorder, 0, 1)
spriteBatchPush(textureBorder,
x - tilesetBorder.tileWidth, y,
x, y + innerHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Right
uv = tilesetPositionGetUV(tilesetBorder, 10, 1)
spriteBatchPush(textureBorder,
x + innerWidth, y,
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
end
x = 0
y = 0
function sceneDispose()
end
function sceneUpdate()
x = x + inputAxis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT)
y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
end
function sceneRender()
-- Update camera
camera.bottom = 0
camera.top = screenGetHeight()
camera.right = screenGetWidth()
shaderBind(SHADER_UNLIT)
proj = cameraGetProjectionMatrix(camera)
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj)
view = cameraGetViewMatrix(camera)
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
shaderSetTexture(SHADER_UNLIT, SHADER_UNLIT_TEXTURE, nil)
spriteBatchPush(
x, y,
x + 32, y + 32,
colorWhite()
)
spriteBatchFlush()
textDraw(10, 10, "Hello World\nHow are you?", colorRed())
spriteBatchFlush()
-- Update mouse position
-- if INPUT_POINTER then
-- mouseX = inputGetValue(INPUT_ACTION_POINTERX) * screenGetWidth()
-- mouseY = inputGetValue(INPUT_ACTION_POINTERY) * screenGetHeight()
-- -- Draw cursor
-- spriteBatchPush(
-- nil,
-- mouseX - 2, mouseY - 2,
-- mouseX + 2, mouseY + 2,
-- colorRed(),
-- 0, 0,
-- 1, 1
-- )
-- end
-- textDraw(10, 10, "Hello World")
-- centerX = math.floor(screenGetWidth() / 2)
-- centerY = math.floor(screenGetHeight() / 2)
-- Draw elements
-- backgroundDraw()
-- borderDraw(
-- centerX - (boardWidth / 2), centerY - (boardHeight / 2),
-- boardWidth, boardHeight
-- )
-- i = 0
-- -- Foreach cell
-- local offX = centerX - (boardWidth / 2)
-- local offY = centerY - (boardHeight / 2)
-- for y = 0, sweeperRows - 1 do
-- for x = 0, sweepwerCols - 1 do
-- i = y * sweepwerCols + x
-- -- Hovered
-- if
-- cells[i] == CELL_STATE_DEFAULT and
-- mouseX >= x * tilesetCell.tileWidth + offX and mouseX < (x + 1) * tilesetCell.tileWidth + offX and
-- mouseY >= y * tilesetCell.tileHeight + offY and mouseY < (y + 1) * tilesetCell.tileHeight + offY
-- then
-- cells[i] = CELL_STATE_HOVER
-- else
-- cells[i] = CELL_STATE_DEFAULT
-- end
-- cellDraw(
-- x * tilesetCell.tileWidth + offX,
-- y * tilesetCell.tileHeight + offY,
-- cells[i]
-- )
-- end
-- end
end
+24
View File
@@ -0,0 +1,24 @@
// Load rosa.
Console.print('Asset time');
const entry = Asset.lock('test.png', Asset.TYPE_TEXTURE, Texture.FORMAT_RGBA);
Asset.requireLoaded(entry);
Console.print('Asset loaded');
// Camera at (3,3,3) looking at origin
const cam = Entity.create();
const camPos = cam.add(Component.POSITION);
cam.add(Component.CAMERA);
camPos.localPosition = new Vec3(3, 3, 3);
camPos.lookAt(new Vec3(0, 0, 0));
// Test entity at origin
const testEntity = Entity.create();
const testPos = testEntity.add(Component.POSITION);
/** @type {RenderableSpritebatch} */
const testRenderable = testEntity.add(Component.RENDERABLE);
testRenderable.texture = entry.texture;
testRenderable.sprites = [
[0, 0, 1, 1, 0, 1, 1, 0]
];
testPos.localPosition = new Vec3(0, 0, 0);
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+6
View File
@@ -0,0 +1,6 @@
module = {
render() {
Text.draw(0, 0, "Hello World");
SpriteBatch.flush();
}
};
+96
View File
@@ -0,0 +1,96 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Turn things off we don't need
set(JERRY_CMDLINE OFF CACHE BOOL "" FORCE)
set(JERRY_EXT ON CACHE BOOL "" FORCE)
set(JERRY_DEBUGGER OFF CACHE BOOL "" FORCE)
set(JERRY_BUILTIN_DATE OFF CACHE BOOL "" FORCE)
set(ENABLE_LTO OFF CACHE BOOL "" FORCE)
# Fetch Jerry
include(FetchContent)
FetchContent_Declare(
jerryscript
GIT_REPOSITORY https://git.wish.moe/YourWishes/jerryscript
GIT_TAG float32-fix
)
FetchContent_MakeAvailable(jerryscript)
# Mark found
set(jerryscript_FOUND ON)
# Define targets
if(TARGET jerryscript-core)
set(JERRY_CORE_TARGET jerryscript-core)
elseif(TARGET jerry-core)
set(JERRY_CORE_TARGET jerry-core)
endif()
if(TARGET jerryscript-ext)
set(JERRY_EXT_TARGET jerryscript-ext)
elseif(TARGET jerry-ext)
set(JERRY_EXT_TARGET jerry-ext)
endif()
if(TARGET jerryscript-port-default)
set(JERRY_PORT_TARGET jerryscript-port-default)
elseif(TARGET jerry-port-default)
set(JERRY_PORT_TARGET jerry-port-default)
elseif(TARGET jerryscript-port)
set(JERRY_PORT_TARGET jerryscript-port)
elseif(TARGET jerry-port)
set(JERRY_PORT_TARGET jerry-port)
endif()
if(NOT JERRY_CORE_TARGET)
message(FATAL_ERROR "JerryScript core target not found")
endif()
if(NOT JERRY_EXT_TARGET)
message(FATAL_ERROR "JerryScript ext target not found")
endif()
if(NOT JERRY_PORT_TARGET)
message(FATAL_ERROR "JerryScript port target not found")
endif()
foreach(tgt IN ITEMS
${JERRY_CORE_TARGET}
${JERRY_EXT_TARGET}
${JERRY_PORT_TARGET}
)
if(TARGET ${tgt})
set_property(TARGET ${tgt} PROPERTY INTERPROCEDURAL_OPTIMIZATION OFF)
target_compile_definitions(${JERRY_CORE_TARGET} PRIVATE
JERRY_NUMBER_TYPE_FLOAT64=0
JERRY_BUILTIN_DATE=0
)
endif()
endforeach()
# Export include dirs through the targets
target_include_directories(${JERRY_CORE_TARGET} INTERFACE
${jerryscript_SOURCE_DIR}/jerry-core/include
)
target_include_directories(${JERRY_EXT_TARGET} INTERFACE
${jerryscript_SOURCE_DIR}/jerry-ext/include
)
target_include_directories(${JERRY_PORT_TARGET} INTERFACE
${jerryscript_SOURCE_DIR}/jerry-port/default/include
)
# Suppress JerryScript-only warning
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(${JERRY_CORE_TARGET} PRIVATE
-Wno-error
)
endif()
add_library(jerryscript::core ALIAS ${JERRY_CORE_TARGET})
add_library(jerryscript::ext ALIAS ${JERRY_EXT_TARGET})
add_library(jerryscript::port ALIAS ${JERRY_PORT_TARGET})
+31
View File
@@ -0,0 +1,31 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
include(FetchContent)
FetchContent_Declare(
stb
GIT_REPOSITORY https://github.com/nothings/stb.git
)
# Fetch stb if not already done
FetchContent_MakeAvailable(stb)
# Find the stb_image.h header
set(STB_INCLUDE_DIR "${stb_SOURCE_DIR}")
set(STB_IMAGE_HEADER "${stb_SOURCE_DIR}/stb_image.h")
if(EXISTS "${STB_IMAGE_HEADER}")
add_library(stb_image INTERFACE)
target_include_directories(stb_image INTERFACE "${STB_INCLUDE_DIR}")
set(STB_IMAGE_FOUND TRUE)
else()
set(STB_IMAGE_FOUND FALSE)
endif()
# Standard CMake variables
set(STB_IMAGE_INCLUDE_DIRS "${STB_INCLUDE_DIR}")
set(STB_IMAGE_LIBRARIES stb_image)
mark_as_advanced(STB_IMAGE_INCLUDE_DIRS STB_IMAGE_LIBRARIES STB_IMAGE_FOUND)
+18
View File
@@ -0,0 +1,18 @@
include(FetchContent)
if(NOT TARGET yyjson)
FetchContent_Declare(
yyjson
GIT_REPOSITORY https://github.com/ibireme/yyjson.git
GIT_TAG 0.12.0
)
FetchContent_MakeAvailable(yyjson)
endif()
# Provide an imported target if not already available
if(NOT TARGET yyjson::yyjson)
add_library(yyjson::yyjson ALIAS yyjson)
endif()
# Mark yyjson as found for find_package compatibility
set(yyjson_FOUND TRUE)
+42 -33
View File
@@ -1,61 +1,70 @@
# Build type: FAT (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
set(DUSK_DOLPHIN_BUILD_TYPE "FAT" CACHE STRING "Dolphin asset source: FAT (SD/USB) or ISO (DVD disc)")
set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "FAT" "ISO")
# Target definitions
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_DOLPHIN
DUSK_INPUT_GAMEPAD
DUSK_DISPLAY_WIDTH=640
DUSK_DISPLAY_HEIGHT=480
DUSK_THREAD_PTHREAD
DUSK_DOLPHIN_BUILD_TYPE="${DUSK_DOLPHIN_BUILD_TYPE}"
)
# Custom compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
# Need PkgConfig
find_package(PkgConfig REQUIRED)
pkg_check_modules(zip IMPORTED_TARGET libzip)
# Disable all warnings
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
# Custom flags for cglm
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
# cglm: fetched at source level via Findcglm.cmake (FetchContent, headers only)
find_package(cglm REQUIRED)
# Compile lua
include(FetchContent)
FetchContent_Declare(
liblua
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
)
FetchContent_MakeAvailable(liblua)
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
set(LUA_C_FILES
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
)
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
add_library(liblua STATIC ${LUA_C_FILES})
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
add_library(lua::lua ALIAS liblua)
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
# Pre-create ZLIB::ZLIB so any downstream cmake module that resolves it
# (FindZLIB, pkg-config IMPORTED_TARGET Requires processing) gets plain -lz
# rather than an unresolvable IMPORTED target that the PPC linker rejects.
if(NOT TARGET ZLIB::ZLIB)
add_library(ZLIB::ZLIB INTERFACE IMPORTED GLOBAL)
set_target_properties(ZLIB::ZLIB PROPERTIES INTERFACE_LINK_LIBRARIES "z")
endif()
# Link libraries
# Mark libzip as found so src/dusk/CMakeLists.txt skips Findlibzip.cmake.
# Findlibzip.cmake calls find_package(ZLIB) which can recreate a broken
# ZLIB::ZLIB IMPORTED target, bypassing the shim above.
set(libzip_FOUND TRUE CACHE BOOL "libzip found (devkitpro portlibs)" FORCE)
# Locate zip.h in the devkitpro sysroot (respects CMAKE_FIND_ROOT_PATH).
find_path(_dusk_zip_inc NAMES zip.h)
if(_dusk_zip_inc)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE "${_dusk_zip_inc}")
endif()
# Link libraries.
# zip/z/lzma use target_link_options (raw flags) to bypass cmake target
# resolution — pkg-config-generated targets for these carry ZLIB::ZLIB in
# INTERFACE_LINK_LIBRARIES which breaks the PPC link step.
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
cglm
liblua
m
fat
PkgConfig::zip
zip
bz2
zstd
z
lzma
)
# Postbuild
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC DUSK_DOLPHIN_BUILD_ISO)
else()
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE fat)
endif()
# Postbuild: ELF -> DOL
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND elf2dol
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
"${DUSK_BINARY_TARGET_NAME_DOL}"
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
)
)
+20 -1
View File
@@ -2,4 +2,23 @@ include(cmake/targets/dolphin.cmake)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_GAMECUBE
)
)
# Link libraries
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
# bba
)
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND ${Python3_EXECUTABLE}
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
"GCN"
"${DUSK_BINARY_TARGET_NAME_DOL}"
"${DUSK_ASSETS_ZIP}"
"${DUSK_GAME_NAME}"
"${DUSK_BUILD_DIR}"
COMMENT "Building GameCube ISO images (NTSC-J, NTSC-U, PAL)"
)
endif()
+1
View File
@@ -34,6 +34,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_OPENGL
DUSK_OPENGL_ES
DUSK_LINUX
DUSK_KNULLI
DUSK_DISPLAY_SIZE_DYNAMIC
DUSK_DISPLAY_WIDTH_DEFAULT=640
DUSK_DISPLAY_HEIGHT_DEFAULT=480
+8 -1
View File
@@ -1,6 +1,7 @@
# Find link platform-specific libraries
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
# find_package(CURL REQUIRED)
# Setup endianess at compile time to optimize.
include(TestBigEndian)
@@ -16,18 +17,22 @@ else()
endif()
# Link required libraries.
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
SDL2
pthread
OpenGL::GL
GL
m
# CURL::libcurl
)
set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures.")
# Define platform-specific macros.
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_CONSOLE_POSIX
# DUSK_OPENGL_LEGACY
DUSK_LINUX
DUSK_DISPLAY_SIZE_DYNAMIC
@@ -38,4 +43,6 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_INPUT_POINTER
DUSK_INPUT_GAMEPAD
DUSK_TIME_DYNAMIC
DUSK_NETWORK_IPV6
DUSK_THREAD_PTHREAD
)
+19 -3
View File
@@ -1,6 +1,16 @@
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
set(CMAKE_C_COMPILER_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
set(CMAKE_C_ARCHIVE_CREATE "$ENV{PSPDEV}/bin/psp-ar qc <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_APPEND "$ENV{PSPDEV}/bin/psp-ar q <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
SDL2
pthread
@@ -24,13 +34,18 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
pspvfpu
pspvram
psphprm
pspnet
pspnet_inet
pspnet_apctl
psphttp
pspssl
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_PSP
@@ -39,6 +54,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_OPENGL_LEGACY
DUSK_DISPLAY_WIDTH=480
DUSK_DISPLAY_HEIGHT=272
DUSK_THREAD_PTHREAD
)
# Postbuild, create .pbp file for PSP.
+88
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@@ -0,0 +1,88 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
if(NOT DEFINED ENV{VITASDK})
message(FATAL_ERROR "VITASDK environment variable is not set.")
