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2c0fd84c72
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commit deez
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2025-10-12 18:24:09 -05:00 |
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22e2f703db
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Refact
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2025-10-01 13:20:34 -05:00 |
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9b98181d28
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Process tileset.
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2025-09-12 12:43:56 -05:00 |
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46a94ecacd
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Renders on PSP again
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2025-09-12 00:25:17 -05:00 |
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1af2b8f47b
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Render text working.
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2025-09-02 22:47:07 -05:00 |
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87f18d0e13
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Rendering on PSP again.
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2025-09-02 21:14:07 -05:00 |
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3e61d6f84d
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Palette assets improved.
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2025-09-01 20:07:12 -05:00 |
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8af2f044ed
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Asset prog
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2025-08-25 10:16:55 -05:00 |
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947f21cac7
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Relative
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2025-08-24 15:18:01 -05:00 |
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479aad2f06
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Going to redo assets.
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2025-08-24 13:57:12 -05:00 |
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c8a3ebfcec
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FindSDL2
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2025-08-23 15:53:08 -05:00 |
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995bbe1acd
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Fixed time.
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2025-08-22 22:42:38 -05:00 |
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1fb9485ee8
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Fixed PSP compiling
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2025-08-22 20:52:59 -05:00 |
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3a753b1299
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sdl back
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2025-08-20 21:56:55 -05:00 |
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fbfcbe9578
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archivemuh
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2025-08-20 19:18:38 -05:00 |
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1e57183ca1
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Load is now rounded compile time.
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2025-08-18 21:46:12 -05:00 |
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d79e12ffaa
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Switched to using tile coordinates, losing my angled movement unfortunately.
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2025-08-18 21:40:01 -05:00 |
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3e19771d8f
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Time dr freeman?
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2025-08-17 16:18:56 -05:00 |
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69acbd017c
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Fixed framebuffer
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2025-08-15 21:45:21 -05:00 |
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81ed15b171
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Builds on PSP again.
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2025-08-15 21:37:44 -05:00 |
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217f00ff4c
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Font texture.
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2025-08-12 22:32:57 -05:00 |
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2bced84f70
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Created mesh
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2025-08-12 20:33:41 -05:00 |
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f9affee522
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PSP rendering
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2025-08-12 20:01:54 -05:00 |
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6eeb203110
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Using Linux style VAOs
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2025-08-12 19:29:08 -05:00 |
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b0cd37eeaa
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About to add scene rendering
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2025-08-12 00:05:58 -05:00 |
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7804cf75e6
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Input
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2025-08-11 23:51:37 -05:00 |
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d68fae0db7
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Add psp
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2025-08-05 15:59:12 -05:00 |
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f6f6194b4d
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Dusk progress
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2025-06-13 19:53:55 -05:00 |
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49989e0272
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First pass chunk loading.
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2025-06-13 13:33:27 -05:00 |
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e508d6575d
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Comitting before AI destroys it.
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2025-06-12 21:52:19 -05:00 |
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7d8e1051fe
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BG implemented
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2025-06-11 16:42:00 -05:00 |
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1b6db0c643
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Render test
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2025-06-10 17:09:33 -05:00 |
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11806510c0
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Basic window.
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2025-02-20 22:09:21 -06:00 |
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