Commit Graph

33 Commits

Author SHA1 Message Date
2c0fd84c72 commit deez 2025-10-12 18:24:09 -05:00
22e2f703db Refact 2025-10-01 13:20:34 -05:00
9b98181d28 Process tileset. 2025-09-12 12:43:56 -05:00
46a94ecacd Renders on PSP again 2025-09-12 00:25:17 -05:00
1af2b8f47b Render text working. 2025-09-02 22:47:07 -05:00
87f18d0e13 Rendering on PSP again. 2025-09-02 21:14:07 -05:00
3e61d6f84d Palette assets improved. 2025-09-01 20:07:12 -05:00
8af2f044ed Asset prog 2025-08-25 10:16:55 -05:00
947f21cac7 Relative 2025-08-24 15:18:01 -05:00
479aad2f06 Going to redo assets. 2025-08-24 13:57:12 -05:00
c8a3ebfcec FindSDL2 2025-08-23 15:53:08 -05:00
995bbe1acd Fixed time. 2025-08-22 22:42:38 -05:00
1fb9485ee8 Fixed PSP compiling 2025-08-22 20:52:59 -05:00
3a753b1299 sdl back 2025-08-20 21:56:55 -05:00
fbfcbe9578 archivemuh 2025-08-20 19:18:38 -05:00
1e57183ca1 Load is now rounded compile time. 2025-08-18 21:46:12 -05:00
d79e12ffaa Switched to using tile coordinates, losing my angled movement unfortunately. 2025-08-18 21:40:01 -05:00
3e19771d8f Time dr freeman? 2025-08-17 16:18:56 -05:00
69acbd017c Fixed framebuffer 2025-08-15 21:45:21 -05:00
81ed15b171 Builds on PSP again. 2025-08-15 21:37:44 -05:00
217f00ff4c Font texture. 2025-08-12 22:32:57 -05:00
2bced84f70 Created mesh 2025-08-12 20:33:41 -05:00
f9affee522 PSP rendering 2025-08-12 20:01:54 -05:00
6eeb203110 Using Linux style VAOs 2025-08-12 19:29:08 -05:00
b0cd37eeaa About to add scene rendering 2025-08-12 00:05:58 -05:00
7804cf75e6 Input 2025-08-11 23:51:37 -05:00
d68fae0db7 Add psp 2025-08-05 15:59:12 -05:00
f6f6194b4d Dusk progress 2025-06-13 19:53:55 -05:00
49989e0272 First pass chunk loading. 2025-06-13 13:33:27 -05:00
e508d6575d Comitting before AI destroys it. 2025-06-12 21:52:19 -05:00
7d8e1051fe BG implemented 2025-06-11 16:42:00 -05:00
1b6db0c643 Render test 2025-06-10 17:09:33 -05:00
11806510c0 Basic window. 2025-02-20 22:09:21 -06:00