endif()
include("$ENV{VITASDK}/share/vita.cmake" REQUIRED)
set(VITA_APP_NAME "Dusk")
set(VITA_TITLEID "DUSK00001")
set(VITA_VERSION "01.00")
find_package(SDL2 REQUIRED)
# Custom flags for cglm
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
find_package(cglm REQUIRED)
# Link libraries
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
cglm
SDL2
SDL2main
zip
bz2
z
zstd
crypto
lzma
m
pthread
stdc++
vitaGL
mathneon
vitashark
kubridge_stub
SceAppMgr_stub
SceAudio_stub
SceCtrl_stub
SceCommonDialog_stub
SceDisplay_stub
SceKernelDmacMgr_stub
SceGxm_stub
SceShaccCg_stub
SceSysmodule_stub
ScePower_stub
SceTouch_stub
SceVshBridge_stub
SceIofilemgr_stub
SceShaccCgExt
libtaihen_stub.a
# SceKernel_stub
SceAppUtil_stub
SceHid_stub
SceRtc_stub
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_VITA
DUSK_INPUT_GAMEPAD
DUSK_PLATFORM_ENDIAN_LITTLE
DUSK_OPENGL_LEGACY
DUSK_DISPLAY_WIDTH=960
DUSK_DISPLAY_HEIGHT=544
)
# Post-build: create SELF from the ELF binary (UNSAFE = homebrew, no signing)
vita_create_self(${DUSK_BINARY_TARGET_NAME}.self ${DUSK_BINARY_TARGET_NAME} UNSAFE)
# Post-build: package SELF + assets into a .vpk installable on the Vita
vita_create_vpk(${DUSK_BINARY_TARGET_NAME}.vpk ${VITA_TITLEID} ${DUSK_BINARY_TARGET_NAME}.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
FILE ${DUSK_ASSETS_ZIP} dusk.dsk
)
+23 -1
View File
@@ -2,4 +2,26 @@ include(cmake/targets/dolphin.cmake)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_WII
)
)
# Generate Homebrew Channel meta.xml from project identity variables
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
configure_file(
"${CMAKE_SOURCE_DIR}/docker/dolphin/meta.xml.in"
"${DUSK_BUILD_DIR}/meta.xml"
@ONLY
)
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND ${Python3_EXECUTABLE}
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
"WII"
"${DUSK_BINARY_TARGET_NAME_DOL}"
"${DUSK_ASSETS_ZIP}"
"${DUSK_GAME_NAME}"
"${DUSK_BUILD_DIR}"
COMMENT "Building Wii ISO images (NTSC-J, NTSC-U, PAL)"
)
endif()
+4 -3
View File
@@ -1,6 +1,7 @@
FROM devkitpro/devkitppc
FROM ghcr.io/extremscorner/libogc2
WORKDIR /workdir
RUN apt update && \
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
dkp-pacman -Syu --noconfirm && \
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl xorriso && \
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip libogc2 gamecube-tools ppc-libmad ppc-zlib-ng ppc-liblzma ppc-bzip2 ppc-zstd
VOLUME ["/workdir"]
-10
View File
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>Dusk</name>
<version>1.00</version>
<release_date></release_date>
<coder>YouWish</coder>
<short_description>Dusk game</short_description>
<long_description>No description yet.</long_description>
<ahb_access/>
</app>
+10
View File
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>@DUSK_GAME_NAME@</name>
<version>@PROJECT_VERSION@</version>
<release_date>@DUSK_BUILD_DATE@</release_date>
<coder>@DUSK_GAME_AUTHOR@</coder>
<short_description>@DUSK_GAME_SHORT_DESCRIPTION@</short_description>
<long_description>@DUSK_GAME_LONG_DESCRIPTION@</long_description>
<ahb_access/>
</app>
+1 -1
View File
@@ -14,8 +14,8 @@ RUN apt-get install -y \
python3-dotenv \
python3-pyqt5 \
python3-opengl \
liblua5.3-dev \
xz-utils \
liblzma-dev \
libbz2-dev \
zlib1g-dev \
libzip-dev \
+13
View File
@@ -0,0 +1,13 @@
FROM vitasdk/vitasdk:latest
WORKDIR /workdir
# Install vitaGL and its dependencies (vitashark, SceShaccCg) via vdpm
RUN which vdpm
# Install Python (needed for Dusk code generation tools)
RUN apk add --no-cache \
python3 \
py3-pip \
py3-dotenv
VOLUME ["/workdir"]
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
+3
View File
@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
+13
View File
@@ -0,0 +1,13 @@
#!/bin/bash
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
mkdir -p build-gamecube-iso
cmake -S. -Bbuild-gamecube-iso \
-DDUSK_TARGET_SYSTEM=gamecube \
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
cd build-gamecube-iso
make -j$(nproc) VERBOSE=1
+4 -1
View File
@@ -5,6 +5,9 @@ if [ -z "$DEVKITPRO" ]; then
fi
mkdir -p build-gamecube
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
cmake -S. -Bbuild-gamecube \
-DDUSK_TARGET_SYSTEM=gamecube \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" \
-DDKP_OGC_PLATFORM_LIBRARY=libogc2
cd build-gamecube
make -j$(nproc) VERBOSE=1
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
docker run --rm -v "$(pwd):/workdir" dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-linux -f docker/linux/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/build-linux.sh"
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/build-linux.sh"
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-psp -f docker/psp/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-psp /bin/bash -c "./scripts/build-psp.sh"
docker run --rm -v "$(pwd):/workdir" dusk-psp /bin/bash -c "./scripts/build-psp.sh"
+3
View File
@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-vita -f docker/vita/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-vita /bin/bash -c "./scripts/build-vita.sh"
+13
View File
@@ -0,0 +1,13 @@
#!/bin/bash
if [ -z "$VITASDK" ]; then
echo "VITASDK environment variable is not set. Please set it to the path of your VitaSDK installation."
exit 1
fi
mkdir -p build-vita
cd build-vita
cmake \
-DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake \
-DDUSK_TARGET_SYSTEM=vita \
..
make -j$(nproc)
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
+3
View File
@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
+13
View File
@@ -0,0 +1,13 @@
#!/bin/bash
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
mkdir -p build-wii-iso
cmake -S. -Bbuild-wii-iso \
-DDUSK_TARGET_SYSTEM=wii \
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii-iso
make -j$(nproc) VERBOSE=1
+2 -1
View File
@@ -7,4 +7,5 @@ fi
mkdir -p build-wii
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii
make -j$(nproc) VERBOSE=1
make -j$(nproc) VERBOSE=1
mv Dusk.dol boot.dol
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-linux -f docker/linux/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/test-linux.sh"
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/test-linux.sh"
+2
View File
@@ -1,4 +1,6 @@
#!/bin/bash
set -e
rm -rf build-tests
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
cmake --build build-tests -- -j$(nproc)
ctest --output-on-failure --test-dir build-tests
+6 -2
View File
@@ -4,7 +4,6 @@
# https://opensource.org/licenses/MIT
add_subdirectory(dusk)
add_subdirectory(duskrpg)
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
add_subdirectory(dusklinux)
@@ -16,7 +15,12 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
add_subdirectory(dusksdl2)
add_subdirectory(duskgl)
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
elseif(DUSK_TARGET_SYSTEM STREQUAL "vita")
add_subdirectory(duskvita)
add_subdirectory(dusksdl2)
add_subdirectory(duskgl)
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii" OR DUSK_TARGET_SYSTEM STREQUAL "gamecube")
add_subdirectory(duskdolphin)
endif()
+45 -20
View File
@@ -14,18 +14,38 @@ if(NOT libzip_FOUND)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
endif()
if(NOT Lua_FOUND)
find_package(Lua REQUIRED)
if(Lua_FOUND AND NOT TARGET Lua::Lua)
add_library(Lua::Lua INTERFACE IMPORTED)
set_target_properties(
Lua::Lua
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
)
if(NOT stb_image_FOUND)
find_package(stb REQUIRED)
if(STB_IMAGE_FOUND)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC stb_image)
else()
message(FATAL_ERROR "stb_image not found. Please ensure stb is correctly fetched.")
endif()
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
endif()
if(NOT yyjson_FOUND)
find_package(yyjson REQUIRED)
if(yyjson_FOUND)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC yyjson::yyjson)
else()
message(FATAL_ERROR "yyjson not found. Please ensure yyjson is correctly fetched.")
endif()
endif()
if(NOT jerryscript_FOUND)
find_package(jerryscript REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
jerryscript::core
jerryscript::ext
jerryscript::port
)
endif()
if(DUSK_BACKTRACE)
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
DUSK_BACKTRACE
)
endif()
# Includes
@@ -40,25 +60,30 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
main.c
)
# Defs
dusk_env_to_h(duskdefs.env duskdefs.h)
# Subdirs
add_subdirectory(animation)
add_subdirectory(event)
add_subdirectory(assert)
add_subdirectory(asset)
add_subdirectory(log)
add_subdirectory(cutscene)
add_subdirectory(item)
add_subdirectory(story)
add_subdirectory(console)
add_subdirectory(display)
add_subdirectory(log)
add_subdirectory(engine)
add_subdirectory(entity)
add_subdirectory(error)
add_subdirectory(event)
add_subdirectory(input)
add_subdirectory(locale)
add_subdirectory(physics)
add_subdirectory(scene)
add_subdirectory(script)
add_subdirectory(system)
add_subdirectory(time)
add_subdirectory(ui)
add_subdirectory(network)
add_subdirectory(overworld)
add_subdirectory(save)
add_subdirectory(util)
# if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "psp")
# add_subdirectory(thread)
# endif()
add_subdirectory(thread)
+10
View File
@@ -0,0 +1,10 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
easing.c
animation.c
)
+52
View File
@@ -0,0 +1,52 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "animation.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/math.h"
void animationInit(
animation_t *anim,
keyframe_t *keyframes,
uint16_t keyframeCount
) {
assertNotNull(anim, "Animation pointer cannot be null.");
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
anim->keyframes = keyframes;
anim->keyframeCount = keyframeCount;
}
float_t animationGetValue(animation_t *anim, const float_t time) {
assertNotNull(anim, "Animation pointer cannot be null.");
assertNotNull(anim->keyframes, "Keyframes pointer cannot be null.");
assertTrue(anim->keyframeCount > 0, "Keyframe count invalid.");
assertTrue(time >= 0, "Time must be non-negative.");
keyframe_t *start;
keyframe_t *end;
keyframe_t *last = anim->keyframes + anim->keyframeCount - 1;
keyframe_t *current = anim->keyframes;
start = current;
do {
if(current->time > time) {
end = current;
break;
}
start = current;
current++;
if(current > last) {
end = start;
break;
}
} while(true);
float_t t = (time - start->time) / (end->time - start->time);
return mathLerp(start->value, end->value, easingApply(start->easing, t));
}
+34
View File
@@ -0,0 +1,34 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "keyframe.h"
typedef struct {
keyframe_t *keyframes;
uint16_t keyframeCount;
} animation_t;
/**
* Initializes an animation.
*
* @param anim The animation to initialize.
* @param keyframes The keyframes to use for the animation.
* @param keyframeCount The number of keyframes in the animation.
*/
void animationInit(
animation_t *anim,
keyframe_t *keyframes,
uint16_t keyframeCount
);
/**
* Gets the value of the animation at a given time.
*
* @param anim The animation to get the value from.
* @param time The time at which to get the value, in seconds.
* @return The value of the animation at the given time.
*/
float_t animationGetValue(animation_t *anim, const float_t time);
+111
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@@ -0,0 +1,111 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "easing.h"
#include "assert/assert.h"
#include <math.h>
const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
easingLinear,
easingInSine,
easingOutSine,
easingInOutSine,
easingInQuad,
easingOutQuad,
easingInOutQuad,
easingInCubic,
easingOutCubic,
easingInOutCubic,
easingInQuart,
easingOutQuart,
easingInOutQuart,
easingInBack,
easingOutBack,
easingInOutBack,
};
float_t easingApply(const easingtype_t type, const float_t t) {
assertTrue(type < EASING_COUNT, "Invalid easing type");
return EASING_FUNCTIONS[type](t);
}
float_t easingLinear(const float_t t) {
return t;
}
float_t easingInSine(const float_t t) {
return 1.0f - cosf(t * EASING_PI * 0.5f);
}
float_t easingOutSine(const float_t t) {
return sinf(t * EASING_PI * 0.5f);
}
float_t easingInOutSine(const float_t t) {
return -(cosf(EASING_PI * t) - 1.0f) * 0.5f;
}
float_t easingInQuad(const float_t t) {
return t * t;
}
float_t easingOutQuad(const float_t t) {
float_t u = 1.0f - t;
return 1.0f - u * u;
}
float_t easingInOutQuad(const float_t t) {
if(t < 0.5f) return 2.0f * t * t;
float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * 0.5f;
}
float_t easingInCubic(const float_t t) {
return t * t * t;
}
float_t easingOutCubic(const float_t t) {
float_t u = 1.0f - t;
return 1.0f - u * u * u;
}
float_t easingInOutCubic(const float_t t) {
if(t < 0.5f) return 4.0f * t * t * t;
float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * u * 0.5f;
}
float_t easingInQuart(const float_t t) {
return t * t * t * t;
}
float_t easingOutQuart(const float_t t) {
float_t u = 1.0f - t;
return 1.0f - u * u * u * u;
}
float_t easingInOutQuart(const float_t t) {
if(t < 0.5f) return 8.0f * t * t * t * t;
float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * u * u * 0.5f;
}
float_t easingInBack(const float_t t) {
return EASING_C3 * t * t * t - EASING_C1 * t * t;
}
float_t easingOutBack(const float_t t) {
float_t u = t - 1.0f;
return 1.0f + EASING_C3 * u * u * u + EASING_C1 * u * u;
}
float_t easingInOutBack(const float_t t) {
if(t < 0.5f) {
float_t u = 2.0f * t;
return u * u * ((EASING_C2 + 1.0f) * u - EASING_C2) * 0.5f;
}
float_t u = 2.0f * t - 2.0f;
return (u * u * ((EASING_C2 + 1.0f) * u + EASING_C2) + 2.0f) * 0.5f;
}
+63
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@@ -0,0 +1,63 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "dusk.h"
#define EASING_PI 3.14159265358979323846f
#define EASING_C1 1.70158f
#define EASING_C2 (EASING_C1 * 1.525f)
#define EASING_C3 (EASING_C1 + 1.0f)
typedef enum {
EASING_LINEAR,
EASING_IN_SINE,
EASING_OUT_SINE,
EASING_IN_OUT_SINE,
EASING_IN_QUAD,
EASING_OUT_QUAD,
EASING_IN_OUT_QUAD,
EASING_IN_CUBIC,
EASING_OUT_CUBIC,
EASING_IN_OUT_CUBIC,
EASING_IN_QUART,
EASING_OUT_QUART,
EASING_IN_OUT_QUART,
EASING_IN_BACK,
EASING_OUT_BACK,
EASING_IN_OUT_BACK,
EASING_COUNT
} easingtype_t;
typedef float_t (*easingfn_t)(const float_t t);
extern const easingfn_t EASING_FUNCTIONS[EASING_COUNT];
/**
* Applies the specified easing function to t.
*
* @param type The easing type to apply.
* @param t The input time, in the range [0, 1].
* @return The eased value, in the range [0, 1].
