Update parsers to use more real C data.

This commit is contained in:
2025-06-23 22:23:18 -05:00
parent 22af9d1507
commit 24eab84f4f
17 changed files with 85 additions and 57 deletions

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@ -22,6 +22,21 @@
"NPC_INTERACT_TYPE_EVENT"
],
"valuesAsFlags": false
},
{
"id": 2,
"name": "tileSolidType",
"storageType": "string",
"type": "enum",
"values": [
"TILE_SOLID_NONE",
"TILE_SOLID_FULL",
"TILE_SOLID_TRIANGLE_TOP_RIGHT",
"TILE_SOLID_TRIANGLE_TOP_LEFT",
"TILE_SOLID_TRIANGLE_BOTTOM_RIGHT",
"TILE_SOLID_TRIANGLE_BOTTOM_LEFT"
],
"valuesAsFlags": false
}
]
}

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@ -36,7 +36,7 @@
"map.tmj"
],
"project": "map project.tiled-project",
"property.type": "string",
"property.type": "tileSolidType",
"recentFiles": [
"map.tmj",
"minogram.tsx",

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@ -437,8 +437,8 @@
"value":"NPC_INTERACT_TYPE_TEXT"
}],
"template":"templates\/NPC.tx",
"x":6575,
"y":6837.33333333333
"x":6575.625,
"y":6816.33333333333
}],
"opacity":1,
"type":"objectgroup",

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@ -13,7 +13,7 @@
</tile>
<tile id="18">
<properties>
<property name="solid" type="int" value="1"/>
<property name="solidType" propertytype="tileSolidType" value="TILE_SOLID_FULL"/>
</properties>
</tile>
<tile id="33">

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@ -17,29 +17,37 @@ entity_t ENTITIES[ENTITY_COUNT_MAX] = {0};
entitycallback_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT] = {
{NULL}, // ENTITY_TYPE_NULL
{
.init = playerNPCInit,
.update = playerNPCUpdate,
.load = playerEntityLoad,
.update = playerEntityUpdate,
},
{
.init = npcInit,
.load = npcLoad,
.update = npcUpdate,
.interact = npcInteract,
},
};
void entityInit(entity_t *entity, const entitytype_t type) {
void entityLoad(entity_t *entity, const entity_t *source) {
assertNotNull(entity, "Entity pointer cannot be NULL");
assertTrue(type != ENTITY_TYPE_NULL, "Entity type NULL");
assertTrue(type < ENTITY_TYPE_COUNT, "Entity type out of bounds");
assertNotNull(source, "Source entity pointer cannot be NULL");
assertTrue(source->type != ENTITY_TYPE_NULL, "Source entity type NULL");
assertTrue(source->type < ENTITY_TYPE_COUNT, "Source entity type bad");
assertNotNull(
ENTITY_CALLBACKS[type].init,
ENTITY_CALLBACKS[source->type].load,
"Entity type has no i nit callback"
);
memoryZero(entity, sizeof(entity_t));
entity->type = type;
ENTITY_CALLBACKS[type].init(entity);
entity->type = source->type;
entity->x = source->x;
entity->y = source->y;
entity->vx = source->vx;
entity->vy = source->vy;
entity->dir = source->dir;
entity->id = source->id;
ENTITY_CALLBACKS[entity->type].load(entity, source);
}
void entityUpdate(entity_t *entity) {

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@ -45,7 +45,7 @@ typedef struct _entity_t {
} entity_t;
typedef struct {
void (*init) (entity_t *entity);
void (*load) (entity_t *entity, const entity_t *source);
void (*update) (entity_t *entity);
void (*interact)(entity_t *player, entity_t *self);
} entitycallback_t;
@ -54,12 +54,12 @@ extern entity_t ENTITIES[ENTITY_COUNT_MAX];
extern entitycallback_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT];
/**
* Initializes an entity with the given type.
* Loads an entity from the generated entity data.
*
* @param entity Pointer to the entity to initialize.
* @param type The type of the entity to initialize.
* @param source Pointer to the source entity data.
*/
void entityInit(entity_t *entity, const entitytype_t type);
void entityLoad(entity_t *entity, const entity_t *source);
/**
* Updates the entity's state.

