Commit Graph

260 Commits

Author SHA1 Message Date
c07d0b32a9 qucik fx 2025-11-10 16:41:15 -06:00
562da971e9 Tile under foot 2025-11-10 11:01:41 -06:00
3eb24da475 idk2 2025-11-09 22:17:26 -06:00
8977d50992 idk 2025-11-09 22:09:22 -06:00
13365dd390 Couple world pos fixes/improvements. 2025-11-09 21:19:28 -06:00
aee06f51f0 Improve worldpos.h 2025-11-09 20:55:41 -06:00
d6c497731f Fix PSP compiled 2025-11-09 20:42:03 -06:00
f23e26d9da Add ragequit 2025-11-09 19:21:00 -06:00
ec324e02f2 Fix PSP Deadzones 2025-11-09 19:19:36 -06:00
e2ce809762 Add more debug 2025-11-09 19:04:40 -06:00
d054cf9e36 Fixed animation 2025-11-09 18:50:02 -06:00
943e775364 Time is better. 2025-11-09 18:32:33 -06:00
b9ec6523d6 Back to work 2025-11-09 16:41:54 -06:00
5206d47b43 PSP now reads data directly from EBOOT if requested 2025-11-09 15:42:26 -06:00
aaa8622956 Fixed PSP rendering 2025-11-09 14:54:33 -06:00
587d716aae Fix PSP build issues 2025-11-09 13:23:15 -06:00
5a8710cc76 Map loading and rendering 2025-11-09 13:00:43 -06:00
307f3a9dec Chunk loading example 2025-11-09 12:50:15 -06:00
eff5fc3d9a Fixed asset header compare incosistenty 2025-11-09 10:24:45 -06:00
5a3004f1d1 map 2025-11-09 09:52:47 -06:00
db589b7d91 Textbox example. 2025-11-08 17:26:25 -06:00
0a83175b66 Brought over microjrpg cutscene system (partially implemented) 2025-11-08 15:23:22 -06:00
bc4776f096 Language finished. 2025-11-08 11:12:04 -06:00
ab534bb998 Asset custom ready. 2025-11-08 08:41:32 -06:00
cf2aacd75b About to implement load strategy 2025-11-08 08:32:21 -06:00
9f88374627 Language chunking script done (untested) 2025-11-08 08:17:11 -06:00
b7d898b505 working on asset still 2025-11-07 23:04:40 -06:00
12c1fb6000 lang 2025-11-07 19:19:17 -06:00
1ce1fdff8d Refactor asset loading 2025-11-04 22:23:44 -06:00
7c11a7e5bc Started asset refact 2025-11-04 10:15:19 -06:00
7d46b98310 Ent movement 2025-11-04 09:03:36 -06:00
68c4834a62 Cursed input update 2025-11-04 08:46:47 -06:00
c9608ad7a7 Made input work on fixed timesteps primarily. 2025-11-04 08:41:18 -06:00
6ea4132ff9 Interact 2025-11-03 22:35:40 -06:00
be79356f42 Ent movement fixed. 2025-11-03 21:35:21 -06:00
d4a2e059d7 Entity 2025-11-03 19:50:23 -06:00
f3d985ecbc Starting ent stuff 2025-11-03 17:04:07 -06:00
bcba693afb Initial scene 2025-11-03 14:45:05 -06:00
b4fb7bf99f default binds 2025-11-03 14:33:42 -06:00
3ef6205ea3 Nuked console 2025-11-03 09:22:18 -06:00
3feb43fdad idk 2025-10-26 08:06:39 -05:00
d74226dab1 Ent 2025-10-25 21:15:13 -05:00
5c3db5d991 Fix vec3 copy 2025-10-24 11:30:09 -05:00
0c0650a2c3 Fixed camera 2025-10-13 12:26:59 -05:00
2c0fd84c72 commit deez 2025-10-12 18:24:09 -05:00
81cd03e0c3 pixel? 2025-10-10 16:28:44 -05:00
349e6e7c94 Back to floats. 2025-10-10 09:16:08 -05:00
c4c43b23ad prog 2025-10-09 15:07:07 -05:00
7622f81309 Friction, velocity, rendering 2025-10-09 09:44:17 -05:00
c31bcf7f6a cam test 2025-10-08 23:06:39 -05:00