*/
float_t easingApply(const easingtype_t type, const float_t t);
float_t easingLinear(const float_t t);
float_t easingInSine(const float_t t);
float_t easingOutSine(const float_t t);
float_t easingInOutSine(const float_t t);
float_t easingInQuad(const float_t t);
float_t easingOutQuad(const float_t t);
float_t easingInOutQuad(const float_t t);
float_t easingInCubic(const float_t t);
float_t easingOutCubic(const float_t t);
float_t easingInOutCubic(const float_t t);
float_t easingInQuart(const float_t t);
float_t easingOutQuart(const float_t t);
float_t easingInOutQuart(const float_t t);
float_t easingInBack(const float_t t);
float_t easingOutBack(const float_t t);
float_t easingInOutBack(const float_t t);
+13
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@@ -0,0 +1,13 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "easing.h"
typedef struct {
float_t time;
float_t value;
easingtype_t easing;
} keyframe_t;
+24 -1
View File
@@ -8,6 +8,7 @@
#include "assert.h"
#include "log/log.h"
#include "util/string.h"
#include "util/memory.h"
#ifndef DUSK_ASSERTIONS_FAKED
#ifdef DUSK_TEST_ASSERT
@@ -25,6 +26,25 @@
);
}
#else
#ifdef DUSK_BACKTRACE
#include <execinfo.h>
#include <stdlib.h>
static void assertLogBacktrace(void) {
void *frames[64];
int count = backtrace(frames, 64);
char **symbols = backtrace_symbols(frames, count);
memoryTrack(symbols);
logError("Stack trace:\n");
if(symbols) {
for(int i = 0; i < count; i++) {
logError(" %s\n", symbols[i]);
}
memoryFree(symbols);
}
}
#endif
void assertTrueImpl(
const char *file,
const int32_t line,
@@ -33,11 +53,14 @@
) {
if(x != true) {
logError(
"Assertion Failed in %s:%i\n\n%s\n",
"Assertion Failed in %s:%i\n\n%s\n\n",
file,
line,
message
);
#ifdef DUSK_BACKTRACE
assertLogBacktrace();
#endif
abort();
}
}
+8 -1
View File
@@ -216,4 +216,11 @@
#define assertStrLenMax(str, len, message) ((void)0)
#define assertStrLenMin(str, len, message) ((void)0)
#endif
#endif
// Static Assertions
#define assertStructSize(struct, size) \
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
// EOF
+3 -1
View File
@@ -7,7 +7,9 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
asset.c
assetbatch.c
assetfile.c
)
# Subdirs
add_subdirectory(type)
add_subdirectory(loader)
+311 -98
View File
@@ -9,142 +9,355 @@
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
#include "asset/assettype.h"
#include "engine/engine.h"
#include "util/string.h"
#include "console/console.h"
#include <unistd.h>
asset_t ASSET;
errorret_t assetInit(void) {
memoryZero(&ASSET, sizeof(asset_t));
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
threadMutexInit(&ASSET.loading[i].mutex);
}
// assetInitPlatform must either define ASSET.zip or throw an error.
errorChain(assetInitPlatform());
assertNotNull(ASSET.zip, "Asset zip null without error.");
threadInit(&ASSET.loadThread, assetUpdateAsync);
threadStart(&ASSET.loadThread);
errorOk();
}
bool_t assetFileExists(const char_t *filename) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
if(idx < 0) return false;
return true;
}
errorret_t assetLoad(const char_t *filename, void *output) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertNotNull(output, "Output pointer cannot be NULL.");
assetentry_t * assetGetEntry(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
// Is there an existing asset?
assetentry_t *entry = ASSET.entries;
do {
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
if(stringEquals(entry->name, name)) {
assertTrue(entry->type == type, "Asset entry type mismatch.");
return entry;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
// We did not find one existing, Find first available slot.
entry = ASSET.entries;
do {
if(entry->type != ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
// Determine the asset type by reading the extension
const assettypedef_t *def = NULL;
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
assertNotNull(cmp, "Asset type definition cannot be NULL.");
if(cmp->extension == NULL) continue;
if(!stringEndsWithCaseInsensitive(filename, cmp->extension)) continue;
def = cmp;
break;
}
if(def == NULL) {
errorThrow("Unknown asset type for file: %s", filename);
if(entry->state == ASSET_ENTRY_STATE_NOT_STARTED) {
assetEntryInit(entry, name, type, input);
return entry;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
assertUnreachable("No available asset entry slots.");
return NULL;
}
errorret_t assetRequireLoaded(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL.");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
if(entry->state == ASSET_ENTRY_STATE_LOADED) {
errorOk();
}
// Get file size of the asset.
zip_stat_t st;
zip_stat_init(&st);
if(!zip_stat(ASSET.zip, filename, 0, &st) == 0) {
errorThrow("Failed to stat asset file: %s", filename);
}
// Minimum file size.
zip_int64_t fileSize = (zip_int64_t)st.size;
if(fileSize <= 0) {
errorThrow("Asset file is empty: %s", filename);
}
// Try to open the file
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
if(file == NULL) {
errorThrow("Failed to open asset file: %s", filename);
}
// Load the asset data
switch(def->loadStrategy) {
case ASSET_LOAD_STRAT_ENTIRE:
assertNotNull(def->entire, "Asset load function cannot be NULL.");
// Must have more to read
if(fileSize <= 0) {
zip_fclose(file);
errorThrow("No data remaining to read for asset: %s", filename);
}
if(fileSize > def->dataSize) {
zip_fclose(file);
errorThrow(
"Asset file has too much data remaining after header: %s",
filename
);
}
// Create space to read the entire asset data
void *data = memoryAllocate(fileSize);
if(!data) {
zip_fclose(file);
errorThrow(
"Failed to allocate memory for asset data of file: %s", filename
);
}
// Read in the asset data.
zip_int64_t bytesRead = zip_fread(file, data, fileSize);
if(bytesRead == 0 || bytesRead > fileSize) {
memoryFree(data);
zip_fclose(file);
errorThrow("Failed to read asset data for file: %s", filename);
}
fileSize -= bytesRead;
// Close the file now we have the data
zip_fclose(file);
// Pass to the asset type loader
assetentire_t entire = {
.data = data,
.output = output
};
errorret_t ret = def->entire(entire);
memoryFree(data);
// Lock to prevent the reaper from collecting the entry mid-spin.
assetEntryLock(entry);
while(entry->state != ASSET_ENTRY_STATE_LOADED) {
usleep(1000);
errorret_t ret = assetUpdate();
if(errorIsNotOk(ret)) {
assetEntryUnlock(entry);
errorChain(ret);
break;
case ASSET_LOAD_STRAT_CUSTOM:
assertNotNull(def->custom, "Asset load function cannot be NULL.");
assetcustom_t customData = {
.zipFile = file,
.output = output
};
errorChain(def->custom(customData));
break;
default:
assertUnreachable("Unknown asset load strategy.");
}
}
assetEntryUnlock(entry);
errorOk();
}
assetentry_t * assetLock(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
assetentry_t *entry = assetGetEntry(name, type, input);
assetEntryLock(entry);
return entry;
}
void assetUnlock(const char_t *name) {
assertNotNull(name, "Name cannot be NULL.");
assetentry_t *entry = ASSET.entries;
do {
if(entry->type != ASSET_LOADER_TYPE_NULL && stringEquals(entry->name, name)) {
assetEntryUnlock(entry);
return;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
assertUnreachable("Asset entry not found for unlock.");
}
void assetUnlockEntry(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL.");
assetEntryUnlock(entry);
}
errorret_t assetUpdate(void) {
// Determine how many available loading slots we have.
assetloading_t *availableLoading[ASSET_LOADING_COUNT_MAX];
uint8_t availableLoadingCount = 0;
assetloading_t *loading = ASSET.loading;
assetentry_t *entry;
do {
// We only care about NULL entry references. Nothing async touches this so
// it's fine to use raw here.
if(loading->entry != NULL) {
loading++;
continue;
}
availableLoading[availableLoadingCount++] = loading;
loading++;
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
// Now we can check for pending asset entries, we can't do anything if there
// is no available slots though.
if(availableLoadingCount > 0) {
entry = ASSET.entries;
do {
// Is this asset "ready to start loading" ?
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
// We only care about assets not started.
if(entry->state != ASSET_ENTRY_STATE_NOT_STARTED) {
entry++;
continue;
}
// Pop a loading slot for this asset entry.
loading = availableLoading[--availableLoadingCount];
// Start loading this asset.
assetEntryStartLoading(entry, loading);
entry++;
// Did we run out of loading slots?
if(availableLoadingCount == 0) {
break;
}
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
}
// Now walk over all the loading slots and see what needs to be done.
loading = ASSET.loading;
do {
// Is the loading slot in use? Entry can only be modified synchronously.
if(loading->entry == NULL) {
loading++;
continue;
}
// Lock the loading slot. This will prevent any async modifications.
threadMutexLock(&loading->mutex);
// Check the state of the entry.
switch(loading->entry->state) {
// This thing is pending synchronous loading.
case ASSET_ENTRY_STATE_PENDING_SYNC:
loading->entry->state = ASSET_ENTRY_STATE_LOADING_SYNC;
// Unlock before calling loadSync. The sync loader may re-enter
// assetUpdate (e.g. a script loading another asset), and the async
// thread never touches LOADING_SYNC entries, so this is safe.
threadMutexUnlock(&loading->mutex);
errorret_t ret = (
ASSET_LOADER_CALLBACKS[loading->type].loadSync(loading)
);
// After a sync load, these are the only valid states.
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_LOADED ||
loading->entry->state == ASSET_ENTRY_STATE_ERROR ||
loading->entry->state == ASSET_ENTRY_STATE_PENDING_SYNC ||
loading->entry->state == ASSET_ENTRY_STATE_PENDING_ASYNC,
"Loader did not set entry state to loaded or error on finished load."
);
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
"Loader did not set entry state to error on failed load."
);
}
loading++;
break;
case ASSET_ENTRY_STATE_LOADING_SYNC:
// A re-entrant assetUpdate call (e.g. from a script loading another
// asset) will see this entry mid-sync-load. Skip it.
threadMutexUnlock(&loading->mutex);
loading++;
continue;
// Done loading, we can just free it up.
case ASSET_ENTRY_STATE_LOADED:
loading->entry = NULL;
threadMutexUnlock(&loading->mutex);
loading++;
break;
case ASSET_ENTRY_STATE_ERROR:
threadMutexUnlock(&loading->mutex);
errorThrow("Failed to load asset asynchronously.");
break;
default:
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
// Reap entries that have no external locks (refs.count == 0) AND have been
// explicitly locked at least once. Entries that were never locked are left
// alone — raw-pointer callers hold no ref but should not lose the entry.
entry = ASSET.entries;
do {
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
entry++;
continue;
}
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
if(!entry->wasLocked) {
entry++;
continue;
}
if(entry->refs.count > 0) {
entry++;
continue;
}
consolePrint("Reaping asset %s", entry->name);
errorChain(assetEntryDispose(entry));
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
errorOk();
}
void assetUpdateAsync(thread_t *thread) {
while(!threadShouldStop(thread)) {
// Walk over each asset
assetloading_t *loading;
loading = ASSET.loading;
do {
threadMutexLock(&loading->mutex);
if(loading->entry == NULL) {
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
switch(loading->entry->state) {
case ASSET_ENTRY_STATE_PENDING_ASYNC:
loading->entry->state = ASSET_ENTRY_STATE_LOADING_ASYNC;
assertNotNull(
ASSET_LOADER_CALLBACKS[loading->type].loadAsync,
"Loader does not support async loading."
);
errorret_t ret = (
ASSET_LOADER_CALLBACKS[loading->type].loadAsync(loading)
);
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
"Loader did not set entry state to error on failed load."
);
}
threadMutexUnlock(&loading->mutex);
loading++;
break;
case ASSET_ENTRY_STATE_LOADING_ASYNC:
assertUnreachable(
"Entry is in a pending async state still?"
);
break;
default:
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
if(threadShouldStop(thread)) break;
usleep(1000);
}
}
errorret_t assetDispose(void) {
threadStop(&ASSET.loadThread);
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
threadMutexDispose(&ASSET.loading[i].mutex);
}
// Cleanup zip file.
if(ASSET.zip != NULL) {
if(zip_close(ASSET.zip) != 0) {
errorThrow("Failed to close asset zip archive.");
}
ASSET.zip = NULL;
}
errorChain(assetDisposePlatform());
errorOk();
}
+83 -8
View File
@@ -7,8 +7,11 @@
#pragma once
#include "error/error.h"
#include "assettype.h"
#include "asset/assetplatform.h"
#include "assetfile.h"
#include "thread/thread.h"
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloading.h"
#ifndef assetInitPlatform
#error "Platform must define assetInitPlatform function."
@@ -20,15 +23,27 @@
#define ASSET_FILE_NAME "dusk.dsk"
#define ASSET_HEADER_SIZE 3
typedef struct {
#define ASSET_LOADING_COUNT_MAX 4
#define ASSET_ENTRY_COUNT_MAX 128
typedef struct asset_s {
zip_t *zip;
assetplatform_t platform;
// Background loading thread.
thread_t loadThread;
// Assets that are mid loading.
assetloading_t loading[ASSET_LOADING_COUNT_MAX];
assetentry_t entries[ASSET_ENTRY_COUNT_MAX];
} asset_t;
extern asset_t ASSET;
/**
* Initializes the asset system.
*
* @return An error code if the asset system could not be initialized properly.
*/
errorret_t assetInit(void);
@@ -41,13 +56,73 @@ errorret_t assetInit(void);
bool_t assetFileExists(const char_t *filename);
/**
* Loads an asset by its filename, the output type depends on the asset type.
*
* @param filename The filename of the asset to retrieve.
* @param output The output pointer to store the loaded asset data.
* @return An error code if the asset could not be loaded.
* Gets, or creates, a new asset entry. Internal — prefer assetLock.
*
* @param name Filename of the asset.
* @param type Type of the asset.
* @param input Loader-specific parameters.
*/
errorret_t assetLoad(const char_t *filename, void *output);
assetentry_t * assetGetEntry(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Gets, creates, and locks an asset entry. The asset will begin loading on
* the next assetUpdate. Call assetUnlock when done to allow the entry to be
* reclaimed.
*
* @param name Filename of the asset.
* @param type Type of the asset.
* @param input Loader-specific parameters.
* @return The locked asset entry.
*/
assetentry_t * assetLock(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Releases a lock on an asset entry by name. When all locks are released the
* entry will be reclaimed at the start of the next assetUpdate.
*
* @param name Filename of the asset to unlock.
*/
void assetUnlock(const char_t *name);
/**
* Releases a lock on an asset entry by pointer. When all locks are released
* the entry will be reclaimed at the start of the next assetUpdate.
*
* @param entry The asset entry to unlock.
*/
void assetUnlockEntry(assetentry_t *entry);
/**
* Requires an asset entry to be loaded. This will block until the asset entry
* is fully loaded.
*
* @param entry The asset entry to require.
* @return An error code if the asset entry could not be loaded properly.
*/
errorret_t assetRequireLoaded(assetentry_t *entry);
/**
* Updates the asset system.
*
* @return An error code if the asset system could not be updated properly.
*/
errorret_t assetUpdate(void);
/**
* Starts the background asset loading thread. The thread runs assetUpdate
* in a loop with a short sleep until stopped.
*
* @param thread The thread runner.
*/
void assetUpdateAsync(thread_t *thread);
/**
* Disposes/cleans up the asset system.
+94
View File
@@ -0,0 +1,94 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetbatch.h"
#include "asset.h"
#include "assert/assert.h"
#include "util/memory.h"
#include <unistd.h>
void assetBatchInit(
assetbatch_t *batch,
const uint16_t count,
const assetbatchdesc_t *descs
) {
assertNotNull(batch, "Batch cannot be NULL.");
assertNotNull(descs, "Descs cannot be NULL.");
assertTrue(count > 0, "Count must be greater than 0.");
assertTrue(count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX.");
memoryZero(batch, sizeof(assetbatch_t));
batch->count = count;
for(uint16_t i = 0; i < count; i++) {
// Copy input into batch-owned storage so the descriptor need not persist.
batch->inputs[i] = descs[i].input;
batch->entries[i] = assetLock(descs[i].path, descs[i].type, &batch->inputs[i]);
}
}
void assetBatchLock(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetEntryLock(batch->entries[i]);
}
}
void assetBatchUnlock(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetEntryUnlock(batch->entries[i]);
}
}
bool_t assetBatchIsLoaded(const assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
if(batch->entries[i]->state != ASSET_ENTRY_STATE_LOADED) return false;
}
return true;
}
bool_t assetBatchHasError(const assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) return true;
}
return false;
}
errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
bool_t allDone;
do {
allDone = true;
for(uint16_t i = 0; i < batch->count; i++) {
const assetentrystate_t state = batch->entries[i]->state;
if(state == ASSET_ENTRY_STATE_ERROR) {
errorThrow("Asset '%s' failed to load.", batch->entries[i]->name);
}
if(state != ASSET_ENTRY_STATE_LOADED) {
allDone = false;
}
}
if(!allDone) {
usleep(1000);
errorChain(assetUpdate());
}
} while(!allDone);
errorOk();
}
void assetBatchDispose(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetUnlockEntry(batch->entries[i]);
}
memoryZero(batch, sizeof(assetbatch_t));
}
+82
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@@ -0,0 +1,82 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloader.h"
#define ASSET_BATCH_COUNT_MAX 64
typedef struct {
const char_t *path;
assetloadertype_t type;
assetloaderinput_t input;
} assetbatchdesc_t;
typedef struct {
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
uint16_t count;
} assetbatch_t;
/**
* Initialises the batch from an array of descriptors. Each entry is locked
* and queued for loading immediately.