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@ -10,8 +10,10 @@
#include "locale/language.h"
#include "assert/assert.h"
void npcInit(entity_t *entity) {
void npcLoad(entity_t *entity, const entity_t *source) {
assertNotNull(entity, "Entity pointer cannot be NULL");
assertNotNull(source, "Source entity pointer cannot be NULL");
assertTrue(source->type == ENTITY_TYPE_NPC, "Source entity type must be NPC");
}
void npcUpdate(entity_t *entity) {

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@ -25,8 +25,9 @@ typedef struct {
* Initializes the NPC entity.
*
* @param entity The entity to initialize.
* @param source The source entity to copy data from.
*/
void npcInit(entity_t *entity);
void npcLoad(entity_t *entity, const entity_t *source);
/**
* Updates the NPC entity.

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@ -19,21 +19,25 @@ inventory_t PLAYER_INVENTORY;
void playerInit() {
entity_t *ent = &ENTITIES[0];
entityInit(ent, ENTITY_TYPE_PLAYER);
ent->id = PLAYER_ENTITY_ID;
ent->x = WORLD_PLAYER_SPAWN_X;
ent->y = WORLD_PLAYER_SPAWN_Y;
entity_t playerEntityData = {
.id = PLAYER_ENTITY_ID,
.type = ENTITY_TYPE_PLAYER,
.x = WORLD_PLAYER_SPAWN_X,
.y = WORLD_PLAYER_SPAWN_Y,
};
entityLoad(ent, &playerEntityData);
inventoryInit(&PLAYER_INVENTORY, INVENTORY_SIZE_MAX);
}
void playerNPCInit(entity_t *entity) {
void playerEntityLoad(entity_t *entity, const entity_t *source) {
assertNotNull(entity, "Entity pointer cannot be NULL");
assertNotNull(source, "Source entity pointer cannot be NULL");
assertTrue(entity->type == ENTITY_TYPE_PLAYER, "Entity type must be PLAYER");
assertTrue(source->type == entity->type, "Source/Entity type mismatch");
}
void playerNPCUpdate(entity_t *entity) {
void playerEntityUpdate(entity_t *entity) {
assertNotNull(entity, "Entity pointer cannot be NULL");
assertTrue(entity->type == ENTITY_TYPE_PLAYER, "Entity type must be PLAYER");

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@ -32,15 +32,16 @@ extern inventory_t PLAYER_INVENTORY;
void playerInit(void);
/**
* Initializes the player entity.
* Loads the player entity.
*
* @param entity The entity to initialize.
* @param source The source entity to copy data from.
*/
void playerNPCInit(entity_t *entity);
void playerEntityLoad(entity_t *entity, const entity_t *source);
/**
* Updates the player entity.
*
* @param entity The entity to update.
*/
void playerNPCUpdate(entity_t *entity);
void playerEntityUpdate(entity_t *entity);

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@ -222,7 +222,7 @@ void chunkLoad(chunk_t *chunk, const uint16_t x, const uint16_t y) {
);
// Load chunk entities
const chunkentity_t *data;
const entity_t *data;
entity_t *entity;
data = chunkData->entities;
while(data < chunkData->entities + CHUNK_ENTITY_COUNT_MAX) {
@ -257,15 +257,8 @@ void chunkLoad(chunk_t *chunk, const uint16_t x, const uint16_t y) {
entity++;
};
// Initialize this entity.
entityInit(entity, data->type);
entity->id = data->id;
// Positions are chunk-relative.
entity->x = fx248Fromu32((chunk->x * CHUNK_WIDTH * TILE_WIDTH_HEIGHT) + data->x);
entity->y = fx248Fromu32((chunk->y * CHUNK_HEIGHT * TILE_WIDTH_HEIGHT)+data->y);
// Next entity
// Load this entity.
entityLoad(entity, data);
data++;
}
}

