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1fb9485ee8
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Fixed PSP compiling
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2025-08-22 20:52:59 -05:00 |
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f9385ed233
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ECS rendering
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2025-08-22 16:15:42 -05:00 |
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94ad64675d
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cleaned more stuff
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2025-08-22 12:40:18 -05:00 |
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b1be1deb79
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ecs work
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2025-08-21 22:58:39 -05:00 |
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1b4c270ccb
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ECS improvements!
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2025-08-21 18:58:34 -05:00 |
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9f5894cdcb
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About to break scene tree.
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2025-08-21 16:21:01 -05:00 |
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4688358d6a
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Scene tree
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2025-08-21 09:52:15 -05:00 |
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c8390bdb12
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Committing progress.
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2025-08-21 07:33:08 -05:00 |
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3a753b1299
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sdl back
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2025-08-20 21:56:55 -05:00 |
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84f2735246
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Console input
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2025-08-20 21:23:12 -05:00 |
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fbfcbe9578
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archivemuh
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2025-08-20 19:18:38 -05:00 |
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1411c2e96b
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Allow different texture formats.
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2025-08-18 22:51:42 -05:00 |
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6f42a6e195
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Moved entitydir to direction_t
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2025-08-18 22:28:22 -05:00 |
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1e57183ca1
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Load is now rounded compile time.
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2025-08-18 21:46:12 -05:00 |
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d79e12ffaa
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Switched to using tile coordinates, losing my angled movement unfortunately.
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2025-08-18 21:40:01 -05:00 |
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bcb1616201
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Matrices
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2025-08-18 19:18:55 -05:00 |
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38127d9260
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Ortho re-added
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2025-08-18 19:15:37 -05:00 |
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d48d927202
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textbox renders.
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2025-08-17 17:58:53 -05:00 |
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150a410f00
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Is it really that time again?
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2025-08-17 16:39:42 -05:00 |
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fbbd2176fd
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Moved render UI code
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2025-08-17 16:31:08 -05:00 |
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3e19771d8f
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Time dr freeman?
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2025-08-17 16:18:56 -05:00 |
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3d4317260f
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Time stuff
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2025-08-17 16:11:22 -05:00 |
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6d6a0e4886
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Technically rendering everything.
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2025-08-17 14:34:51 -05:00 |
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91b93b5b1e
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add quit command
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2025-08-17 12:55:08 -05:00 |
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c3310a036f
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Nothing really changed
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2025-08-16 14:52:52 -05:00 |
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69acbd017c
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Fixed framebuffer
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2025-08-15 21:45:21 -05:00 |
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81ed15b171
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Builds on PSP again.
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2025-08-15 21:37:44 -05:00 |
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d1ab8b0cc8
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Framebuffer done.
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2025-08-15 18:50:43 -05:00 |
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cbdc271a5e
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Framebuffer first
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2025-08-15 18:39:19 -05:00 |
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3c908dc1ed
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Camera
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2025-08-15 15:56:30 -05:00 |
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217f00ff4c
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Font texture.
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2025-08-12 22:32:57 -05:00 |
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2916f53e65
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PSP textures
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2025-08-12 21:24:57 -05:00 |
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2bced84f70
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Created mesh
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2025-08-12 20:33:41 -05:00 |
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f9affee522
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PSP rendering
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2025-08-12 20:01:54 -05:00 |
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6eeb203110
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Using Linux style VAOs
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2025-08-12 19:29:08 -05:00 |
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b0cd37eeaa
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About to add scene rendering
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2025-08-12 00:05:58 -05:00 |
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7804cf75e6
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Input
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2025-08-11 23:51:37 -05:00 |
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e946b74bd0
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Console print input test
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2025-08-11 23:30:17 -05:00 |
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a70cd7b4d2
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Draw console
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2025-08-11 23:17:15 -05:00 |
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294abab501
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Render textg
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2025-08-11 23:06:48 -05:00 |
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e9d2f4904a
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SDL time
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2025-08-11 13:29:29 -05:00 |
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26ecf67472
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Suspiciously everything worked when changing to floats
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2025-08-10 09:00:00 -05:00 |
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24fcf87fb4
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Update console
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2025-08-06 11:26:25 -05:00 |
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d68fae0db7
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Add psp
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2025-08-05 15:59:12 -05:00 |
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577bef8fb7
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Events base.
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2025-06-25 14:03:32 -05:00 |
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6ba03235dd
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Events starting
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2025-06-24 23:56:31 -05:00 |
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5520945022
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NPC full circle.
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2025-06-23 23:33:52 -05:00 |
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57d231b561
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About to start parsing different ent types.
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2025-06-23 23:24:00 -05:00 |
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24eab84f4f
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Update parsers to use more real C data.
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2025-06-23 22:23:18 -05:00 |
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22af9d1507
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Started entity parser
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2025-06-23 16:30:56 -05:00 |
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