*
* @param batch Batch to initialise.
* @param descs Array of entry descriptors (need not outlive this call).
* @param count Number of descriptors (must be <= ASSET_BATCH_COUNT_MAX).
*/
void assetBatchInit(
assetbatch_t *batch,
uint16_t count,
const assetbatchdesc_t *descs
);
/**
* Acquires one additional lock on every entry in the batch.
*
* @param batch Batch to lock.
*/
void assetBatchLock(assetbatch_t *batch);
/**
* Releases one lock from every entry in the batch. When an entry's lock
* count reaches zero it will be reaped on the next assetUpdate.
*
* @param batch Batch to unlock.
*/
void assetBatchUnlock(assetbatch_t *batch);
/**
* Returns true if every entry in the batch has finished loading.
*
* @param batch Batch to query.
*/
bool_t assetBatchIsLoaded(const assetbatch_t *batch);
/**
* Returns true if any entry in the batch is in an error state.
*
* @param batch Batch to query.
*/
bool_t assetBatchHasError(const assetbatch_t *batch);
/**
* Blocks until every entry is loaded. Returns an error if any entry fails.
*
* @param batch Batch to wait on.
*/
errorret_t assetBatchRequireLoaded(assetbatch_t *batch);
/**
* Releases the batch's lock on every entry and clears the batch. After this
* call the batch struct may be reused with assetBatchInit.
*
* @param batch Batch to dispose.
*/
void assetBatchDispose(assetbatch_t *batch);
+335
View File
@@ -0,0 +1,335 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/math.h"
errorret_t assetFileInit(
assetfile_t *file,
const char_t *filename,
void *params,
void *output
) {
assertNotNull(file, "Asset file cannot be NULL.");
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
memoryZero(file, sizeof(assetfile_t));
memoryCopy(file->filename, filename, ASSET_FILE_NAME_MAX);
file->params = params;
file->output = output;
// Stat the file
zip_stat_init(&file->stat);
if(!zip_stat(ASSET.zip, filename, 0, &file->stat) == 0) {
errorThrow("Failed to stat asset file: %s", filename);
}
// Minimum file size.
file->size = (zip_int64_t)file->stat.size;
if(file->size <= 0) {
errorThrow("Invalid asset file size: %s", filename);
}
errorOk();
}
errorret_t assetFileRewind(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->zipFile, "Asset file must be opened before rewinding.");
if(file->position == 0) {
errorOk();
}
errorChain(assetFileClose(file));
errorChain(assetFileOpen(file));
errorOk();
}
errorret_t assetFileOpen(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->filename, "Asset file filename cannot be NULL.");
assertNotNull(ASSET.zip, "Asset zip cannot be NULL.");
assertNull(file->zipFile, "Asset file already open.");
file->zipFile = zip_fopen(ASSET.zip, file->filename, 0);
if(file->zipFile == NULL) {
errorThrow("Failed to open asset file: %s", file->filename);
}
file->position = 0;
errorOk();
}
errorret_t assetFileRead(
assetfile_t *file,
void *buffer,
const size_t bufferSize
) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->zipFile, "Asset file must be opened before reading.");
if(buffer == NULL) {
size_t bytesRemaining = bufferSize;
uint8_t tempBuffer[256];
while(bytesRemaining > 0) {
size_t chunkSize = mathMin(bytesRemaining, sizeof(tempBuffer));
errorChain(assetFileRead(file, tempBuffer, chunkSize));
file->position += chunkSize;
bytesRemaining -= chunkSize;
}
file->lastRead = bufferSize;
errorOk();
}
// I assume zip_fread takes buffer NULL for skipping?
zip_int64_t bytesRead = zip_fread(file->zipFile, buffer, bufferSize);
if(bytesRead < 0) {
errorThrow("Failed to read from asset file: %s", file->filename);
}
file->position += bytesRead;
file->lastRead = bytesRead;
errorOk();
}
errorret_t assetFileClose(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->zipFile, "Asset file must be opened before closing.");
if(zip_fclose(file->zipFile) != 0) {
errorThrow("Failed to close asset file: %s", file->filename);
}
file->zipFile = NULL;
file->position = 0;
errorOk();
}
errorret_t assetFileDispose(assetfile_t *file) {
if(file->zipFile != NULL) {
errorChain(assetFileClose(file));
}
memoryZero(file, sizeof(assetfile_t));
errorOk();
}
// Line Reader;
void assetFileLineReaderInit(
assetfilelinereader_t *reader,
assetfile_t *file,
uint8_t *readBuffer,
const size_t readBufferSize,
uint8_t *outBuffer,
const size_t outBufferSize
) {
assertNotNull(reader, "Line reader cannot be NULL.");
assertNotNull(file, " File cannot be NULL.");
assertNotNull(readBuffer, "Read buffer cannot be NULL.");
assertNotNull(outBuffer, "Output buffer cannot be NULL.");
assertTrue(readBufferSize > 0, "Read buffer size must be greater than 0.");
assertTrue(outBufferSize > 0, "Output buffer size must be greater than 0.");
memoryZero(reader, sizeof(assetfilelinereader_t));
reader->file = file;
reader->readBuffer = readBuffer;
reader->readBufferSize = readBufferSize;
reader->outBuffer = outBuffer;
reader->outBufferSize = outBufferSize;
}
size_t assetFileLineReaderUnreadBytes(const assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertTrue(reader->bufferEnd >= reader->bufferStart, "Invalid buffer state.");
return reader->bufferEnd - reader->bufferStart;
}
const uint8_t *assetFileLineReaderUnreadPtr(
const assetfilelinereader_t *reader
) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
return reader->readBuffer + reader->bufferStart;
}
static errorret_t assetFileLineReaderAppend(
assetfilelinereader_t *reader,
const uint8_t *src,
size_t srcLength
) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
if(srcLength == 0) {
errorOk();
}
/* reserve room for optional NUL terminator */
if(reader->lineLength + srcLength >= reader->outBufferSize) {
errorThrow("Line length exceeds output buffer size.");
}
memoryCopy(reader->outBuffer + reader->lineLength, src, srcLength);
reader->lineLength += srcLength;
errorOk();
}
static void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
assertTrue(
reader->lineLength < reader->outBufferSize,
"Line length exceeds out buffer."
);
reader->outBuffer[reader->lineLength] = '\0';
}
static ssize_t assetFileLineReaderFindNewline(
const assetfilelinereader_t *reader
) {
size_t i;
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
for(i = reader->bufferStart; i < reader->bufferEnd; ++i) {
if(reader->readBuffer[i] == '\n') {
return (ssize_t)i;
}
}
return -1;
}
errorret_t assetFileLineReaderFill(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->file, "File cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
if(reader->eof) errorOk();
errorret_t ret;
size_t unreadBytes = assetFileLineReaderUnreadBytes(reader);
/* If buffer is fully consumed, refill from start. */
if(unreadBytes == 0) {
reader->bufferStart = 0;
reader->bufferEnd = 0;
errorChain(assetFileRead(
reader->file,
reader->readBuffer,
reader->readBufferSize
));
if(reader->file->lastRead == 0) {
reader->eof = true;
errorOk();
}
reader->bufferStart = 0;
reader->bufferEnd = reader->file->lastRead;
errorOk();
}
/*
* There are unread bytes left but no newline in them.
* If bufferStart > 0, slide unread bytes to front so we can read more.
* This only happens when necessary to make space.
*/
if(reader->bufferEnd == reader->readBufferSize) {
if(reader->bufferStart == 0) {
/*
* Entire read buffer is unread and contains no newline.
* Caller must have a large enough outBuffer to accumulate across fills,
* so we consume these bytes into outBuffer before refilling.
*/
errorOk();
}
memoryMove(
reader->readBuffer,
reader->readBuffer + reader->bufferStart,
unreadBytes
);
reader->bufferStart = 0;
reader->bufferEnd = unreadBytes;
}
errorChain(assetFileRead(
reader->file,
reader->readBuffer + reader->bufferEnd,
reader->readBufferSize - reader->bufferEnd
));
if(reader->file->lastRead == 0) {
reader->eof = true;
errorOk();
}
reader->bufferEnd += reader->file->lastRead;
errorOk();
}
errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->file, "File cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
reader->lineLength = 0;
for(;;) {
ssize_t newlineIndex = assetFileLineReaderFindNewline(reader);
if(newlineIndex >= 0) {
size_t chunkLength = (size_t)newlineIndex - reader->bufferStart;
errorret_t ret;
/* strip CR in CRLF */
if(
chunkLength > 0 &&
reader->readBuffer[(size_t)newlineIndex - 1] == '\r'
) {
chunkLength--;
}
errorChain(assetFileLineReaderAppend(
reader,
reader->readBuffer + reader->bufferStart,
chunkLength
));
reader->bufferStart = (size_t)newlineIndex + 1;
assetFileLineReaderTerminate(reader);
errorOk();
}
if(assetFileLineReaderUnreadBytes(reader) > 0) {
errorChain(assetFileLineReaderAppend(
reader,
assetFileLineReaderUnreadPtr(reader),
assetFileLineReaderUnreadBytes(reader)
));
reader->bufferStart = reader->bufferEnd;
}
if(reader->eof) {
if(reader->lineLength > 0) {
assetFileLineReaderTerminate(reader);
errorOk();
}
errorThrow("End of file reached.");
}
errorChain(assetFileLineReaderFill(reader));
}
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include <zip.h>
#define ASSET_FILE_NAME_MAX 48
typedef struct assetfile_s assetfile_t;
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
// Describes a file not yet loaded.
typedef struct assetfile_s {
char_t filename[ASSET_FILE_NAME_MAX];
void *params;
void *output;
zip_stat_t stat;
zip_int64_t size;
zip_int64_t position;
zip_int64_t lastRead;
zip_file_t *zipFile;
} assetfile_t;
/**
* Initializes the asset file structure in preparation for loading. This will
* stat the file but not open the handle.
*
* @param file The asset file structure to initialize.
* @param filename The name of the asset file to load.
* @param params Optional loader params.
* @param output Output pointer for the loader.
* @return Error indicating success or failure.
*/
errorret_t assetFileInit(
assetfile_t *file,
const char_t *filename,
void *params,
void *output
);
/**
* Opens the asset file for reading. After opening the loader is responsible
* for closing the file.
*
* @param file The asset file to open.
* @return An error code if the file could not be opened.
*/
errorret_t assetFileOpen(assetfile_t *file);
/**
* Rewind the file to the initial position.
*
* @param file The asset file to rewind.
*/
errorret_t assetFileRewind(assetfile_t *file);
/**
* Read bytes from the asset file. Assumes the file has already been opened
* prior to trying to read anything.
*
* @param file File to read from.
* @param buffer Buffer to read the file data into., or NULL to skip bytes.
* @param size Size of the buffer to read into.
*/
errorret_t assetFileRead(
assetfile_t *file,
void *buffer,
const size_t bufferSize
);
/**
* Closes the asset file and releases any resources associated with it.
*
* @param file The asset file to close.
* @return An error code if the file could not be closed properly.
*/
errorret_t assetFileClose(assetfile_t *file);
/**
* Disposes the asset file structure, closing any open handles and zeroing
* out the structure.
*
* @param file The asset file to dispose.
* @return An error code if the file could not be disposed properly.
*/
errorret_t assetFileDispose(assetfile_t *file);
typedef struct {
assetfile_t *file;
uint8_t *readBuffer;
size_t readBufferSize;
uint8_t *outBuffer;
size_t outBufferSize;
// A
size_t bufferStart;
size_t bufferEnd;
bool_t eof;//?
// Updated each reach:
size_t lineLength;
} assetfilelinereader_t;
/**
* Initializes a line reader for the given asset file. The line reader will read
* lines from the file into the provided line buffer, using the provided buffer
* for reading chunks of the file.
*
* @param file The asset file to read from. Must already be opened.
* @param readBuffer Buffer to use for reading chunks of the file.
* @param readBufferSize Size of the read buffer.
* @param outBuffer Buffer to read lines into. Lines will be null-terminated.
* @param outBufferSize Size of the output buffer.
* @return An initialized line reader structure.
*/
void assetFileLineReaderInit(
assetfilelinereader_t *reader,
assetfile_t *file,
uint8_t *readBuffer,
const size_t readBufferSize,
uint8_t *outBuffer,
const size_t outBufferSize
);
/**
* Reads the next line from the asset file into the line buffer. The line
* buffer is null-terminated and does not include the newline character.
*
* @param reader The line reader to read from.
* @return An error code if a failure occurs, or errorOk() if a line was read
* successfully. If the end of the file is reached, errorEndOfFile() is
* returned.
*/
errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader);
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/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "type/assettexture.h"
// #include "type/assetpalette.h"
#include "type/assettileset.h"
#include "type/assetlanguage.h"
#include "type/assetscript.h"
#include "type/assetmap.h"
#include "type/assetmapchunk.h"
#include <zip.h>
typedef enum {
ASSET_TYPE_NULL,
ASSET_TYPE_TEXTURE,
ASSET_TYPE_TILESET,
ASSET_TYPE_LANGUAGE,
ASSET_TYPE_SCRIPT,
ASSET_TYPE_COUNT,
} assettype_t;
typedef enum {
ASSET_LOAD_STRAT_ENTIRE,
ASSET_LOAD_STRAT_CUSTOM
} assetloadstrat_t;
typedef struct assetentire_s {
void *data;
void *output;
} assetentire_t;
typedef struct assetcustom_s {
zip_file_t *zipFile;
void *output;
} assetcustom_t;
typedef struct {
const char_t *extension;
const size_t dataSize;
const assetloadstrat_t loadStrategy;
union {
errorret_t (*entire)(assetentire_t entire);
errorret_t (*custom)(assetcustom_t custom);
};
} assettypedef_t;
static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
[ASSET_TYPE_NULL] = {
0
},
[ASSET_TYPE_TEXTURE] = {
.extension = "DTX",
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
.dataSize = sizeof(assettexture_t),
.entire = assetTextureLoad
},
[ASSET_TYPE_TILESET] = {
.extension = "DTF",
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
.dataSize = sizeof(assettileset_t),
.entire = assetTilesetLoad
},
[ASSET_TYPE_LANGUAGE] = {
.extension = "DLF",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetLanguageHandler
},
[ASSET_TYPE_SCRIPT] = {
.extension = "lua",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetScriptHandler
},
};
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetentry.c
assetloader.c
)
# Subdirs
add_subdirectory(display)
add_subdirectory(locale)
add_subdirectory(json)
add_subdirectory(script)
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetentry.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
void assetEntryInit(
assetentry_t *entry,
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
assertNotNull(entry, "Entry cannot be NULL");
assertStrLenMin(name, 1, "Name cannot be empty");
assertStrLenMax(name, ASSET_FILE_NAME_MAX - 1, "Name too long");
assertTrue(type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
memoryZero(entry, sizeof(assetentry_t));
stringCopy(entry->name, name, ASSET_FILE_NAME_MAX);
entry->type = type;
entry->state = ASSET_ENTRY_STATE_NOT_STARTED;
if(input) {
entry->inputData = *input;
entry->input = &entry->inputData;
}
refInit(&entry->refs, entry, NULL, NULL, NULL);
}
void assetEntryLock(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
entry->wasLocked = true;
refLock(&entry->refs);
}
void assetEntryUnlock(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
refUnlock(&entry->refs);
}
void assetEntryStartLoading(
assetentry_t *entry,
assetloading_t *loading
) {
assertNotNull(entry, "Entry cannot be NULL");
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(
entry->state == ASSET_ENTRY_STATE_NOT_STARTED,
"Can only start loading from NOT_STARTED state."