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@ -9,15 +9,8 @@
#include "chunk.h"
#include "entity/entity.h"
typedef struct {
uint32_t id;
entitytype_t type;
uint8_t x, y;
entitydir_t dir;
} chunkentity_t;
typedef struct {
uint8_t layerBase[CHUNK_TILE_COUNT];
uint8_t layerBaseOverlay[CHUNK_TILE_COUNT];
chunkentity_t entities[CHUNK_ENTITY_COUNT_MAX];
entity_t entities[CHUNK_ENTITY_COUNT_MAX];
} chunkdata_t;

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@ -1,11 +1,12 @@
from constants import TILE_WIDTH_HEIGHT, ENTITY_TYPE_MAP
from helper import floatToFixed248
def parseEntity(obj, chunkData):
if 'type' in obj and obj['type'] not in ENTITY_TYPE_MAP:
return None
obj['localX'] = round(obj['x'] - (chunkData['topLeftTileX'] * TILE_WIDTH_HEIGHT))
obj['localY'] = round(obj['y'] - (chunkData['topLeftTileY'] * TILE_WIDTH_HEIGHT))
obj['localX'] = obj['x'] - (chunkData['topLeftTileX'] * TILE_WIDTH_HEIGHT)
obj['localY'] = obj['y'] - (chunkData['topLeftTileY'] * TILE_WIDTH_HEIGHT)
obj['dir'] = 'ENTITY_DIR_SOUTH'
obj['type'] = 'ENTITY_TYPE_NPC'

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@ -2,4 +2,4 @@ def floatToFixed248(value):
# Converts a float to the fixed248_t used internally.
high24 = int(value) & 0xFFFFFF
low8 = int((value * 256.0 - high24) * 256.0) & 0xFF
return (high24 << 8) | low8
return f'((fixed248_t){(high24 << 8) | low8})'

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@ -121,6 +121,10 @@ def parseMap(data):
print(f"Error: Object in object layer does not contain 'x' or 'y' key.")
sys.exit(1)
if 'id' not in ob:
print(f"Error: Object in object layer does not contain 'id' key.")
sys.exit(1)
ob['x'] -= mapData['inputMapLowestX'] * TILE_WIDTH_HEIGHT
ob['y'] -= mapData['inputMapLowestY'] * TILE_WIDTH_HEIGHT

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@ -83,9 +83,12 @@ for chunkY in range(mapData['mapHeightInRealChunks']):
f.write(" {\n")
f.write(f" .id = {entity['id']},\n")
f.write(f" .type = {entity['type']},\n")
f.write(f" .x = {entity['localX']},\n")
f.write(f" .y = {entity['localY']},\n")
f.write(f" .dir = {entity['dir']},\n")
f.write(f" .x = {floatToFixed248(entity['x'])},\n")
f.write(f" .y = {floatToFixed248(entity['y'])},\n")
if 'dir' in entity:
f.write(f" .dir = {entity['dir']},\n")
f.write(" },\n")
f.write(f" }},\n")

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@ -91,14 +91,17 @@ with open(headerFile, 'w') as f:
def findProp(name, expectedType=''):
for prop in properties.findall('property'):
if prop.get('name') == name:
if len(expectedType) > 0 and prop.get('type') != expectedType:
continue
if len(expectedType) > 0:
if 'type' in prop.attrib and prop.get('type') != expectedType:
continue
if 'propertytype' in prop.attrib and prop.get('propertytype') != expectedType:
continue
return prop.get('value', '')
return None
f.write(f" {{\n")
propSolid = findProp('solid', 'int')
propSolid = findProp('solidType', 'tileSolidType')
if propSolid is not None:
f.write(f" .solidType = {propSolid},\n")