);
entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
memoryZero(&loading->loading, sizeof(assetloaderloading_t));
loading->type = entry->type;
loading->entry = entry;
// At this point the asset manager will manage this thing's loading
}
errorret_t assetEntryDispose(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(entry->type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
memoryZero(entry, sizeof(assetentry_t));
errorOk();
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/assetloading.h"
#include "util/ref.h"
typedef enum {
ASSET_ENTRY_STATE_NOT_STARTED,
ASSET_ENTRY_STATE_PENDING_ASYNC,
ASSET_ENTRY_STATE_LOADING_ASYNC,
ASSET_ENTRY_STATE_PENDING_SYNC,
ASSET_ENTRY_STATE_LOADING_SYNC,
ASSET_ENTRY_STATE_LOADED,
ASSET_ENTRY_STATE_ERROR
} assetentrystate_t;
typedef struct assetentry_s {
// Filename and cache key
char_t name[ASSET_FILE_NAME_MAX];
// What type of asset is this?
assetloadertype_t type;
// Data
assetloaderoutput_t data;
// What state is this asset entry in currently?
assetentrystate_t state;
// What is referencing this asset entry.
ref_t refs;
// True once assetEntryLock has been called at least once. The reaper only
// collects entries that have been explicitly locked (and later unlocked to
// zero). Entries that nobody has ever locked are left alone so raw-pointer
// callers (tests, requireLoaded before locking) are not surprised.
bool_t wasLocked;
// Owned copy of the loader input. input points here when non-NULL.
assetloaderinput_t inputData;
// Pointer to inputData, or NULL if no input was provided.
assetloaderinput_t *input;
} assetentry_t;
/**
* Initializes an asset entry with the given name and type. This does not load
* the asset.
*
* @param entry The asset entry to initialize.
* @param name The name of the asset, used as a key for loading and caching.
* @param type The type of asset this entry represents.
* @param input Data that will be passed to the loader about how it should load.
*/
void assetEntryInit(
assetentry_t *entry,
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Locks an asset entry, preventing it from being freed until it is unlocked.
*
* @param entry The asset entry to lock.
*/
void assetEntryLock(assetentry_t *entry);
/**
* Unlocks an asset entry, allowing it to be freed if there are no more locks.
*
* @param entry The asset entry to unlock.
*/
void assetEntryUnlock(assetentry_t *entry);
/**
* Starts loading the given asset entry using an assetloading slot. This will
* be called by the asset manager when it deems it's a good time to begin the
* loading of this asset entry.
*
* Currently we return the error but in future this will not be returned.
*
* @param entry The asset entry to start loading.
* @param loading The assetloading slot to use for loading this asset entry.
* @return Any error that occurs during loading.
*/
void assetEntryStartLoading(assetentry_t *entry, assetloading_t *loading);
/**
* Disposes an asset entry, freeing any resources it holds.
*
* @param entry The asset entry to dispose.
* @return Any error that occurs during disposal.
*/
errorret_t assetEntryDispose(assetentry_t *entry);
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetloader.h"
assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
[ASSET_LOADER_TYPE_NULL] = { 0 },
[ASSET_LOADER_TYPE_MESH] = {
.loadSync = assetMeshLoaderSync,
.loadAsync = assetMeshLoaderAsync,
.dispose = assetMeshDispose
},
[ASSET_LOADER_TYPE_TEXTURE] = {
.loadSync = assetTextureLoaderSync,
.loadAsync = assetTextureLoaderAsync,
.dispose = assetTextureDispose
},
[ASSET_LOADER_TYPE_TILESET] = {
.loadSync = assetTilesetLoaderSync,
.loadAsync = assetTilesetLoaderAsync,
.dispose = assetTilesetDispose
},
[ASSET_LOADER_TYPE_LOCALE] = {
.loadSync = assetLocaleLoaderSync,
.loadAsync = assetLocaleLoaderAsync,
.dispose = assetLocaleDispose
},
[ASSET_LOADER_TYPE_JSON] = {
.loadSync = assetJsonLoaderSync,
.loadAsync = assetJsonLoaderAsync,
.dispose = assetJsonDispose
},
[ASSET_LOADER_TYPE_SCRIPT] = {
.loadSync = assetScriptLoaderSync,
.loadAsync = assetScriptLoaderAsync,
.dispose = assetScriptDispose
},
};
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/display/assetmeshloader.h"
#include "asset/loader/display/assettextureloader.h"
#include "asset/loader/display/assettilesetloader.h"
#include "asset/loader/locale/assetlocaleloader.h"
#include "asset/loader/json/assetjsonloader.h"
#include "asset/loader/script/assetscriptloader.h"
typedef enum {
ASSET_LOADER_TYPE_NULL,
ASSET_LOADER_TYPE_MESH,
ASSET_LOADER_TYPE_TEXTURE,
ASSET_LOADER_TYPE_TILESET,
ASSET_LOADER_TYPE_LOCALE,
ASSET_LOADER_TYPE_JSON,
ASSET_LOADER_TYPE_SCRIPT,
ASSET_LOADER_TYPE_COUNT
} assetloadertype_t;
typedef union {
assetmeshloaderinput_t mesh;
assettextureloaderinput_t texture;
assettilesetloaderinput_t tileset;
assetlocaleloaderinput_t locale;
assetjsonloaderinput_t json;
assetscriptloaderinput_t script;
} assetloaderinput_t;
typedef union {
assetmeshloaderloading_t mesh;
assettextureloaderloading_t texture;
assettilesetloaderloading_t tileset;
assetlocaleloaderloading_t locale;
assetjsonloaderloading_t json;
assetscriptloaderloading_t script;
} assetloaderloading_t;
typedef union {
assetmeshoutput_t mesh;
assettextureoutput_t texture;
assettilesetoutput_t tileset;
assetlocaleoutput_t locale;
assetjsonoutput_t json;
assetscriptoutput_t script;
} assetloaderoutput_t;
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef errorret_t (assetloadersynccallback_t)(assetloading_t *loading);
typedef errorret_t (assetloaderasynccallback_t)(assetloading_t *loading);
typedef errorret_t (assetloaderdisposecallback_t)(assetentry_t *entry);
typedef struct {
assetloadersynccallback_t *loadSync;
assetloaderasynccallback_t *loadAsync;
assetloaderdisposecallback_t *dispose;
} assetloadercallbacks_t;
extern assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT];
/**
* Shorthand method to both chain an error (against the loader state) and to
* set the asset entry state to error.
*
* @param loading The asset loading slot.
* @param ret The error return value to check and chain if it's an error.
*/
#define assetLoaderErrorChain(loading, _expr) {\
errorret_t _alec = (_expr); \
if(errorIsNotOk(_alec)) { \
(loading)->entry->state = ASSET_ENTRY_STATE_ERROR; \
errorChain(_alec); \
} \
}
/**
* Shorthand method to both throw an error (against the loader state) and to
* set the asset entry state to error.
*
* @param loading The asset loading slot.
* @param ... Format string and arguments for the error message.
*/
#define assetLoaderErrorThrow(loading, ...) {\
loading->entry->state = ASSET_ENTRY_STATE_ERROR; \
errorThrow(__VA_ARGS__); \
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "assetloader.h"
#include "asset/assetfile.h"
#include "thread/threadmutex.h"
typedef struct assetentry_s assetentry_t;
typedef struct assetloading_s {
// Protects entry pointer and entry->state from concurrent access.
threadmutex_t mutex;
// What type of asset is being loaded.
assetloadertype_t type;
// Referral back to the asset entry that will be kept alive after load done.
assetentry_t *entry;
// Information used during the load operation only.
assetloaderloading_t loading;
} assetloading_t;
typedef errorret_t (assetloadingcallback_t)(assetloading_t *loading);
typedef struct {
assetloadingcallback_t *loadSync;
} assetloadingcallbacks_t;
@@ -0,0 +1,12 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetmeshloader.c
assettextureloader.c
assettilesetloader.c
)
@@ -0,0 +1,174 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetmeshloader.h"
#include "assert/assert.h"
#include "util/endian.h"
#include "util/memory.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
if(loading->loading.mesh.state != ASSET_MESH_LOADING_STATE_READ_FILE) {
errorOk();
}
assetmeshoutput_t *out = &loading->entry->data.mesh;
assetfile_t *file = &loading->loading.mesh.file;
assetmeshinputaxis_t axis = loading->entry->input->mesh;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(file));
// Skip the 80-byte STL header.
assetLoaderErrorChain(loading, assetFileRead(file, NULL, 80));
if(file->lastRead != 80) {
assetLoaderErrorThrow(loading, "Failed to skip STL header.");
}
uint32_t triangleCount;
assetLoaderErrorChain(loading, assetFileRead(file, &triangleCount, sizeof(uint32_t)));
if(file->lastRead != sizeof(uint32_t)) {
assetLoaderErrorThrow(loading, "Failed to read tri count");
}
triangleCount = endianLittleToHost32(triangleCount);
out->vertices = memoryAllocate(sizeof(meshvertex_t) * triangleCount * 3);
meshvertex_t *verts = out->vertices;
errorret_t ret;
for(uint32_t i = 0; i < triangleCount; i++) {
assetmeshstltriangle_t triData;
ret = assetFileRead(file, &triData, sizeof(triData));
if(errorIsNotOk(ret)) {
memoryFree(verts);
out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
}
if(file->lastRead != sizeof(triData)) {
memoryFree(verts);
out->vertices = NULL;
assetLoaderErrorThrow(loading, "Failed to read triangle data");
}
for(uint8_t j = 0; j < 3; j++) {
#if MESH_ENABLE_COLOR
verts[i * 3 + j].color.r = (
(uint8_t)(endianLittleToHostFloat(triData.normal[0]) * 255.0f)
);
verts[i * 3 + j].color.g = (
(uint8_t)(endianLittleToHostFloat(triData.normal[1]) * 255.0f)
);
verts[i * 3 + j].color.b = (
(uint8_t)(endianLittleToHostFloat(triData.normal[2]) * 255.0f)
);
verts[i * 3 + j].color.a = 0xFF;
#endif
verts[i * 3 + j].uv[0] = 0.0f;
verts[i * 3 + j].uv[1] = 0.0f;
for(uint8_t k = 0; k < 3; k++) {
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(triData.positions[j][k]);
}
switch(axis) {
case MESH_INPUT_AXIS_Z_UP: {
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
break;
}
case MESH_INPUT_AXIS_X_UP: {
float_t temp = verts[i * 3 + j].pos[0];
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = temp;
break;
}
case MESH_INPUT_AXIS_Y_DOWN:
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
break;
case MESH_INPUT_AXIS_Z_DOWN: {
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
break;
}
case MESH_INPUT_AXIS_X_DOWN: {
float_t temp = verts[i * 3 + j].pos[0];
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -temp;
break;
}
case MESH_INPUT_AXIS_Y_UP:
default:
break;
}
}
}
ret = assetFileClose(file);
if(errorIsNotOk(ret)) {
memoryFree(verts);
out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
}
assetFileDispose(file);
loading->loading.mesh.triangleCount = triangleCount;
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_CREATE_MESH;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetMeshLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
switch(loading->loading.mesh.state) {
case ASSET_MESH_LOADING_STATE_INITIAL:
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_MESH_LOADING_STATE_CREATE_MESH:
break;
default:
errorOk();
}
assetmeshoutput_t *out = &loading->entry->data.mesh;
assertNotNull(out->vertices, "Mesh vertices should have been loaded by now.");
errorret_t ret = meshInit(
&out->mesh,
MESH_PRIMITIVE_TYPE_TRIANGLES,
loading->loading.mesh.triangleCount * 3,
out->vertices
);
if(errorIsNotOk(ret)) {
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
memoryFree(out->vertices);
out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetMeshDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
errorChain(meshDispose(&entry->data.mesh.mesh));
memoryFree(entry->data.mesh.vertices);
errorOk();
}
@@ -0,0 +1,58 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/assetfile.h"
#include "display/mesh/mesh.h"
#include "assert/assert.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef enum {
MESH_INPUT_AXIS_Y_UP,
MESH_INPUT_AXIS_Z_UP,
MESH_INPUT_AXIS_X_UP,
MESH_INPUT_AXIS_Y_DOWN,
MESH_INPUT_AXIS_Z_DOWN,
MESH_INPUT_AXIS_X_DOWN,
} assetmeshinputaxis_t;
typedef assetmeshinputaxis_t assetmeshloaderinput_t;
typedef enum {
ASSET_MESH_LOADING_STATE_INITIAL,
ASSET_MESH_LOADING_STATE_READ_FILE,
ASSET_MESH_LOADING_STATE_CREATE_MESH,
ASSET_MESH_LOADING_STATE_DONE
} assetmeshloadingstate_t;
typedef struct {
assetfile_t file;
assetmeshloadingstate_t state;
uint32_t triangleCount;
} assetmeshloaderloading_t;
typedef struct {
mesh_t mesh;
meshvertex_t *vertices;
} assetmeshoutput_t;
#pragma pack(push, 1)
typedef struct {
vec3 normal;
float_t positions[3][3];
uint16_t attributeByteCount;
} assetmeshstltriangle_t;
#pragma pack(pop)
assertStructSize(assetmeshstltriangle_t, 50);
errorret_t assetMeshLoaderAsync(assetloading_t *loading);
errorret_t assetMeshLoaderSync(assetloading_t *loading);
errorret_t assetMeshDispose(assetentry_t *entry);
@@ -0,0 +1,165 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assettextureloader.h"
#include "assert/assert.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "log/log.h"
#include "util/endian.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
.read = assetTextureReader,
.skip = assetTextureSkipper,
.eof = assetTextureEOF
};
int assetTextureReader(void *user, char *data, int size) {
assertNotNull(data, "Data buffer for stb_image callbacks cannot be NULL.");
assetfile_t *file = (assetfile_t*)user;
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
errorret_t ret = assetFileRead(file, data, (size_t)size);
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
return -1;
}
return file->lastRead;
}
void assetTextureSkipper(void *user, int n) {
assetfile_t *file = (assetfile_t*)user;
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
}
}
int assetTextureEOF(void *user) {
assetfile_t *file = (assetfile_t*)user;
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
return file->position >= file->size;
}
errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
// Only care about loading pixels.
if(loading->loading.texture.state != ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS){
errorOk();
}
// Init the file
assertNull(
loading->loading.texture.data, "Pixels already defined?"
);
assetfile_t *file = &loading->loading.texture.file;
assetLoaderErrorChain(loading, assetFileInit(
file,
loading->entry->name,
NULL,
&loading->entry->data.texture
));
assetLoaderErrorChain(loading, assetFileOpen(file));
// Determine channels
int channelsDesired;
switch(loading->entry->input->texture) {
case TEXTURE_FORMAT_RGBA:
channelsDesired = 4;
break;
default:
assetLoaderErrorThrow(loading, "Bad texture format.");
}
// Load image pixels.
loading->loading.texture.data = stbi_load_from_callbacks(
&ASSET_TEXTURE_STB_CALLBACKS,
file,
&loading->loading.texture.width,
&loading->loading.texture.height,
&loading->loading.texture.channels,
channelsDesired
);
// Close out the file.
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
// Ensure we loaded correctly.
if(loading->loading.texture.data == NULL) {
const char_t *errorStr = stbi_failure_reason();
assetLoaderErrorThrow(loading, "Failed to load texture from file %s.", errorStr);
}
// Fixes a specific bug probably with Dolphin but for now just assuming endian
if(!isHostLittleEndian()) {
stbi__vertical_flip(
loading->loading.texture.data,
loading->loading.texture.width,
loading->loading.texture.height,
loading->loading.texture.channels
);
}
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetTextureLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
switch(loading->loading.texture.state) {
case ASSET_TEXTURE_LOADING_STATE_INITIAL:
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE:
break;
default:
errorOk();
}
// Create the texture.
assertNotNull(
loading->loading.texture.data, "Pixels should have been loaded by now."
);
assetLoaderErrorChain(loading, textureInit(
(texture_t*)&loading->entry->data.texture,
loading->loading.texture.width,
loading->loading.texture.height,
loading->entry->input->texture,
(texturedata_t){
.rgbaColors = (color_t*)loading->loading.texture.data
}
));
// Free the pixels.
stbi_image_free(loading->loading.texture.data);
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetTextureDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
return textureDispose(&entry->data.texture);
}
@@ -0,0 +1,81 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/assetfile.h"
#include "display/texture/texture.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef textureformat_t assettextureloaderinput_t;
typedef enum {
ASSET_TEXTURE_LOADING_STATE_INITIAL,
ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS,
ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE,
ASSET_TEXTURE_LOADING_STATE_DONE
} assettextureloadingstate_t;
typedef struct {
assetfile_t file;
assettextureloadingstate_t state;
int channels, width, height;
uint8_t *data;
} assettextureloaderloading_t;
typedef texture_t assettextureoutput_t;
/**
* STB image read callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @param data Buffer to read the file data into.
* @param size Size of the buffer to read into.
* @return Number of bytes read, or -1 on error.
*/
int assetTextureReader(void *user, char *data, int size);
/**
* STB image skip callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @param n Number of bytes to skip in the file.
*/
void assetTextureSkipper(void *user, int n);
/**
* STB image EOF callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @return Non-zero if end of file has been reached, zero otherwise.
*/
int assetTextureEOF(void *user);
/**
* Synchronous loader for texture assets.
*
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTextureLoaderAsync(assetloading_t *loading);
/**
* Synchronous loader for texture assets.
*
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTextureLoaderSync(assetloading_t *loading);
/**
* Disposer for texture assets.
*
* @param entry Asset entry containing the texture to dispose.
* @return Error code indicating success or failure of the dispose operation.
*/
errorret_t assetTextureDispose(assetentry_t *entry);
@@ -0,0 +1,115 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assettilesetloader.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/endian.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
if(loading->loading.tileset.state != ASSET_TILESET_LOADING_STATE_READ_FILE) {
errorOk();
}
assertNull(loading->loading.tileset.data, "Data already defined?");
assetfile_t *file = &loading->loading.tileset.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
uint8_t *data = memoryAllocate(file->size);
assetLoaderErrorChain(loading, assetFileOpen(file));
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
assertTrue(file->lastRead == file->size, "Failed to read entire tileset file.");
loading->loading.tileset.data = data;
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_PARSE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetTilesetLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
switch(loading->loading.tileset.state) {
case ASSET_TILESET_LOADING_STATE_INITIAL:
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_TILESET_LOADING_STATE_PARSE:
break;
default:
errorOk();
}
uint8_t *data = loading->loading.tileset.data;
assertNotNull(data, "Tileset data should have been loaded by now.");
tileset_t *out = &loading->entry->data.tileset;
if(data[0] != 'D' || data[1] != 'T' || data[2] != 'F') {
memoryFree(data);
assetLoaderErrorThrow(loading, "Invalid tileset header");
}
if(data[3] != 0x00) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Unsupported tileset version");
}
out->tileWidth = endianLittleToHost16(*(uint16_t *)(data + 4));
out->tileHeight = endianLittleToHost16(*(uint16_t *)(data + 6));
out->columns = endianLittleToHost16(*(uint16_t *)(data + 8));
out->rows = endianLittleToHost16(*(uint16_t *)(data + 10));
if(out->tileWidth == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Tile width cannot be 0");
}
if(out->tileHeight == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Tile height cannot be 0");
}
if(out->columns == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Column count cannot be 0");
}
if(out->rows == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Row count cannot be 0");
}
out->uv[0] = endianLittleToHostFloat(*(float *)(data + 16));
out->uv[1] = endianLittleToHostFloat(*(float *)(data + 20));
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Invalid v0 value in tileset");
}
out->tileCount = out->columns * out->rows;
memoryFree(data);
loading->loading.tileset.data = NULL;
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetTilesetDispose(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
errorOk();
}
@@ -0,0 +1,60 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/assetfile.h"
#include "display/texture/tileset.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct {
void *nothing;
} assettilesetloaderinput_t;
typedef enum {
ASSET_TILESET_LOADING_STATE_INITIAL,
ASSET_TILESET_LOADING_STATE_READ_FILE,
ASSET_TILESET_LOADING_STATE_PARSE,
ASSET_TILESET_LOADING_STATE_DONE
} assettilesetloadingstate_t;
typedef struct {
assetfile_t file;
assettilesetloadingstate_t state;
uint8_t *data;
} assettilesetloaderloading_t;
typedef tileset_t assettilesetoutput_t;
/**
* Asynchronous loader for tileset assets. Reads the raw DTF file bytes into
* the loading buffer so the sync phase can parse without blocking the main
* thread on I/O.
*
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTilesetLoaderAsync(assetloading_t *loading);
/**
* Synchronous loader for tileset assets. Parses the DTF binary previously
* read by the async phase and populates the output tileset_t.
*
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTilesetLoaderSync(assetloading_t *loading);
/**
* Disposer for tileset assets.
*
* @param entry Asset entry containing the tileset to dispose.
* @return Error code indicating success or failure of the dispose operation.
*/
errorret_t assetTilesetDispose(assetentry_t *entry);
@@ -6,5 +6,5 @@
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
moduletime.c
assetjsonloader.c
)
@@ -0,0 +1,88 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetjsonloader.h"
#include "util/memory.h"
#include "assert/assert.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
if(loading->loading.json.state != ASSET_JSON_LOADING_STATE_READ_FILE) {
errorOk();
}
assertNull(loading->loading.json.buffer, "Buffer already defined?");
assetfile_t *file = &loading->loading.json.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
}
size_t fileSize = (size_t)file->size;
uint8_t *buffer = memoryAllocate(fileSize);
assetLoaderErrorChain(loading, assetFileOpen(file));
assetLoaderErrorChain(loading, assetFileRead(file, buffer, fileSize));
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
loading->loading.json.buffer = buffer;
loading->loading.json.size = fileSize;
loading->loading.json.state = ASSET_JSON_LOADING_STATE_PARSE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetJsonLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
switch(loading->loading.json.state) {
case ASSET_JSON_LOADING_STATE_INITIAL:
loading->loading.json.state = ASSET_JSON_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_JSON_LOADING_STATE_PARSE:
break;
default:
errorOk();
}
uint8_t *buffer = loading->loading.json.buffer;
assertNotNull(buffer, "JSON buffer should have been loaded by now.");
loading->entry->data.json = yyjson_read(
(char *)buffer,
loading->loading.json.size,
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
);
memoryFree(buffer);
loading->loading.json.buffer = NULL;
if(!loading->entry->data.json) {
assetLoaderErrorThrow(loading, "Failed to parse JSON");
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetJsonDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
yyjson_doc_free(entry->data.json);
entry->data.json = NULL;
errorOk();
}
@@ -0,0 +1,37 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/assetfile.h"
#include "yyjson.h"
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct { void *nothing; } assetjsonloaderinput_t;
typedef enum {
ASSET_JSON_LOADING_STATE_INITIAL,
ASSET_JSON_LOADING_STATE_READ_FILE,
ASSET_JSON_LOADING_STATE_PARSE,
ASSET_JSON_LOADING_STATE_DONE
} assetjsonloadingstate_t;
typedef struct {
assetfile_t file;
assetjsonloadingstate_t state;
uint8_t *buffer;
size_t size;
} assetjsonloaderloading_t;
typedef yyjson_doc * assetjsonoutput_t;
errorret_t assetJsonLoaderAsync(assetloading_t *loading);
errorret_t assetJsonLoaderSync(assetloading_t *loading);
errorret_t assetJsonDispose(assetentry_t *entry);
@@ -6,5 +6,5 @@
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
modulelocale.c
assetlocaleloader.c
)
@@ -0,0 +1,849 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetlocaleloader.h"
#include "util/memory.h"
#include "util/math.h"
#include "util/string.h"
#include "assert/assert.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
if(loading->loading.locale.state != ASSET_LOCALE_LOADER_STATE_LOAD_HEADER) {
errorOk();
}
assetlocalefile_t *localeFile = &loading->entry->data.locale;
memoryZero(localeFile, sizeof(assetlocalefile_t));
assetLoaderErrorChain(loading, assetFileInit(&localeFile->file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(&localeFile->file));
char_t buffer[1024];
assetLoaderErrorChain(loading, assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
assetLoaderErrorChain(loading, assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_DONE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetLocaleLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
switch(loading->loading.locale.state) {
case ASSET_LOCALE_LOADER_STATE_INITIAL:
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_LOAD_HEADER;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_LOCALE_LOADER_STATE_DONE:
break;
default:
errorOk();
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetLocaleDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
assetlocalefile_t *localeFile = &entry->data.locale;
errorChain(assetFileClose(&localeFile->file));
return assetFileDispose(&localeFile->file);
}
errorret_t assetLocaleParseHeader(
assetlocalefile_t *localeFile,
char_t *headerBuffer,
const size_t headerBufferSize
) {
assertNotNull(localeFile, "Locale file cannot be NULL.");
assertNotNull(headerBuffer, "Header buffer cannot be NULL.");
assertTrue(headerBufferSize > 0, "Header buffer size must be > 0.");
// Find "Plural-Forms: " line and parse out plural form info
char_t *pluralFormsLine = strstr(headerBuffer, "Plural-Forms:");
if(!pluralFormsLine) {
errorOk();
}
pluralFormsLine += strlen("Plural-Forms:");
// Expect nplurals
char_t *npluralsStr = strstr(pluralFormsLine, "nplurals=");
if(!npluralsStr) {
errorThrow("Failed to find nplurals in Plural-Forms header.");
}
npluralsStr += strlen("nplurals=");
localeFile->pluralStateCount = (uint8_t)atoi(npluralsStr);
if(localeFile->pluralStateCount == 0) {
errorThrow("nplurals must be greater than 0.");
}
if(localeFile->pluralStateCount > ASSET_LOCALE_FILE_PLURAL_FORM_COUNT) {
errorThrow(
"nplurals exceeds maximum supported plural forms: %d > %d",
localeFile->pluralStateCount,
ASSET_LOCALE_FILE_PLURAL_FORM_COUNT
);
}
// Expect plural=
char_t *pluralStr = strstr(pluralFormsLine, "plural=");
if(!pluralStr) {
errorThrow("Failed to find plural in Plural-Forms header.");
}
pluralStr += strlen("plural=");
// Expect ( [expressions] )
char_t *openParen = strchr(pluralStr, '(');
char_t *closeParen = strrchr(pluralStr, ')');
if(!openParen || !closeParen || closeParen < openParen) {
errorThrow("Failed to find plural expression in Plural-Forms header.");
}
// Parse:
// n [op] value ? index : n [op] value ? index : ... : final_index
char_t *ptr = openParen + 1;
uint8_t pluralIndex = 0;
uint8_t definedCount = 0;
while(1) {
while(*ptr == ' ') ptr++;
// Allow grouped subexpressions like:
// (n<7 ? 2 : 3)
// or
// (((3)))
uint8_t parenDepth = 0;
while(*ptr == '(') {
parenDepth++;
ptr++;
while(*ptr == ' ') ptr++;
}
// Final fallback: just an integer
if(*ptr != 'n') {
char_t *endPtr = NULL;
int32_t finalIndex = (int32_t)strtol(ptr, &endPtr, 10);
if(endPtr == ptr) {
errorThrow("Expected final plural index.");
}
ptr = endPtr;
while(*ptr == ' ') ptr++;
while(parenDepth > 0) {
if(*ptr != ')') {
errorThrow("Expected ')' after final plural index.");
}
ptr++;
parenDepth--;
while(*ptr == ' ') ptr++;
}
if(*ptr != ')') {
errorThrow("Expected ')' at end of plural expression.");
}
if(finalIndex < 0 || finalIndex >= localeFile->pluralStateCount) {
errorThrow(
"Final plural expression index out of bounds: %d (nplurals: %d)",
finalIndex,
localeFile->pluralStateCount
);
}
localeFile->pluralDefaultIndex = (uint8_t)finalIndex;
definedCount++;
break;
}
if(pluralIndex >= localeFile->pluralStateCount - 1) {
errorThrow(
"Too many plural conditions. Expected %d clauses for nplurals=%d.",
localeFile->pluralStateCount - 1,
localeFile->pluralStateCount
);
}
ptr++; // skip 'n'
while(*ptr == ' ') ptr++;
// Determine operator
assetlocalepluraloperation_t op;
if(strncmp(ptr, "==", 2) == 0) {
op = ASSET_LOCALE_PLURAL_OP_EQUAL;
ptr += 2;
} else if(strncmp(ptr, "!=", 2) == 0) {
op = ASSET_LOCALE_PLURAL_OP_NOT_EQUAL;
ptr += 2;
} else if(strncmp(ptr, "<=", 2) == 0) {
op = ASSET_LOCALE_PLURAL_OP_LESS_EQUAL;
ptr += 2;
} else if(strncmp(ptr, ">=", 2) == 0) {
op = ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL;
ptr += 2;
} else if(*ptr == '<') {
op = ASSET_LOCALE_PLURAL_OP_LESS;
ptr++;
} else if(*ptr == '>') {
op = ASSET_LOCALE_PLURAL_OP_GREATER;
ptr++;
} else {
errorThrow("Unsupported plural operator.");
}
while(*ptr == ' ') ptr++;
// Parse the comparitor value
char_t *endPtr = NULL;
int32_t value = (int32_t)strtol(ptr, &endPtr, 10);
if(endPtr == ptr) {
errorThrow("Expected value for plural expression.");
}
ptr = endPtr;
while(*ptr == ' ') ptr++;
// Parse ternary operator
if(*ptr != '?') {
errorThrow("Expected '?' after plural expression.");
}
ptr++;
while(*ptr == ' ') ptr++;
// Parse the indice
endPtr = NULL;
int32_t index = (int32_t)strtol(ptr, &endPtr, 10);
if(endPtr == ptr) {
errorThrow("Expected index for plural expression.");
}
ptr = endPtr;
if(index < 0 || index >= localeFile->pluralStateCount) {
errorThrow(
"Plural expression index out of bounds: %d (nplurals: %d)",
index,
localeFile->pluralStateCount
);
}
// Store plural expression.
localeFile->pluralIndices[pluralIndex] = (uint8_t)index;
localeFile->pluralOps[pluralIndex] = op;
localeFile->pluralValues[pluralIndex] = value;
pluralIndex++;
definedCount++;
while(*ptr == ' ') ptr++;
// Close any grouping parens that wrapped this conditional branch
while(parenDepth > 0) {
if(*ptr != ')') {
break;
}
ptr++;
parenDepth--;
while(*ptr == ' ') ptr++;
}
if(*ptr != ':') {
errorThrow("Expected ':' after plural expression.");
}
ptr++;
}
// Must define exactly nplurals outcomes:
// (nplurals - 1) conditional results + 1 final fallback result
if(
pluralIndex != localeFile->pluralStateCount - 1 ||
definedCount != localeFile->pluralStateCount
) {
errorThrow("Plural expression count does not match nplurals.");
}
errorOk();
}
uint8_t assetLocaleEvaluatePlural(
assetlocalefile_t *file,
const int32_t pluralCount
) {
assertNotNull(file, "Locale file cannot be NULL.");
assertTrue(pluralCount >= 0, "Plural count cannot be negative.");
for(uint8_t i = 0; i < file->pluralStateCount - 1; i++) {
int32_t value = file->pluralValues[i];
switch(file->pluralOps[i]) {
case ASSET_LOCALE_PLURAL_OP_EQUAL:
if(pluralCount == value) return file->pluralIndices[i];
break;
case ASSET_LOCALE_PLURAL_OP_NOT_EQUAL:
if(pluralCount != value) return file->pluralIndices[i];
break;
case ASSET_LOCALE_PLURAL_OP_LESS:
if(pluralCount < value) return file->pluralIndices[i];
break;
case ASSET_LOCALE_PLURAL_OP_LESS_EQUAL:
if(pluralCount <= value) return file->pluralIndices[i];
break;
case ASSET_LOCALE_PLURAL_OP_GREATER:
if(pluralCount > value) return file->pluralIndices[i];
break;
case ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL:
if(pluralCount >= value) return file->pluralIndices[i];
break;
}
}
return file->pluralDefaultIndex;
}
errorret_t assetLocaleLineSkipBlanks(
assetfilelinereader_t *reader,
uint8_t *lineBuffer
) {
while(!reader->eof) {
// Skip blank lines
if(lineBuffer[0] == '\0') {
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue;
}
// Skip comment lines
if(lineBuffer[0] == '#') {
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue;
}
// Is line only spaces?
size_t lineLength = strlen((char_t *)lineBuffer);
size_t i;
bool_t onlySpaces = true;
for(i = 0; i < lineLength; i++) {
if(lineBuffer[i] != ' ') {
onlySpaces = false;
break;
}
}
if(onlySpaces) {
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue;
}
break;
}
errorOk();
}
errorret_t assetLocaleLineUnbuffer(
assetfilelinereader_t *reader,
uint8_t *lineBuffer,
uint8_t *stringBuffer,
const size_t stringBufferSize
) {
stringBuffer[0] = '\0';
// At the point this funciton is called, we are looking for an opening quote.
char_t *start = strchr((char_t *)lineBuffer, '"');
if(!start) {
errorThrow("Expected open (0) \"");
}
char *end = strchr(start + 1, '"');
if(!end) {
errorThrow("Expected close (0) \"");
}
*end = '\0';
if(strlen(start) >= stringBufferSize) {
errorThrow("String buffer overflow");
}
memoryCopy(stringBuffer, start + 1, strlen(start));
// Now start buffering lines out
while(!reader->eof) {
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
// Skip blank lines
r = assetLocaleLineSkipBlanks(reader, lineBuffer);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
// Skip starting spaces
char_t *ptr = (char_t *)lineBuffer;
while(*ptr == ' ') {
ptr++;
}
// Only consider lines starting with quote
if(*ptr != '"') {
break;
}
ptr++; // move past first quote
bool_t escaping = false;
char_t *dest = (char_t *)stringBuffer + strlen((char_t *)stringBuffer);
while(*ptr) {
if(escaping) {
// Handle escape sequences
switch(*ptr) {
case 'n': *dest++ = '\n'; break;
case 't': *dest++ = '\t'; break;
case '\\': *dest++ = '\\'; break;
case '"': *dest++ = '"'; break;
default:
errorThrow("Unknown escape sequence: \\%c", *ptr);
}
escaping = false;
} else if(*ptr == '\\') {
escaping = true;
} else if(*ptr == '"') {
// End of string
break;
} else {
// Regular character
*dest++ = *ptr;
}
if((size_t)(dest - (char_t *)stringBuffer) >= stringBufferSize) {
errorThrow("String buffer overflow");
}
ptr++;
}
*dest = '\0';
}
errorOk();
}
errorret_t assetLocaleGetString(
assetlocalefile_t *file,
const char_t *messageId,
const int32_t pluralCount,
char_t *stringBuffer,
const size_t stringBufferSize
) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(messageId, "Message ID cannot be NULL.");
assertTrue(pluralCount >= 0, "Plural index cannot be negative.");
assertNotNull(stringBuffer, "String buffer cannot be NULL.");
assertTrue(stringBufferSize > 0, "String buffer size must be > 0");
assetfilelinereader_t reader;
bool_t msgidFound = false, msgidPluralFound = false, msgstrFound = false;
uint8_t msgidBuffer[256];
uint8_t msgidPluralBuffer[256];
uint8_t readBuffer[1024];
uint8_t lineBuffer[1024];
uint8_t pluralIndex = 0xFF;
msgidBuffer[0] = '\0';
msgidPluralBuffer[0] = '\0';
stringBuffer[0] = '\0';
// Rewind and start reading lines.
errorChain(assetFileRewind(&file->file));
assetFileLineReaderInit(
&reader,
&file->file,
readBuffer,
sizeof(readBuffer),
lineBuffer,
sizeof(lineBuffer)
);
// Skip blanks, comments, etc and start looking for msgid's
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
while(!reader.eof) {
// Is this msgid?
if(memoryCompare(lineBuffer, "msgid", 5) != 0) {
errorChain(assetFileLineReaderNext(&reader));
msgidBuffer[0] = '\0';
continue;
}
// Unbuffer the msgid
assetLocaleLineUnbuffer(
&reader, lineBuffer, (uint8_t *)msgidBuffer, sizeof(msgidBuffer)
);
// Is this the needle?
if(memoryCompare(msgidBuffer, messageId, strlen(messageId)) != 0) {
continue;
}
msgidFound = true;
break;
}
if(!msgidFound) {
errorThrow("Failed to find message ID: %s", messageId);
}
// We are either going to see a msgstr or a msgid_plural
while(!reader.eof) {
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
// Is msgid_plural?
if(
!msgidPluralFound &&
memoryCompare(lineBuffer, "msgid_plural", 12) == 0
) {
// Yes, start reading plural ID
assetLocaleLineUnbuffer(
&reader,
lineBuffer,
(uint8_t *)msgidPluralBuffer,
sizeof(msgidPluralBuffer)
);
msgidPluralFound = true;
// At this point we determine the plural index to use by running the
// plural formula
pluralIndex = assetLocaleEvaluatePlural(
file,
pluralCount
);
continue;
}
// Should be msgstr if not plural.
if(memoryCompare(lineBuffer, "msgstr", 6) != 0) {
errorThrow("Expected msgstr after msgid, found: %s", lineBuffer);
continue;
}
// If plural we need an index
if(msgidPluralFound) {
// Skip blank chars
char_t *ptr = (char_t *)lineBuffer + 6;
while(*ptr == ' ') {
ptr++;
}
if(*ptr != '[') {
errorThrow("Expected [ for plural form, found: %s", lineBuffer);
}
ptr++; // move past [
// Parse until ]
char *end = strchr(ptr, ']');
if(!end) {
errorThrow("Expected ] for plural form, found: %s", lineBuffer);
}
*end = '\0';
int32_t index = atoi(ptr);
if(index != pluralIndex) {
// Not the plural form we want, skip to the next useable line
while(!reader.eof) {
errorChain(assetFileLineReaderNext(&reader));
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
if(
lineBuffer[0] == '\"' ||
lineBuffer[0] == '\0' ||
lineBuffer[0] == '#'
) continue;
break;
}
continue;
}
// Undo damage to line buffer from unbuffering.
*end = ']';
}
// Parse out msgstr
errorChain(assetLocaleLineUnbuffer(
&reader, lineBuffer, (uint8_t *)stringBuffer, stringBufferSize
));
msgstrFound = true;
break;
};
if(!msgstrFound) {
errorThrow("Failed to find msgstr for message ID: %s", messageId);
}
errorOk();
}
errorret_t assetLocaleGetStringWithVA(
assetlocalefile_t *file,
const char_t *messageId,
const int32_t pluralIndex,
char_t *buffer,
const size_t bufferSize,
...
) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(messageId, "Message ID cannot be NULL.");
assertNotNull(buffer, "Buffer cannot be NULL.");
assertTrue(bufferSize > 0, "Buffer size must be > 0.");
assertTrue(pluralIndex >= 0, "Plural cannot be negative.");
char_t *tempBuffer;
tempBuffer = memoryAllocate(bufferSize);
errorret_t ret = assetLocaleGetString(
file,
messageId,
pluralIndex,
tempBuffer,
bufferSize
);
if(errorIsNotOk(ret)) {
memoryFree(tempBuffer);
return ret;
}
va_list args;
va_start(args, bufferSize);
int result = vsnprintf(buffer, bufferSize, tempBuffer, args);
va_end(args);
memoryFree(tempBuffer);
if(result < 0) {
errorThrow("Failed to format locale string for ID: %s", messageId);
}
return ret;
}
errorret_t assetLocaleGetStringWithArgs(
assetlocalefile_t *file,
const char_t *id,
const int32_t plural,
char_t *buffer,
const size_t bufferSize,
const assetlocalearg_t *args,
const size_t argCount
) {
assertNotNull(id, "Message ID cannot be NULL.");
assertNotNull(buffer, "Buffer cannot be NULL.");
assertTrue(bufferSize > 0, "Buffer size must be > 0.");
assertTrue(plural >= 0, "Plural cannot be negative.");
assertTrue(
argCount == 0 || args != NULL,
"Args cannot be NULL when argCount > 0."
);
char_t *format = memoryAllocate(bufferSize);
if(format == NULL) {
errorThrow("Failed to allocate format buffer.");
}
errorret_t ret = assetLocaleGetString(
file,
id,
plural,
format,
bufferSize
);
if(errorIsNotOk(ret)) {
memoryFree(format);
return ret;
}
size_t inIndex = 0;
size_t outIndex = 0;
size_t nextArg = 0;
buffer[0] = '\0';
while(format[inIndex] != '\0') {
if(format[inIndex] != '%') {
if(outIndex + 1 >= bufferSize) {
memoryFree(format);
errorThrow("Formatted locale string buffer overflow for ID: %s", id);
}
buffer[outIndex++] = format[inIndex++];
continue;
}
inIndex++;
/* Escaped percent */
if(format[inIndex] == '%') {
if(outIndex + 1 >= bufferSize) {
memoryFree(format);
errorThrow("Formatted locale string buffer overflow for ID: %s", id);
}
buffer[outIndex++] = '%';
inIndex++;
continue;
}
if(nextArg >= argCount) {
memoryFree(format);
errorThrow("Not enough locale arguments for ID: %s", id);
}
{
char_t specBuffer[32];
char_t valueBuffer[256];
size_t specLength = 0;
int written = 0;
char_t specifier;
specBuffer[specLength++] = '%';
/* Allow flags / width / precision */
while(format[inIndex] != '\0') {
char_t ch = format[inIndex];
if(
ch == '-' || ch == '+' || ch == ' ' || ch == '#' || ch == '0' ||
ch == '.' || (ch >= '0' && ch <= '9')
) {
if(specLength + 1 >= sizeof(specBuffer)) {
memoryFree(format);
errorThrow("Format specifier too long for ID: %s", id);
}
specBuffer[specLength++] = ch;
inIndex++;
continue;
}
break;
}
if(format[inIndex] == '\0') {
memoryFree(format);
errorThrow("Incomplete format specifier for ID: %s", id);
}
specifier = format[inIndex++];
if(specifier != 's' && specifier != 'd' && specifier != 'f') {
memoryFree(format);
errorThrow(
"Unsupported format specifier '%%%c' for ID: %s",
specifier,
id
);
}
specBuffer[specLength++] = specifier;
specBuffer[specLength] = '\0';
switch(specifier) {
case 's':
if(args[nextArg].type != ASSET_LOCALE_ARG_STRING) {
memoryFree(format);
errorThrow("Expected string locale argument for ID: %s", id);
}
written = snprintf(
valueBuffer,
sizeof(valueBuffer),
specBuffer,
args[nextArg].stringValue ? args[nextArg].stringValue : ""
);
break;
case 'd':
if(args[nextArg].type != ASSET_LOCALE_ARG_INT) {
memoryFree(format);
errorThrow("Expected int locale argument for ID: %s", id);
}
written = snprintf(
valueBuffer,
sizeof(valueBuffer),
specBuffer,
args[nextArg].intValue
);
break;
case 'f':
if(
args[nextArg].type != ASSET_LOCALE_ARG_FLOAT &&
args[nextArg].type != ASSET_LOCALE_ARG_INT
) {
memoryFree(format);
errorThrow("Expected float or int locale argument for ID: %s", id);
}
float_t floatValue = (
args[nextArg].type == ASSET_LOCALE_ARG_FLOAT ?
args[nextArg].floatValue :
(float_t)args[nextArg].intValue
);
written = snprintf(
valueBuffer,
sizeof(valueBuffer),
specBuffer,
floatValue
);
break;
}
nextArg++;
if(written < 0) {
memoryFree(format);
errorThrow("Failed to format locale string for ID: %s", id);
}
if(outIndex + (size_t)written >= bufferSize) {
memoryFree(format);
errorThrow("Formatted locale string buffer overflow for ID: %s", id);
}
memoryCopy(buffer + outIndex, valueBuffer, (size_t)written);
outIndex += (size_t)written;
}
}
buffer[outIndex] = '\0';
memoryFree(format);
errorOk();
}
@@ -0,0 +1,281 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/assetfile.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
/** Input passed to the locale loader — currently unused. */
typedef struct { void *nothing; } assetlocaleloaderinput_t;
typedef enum {
ASSET_LOCALE_LOADER_STATE_INITIAL,
ASSET_LOCALE_LOADER_STATE_LOAD_HEADER,
ASSET_LOCALE_LOADER_STATE_DONE
} assetlocaleloaderstate_t;
/** Per-slot scratch data used while the locale file is loading. */
typedef struct {
assetlocaleloaderstate_t state;
} assetlocaleloaderloading_t;
/** Maximum number of distinct plural forms a locale file may declare. */
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
/**
* Comparison operator used in a plural-form expression.
*
* Each condition in the plural-form header is evaluated as
* `n <op> value`
* where `n` is the runtime plural count.
*/
typedef enum {
ASSET_LOCALE_PLURAL_OP_EQUAL,
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
ASSET_LOCALE_PLURAL_OP_LESS,
ASSET_LOCALE_PLURAL_OP_LESS_EQUAL,
ASSET_LOCALE_PLURAL_OP_GREATER,
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
} assetlocalepluraloperation_t;
/**
* Discriminator tag for a locale string argument.
* @see assetlocalearg_t
*/
typedef enum {
ASSET_LOCALE_ARG_STRING,
ASSET_LOCALE_ARG_INT,
ASSET_LOCALE_ARG_FLOAT
} assetlocaleargtype_t;
/**
* A single typed argument for locale string substitution.
*
* Used with @ref assetLocaleGetStringWithArgs to fill `%s`, `%d`, or `%f`
* placeholders inside a translated string.
*/
typedef struct {
/** Which union member is active. */
assetlocaleargtype_t type;
union {
const char_t *stringValue;
int32_t intValue;
float_t floatValue;
};
} assetlocalearg_t;
/**
* Runtime state for an open locale file.
*
* Loaded once by @ref assetLocaleLoaderSync and kept alive for the lifetime
* of the asset entry. The plural-form fields are populated from the PO header
* by @ref assetLocaleParseHeader.
*
* Plural evaluation works as a linear scan over `pluralStateCount - 1`
* conditions; if none match, `pluralDefaultIndex` is returned.
*/
typedef struct {
/** Underlying file handle used to rewind and re-read the PO data. */
assetfile_t file;
/** Comparison operator for each conditional plural clause. */
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Right-hand value for each conditional plural clause. */
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Form index returned when the corresponding condition is true. */
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Total number of plural forms declared by `nplurals=`. */
uint8_t pluralStateCount;
/** Form index used when no conditional clause matches. */
uint8_t pluralDefaultIndex;
} assetlocalefile_t;
/** Convenience alias — the loaded output type of a locale asset entry. */
typedef assetlocalefile_t assetlocaleoutput_t;
/**
* Asynchronous loader callback. Opens the locale file, reads the PO header,
* and parses plural-form rules. All I/O happens here so the main thread is
* not blocked. Sets entry state to `ASSET_ENTRY_STATE_PENDING_SYNC` on
* success or `ASSET_ENTRY_STATE_ERROR` on failure.
*
* @param loading The loading slot for this asset entry.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleLoaderAsync(assetloading_t *loading);
/**
* Synchronous loader callback. Confirms the async phase completed and marks
* the entry as `ASSET_ENTRY_STATE_LOADED`.
*
* @param loading The loading slot for this asset entry.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleLoaderSync(assetloading_t *loading);
/**
* Dispose callback. Closes the open file handle and zeros the locale data.
*
* @param entry The asset entry to dispose.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleDispose(assetentry_t *entry);
/**
* Parses the `Plural-Forms:` line from a PO header string and populates the
* plural-form fields of `localeFile`. If no `Plural-Forms:` key is present
* the function returns OK without modifying the struct.
*
* Supports the `nplurals=N; plural=(<expr>);` syntax where `<expr>` is a
* chain of `n <op> value ? index : ...` ternary conditions ending with a
* fallback index.
*
* @param localeFile Struct whose plural fields will be filled in.
* @param headerBuffer The raw PO header string (msgstr of msgid "").
* @param headerBufferSize Size of `headerBuffer` in bytes.
* @return OK on success, error if the plural expression is malformed.
*/
errorret_t assetLocaleParseHeader(
assetlocalefile_t *localeFile,
char_t *headerBuffer,
const size_t headerBufferSize
);
/**
* Evaluates which plural form index to use for a given count.
*
* Walks the conditions stored in `file` in order; returns the index for the
* first condition that matches `pluralCount`. Falls back to
* `file->pluralDefaultIndex` if none match.
*
* @param file Locale file with parsed plural rules.
* @param pluralCount The runtime count (e.g. number of items).
* @return Zero-based plural form index.
*/
uint8_t assetLocaleEvaluatePlural(
assetlocalefile_t *file,
const int32_t pluralCount
);
/**
* Advances the line reader past blank lines, comment lines (starting with
* `#`), and lines containing only spaces. Stops at the first content line or
* end of file.
*
* @param reader Line reader positioned at the current line.
* @param lineBuffer Output buffer that the reader writes each line into.
* @return OK on success, error if reading fails.
*/
errorret_t assetLocaleLineSkipBlanks(
assetfilelinereader_t *reader,
uint8_t *lineBuffer
);
/**
* Reads a PO quoted string value from the current line and any immediately
* following continuation lines that begin with `"`.
*
* Handles standard C escape sequences (`\n`, `\t`, `\\`, `\"`).
*
* @param reader Line reader positioned at the line containing the opening
* quote (e.g. `msgstr "..."`).
* @param lineBuffer Buffer the reader fills on each @ref assetFileLineReaderNext
* call; also used to detect continuation lines.
* @param stringBuffer Destination for the unescaped string content.
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
* @return OK on success, error if a quote or escape sequence is malformed or
* the buffer would overflow.
*/
errorret_t assetLocaleLineUnbuffer(
assetfilelinereader_t *reader,
uint8_t *lineBuffer,
uint8_t *stringBuffer,
const size_t stringBufferSize
);
/**
* Looks up a translated string by message ID from the open locale file.
*
* Rewinds the file and scans from the beginning on every call. For plural
* entries (`msgid_plural`) the `pluralCount` is evaluated against the loaded
* plural rules to select the correct `msgstr[N]` form.
*
* @param file Locale file to search. Must be open.
* @param messageId PO message ID to find (`""` retrieves the header entry).
* @param pluralCount Count used to select the plural form (ignored for
* singular entries).
* @param stringBuffer Buffer to receive the translated string.
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
* @return OK on success, error if the message ID is not found or I/O fails.
*/
errorret_t assetLocaleGetString(
assetlocalefile_t *file,
const char_t *messageId,
const int32_t pluralCount,
char_t *stringBuffer,
const size_t stringBufferSize
);
/**
* Looks up a translated string and formats it with a `printf`-style variadic
* argument list.
*
* Retrieves the raw format string via @ref assetLocaleGetString then applies
* `vsnprintf` with the provided arguments.
*
* @param file Locale file to search. Must be open.
* @param messageId PO message ID to find.
* @param pluralCount Count used to select the plural form.
* @param buffer Buffer to receive the formatted string.
* @param bufferSize Capacity of `buffer` in bytes.
* @param ... Format arguments matching the specifiers in the translated
* string.
* @return OK on success, error if the message is not found or formatting
* fails.
*/
errorret_t assetLocaleGetStringWithVA(
assetlocalefile_t *file,
const char_t *messageId,
const int32_t pluralCount,
char_t *buffer,
const size_t bufferSize,
...
);
/**
* Looks up a translated string and substitutes typed arguments into its
* `%s`, `%d`, and `%f` placeholders.
*
* Unlike @ref assetLocaleGetStringWithVA this variant accepts an explicit
* array of @ref assetlocalearg_t values, which is safer to use from
* generated or scripted call sites.
*
* @param file Locale file to search. Must be open.
* @param messageId PO message ID to find.
* @param pluralCount Count used to select the plural form.
* @param buffer Buffer to receive the formatted string.
* @param bufferSize Capacity of `buffer` in bytes.
* @param args Array of typed arguments; may be NULL when `argCount` is 0.
* @param argCount Number of elements in `args`.
* @return OK on success, error if the message is not found, an argument type
* mismatches the specifier, or the buffer would overflow.
*/
errorret_t assetLocaleGetStringWithArgs(
assetlocalefile_t *file,
const char_t *messageId,
const int32_t pluralCount,
char_t *buffer,
const size_t bufferSize,
const assetlocalearg_t *args,
const size_t argCount
);
@@ -1,10 +1,9 @@
# Copyright (c) 2026 Dominic Masters
#
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
moduleitem.c
)
assetscriptloader.c
)
@@ -0,0 +1,116 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetscriptloader.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloader.h"
#include "util/memory.h"
#include "assert/assert.h"
#include <jerryscript.h>
errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
if(loading->loading.script.state != ASSET_SCRIPT_LOADING_STATE_READ_FILE) {
errorOk();
}
assertNull(loading->loading.script.buffer, "Buffer already defined?");
assetfile_t *file = &loading->loading.script.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(file));
size_t capacity = ASSET_SCRIPT_CHUNK_SIZE;
uint8_t *buffer = memoryAllocate(capacity + 1);
size_t offset = 0;
while(1) {
if(offset + ASSET_SCRIPT_CHUNK_SIZE > capacity) {
size_t oldCapacity = capacity + 1;
capacity += ASSET_SCRIPT_CHUNK_SIZE;
memoryResize((void **)&buffer, oldCapacity, capacity + 1);
}
assetLoaderErrorChain(loading, assetFileRead(
file, buffer + offset, ASSET_SCRIPT_CHUNK_SIZE
));
size_t chunk = (size_t)file->lastRead;
offset += chunk;
if(chunk == 0) break;
}
buffer[offset] = '\0';
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
loading->loading.script.buffer = buffer;
loading->loading.script.size = offset;
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_EXEC;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetScriptLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
switch(loading->loading.script.state) {
case ASSET_SCRIPT_LOADING_STATE_INITIAL:
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_SCRIPT_LOADING_STATE_EXEC:
break;
default:
errorOk();
}
uint8_t *buffer = loading->loading.script.buffer;
assertNotNull(buffer, "Script buffer should have been loaded by now.");
jerry_value_t result = jerry_eval(
(const jerry_char_t *)buffer,
loading->loading.script.size,
JERRY_PARSE_NO_OPTS
);
memoryFree(buffer);
loading->loading.script.buffer = NULL;
if(jerry_value_is_exception(result)) {
jerry_value_t errVal = jerry_exception_value(result, false);
jerry_value_t errStr = jerry_value_to_string(errVal);
char_t buf[256];
jerry_size_t len = jerry_string_to_buffer(
errStr, JERRY_ENCODING_UTF8, (jerry_char_t *)buf, sizeof(buf) - 1
);
buf[len] = '\0';
jerry_value_free(errStr);
jerry_value_free(errVal);
jerry_value_free(result);
assetLoaderErrorThrow(loading, "Script error in '%s': %s",
loading->entry->name, buf
);
}
loading->entry->data.script = (assetscriptoutput_t)result;
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetScriptDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
if(entry->data.script != 0) {
jerry_value_free((jerry_value_t)entry->data.script);
entry->data.script = 0;
}
errorOk();
}
@@ -0,0 +1,35 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/assetfile.h"
#define ASSET_SCRIPT_CHUNK_SIZE 1024
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct { void *nothing; } assetscriptloaderinput_t;
typedef uint32_t assetscriptoutput_t;
typedef enum {
ASSET_SCRIPT_LOADING_STATE_INITIAL,
ASSET_SCRIPT_LOADING_STATE_READ_FILE,
ASSET_SCRIPT_LOADING_STATE_EXEC,
ASSET_SCRIPT_LOADING_STATE_DONE
} assetscriptloadingstate_t;
typedef struct {
assetfile_t file;
assetscriptloadingstate_t state;
uint8_t *buffer;
size_t size;
} assetscriptloaderloading_t;
errorret_t assetScriptLoaderAsync(assetloading_t *loading);
errorret_t assetScriptLoaderSync(assetloading_t *loading);
errorret_t assetScriptDispose(assetentry_t *entry);
-15
View File
@@ -1,15 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
#include "util/memory.h"
errorret_t assetMapHandler(assetcustom_t custom) {
printf("Map Loaded from asset!\n");
errorOk();
}
-20
View File
@@ -1,20 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
typedef struct assetcustom_s assetcustom_t;
/**
* Loads a map asset from the given data pointer into the output map structure.
*
* @param data Pointer to the raw assetmap_t data.
* @param output Pointer to the map_t to load the map into.
* @return An error code.
*/
errorret_t assetMapHandler(assetcustom_t custom);
-185
View File
@@ -1,185 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
#include "map/mapchunk.h"
#include "util/endian.h"
#pragma pack(push, 1)
typedef struct {
uint32_t tileCount;
uint8_t modelCount;
uint8_t entityCount;
} assetchunkheader_t;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
maptile_t tile;
} assetchunktiledata_t;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32_t vertexCount;
} assetchunkmodelheader_t;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint8_t entityType;
uint8_t localX;
uint8_t localY;
uint8_t localZ;
} assetchunkentityheader_t;
#pragma pack(pop)
errorret_t assetMapChunkHandler(assetcustom_t custom) {
assertNotNull(custom.output, "Output pointer cannot be NULL");
assertNotNull(custom.zipFile, "Zip file pointer cannot be NULL");
mapchunk_t *chunk = (mapchunk_t *)custom.output;
assertTrue(chunk->meshCount == 0, "Chunk is not in a good state");
// Read header
assetchunkheader_t header;
size_t bytesRead = zip_fread(
custom.zipFile, &header, sizeof(assetchunkheader_t)
);
if(bytesRead != sizeof(assetchunkheader_t)) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk asset header.");
}
// Fix endianess if necessary
header.tileCount = endianLittleToHost32(header.tileCount);
if(header.tileCount != CHUNK_TILE_COUNT) {
zip_fclose(custom.zipFile);
errorThrow(
"Chunk asset has invalid tile count: %d (expected %d).",
header.tileCount,
CHUNK_TILE_COUNT
);
}
if(header.modelCount > CHUNK_MESH_COUNT_MAX) {
zip_fclose(custom.zipFile);
errorThrow(
"Chunk asset has too many models: %d (max %d).",
header.modelCount,
CHUNK_MESH_COUNT_MAX
);
}
if(header.entityCount > CHUNK_ENTITY_COUNT_MAX) {
zip_fclose(custom.zipFile);
errorThrow(
"Chunk asset has too many entities: %d (max %d).",
header.entityCount,
CHUNK_ENTITY_COUNT_MAX
);
}
chunk->meshCount = header.modelCount;
// Read tile data
bytesRead = zip_fread(
custom.zipFile,
chunk->tiles,
sizeof(assetchunktiledata_t) * header.tileCount
);
if(bytesRead != sizeof(assetchunktiledata_t) * header.tileCount) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk tile data.");
}
// For each model...
uint32_t vertexIndex = 0;
for(uint8_t i = 0; i < header.modelCount; i++) {
assetchunkmodelheader_t modelHeader;
bytesRead = zip_fread(
custom.zipFile, &modelHeader, sizeof(assetchunkmodelheader_t)
);
if(bytesRead != sizeof(assetchunkmodelheader_t)) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk model header.");
}
// Fix endianess if necessary
modelHeader.vertexCount = endianLittleToHost32(modelHeader.vertexCount);
if(
vertexIndex + modelHeader.vertexCount >
CHUNK_VERTEX_COUNT_MAX
) {
zip_fclose(custom.zipFile);
errorThrow("Chunk model vertex count exceeds maximum.");
}
// Read vertex data.
bytesRead = zip_fread(
custom.zipFile,
&chunk->vertices[vertexIndex],
sizeof(meshvertex_t) * modelHeader.vertexCount
);
if(bytesRead != sizeof(meshvertex_t) * modelHeader.vertexCount) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk model vertex data.");
}
// Init the mesh
if(modelHeader.vertexCount > 0) {
mesh_t *mesh = &chunk->meshes[i];
meshInit(
mesh,
MESH_PRIMITIVE_TYPE_TRIANGLES,
modelHeader.vertexCount,
&chunk->vertices[vertexIndex]
);
vertexIndex += modelHeader.vertexCount;
} else {
// chunk->meshes[i].vertexCount = 0;
}
}
// Read entity data
// for(uint8_t i = 0; i < header.entityCount; i++) {
// assetchunkentityheader_t entityHeader;
// bytesRead = zip_fread(
// custom.zipFile, &entityHeader, sizeof(assetchunkentityheader_t)
// );
// if(bytesRead != sizeof(assetchunkentityheader_t)) {
// zip_fclose(custom.zipFile);
// errorThrow("Failed to read chunk entity header.");
// }
// uint8_t entityIndex = entityGetAvailable();
// if(entityIndex == 0xFF) {
// zip_fclose(custom.zipFile);
// errorThrow("No available entity slots.");
// }
// entity_t *entity = &ENTITIES[entityIndex];
// entityInit(entity, (entitytype_t)entityHeader.entityType);
// entity->position.x = (
// (chunk->position.x * CHUNK_WIDTH) + entityHeader.localX
// );
// entity->position.y = (
// (chunk->position.y * CHUNK_HEIGHT) + entityHeader.localY
// );
// entity->position.z = (
// (chunk->position.z * CHUNK_DEPTH) + entityHeader.localZ
// );
// chunk->entities[i] = entityIndex;
// }
errorOk();
}
-19
View File
@@ -1,19 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
typedef struct assetcustom_s assetcustom_t;
/**
* Handles loading of map chunk data from a map chunk asset file.
*
* @param custom The custom asset loading parameters.
* @return An error code.
*/
errorret_t assetMapChunkHandler(assetcustom_t custom);
+9
View File
@@ -0,0 +1,9 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
console.c
)

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